Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 17:34:20 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (178) 890 Value Destroyed (6284) 6284 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 13446 Bonus ------- High Alert Combat Kills 230 Met Data Miner 300 Friendly Fire -78 Cogmind --------- Core Integrity 659/1000 Matter 247/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (10) ----- Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- Powered Hammer Makeshift Spear > --- INVENTORY (15) --- Micro Fission Core Energy Well (350) Matter Compressor (0) Advanced Terrain Scanner Stasis Canceller Hacking Drone Bay (1/1) Phasing AFG Phase Cannon Heavy Battle Rifle Heavy Machine Gun Heavy Rocket Launcher Improved Plasma Cutter CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Improved Reaction Control System Hardened Light Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Phase Cannon Makeshift Spear > --- INVENTORY -------- Micro Fission Core Energy Well Matter Compressor Advanced Terrain Scanner Stasis Canceller Hacking Drone Bay Phasing AFG Heavy Battle Rifle Heavy Machine Gun Heavy Rocket Launcher Improved Plasma Cutter Powered Hammer CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Powered Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . Utility 8 | . . . 3 1 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 251 | 7 6 31 39 54 6 . 4 14 32 5 6 16 13 18 Power 18 | 1 . 8 2 1 . . . . 1 . 1 1 1 2 Engine 14 | 1 . 8 2 . . . . . 1 . . 1 . 1 Core 4 | . . . . 1 . . . . . . 1 . 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | 2 . 4 6 2 1 . . . 4 . 2 5 3 3 Treads 3 | 2 . 1 . . . . . . . . . . . . Leg 28 | . . 2 6 2 1 . . . 4 . 2 5 3 3 Wheel 1 | . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 96 | 2 2 10 14 25 1 . . 8 17 . 3 9 2 3 Device 44 | 1 . 3 4 9 1 . . 6 10 . 1 7 . 2 Storage 8 | 1 1 . 1 1 . . . . 2 . 2 . . . Processor 4 | . . . . 1 . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . . . . . . Protection 40 | . 1 7 9 14 . . . 2 4 . . 1 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 105 | 2 4 9 17 26 4 . 4 6 10 5 . 1 7 10 Energy Gun 39 | 1 . . 11 18 2 . 4 2 1 . . . . . Energy Cannon 5 | . . 1 . 2 . . . . . . . . . 2 Ballistic Gun 16 | 1 4 5 3 . . . . . 2 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 15 | . . 1 2 . 1 . . 2 1 2 . . 4 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . . . 3 2 . . 1 3 Slashing Weapon 13 | . . 2 1 6 1 . . 2 1 . . . . . Piercing Weapon 8 | . . . . . . . . . 2 1 . 1 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 5 2 . . . . 1 . . 2 . . Corrupted Parts 4 | . . . . . . . . . . . 1 2 1 . System Corruption 19 | . . . . . . . . . . . 8 8 3 . Parts Lost 42 | . . 9 4 4 . . . 1 2 . 5 . 3 14 Power 7 | . . 3 . . . . . . 1 . 1 . 1 1 Propulsion 15 | . . 3 1 1 . . . . 1 . 2 . 1 6 Utility 16 | . . 1 1 3 . . . 1 . . 2 . 1 7 Weapon 4 | . . 2 2 . . . . . . . . . . . Highest Loss Streak 11 | . . 5 1 1 . . . 1 1 . 5 . 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 79 89 99 92 92 77 91 92 93 91 89 92 91 Engine 6 | . 14 15 9 . . . . . 1 6 4 5 2 1 Core 2 | . . . . 6 7 7 7 7 4 . 1 . 3 3 Treads 3 | . 28 3 . . . . . . . . . . . . Leg 23 | . . 20 24 30 30 30 30 30 26 26 26 25 26 22 Device 14 | . 14 . 9 14 15 15 15 13 25 26 22 23 22 21 Storage 6 | . 14 2 7 7 7 7 7 7 6 6 9 7 6 5 Processor 2 | . . . . 5 7 7 7 2 . . . 4 9 11 Protection 12 | . . 12 22 16 7 7 7 13 13 13 12 6 6 10 Energy Gun 6 | . 8 . 13 12 12 15 1 13 8 . . . . . Energy Cannon 1 | . . 4 1 . . . . . . . . . . 3 Ballistic Gun 5 | . 19 18 1 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 5 6 6 5 2 Piercing Weapon 1 | . . . . . . . . . 1 6 6 5 5 3 Peak Build Rating 77 | 7 10 26 31 50 50 50 50 53 67 65 67 71 65 77 Average Rating 40 | 5 8 15 24 44 49 50 43 50 62 64 64 61 63 73 On Entrance 42 | . 7 10 22 31 49 50 50 50 51 65 65 57 64 65 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 79 | 13 32 37 46 56 58 58 58 68 79 70 73 59 61 73 Greatest Support 78 | 40 40 40 51 72 74 74 74 74 78 78 78 70 67 72 Greatest Overweight (x) 3 | . . 3 3 . . . . . 1 . 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 14 6 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 4 12 6 12 14 15 15 15 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 5 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 5 15 15 15 15 15 14 14 15 14 15 14 14 Class Distribution -------------------- 70% | Mutant 12% | Gladiator 9% | Scavenger-Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Scavenger-Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 4617 | 294 171 778 624 552 118 59 . 220 278 338 121 264 478 322 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6665 | 43 399 571 1639 1049 51 . . 367 938 124 643 . 425 416 Parts 338 | 6 31 30 105 40 6 . . 16 43 7 21 . 17 16 Haulers Intercepted 10 | . 2 . 5 3 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . 9 . . 5 4 . 7 . 5 10 . 13 . Prevented 20 | . . . . . . 1 . 7 . . 11 . 1 . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 149 | . 11 15 28 16 3 . . 11 21 7 11 . 12 14 Melee 17 | . . . . . . . . . 3 . 5 . 5 4 Guns 66 | . 11 11 22 9 . . . 4 8 . . . . 1 Cannons 2 | . . 1 . 1 . . . . . . . . . . AOE 46 | . . 3 5 2 3 . . 7 8 5 . . 6 7 Classes Destroyed 15 | 1 5 1 4 1 . . . 1 1 . 1 . . . Worker 2 | . 1 . 1 . . . . . . . . . . . Builder 2 | . . . 1 . . . . . 1 . . . . . Tunneler 5 | 2 . . 1 . . . . . 2 . . . . . Hauler 10 | . 2 . 5 3 . . . . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . . . . . Operator 3 | . . . 2 . . . . . 1 . . . . . Watcher 5 | . 1 . 3 . . . . . 1 . . . . . Swarmer 52 | . 8 . 10 . 3 . . 7 8 4 . . 5 7 Grunt 42 | . 3 . 10 8 . . . 3 6 . 6 . 2 4 Brawler 7 | . . . . . . . . 1 1 . 2 . 2 1 Duelist 3 | . . . . . . . . . . . 1 . 1 1 Sentry 18 | . . . 8 3 . . . . 4 . 1 . 1 1 Hunter 3 | . . . . . . . . . 1 2 . . . . Programmer 9 | . . . . 5 . . . . 1 1 1 . 1 . Subdweller 15 | . . 15 . . . . . . . . . . . . Best Kill Streak 8 | 1 4 3 5 4 4 . . 4 8 4 5 . 4 8 Combat Bots Only 8 | . 4 3 5 4 3 . . 4 7 4 5 . 4 8 Max Kills in Single Turn 4 | 1 1 1 2 2 3 . . 4 4 2 1 . 2 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . Exploded 4 | . . 1 2 1 3 . . 4 4 2 . . 2 2 Melee 1 | . . . . . . . . . 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1033 | . 48 108 113 135 2 . . 29 230 39 74 . 77 178 Missed 334 | . 14 21 36 45 . . . 11 89 13 20 . 25 60 Damage Taken 10442 | . 336 1885 1067 1108 33 . . 391 1131 395 962 . 1096 2038 Core 1100 | . 54 166 126 101 . . . 39 40 59 72 . 102 341 Absorbed by Shields 914 | . . . . . . . . . 614 102 198 . . . Ignored by Resistances 53 | . . . . 53 . . . . . . . . . . Regen/Repaired (Parts) 91 | . . . . . . . . . . . . 91 . . Core Remaining (%) 67 | 100 . 12 77 . . . . 80 . . . . 67 . Volleys Fired 347 | 8 41 76 87 55 1 . . 13 35 5 . . 9 17 Largest 2 | 2 2 2 2 2 1 . . 2 2 1 . . 1 2 Hottest 138 | 70 70 46 95 138 39 . . 100 100 39 . . 39 115 Shots Fired 612 | 16 82 134 139 111 1 . . 25 68 5 . . 9 22 Gun 534 | 16 82 118 124 103 . . . 21 65 . . . . 5 Cannon 40 | . . 12 11 8 . . . . . . . . . 9 Launcher 38 | . . 4 4 . 1 . . 4 3 5 . . 9 8 Special . | . . . . . . . . . . . . . . . Kinetic 227 | 8 53 122 31 . . . . . 8 . . . . 5 Thermal 136 | 8 29 12 21 57 . . . . . . . . . 9 Explosive 30 | . . . . . 1 . . 4 3 5 . . 9 8 Electromagnetic 219 | . . . 87 54 . . . 21 57 . . . . . Robot Hit Streak 25 | 3 8 15 25 23 . . . 15 14 6 . . 7 5 Robot Miss Streak 6 | 3 3 2 6 3 . . . 2 4 . . . 1 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 . 1 . . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 1 . . . . . Shots Hit Robots 567 | 8 53 105 104 90 . . . 19 68 6 43 . 40 31 Core Hits 298 | 2 20 29 72 36 3 . . 24 55 8 9 . 21 19 Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 12 | . . . . . . . . . 1 1 6 . 2 2 Critical Strikes 26 | . 3 1 . 4 . . . . 1 1 11 . 2 3 Burn 7 | . 3 . . 4 . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . Smash 13 | . . . . . . . . . 1 1 7 . 2 2 Impale 5 | . . . . . . . . . . . 4 . . 1 Melee Attacks 193 | . . 4 6 15 . . . 2 30 3 57 1 43 32 Impact 108 | . . . . . . . . . 21 3 39 1 28 16 Slashing 29 | . . 4 6 15 . . . 2 2 . . . . . Piercing 56 | . . . . . . . . . 7 . 18 . 15 16 Sneak Attacks 4 | . . . . 1 . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . 2 . 13 . 7 1 Damage Inflicted 18682 | 97 688 1926 2653 2266 194 . . 1035 3133 802 1543 . 2227 2118 Guns 7047 | 97 688 1129 1787 1761 . . . 428 1064 . . . . 93 Cannons 910 | . . 356 282 214 . . . . . . . . . 58 Explosions 6178 | . . 441 581 177 194 . . 607 1506 684 . . 980 1008 Melee 4544 | . . . . 114 . . . . 563 118 1543 . 1247 959 Ramming 3 | . . . 3 . . . . . . . . . . . Kinetic 3075 | 72 483 1570 696 . . . . . 161 . . . . 93 Thermal 3218 | 25 205 356 657 1088 . . . 121 708 . . . . 58 Explosive 4150 | . . . . . 194 . . 486 798 684 . . 980 1008 Electromagnetic 3692 | . . . 1297 1064 . . . 428 903 . . . . . Impact 3182 | . . . . . . . . . 371 118 1184 . 886 623 Slashing 114 | . . . . 114 . . . . . . . . . . Piercing 1248 | . . . . . . . . . 192 . 359 . 361 336 Highest Corruption 21 | . . . 4 4 4 4 4 9 12 12 21 21 12 . Average Corruption 5 | . . . 2 3 4 4 4 7 7 12 12 17 6 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 145 | . . . 9 32 11 5 4 23 22 11 18 1 9 . Message Errors 26 | . . . 1 4 4 . 1 4 8 1 2 . 1 . Matter Fused 32 | . . . 3 7 3 3 2 6 . 1 4 . 3 . Heat Flow Errors 13 | . . . . 3 . 1 . . 3 1 4 . 1 . Energy Discharges 30 | . . . 3 5 1 1 . 6 6 3 4 1 . . Parts Rejected 2 | . . . . 1 . . . . 1 . . . . . Parts Fused 2 | . . . . . . . 1 . 1 . . . . . Data Loss (minor) 19 | . . . 2 3 2 . . 3 1 4 1 . 3 . Data Loss (major) 5 | . . . . 4 . . . . . . . . 1 . Misfires 7 | . . . . 3 . . . 3 1 . . . . . Alerts 5 | . . . . 1 1 . . 1 1 1 . . . . Misdirections 3 | . . . . . . . . . . . 3 . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1065 | . . 8 18 7 . . . 55 333 54 221 . 124 245 Projectiles 26 | . . 8 18 . . . . . . . . . . . Explosions 216 | . . . . 7 . . . 55 63 13 . . 28 50 Melee 823 | . . . . . . . . . 270 41 221 . 96 195 Knockbacks 6 | . . . . . . . . . 1 . . . 1 4 Impact 6 | . . . . . . . . . 1 . . . 1 4 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . 58 . . . . 50 132 42 . . . . Shots 10 | . . . 3 . . . . 2 3 2 . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 284 | 45 153 249 219 197 . 237 . 60 235 193 199 . 163 284 Average Temperature 54 | 20 38 74 54 36 . 121 . 17 72 104 76 . 77 84 Received Heat Transfer 2621 | . 108 712 423 333 . . . 108 253 . 306 . 198 180 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . 1 2 . . . . 3 2 6 . 1 2 Combat Hostiles 16 | . . . 1 2 . . . . 2 2 6 . 1 2 Parts Fried 31 | . . . 11 11 . . . . 7 . 2 . . . Impact Corruptions 29 | . . . . . . . . . 7 3 11 . 3 5 Robots Melted 2 | . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . Parts Melted 16 | . 3 2 . 11 . . . . . . . . . . Heat Transferred 3934 | 74 814 . 446 1926 . . . 100 500 . . . . 74 Parts Sabotaged 2 | . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 5 3 . . . 1 4 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 612 | 10 195 . 559 421 . . . . 612 . . . . 478 Initial 241 | . 6 . . 241 . . . . 34 . . . . 109 Average 243 | 4 70 . 290 267 . . . . 316 . . . . 207 Maximum Alert Level 2 | . . . 2 2 . . . . 2 . . . . 2 Low Security (%) 38 | 100 100 . 31 15 . . . . 23 . . . . 45 Level 1 45 | . . . 38 78 . . . . 48 . . . . 46 Level 2 16 | . . . 29 6 . . . . 28 . . . . 7 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 9 . . . . 4 . 1 . 1 1 Investigation 7 | . 1 . . 4 . . . . 1 . . . . 1 Extermination 5 | . . . . 4 . . . . 1 . . . . . Reinforcement 4 | . . . 2 1 . . . . 1 . . . . . Assault 3 | . . . . . . . . . 1 . 1 . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 1 | . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 21 21 46 21 3 . . 6 29 7 15 . 15 30 Peak Tracking Total 11 | . 4 3 10 3 3 . . 4 7 4 8 . 7 11 Tactical Retreats 32 | . 2 3 6 1 . . . 1 4 . 2 . 7 6 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . . 1 2 1 . . . . 3 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . 1 . . . . . 5 . . . . . Max in Single Turn 4 | . . . 1 . . . . . 4 . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 41 | . 6 . 10 9 1 . 4 . 5 . . . . 6 Terminals 34 | . 6 . 10 8 . . . . 4 . . . . 6 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Total Hacks 125 | . 18 . 27 23 1 . 29 . 9 . . . . 18 Successful 65 | . 10 . 6 5 1 . 29 . 4 . . . . 10 Failed 60 | . 8 . 21 18 . . . . 5 . . . . 8 Catastrophic 18 | . 1 . 7 7 . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 54 | . 12 . 18 10 . . . . 2 . . . . 12 Terminals 93 | . 18 . 27 22 . . . . 8 . . . . 18 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Terminal Hacks 56 | . 8 . 4 4 1 . 29 . 3 . . . . 7 Record 9 | . . . . . . . 9 . . . . . . . Part Schematic 12 | . . . . . . . 11 . 1 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Robot Analysis 4 | . 2 . 1 . . . . . . . . . . 1 Prototype ID Bank 6 | . 2 . . . . . 3 . . . . . . 1 Open Door 1 | . . . . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . . . . . 1 . . . . 1 Garrison Index 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 Unreport Threat 3 | . 1 . 1 . . . . . 1 . . . . . Locate Traps 5 | . . . 1 3 . . . . . . . . . 1 Security Status 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 Zone Layout 2 | . 1 . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 1 . . . . 1 . . . . 3 Terminals 7 | . 2 . 2 . . . . . . . . . . 3 Track 3 | . 1 . 1 . . . . . . . . . . 1 Assimilate 1 | . . . 1 . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . 2 Search 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . Jam 2 | . . . . 1 . . . . 1 . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 32 | . 5 . 10 8 . . . . 4 . . . . 5 Full Trace Events 3 | . . . . 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 6 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 11 . 1 . . 13 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 1 | . . . 1 . . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . . Highest-Rated Group 10 | . . . 10 9 . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 9 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 2 . 1 . . . . . . . . . . 1 Derelict Logs Recovered 7 | . . . . . 2 . . 1 . 1 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 13786 | 136 1117 2425 1935 1886 398 258 111 792 1532 343 408 1162 609 674 Spaces Moved 8187 | 63 582 1049 896 1284 318 207 83 457 993 249 230 996 383 397 Core 5 | 5 . . . . . . . . . . . . . . Treads 785 | 58 582 145 . . . . . . . . . . . . Legs 7346 | . . 853 896 1284 318 207 83 457 993 249 230 996 383 397 Wheels 51 | . . 51 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 125 125 125 120 122 112 112 112 112 Average Speed 138 | 151 160 199 167 120 120 125 125 125 123 122 121 113 112 131 Slowest Speed 330 | 160 160 330 330 120 125 125 125 125 192 122 186 190 112 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 90 67 71 40 53 43 68 69 33 49 38 83 60 20 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . . 2 . . Known Exits Taken 4 | . . . . . 1 . . 1 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 . . 1 1 1 . . Scrap Searched 23 | . . 8 . . 2 1 . 1 . 4 1 5 1 . Spaces Dug 40 | . . . 7 12 . . . 2 9 . . . . 10 Terrain Destroyed 467 | . . 34 86 20 22 . . 49 50 77 . . 83 46 Melee 35 | . . . 6 12 . . . 2 9 . . . . 6 Projectile 16 | . . 4 5 . . . . . . . . . . 7 AOE 416 | . . 30 75 8 22 . . 47 41 77 . . 83 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9824 | 85 692 1270 1197 1500 329 206 90 648 1195 278 303 1026 512 493 Wait 628 | 1 38 68 105 47 4 . . 161 75 14 20 3 67 25 Move 8173 | 62 581 1048 895 1283 317 206 82 456 992 248 229 995 382 397 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | 7 15 8 29 18 . . . 1 12 1 3 6 4 3 Fast Attach 66 | 6 1 8 13 9 1 . 4 . 9 1 1 7 2 4 Attach 40 | 1 . 7 8 6 . . . 1 5 . 2 3 4 3 Detach 9 | . . . 4 . . . . . 3 1 . . 1 . Swap 146 | . 5 16 19 39 5 . . 13 18 4 3 6 7 11 Drop 125 | . 11 22 30 27 1 . 4 1 18 1 2 5 1 2 Fire 347 | 8 41 76 87 55 1 . . 13 35 5 . . 9 17 Melee 168 | . . 4 6 15 . . . 2 28 3 43 1 35 31 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 13 | . . 13 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 13) 763 | -10/Materials | Discovered new exit (range 14) 939 | -10/Materials | Discovered new exit (range 10) 1241 | -10/Materials | Discovered new exit (range 8) 1254 | -10/Materials | Entered Subcaves 1556 | -10/Subcaves | Core integrity fell below 50% 1588 | -10/Subcaves | Lost 5 parts (2n1u2w) 1909 | -10/Subcaves | Disturbed a concealed Subdweller 2227 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2458 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2478 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2557 | -10/Subcaves | Core integrity fell below 20% 2664 | -10/Subcaves | Disturbed a concealed Subdweller 2814 | -10/Subcaves | A Subdweller sparked back to life 2814 | -10/Subcaves | A Subdweller sparked back to life 2814 | -10/Subcaves | A Subdweller sparked back to life 2857 | -10/Subcaves | Found Prototype Energy Cannon 2857 | -10/Subcaves | Identified Powered Cannon 2859 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 3196 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3318 | -10/Subcaves | Build established: Subdweller-Mutant 3619 | -10/Subcaves | Discovered new exit (range 12) 3624 | -10/Subcaves | Build established: Mutant 3634 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3666 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3679 | -10/Subcaves | Entered Materials 3679 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4417 | -8/Materials | Discovered new exit (range 13) 4856 | -8/Materials | Build established: Scavenger-Mutant 5521 | -8/Materials | Build established: Mutant 5590 | -8/Materials | Discovered new exit (range 3) 5614 | -8/Materials | Entered Factory 5614 | -7/Factory | Accompanied by 1 ally 5614 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6198 | -7/Factory | Discovered new exit (range 9) 7047 | -7/Factory | Discovered new exit (range 8) 7432 | -7/Factory | Discovered new exit (range 9) 7500 | -7/Factory | Entered Lower Caves 7659 | -7/Lower Caves | Identified exit to Lower Caves 7898 | -7/Lower Caves | Entered another Lower Caves area 8120 | -7/Lower Caves | Discovered new exit (range 9) 8156 | -7/Lower Caves | Entered Data Miner 8157 | -7/Data Miner | Discovered new exit (range 6) 8189 | -7/Data Miner | Met Data Miner 8213 | -7/Data Miner | Learned location of Section 7 (-2) 8213 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8233 | -7/Data Miner | Received God Mode back door access code from Data Miner 8267 | -7/Data Miner | Entered Proximity Caves 8752 | -6/Proximity Caves | Identified exit to Factory 8874 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9059 | -6/Proximity Caves | Entered Factory 9059 | -6/Factory | Evolved 2 slots: Utility x2 9592 | -6/Factory | Discovered new exit (range 12) 10149 | -6/Factory | Destroyed 7 combat bots 10241 | -6/Factory | Identified exit to Lower Caves 10401 | -6/Factory | Found Prototype Processor 10401 | -6/Factory | Identified Exp. Targeting Computer 10459 | -6/Factory | First assault squad dispatched 10473 | -6/Factory | Build established: Gladiator 10519 | -6/Factory | System corruption reached 10% 10591 | -6/Factory | Entered Lower Caves 10670 | -6/Lower Caves | Ambushed by research squad 10735 | -6/Lower Caves | Learned Factory interactive machine intel 10913 | -6/Lower Caves | Discovered new exit (range 8) 10934 | -6/Lower Caves | Entered another Lower Caves area 11082 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11113 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11337 | -6/Lower Caves | Discovered new exit (range 4) 11342 | -6/Lower Caves | Entered Zion 11343 | -6/Zion | Lost 5 parts (1p2n2u) 11375 | -6/Zion | System corruption cleaned by Quarantine Array 11485 | -6/Zion | System corruption cleaned by Quarantine Array 11597 | -6/Zion | Received a hallucinogenic algorithm 11780 | -6/Zion | Given the Hacking Drone Bay 11780 | -6/Zion | Found Prototype Device 11800 | -6/Zion | Build established: Scavenger-Gladiator 11942 | -6/Zion | Found CR-A16's Pointy Stick 11988 | -6/Zion | Learned 8 Factory zone layouts 12016 | -6/Zion | Identified Hacking Drone Bay 12034 | -6/Zion | Found Prototype Device 12034 | -6/Zion | Identified Phasing AFG 12112 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12488 | -6/Zion | Discovered new exit (range 14) 12504 | -6/Zion | Entered Proximity Caves 12505 | -5/Proximity Caves | Identified exit to Factory 12613 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12795 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 12846 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12987 | -5/Proximity Caves | Learned 8 Factory zone layouts 13070 | -5/Proximity Caves | Build established: Gladiator 13113 | -5/Proximity Caves | Entered Factory 13113 | -5/Factory | Evolved 2 slots: Utility x2 13114 | -5/Factory | Identified exit to Factory 13115 | -5/Factory | Loaded intel: 52 interactive machine locations 13128 | -5/Factory | Identified exit to DSF 13209 | -5/Factory | Discovered new exit (range 5) 13290 | -5/Factory | Identified exit to Upper Caves 13747 | -5/Factory | Cargo convoy interrupted 13749 | -5/Factory | Destroyed 8 combat bots 13751 | -5/Factory | Build established: Mutant 13755 | -5/Factory | Discovered exit to Factory (range 8) 13787 | -5/Factory | Self-destructed Last Messages --------------- 13775_ K-01 Serf collects debris. 13775_ H-66 Slayer knocked back. 13776_ Slug penetrates Wall. 13776_ Hrd. Light Armor Plating destroyed. 13776_ Penetrated by Slug. 13776_ VSS Leg destroyed. 13777_ Penetrated by Slug. 13779_ Slug penetrates Wall. 13780_ Penetrated by Slug. 13781_ Microactuators destroyed. 13781_ Slug penetrates Wall. 13781_ Penetrated by Slug. 13781_ Acquired 117 matter. 13782_ Penetrated by Slug. 13783_ Slug penetrates Wall. 13783_ H-66 Slayer suffers critical hit (Destroy). 13784_ Penetrated by Slug. 13786_ Slug penetrates H-66 Slayer. 13786_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####################???? | | ??????????????????????? # #???? | | ?????????????????????? # ! 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"""" ######+ | | ?????????????????????????????????""" """" #### | | ?????????????????????????????????""" """" #### | | ?????????????????????????????## """" """" + T | | ?????????????????????????????## """" """" ####/ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lgt. Fission Core | -7/Data Miner | Free Imp. Dynamic Insulation System | -6/Factory | Hacked Coil Gun | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-88 Terminator | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedZhirovAutocannon Manual? 0 Play Time 02:16:31 Cumulative 218.3 hours Start 2024.08.11 @ 14:48:10 End 2024.08.11 @ 17:34:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b223f41e-bf10-4a1d-9da4-10dae285b67e