Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.21 @ 20:13:15 Player: Alien Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (92) 460 Value Destroyed (3300) 3300 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (719) 719 TOTAL SCORE: 12659 Bonus ------- Entered Garrisons 200 MAIN.C Attacked Warlord 500 Warlord Defense Kills 148 Friendly Fire -129 Cogmind --------- Core Integrity 0/1450 Matter 59/300 Energy 103/325 System Corruption 5% Temperature Cool (12) Movement Flying (31) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Reinforced Antimatter Reactor > --- PROPULSION (4) --- Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (13) ----- Triangulator Experimental Optical Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Core Analyzer Core Analyzer Improved Core Shielding Hacking Suite System Shield System Shield Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Drive Q-thruster Enhanced Quantum Rifle Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Q-thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Advanced Gravity Neutralizer Experimental Optical Array Advanced Signal Interpreter Advanced Launcher Guidance Computer Core Analyzer Core Analyzer Improved Core Shielding Improved Core Shielding Hacking Suite System Shield System Shield Improved System Shield Dynamic Insulation System > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Q-thruster Advanced Gravity Neutralizer Enhanced Coil Gun [Rating: 157] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Constructs Flight Unit Impulse Thruster Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Medium Armor Plating Artifact Phase Redirector Weapon Constructs Energy Gun Constructs Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Slots Evolved 16 | . . . . 8 2 . . . . . . 2 2 2 . . . Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . Utility 11 | . . . . 3 2 . . . . . . 2 2 2 . . . Weapon 2 | . . . . 2 . . . . . . . . . . . . . Parts Attached 167 | 7 14 11 6 15 9 3 5 3 8 2 4 31 10 15 . 9 15 Power 13 | 1 1 1 2 . . . . . . . . 1 1 2 . 2 2 Engine 4 | 1 1 1 1 . . . . . . . . . . . . . . Core 2 | . . . 1 . . . . . . . . 1 . . . . . Reactor 7 | . . . . . . . . . . . . . 1 2 . 2 2 Propulsion 25 | 2 4 1 1 2 . . . . . . . 3 1 6 . 1 4 Treads 11 | 2 4 1 1 2 . . . . . . . 1 . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . 2 1 6 . 1 4 Utility 99 | 2 6 1 2 10 9 3 5 3 8 2 4 25 4 4 . 5 6 Device 59 | 1 1 . . 7 5 3 3 3 7 2 2 15 3 2 . 3 2 Storage 7 | 1 3 . 1 . 1 . . . . . . 1 . . . . . Processor 11 | . . . . . . . 1 . . . 1 7 1 . . . 1 Hackware 8 | . . . . 1 . . . . . . 1 2 . 2 . 2 . Protection 13 | . 2 1 1 2 3 . 1 . 1 . . . . . . . 2 Artifact 1 | . . . . . . . . . . . . . . . . . 1 Weapon 30 | 2 3 8 1 3 . . . . . . . 2 4 3 . 1 3 Energy Gun 11 | . . 4 . 1 . . . . . . . . . 3 . 1 2 Energy Cannon 8 | . . 3 1 2 . . . . . . . 1 . . . . 1 Ballistic Gun 10 | 2 3 . . . . . . . . . . 1 4 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 3 . . . . . . 1 2 2 . 2 2 Parts Lost 55 | . 2 1 . 2 . 1 1 . 3 5 5 13 5 8 1 5 3 Power 7 | . 1 1 . . . . . . 1 . . 1 . 1 . 2 . Propulsion 12 | . . . . . . . . . 1 1 2 2 2 2 . . 2 Utility 27 | . 1 . . 1 . 1 1 . 1 2 1 7 3 5 1 2 1 Weapon 9 | . . . . 1 . . . . . 2 2 3 . . . 1 . Highest Loss Streak 11 | . 2 1 . 2 . 1 1 . 3 2 7 11 4 8 1 4 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 99 99 100 65 64 63 63 64 63 59 38 53 70 52 45 56 70 Engine 5 | . 13 13 10 6 . . . . . . . . . . . . . Core 2 | . . . 3 2 . 4 5 5 5 5 3 4 . . . . . Treads 11 | . 28 28 28 10 2 . . . . . . . . . . . . Flight 1 | . . . . . . . . 4 5 5 . 2 8 6 13 13 10 Device 12 | . 3 12 . 13 23 28 20 23 22 20 12 9 8 4 2 3 6 Storage 7 | . 14 14 14 6 5 5 5 5 5 5 . 1 . . . . . Processor 4 | . . . . . . . 2 5 5 5 10 11 28 26 21 20 20 Hackware 2 | . . . . 1 . . . . . . 3 13 8 6 8 13 17 Protection 3 | . 10 1 14 4 5 . 4 . . . . . . . . . 4 Energy Gun 3 | . . 17 . 2 3 5 5 . . . . 3 . 1 . . 4 Energy Cannon 5 | . . 7 28 9 12 11 7 . . . . . . . . . . Ballistic Gun 5 | . 28 2 . . . . . 3 . . 3 1 14 3 . . . Ballistic Cannon 1 | . . . . . . . 2 12 17 14 . . . . . . . Peak Build Rating 157 | 7 11 13 15 72 97 99 99 101 95 86 72 88 115 110 82 98 157 Average Rating 48 | 4 8 10 13 51 84 98 96 93 87 81 46 66 102 80 79 94 121 On Entrance 61 | . 7 10 13 15 72 97 96 97 92 86 68 49 73 81 82 73 93 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 13 28 38 50 62 80 80 73 65 71 63 47 44 28 25 3 28 46 Greatest Support 118 | 40 40 40 40 98 118 118 118 118 69 54 30 69 29 25 10 34 47 Greatest Overweight (x) 9 | 3 . . 1 1 . . . . 1 1 6 6 9 1 . . 5 Average Overweight (x) . | . . . . . . . . . . 1 2 . . . . . . Largest Inventory Capacity 25 | 8 25 10 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 7 9 10 10 15 15 15 15 15 15 15 5 8 5 5 5 5 5 Most Carried 15 | 2 10 10 12 15 15 15 15 13 15 15 14 15 5 5 5 5 5 Average Carried 9 | 1 8 9 10 11 14 14 13 13 14 14 5 7 4 4 5 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 2 10 10 12 15 15 14 13 13 15 14 5 5 5 5 5 5 5 Scrap Engine Consumption 143 | . . . . 64 22 1 14 2 11 . 5 24 . . . . . Constructs Created 10 | . . . . 6 . . . . . . 2 2 . . . . . Constructs Modified 44 | . . . . 15 8 3 1 6 2 1 . 8 . . . . . Class Distribution -------------------- 55% | Mutant 27% | Construct 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gunner | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Garrison Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ----------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Matter Collected 2465 | 274 436 155 198 137 70 . 168 63 134 18 110 290 4 216 . 192 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4728 | 30 655 200 493 1250 305 . 197 . 575 158 100 666 . 99 . . . Parts 252 | 2 38 22 27 49 18 . 20 . 23 8 9 30 . 6 . . . Haulers Intercepted 4 | . 2 . . 1 . . . . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . 14 . . . . . . 16 . 9 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Combat Hostiles Destroyed 66 | . 11 8 6 13 2 . 5 . 8 2 4 6 . 1 . . . Guns 27 | . 11 3 . 1 . . 2 . . . 4 5 . 1 . . . Cannons 34 | . . 2 6 10 2 . 3 . 8 2 . 1 . . . . . AOE 3 | . . 3 . . . . . . . . . . . . . . . Classes Destroyed 17 | 1 6 2 4 3 1 . . . . . . . . . . . . Worker 4 | . 1 . . . 3 . . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . Tunneler 4 | 1 1 . . 1 . . . . . . . 1 . . . . . Hauler 4 | . 2 . . 1 . . . . . . . 1 . . . . . Recycler 5 | . 1 . 1 1 1 . . . . . . 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Turret 1 | . . 1 . . . . . . . . . . . . . . . Watcher 5 | . 2 . . 3 . . . . . . . . . . . . . Swarmer 16 | . 3 4 . . . . 4 . 1 . 4 . . . . . . Grunt 21 | . 8 . 1 5 . . . . 5 . . 2 . . . . . Brawler 3 | . . . . 2 . . . . . 1 . . . . . . . Sentry 11 | . . . 2 4 . . 1 . 2 . . 1 . 1 . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . Programmer 7 | . . . . 2 2 . . . . . . 3 . . . . . Subdweller 4 | . . 4 . . . . . . . . . . . . . . . Scientist 1 | . . . 1 . . . . . . . . . . . . . . Scrapper 3 | . . . 3 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 6 | 1 3 5 2 4 3 . 4 . 6 1 4 2 . 1 . . . Combat Bots Only 6 | . 3 4 2 4 2 . 4 . 6 1 4 2 . 1 . . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 . 1 1 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Hostile Shots Fired 1201 | . 79 28 16 102 16 . 28 55 107 59 55 314 152 97 30 41 22 Missed 517 | . 23 9 5 37 7 . 8 28 44 15 15 150 86 45 14 22 9 Damage Taken 13679 | . 676 292 307 767 504 572 329 307 1270 1128 816 2590 1260 1413 421 597 430 Core 3665 | . 99 37 57 111 106 142 15 24 129 233 254 718 282 841 247 279 91 Absorbed by Shields 30 | . . . . . . . . . . . . 30 . . . . . Redirected to Shielding 36 | . . . . . . . . . . . . . . . . . 36 Ignored by Resistances 108 | . . . . . . . . . . . . 108 . . . . . Regen/Repaired (Parts) 1829 | . . . . 439 236 21 135 363 228 181 . 226 . . . . . Core Remaining (%) 55 | 100 . . 22 86 . . . . . . 9 37 78 . . . . Volleys Fired 331 | 2 72 21 14 61 5 28 11 1 30 14 18 45 . 5 . . 4 Largest 3 | 2 2 2 2 2 3 1 3 1 3 2 1 2 . 2 . . 2 Hottest 214 | 40 46 160 160 176 189 81 189 138 204 168 138 122 . 132 . . 214 Shots Fired 523 | 4 144 31 28 92 9 27 24 1 52 27 18 50 . 10 . 1 5 Gun 277 | 4 144 20 . 32 2 . 11 . . . 5 44 . 10 . 1 4 Cannon 239 | . . 4 28 60 7 27 13 1 52 27 13 6 . . . . 1 Launcher 7 | . . 7 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 303 | 4 144 7 . . . . 11 1 52 27 18 34 . 5 . . . Thermal 189 | . . 24 28 87 9 11 10 . . . . 10 . 5 . . 5 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 31 | . . . . 5 . 16 3 . . . . 6 . . . 1 . Robot Hit Streak 23 | 1 14 23 10 12 8 . 5 . 8 8 6 14 . 6 . 4 . Robot Miss Streak 5 | 1 3 1 1 3 3 . 5 . 3 3 3 1 . 1 . . 2 Penetration Max 1 | . . . . . . . 1 . . 1 . 1 . . . . . Secondary Targets 3 | . 2 . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . . . . . Shots Hit Robots 348 | 2 97 21 20 66 7 . 17 . 36 22 11 41 . 7 . 1 . Core Hits 173 | 1 42 13 10 29 6 . 11 . 19 13 6 18 . 4 . 1 . Critical Kills 6 | . 2 1 . 3 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 2 2 . 3 . . 1 . 2 2 . . . . . . . Meltdown 3 | . . . . 3 . . . . . . . . . . . . . Destroy 4 | . 2 2 . . . . . . . . . . . . . . . Blast 5 | . . . . . . . 1 . 2 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10199 | 30 846 709 567 2316 546 . 398 . 1601 1080 396 1498 . 190 . 22 . Guns 3563 | 30 815 375 . 538 55 . 140 . . . 106 1294 . 188 . 22 . Cannons 5937 | . . 86 540 1756 305 . 258 . 1576 980 290 146 . . . . . Explosions 431 | . . 248 . . . . . . 25 100 . 58 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 268 | . 31 . 27 22 186 . . . . . . . . 2 . . . Kinetic 5315 | 30 815 248 . . . . 140 . 1576 980 396 1026 . 104 . . . Thermal 4297 | . . 461 540 2270 360 . 156 . . 100 . 326 . 84 . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 319 | . . . . 24 . . 102 . 25 . . 146 . . . 22 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 1 1 1 1 2 23 23 23 23 24 1 2 2 . 2 2 5 Average Corruption 5 | . 1 1 1 1 1 14 23 23 23 16 1 1 1 . 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 144 | . 3 16 5 3 4 11 12 23 27 6 17 10 . . 1 3 3 Message Errors 40 | . 3 4 2 1 . 1 3 5 10 3 4 3 . . . . 1 Matter Fused 37 | . . 6 1 1 1 1 2 7 4 2 6 4 . . . 1 1 Heat Flow Errors 18 | . . 3 . . 1 4 2 2 2 1 2 . . . . . 1 Energy Discharges 6 | . . . . . 1 . 1 . 2 . 1 . . . . 1 . Parts Rejected 3 | . . . . . . 1 . 1 1 . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 15 | . . 1 1 1 1 2 2 2 1 . 3 1 . . . . . Data Loss (major) 11 | . . 1 . . . . . 3 4 . 1 1 . . 1 . . Misfires 2 | . . . 1 . . . . . . . . . . . . 1 . Alerts 2 | . . 1 . . . . . . 1 . . . . . . . . Misdirections 4 | . . . . . . . 1 3 . . . . . . . . . Weapon Failures 4 | . . . . . . 1 1 . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 215 | . . 5 6 67 17 . . . 58 . 62 . . . . . . Projectiles 195 | . . . 6 67 2 . . . 58 . 62 . . . . . . Explosions 5 | . . 5 . . . . . . . . . . . . . . . Melee 15 | . . . . . 15 . . . . . . . . . . . . Knockbacks 17 | . . . . . 3 . . . 10 . 4 . . . . . . Impact 3 | . . . . . 3 . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . 10 . 4 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 43 | . . 42 . . . . . . . . . . . 1 . . . Shots 2 | . . 2 . . . . . . . . . . . . . . . Rammed 24 | . 6 . 5 1 11 . . . . . . . . 1 . . . Targets Rammed 27 | . 7 . 5 1 13 . . . . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . . . . . . . . . . Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . Highest Temperature 470 | . 62 206 470 363 196 435 377 259 365 457 134 60 . 395 . 16 78 Average Temperature 108 | . 22 64 139 98 82 131 143 102 111 190 42 28 . 122 . 12 32 Received Heat Transfer 1890 | . 324 60 87 201 36 . 27 33 414 84 241 170 96 45 72 . . Effects 19 | . . . 2 4 . 8 . . . 5 . . . . . . . Shutdowns 4 | . . . 1 . . 1 . . . 2 . . . . . . . Energy Bleed 3 | . . . . . . 2 . . . 1 . . . . . . . Interference 5 | . . . 1 2 . 2 . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . Damage (minor) 5 | . . . . 2 . 2 . . . 1 . . . . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . Robots Melted 3 | . . . . 3 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . . . Parts Melted 10 | . . 2 2 6 . . . . . . . . . . . . . Heat Transferred 3170 | . . 561 656 1581 . . . . . 100 . 161 . 111 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 1 1 . 1 . . . . . Alert | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Peak Influence 480 | 5 134 . 245 390 282 13 163 . . . . 283 421 480 380 353 374 Initial 360 | . 3 . 72 303 164 3 2 . . . . 25 148 236 360 213 184 Average 136 | . 29 . 135 243 162 7 84 . . . . 72 237 287 368 262 270 Maximum Alert Level 2 | . . . 1 1 1 . . . . . . 1 2 2 1 1 1 Low Security (%) 69 | 100 100 . 89 31 67 100 100 . . . . 93 45 . . . 14 Level 1 30 | . . . 10 68 32 . . . . . . 6 47 91 100 100 85 Level 2 . | . . . . . . . . . . . . . 6 8 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . 4 4 . 1 . 1 . . 4 1 3 . . 1 Investigation 3 | . 1 . . . 2 . . . . . . . . . . . . Extermination 5 | . . . . 2 1 . 1 . . . . 1 . . . . . Reinforcement 13 | . 2 . . 2 1 . . . . . . 3 1 3 . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Distress Signals 10 | . 5 . 1 . . . . . . . . 2 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 31 13 6 22 5 3 10 4 18 7 6 32 29 19 14 10 10 Peak Tracking Total 18 | . 5 6 4 4 2 2 6 3 14 4 3 15 18 15 17 5 4 Tactical Retreats 29 | . 1 3 . . 1 1 1 1 4 . 2 6 2 4 . 2 1 Traps | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Traps Triggered 15 | . 3 . . 1 3 . . . . 5 . 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 2 2 . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ---------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Machines Disabled 11 | . . 4 2 1 . . . . . . . 1 . . . . 3 Max in Single Turn 2 | . . 2 1 1 . . . . . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Machines Accessed 49 | . 5 1 11 6 7 . 2 . . . 1 6 2 2 . 1 5 Terminals 27 | . 4 . 5 3 3 . 1 . . . 1 3 2 1 . . 4 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . . . . . 1 . . . . . Recycling Units 8 | . 1 . 5 . 2 . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . . . . . 1 . . . 1 . Garrison Access 4 | . . . . 1 . . . . . . . 1 . 1 . . 1 Total Hacks 116 | . 17 4 26 15 13 . 2 . . . 1 15 5 4 . 1 13 Successful 53 | . 8 4 15 8 6 . . . . . 1 5 2 1 . . 3 Failed 63 | . 9 . 11 7 7 . 2 . . . . 10 3 3 . 1 10 Catastrophic 17 | . 2 . 1 4 . . 2 . . . . 3 2 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . 9 . 15 3 7 . 1 . . . . 3 3 3 . . 4 Terminals 72 | . 15 . 15 5 8 . 1 . . . 1 10 5 3 . . 9 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 5 | . . . . 2 2 . . . . . . 1 . . . . . Recycling Units 13 | . 2 . 9 . 2 . . . . . . . . . . . . Scanalyzers 12 | . . . . 7 1 . . . . . . 3 . . . 1 . Garrison Access 7 | . . . . 1 . . . . . . . 1 . 1 . . 4 Terminal Hacks 22 | . 4 4 6 1 2 . . . . . 1 2 1 . . . 1 Record 7 | . . 4 . . . . . . . . 1 1 . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . 1 . . . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 6 | . . . 4 . 2 . . . . . . . . . . . . Release Object 2 | . . . 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 1 1 . . . . . . 1 . . . . . Scan Component 3 | . . . . 1 1 . . . . . . 1 . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 5 . . . . . . . 1 . . . . . Insert Component 4 | . . . . 3 . . . . . . . 1 . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 17 | . 2 . 8 1 3 . . . . . . . 1 . . . 2 Terminals 13 | . 2 . 4 1 3 . . . . . . . 1 . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . 1 Botnet 12 | . 2 . 4 1 3 . . . . . . . 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 4 . 5 6 7 . 2 . . . . 4 1 1 . 1 4 Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------------ Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 ------------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Turns Passed 12157 | 93 1866 1764 690 1857 832 274 267 488 539 265 1242 1133 274 213 52 145 163 Spaces Moved 8885 | 48 856 761 339 1095 1056 144 268 490 424 192 543 871 529 426 158 395 290 Core 625 | 18 . . . . . . . . . . 527 30 2 8 40 . . Treads 3076 | 30 856 761 339 448 642 . . . . . . . . . . . . Legs 863 | . . . . 13 408 . . . . . . 442 . . . . . Wheels 185 | . . . . 185 . . . . . . . . . . . . . Hover 972 | . . . . 449 6 144 268 105 . . . . . . . . . Flight 3164 | . . . . . . . . 385 424 192 16 399 527 418 118 395 290 Fastest Speed 26 | 50 160 160 160 56 56 79 79 79 79 114 50 37 37 26 27 27 31 Average Speed 106 | 155 160 160 170 133 72 79 79 79 102 114 197 100 46 35 32 31 41 Slowest Speed 500 | 200 160 160 250 240 123 79 79 79 124 114 350 350 500 125 50 32 440 Overloaded Moves 171 | . . . . . . . . . . . . . . 37 114 20 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . . . . . . . . . . . 7 18 9 4 10 . Cave-ins Triggered 2 | . . . . . . 2 . . . . . . . . . . . Exploration Rate (%) 40 | 4 89 32 73 28 26 89 8 60 70 23 72 27 32 18 31 16 36 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 9 | . . 3 4 . . . . . 1 . 1 . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 15 | . . 5 . . . . . 4 3 . 3 . . . . . . Spaces Dug 69 | . . 32 1 4 . 26 . 2 3 . 1 . . . . . . Terrain Destroyed 153 | . . 53 5 11 2 26 3 2 17 11 8 15 . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 90 | . . . 5 11 2 26 3 2 17 7 8 9 . . . . . AOE 63 | . . 53 . . . . . . . 4 . 6 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac Upp Upp War Pro Fac Res Res Gar Res Qua Total 11044 | 60 1243 1279 424 1398 1118 275 299 588 483 210 700 1074 541 469 153 402 328 Wait 1452 | 2 260 466 50 192 19 101 14 95 15 3 124 84 6 15 . . 6 Move 8782 | 47 855 760 338 1094 1056 142 267 489 423 191 542 856 496 410 150 376 290 Hop 39 | . . . . . . . . . . . . 7 14 7 3 8 . Pick Up 89 | 2 17 5 4 13 5 . . . 5 . . 22 5 5 . 6 . Fast Attach 89 | 7 4 5 3 5 6 1 . 1 . . . 22 7 9 . 6 13 Attach 36 | . 1 2 . 5 2 1 2 . 2 1 2 4 3 6 . 4 1 Detach 30 | . . 1 . 6 2 . 1 . . . 3 6 3 4 . . 4 Swap 43 | . 9 4 3 5 1 1 3 2 6 1 2 5 . . . . 1 Drop 117 | . 18 12 7 16 9 . 1 . 2 . 9 18 7 7 . 2 9 Fire 331 | 2 72 21 14 61 5 28 11 1 30 14 18 45 . 5 . . 4 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . . . Kick 1 | . . . . . 1 . . . . . . . . . . . . Crush 25 | . 7 . 5 1 12 . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 1 . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / *Tes) -2/Research (discovered 3 exits: [*Acc x2] / Gar) -2/Garrison -2/Research -2/Quarantine History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 16) 1436 | -10/Materials | Discovered new exit (range 16) 1720 | -10/Materials | Discovered new exit (range 7) 1844 | -10/Materials | Discovered new exit (range 11) 1960 | -10/Materials | Entered Subcaves 1985 | -10/Subcaves | Learned location of Zion (-7) 1985 | -10/Subcaves | Met a Zionite searching for "candidates" 2691 | -10/Subcaves | Visited Clippyterm 2696 | -10/Subcaves | Learned location of Deep Caves (-7) 2696 | -10/Subcaves | Learned Factory garrison access intel 2703 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2703 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 3260 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3260 | -10/Subcaves | Learned Materials stockpile data 3271 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3461 | -10/Subcaves | Core integrity fell below 50% 3496 | -10/Subcaves | Discovered new exit (range 14) 3724 | -10/Subcaves | Entered Recycling 4144 | -8/Recycling | Discovered new exit (range 16) 4200 | -8/Recycling | Scanned before Scraplab entrance 4212 | -8/Recycling | Angered Scraplab inhabitants 4317 | -8/Recycling | Found Prototype Device 4414 | -8/Recycling | Entered Factory 4414 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 4414 | -6/Factory | Identified Scrap Engine 4415 | -6/Factory | Loaded intel: 4 garrison access locations 5825 | -6/Factory | Build established: Construct 6187 | -6/Factory | Discovered new exit (range 14) 6271 | -6/Factory | Entered another Factory area 6271 | -5/Factory | Evolved 2 slots: Utility x2 7103 | -5/Factory | Sucked down chute 7103 | -5/Factory | Entered Waste 7118 | -5/Waste | EMP discharged 7150 | -5/Waste | Spotted C-40 Crusher 7154 | -5/Waste | Spotted C-40 Crusher 7218 | -5/Waste | EMP discharged 7218 | -5/Waste | System corruption reached 10% 7247 | -5/Waste | Spotted C-40 Crusher 7249 | -5/Waste | Spotted C-40 Crusher 7318 | -5/Waste | EMP discharged 7325 | -5/Waste | Crushed by falling debris 7331 | -5/Waste | Crushed by falling debris 7370 | -5/Waste | Discovered new exit (range 10) 7377 | -5/Waste | Entered Factory 7499 | -5/Factory | Discovered new exit (range 4) 7503 | -5/Factory | Identified exit to Upper Caves 7644 | -5/Factory | Entered Upper Caves 7679 | -5/Upper Caves | Encountered a Warlord checkpoint 7795 | -5/Upper Caves | Spotted B-75 Beast 8127 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8127 | -5/Upper Caves | Discovered new exit (range 6) 8132 | -5/Upper Caves | Identified exit to Upper Caves 8132 | -5/Upper Caves | Entered another Upper Caves area 8134 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8194 | -5/Upper Caves | Identified exit to Warlord 8291 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8382 | -5/Upper Caves | Lost 3 parts (1p1n1u) 8660 | -5/Upper Caves | Learned location of Armory (-3) 8671 | -5/Upper Caves | Entered Warlord 8791 | -5/Warlord | System corruption cleaned by Quarantine Array 8796 | -5/Warlord | Attacked by Warlord forces 8808 | -5/Warlord | Spotted 21-542(B) 8808 | -5/Warlord | Spotted MI-GEU(B) 8810 | -5/Warlord | Core integrity fell below 50% 8847 | -5/Warlord | Discovered new exit (range 15) 8882 | -5/Warlord | Identified exit to Proximity Caves 8900 | -5/Warlord | Warlord's base attacked by MAIN.C 8920 | -5/Warlord | Spotted B-75 Beast 8931 | -5/Warlord | Spotted B-86 Titan 8936 | -5/Warlord | Entered Proximity Caves 8994 | -4/Proximity Caves | Core integrity fell below 20% 9032 | -4/Proximity Caves | Lost 7 parts (2n2u3w) 9061 | -4/Proximity Caves | Learned location of Testing (-3) 9255 | -4/Proximity Caves | Build established: Mutant 9681 | -4/Proximity Caves | Identified exit to Factory 10178 | -4/Proximity Caves | Entered Factory 10178 | -4/Factory | Evolved 2 slots: Utility x2 10479 | -4/Factory | Build established: Hacker-Mutant 11099 | -4/Factory | Lost 11 parts (1p2n6u2w) 11110 | -4/Factory | Core integrity fell below 50% 11148 | -4/Factory | Spotted B-86 Titan 11309 | -4/Factory | Discovered new exit (range 4) 11310 | -4/Factory | Identified exit to Research 11311 | -4/Factory | Entered Research 11311 | -3/Research | Evolved 2 slots: Utility x2 11411 | -3/Research | Spotted B-86 Titan 11452 | -3/Research | Discovered new exit (range 8) 11455 | -3/Research | Identified exit to Testing 11530 | -3/Research | Identified exit to Research 11585 | -3/Research | Entered another Research area 11585 | -2/Research | Evolved 2 slots: Utility x2 11610 | -2/Research | Lost 4 parts (1n3u) 11612 | -2/Research | Discovered new exit (range 15) 11728 | -2/Research | Core integrity fell below 50% 11755 | -2/Research | Lost 8 parts (1p2n5u) 11795 | -2/Research | Discovered new exit (range 6) 11798 | -2/Research | Identified exit to Garrison 11798 | -2/Research | Entered Garrison 11830 | -2/Garrison | Triggered checkpoint 11837 | -2/Garrison | Spotted B-90 Cyclops 11838 | -2/Garrison | Triggered checkpoint 11845 | -2/Garrison | Discovered new exit (range 20) 11850 | -2/Garrison | Entered Research 11902 | -2/Research | Core integrity fell below 20% 11987 | -2/Research | Discovered new exit (range 22) 11995 | -2/Research | Entered Quarantine 12003 | -2/Quarantine | Found Alien Reactor 12003 | -2/Quarantine | Identified Matter Drive 12004 | -2/Quarantine | Lost 4 parts (2p2u) 12086 | -2/Quarantine | Spotted Alpha 7 12102 | -2/Quarantine | Found Alien Artifact 12102 | -2/Quarantine | Identified Phase Redirector 12158 | -2/Quarantine | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 12098_ Suspension Chamber breached. 12102_ Acquired Alien Artifact. 12102_ Identified Phase Redirector. 12103_ Dropped Phase Redirector. 12107_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12110_ Acquired Triangulator. 12113_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q008. 12114_ Acquired Q-thruster. 12124_ U-05 Engineer builds a Wall. 12127_ System corrupted: Matter fused (-10). 12129_ U-05 Engineer builds a Wall. 12129_ Dropped Q-thruster. 12132_ Dropped Quantum Reactor. 12133_ Acquired Rnf. Antimatter Reactor. 12135_ R-10 Processor collects Quantum Reactor. 12138_ R-10 Processor collects Q-thruster. 12142_ R-10 Processor collects Quantum Reactor. 12154_ Adv. Gravity Neutralizer destroyed. 12154_ Dropped Faulty Adv. Gravity Neutralizer. Map ----- +----------------------------------------------------+ | ??????# #??????????????????????????????? | | ####### #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | """"""" "" #??????????????????????????????? | | """"""" "" #??????????????????????????????? | | =! """"""" T" #??????????????????????????????? | | == ^ "" #??????????????????????????????? | | == """"""" "" #??????????????????????????????? | | """"""" #??????????????????????????????? | | """"""" #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ###"####+##### #??????????????????????????????? | | ??## ?????? # #??????????????????????????????? | | ###? ""????? # #??????????????????????????????? | | #? """?????/p + ?????????????????????????????? | | " #? " """???#p # "????????????????????????????? | | " #? " ??# # ""???????????????????????????? | | " #??"" ?# #? ?????????????????????????? | | #?? # #?? ????????????????????????? | | #?? # #???###????????????????????????? | | #??######### ############################???? | | #??????????# k h k??? | | #########????# c k ?? | | ######x @ h ?? | | c kk k ?? | | ####### #########+####### ########????? | | ####+####?????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????#! #?????????????????????????????? | | ####??????????# #?????????????????????????????? | | #??????????# #?????????????????????????????? | | " !#??????????# #?????????????????????????????? | | " #??????????# #?????????????????????????????? | | " #??????????# #?????????????????????????????? | | " #??????????# #?????????????????????????????? | | " #????#####?# #?????????????????????????????? | | " ######"#"### #?????????????????????????????? | | " ## # #?????????????????????????????? | | !## # #?????????????????????????????? | | ###"# " " + #?????????????????????????????? | | """ # " " # #?????????????????????????????? | | S"" # """ # ##????????????????????????????? | | "" # "" # "############+###############?? | | # # #?? | | """ # "" + #?? | | """ # """ # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Armor Coverage 225 Resistance: TH 30 Core Shielding 30 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Core Analysis 9 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 21 Defensive Hacking 32 Item Schematics ----------------- Sub. Optics | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Phase Redirector Achievements -------------- Rockin' Loadout Challenges ------------ None Game ------ Seed ChipGyrokineticWand Manual? 0 Play Time 03:03:48 Cumulative 44.8 hours Start 2024.12.21 @ 12:07:31 End 2024.12.21 @ 20:13:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8192e9f-394b-441e-8dc8-56d27b69a55b