Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 15:43:08 Player: puppuppit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (164) 820 Value Destroyed (5112) 5112 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1835) 1835 TOTAL SCORE: 10847 Bonus ------- High Alert Combat Kills 945 Follower Combat Kills 138 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -248 Cogmind --------- Core Integrity 0/550 Matter 201/300 Energy 150/150 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (2) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Precision Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Improved Cooling System High-capacity Matter Pod (200) Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Army-in-a-Box (30/30) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Airjet > --- UTILITY ---------- Improved Cooling System Large Storage Unit > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Fission Core Aluminum Leg High-capacity Matter Pod Core Analyzer Improved Propulsion Shielding Hacking Suite High-powered Tractor Beam Army-in-a-Box Enhanced Autogun Assault Cannon [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility . | . . . . . . . . Weapon 2 | . . . . . 2 . . Parts Attached 114 | 8 18 13 1 2 54 14 4 Power 15 | 2 4 1 . 1 4 3 . Engine 6 | 2 2 1 . . . 1 . Core 9 | . 2 . . 1 4 2 . Reactor . | . . . . . . . . Propulsion 34 | 2 4 7 . 1 15 5 . Treads . | . . . . . . . . Leg 14 | . . . . . 9 5 . Wheel 18 | 2 4 7 . 1 4 . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 17 | 2 3 1 1 . 7 1 2 Device 10 | 1 2 1 . . 5 1 . Storage 3 | 1 1 . 1 . . . . Processor 1 | . . . . . . . 1 Hackware 2 | . . . . . 1 . 1 Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 48 | 2 7 4 . . 28 5 2 Energy Gun 10 | . . . . . 8 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 34 | 2 7 4 . . 17 3 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 3 . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 6 . 1 Parts Lost 19 | . 1 3 . 1 14 . . Power 2 | . . 1 . . 1 . . Propulsion 10 | . 1 1 . 1 7 . . Utility . | . . . . . . . . Weapon 7 | . . 1 . . 6 . . Highest Loss Streak 5 | . 1 1 . 1 5 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 96 98 100 100 88 99 100 Engine 3 | . 8 8 14 4 . 2 . Core 6 | . 5 4 . 9 8 6 9 Leg 20 | . . . . . 21 36 36 Wheel 11 | . 27 27 28 28 9 . . Device 8 | . 11 14 14 14 6 8 1 Storage 10 | . 14 14 14 14 9 9 9 Energy Gun 6 | . . . . . 14 4 8 Ballistic Gun 25 | . 28 28 28 28 17 31 27 Peak Build Rating 46 | 7 11 11 17 19 46 45 45 Average Rating 29 | 5 9 10 14 18 30 43 44 On Entrance 18 | . 7 10 11 17 19 41 45 Naked Turns . | . . . . . . . . Heaviest Build 47 | 13 16 16 29 31 47 45 40 Greatest Support 61 | 20 20 20 20 20 58 61 61 Greatest Overweight (x) 9 | 1 1 . 1 1 9 . . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 11 15 15 15 15 Most Carried 15 | 2 8 8 15 15 15 15 15 Average Carried 12 | . 7 7 10 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 Final Carried 15 | 2 8 8 15 15 15 15 15 Class Distribution -------------------- 57% | Scavenger-Skirmisher 20% | Scavenger-Mutant 17% | Mutant 3% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 4415 | 154 540 877 30 228 1357 818 411 Remotely 1283 | . 250 805 . 228 . . . Salvage Created 6036 | 154 540 819 . 382 2277 1090 774 Parts 364 | 11 36 63 . 33 136 53 32 Haulers Intercepted 7 | . 1 . . . 6 . . Recyclers Shooed 6 | . 2 2 . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 98 | . 9 11 . 5 34 25 14 Guns 98 | . 9 11 . 5 34 25 14 Classes Destroyed 16 | 2 8 . . . 3 2 1 Worker 17 | . 2 5 . 4 6 . . Builder 14 | . 2 4 . 2 6 . . Tunneler 8 | 5 . 3 . . . . . Hauler 7 | . 1 . . . 6 . . Recycler 11 | 1 2 4 . 1 2 . 1 Mechanic 1 | . 1 . . . . . . Operator 2 | . 1 . . . 1 . . Watcher 5 | . 2 . . . 3 . . Swarmer 23 | . 3 6 . . 8 6 . Grunt 50 | . 6 5 . 5 16 9 9 Brawler 4 | . . . . . 2 1 1 Protector 1 | . . . . . . . 1 Sentry 14 | . . . . . 7 5 2 Specialist 1 | . . . . . 1 . . Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . . 3 . Savage 1 | . . . . . . 1 . Best Kill Streak 9 | 5 4 9 . 5 7 4 5 Combat Bots Only 6 | . 3 6 . 3 4 4 5 Max Kills in Single Turn 2 | 1 2 1 . 1 2 2 1 Gunslinging 1 | . 1 . . . 1 1 . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 393 | . 44 57 . 20 181 54 37 Missed 108 | . 14 13 . 5 46 17 13 Damage Taken 3877 | . 361 474 . 197 1981 448 416 Core 739 | . 85 78 . 12 371 101 92 Absorbed by Shields 35 | . . . . . . 35 . Ignored by Resistances 6 | . . . . . 6 . . Regen/Repaired (Parts) 101 | . . . . . 101 . . Core Remaining (%) 65 | 100 . . . 30 . . . Volleys Fired 428 | 25 58 52 . 31 144 81 37 Largest 4 | 2 2 2 . 2 4 4 4 Hottest 171 | 40 46 43 . 43 171 136 136 Shots Fired 1080 | 50 115 99 . 61 412 222 121 Gun 1072 | 50 115 99 . 61 404 222 121 Cannon . | . . . . . . . . Launcher 8 | . . . . . 8 . . Special . | . . . . . . . . Kinetic 829 | 50 115 99 . 61 223 176 105 Thermal 243 | . . . . . 181 46 16 Explosive . | . . . . . . . . Electromagnetic 8 | . . . . . 8 . . Robot Hit Streak 21 | 5 9 10 . 11 10 11 21 Robot Miss Streak 12 | 6 12 6 . 3 7 5 7 Penetration Max . | . . . . . . . . Secondary Targets 17 | . 2 4 . . 4 6 1 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 Shots Hit Robots 618 | 23 84 59 . 41 229 103 79 Core Hits 274 | 10 40 39 . 21 85 45 34 Critical Kills 3 | 1 . . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 . Critical Strikes 14 | 1 1 . . . 8 1 3 Burn 9 | . . . . . 7 . 2 Destroy 5 | 1 1 . . . 1 1 1 Melee Attacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11078 | 240 1263 908 . 622 4601 2060 1384 Guns 10618 | 240 1256 877 . 622 4212 2060 1351 Cannons . | . . . . . . . . Explosions 422 | . . . . . 389 . 33 Melee . | . . . . . . . . Ramming 38 | . 7 31 . . . . . Kinetic 7929 | 240 1256 877 . 622 2091 1686 1157 Thermal 2689 | . . . . . 2121 374 194 Explosive . | . . . . . . . . Electromagnetic 422 | . . . . . 389 . 33 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 1 1 Matter Fused 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 10 | . . . . . 10 . . Projectiles . | . . . . . . . . Explosions 10 | . . . . . 10 . . Melee . | . . . . . . . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . 2 14 . . 10 . 29 Shots 2 | . . . . . 1 . 1 Rammed 10 | . 3 7 . . . . . Targets Rammed 10 | . 3 7 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 500 | . 11 10 . 21 500 492 354 Average Temperature 109 | . 3 3 . 7 105 102 157 Received Heat Transfer 1917 | . 204 141 . 129 1053 129 261 Effects 19 | . . . . . 7 4 8 Shutdowns 3 | . . . . . 1 1 1 Interference 12 | . . . . . 3 3 6 Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 3 1 . Heat Transferred 5652 | . . . . . 4440 666 546 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 1653 | 30 327 398 . 190 616 1653 1116 Initial 805 | . 19 63 . . 74 400 805 Average 572 | 14 151 263 . 96 307 1099 914 Maximum Alert Level 5 | . 1 1 . . 2 5 4 Low Security (%) 30 | 100 82 29 . 100 33 . . Level 1 19 | . 17 70 . . 37 . . Level 2 16 | . . . . . 28 22 . Level 3 19 | . . . . . . 35 92 Level 4 12 | . . . . . . 37 7 Level 5 1 | . . . . . . 4 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 3 1 . . 7 . 5 Investigation 7 | . 2 1 . . 3 . 1 Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . 3 . 1 Assault 3 | . . . . . . . 3 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . . 1 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 22 11 . 8 53 30 22 Peak Tracking Total 7 | . 5 5 . 2 6 5 7 Tactical Retreats 15 | . . 1 . 2 10 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 15 | . 4 . . . 2 8 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 20 | . . . . . 13 6 1 Max in Single Turn 2 | . . . . . 2 1 1 Garrison Relay 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 29 | . 5 2 5 . 12 3 2 Terminals 16 | . 4 1 . . 7 3 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 . 1 Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 129 | . 20 3 50 . 40 7 9 Successful 87 | . 10 1 50 . 21 2 3 Failed 41 | . 10 2 . . 18 5 6 Catastrophic 10 | . . 1 . . 6 1 2 Database Lockouts 1 | . . . . . 1 . . Manual 25 | . 11 4 1 . 9 . . Terminals 51 | . 14 2 . . 25 7 3 Fabricators . | . . . . . . . . Repair Stations 13 | . . . . . 7 . 6 Recycling Units 7 | . 6 . . . 1 . . Scanalyzers 6 | . . . . . 6 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 69 | . 6 1 50 . 9 2 1 Record 49 | . . . 49 . . . . Robot Analysis 8 | . 5 . . . 2 . 1 Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 2 | . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . 2 . . Reinforcement Status 2 | . . . . . 2 . . Zone Layout 2 | . . . . . 2 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . 2 Scan Component 4 | . . . . . 2 . 2 Repair 2 | . . . . . 2 . . Recycling Unit Hacks 5 | . 4 . . . 1 . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 3 | . 2 . . . 1 . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 22 | . 5 1 . . 11 3 2 Full Trace Events 8 | . 3 1 . . 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 64 | . . . . . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . 3 . . . 3 . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 19 | . . . . . . 19 . Machine Destruction 19 | . . . . . . 19 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 65 | . . . . . . 65 . Highest-Rated Ally 25 | . . . . . . 25 . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . 10 . Total Damage 328 | . . . . . . 328 . Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total 8 | . 5 . . . 2 . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 6253 | 121 670 453 464 378 1814 1884 469 Spaces Moved 4185 | 47 551 338 527 260 974 1226 262 Core 10 | 4 . . . . 6 . . Treads . | . . . . . . . . Legs 2089 | . . . . . 601 1226 262 Wheels 2086 | 43 551 338 527 260 367 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 80 120 120 Average Speed 104 | 79 80 80 86 95 115 120 120 Slowest Speed 500 | 100 95 80 95 95 500 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 67 62 78 63 70 90 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 5372 | 81 665 425 539 331 1396 1561 374 Wait 416 | . 11 1 . 32 156 150 66 Move 4178 | 46 550 337 526 259 974 1224 262 Hop . | . . . . . . . . Pick Up 61 | 1 12 6 7 3 22 9 1 Fast Attach 54 | 8 10 . . 1 28 4 3 Attach 13 | . 1 3 . 1 7 1 . Detach 6 | 1 . . . 1 3 . 1 Swap 48 | . 7 10 1 . 20 9 1 Drop 93 | . 13 9 5 3 42 18 3 Fire 428 | 25 58 52 . 31 144 81 37 Melee 1 | . . . . . . 1 . Ram 10 | . 3 7 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire 49 | . . . . . . 49 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 8) 556 | -10/Materials | Discovered new exit (range 16) 631 | -10/Materials | Build established: Scavenger-Mutant 690 | -10/Materials | Discovered new exit (range 6) 792 | -10/Materials | Entered Mines 928 | -10/Mines | Core integrity fell below 50% 1022 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1180 | -10/Mines | Discovered new exit (range 6) 1215 | -10/Mines | Learned Materials non-interactive machine intel 1242 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1242 | -10/Mines | Discovered new exit (range 5) 1245 | -10/Mines | Entered Exiles 1270 | -10/Exiles | Met 8R-AWN 1281 | -10/Exiles | Met EX-HEX 1309 | -10/Exiles | Met EX-BIN 1318 | -10/Exiles | Aligned with FarCom system 1319 | -10/Exiles | Given EX-Vault access code 1354 | -10/Exiles | Opened EX-Vault 1374 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1500 | -10/Exiles | Found Army-in-a-Box 1548 | -10/Exiles | Met EX-DEC 1554 | -10/Exiles | Learned location of Zion (-6) 1592 | -10/Exiles | Visited The Gauntlet 1701 | -10/Exiles | Discovered new exit (range 10) 1709 | -10/Exiles | Left Exiles lab with Army-in-a-Box 1709 | -10/Exiles | Entered Mines 1736 | -9/Mines | Discovered new exit (range 5) 1799 | -9/Mines | Build established: Mutant 2072 | -9/Mines | Learned Materials security intel 2074 | -9/Mines | Discovered new exit (range 9) 2087 | -9/Mines | Entered Materials 2087 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2089 | -8/Materials | Loaded intel: 43 non-interactive machine locations 2186 | -8/Materials | Central database locked down 2654 | -8/Materials | Lost 5 parts (1p2n2w) 2788 | -8/Materials | Core integrity fell below 50% 3278 | -8/Materials | Build established: Scavenger-Skirmisher 3425 | -8/Materials | Repaired Imp. Heat Sink 3452 | -8/Materials | Repaired Aluminum Leg 3477 | -8/Materials | Discovered new exit (range 9) 3783 | -8/Materials | Discovered new exit (range 16) 3848 | -8/Materials | Garrison activated, responded to threat 3901 | -8/Materials | Identified exit to Garrison 3901 | -8/Materials | Entered Garrison 3935 | -8/Garrison | Triggered checkpoint 3953 | -8/Garrison | Garrison Relay disabled 4018 | -8/Garrison | Triggered checkpoint 4251 | -8/Garrison | Discovered new exit (range 13) 4347 | -8/Garrison | Triggered checkpoint 4376 | -8/Garrison | Discovered new exit (range 10) 4566 | -8/Garrison | Garrison Relay disabled 4639 | -8/Garrison | Triggered checkpoint 4642 | -8/Garrison | Core integrity fell below 20% 4737 | -8/Garrison | Triggered checkpoint 4744 | -8/Garrison | Garrison Relay disabled 4769 | -8/Garrison | Discovered new exit (range 11) 4991 | -8/Garrison | Triggered checkpoint 5023 | -8/Garrison | Garrison Relay disabled 5176 | -8/Garrison | Garrison Relay disabled 5722 | -8/Garrison | Installed Relay Interface Framework 5785 | -8/Garrison | Entered Materials 6177 | -8/Materials | Discovered new exit (range 5) 6185 | -8/Materials | First assault squad dispatched 6254 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06196_ G-47 Trooper destroyed. 06198_ B-36 Bruiser destroyed. 06203_ Critical hit (Burn: +37). 06214_ G-50 Soldier suffers critical hit (Destroy). 06214_ G-50 Soldier destroyed. 06218_ Neutrino Reactor explodes. 06218_ I-25 Savior shuts down. 06219_ G-47 Trooper destroyed. 06223_ I-25 Savior destroyed. 06224_ Overheating: System interference. 06224_ Adv. Targeting Computer temporarily disabled. 06224_ Enh. Autogun temporarily disabled. 06224_ Adv. Targeting Computer temporarily disabled. 06249_ Acquired 33 matter. 06253_ K-01 Serf collects debris. 06254_ C-30 ARC bursts open, deploying its payload. 06254_ G-50 Soldier unfolds itself. 06254_ G-47 Trooper unfolds itself. 06254_ L-31 Rogue unfolds itself. 06254_ M-28 Smith unfolds itself. 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[ #?????? | | ???????????????????# """ *% #?????? | | ???????????????????# """ #?????? | | ???????????????????#| """* [ #?????? | | ???????????????????# =*%!%!%* #?????? | | ???????????????????##############?????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 7 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridHugeMonowheel Manual? 0 Play Time 01:04:18 Cumulative 460.8 hours Start 2024.09.01 @ 14:40:12 End 2024.09.01 @ 15:43:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 4 Types 0/0/2/2/0/0/0/0/0 Lore% 46 Gallery% 75 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a9886312-bc2c-4d7c-b646-1925efb36845