Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.15 @ 17:54:09 // Winter2019/RPGLIKE Player: jimhatama Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1254) 1254 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4699 Bonus ------- None Cogmind --------- Core Integrity 0/1500 Matter 67/300 Energy 300/300 System Corruption 1% Temperature Cool (732) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy Assault Rifle Minigun Advanced Assault Cannon Precision Grenade Launcher > --- INVENTORY (5) ---- Protomatter-15 Enhanced Optical Array Kinecellerator Hardlight Generator Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Advanced Assault Cannon Precision Grenade Launcher Great Axe > --- INVENTORY -------- Protomatter Kinecellerator Hardlight Generator Heavy Assault Rifle [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Sensor Array Device Advanced Sensor Array Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | 3 . . 1 2 2 . Power . | . . . . . . . Propulsion 1 | 1 . . . . . . Utility 4 | 1 . . . 2 1 . Weapon 3 | 1 . . 1 . 1 . Parts Attached 33 | 5 . 4 5 8 9 2 Power 4 | 1 . . 1 1 1 . Engine 3 | 1 . . 1 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 1 1 . Treads . | . . . . . . . Leg 5 | 2 . . 1 1 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . . 2 1 4 1 1 Device 3 | . . 1 1 1 . . Storage . | . . . . . . . Processor 2 | . . . . 1 1 . Hackware 1 | . . . . 1 . . Protection 3 | . . 1 . 1 . 1 Artifact . | . . . . . . . Weapon 15 | 2 . 2 2 2 6 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 1 . 2 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 3 | . . 1 . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 3 | . . . 1 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . Average Slot Usage (%) 91 | . 71 73 99 97 99 100 Engine 9 | . 14 14 12 10 5 . Core 1 | . . . . . 3 8 Leg 21 | . 28 28 25 20 17 16 Device 8 | . . 1 12 14 8 8 Processor 6 | . . . . 9 10 16 Hackware 4 | . . . . 5 8 8 Protection 6 | . . 1 12 8 8 8 Ballistic Gun 21 | . 28 26 25 20 17 16 Ballistic Cannon 2 | . . . . . 8 8 Slashing Weapon 6 | . . . 10 10 8 7 Naked Turns . | . . . . . . . Heaviest Build 33 | 7 7 15 19 19 29 33 Greatest Support 28 | 20 20 20 20 20 28 28 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 5 | 3 3 3 3 4 4 5 Average Capacity 3 | 3 3 3 3 3 4 4 Most Carried 5 | 1 3 3 3 4 4 5 Average Carried 3 | . 2 2 1 2 3 4 Final Capacity 5 | 3 3 3 3 4 4 5 Final Carried 5 | 1 3 3 2 4 4 5 Class Distribution -------------------- 54% | Mutant 19% | Scavenger-Gunner 14% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1299 | 245 14 50 287 224 218 261 Remotely . | . . . . . . . Salvage Created 775 | . 14 35 152 104 218 252 Parts 78 | . 8 8 11 20 17 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 33 | . 3 5 5 6 5 9 Guns 23 | . 3 4 5 5 1 5 Cannons 8 | . . . . . 4 4 AOE 2 | . . 1 . 1 . . Classes Destroyed 10 | . 2 2 2 1 3 . Worker 2 | . . . . 1 . 1 Recycler 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 11 | . 3 3 1 . . 4 Grunt 14 | . . 1 3 4 2 4 Brawler 1 | . . . . . 1 . Sentry 4 | . . . 1 2 1 . Programmer 2 | . . . . . 1 1 Assembled 1 | . . 1 . . . . Best Kill Streak 4 | . 4 3 2 2 2 4 Combat Bots Only 4 | . 3 3 2 2 2 4 Max Kills in Single Turn 2 | . 2 2 1 1 1 1 Gunslinging 1 | . 1 1 . . . . Exploded 1 | . . 1 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 3754 | . 60 491 73 854 143 2133 Core 3104 | . 46 398 52 651 113 1844 Absorbed by Shields . | . . . . . . . Redirected to Core 1753 | . 36 308 52 509 92 756 Core Remaining (%) 88 | 100 . 64 100 85 91 . Volleys Fired 105 | . 6 17 15 28 17 22 Largest 4 | . 2 2 2 2 3 4 Hottest 132 | . 40 50 40 48 96 132 Shots Fired 250 | . 12 34 30 56 51 67 Gun 199 | . 12 26 30 56 34 41 Cannon 39 | . . . . . 17 22 Launcher 12 | . . 8 . . . 4 Special . | . . . . . . . Kinetic 238 | . 12 26 30 56 51 63 Thermal . | . . . . . . . Explosive 12 | . . 8 . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 5 8 8 20 15 12 Robot Miss Streak 5 | . 2 2 4 3 5 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 165 | . 6 16 19 48 34 42 Core Hits 76 | . 4 9 11 18 12 22 Critical Hits 2 | . . . . 1 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . Melee Attacks 2 | . . . . 1 . 1 Impact . | . . . . . . . Slashing 2 | . . . . 1 . 1 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3147 | . 80 271 231 916 621 1028 Guns 1979 | . 80 198 231 623 361 486 Cannons 536 | . . . . . 260 276 Explosions 422 | . . 73 . 209 . 140 Melee 210 | . . . . 84 . 126 Ramming . | . . . . . . . Kinetic 2515 | . 80 198 231 623 621 762 Thermal 209 | . . . . 209 . . Explosive 213 | . . 73 . . . 140 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 210 | . . . . 84 . 126 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 163 | . . . . 103 4 56 Projectiles 18 | . . . . . 4 14 Explosions 101 | . . . . 59 . 42 Melee 44 | . . . . 44 . . Knockbacks 3 | . . . . . 2 1 Impact . | . . . . . . . Kinetic 3 | . . . . . 2 1 Secondary . | . . . . . . . Self-Inflicted Damage 360 | . . 179 . 138 . 43 Shots 8 | . . 5 . 2 . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 856 | . . 2 8 169 219 856 Average Temperature 190 | . . 2 3 79 83 396 Received Heat Transfer 618 | . 6 27 33 369 51 132 Effects 34 | . . . . . . 34 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 8 | . . . . . . 8 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 9 | . . . . . . 9 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . . . 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 262 | . 92 165 95 262 204 217 Initial 44 | . . 35 . 39 44 39 Average 93 | . 25 108 41 139 111 60 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 91 | 100 100 100 100 74 88 96 Level 1 8 | . . . . 25 11 3 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 . 1 2 Investigation . | . . . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 3 | . 1 . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 3 | . 1 . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 62 | . 7 6 12 11 11 15 Peak Tracking Total 5 | . 4 3 3 4 3 5 Tactical Retreats 3 | . . 1 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 12 | . . 2 6 1 2 1 Terminals 9 | . . 1 4 1 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . . 3 11 3 11 4 Successful 17 | . . 1 7 1 7 1 Failed 15 | . . 2 4 2 4 3 Catastrophic 3 | . . . 2 . 1 . Database Lockouts . | . . . . . . . Manual 11 | . . . 4 2 5 . Terminals 27 | . . 2 7 3 11 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . . 1 4 1 5 1 Part Schematic 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Unreport Threat 2 | . . . 1 . . 1 Dispatch Records 1 | . . . . . 1 . Security Status 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 1 . 2 . Terminals 3 | . . . 1 . 2 . Botnet 1 | . . . . . 1 . Operators 2 | . . . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 9 | . . 1 4 1 2 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 2317 | 44 107 534 340 469 538 285 Spaces Moved 1446 | 33 67 385 228 275 342 116 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 1441 | 28 67 385 228 275 342 116 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 Average Speed 124 | 109 120 120 120 120 129 150 Slowest Speed 150 | 120 120 120 120 120 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 19 78 22 25 11 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 107 | . . 24 . 41 2 40 Melee . | . . . . . . . Projectile 9 | . . . . . 2 7 AOE 98 | . . 24 . 41 . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 1749 | 39 82 422 265 357 404 180 Wait 62 | . 3 2 . 15 14 28 Move 1440 | 32 66 384 227 274 341 116 Hop . | . . . . . . . Pick Up 15 | 2 3 3 1 2 3 1 Fast Attach 18 | 4 . 2 2 6 4 . Attach 2 | 1 . . 1 . . . Detach . | . . . . . . . Swap 13 | . . 2 2 2 5 2 Drop 22 | . 1 3 5 5 7 1 Fire 105 | . 6 17 15 28 17 22 Melee 2 | . . . . 1 . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 65 | . 3 9 12 24 8 9 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 3 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 7) 152 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 368 | -10/Mines | Excavation squad dispatched 368 | -10/Mines | A large section of the Mines collapsed 433 | -10/Mines | Discovered new exit (range 5) 522 | -10/Mines | Learned 4 Materials zone layouts 631 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 686 | -10/Mines | Entered Materials 687 | -9/Materials | Identified exit to Mines 688 | -9/Materials | Identified exit to Materials 688 | -9/Materials | Reached level 2 688 | -9/Materials | Upgraded with Weapon slot (x1) 716 | -9/Materials | Reached level 3 1026 | -9/Materials | Entered another Materials area 1028 | -8/Materials | Reached level 4 1028 | -8/Materials | Upgraded with Utility slot (x2) 1165 | -8/Materials | Core integrity fell below 50% 1187 | -8/Materials | Core integrity fell below 20% 1412 | -8/Materials | Discovered new exit (range 4) 1495 | -8/Materials | Entered Factory 1497 | -7/Factory | Reached level 5 1497 | -7/Factory | Upgraded with Weapon slot (x1) 1532 | -7/Factory | Identified exit to Factory 1565 | -7/Factory | Reached level 6 1842 | -7/Factory | Build established: Scavenger-Gunner 1892 | -7/Factory | Upgraded with Utility slot (x1) 2033 | -7/Factory | Entered another Factory area 2035 | -6/Factory | Reached level 7 2253 | -6/Factory | Core integrity fell below 50% 2260 | -6/Factory | Build established: Gunner 2267 | -6/Factory | Reached level 8 2290 | -6/Factory | Core integrity fell below 20% 2319 | -6/Factory | Core destroyed Last Messages --------------- 02309_ K-01 Serf collects debris. 02310_ Overheating: Adv. Assault Cannon damaged (-85). 02311_ Overheating: System interference. 02311_ Adv. Assault Cannon temporarily disabled. 02312_ Fusion Modulator explodes. 02312_ Overheating: Core damaged (-195). 02312_ K-01 Serf collects debris. 02313_ Overheating: System interference. 02313_ Enh. Optical Array temporarily disabled. 02313_ The unstable cave ceiling collapses. 02314_ Aluminum Leg permanently disabled. 02314_ Overheating: Short circuit. 02315_ Power failure, Enh. Nuclear Core shutdown. 02315_ K-01 Serf collects debris. 02317_ Overheating: System interference. 02317_ Prc. Grenade Launcher temporarily disabled. 02317_ U-05 Engineer builds a Wall. 02317_ Acquired 9 matter. 02318_ Overheating: Matter decay (-9). 02319_ Overheating: Core damaged (-225). 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" ?# # #???????????????????? | | ??????????# "??# # #???????????????????? | | ??????????# ???# # ? #???????????????????? | | ??????????+????#? # #???????????????????? | | ???????????????#? # #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# !# #???????????????????? | | ???????????????# *+ ####+#####??????????? | | ????????????#+## # # #??????????? | | ????????????# # # """ #??????????? | | ????????????# ######## """ #??????????? | | ????????????# # """ #??????????? | | ????????????# # #??????????? | | ????????????# # """ #??????????? | | ?????????#### + """ #??????????? | | ?????????+ # """ #??????????? | | ?????????#########+#### # #??????????? | | ?????????# # ##+#######??????????? | | ?????????# # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 15 Item Schematics ----------------- Imp. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Levels Raised 7 | . . . 2 1 2 2 XP Earned 14135 | 3000 385 1075 2110 2400 2390 2775 XP Spent 13330 | 3000 . . 1460 3000 2940 2930 Upgrades 35 | 6 . . 5 4 7 13 Propulsion Slot 1 | 1 . . . . . . Utility Slot 4 | 1 . . . 2 1 . Weapon Slot 3 | 1 . . 1 . 1 . Core Integrity 18 | . . . 2 . 4 12 Inventory Capacity 5 | 3 . . . 1 . 1 Sight Range 1 | . . . . 1 . . Ranged Accuracy 1 | . . . 1 . . . Hack Attack % 1 | . . . 1 . . . KI Damage % 1 | . . . . . 1 . Protomatter Created 627 | . 40 71 122 221 68 105 Integrity Restored 1426 | . 50 195 265 552 157 207 Core 1394 | . 36 195 265 552 139 207 Parts 32 | . 14 . . . 18 . Protomatter Decayed 69 | . . . 57 . . 12 Game ------ Seed InsulatedBottomlessFlakker Manual? 0 Play Time 00:35:13 Cumulative 82.2 hours Start 2020.11.15 @ 17:17:13 End 2020.11.15 @ 17:54:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 105 Rogue 103 Adventurer 1 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e625cfea-7393-4966-b8d4-71e5667f4eb5