Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 17:10:34

Player: Maulwurf

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (29)      145
Value Destroyed (873)      873
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4818

 Bonus
-------
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     99/100
System Corruption          17%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Relay Coupler [NC] (27)
    Assault Rifle
    Minigun
    Gauss Rifle
    Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Core Analyzer
           Hacking Suite
>          --- WEAPON -----------
           Ion Cannon
           Gauss Rifle
           Flak Cannon
           Flak Cannon
>          --- INVENTORY --------
  Improved Sensor Array
           Recalibrator
           Assault Rifle
           Minigun
           Flak Gun
           Remote Datajack
           Remote Datajack
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   
Parts Attached             28   | 9   .   2   7   5   4   .   1   .   
  Power                    3    | 1   .   .   .   1   1   .   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 3   .   .   3   1   1   .   1   .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   .   .   3   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   
  Utility                  6    | 3   .   .   1   1   1   .   .   .   
    Device                 2    | 1   .   .   .   .   1   .   .   .   
    Storage                2    | 2   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   2   3   2   1   .   .   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   1   1   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 15   | .   .   1   3   3   8   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   1   4   .   .   .   
  Utility                  3    | .   .   1   .   1   1   .   .   .   
  Weapon                   6    | .   .   .   2   1   3   .   .   .   
  Highest Loss Streak      7    | .   .   1   2   2   7   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   100 87  98  96  39  .   .   .   
  Engine                   10   | .   14  11  9   15  4   .   .   .   
  Leg                      24   | .   28  22  35  29  10  .   .   .   
  Device                   3    | .   14  5   .   .   5   .   .   .   
  Storage                  8    | .   14  11  9   7   2   .   .   .   
  Processor                1    | .   .   .   .   4   5   .   .   .   
  Hackware                 3    | .   .   .   9   6   .   .   .   .   
  Energy Gun               1    | .   .   .   6   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   7   2   .   .   .   
  Ballistic Gun            18   | .   28  37  22  11  2   .   .   .   
  Ballistic Cannon         3    | .   .   .   5   10  4   .   .   .   
Peak Build Rating          29   | 9   10  11  20  29  29  1   1   1   
  Average Rating           13   | 5   9   10  17  26  13  1   1   1   
  On Entrance              8    | .   9   9   10  20  26  1   1   1   
Naked Turns                202  | .   .   .   .   .   49  36  43  74  
Heaviest Build             38   | 14  14  18  27  37  38  .   .   .   
  Greatest Support         40   | 10  20  20  40  40  40  3   3   3   
  Greatest Overweight (x)  4    | 1   .   .   .   1   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   
  Average Capacity         7    | 6   8   8   8   8   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   4   5   5   
  Average Carried          6    | 3   7   7   7   6   5   4   4   5   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 5   7   8   8   8   5   4   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 27% | Gunner
 23% | Scavenger-Gunner
  7% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Matter Collected           884  | 350 64  118 212 131 .   .   9   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1004 | 142 209 147 326 180 .   .   .   .   
  Parts                    59   | 6   11  8   19  15  .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  20   | .   3   3   6   8   .   .   .   .   
  Guns                     11   | .   3   3   5   .   .   .   .   .   
  Cannons                  9    | .   .   .   1   8   .   .   .   .   
Classes Destroyed          9    | 2   3   2   .   2   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   7   .   .   .   .   
  Grunt                    9    | .   3   2   4   .   .   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | 2   3   2   3   4   .   .   .   .   
  Combat Bots Only         4    | .   2   2   3   4   .   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Hostile Shots Fired        155  | .   15  23  31  41  4   .   19  22  
  Missed                   36   | .   4   3   9   7   .   .   8   5   
Damage Taken               2085 | .   122 264 347 544 207 .   275 326 
  Core                     845  | .   21  56  60  46  77  .   259 326 
  Absorbed by Shields      50   | .   .   .   .   .   .   .   .   50  
Core Remaining (%)         91   | 100 91  86  89  .   .   .   .   .   
Volleys Fired              86   | 15  16  14  23  17  1   .   .   .   
  Largest                  4    | 2   2   4   4   4   4   .   .   .   
  Hottest                  176  | 40  40  83  132 176 176 .   .   .   
Shots Fired                264  | 30  32  46  85  67  4   .   .   .   
  Gun                      203  | 30  32  46  72  22  1   .   .   .   
  Cannon                   61   | .   .   .   13  45  3   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  228  | 30  32  46  67  50  3   .   .   .   
  Thermal                  18   | .   .   .   .   17  1   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          18   | .   .   .   18  .   .   .   .   .   
  Robot Hit Streak         15   | 5   4   15  8   5   4   .   .   .   
  Robot Miss Streak        26   | 4   2   3   6   26  5   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           146  | 17  18  29  52  27  3   .   .   .   
  Core Hits                85   | 7   10  9   32  24  3   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   1   1   .   .   .   .   .   .   
  Critical Strikes         2    | .   1   1   .   .   .   .   .   .   
    Destroy                2    | .   1   1   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           1986 | 167 195 358 700 440 114 .   8   4   
  Guns                     1461 | 167 192 358 575 135 34  .   .   .   
  Cannons                  507  | .   .   .   122 305 80  .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  18   | .   3   .   3   .   .   .   8   4   
  Kinetic                  1681 | 167 192 358 546 327 91  .   .   .   
  Thermal                  136  | .   .   .   .   113 23  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          151  | .   .   .   151 .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         17   | .   .   .   .   .   16  16  16  17  
  Average Corruption       14   | .   .   .   .   .   12  16  16  16  
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
  Effects                  11   | .   .   .   .   .   4   2   2   3   
    Message Errors         1    | .   .   .   .   .   1   .   .   .   
    Matter Fused           3    | .   .   .   .   .   1   .   .   2   
    Heat Flow Errors       1    | .   .   .   .   .   .   1   .   .   
    Energy Discharges      3    | .   .   .   .   .   1   .   2   .   
    Parts Rejected         1    | .   .   .   .   .   1   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   1   .   .   
    Misdirections          1    | .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 14   | .   .   .   5   9   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  11   | .   .   .   5   6   .   .   .   .   
  Secondary                3    | .   .   .   .   3   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   .   .   .   4   2   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   .   .   1   1   
Targets Rammed             4    | .   1   .   1   .   .   .   1   1   
  Kicked                   2    | .   1   .   1   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        516  | .   6   82  300 516 102 89  .   .   
  Average Temperature      123  | .   6   31  74  221 58  55  .   .   
  Received Heat Transfer   432  | .   66  147 189 .   .   .   18  12  
  Effects                  5    | .   .   .   .   5   .   .   .   .   
    Shutdowns              2    | .   .   .   .   2   .   .   .   .   
    Damage (minor)         3    | .   .   .   .   3   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         222  | .   .   .   .   185 37  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Peak Influence             363  | 15  145 204 314 363 127 29  20  30  
  Initial                  142  | .   9   61  85  142 127 29  20  15  
  Average                  127  | 6   88  120 212 201 67  29  20  15  
Maximum Alert Level        1    | .   .   1   1   1   .   .   .   .   
  Low Security (%)         76   | 100 100 77  43  58  100 100 100 100 
  Level 1                  23   | .   .   22  56  41  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   1   1   .   .   1   .   
  Investigation            2    | .   .   1   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              56   | .   6   6   12  11  10  .   5   6   
  Peak Tracking Total      6    | .   2   2   5   4   6   .   5   6   
  Tactical Retreats        8    | .   1   1   3   2   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Traps Triggered            4    | .   .   .   .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Machines Accessed          10   | .   1   2   4   2   .   1   .   .   
  Terminals                10   | .   1   2   4   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                16   | .   3   3   7   2   .   1   .   .   
  Successful               9    | .   1   1   4   2   .   1   .   .   
  Failed                   7    | .   2   2   3   .   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   3   3   4   2   .   .   .   .   
  Terminals                16   | .   3   3   7   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   1   3   2   .   .   .   .   
  Terminals                7    | .   1   1   3   2   .   .   .   .   
    Assimilate             7    | .   1   1   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   2   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   .   .   
  Total Damage             84   | .   .   .   .   .   84  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Turns Passed               1691 | 148 271 236 386 320 177 36  43  74  
Spaces Moved               1250 | 59  164 148 222 201 224 68  77  87  
  Core                     402  | 10  .   .   .   .   160 68  77  87  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     848  | 49  164 148 222 201 64  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 50  50  50  50  
  Average Speed            99   | 142 120 120 120 121 71  50  50  50  
  Slowest Speed            250  | 190 120 120 120 190 250 50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 5   27  16  23  5   83  3   86  22  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac DSF Gar 
Total                      1514 | 97  211 177 289 236 238 69  80  117 
  Wait                     74   | 1   21  9   25  7   7   1   .   3   
  Move                     1243 | 58  163 147 221 201 223 67  76  87  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  40   | 12  6   4   9   5   2   .   2   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   27   | 9   .   2   7   4   4   .   1   .   
  Detach                   3    | 2   .   .   .   .   1   .   .   .   
  Swap                     1    | .   .   .   .   1   .   .   .   .   
  Drop                     10   | .   4   1   3   1   .   1   .   .   
  Fire                     86   | 15  16  14  23  17  1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   1   1   
  Kick                     2    | .   1   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            23   | .   .   .   .   .   .   .   .   23  
  Rewire                   3    | .   .   .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-7/Garrison

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 14)
  149 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 5)
  420 | -10/Materials | Entered another Materials area
  420 | -9/Materials  | Evolved 2 slots: Weapon x2
  634 | -9/Materials  | Discovered new exit (range 15)
  656 | -9/Materials  | Entered another Materials area
  656 | -8/Materials  | Evolved 2 slots: Propulsion x2
  834 | -8/Materials  | Build established: Gunner
  930 | -8/Materials  | Discovered new exit (range 13)
 1042 | -8/Materials  | Entered Factory
 1042 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1301 | -7/Factory    | Build established: Scavenger-Gunner
 1362 | -7/Factory    | Sucked down chute
 1362 | -7/Factory    | Entered Waste
 1363 | -7/Waste      | Met a frightened Derelict
 1374 | -7/Waste      | Spotted C-40 Crusher
 1377 | -7/Waste      | EMP discharged
 1377 | -7/Waste      | System corruption reached 10%
 1393 | -7/Waste      | Spotted C-40 Crusher
 1404 | -7/Waste      | Spotted C-40 Crusher
 1404 | -7/Waste      | Spotted C-40 Crusher
 1411 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1414 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1417 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1417 | -7/Waste      | Spotted C-40 Crusher
 1448 | -7/Waste      | Lost 7 parts (3n1u3w)
 1477 | -7/Waste      | EMP discharged
 1488 | -7/Waste      | Spotted C-40 Crusher
 1490 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 1531 | -7/Waste      | Discovered new exit (range 13)
 1539 | -7/Waste      | Entered Factory
 1574 | -7/Factory    | Identified exit to DSF
 1575 | -7/Factory    | Entered DSF
 1594 | -7/DSF        | Additional patrols routed to DSF
 1610 | -7/DSF        | Discovered new exit (range 15)
 1611 | -7/DSF        | Core integrity fell below 50%
 1618 | -7/DSF        | Entered Garrison
 1626 | -7/Garrison   | Triggered checkpoint
 1677 | -7/Garrison   | Core integrity fell below 20%
 1688 | -7/Garrison   | Triggered checkpoint
 1692 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
01671_ Field strength at 28.
01672_ Field strength at 22.
01673_ Field strength at 9.
01674_ Field strength at 3.
01674_ Stasis field depleted.
01675_ Triggered Stasis Trap.
01675_ A bubble of rippling energy engulfs the area.
01675_ Field strength at 94.
01676_ Field strength at 88.
01677_ Field strength at 70.
01678_ Field strength at 64.
01679_ Field strength at 58.
01680_ Field strength at 52.
01681_ Field strength at 34.
01682_ Field strength at 28.
01683_ Field strength at 10.
01684_ Field strength at 4.
01685_ Stasis field depleted.
01688_ C-17 Slicer destroyed. <x2>
01690_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????#   ##    ##   #?????????????????????? |
| ????????????"              "?????????????????????? |
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| ?????????????     =        "?????????????????????# |
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| ?????????????????####??#  #????????????????#   #?? |
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| ????????????????????????????????????######???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalSapperRefractor
  Manual?         0
Play Time         00:29:44
  Cumulative      16.5 hours
  Start           2024.09.15 @ 16:40:12
  End             2024.09.15 @ 17:10:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          13
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d17e3dd4-d3c1-4a46-8a9f-c95ed99b3a66