Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:34:20

Player: Andru7428

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (178)     890
Value Destroyed (6284)     6284
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (452)                452
              TOTAL SCORE: 13446

 Bonus
-------
High Alert Combat Kills    230
Met Data Miner             300
Friendly Fire              -78

 Cogmind 
---------
Core Integrity             659/1000
Matter                     247/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (200) Ox1
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
   Improved Titanium Leg
>           --- UTILITY (10) -----
      Large Storage Unit
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
>           --- WEAPON (2) -------
            Powered Hammer
  Makeshift Spear
>           --- INVENTORY (15) ---
      Micro Fission Core
            Energy Well (350)
            Matter Compressor (0)
   Advanced Terrain Scanner
            Stasis Canceller
            Hacking Drone Bay (1/1)
            Phasing AFG
            Phase Cannon
      Heavy Battle Rifle
      Heavy Machine Gun
      Heavy Rocket Launcher
   Improved Plasma Cutter
            CR-A16's Pointy Stick
            Self-destruct Interrupter (50)

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
            Carbon-fiber Leg
            VSS Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
            Structural Scanner
   Advanced Sensor Array
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
            Microactuators
   Improved Reaction Control System
   Hardened Light Armor Plating
   Improved Heavy Armor Plating
>           --- WEAPON -----------
            Phase Cannon
  Makeshift Spear
>           --- INVENTORY --------
      Micro Fission Core
            Energy Well
            Matter Compressor
   Advanced Terrain Scanner
            Stasis Canceller
            Hacking Drone Bay
            Phasing AFG
      Heavy Battle Rifle
      Heavy Machine Gun
      Heavy Rocket Launcher
   Improved Plasma Cutter
            Powered Hammer
            CR-A16's Pointy Stick
            Self-destruct Interrupter
[Rating: 77]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Powered Cannon
  Ballistic Gun            Autogun
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   3   1   .   .   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             251  | 7   6   31  39  54  6   .   4   14  32  5   6   16  13  18  
  Power                    18   | 1   .   8   2   1   .   .   .   .   1   .   1   1   1   2   
    Engine                 14   | 1   .   8   2   .   .   .   .   .   1   .   .   1   .   1   
    Core                   4    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   4   6   2   1   .   .   .   4   .   2   5   3   3   
    Treads                 3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    28   | .   .   2   6   2   1   .   .   .   4   .   2   5   3   3   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   2   10  14  25  1   .   .   8   17  .   3   9   2   3   
    Device                 44   | 1   .   3   4   9   1   .   .   6   10  .   1   7   .   2   
    Storage                8    | 1   1   .   1   1   .   .   .   .   2   .   2   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             40   | .   1   7   9   14  .   .   .   2   4   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   4   9   17  26  4   .   4   6   10  5   .   1   7   10  
    Energy Gun             39   | 1   .   .   11  18  2   .   4   2   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          16   | 1   4   5   3   .   .   .   .   .   2   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   1   2   .   1   .   .   2   1   2   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   .   .   .   .   .   3   2   .   .   1   3   
    Slashing Weapon        13   | .   .   2   1   6   1   .   .   2   1   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   2   1   .   1   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   5   2   .   .   .   .   1   .   .   2   .   .   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
    System Corruption      19   | .   .   .   .   .   .   .   .   .   .   .   8   8   3   .   
Parts Lost                 42   | .   .   9   4   4   .   .   .   1   2   .   5   .   3   14  
  Power                    7    | .   .   3   .   .   .   .   .   .   1   .   1   .   1   1   
  Propulsion               15   | .   .   3   1   1   .   .   .   .   1   .   2   .   1   6   
  Utility                  16   | .   .   1   1   3   .   .   .   1   .   .   2   .   1   7   
  Weapon                   4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   .   5   1   1   .   .   .   1   1   .   5   .   3   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 79  89  99  92  92  77  91  92  93  91  89  92  91  
  Engine                   6    | .   14  15  9   .   .   .   .   .   1   6   4   5   2   1   
  Core                     2    | .   .   .   .   6   7   7   7   7   4   .   1   .   3   3   
  Treads                   3    | .   28  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      23   | .   .   20  24  30  30  30  30  30  26  26  26  25  26  22  
  Device                   14   | .   14  .   9   14  15  15  15  13  25  26  22  23  22  21  
  Storage                  6    | .   14  2   7   7   7   7   7   7   6   6   9   7   6   5   
  Processor                2    | .   .   .   .   5   7   7   7   2   .   .   .   4   9   11  
  Protection               12   | .   .   12  22  16  7   7   7   13  13  13  12  6   6   10  
  Energy Gun               6    | .   8   .   13  12  12  15  1   13  8   .   .   .   .   .   
  Energy Cannon            1    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            5    | .   19  18  1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   1   5   6   6   5   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   1   6   6   5   5   3   
Peak Build Rating          77   | 7   10  26  31  50  50  50  50  53  67  65  67  71  65  77  
  Average Rating           40   | 5   8   15  24  44  49  50  43  50  62  64  64  61  63  73  
  On Entrance              42   | .   7   10  22  31  49  50  50  50  51  65  65  57  64  65  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             79   | 13  32  37  46  56  58  58  58  68  79  70  73  59  61  73  
  Greatest Support         78   | 40  40  40  51  72  74  74  74  74  78  78  78  70  67  72  
  Greatest Overweight (x)  3    | .   .   3   3   .   .   .   .   .   1   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   14  6   13  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          12   | 4   12  6   12  14  15  15  15  14  14  14  14  14  13  14  
  Final Capacity           15   | 8   15  5   15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  5   15  15  15  15  15  14  14  15  14  15  14  14  

 Class Distribution 
--------------------
 70% | Mutant
 12% | Gladiator
  9% | Scavenger-Gladiator
  5% | Scavenger-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Materials
              Mutant | -7/Factory
              Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Data Miner
              Mutant | -6/Proximity Caves
              Mutant | -6/Factory
           Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Zion
           Gladiator | -5/Proximity Caves
              Mutant | -5/Factory

 Resources                      | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           4617 | 294  171  778  624  552  118  59   .    220  278  338  121  264  478  322  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6665 | 43   399  571  1639 1049 51   .    .    367  938  124  643  .    425  416  
  Parts                    338  | 6    31   30   105  40   6    .    .    16   43   7    21   .    17   16   
Haulers Intercepted        10   | .    2    .    5    3    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    9    .    .    5    4    .    7    .    5    10   .    13   .    
  Prevented                20   | .    .    .    .    .    .    1    .    7    .    .    11   .    1    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  149  | .   11  15  28  16  3   .   .   11  21  7   11  .   12  14  
  Melee                    17   | .   .   .   .   .   .   .   .   .   3   .   5   .   5   4   
  Guns                     66   | .   11  11  22  9   .   .   .   4   8   .   .   .   .   1   
  Cannons                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      46   | .   .   3   5   2   3   .   .   7   8   5   .   .   6   7   
Classes Destroyed          15   | 1   5   1   4   1   .   .   .   1   1   .   1   .   .   .   
  Worker                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   10   | .   2   .   5   3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  52   | .   8   .   10  .   3   .   .   7   8   4   .   .   5   7   
  Grunt                    42   | .   3   .   10  8   .   .   .   3   6   .   6   .   2   4   
  Brawler                  7    | .   .   .   .   .   .   .   .   1   1   .   2   .   2   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Sentry                   18   | .   .   .   8   3   .   .   .   .   4   .   1   .   1   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Programmer               9    | .   .   .   .   5   .   .   .   .   1   1   1   .   1   .   
  Subdweller               15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   4   3   5   4   4   .   .   4   8   4   5   .   4   8   
  Combat Bots Only         8    | .   4   3   5   4   3   .   .   4   7   4   5   .   4   8   
Max Kills in Single Turn   4    | 1   1   1   2   2   3   .   .   4   4   2   1   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   2   1   3   .   .   4   4   2   .   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1033  | .    48   108  113  135  2    .    .    29   230  39   74   .    77   178  
  Missed                   334   | .    14   21   36   45   .    .    .    11   89   13   20   .    25   60   
Damage Taken               10442 | .    336  1885 1067 1108 33   .    .    391  1131 395  962  .    1096 2038 
  Core                     1100  | .    54   166  126  101  .    .    .    39   40   59   72   .    102  341  
  Absorbed by Shields      914   | .    .    .    .    .    .    .    .    .    614  102  198  .    .    .    
  Ignored by Resistances   53    | .    .    .    .    53   .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   91    | .    .    .    .    .    .    .    .    .    .    .    .    91   .    .    
Core Remaining (%)         67    | 100  .    12   77   .    .    .    .    80   .    .    .    .    67   .    
Volleys Fired              347   | 8    41   76   87   55   1    .    .    13   35   5    .    .    9    17   
  Largest                  2     | 2    2    2    2    2    1    .    .    2    2    1    .    .    1    2    
  Hottest                  138   | 70   70   46   95   138  39   .    .    100  100  39   .    .    39   115  
Shots Fired                612   | 16   82   134  139  111  1    .    .    25   68   5    .    .    9    22   
  Gun                      534   | 16   82   118  124  103  .    .    .    21   65   .    .    .    .    5    
  Cannon                   40    | .    .    12   11   8    .    .    .    .    .    .    .    .    .    9    
  Launcher                 38    | .    .    4    4    .    1    .    .    4    3    5    .    .    9    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | 8    53   122  31   .    .    .    .    .    8    .    .    .    .    5    
  Thermal                  136   | 8    29   12   21   57   .    .    .    .    .    .    .    .    .    9    
  Explosive                30    | .    .    .    .    .    1    .    .    4    3    5    .    .    9    8    
  Electromagnetic          219   | .    .    .    87   54   .    .    .    21   57   .    .    .    .    .    
  Robot Hit Streak         25    | 3    8    15   25   23   .    .    .    15   14   6    .    .    7    5    
  Robot Miss Streak        6     | 3    3    2    6    3    .    .    .    2    4    .    .    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    1    .    .    .    1    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           567   | 8    53   105  104  90   .    .    .    19   68   6    43   .    40   31   
  Core Hits                298   | 2    20   29   72   36   3    .    .    24   55   8    9    .    21   19   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    1    1    6    .    2    2    
  Critical Strikes         26    | .    3    1    .    4    .    .    .    .    1    1    11   .    2    3    
    Burn                   7     | .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  13    | .    .    .    .    .    .    .    .    .    1    1    7    .    2    2    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
Melee Attacks              193   | .    .    4    6    15   .    .    .    2    30   3    57   1    43   32   
  Impact                   108   | .    .    .    .    .    .    .    .    .    21   3    39   1    28   16   
  Slashing                 29    | .    .    4    6    15   .    .    .    2    2    .    .    .    .    .    
  Piercing                 56    | .    .    .    .    .    .    .    .    .    7    .    18   .    15   16   
  Sneak Attacks            4     | .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        23    | .    .    .    .    .    .    .    .    .    2    .    13   .    7    1    
Damage Inflicted           18682 | 97   688  1926 2653 2266 194  .    .    1035 3133 802  1543 .    2227 2118 
  Guns                     7047  | 97   688  1129 1787 1761 .    .    .    428  1064 .    .    .    .    93   
  Cannons                  910   | .    .    356  282  214  .    .    .    .    .    .    .    .    .    58   
  Explosions               6178  | .    .    441  581  177  194  .    .    607  1506 684  .    .    980  1008 
  Melee                    4544  | .    .    .    .    114  .    .    .    .    563  118  1543 .    1247 959  
  Ramming                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3075  | 72   483  1570 696  .    .    .    .    .    161  .    .    .    .    93   
  Thermal                  3218  | 25   205  356  657  1088 .    .    .    121  708  .    .    .    .    58   
  Explosive                4150  | .    .    .    .    .    194  .    .    486  798  684  .    .    980  1008 
  Electromagnetic          3692  | .    .    .    1297 1064 .    .    .    428  903  .    .    .    .    .    
  Impact                   3182  | .    .    .    .    .    .    .    .    .    371  118  1184 .    886  623  
  Slashing                 114   | .    .    .    .    114  .    .    .    .    .    .    .    .    .    .    
  Piercing                 1248  | .    .    .    .    .    .    .    .    .    192  .    359  .    361  336  
Highest Corruption         21    | .    .    .    4    4    4    4    4    9    12   12   21   21   12   .    
  Average Corruption       5     | .    .    .    2    3    4    4    4    7    7    12   12   17   6    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  145   | .    .    .    9    32   11   5    4    23   22   11   18   1    9    .    
    Message Errors         26    | .    .    .    1    4    4    .    1    4    8    1    2    .    1    .    
    Matter Fused           32    | .    .    .    3    7    3    3    2    6    .    1    4    .    3    .    
    Heat Flow Errors       13    | .    .    .    .    3    .    1    .    .    3    1    4    .    1    .    
    Energy Discharges      30    | .    .    .    3    5    1    1    .    6    6    3    4    1    .    .    
    Parts Rejected         2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    2    3    2    .    .    3    1    4    1    .    3    .    
    Data Loss (major)      5     | .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    
    Misfires               7     | .    .    .    .    3    .    .    .    3    1    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    1    1    .    .    1    1    1    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Weapon Failures        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1065  | .    .    8    18   7    .    .    .    55   333  54   221  .    124  245  
  Projectiles              26    | .    .    8    18   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               216   | .    .    .    .    7    .    .    .    55   63   13   .    .    28   50   
  Melee                    823   | .    .    .    .    .    .    .    .    .    270  41   221  .    96   195  
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    4    
  Impact                   6     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    4    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      282   | .    .    .    58   .    .    .    .    50   132  42   .    .    .    .    
  Shots                    10    | .    .    .    3    .    .    .    .    2    3    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        284   | 45   153  249  219  197  .    237  .    60   235  193  199  .    163  284  
  Average Temperature      54    | 20   38   74   54   36   .    121  .    17   72   104  76   .    77   84   
  Received Heat Transfer   2621  | .    108  712  423  333  .    .    .    108  253  .    306  .    198  180  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           17    | .    .    .    1    2    .    .    .    .    3    2    6    .    1    2    
  Combat Hostiles          16    | .    .    .    1    2    .    .    .    .    2    2    6    .    1    2    
  Parts Fried              31    | .    .    .    11   11   .    .    .    .    7    .    2    .    .    .    
  Impact Corruptions       29    | .    .    .    .    .    .    .    .    .    7    3    11   .    3    5    
Robots Melted              2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    3    2    .    11   .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3934  | 74   814  .    446  1926 .    .    .    100  500  .    .    .    .    74   
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    .    .    5    3    .    .    .    1    4    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Peak Influence             612  | 10  195 .   559 421 .   .   .   .   612 .   .   .   .   478 
  Initial                  241  | .   6   .   .   241 .   .   .   .   34  .   .   .   .   109 
  Average                  243  | 4   70  .   290 267 .   .   .   .   316 .   .   .   .   207 
Maximum Alert Level        2    | .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Low Security (%)         38   | 100 100 .   31  15  .   .   .   .   23  .   .   .   .   45  
  Level 1                  45   | .   .   .   38  78  .   .   .   .   48  .   .   .   .   46  
  Level 2                  16   | .   .   .   29  6   .   .   .   .   28  .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   9   .   .   .   .   4   .   1   .   1   1   
  Investigation            7    | .   1   .   .   4   .   .   .   .   1   .   .   .   .   1   
  Extermination            5    | .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            4    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   21  21  46  21  3   .   .   6   29  7   15  .   15  30  
  Peak Tracking Total      11   | .   4   3   10  3   3   .   .   4   7   4   8   .   7   11  
  Tactical Retreats        32   | .   2   3   6   1   .   .   .   1   4   .   2   .   7   6   

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   .   1   2   1   .   .   .   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Disabled          6    | .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Machines Accessed          41   | .   6   .   10  9   1   .   4   .   5   .   .   .   .   6   
  Terminals                34   | .   6   .   10  8   .   .   .   .   4   .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Total Hacks                125  | .   18  .   27  23  1   .   29  .   9   .   .   .   .   18  
  Successful               65   | .   10  .   6   5   1   .   29  .   4   .   .   .   .   10  
  Failed                   60   | .   8   .   21  18  .   .   .   .   5   .   .   .   .   8   
    Catastrophic           18   | .   1   .   7   7   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   12  .   18  10  .   .   .   .   2   .   .   .   .   12  
  Terminals                93   | .   18  .   27  22  .   .   .   .   8   .   .   .   .   18  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             56   | .   8   .   4   4   1   .   29  .   3   .   .   .   .   7   
  Record                   9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   11  .   1   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   2   1   .   .   .   .   1   .   .   .   .   3   
  Terminals                7    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   3   
    Track                  3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Jam                    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   .   10  8   .   .   .   .   4   .   .   .   .   5   
  Full Trace Events        3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   .   .   .   .   11  .   1   .   .   13  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  9   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  9   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac 
Robot Analysis Total       4    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    7    | .   .   .   .   .   2   .   .   1   .   1   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13786 | 136  1117 2425 1935 1886 398  258  111  792  1532 343  408  1162 609  674  
Spaces Moved               8187  | 63   582  1049 896  1284 318  207  83   457  993  249  230  996  383  397  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   785   | 58   582  145  .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7346  | .    .    853  896  1284 318  207  83   457  993  249  230  996  383  397  
  Wheels                   51    | .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  120  120  120  125  125  125  120  122  112  112  112  112  
  Average Speed            138   | 151  160  199  167  120  120  125  125  125  123  122  121  113  112  131  
  Slowest Speed            330   | 160  160  330  330  120  125  125  125  125  192  122  186  190  112  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    90   67   71   40   53   43   68   69   33   49   38   83   60   20   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    1    1    .    .    1    1    1    .    .    
Scrap Searched             23    | .    .    8    .    .    2    1    .    1    .    4    1    5    1    .    
Spaces Dug                 40    | .    .    .    7    12   .    .    .    2    9    .    .    .    .    10   
Terrain Destroyed          467   | .    .    34   86   20   22   .    .    49   50   77   .    .    83   46   
  Melee                    35    | .    .    .    6    12   .    .    .    2    9    .    .    .    .    6    
  Projectile               16    | .    .    4    5    .    .    .    .    .    .    .    .    .    .    7    
  AOE                      416   | .    .    30   75   8    22   .    .    47   41   77   .    .    83   33   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  
Total                      9824 | 85   692  1270 1197 1500 329  206  90   648  1195 278  303  1026 512  493  
  Wait                     628  | 1    38   68   105  47   4    .    .    161  75   14   20   3    67   25   
  Move                     8173 | 62   581  1048 895  1283 317  206  82   456  992  248  229  995  382  397  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  107  | 7    15   8    29   18   .    .    .    1    12   1    3    6    4    3    
  Fast Attach              66   | 6    1    8    13   9    1    .    4    .    9    1    1    7    2    4    
  Attach                   40   | 1    .    7    8    6    .    .    .    1    5    .    2    3    4    3    
  Detach                   9    | .    .    .    4    .    .    .    .    .    3    1    .    .    1    .    
  Swap                     146  | .    5    16   19   39   5    .    .    13   18   4    3    6    7    11   
  Drop                     125  | .    11   22   30   27   1    .    4    1    18   1    2    5    1    2    
  Fire                     347  | 8    41   76   87   55   1    .    .    13   35   5    .    .    9    17   
  Melee                    168  | .    .    4    6    15   .    .    .    2    28   3    43   1    35   31   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            13   | .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 16)
   137 | -11/Scrapyard      | Entered Materials
   217 | -10/Materials      | Identified exit to Mines
   307 | -10/Materials      | Build established: Mutant
   397 | -10/Materials      | Discovered new exit (range 13)
   763 | -10/Materials      | Discovered new exit (range 14)
   939 | -10/Materials      | Discovered new exit (range 10)
  1241 | -10/Materials      | Discovered new exit (range 8)
  1254 | -10/Materials      | Entered Subcaves
  1556 | -10/Subcaves       | Core integrity fell below 50%
  1588 | -10/Subcaves       | Lost 5 parts (2n1u2w)
  1909 | -10/Subcaves       | Disturbed a concealed Subdweller
  2227 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2458 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  2478 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2557 | -10/Subcaves       | Core integrity fell below 20%
  2664 | -10/Subcaves       | Disturbed a concealed Subdweller
  2814 | -10/Subcaves       | A Subdweller sparked back to life
  2814 | -10/Subcaves       | A Subdweller sparked back to life
  2814 | -10/Subcaves       | A Subdweller sparked back to life
  2857 | -10/Subcaves       | Found Prototype Energy Cannon
  2857 | -10/Subcaves       | Identified Powered Cannon
  2859 | -10/Subcaves       | Attached Powered Cannon, gained temporary slot: Power
  3196 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3318 | -10/Subcaves       | Build established: Subdweller-Mutant
  3619 | -10/Subcaves       | Discovered new exit (range 12)
  3624 | -10/Subcaves       | Build established: Mutant
  3634 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  3666 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  3679 | -10/Subcaves       | Entered Materials
  3679 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  4417 | -8/Materials       | Discovered new exit (range 13)
  4856 | -8/Materials       | Build established: Scavenger-Mutant
  5521 | -8/Materials       | Build established: Mutant
  5590 | -8/Materials       | Discovered new exit (range 3)
  5614 | -8/Materials       | Entered Factory
  5614 | -7/Factory         | Accompanied by 1 ally
  5614 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6198 | -7/Factory         | Discovered new exit (range 9)
  7047 | -7/Factory         | Discovered new exit (range 8)
  7432 | -7/Factory         | Discovered new exit (range 9)
  7500 | -7/Factory         | Entered Lower Caves
  7659 | -7/Lower Caves     | Identified exit to Lower Caves
  7898 | -7/Lower Caves     | Entered another Lower Caves area
  8120 | -7/Lower Caves     | Discovered new exit (range 9)
  8156 | -7/Lower Caves     | Entered Data Miner
  8157 | -7/Data Miner      | Discovered new exit (range 6)
  8189 | -7/Data Miner      | Met Data Miner
  8213 | -7/Data Miner      | Learned location of Section 7 (-2)
  8213 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8233 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8267 | -7/Data Miner      | Entered Proximity Caves
  8752 | -6/Proximity Caves | Identified exit to Factory
  8874 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9059 | -6/Proximity Caves | Entered Factory
  9059 | -6/Factory         | Evolved 2 slots: Utility x2
  9592 | -6/Factory         | Discovered new exit (range 12)
 10149 | -6/Factory         | Destroyed 7 combat bots
 10241 | -6/Factory         | Identified exit to Lower Caves
 10401 | -6/Factory         | Found Prototype Processor
 10401 | -6/Factory         | Identified Exp. Targeting Computer
 10459 | -6/Factory         | First assault squad dispatched
 10473 | -6/Factory         | Build established: Gladiator
 10519 | -6/Factory         | System corruption reached 10%
 10591 | -6/Factory         | Entered Lower Caves
 10670 | -6/Lower Caves     | Ambushed by research squad
 10735 | -6/Lower Caves     | Learned Factory interactive machine intel
 10913 | -6/Lower Caves     | Discovered new exit (range 8)
 10934 | -6/Lower Caves     | Entered another Lower Caves area
 11082 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 11113 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 11337 | -6/Lower Caves     | Discovered new exit (range 4)
 11342 | -6/Lower Caves     | Entered Zion
 11343 | -6/Zion            | Lost 5 parts (1p2n2u)
 11375 | -6/Zion            | System corruption cleaned by Quarantine Array
 11485 | -6/Zion            | System corruption cleaned by Quarantine Array
 11597 | -6/Zion            | Received a hallucinogenic algorithm
 11780 | -6/Zion            | Given the Hacking Drone Bay
 11780 | -6/Zion            | Found Prototype Device
 11800 | -6/Zion            | Build established: Scavenger-Gladiator
 11942 | -6/Zion            | Found CR-A16's Pointy Stick
 11988 | -6/Zion            | Learned 8 Factory zone layouts
 12016 | -6/Zion            | Identified Hacking Drone Bay
 12034 | -6/Zion            | Found Prototype Device
 12034 | -6/Zion            | Identified Phasing AFG
 12112 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 12488 | -6/Zion            | Discovered new exit (range 14)
 12504 | -6/Zion            | Entered Proximity Caves
 12505 | -5/Proximity Caves | Identified exit to Factory
 12613 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12795 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 12846 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12987 | -5/Proximity Caves | Learned 8 Factory zone layouts
 13070 | -5/Proximity Caves | Build established: Gladiator
 13113 | -5/Proximity Caves | Entered Factory
 13113 | -5/Factory         | Evolved 2 slots: Utility x2
 13114 | -5/Factory         | Identified exit to Factory
 13115 | -5/Factory         | Loaded intel: 52 interactive machine locations
 13128 | -5/Factory         | Identified exit to DSF
 13209 | -5/Factory         | Discovered new exit (range 5)
 13290 | -5/Factory         | Identified exit to Upper Caves
 13747 | -5/Factory         | Cargo convoy interrupted
 13749 | -5/Factory         | Destroyed 8 combat bots
 13751 | -5/Factory         | Build established: Mutant
 13755 | -5/Factory         | Discovered exit to Factory (range 8)
 13787 | -5/Factory         | Self-destructed

 Last Messages 
---------------
13775_ K-01 Serf collects debris.
13775_ H-66 Slayer knocked back.
13776_ Slug penetrates Wall.
13776_ Hrd. Light Armor Plating destroyed.
13776_ Penetrated by Slug.
13776_ VSS Leg destroyed.
13777_ Penetrated by Slug. <x4>
13779_ Slug penetrates Wall.
13780_ Penetrated by Slug. <x4>
13781_ Microactuators destroyed.
13781_ Slug penetrates Wall.
13781_ Penetrated by Slug.
13781_ Acquired 117 matter.
13782_ Penetrated by Slug.
13783_ Slug penetrates Wall.
13783_ H-66 Slayer suffers critical hit
  (Destroy).
13784_ Penetrated by Slug. <x3>
13786_ Slug penetrates H-66 Slayer.
13786_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????#####################???? |
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| ?????????????>????????                +    ""#???? |
| ??????????????????????    ##### #######      #???? |
| ??????????????????????#   #??##+#######      #???? |
| ????""T""?????????????#   #??##      #########???? |
| ????"""""?????????????#   #??##      ##??????????? |
| ??????????????????????#   #??##  """ ##??????????? |
| ??????????????????????#  i#??##  """ ########????? |
| ??????????????????????#   #??##! """ ########????? |
| ???????????????????? ##   #####            ####### |
| ???????????????????? #     ####;#;      #  ####### |
| ???????????????????? #    h#;;p;;                  |
| ???????????????????? #  < hhh h                    |
| ????????????????????##   @ #####"                  |
| ????????????????????##     #### "                  |
| ????????????????????####;####??##                  |
| ???????????????????????     #??##   %              |
| ??????????????????????      #??##                  |
| ?????????????????????#!*    #??#####        % =    |
| ?????????????????????#*!???????######              |
| ?????????????????????#* ??????????  #       %      |
| ?????????????????????#  ??????????? #              |
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| ??????????????????????????????????? # ###          |
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| ??????????????????????????????????? # ?########### |
| ?????????????????????????????????   # ########     |
| ?????????????????????????????????####+########     |
| ?????????????????????????????????          ###     |
| ???????????????????????????????????        ###     |
| ???????????????????????????????????    /   ###     |
| ??????????????????????????????????         ###     |
| ??????????????????????????????????"" """"  ######+ |
| ?????????????????????????????????""" """"  ####    |
| ?????????????????????????????????""" """"  ####    |
| ?????????????????????????????## """" """"  +     T |
| ?????????????????????????????## """" """"  ####/   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             1050
Resistance: KI             30
Resistance: TH             10
Melee Speed Boost          20
Evasion (%)                65
Targeting Accuracy         8
Melee Accuracy             16
Recoil Reduction           2

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
                Com. Ion Cannon | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
             Imp. Weapon Cycler | -7/Data Miner | Free
           Imp. Remote Datajack | -7/Data Miner | Free
              Imp. Recalibrator | -7/Data Miner | Free
            Adv. Cooling System | -7/Data Miner | Free
              Lgt. Fission Core | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -6/Factory    | Hacked
                       Coil Gun | -6/Zion       | Archive
       Adv. Transmission Jammer | -6/Zion       | Archive
   Imp. Proton Missile Launcher | -6/Zion       | Archive
               Disruptor Cannon | -6/Zion       | Archive
                  Remote Shield | -6/Zion       | Archive
             Remote Force Field | -6/Zion       | Archive
          Imp. Particle Charger | -6/Zion       | Archive
              Hvy. Phase Cannon | -6/Zion       | Archive
               Hvy. Flak Cannon | -6/Zion       | Archive
            Point Defense Array | -6/Zion       | Archive
             Arm. Medium Treads | -6/Zion       | Archive
             Enh. Optical Array | -6/Zion       | Archive
            EM Disruption Field | -6/Zion       | Archive

 Robot Schematics 
------------------
     R-10 Processor | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
      Y-64 Sentinel | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
    H-88 Terminator | -6/Zion       | Archive
      Y-54 Guardian | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulatedZhirovAutocannon
  Manual?         0
Play Time         02:16:31
  Cumulative      218.3 hours
  Start           2024.08.11 @ 14:48:10
  End             2024.08.11 @ 17:34:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          162
  Rogue           162
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b223f41e-bf10-4a1d-9da4-10dae285b67e