Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 10:13:41 Player: Questman6167 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (898) 898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 3343 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/400 Matter 212/300 Energy 78/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Armored Treads Makeshift Flight Unit Experimental Sensor Array 0b10 Decoder Chip [Generic] Weapon Cycler Light Armor Plating Particle Gun Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Enhanced Flamer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hardened Light Armor Plating Splice Drone Bay > --- WEAPON ----------- Assault Rifle Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Armored Treads Makeshift Flight Unit Experimental Sensor Array 0b10 Decoder Chip [Generic] Weapon Cycler Light Armor Plating Particle Gun Assault Rifle Light Assault Rifle Light Assault Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Light Cannon Enhanced Flamer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Makeshift Leg Hover Unit Improved Hover Unit Utility Light Armor Plating Device Splice Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 34 | 6 5 8 5 . 10 Power 5 | 1 3 1 . . . Engine 4 | 1 2 1 . . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 1 1 . 4 Treads 4 | 2 . 1 . . 1 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 10 | 1 2 5 2 . . Device 1 | . . . 1 . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . 1 4 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 1 2 . 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 . . 1 . 6 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 1 5 3 . 10 Power 3 | . 1 1 . . 1 Propulsion 5 | . . 2 1 . 2 Utility 5 | . . 1 1 . 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 10 | . 1 4 3 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 93 90 75 77 88 Engine 10 | . 4 3 11 11 10 Treads 4 | . 28 15 4 . 2 Leg 1 | . . . . . 13 Hover 6 | . . . 4 11 4 Device 9 | . . . 10 11 10 Storage 11 | . 14 11 11 11 11 Processor 1 | . . 6 4 . . Protection 19 | . 8 25 12 22 21 Ballistic Gun 4 | . 28 15 4 . 3 Launcher 9 | . . 5 11 11 10 Naked Turns . | . . . . . . Heaviest Build 64 | 13 51 59 62 62 64 Greatest Support 40 | 40 40 40 20 7 40 Greatest Overweight (x) 18 | 2 1 15 18 8 16 Average Overweight (x) 4 | . . 1 5 8 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 9 20 20 20 20 Most Carried 16 | 4 8 9 11 14 16 Average Carried 11 | 2 7 7 9 11 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 14 | 4 8 7 10 14 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 958 | 182 246 53 42 73 362 Remotely . | . . . . . . Salvage Created 680 | . 323 180 10 . 167 Parts 63 | . 31 21 1 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 9 11 . . 11 Guns 9 | . 9 . . . . AOE 22 | . . 11 . . 11 Classes Destroyed 8 | . 3 3 . . 2 Worker 2 | . . 1 1 . . Builder 6 | . . 6 . . . Drone 2 | . . . . . 2 Watcher 1 | . 1 . . . . Swarmer 16 | . 3 6 . . 7 Grunt 9 | . 6 2 . . 1 Sentry 3 | . . 3 . . . Hunter 1 | . . . . . 1 Best Kill Streak 14 | . 5 14 1 . 4 Combat Bots Only 9 | . 5 9 . . 4 Max Kills in Single Turn 3 | . 1 3 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3146 | . 441 653 327 . 1725 Core 562 | . 144 50 17 . 351 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 241 | . . . . 241 . Core Remaining (%) 71 | 100 42 . . . . Volleys Fired 73 | . 31 21 3 . 18 Largest 2 | . 2 1 1 . 2 Hottest 100 | . 40 30 100 . 50 Shots Fired 117 | . 62 21 6 . 28 Gun 77 | . 62 . . . 15 Cannon . | . . . . . . Launcher 38 | . . 21 4 . 13 Special 2 | . . . 2 . . Kinetic 77 | . 62 . . . 15 Thermal 2 | . . . 2 . . Explosive 38 | . . 21 4 . 13 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 11 8 . 9 Robot Miss Streak 4 | . 4 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 71 | . 39 16 2 . 14 Core Hits 68 | . 17 29 3 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2875 | . 397 1372 126 . 980 Guns 530 | . 397 . . . 133 Cannons . | . . . . . . Explosions 2342 | . . 1372 123 . 847 Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 530 | . 397 . . . 133 Thermal . | . . . . . . Explosive 2342 | . . 1372 123 . 847 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . 9 9 . Average Corruption 9 | . . . 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . . 35 4 . Message Errors 9 | . . . 9 . . Matter Fused 9 | . . . 9 . . Heat Flow Errors 9 | . . . 8 1 . Energy Discharges 4 | . . . 2 2 . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 2 | . . . 2 . . Misfires 3 | . . . 3 . . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 162 | . . 105 . . 57 Projectiles . | . . . . . . Explosions 162 | . . 105 . . 57 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 195 | . . 99 66 . 30 Shots 7 | . . 4 2 . 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 246 | . 21 57 246 146 72 Average Temperature 57 | . 9 27 96 77 29 Received Heat Transfer 846 | . 204 147 . . 495 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 334 | . 266 334 87 . . Initial 87 | . . 27 87 . . Average 57 | . 197 105 17 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 87 | 100 31 79 100 . . Level 1 12 | . 68 20 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 12 13 . . 25 Peak Tracking Total 10 | . 8 5 . . 10 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 4 . 1 . . Successful 3 | . 2 . 1 . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 152 | . . . 31 152 152 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 51 | . . . . . 51 Total Damage 771 | . . . . . 771 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 8502 | 71 402 727 2156 3968 1178 Spaces Moved 2108 | 38 175 240 485 735 435 Core 42 | 5 . 5 30 . 2 Treads 789 | 33 175 235 292 . 54 Legs 342 | . . . . . 342 Wheels . | . . . . . . Hover 935 | . . . 163 735 37 Flight . | . . . . . . Fastest Speed 50 | 50 160 240 320 540 200 Average Speed 390 | 154 172 281 432 540 257 Slowest Speed 950 | 160 240 800 950 540 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 48 | 4 51 24 79 80 53 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 3 1 Spaces Dug 26 | . . . 14 . 12 Terrain Destroyed 255 | . . 94 50 . 111 Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 253 | . . 94 48 . 111 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2277 | 47 220 270 536 738 466 Wait 37 | . . . 37 . . Move 2103 | 37 174 239 484 734 435 Hop . | . . . . . . Pick Up 24 | 4 7 2 5 4 2 Fast Attach 10 | 6 1 1 1 . 1 Attach 11 | . 1 4 3 . 3 Detach 1 | . . . 1 . . Swap 13 | . 3 3 1 . 6 Drop 4 | . 3 . . . 1 Fire 73 | . 31 21 3 . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x3]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 162 | -10/Materials | Core integrity fell below 50% 275 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 10) 436 | -10/Materials | Discovered new exit (range 12) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Utility x2 890 | -9/Materials | Destroyed 9 combat bots 897 | -9/Materials | Lost 4 parts (1p2n1u) 1176 | -9/Materials | Discovered new exit (range 7) 1201 | -9/Materials | Entered Mines 1219 | -9/Mines | Found the Drone Emporium 1234 | -9/Mines | Found Prototype Device 1236 | -9/Mines | Identified Splice Drone Bay 1347 | -9/Mines | Learned Materials stockpile data 1363 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1392 | -9/Mines | Found Prototype Device 1594 | -9/Mines | Learned location of Zion (-7) 2114 | -9/Mines | Received a Mining Laser from a helpful Derelict 2167 | -9/Mines | Crushed by falling debris 2198 | -9/Mines | Lost 3 parts (1n1u1w) 2573 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3304 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3357 | -9/Mines | Entered Zion 3568 | -7/Zion | System corruption cleaned by Quarantine Array 4470 | -7/Zion | Imprinted 4475 | -7/Zion | Declared Zion's savior 6649 | -7/Zion | Visited the Megawrench Repair Shop 6654 | -7/Zion | Megawrench repaired 7 parts 7266 | -7/Zion | Discovered new exit (range 11) 7325 | -7/Zion | Entered Proximity Caves 7325 | -6/Proximity Caves | Accompanied by 4 allies 7546 | -6/Proximity Caves | Spotter reported a threat 8465 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8496 | -6/Proximity Caves | Core integrity fell below 50% 8502 | -6/Proximity Caves | Core integrity fell below 20% 8503 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08475_ Flexi-carbon Leg destroyed. 08476_ Penetrated by Slug. 08478_ Mni. Grenade Launcher destroyed. 08479_ L-41 Fighter suffers critical hit (Burn). 08479_ Penetrated by Slug. 08479_ Lgt. Armor Plating destroyed. 08481_ Splice Drone Bay destroyed. 08481_ Penetrated by Slug. 08485_ Assault Rifle destroyed. 08486_ Slug penetrates G-50 Soldier. 08486_ Mak. Leg destroyed. 08489_ Ion Engine destroyed. 08489_ Knocked back. 08494_ Hrd. Light Armor Plating destroyed. 08497_ Mak. Shrapnel Gun destroyed. 08497_ Critical hit (Burn: +37). 08499_ Mak. Shrapnel Gun destroyed. 08499_ Knocked back. 08500_ B-48 Gladiator destroyed. 08501_ Slug penetrates Wall. 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