Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.29 @ 17:21:52 // Winter2019/RPGLIKE Player: spruce (@macklemurr) Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (234) 1170 Value Destroyed (6295) 6295 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1252) 1252 TOTAL SCORE: 12437 Bonus ------- High Alert Combat Kills 1240 Follower Combat Kills 47 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 620/620 System Corruption 0% Temperature Cool (9) Movement Hovering (72) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (8) ------ Structural Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Particle Charger Medium Reactive Plating > --- WEAPON (4) ------- Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Makeshift Axe > --- INVENTORY (4) ---- Protomatter-40 Shock Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Structural Scanner Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Makeshift Salvage Targeting Computer Particle Charger Medium Reactive Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Protomatter Shock Rifle Makeshift Axe [Rating: 70] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Combat Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 13 | 3 . . 3 . 4 2 . . 1 . Power 1 | . . . . . 1 . . . . . Propulsion 2 | 1 . . . . 1 . . . . . Utility 7 | 1 . . 2 . 1 2 . . 1 . Weapon 3 | 1 . . 1 . 1 . . . . . Parts Attached 79 | 5 7 7 14 . 15 16 . 8 6 1 Power 9 | 1 1 2 . . 2 3 . . . . Engine 6 | 1 . 1 . . 1 3 . . . . Core 3 | . 1 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 2 3 . . 1 3 . . . . Treads . | . . . . . . . . . . . Leg 1 | . . 1 . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 5 | . . 2 . . 1 2 . . . . Flight 3 | . 2 . . . . 1 . . . . Utility 20 | . 2 2 5 . 2 3 . 2 4 . Device 7 | . . 2 1 . 2 . . 2 . . Storage . | . . . . . . . . . . . Processor 10 | . 2 . 4 . . . . . 4 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 3 . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 2 . 9 . 10 7 . 6 2 1 Energy Gun 27 | 1 . . 7 . 9 3 . 5 2 . Energy Cannon 7 | . 2 . 1 . 1 3 . . . . Ballistic Gun 3 | 1 . . 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . 4 3 . . . . Parts Lost 3 | . . 2 1 . . . . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 1 | . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . 1 1 . . . . . . . Average Slot Usage (%) 97 | . 88 99 95 100 98 99 99 94 99 100 Engine 6 | . 7 . . . 7 10 12 12 11 11 Core 5 | . 6 14 10 10 4 1 . . . . Wheel 1 | . 11 . . . . . . . . . Hover 16 | . . 12 20 20 21 18 18 18 17 17 Flight 2 | . 16 7 . . . . . . . . Device 15 | . . 6 21 20 16 18 18 19 18 11 Processor 16 | . 17 21 15 20 16 12 12 12 19 29 Protection 3 | . . . . . . 9 11 6 5 5 Energy Gun 16 | . 12 . 18 30 27 20 12 12 11 9 Energy Cannon 8 | . 3 28 6 . 1 4 12 12 11 11 Ballistic Gun 1 | . 12 . 1 . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 8 11 13 16 16 33 75 75 68 68 66 Greatest Support 71 | 31 31 49 49 49 71 71 71 71 71 71 Greatest Overweight (x) 1 | . . 1 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 2 3 3 4 4 4 4 4 4 Average Capacity 3 | 1 2 2 2 3 3 4 4 4 4 4 Most Carried 4 | . 2 2 3 3 4 4 4 4 3 3 Average Carried 2 | . 1 1 2 2 3 3 3 3 2 3 Final Capacity 4 | 2 2 2 3 3 4 4 4 4 4 4 Final Carried 4 | . 2 2 3 3 3 4 3 3 3 3 Class Distribution -------------------- 49% | Hacker-Scout 16% | Scavenger-Scout 14% | Scavenger-Mutant 13% | Hacker-Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Scout | -9/Materials Hacker-Scout | -9/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 1392 | 244 332 91 244 . 132 214 14 111 10 . Remotely . | . . . . . . . . . . . Salvage Created 8916 | 71 659 445 1613 508 2085 2356 251 830 . 98 Parts 501 | 1 41 14 98 50 132 112 15 33 . 5 Haulers Intercepted 11 | . 2 . 5 . 2 2 . . . . Recyclers Shooed 4 | . . . 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 7 17 . . Prevented 23 | . . . . . . . 8 15 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 161 | . 19 20 26 9 31 33 7 14 . 2 Guns 89 | . 18 . 14 6 24 18 3 6 . . Cannons 43 | . 1 20 9 . 2 5 . 6 . . AOE 14 | . . . 2 2 3 6 . 1 . . Classes Destroyed 15 | 1 6 1 2 1 2 1 . . . 1 Worker 7 | . 1 1 . 2 1 2 . . . . Builder 25 | . . . 4 5 10 6 . . . . Tunneler 3 | . 1 . . 2 . . . . . . Hauler 11 | . 2 . 5 . 2 2 . . . . Recycler 16 | 1 1 1 3 1 2 7 . . . . Operator 3 | . . . . . 3 . . . . . Watcher 8 | . 2 . 4 . 2 . . . . . Swarmer 29 | . 6 3 7 . 8 2 . 3 . . Grunt 81 | . 13 2 11 6 14 22 6 7 . . Brawler 4 | . . . . 1 1 2 . . . . Sentry 23 | . . . 8 2 6 5 . 2 . . Hunter 2 | . . . . . 2 . . . . . Programmer 5 | . . . . . . 2 1 2 . . Z-Light 2 | . . . . . . . . . . 2 Assembled 15 | . . 15 . . . . . . . . Best Kill Streak 14 | 1 6 5 8 4 12 14 3 4 . 2 Combat Bots Only 10 | . 4 5 4 3 6 10 3 4 . 2 Max Kills in Single Turn 3 | 1 1 1 2 2 3 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . 1 1 1 1 . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Damage Taken 6845 | . 596 790 1069 197 674 1302 403 640 . 1174 Core 5214 | . 482 653 899 154 540 843 289 458 . 896 Absorbed by Shields . | . . . . . . . . . . . Redirected to Core 4147 | . 347 483 575 153 450 786 234 381 . 738 Core Remaining (%) 69 | 100 . 14 . 100 63 . . . . . Volleys Fired 482 | 9 89 59 92 25 71 70 24 38 . 5 Largest 4 | 2 2 2 3 3 4 4 4 4 . 3 Hottest 257 | 60 120 120 157 150 213 238 238 257 . 188 Shots Fired 1371 | 17 177 116 236 75 250 274 91 120 . 15 Gun 1020 | 17 165 . 164 75 238 233 48 75 . 5 Cannon 351 | . 12 116 72 . 12 41 43 45 . 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 118 | 9 83 . 26 . . . . . . . Thermal 331 | 8 94 116 88 . . . . 25 . . Explosive . | . . . . . . . . . . . Electromagnetic 922 | . . . 122 75 250 274 91 95 . 15 Robot Hit Streak 32 | 5 32 18 21 27 26 14 11 17 . 8 Robot Miss Streak 4 | 1 3 3 3 1 4 2 2 2 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 2 . . 2 2 4 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . . . Shots Hit Robots 911 | 12 127 72 160 52 153 185 48 86 . 16 Core Hits 367 | 1 43 39 56 23 74 86 13 29 . 3 Critical Hits 9 | . . 1 1 2 3 1 . 1 . . Critical Kills 4 | . . . 1 2 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . Melee Attacks 13 | . . . . . . 1 . . . 12 Impact 1 | . . . . . . 1 . . . . Slashing 12 | . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16711 | 145 1528 1223 2935 1042 3182 3993 652 1565 . 446 Guns 10739 | 145 1418 . 1754 879 2535 2720 274 945 . 69 Cannons 3859 | . 110 1223 758 . 119 610 318 526 . 195 Explosions 1928 | . . . 423 160 528 663 60 94 . . Melee 182 | . . . . . . . . . . 182 Ramming 3 | . . . . 3 . . . . . . Kinetic 1142 | 112 827 . 203 . . . . . . . Thermal 5045 | 33 701 1223 1144 160 528 663 60 533 . . Explosive 140 | . . . 140 . . . . . . . Electromagnetic 10199 | . . . 1448 879 2654 3330 592 1032 . 264 Impact . | . . . . . . . . . . . Slashing 182 | . . . . . . . . . . 182 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . 3 . . 4 8 9 13 13 . Average Corruption 7 | . . 3 . . 3 5 8 12 13 . Corruption Purged . | . . . . . . . . . . . Effects 117 | . . 6 . . 2 27 24 50 8 . Message Errors 18 | . . 4 . . . 2 7 5 . . Matter Fused 13 | . . 1 . . . 5 2 5 . . Heat Flow Errors 9 | . . . . . . 1 4 2 2 . Energy Discharges 5 | . . . . . . 2 2 1 . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 13 | . . 1 . . . 4 . 5 3 . Data Loss (major) 4 | . . . . . . 1 1 2 . . Misfires 1 | . . . . . . . . 1 . . Misdirections 14 | . . . . . . . . 11 3 . Targeting Errors 31 | . . . . . 2 8 7 14 . . Weapon Failures 8 | . . . . . . 4 1 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 156 | . . 24 12 . 25 74 . 4 . 17 Projectiles 77 | . . 24 12 . . 33 . 4 . 4 Explosions 66 | . . . . . 25 41 . . . . Melee 13 | . . . . . . . . . . 13 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 503 | . . . 296 41 30 72 . 64 . . Shots 11 | . . . 5 1 1 3 . 1 . . Rammed 1 | . . . . 1 . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 362 | 8 190 286 273 12 98 362 307 250 123 75 Average Temperature 75 | 8 85 95 64 4 23 81 100 88 57 31 Received Heat Transfer 1731 | . 282 93 246 63 117 393 117 87 . 333 Effects 8 | . . 5 . . . . 3 . . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 7 | . . 4 . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 16 | . . . 2 1 2 4 4 1 . 2 Combat Hostiles 15 | . . . 1 1 2 4 4 1 . 2 Parts Fried 91 | . . . 14 4 18 28 12 9 . 6 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . 1 5 . 2 . . 1 . . Heat Transferred 8679 | 75 1522 2590 2263 100 700 650 50 729 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 30 | . . . 7 3 9 8 1 2 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Peak Influence 939 | 5 424 315 780 512 939 939 . . . . Average Influence 402 | . 209 197 461 333 414 668 . . . . Maximum Alert Level 3 | . 2 1 3 2 3 3 . . . . Low Security (%) 20 | 100 42 42 8 . 30 . . . . . Level 1 35 | . 49 57 27 87 18 4 . . . . Level 2 30 | . 7 . 57 12 33 50 . . . . Level 3 13 | . . . 6 . 18 44 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 5 . 4 . 3 12 . . . . Investigation 12 | . 4 . 4 . . 4 . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . 1 . . . 3 4 . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 7 | . 1 . 4 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 26 30 41 9 34 38 7 15 . 3 Peak Tracking Total 8 | . 4 8 8 2 4 6 2 5 . 3 Tactical Retreats 9 | . . 4 . . 1 2 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 9 | . 2 . 1 . 2 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 19 | . . . 6 1 9 3 . . . . Max in Single Turn 2 | . . . 2 1 1 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 35 | . 7 . 8 . 4 13 . 2 1 . Terminals 20 | . 4 . 5 . 4 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 7 | . 2 . 2 . . 3 . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 91 | . 14 . 17 . 16 35 . 5 4 . Successful 49 | . 6 . 10 . 8 16 . 5 4 . Failed 42 | . 8 . 7 . 8 19 . . . . Catastrophic 3 | . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 14 . 13 . 3 16 . . 5 . Terminals 62 | . 10 . 12 . 16 24 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 2 . . . . 3 . . . . Recycling Units 8 | . 2 . 3 . . 3 . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access 5 | . . . . . . 5 . . . . Terminal Hacks 32 | . 3 . 5 . 8 7 . 5 4 . Record 4 | . . . . . . . . 4 . . Part Schematic 5 | . . . . . . 1 . . 4 . Robot Analysis 6 | . 1 . 2 . 2 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 3 | . . . 2 . . 1 . . . . Unreport Threat 4 | . . . 1 . 1 2 . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 31 | . 7 . 8 . . 16 . . . . Terminals 3 | . . . . . . 3 . . . . Track 1 | . . . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . Search 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Mechanics 2 | . 1 . . . . 1 . . . . Recycling Units 7 | . 2 . 2 . . 3 . . . . Tunnel 7 | . 2 . 2 . . 3 . . . . Scanalyzers 2 | . . . 2 . . . . . . . Researchers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 18 | . 2 . 5 . 3 8 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . 1 . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 28 | . . 13 15 . . . . . . . Total Damage 255 | . . 83 172 . . . . . . . Kills 5 | . . 1 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 6 | . 1 . 2 . 2 1 . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 6309 | 63 636 674 938 551 693 978 510 569 538 159 Spaces Moved 5059 | 44 584 351 646 558 488 682 272 549 725 160 Core 24 | 23 1 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 172 | . . 172 . . . . . . . . Wheels 175 | 21 154 . . . . . . . . . Hover 4252 | . . 172 646 558 488 682 272 549 725 160 Flight 436 | . 429 7 . . . . . . . . Fastest Speed 37 | 50 37 76 76 76 72 72 72 72 72 72 Average Speed 78 | 69 50 98 76 76 73 87 138 72 72 72 Slowest Speed 142 | 90 90 120 76 76 76 142 142 72 72 72 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . 5 . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 3 79 51 72 90 47 23 57 64 84 22 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 13 | . 2 1 2 1 . 3 . 1 3 . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 5 | . . . . . . . 2 2 1 . Spaces Dug 1 | . . . . . . 1 . . . . Terrain Destroyed 153 | . . . 45 16 38 35 9 10 . . Melee 1 | . . . . . . 1 . . . . Projectile 1 | . . . . . . . . 1 . . AOE 151 | . . . 45 16 38 34 9 9 . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Total 6324 | 57 740 565 899 628 654 883 347 632 738 181 Wait 389 | . 38 123 78 15 40 44 26 17 5 3 Move 5037 | 43 573 350 645 557 487 681 271 548 722 160 Hop 6 | . 5 . . . . . . . 1 . Pick Up 25 | . 3 6 4 1 4 3 1 2 1 . Fast Attach 54 | 5 7 3 12 . 10 13 . 1 3 . Attach 11 | . . 4 1 . 4 . . 2 . . Detach 3 | . . . . . 3 . . . . . Swap 14 | . . . 1 . 1 3 . 5 3 1 Drop 53 | . 6 7 11 1 10 11 3 1 3 . Fire 482 | 9 89 59 92 25 71 70 24 38 . 5 Melee 13 | . . . . . . 1 . . . 12 Ram 1 | . . . . 1 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 236 | . 19 13 55 28 24 57 22 18 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 10 | -11/Scrapyard | Upgraded with Weapon slot (x1) 64 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 435 | -10/Materials | Reached level 2 494 | -10/Materials | Discovered new exit (range 7) 556 | -10/Materials | Discovered new exit (range 3) 700 | -10/Materials | Entered Mines 702 | -10/Mines | Reached level 3 756 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 786 | -10/Mines | Discovered new exit (range 7) 907 | -10/Mines | Assembled infested the area 912 | -10/Mines | Assisted by a Guerilla fighting off Assembled 913 | -10/Mines | Learned location of 1 exit from Materials 947 | -10/Mines | Core integrity fell below 50% 1015 | -10/Mines | Build established: Scavenger-Mutant 1015 | -10/Mines | Core integrity fell below 20% 1188 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1229 | -10/Mines | Learned location of Storage (-7) 1294 | -10/Mines | Discovered new exit (range 10) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Accompanied by 3 allies 1375 | -9/Materials | Identified exit to Mines 1375 | -9/Materials | Core integrity fell below 50% 1375 | -9/Materials | Core integrity fell below 20% 1376 | -9/Materials | Reached level 4 1376 | -9/Materials | Upgraded with Utility slot (x1) 1434 | -9/Materials | Reached level 5 1438 | -9/Materials | Upgraded with Utility slot (x1) 1604 | -9/Materials | Discovered exit to Mines (range 16) 1653 | -9/Materials | Reached level 6 1667 | -9/Materials | Build established: Scavenger-Scout 1714 | -9/Materials | Upgraded with Weapon slot (x1) 1921 | -9/Materials | Reached level 7 2119 | -9/Materials | Discovered new exit (range 13) 2154 | -9/Materials | Identified exit to Materials 2235 | -9/Materials | Build established: Hacker-Scout 2278 | -9/Materials | Reached level 8 2285 | -9/Materials | Discovered exit to Materials (range 16) 2312 | -9/Materials | Entered Mines 2316 | -9/Mines | Discovered exit to Materials (range 8) 2318 | -9/Mines | Found a hidden stash of uninstalled traps 2385 | -9/Mines | Discovered exit to Materials (range 7) 2734 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2755 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2758 | -9/Mines | Identified exit to Zion 2863 | -9/Mines | Entered Materials 2864 | -8/Materials | Identified exit to Factory 2865 | -8/Materials | Reached level 9 2986 | -8/Materials | Reached level 10 3060 | -8/Materials | Upgraded with Power slot (x1) 3060 | -8/Materials | Upgraded with Propulsion slot (x1) 3060 | -8/Materials | Upgraded with Weapon slot (x1) 3223 | -8/Materials | Reached level 11 3351 | -8/Materials | Discovered exit to Factory (range 16) 3459 | -8/Materials | Reached level 12 3515 | -8/Materials | Upgraded with Utility slot (x1) 3556 | -8/Materials | Entered Factory 3558 | -7/Factory | Reached level 13 3559 | -7/Factory | Upgraded with Utility slot (x1) 3584 | -7/Factory | Garrison activated, responded to threat 3703 | -7/Factory | Reached level 14 3746 | -7/Factory | Destroyed 10 combat bots 3824 | -7/Factory | Discovered new exit (range 7) 3862 | -7/Factory | Upgraded with Utility slot (x1) 4133 | -7/Factory | Garrison activated, responded to threat 4133 | -7/Factory | Reached level 15 4163 | -7/Factory | Identified exit to Storage 4163 | -7/Factory | Identified exit to Lower Caves 4374 | -7/Factory | Discovered new exit (range 10) 4520 | -7/Factory | Identified exit to Factory 4521 | -7/Factory | Build established: Hacker-Skirmisher 4534 | -7/Factory | Entered Lower Caves 4780 | -7/Lower Caves | Reached level 16 5008 | -7/Lower Caves | Spotted B-75 Beast 5030 | -7/Lower Caves | Discovered new exit (range 15) 5042 | -7/Lower Caves | Identified exit to Lower Caves 5044 | -7/Lower Caves | Entered another Lower Caves area 5081 | -7/Lower Caves | System corruption reached 10% 5147 | -7/Lower Caves | Learned Armory trap positions 5147 | -7/Lower Caves | Learned Extension stockpile data 5147 | -7/Lower Caves | Learned Extension garrison access intel 5198 | -7/Lower Caves | Core integrity fell below 50% 5346 | -7/Lower Caves | Build established: Hacker-Scout 5422 | -7/Lower Caves | Learned location of Extension (-4) 5498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5553 | -7/Lower Caves | Discovered exit to Zion (range 4) 5613 | -7/Lower Caves | Entered Zion 5640 | -7/Zion | Given A8's code to call for help 5673 | -7/Zion | Discovered new exit (range 15) 5708 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5738 | -7/Zion | System corruption cleaned by Quarantine Array 5851 | -7/Zion | Learned Factory terminal intel 5879 | -7/Zion | Learned Factory emergency access door positions 5906 | -7/Zion | Upgraded with Utility slot (x1) 5926 | -7/Zion | Learned location of Warlord (-4) 5947 | -7/Zion | Received a visual enhancement algorithm 6093 | -7/Zion | Visited the Megawrench Repair Shop 6095 | -7/Zion | Megawrench repaired 11 parts 6122 | -7/Zion | Learned Factory scanalyzer intel 6136 | -7/Zion | Opened final containment barrier to the Deep Caves 6147 | -7/Zion | Discovered new exit (range 3) 6147 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6148 | -7/Zion | Identified exit to Deep Caves 6151 | -7/Zion | Entered Deep Caves 6268 | -7/Deep Caves | Attacked by Z-Imprinter 6285 | -7/Deep Caves | Core integrity fell below 20% 6310 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06148_ EXIT=IDENTIFIED: DEEP CAVES LOCATION=DEEP CAVES GOAL=ESCAPE 06258_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06278_ Destroyed Prototype Storage. 06286_ Upgraded: Core Integrity (+300) 06286_ Upgraded: TH Resistance % (+5) 06288_ VB-TB6(z) misfires. 06290_ VB-TB6(z) system terminally corrupted. 06290_ Prototype Hover Unit fried. 06295_ Destroyed Prototype Hover Unit. 06296_ 9Q-5UU(z) system terminally corrupted. 06296_ Prototype Storage fried. 06296_ Prototype Energy Gun fried. 06296_ Imp. Maneuvering Thrusters fried. 06296_ Phase Shifter fried. 06296_ Prototype Hover Unit fried. 06299_ Upgraded: Core Integrity (+100) Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????####??????## | | ????????????# ???????######?????????## ##????# | | ??????????? # ????### ##???????## #???## | | ?????????? ##### #???????# #???# | | ???????? #???????# #???# | | ?????? ????????# #??## | | ????? #?????????# #### | | ??? #???????????# ## | | ??" ##??????#????# | | ??" ######;###### | | ??" | | ?"" | | ? | | ?"" !% ####### ## # | | ?"" *%!I ###??### ### ## | | ?"" !@;;#??## ### #? | | """ ; #??# ##?# ##? | | " ;##??# ##??# ##?? | | #???## ##???# ##??? | | #????#####???## ####? | | #???????????## ## | | ##??????????## # | | " #??????????## | | """ #????????## | | ? #????????# # | | "" ##????????# ## ### | | ?"" ##?????????## #?##?# | | ??"" #???????????#### ##???# | | ??"" #?????????????## #??## | | ???" ??????###????## #### | | ??? #????## #### ## | | ???? #?????# | | ?????? #?????# | | ????????? ??????## ###### | | ??????????? ??????????????######## ##???## | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# ##????? | | ????????????????????????????????????????####?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 36 Energy Capacity 620 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 450 Resistance: KI 30 Resistance: TH 5 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Armor Integrity Analysis 33 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Extracted Lightning Gun | -7/Factory | Hacked Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Levels Raised 15 | . 1 1 5 . 4 3 1 . . . XP Earned 26778 | 3000 2784 1100 6672 1138 5166 5096 649 661 170 342 XP Spent 25450 | 2870 1575 1550 6000 725 5160 4410 230 . 2300 630 Upgrades 62 | 9 9 5 14 3 7 4 1 . 1 9 Power Slot 1 | . . . . . 1 . . . . . Propulsion Slot 2 | 1 . . . . 1 . . . . . Utility Slot 7 | 1 . . 2 . 1 2 . . 1 . Weapon Slot 3 | 1 . . 1 . 1 . . . . . Core Integrity 8 | . . . . . . . . . . 8 Heat Dissipation 10 | 2 . . 4 . 2 1 1 . . . Energy Generation 1 | . . . . 1 . . . . . . Energy Storage 2 | . . . . 2 . . . . . . Mass Support 1 | 1 . . . . . . . . . . Inventory Capacity 4 | 2 . . 1 . 1 . . . . . Sensor Range 10 | . 6 4 . . . . . . . . Terrain Scan Density 3 | . . . 3 . . . . . . . Ranged Accuracy 3 | 1 1 1 . . . . . . . . Hack Attack % 4 | . 1 . 3 . . . . . . . Hack Defense % 2 | . 1 . . . . 1 . . . . TH Resistance % 1 | . . . . . . . . . . 1 Protomatter Created 2268 | . 280 75 293 281 322 647 178 131 . 61 Integrity Restored 4872 | . 355 276 1199 601 411 1194 443 393 . . Core 4211 | . 343 276 1076 493 322 976 332 393 . . Parts 661 | . 12 . 123 108 89 218 111 . . . Protomatter Decayed 416 | . 116 80 . 7 109 81 23 . . . Game ------ Seed ArmageddonRocketArmor Manual? 0 Play Time 00:56:17 Cumulative 163.8 hours Start 2020.01.29 @ 16:25:44 End 2020.01.29 @ 17:21:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 222 Rogue 222 Adventurer 0 Explorer 0 Win Type - Total 7 Types 2/1/0/1/0/3/0 Lore% 93 Gallery% 91 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceb24ea0-5c97-42bd-843d-a1f5699dd11e