Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.15 @ 20:54:55 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (132) 660 Value Destroyed (5479) 5479 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 9952 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 7 Cogmind --------- Core Integrity 325/1000 Matter 183/550 Energy 250/250 System Corruption 10% Temperature Critical (796) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Thunder Leg > --- UTILITY (5) ------ Large Storage Unit Matter Compressor (fused) Sensor Array Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink Medium Matter Pod (100) High-capacity Matter Pod (27) Weapon Shielding Advanced System Shield Precision Assault Rifle Dirty Datajack (20) Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Thunder Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Large Storage Unit Targeting Computer > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Medium Matter Pod High-capacity Matter Pod Sensor Array Improved Signal Interpreter Kinecellerator Improved Transmission Jammer Weapon Shielding Advanced System Shield Precision Assault Rifle Enhanced Gauss Cannon Dirty Datajack Lance [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Improved System Shield Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 11 | . 1 . . 10 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 3 | . 1 . . 2 Weapon 2 | . . . . 2 Parts Attached 85 | 7 8 7 5 58 Power 17 | 1 1 1 1 13 Engine 13 | 1 1 1 1 9 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 23 | 2 2 1 3 15 Treads . | . . . . . Leg 23 | 2 2 1 3 15 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 2 2 1 1 17 Device 12 | . 1 1 . 10 Storage 4 | 1 . . 1 2 Processor 6 | 1 1 . . 4 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 22 | 2 3 4 . 13 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 2 . 2 . 8 Ballistic Cannon 8 | . 2 2 . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 . 3 Parts Lost 26 | . 1 2 . 23 Power 6 | . 1 . . 5 Propulsion 7 | . . . . 7 Utility 6 | . . . . 6 Weapon 7 | . . 2 . 5 Highest Loss Streak 5 | . 1 1 . 5 To Critical Strikes . | . . . . . Average Backups 10 | 1 7 9 10 12 Power . | . . . . . Propulsion 1 | . 1 1 1 3 Utility 4 | . 3 4 5 5 Weapon 2 | . 2 3 2 2 Tool/Special . | . . . . . Unused Backups 9 | . 1 . . 8 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . . . 5 Weapon 3 | . 1 . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 97 | . 100 99 99 94 Engine 11 | . 12 12 12 9 Core 2 | . . . . 5 Leg 26 | . 25 25 24 29 Device 11 | . 12 12 12 11 Storage 9 | . 12 12 12 5 Processor 10 | . 12 12 12 8 Ballistic Gun 13 | . 10 7 25 17 Ballistic Cannon 9 | . 14 16 . 4 Peak Build Rating 87 | 7 10 19 27 87 Average Rating 38 | 5 9 13 24 72 On Entrance 12 | . 7 10 19 27 Avg Prop Armor Cover (%) 15 | 33 . 14 . 4 Naked Turns . | . . . . . Heaviest Build 78 | 18 20 25 33 78 Greatest Support 108 | 20 20 20 33 108 Greatest Overweight (x) 8 | 5 1 6 8 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 Average Capacity 12 | 8 10 10 10 15 Most Carried 15 | 3 10 10 12 15 Average Carried 10 | 1 8 9 10 12 Final Capacity 15 | 10 10 10 15 15 Final Carried 12 | 3 10 9 12 10 Class Distribution -------------------- 58% | Hacker-Mutant 39% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 4701 | 192 409 603 93 3404 Remotely . | . . . . . Salvage Created 6254 | . 427 267 228 5332 Parts 294 | . 24 22 18 230 Haulers Intercepted 5 | . 2 . . 3 Recyclers Shooed 7 | . . . . 7 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 100 | . 8 11 3 78 Guns 70 | . 8 4 3 55 Cannons 27 | . . 7 . 20 AOE 3 | . . . . 3 Classes Destroyed 17 | . 6 2 2 7 Worker 4 | . 1 . . 3 Builder 4 | . . . . 4 Tunneler 1 | . 1 . . . Hauler 5 | . 2 . . 3 Recycler 9 | . . . . 9 Operator 1 | . . . . 1 Turret 2 | . . 2 . . Watcher 6 | . 2 . . 4 Swarmer 14 | . 2 1 . 11 Grunt 52 | . 6 . . 46 Brawler 1 | . . . . 1 Sentry 4 | . . . . 4 Hunter 5 | . . . . 5 Programmer 11 | . . . . 11 Subdweller 10 | . . 10 . . Scientist 1 | . . . 1 . Scrapper 3 | . . . 3 . Best Kill Streak 19 | . 3 2 4 19 Combat Bots Only 17 | . 3 2 3 17 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 666 | . 38 134 27 467 Missed 201 | . 7 52 9 133 Hits 465 | . 31 82 18 334 Melee 3 | . . . . 3 Projectile 462 | . 31 82 18 331 Critical Strikes 20 | . . 2 . 18 Part Disruptions 2 | . . . . 2 Damage Taken 5666 | . 232 786 146 4502 Core 912 | . 42 169 26 675 Absorbed by Shields . | . . . . . Ignored by Resistances 3170 | . 147 489 89 2445 Core Remaining (%) 52 | 100 . . 5 . Volleys Fired 306 | . 42 59 9 196 Largest 4 | . 2 2 2 4 Hottest 166 | . 60 66 61 166 Shots Fired 965 | . 84 118 18 745 Gun 705 | . 70 30 18 587 Cannon 260 | . 14 88 . 158 Launcher . | . . . . . Special . | . . . . . Kinetic 965 | . 84 118 18 745 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 43 | . 23 23 15 43 Robot Miss Streak 4 | . 3 1 1 4 Penetration Max 1 | . . . . 1 Secondary Targets 17 | . 1 1 . 15 Max Gunslinging Chain 2 | . 1 1 . 2 Shots Hit Robots 732 | . 67 85 15 565 Core Hits 284 | . 22 26 7 229 Critical Kills 6 | . . 1 . 5 Critical Parts Destroyed 15 | . . . 1 14 Critical Strikes 34 | . . 4 1 29 Destroy 21 | . . 1 1 19 Blast 13 | . . 3 . 10 Melee Attacks 7 | . 2 5 . . Impact . | . . . . . Slashing 7 | . 2 5 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 16300 | . 756 1495 301 13748 Guns 10713 | . 605 430 284 9394 Cannons 4807 | . 147 1065 . 3595 Explosions 592 | . . . . 592 Melee . | . . . . . Ramming 188 | . 4 . 17 167 Kinetic 15520 | . 752 1495 284 12989 Thermal 301 | . . . . 301 Explosive 291 | . . . . 291 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 71 | . . . . 71 Message Errors 15 | . . . . 15 Matter Fused 11 | . . . . 11 Heat Flow Errors 8 | . . . . 8 Energy Discharges 12 | . . . . 12 Parts Rejected 1 | . . . . 1 Parts Fused 4 | . . . . 4 Data Loss (minor) 6 | . . . . 6 Misfires 8 | . . . . 8 Alerts 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 93 | . 14 . . 79 Projectiles 82 | . 14 . . 68 Explosions . | . . . . . Melee 11 | . . . . 11 Knockbacks 56 | . 2 19 . 35 Impact 3 | . . . . 3 Kinetic 50 | . 2 17 . 31 Secondary 3 | . . 2 . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 15 | . 2 . 2 11 Kicked 15 | . 2 . 2 11 Crushed . | . . . . . Highest Temperature 787 | . 18 263 119 787 Average Temperature 135 | . 7 121 60 142 Received Heat Transfer 3031 | . 195 756 108 1972 Effects 60 | . . . . 60 Shutdowns 19 | . . . . 19 Energy Bleed 5 | . . . . 5 Interference 16 | . . . . 16 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 5 | . . . . 5 Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 200 | . . . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 75 | 100 100 . 100 61 Level 1 18 | . . . . 29 Level 2 5 | . . . . 8 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 528 | . 65 . 20 528 Initial 200 | . . . 12 200 Average 122 | . 8 . . 193 Influence Increases 3121 | . 272 110 32 2707 Destroy 0b10 Robot/C 1800 | . 160 80 . 1560 Destroy 0b10 Robot/NC 150 | . 30 . . 120 Destroy Leader 372 | . 48 . . 324 Successful Hack 138 | . 14 . 32 92 Disable Machine 88 | . 4 . . 84 Destroy Structure 253 | . 1 . . 252 Advance Influence 200 | . . . . 200 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 105 | . 15 30 . 60 Influence Decreases 2952 | . 272 75 67 2538 Entered New Map 23 | . . . 23 . Time Decay 2602 | . 245 45 44 2268 Lost Part 245 | . 5 10 . 230 Lost Ally 60 | . . 20 . 40 Purge Threat 22 | . 22 . . . Squads Dispatched 21 | . 1 . . 20 Investigation 9 | . 1 . . 8 Extermination 5 | . . . . 5 Reinforcement 5 | . . . . 5 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 3 | . . . . 3 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 9 | . 2 . . 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 140 | . 15 18 4 103 Peak Tracking Total 8 | . 4 6 3 8 Tactical Retreats 6 | . 1 1 . 4 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 24 | . 1 1 1 21 Max in Single Turn 6 | . 1 1 1 6 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 22 | . 5 1 6 10 Terminals 15 | . 5 . 4 6 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 112 | . 24 9 42 37 Successful 86 | . 19 9 34 24 Failed 26 | . 5 . 8 13 Catastrophic 5 | . 1 . 2 2 Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 69 | . 24 . 16 29 Fabricators 5 | . . . . 5 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 80 | . 19 9 34 18 Record 45 | . 7 8 25 5 Part Schematic 2 | . . . 1 1 Robot Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Branch Access Points 2 | . . . 1 1 Emergency Access Points 2 | . 1 . . 1 Terminal Index 1 | . . . . 1 Fabricator Index 1 | . . . . 1 Repair Station Index 1 | . . . . 1 Recycling Unit Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Locate Traps 5 | . 2 . . 3 Dispatch Records 1 | . 1 . . . Security Status 1 | . 1 . . . Surveillance Status 1 | . 1 . . . Patrol Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Hauler Manifests 4 | . 2 . 1 1 Zone Layout 3 | . . . 1 2 Proto ID Catalog 1 | . . 1 . . Release Object 2 | . . . 2 . Fabricator Hacks 4 | . . . . 4 Load Schematic 2 | . . . . 2 Build 2 | . . . . 2 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Seal Access 2 | . . . . 2 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 . 4 9 Full Trace Events 14 | . 3 . 4 7 Feedback Events 2 | . . . . 2 Corruption 2 | . . . . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 152 | . . . . 152 Total Robot Build Rating 15 | . . . . 15 Part Schematics Acquired 2 | . . . 1 1 Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 12 | . . . . 12 Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 4 | . . 1 . 3 Largest Group 3 | . . 1 . 3 Highest-Rated Group 87 | . . 19 . 87 Highest-Rated Ally 29 | . . 19 . 29 Total Orders . | . . . . . Ally Attacks 18 | . . 5 . 13 Total Damage 244 | . . 39 . 205 Kills 1 | . . 1 . . Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 3132 | . 919 2061 . 152 Sensors 3057 | . 919 2061 . 77 Structural 75 | . . . . 75 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 7495 | 73 920 2493 880 3129 Spaces Moved 4253 | 51 576 1337 670 1619 Core 27 | 22 . 4 1 . Treads . | . . . . . Legs 4226 | 29 576 1333 669 1619 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 135 | 117 120 164 125 121 Slowest Speed 450 | 300 190 350 450 183 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 59 | 4 87 79 94 35 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 9 | . . 9 . . Spaces Dug 2 | . 1 . . 1 Terrain Destroyed 144 | . 1 . . 143 Melee 1 | . 1 . . . Projectile 37 | . . . . 37 AOE 106 | . . . . 106 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 5272 | 60 718 1501 694 2299 Wait 503 | . 77 76 2 348 Move 4249 | 50 575 1336 669 1619 Hop . | . . . . . Pick Up 29 | 3 7 6 1 12 Fast Attach 33 | 7 2 1 1 22 Attach 33 | . 2 2 . 29 Detach 11 | . 2 1 2 6 Swap 46 | . 5 8 4 29 Drop 40 | . 2 7 4 27 Fire 306 | . 42 59 9 196 Melee 7 | . 2 5 . . Ram . | . . . . . Kick 15 | . 2 . 2 11 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 285 | -10/Materials | Identified exit to Mines 285 | -10/Materials | Discovered exit to Mines (range 13) 319 | -10/Materials | Build established: Hacker-Mutant 517 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Discovered exit to Materials (range 8) 739 | -10/Materials | Discovered exit to Materials (range 7) 858 | -10/Materials | Discovered exit to Mines (range 12) 981 | -10/Materials | Identified exit to Subcaves 981 | -10/Materials | Discovered exit to Subcaves (range 12) 994 | -10/Materials | Entered Subcaves 1506 | -10/Subcaves | Identified exit to Materials 1506 | -10/Subcaves | Discovered exit to Materials (range 6) 1547 | -10/Subcaves | Discovered exit to Materials (range 9) 1566 | -10/Subcaves | Learned location of Zion (-7) 1566 | -10/Subcaves | Met a Zionite searching for "candidates" 2086 | -10/Subcaves | Core integrity fell below 50% 2108 | -10/Subcaves | Learned Materials emergency access door positions 2281 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2288 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3038 | -10/Subcaves | Visited triangular shrine 3054 | -10/Subcaves | Found Prototype Device 3055 | -10/Subcaves | Identified V3-11A's Pendant 3062 | -10/Subcaves | Befriended Subdweller 3237 | -10/Subcaves | Visited 4L-MR0's lab 3432 | -10/Subcaves | Identified exit to Recycling 3432 | -10/Subcaves | Discovered exit to Recycling (range 15) 3446 | -10/Subcaves | Core integrity fell below 20% 3487 | -10/Subcaves | Entered Recycling 3523 | -7/Recycling | Scanned before Scraplab entrance 3553 | -7/Recycling | Angered Scraplab inhabitants 4335 | -7/Recycling | Identified exit to Factory 4335 | -7/Recycling | Discovered exit to Factory (range 14) 4367 | -7/Recycling | Entered Factory 4367 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x4, Utility x2, Weapon x2 4837 | -5/Factory | Build established: Scavenger-Gunner 5215 | -5/Factory | Garrison activated, responded to threat 5324 | -5/Factory | Destroyed 17 combat bots 5960 | -5/Factory | Lost 3 parts (1p1u1w) 6262 | -5/Factory | Destroyed 8 combat bots 6379 | -5/Factory | Fabricated Enh. Gauss Cannon (x2) 6490 | -5/Factory | Identified exit to Upper Caves 6626 | -5/Factory | Lost 5 parts (3n1u1w) 6652 | -5/Factory | Destroyed 9 combat bots 6938 | -5/Factory | Fabricated G-50 Soldier? 7143 | -5/Factory | P-70 Sage assimilated allied Soldier 6a 7165 | -5/Factory | System corruption reached 10% 7381 | -5/Factory | Cargo convoy interrupted 7488 | -5/Factory | Core integrity fell below 50% 7496 | -5/Factory | Self-destructed Last Messages --------------- 07490_ Power failure, Mic. Fission Core shutdown. 07490_ K-01 Serf collects debris. 07491_ Arm. Leg broken. 07491_ Overheating: Short circuit. 07491_ Slug penetrates Wall. 07491_ Recycling Unit disabled. 07491_ Hpw. Shock Rifle tumbles out of recycling unit. 07493_ Critical hit (Burn: +37). 07493_ Penetrated by Slug. 07494_ Enh. Gauss Cannon broken. 07494_ Overheating: Short circuit. 07494_ K-01 Serf collects debris. 07495_ Power failure, Mic. Fission Core shutdown. 07495_ Overheating: Flexi-carbon Leg damaged (-22). 07495_ K-01 Serf collects debris. 07496_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????? "" ????????????????????????? | | ???????????????????? Y" ????????????????????????? | | ????????????????????? 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[ + + #????? | | ?????#""" #???# ! # #####+########????? | | ?????# !#???# ! # # != = #???????? | | ?########+###???# ! # # %% #???????? | | ##T ### #???########### # = #???????? | | ############### # ! #???????? | | !! # #???????? | | !! ######### #???????? | | ####### """ ! # # #???????? | | ######## """"" # """ # #???????? | | # """ # """ ###########???????? | | """" + # """ #?????????????????? | | """" # // + #?????????????????? | | """" # / # """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 41 Energy Capacity 375 Matter Stores 351 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Targeting Accuracy 16 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Gauss Cannon | -7/Recycling | Hacked Enh. Gauss Cannon | -5/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -5/Factory | Hacked Fabricated ------------ Enh. Gauss Cannon | x2 | -5/Factory G-50 Soldier | x3 | -5/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeCompositeInsulator Manual? 0 Play Time 00:59:37 Cumulative 2319.6 hours Start 2026.03.14 @ 19:44:31 End 2026.03.15 @ 20:54:55 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1115 Rogue 62 Adventurer 0 Explorer 1053 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b907091b-61b4-4cf8-bac3-b541a553bb05