Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.14 @ 12:28:57 Player: PiGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1654) 1654 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 5209 Bonus ------- Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 271/300 Energy 185/185 System Corruption 4% Temperature Hot (230) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Sensor Array Improved Signal Interpreter Core Shielding > --- WEAPON (3) ------- Particle Gun Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Improved Heat Sink Small Storage Unit Beamcaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Improved Terrain Scan Processor > --- WEAPON ----------- Particle Gun Particle Gun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Small Storage Unit Beamcaster [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . 1 . . . . Parts Attached 70 | 6 4 5 16 8 5 20 6 Power 12 | 1 1 . 2 2 1 3 2 Engine 6 | 1 . . 1 1 1 1 1 Core 6 | . 1 . 1 1 . 2 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 3 4 6 2 4 . Treads 4 | . . 1 2 1 . . . Leg 3 | . . . . . . 3 . Wheel 10 | 2 . 2 1 3 2 . . Hover 1 | . . . . 1 . . . Flight 3 | . . . 1 1 . 1 . Utility 21 | 1 1 1 6 . 1 9 2 Device 12 | . . 1 3 . 1 6 1 Storage 1 | 1 . . . . . . . Processor 3 | . 1 . . . . 1 1 Hackware . | . . . . . . . . Protection 5 | . . . 3 . . 2 . Artifact . | . . . . . . . . Weapon 16 | 2 2 1 4 . 1 4 2 Energy Gun 6 | . . 1 1 . . 3 1 Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 . 1 . . 1 1 Ballistic Cannon 2 | . . . 1 . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 24 | . . 5 5 . . 11 3 Power 6 | . . 1 1 . . 3 1 Propulsion 8 | . . 2 2 . . 3 1 Utility 4 | . . . 2 . . 2 . Weapon 6 | . . 2 . . . 3 1 Highest Loss Streak 10 | . . 5 2 . . 10 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 90 99 68 99 89 85 97 Engine 5 | . 12 . 7 5 . 4 9 Core 6 | . 1 14 1 5 9 9 7 Treads 4 | . . . 6 11 9 3 . Leg 4 | . . . . . . 9 26 Wheel 13 | . 28 27 4 20 17 6 . Hover 1 | . . . 4 . . . . Device 8 | . . 13 7 11 17 8 6 Storage 1 | . 14 . . . . . . Processor 11 | . 5 14 11 11 9 12 11 Protection 2 | . . . 2 . . 3 9 Energy Gun 10 | . . 13 7 11 9 14 16 Ballistic Gun 7 | . 27 14 3 . . 3 9 Ballistic Cannon 3 | . . . 4 11 9 3 . Slashing Weapon 4 | . . . 7 11 9 3 . Peak Build Rating 28 | 6 11 11 14 16 20 28 27 Average Rating 14 | 4 7 10 10 14 18 20 23 On Entrance 12 | . 6 11 4 14 16 20 26 Naked Turns . | . . . . . . . . Heaviest Build 26 | 11 13 13 17 15 24 26 20 Greatest Support 40 | 32 32 32 20 32 32 40 40 Greatest Overweight (x) 3 | 3 . 2 3 3 1 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 Average Carried 4 | 2 5 4 4 5 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 3 8 4 5 5 5 5 4 Class Distribution -------------------- 61% | Scavenger-Mutant 24% | Mutant 9% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Matter Collected 1275 | 190 166 57 189 145 . 412 116 Remotely 93 | . . . 93 . . . . Salvage Created 1980 | . 294 317 396 178 . 593 202 Parts 106 | . 21 13 21 15 . 19 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 46 | . 5 7 8 6 . 16 4 Melee 1 | . . . 1 . . . . Guns 31 | . 5 7 6 1 . 8 4 Cannons 12 | . . . 1 5 . 6 . Classes Destroyed 9 | . 3 1 3 . . 2 . Recycler 5 | . 1 1 1 1 . . 1 Mechanic 1 | . . . 1 . . . . Watcher 2 | . 1 . . . . . 1 Swarmer 13 | . . 3 1 4 . 3 2 Grunt 25 | . 5 4 4 2 . 10 . Brawler 1 | . . . . . . 1 . Duelist 2 | . . . 1 . . 1 . Sentry 3 | . . . 2 . . . 1 Hunter 2 | . . . . . . 1 1 Best Kill Streak 6 | . 6 3 5 5 . 6 4 Combat Bots Only 6 | . 4 2 5 4 . 6 3 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Hostile Shots Fired 416 | . 12 30 117 26 . 175 56 Missed 101 | . 5 5 35 9 . 35 12 Damage Taken 3308 | . 69 458 770 113 . 1473 425 Core 990 | . 11 138 266 18 . 470 87 Absorbed by Shields 163 | . . . . . . 163 . Redirected to Shielding 23 | . . . . . . 6 17 Ignored by Resistances 1006 | . 20 131 227 37 . 466 125 Regen/Repaired (Parts) 10 | . . . 10 . . . . Core Remaining (%) 56 | 100 . 40 . 29 . . . Volleys Fired 147 | . 14 18 37 11 . 45 22 Largest 3 | . 2 2 2 2 . 3 3 Hottest 205 | . 40 85 95 95 . 205 158 Shots Fired 292 | . 28 33 50 22 . 99 60 Gun 254 | . 28 33 43 11 . 79 60 Cannon 38 | . . . 7 11 . 20 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 150 | . 28 18 37 11 . 31 25 Thermal 142 | . . 15 13 11 . 68 35 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | . 10 5 26 5 . 16 13 Robot Miss Streak 4 | . 1 3 2 2 . 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . . . 2 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 Shots Hit Robots 217 | . 22 23 42 12 . 78 40 Core Hits 111 | . 13 14 25 7 . 41 11 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 14 | . 1 3 1 3 . 4 2 Burn 10 | . . 3 1 1 . 4 1 Destroy 2 | . 1 . . . . . 1 Blast 2 | . . . . 2 . . . Melee Attacks 1 | . . . 1 . . . . Impact . | . . . . . . . . Slashing 1 | . . . 1 . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3205 | . 247 280 514 238 . 1316 610 Guns 2499 | . 247 280 346 43 . 973 610 Cannons 619 | . . . 81 195 . 343 . Explosions . | . . . . . . . . Melee 62 | . . . 62 . . . . Ramming 25 | . . . 25 . . . . Kinetic 1731 | . 247 105 297 195 . 538 349 Thermal 1387 | . . 175 130 43 . 778 261 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 62 | . . . 62 . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 1 1 . 4 4 Average Corruption 1 | . . . 1 1 . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . 3 2 . 8 4 Message Errors 5 | . . . 1 1 . . 3 Matter Fused 4 | . . . 1 . . 3 . Energy Discharges 2 | . . . . 1 . 1 . Data Loss (minor) 3 | . . . 1 . . 2 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . . 4 . 1 . Projectiles 5 | . . . . 4 . 1 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . . 1 1 . 14 . Impact . | . . . . . . . . Kinetic 15 | . . . 1 1 . 13 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 10 | . . . 10 . . . . Shots . | . . . . . . . . Rammed 8 | . . . 8 . . . . Targets Rammed 8 | . . . 8 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | . 9 240 101 72 . 526 409 Average Temperature 142 | . 6 89 32 34 . 185 189 Received Heat Transfer 1344 | . 51 48 192 18 . 936 99 Effects 16 | . . . . . . 11 5 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 2 | . . . . . . 2 . Interference 7 | . . . . . . 4 3 Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 6 | . . . 1 . . 5 . Heat Transferred 3988 | . . 629 407 177 . 2072 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Peak Influence 355 | . 171 246 190 230 79 355 302 Initial 148 | . . 56 . 29 75 46 148 Average 143 | . 82 165 74 179 76 224 221 Maximum Alert Level 1 | . . 1 . 1 . 1 1 Low Security (%) 68 | 100 100 52 100 47 100 42 43 Level 1 31 | . . 47 . 52 . 57 56 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . 1 1 . . . Investigation 1 | . . . 1 . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 6 10 15 8 . 19 11 Peak Tracking Total 9 | . 3 3 5 5 . 9 5 Tactical Retreats 3 | . 1 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Traps Triggered 6 | . . . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Machines Accessed 8 | . 1 . 3 . 2 1 1 Terminals 6 | . 1 . 2 . 1 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 20 | . 1 . 9 . 4 3 3 Successful 15 | . 1 . 7 . 3 1 3 Failed 5 | . . . 2 . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 . 5 . 1 3 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 4 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 10 | . 1 . 4 . 1 1 3 Record 4 | . . . 3 . . . 1 Prototype ID Bank 2 | . 1 . 1 . . . . Terminal Index 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 Zone Layout 1 | . . . . . 1 . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 3 . 1 1 1 Full Trace Events 5 | . . . 2 . 1 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 1 . Highest-Rated Group 31 | . . . . 31 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 26 | . . . . 12 . 14 . Total Damage 411 | . . . . 155 . 256 . Kills 4 | . . . . 3 . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Turns Passed 2659 | 117 228 444 648 364 115 555 188 Spaces Moved 1657 | 105 170 374 338 223 64 296 87 Core 153 | 25 . 3 104 . . 21 . Treads 357 | . . 2 208 87 60 . . Legs 237 | . . . . . . 150 87 Wheels 895 | 80 170 369 16 134 4 122 . Hover 8 | . . . 8 . . . . Flight 7 | . . . 2 2 . 3 . Fastest Speed 50 | 50 100 100 50 90 100 100 120 Average Speed 119 | 93 100 100 156 119 156 115 120 Slowest Speed 305 | 200 100 160 240 305 160 200 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 26 71 29 39 4 35 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . 2 1 . . . Melee . | . . . . . . . . Projectile 3 | . . . 2 1 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Total 2071 | 123 202 416 408 300 79 421 122 Wait 86 | 4 6 9 . 51 4 12 . Move 1651 | 104 169 373 337 222 64 295 87 Hop . | . . . . . . . . Pick Up 41 | 9 7 3 7 . 2 8 5 Fast Attach 21 | . . . 7 5 3 6 . Attach 29 | 6 1 2 6 . 1 11 2 Detach 5 | . . 1 . . . 4 . Swap 20 | . 3 3 3 3 1 3 4 Drop 28 | . 2 7 2 8 4 3 2 Fire 147 | . 14 18 37 11 . 45 22 Melee 1 | . . . 1 . . . . Ram 8 | . . . 8 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 34 | . . . . . . 34 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 392 | -10/Mines | Learned Materials trap positions 723 | -10/Mines | Build established: Scavenger-Mutant 772 | -10/Mines | Assembled infested the area 774 | -10/Mines | Discovered new exit (range 10) 777 | -10/Mines | Assisted by a Guerilla fighting off Assembled 790 | -10/Mines | Entered Materials 790 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 791 | -9/Materials | Identified exit to Storage 792 | -9/Materials | Loaded intel: 17 trap records 821 | -9/Materials | Lost 5 parts (1p2n2w) 991 | -9/Materials | Core integrity fell below 50% 1200 | -9/Materials | Repaired Lgt. Treads 1365 | -9/Materials | Discovered new exit (range 18) 1438 | -9/Materials | Entered Mines 1507 | -9/Mines | Learned location of Storage (-9) 1553 | -9/Mines | Met a Derelict testing a Signal Generator 1784 | -9/Mines | Discovered new exit (range 7) 1802 | -9/Mines | Entered Materials 1802 | -8/Materials | Accompanied by 1 ally 1802 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1917 | -8/Materials | Identified exit to Garrison 1917 | -8/Materials | Entered Garrison 1917 | -8/Garrison | Accompanied by 1 ally 1930 | -8/Garrison | Installed Relay Interface Framework 1957 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Learned Materials security intel 2102 | -8/Garrison | Triggered checkpoint 2158 | -8/Garrison | Core integrity fell below 50% 2165 | -8/Garrison | Lost 10 parts (2p3n2u3w) 2271 | -8/Garrison | Triggered checkpoint 2347 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Core integrity fell below 20% 2458 | -8/Garrison | Discovered new exit (range 11) 2472 | -8/Garrison | Entered Materials 2660 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger destroyed. K-01 Serf collects debris. Acquired 54 matter. Acquired Carbon-fiber Leg. K-01 Serf collects debris. Acquired Imp. Signal Interpreter. Discarded Visual Processing Unit. K-01 Serf collects debris. System corrupted: Substantial component data lost. Acquired 10 matter. Acquired Gauss Rifle. K-01 Serf collects debris. Dropped Particle Gun. Slug penetrates G-47 Trooper. K-01 Serf collects debris. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. K-01 Serf collects debris. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ??????###########??????????? | | ?????????????????# ??????# #??????????? | | ?????????????????#a??????# """ """ #???????##+# | | ?????????????????#g####### """ """ #???????# | | ?????????????????# # """ """ #???????# | | ?????????????????#g + ######### | | ?????????????????# " # ! # # | | ?????????????????# " # + """" # | | ?????????????????# # # ""S"" # | | ???????? ?????# t ####+###### "" "" # | | ???????# # #??# #????# # | | ?????????? + % ##?# #????# + | | ??????????#####?## k@ T#?# #????# " # | | ??????????# !##; !!! =#### #????# """ # | | ??????????# !%! [ !!!%! #????# """ # | | ??????????# %=[=%= !!!*! #????# # | | ??????????# *=######### ### #????# # | | ??????????## #????????# #?? #????######### | | ???????????# ?????????# #?? #????????????# | | ???????????+ ??????????# #?? ?????????????# | | ???????????# ??????????# #?? ?????????????# | | ???????????#???????????# #?? ???????####### | | ???????????????????????# #? | | ???????????????????????# #? | | ???????????????????????? ?? ???# ############ | | ????????????????????????+??#+#????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You Part-time Mechanic Universal Adapter Challenges ------------ None Game ------ Seed BurstPropulsionMaul Manual? 0 Play Time 00:40:41 Cumulative 5.4 hours Start 2025.01.14 @ 11:50:31 End 2025.01.14 @ 12:28:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 11826f90-36da-4538-9038-c67bf7e2b476