Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 17:21:52 // Winter2019/RPGLIKE

Player: spruce (@macklemurr)

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (234)     1170
Value Destroyed (6295)     6295
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1252)               1252
              TOTAL SCORE: 12437

 Bonus
-------
High Alert Combat Kills    1240
Follower Combat Kills      47
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     240/300
Energy                     620/620
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (72)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (2) --------
      Heavy Deuterium Engine
      Heavy Deuterium Engine
>           --- PROPULSION (3) ---
     Combat Airjet
     Combat Airjet
     Combat Airjet
>           --- UTILITY (8) ------
            Structural Scanner
   Advanced Signal Interpreter
            0b10 Decoder Chip [Looter]
            0b10 Decoder Chip [Scout]
            0b10 Decoder Chip [Skirmisher]
  Makeshift Salvage Targeting Computer
            Particle Charger
     Medium Reactive Plating
>           --- WEAPON (4) -------
            Shock Rifle
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
  Makeshift Axe
>           --- INVENTORY (4) ----
            Protomatter-40
            Shock Rifle
      Heavy Laser

 Peak State 
------------
>           --- POWER ------------
      Heavy Deuterium Engine
      Heavy Deuterium Engine
>           --- PROPULSION -------
     Combat Airjet
     Combat Airjet
     Combat Airjet
>           --- UTILITY ----------
            Structural Scanner
   Advanced Signal Interpreter
            0b10 Decoder Chip [Looter]
            0b10 Decoder Chip [Scout]
            0b10 Decoder Chip [Skirmisher]
  Makeshift Salvage Targeting Computer
            Particle Charger
     Medium Reactive Plating
>           --- WEAPON -----------
            Shock Rifle
      Heavy Laser
   Improved EM Pulse Cannon
   Improved EM Pulse Cannon
>           --- INVENTORY --------
            Protomatter
            Shock Rifle
  Makeshift Axe
[Rating: 70]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Structural Scanner
  Device                   Structural Scanner
  Processor                Advanced Signal Interpreter
  Protection               Medium Reactive Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              13   | 3   .   .   3   .   4   2   .   .   1   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   1   .   .   .   .   .   
  Utility                  7    | 1   .   .   2   .   1   2   .   .   1   .   
  Weapon                   3    | 1   .   .   1   .   1   .   .   .   .   .   
Parts Attached             79   | 5   7   7   14  .   15  16  .   8   6   1   
  Power                    9    | 1   1   2   .   .   2   3   .   .   .   .   
    Engine                 6    | 1   .   1   .   .   1   3   .   .   .   .   
    Core                   3    | .   1   1   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   2   3   .   .   1   3   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   2   .   .   1   2   .   .   .   .   
    Flight                 3    | .   2   .   .   .   .   1   .   .   .   .   
  Utility                  20   | .   2   2   5   .   2   3   .   2   4   .   
    Device                 7    | .   .   2   1   .   2   .   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   2   .   4   .   .   .   .   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   2   .   9   .   10  7   .   6   2   1   
    Energy Gun             27   | 1   .   .   7   .   9   3   .   5   2   .   
    Energy Cannon          7    | .   2   .   1   .   1   3   .   .   .   .   
    Ballistic Gun          3    | 1   .   .   1   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   .   4   3   .   .   .   .   
Parts Lost                 3    | .   .   2   1   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   88  99  95  100 98  99  99  94  99  100 
  Engine                   6    | .   7   .   .   .   7   10  12  12  11  11  
  Core                     5    | .   6   14  10  10  4   1   .   .   .   .   
  Wheel                    1    | .   11  .   .   .   .   .   .   .   .   .   
  Hover                    16   | .   .   12  20  20  21  18  18  18  17  17  
  Flight                   2    | .   16  7   .   .   .   .   .   .   .   .   
  Device                   15   | .   .   6   21  20  16  18  18  19  18  11  
  Processor                16   | .   17  21  15  20  16  12  12  12  19  29  
  Protection               3    | .   .   .   .   .   .   9   11  6   5   5   
  Energy Gun               16   | .   12  .   18  30  27  20  12  12  11  9   
  Energy Cannon            8    | .   3   28  6   .   1   4   12  12  11  11  
  Ballistic Gun            1    | .   12  .   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 8   11  13  16  16  33  75  75  68  68  66  
  Greatest Support         71   | 31  31  49  49  49  71  71  71  71  71  71  
  Greatest Overweight (x)  1    | .   .   1   .   .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   3   3   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   2   3   3   4   4   4   4   4   
  Most Carried             4    | .   2   2   3   3   4   4   4   4   3   3   
  Average Carried          2    | .   1   1   2   2   3   3   3   3   2   3   
  Final Capacity           4    | 2   2   2   3   3   4   4   4   4   4   4   
  Final Carried            4    | .   2   2   3   3   3   4   3   3   3   3   

 Class Distribution 
--------------------
 49% | Hacker-Scout
 16% | Scavenger-Scout
 14% | Scavenger-Mutant
 13% | Hacker-Skirmisher
  6% | Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
   Scavenger-Scout | -9/Materials
      Hacker-Scout | -9/Mines
      Hacker-Scout | -8/Materials
      Hacker-Scout | -7/Factory
 Hacker-Skirmisher | -7/Lower Caves
      Hacker-Scout | -7/Lower Caves
      Hacker-Scout | -7/Zion
      Hacker-Scout | -7/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           1392 | 244  332  91   244  .    132  214  14   111  10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8916 | 71   659  445  1613 508  2085 2356 251  830  .    98   
  Parts                    501  | 1    41   14   98   50   132  112  15   33   .    5    
Haulers Intercepted        11   | .    2    .    5    .    2    2    .    .    .    .    
Recyclers Shooed           4    | .    .    .    3    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    7    17   .    .    
  Prevented                23   | .    .    .    .    .    .    .    8    15   .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  161  | .   19  20  26  9   31  33  7   14  .   2   
  Guns                     89   | .   18  .   14  6   24  18  3   6   .   .   
  Cannons                  43   | .   1   20  9   .   2   5   .   6   .   .   
  AOE                      14   | .   .   .   2   2   3   6   .   1   .   .   
Classes Destroyed          15   | 1   6   1   2   1   2   1   .   .   .   1   
  Worker                   7    | .   1   1   .   2   1   2   .   .   .   .   
  Builder                  25   | .   .   .   4   5   10  6   .   .   .   .   
  Tunneler                 3    | .   1   .   .   2   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   5   .   2   2   .   .   .   .   
  Recycler                 16   | 1   1   1   3   1   2   7   .   .   .   .   
  Operator                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Watcher                  8    | .   2   .   4   .   2   .   .   .   .   .   
  Swarmer                  29   | .   6   3   7   .   8   2   .   3   .   .   
  Grunt                    81   | .   13  2   11  6   14  22  6   7   .   .   
  Brawler                  4    | .   .   .   .   1   1   2   .   .   .   .   
  Sentry                   23   | .   .   .   8   2   6   5   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   2   1   2   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Assembled                15   | .   .   15  .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   6   5   8   4   12  14  3   4   .   2   
  Combat Bots Only         10   | .   4   5   4   3   6   10  3   4   .   2   
Max Kills in Single Turn   3    | 1   1   1   2   2   3   3   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   1   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               6845  | .    596  790  1069 197  674  1302 403  640  .    1174 
  Core                     5214  | .    482  653  899  154  540  843  289  458  .    896  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       4147  | .    347  483  575  153  450  786  234  381  .    738  
Core Remaining (%)         69    | 100  .    14   .    100  63   .    .    .    .    .    
Volleys Fired              482   | 9    89   59   92   25   71   70   24   38   .    5    
  Largest                  4     | 2    2    2    3    3    4    4    4    4    .    3    
  Hottest                  257   | 60   120  120  157  150  213  238  238  257  .    188  
Shots Fired                1371  | 17   177  116  236  75   250  274  91   120  .    15   
  Gun                      1020  | 17   165  .    164  75   238  233  48   75   .    5    
  Cannon                   351   | .    12   116  72   .    12   41   43   45   .    10   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  118   | 9    83   .    26   .    .    .    .    .    .    .    
  Thermal                  331   | 8    94   116  88   .    .    .    .    25   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          922   | .    .    .    122  75   250  274  91   95   .    15   
  Robot Hit Streak         32    | 5    32   18   21   27   26   14   11   17   .    8    
  Robot Miss Streak        4     | 1    3    3    3    1    4    2    2    2    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    2    .    .    2    2    4    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    .    .    .    .    
Shots Hit Robots           911   | 12   127  72   160  52   153  185  48   86   .    16   
  Core Hits                367   | 1    43   39   56   23   74   86   13   29   .    3    
  Critical Hits            9     | .    .    1    1    2    3    1    .    1    .    .    
  Critical Kills           4     | .    .    .    1    2    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    1    .    .    .    .    .    
Melee Attacks              13    | .    .    .    .    .    .    1    .    .    .    12   
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16711 | 145  1528 1223 2935 1042 3182 3993 652  1565 .    446  
  Guns                     10739 | 145  1418 .    1754 879  2535 2720 274  945  .    69   
  Cannons                  3859  | .    110  1223 758  .    119  610  318  526  .    195  
  Explosions               1928  | .    .    .    423  160  528  663  60   94   .    .    
  Melee                    182   | .    .    .    .    .    .    .    .    .    .    182  
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  1142  | 112  827  .    203  .    .    .    .    .    .    .    
  Thermal                  5045  | 33   701  1223 1144 160  528  663  60   533  .    .    
  Explosive                140   | .    .    .    140  .    .    .    .    .    .    .    
  Electromagnetic          10199 | .    .    .    1448 879  2654 3330 592  1032 .    264  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182   | .    .    .    .    .    .    .    .    .    .    182  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    3    .    .    4    8    9    13   13   .    
  Average Corruption       7     | .    .    3    .    .    3    5    8    12   13   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  117   | .    .    6    .    .    2    27   24   50   8    .    
    Message Errors         18    | .    .    4    .    .    .    2    7    5    .    .    
    Matter Fused           13    | .    .    1    .    .    .    5    2    5    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    1    4    2    2    .    
    Energy Discharges      5     | .    .    .    .    .    .    2    2    1    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      13    | .    .    1    .    .    .    4    .    5    3    .    
    Data Loss (major)      4     | .    .    .    .    .    .    1    1    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          14    | .    .    .    .    .    .    .    .    11   3    .    
    Targeting Errors       31    | .    .    .    .    .    2    8    7    14   .    .    
    Weapon Failures        8     | .    .    .    .    .    .    4    1    3    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            156   | .    .    24   12   .    25   74   .    4    .    17   
  Projectiles              77    | .    .    24   12   .    .    33   .    4    .    4    
  Explosions               66    | .    .    .    .    .    25   41   .    .    .    .    
  Melee                    13    | .    .    .    .    .    .    .    .    .    .    13   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      503   | .    .    .    296  41   30   72   .    64   .    .    
  Shots                    11    | .    .    .    5    1    1    3    .    1    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        362   | 8    190  286  273  12   98   362  307  250  123  75   
  Average Temperature      75    | 8    85   95   64   4    23   81   100  88   57   31   
  Received Heat Transfer   1731  | .    282  93   246  63   117  393  117  87   .    333  
  Effects                  8     | .    .    5    .    .    .    .    3    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    4    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    2    1    2    4    4    1    .    2    
  Combat Hostiles          15    | .    .    .    1    1    2    4    4    1    .    2    
  Parts Fried              91    | .    .    .    14   4    18   28   12   9    .    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    1    5    .    2    .    .    1    .    .    
  Heat Transferred         8679  | 75   1522 2590 2263 100  700  650  50   729  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      30    | .    .    .    7    3    9    8    1    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             939  | 5   424 315 780 512 939 939 .   .   .   .   
  Average Influence        402  | .   209 197 461 333 414 668 .   .   .   .   
Maximum Alert Level        3    | .   2   1   3   2   3   3   .   .   .   .   
  Low Security (%)         20   | 100 42  42  8   .   30  .   .   .   .   .   
  Level 1                  35   | .   49  57  27  87  18  4   .   .   .   .   
  Level 2                  30   | .   7   .   57  12  33  50  .   .   .   .   
  Level 3                  13   | .   .   .   6   .   18  44  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   5   .   4   .   3   12  .   .   .   .   
  Investigation            12   | .   4   .   4   .   .   4   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   3   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   4   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   2   2   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           7    | .   1   .   4   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              203  | .   26  30  41  9   34  38  7   15  .   3   
  Peak Tracking Total      8    | .   4   8   8   2   4   6   2   5   .   3   
  Tactical Retreats        9    | .   .   4   .   .   1   2   1   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            9    | .   2   .   1   .   2   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          19   | .   .   .   6   1   9   3   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          35   | .   7   .   8   .   4   13  .   2   1   .   
  Terminals                20   | .   4   .   5   .   4   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   3   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Total Hacks                91   | .   14  .   17  .   16  35  .   5   4   .   
  Successful               49   | .   6   .   10  .   8   16  .   5   4   .   
  Failed                   42   | .   8   .   7   .   8   19  .   .   .   .   
    Catastrophic           3    | .   .   .   2   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   14  .   13  .   3   16  .   .   5   .   
  Terminals                62   | .   10  .   12  .   16  24  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   3   .   .   .   .   
  Recycling Units          8    | .   2   .   3   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   5   .   .   .   .   
Terminal Hacks             32   | .   3   .   5   .   8   7   .   5   4   .   
  Record                   4    | .   .   .   .   .   .   .   .   4   .   .   
  Part Schematic           5    | .   .   .   .   .   .   1   .   .   4   .   
  Robot Analysis           6    | .   1   .   2   .   2   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   1   2   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         31   | .   7   .   8   .   .   16  .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   3   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   
    Search                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   
    Mechanics              2    | .   1   .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   3   .   .   .   .   
    Tunnel                 7    | .   2   .   2   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         18   | .   2   .   5   .   3   8   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   1   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   13  15  .   .   .   .   .   .   .   
  Total Damage             255  | .   .   83  172 .   .   .   .   .   .   .   
  Kills                    5    | .   .   1   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       6    | .   1   .   2   .   2   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Turns Passed               6309 | 63  636 674 938 551 693 978 510 569 538 159 
Spaces Moved               5059 | 44  584 351 646 558 488 682 272 549 725 160 
  Core                     24   | 23  1   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     172  | .   .   172 .   .   .   .   .   .   .   .   
  Wheels                   175  | 21  154 .   .   .   .   .   .   .   .   .   
  Hover                    4252 | .   .   172 646 558 488 682 272 549 725 160 
  Flight                   436  | .   429 7   .   .   .   .   .   .   .   .   
  Fastest Speed            37   | 50  37  76  76  76  72  72  72  72  72  72  
  Average Speed            78   | 69  50  98  76  76  73  87  138 72  72  72  
  Slowest Speed            142  | 90  90  120 76  76  76  142 142 72  72  72  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   5   .   .   .   .   .   .   .   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       53   | 3   79  51  72  90  47  23  57  64  84  22  
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     13   | .   2   1   2   1   .   3   .   1   3   .   
  Known Exits Taken        8    | .   1   .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   .   .   .   .   .   
Scrap Searched             5    | .   .   .   .   .   .   .   2   2   1   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   .   .   .   .   
Terrain Destroyed          153  | .   .   .   45  16  38  35  9   10  .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   1   .   .   
  AOE                      151  | .   .   .   45  16  38  34  9   9   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total                      6324 | 57  740 565 899 628 654 883 347 632 738 181 
  Wait                     389  | .   38  123 78  15  40  44  26  17  5   3   
  Move                     5037 | 43  573 350 645 557 487 681 271 548 722 160 
  Hop                      6    | .   5   .   .   .   .   .   .   .   1   .   
  Pick Up                  25   | .   3   6   4   1   4   3   1   2   1   .   
  Fast Attach              54   | 5   7   3   12  .   10  13  .   1   3   .   
  Attach                   11   | .   .   4   1   .   4   .   .   2   .   .   
  Detach                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Swap                     14   | .   .   .   1   .   1   3   .   5   3   1   
  Drop                     53   | .   6   7   11  1   10  11  3   1   3   .   
  Fire                     482  | 9   89  59  92  25  71  70  24  38  .   5   
  Melee                    13   | .   .   .   .   .   .   1   .   .   .   12  
  Ram                      1    | .   .   .   .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            236  | .   19  13  55  28  24  57  22  18  .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 16)
   10 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
   10 | -11/Scrapyard  | Upgraded with Utility slot (x1)
   10 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
   64 | -11/Scrapyard  | Entered Materials
  212 | -10/Materials  | Identified exit to Mines
  318 | -10/Materials  | Build established: Mutant
  435 | -10/Materials  | Reached level 2
  494 | -10/Materials  | Discovered new exit (range 7)
  556 | -10/Materials  | Discovered new exit (range 3)
  700 | -10/Materials  | Entered Mines
  702 | -10/Mines      | Reached level 3
  756 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  786 | -10/Mines      | Discovered new exit (range 7)
  907 | -10/Mines      | Assembled infested the area
  912 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  913 | -10/Mines      | Learned location of 1 exit from Materials
  947 | -10/Mines      | Core integrity fell below 50%
 1015 | -10/Mines      | Build established: Scavenger-Mutant
 1015 | -10/Mines      | Core integrity fell below 20%
 1188 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1229 | -10/Mines      | Learned location of Storage (-7)
 1294 | -10/Mines      | Discovered new exit (range 10)
 1374 | -10/Mines      | Entered Materials
 1374 | -9/Materials   | Accompanied by 3 allies
 1375 | -9/Materials   | Identified exit to Mines
 1375 | -9/Materials   | Core integrity fell below 50%
 1375 | -9/Materials   | Core integrity fell below 20%
 1376 | -9/Materials   | Reached level 4
 1376 | -9/Materials   | Upgraded with Utility slot (x1)
 1434 | -9/Materials   | Reached level 5
 1438 | -9/Materials   | Upgraded with Utility slot (x1)
 1604 | -9/Materials   | Discovered exit to Mines (range 16)
 1653 | -9/Materials   | Reached level 6
 1667 | -9/Materials   | Build established: Scavenger-Scout
 1714 | -9/Materials   | Upgraded with Weapon slot (x1)
 1921 | -9/Materials   | Reached level 7
 2119 | -9/Materials   | Discovered new exit (range 13)
 2154 | -9/Materials   | Identified exit to Materials
 2235 | -9/Materials   | Build established: Hacker-Scout
 2278 | -9/Materials   | Reached level 8
 2285 | -9/Materials   | Discovered exit to Materials (range 16)
 2312 | -9/Materials   | Entered Mines
 2316 | -9/Mines       | Discovered exit to Materials (range 8)
 2318 | -9/Mines       | Found a hidden stash of uninstalled traps
 2385 | -9/Mines       | Discovered exit to Materials (range 7)
 2734 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2755 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 2758 | -9/Mines       | Identified exit to Zion
 2863 | -9/Mines       | Entered Materials
 2864 | -8/Materials   | Identified exit to Factory
 2865 | -8/Materials   | Reached level 9
 2986 | -8/Materials   | Reached level 10
 3060 | -8/Materials   | Upgraded with Power slot (x1)
 3060 | -8/Materials   | Upgraded with Propulsion slot (x1)
 3060 | -8/Materials   | Upgraded with Weapon slot (x1)
 3223 | -8/Materials   | Reached level 11
 3351 | -8/Materials   | Discovered exit to Factory (range 16)
 3459 | -8/Materials   | Reached level 12
 3515 | -8/Materials   | Upgraded with Utility slot (x1)
 3556 | -8/Materials   | Entered Factory
 3558 | -7/Factory     | Reached level 13
 3559 | -7/Factory     | Upgraded with Utility slot (x1)
 3584 | -7/Factory     | Garrison activated, responded to threat
 3703 | -7/Factory     | Reached level 14
 3746 | -7/Factory     | Destroyed 10 combat bots
 3824 | -7/Factory     | Discovered new exit (range 7)
 3862 | -7/Factory     | Upgraded with Utility slot (x1)
 4133 | -7/Factory     | Garrison activated, responded to threat
 4133 | -7/Factory     | Reached level 15
 4163 | -7/Factory     | Identified exit to Storage
 4163 | -7/Factory     | Identified exit to Lower Caves
 4374 | -7/Factory     | Discovered new exit (range 10)
 4520 | -7/Factory     | Identified exit to Factory
 4521 | -7/Factory     | Build established: Hacker-Skirmisher
 4534 | -7/Factory     | Entered Lower Caves
 4780 | -7/Lower Caves | Reached level 16
 5008 | -7/Lower Caves | Spotted B-75 Beast
 5030 | -7/Lower Caves | Discovered new exit (range 15)
 5042 | -7/Lower Caves | Identified exit to Lower Caves
 5044 | -7/Lower Caves | Entered another Lower Caves area
 5081 | -7/Lower Caves | System corruption reached 10%
 5147 | -7/Lower Caves | Learned Armory trap positions
 5147 | -7/Lower Caves | Learned Extension stockpile data
 5147 | -7/Lower Caves | Learned Extension garrison access intel
 5198 | -7/Lower Caves | Core integrity fell below 50%
 5346 | -7/Lower Caves | Build established: Hacker-Scout
 5422 | -7/Lower Caves | Learned location of Extension (-4)
 5498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5553 | -7/Lower Caves | Discovered exit to Zion (range 4)
 5613 | -7/Lower Caves | Entered Zion
 5640 | -7/Zion        | Given A8's code to call for help
 5673 | -7/Zion        | Discovered new exit (range 15)
 5708 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 5738 | -7/Zion        | System corruption cleaned by Quarantine Array
 5851 | -7/Zion        | Learned Factory terminal intel
 5879 | -7/Zion        | Learned Factory emergency access door positions
 5906 | -7/Zion        | Upgraded with Utility slot (x1)
 5926 | -7/Zion        | Learned location of Warlord (-4)
 5947 | -7/Zion        | Received a visual enhancement algorithm
 6093 | -7/Zion        | Visited the Megawrench Repair Shop
 6095 | -7/Zion        | Megawrench repaired 11 parts
 6122 | -7/Zion        | Learned Factory scanalyzer intel
 6136 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6147 | -7/Zion        | Discovered new exit (range 3)
 6147 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6148 | -7/Zion        | Identified exit to Deep Caves
 6151 | -7/Zion        | Entered Deep Caves
 6268 | -7/Deep Caves  | Attacked by Z-Imprinter
 6285 | -7/Deep Caves  | Core integrity fell below 20%
 6310 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
06148_ EXIT=IDENTIFIED: DEEP CAVES
LOCATION=DEEP CAVES
GOAL=ESCAPE
06258_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
06278_ Destroyed Prototype Storage.
06286_ Upgraded: Core Integrity (+300)
06286_ Upgraded: TH Resistance % (+5)
06288_ VB-TB6(z) misfires.
06290_ VB-TB6(z) system terminally corrupted.
06290_ Prototype Hover Unit fried.
06295_ Destroyed Prototype Hover Unit.
06296_ 9Q-5UU(z) system terminally corrupted.
06296_ Prototype Storage fried.
06296_ Prototype Energy Gun fried.
06296_ Imp. Maneuvering Thrusters fried.
06296_ Phase Shifter fried.
06296_ Prototype Hover Unit fried.
06299_ Upgraded: Core Integrity (+100)

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????####??????##  |
| ????????????# ???????######?????????##   ##????#   |
| ??????????? #  ????###    ##???????##     #???##   |
| ??????????     #####       #???????#      #???#    |
| ????????                   #???????#      #???#    |
| ??????                     ????????#      #??##    |
| ?????                     #?????????#     ####     |
| ???                       #???????????#    ##      |
| ??"                       ##??????#????#           |
| ??"                        ######;######           |
| ??"                                                |
| ?""                                                |
| ?                                                  |
| ?""                    !%    #######     ##      # |
| ?""                   *%!I ###??###     ###     ## |
| ?""                     !@;;#??##      ###      #? |
| """                       ; #??#      ##?#     ##? |
|  "                        ;##??#     ##??#    ##?? |
|                            #???##   ##???#   ##??? |
|                            #????#####???##   ####? |
|                            #???????????##       ## |
|                           ##??????????##         # |
| "                         #??????????##            |
| """                        #????????##             |
| ?                          #????????#            # |
| ""                        ##????????#       ## ### |
| ?""                      ##?????????##      #?##?# |
| ??""                     #???????????####   ##???# |
| ??""                      #?????????????##   #??## |
| ???"                       ??????###????##   ####  |
| ???                        #????##   ####     ##   |
| ????                      #?????#                  |
| ??????                    #?????#                  |
| ?????????                 ??????##         ######  |
| ???????????        ??????????????########  ##???## |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#   #????? |
| ????????????????????????????????????????#  ##????? |
| ????????????????????????????????????????####?????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Energy Generation          36
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       310
Armor Coverage             450
Resistance: KI             30
Resistance: TH             5
Phase Shifting             5
Evasion (%)                62
Targeting Accuracy         5
Armor Integrity Analysis   33
Particle Charging          15
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Extracted
   Lightning Gun | -7/Factory   | Hacked
        Riot Gun | -7/Zion      | Free
    Battle Rifle | -7/Zion      | Free
   Battle Cannon | -7/Zion      | Free
     Enh. Flamer | -7/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Levels Raised              15    | .    1    1    5    .    4    3    1    .    .    .    
  XP Earned                26778 | 3000 2784 1100 6672 1138 5166 5096 649  661  170  342  
  XP Spent                 25450 | 2870 1575 1550 6000 725  5160 4410 230  .    2300 630  
Upgrades                   62    | 9    9    5    14   3    7    4    1    .    1    9    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Slot          2     | 1    .    .    .    .    1    .    .    .    .    .    
  Utility Slot             7     | 1    .    .    2    .    1    2    .    .    1    .    
  Weapon Slot              3     | 1    .    .    1    .    1    .    .    .    .    .    
  Core Integrity           8     | .    .    .    .    .    .    .    .    .    .    8    
  Heat Dissipation         10    | 2    .    .    4    .    2    1    1    .    .    .    
  Energy Generation        1     | .    .    .    .    1    .    .    .    .    .    .    
  Energy Storage           2     | .    .    .    .    2    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    1    .    1    .    .    .    .    .    
  Sensor Range             10    | .    6    4    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | .    .    .    3    .    .    .    .    .    .    .    
  Ranged Accuracy          3     | 1    1    1    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | .    1    .    3    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    1    .    .    .    .    1    .    .    .    .    
  TH Resistance %          1     | .    .    .    .    .    .    .    .    .    .    1    
Protomatter Created        2268  | .    280  75   293  281  322  647  178  131  .    61   
  Integrity Restored       4872  | .    355  276  1199 601  411  1194 443  393  .    .    
    Core                   4211  | .    343  276  1076 493  322  976  332  393  .    .    
    Parts                  661   | .    12   .    123  108  89   218  111  .    .    .    
Protomatter Decayed        416   | .    116  80   .    7    109  81   23   .    .    .    

 Game 
------
Seed              ArmageddonRocketArmor
  Manual?         0
Play Time         00:56:17
  Cumulative      163.8 hours
  Start           2020.01.29 @ 16:25:44
  End             2020.01.29 @ 17:21:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          222
  Rogue           222
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/0/1/0/3/0
Lore%             93
Gallery%          91
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ceb24ea0-5c97-42bd-843d-a1f5699dd11e