Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 06:47:29 Player: Barbarossa Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3466) 3466 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 7933 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 149/150 System Corruption 13% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Energy Well (400) Matter Compressor (250) Improved Sensor Array Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Energy Well Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Experimental Propulsion Shielding > --- WEAPON ----------- Gatling Laser Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Wheel Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Insulated Plating Improved Field Recycling Unit Advanced Drone Bay Improved Spread Laser Improved Assault Rifle Gauss Rifle Improved Datajack [Rating: 64] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Enhanced Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Ballistic Gun Improved Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 2 . . . 2 Utility 5 | . . . 2 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 117 | . 4 18 8 16 17 54 Power 10 | . . 2 . 1 1 6 Engine 7 | . . 2 . 1 1 3 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 52 | . 2 10 3 7 8 22 Treads 20 | . . 7 2 3 2 6 Leg . | . . . . . . . Wheel 32 | . 2 3 1 4 6 16 Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | . 1 2 3 4 3 16 Device 12 | . . . 2 1 2 7 Storage 2 | . 1 . . . . 1 Processor 8 | . . 2 1 1 . 4 Hackware . | . . . . . . . Protection 7 | . . . . 2 1 4 Artifact . | . . . . . . . Weapon 26 | . 1 4 2 4 5 10 Energy Gun 12 | . 1 2 . 3 . 6 Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . 2 2 1 4 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 Unidentified Prototypes 6 | . . 1 . 1 1 3 Parts Lost 48 | . . 4 . 1 8 35 Power 5 | . . 1 . . . 4 Propulsion 21 | . . 3 . 1 3 14 Utility 11 | . . . . . 3 8 Weapon 11 | . . . . . 2 9 Highest Loss Streak 11 | . . 2 . 1 5 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 85 95 100 99 93 88 Engine 6 | . 14 10 9 7 6 3 Treads 14 | . . 21 18 15 13 12 Wheel 16 | . 22 21 18 14 11 16 Device 6 | . . . 9 7 11 7 Storage 7 | . 14 11 9 7 6 4 Processor 17 | . . 8 18 23 18 19 Protection 2 | . . . . 7 5 1 Energy Gun 7 | . 14 11 7 6 5 7 Ballistic Gun 9 | . 14 11 10 7 12 7 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 28 31 34 50 54 53 Greatest Support 84 | 20 20 20 46 26 58 84 Greatest Overweight (x) 17 | . 1 2 1 4 2 17 Average Overweight (x) 1 | . . 1 . 1 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 14 Most Carried 15 | . 13 15 15 15 15 15 Average Carried 13 | . 8 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 15 14 5 Class Distribution -------------------- 33% | Scavenger-Gunner 31% | Scavenger-Mutant 19% | Mutant 8% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2817 | 200 85 414 225 265 452 1176 Remotely . | . . . . . . . Salvage Created 6175 | . 229 760 410 797 900 3079 Parts 280 | . 17 52 27 34 43 107 Haulers Intercepted 9 | . 1 1 . 2 . 5 Recyclers Shooed 13 | . . 2 2 2 2 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 5 12 9 4 11 21 Guns 58 | . 5 12 9 4 11 17 Classes Destroyed 12 | . 4 4 1 . 1 2 Worker 19 | . 2 . . 5 . 12 Builder 5 | . . . 1 1 . 3 Tunneler 1 | . . . . . . 1 Hauler 9 | . 1 1 . 2 . 5 Recycler 17 | . . 1 1 5 2 8 Watcher 7 | . . 2 . 1 2 2 Swarmer 6 | . 3 . 3 . . . Grunt 26 | . 2 6 3 2 3 10 Brawler 3 | . . 1 . 1 1 . Sentry 15 | . . 5 3 1 3 3 Hunter 6 | . . . . . 4 2 Programmer 6 | . . . . . . 6 Best Kill Streak 8 | . 6 6 4 5 3 8 Combat Bots Only 4 | . 4 4 3 2 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 2 3 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 718 | . 38 90 49 134 134 273 Missed 232 | . 18 31 17 56 38 72 Damage Taken 8242 | . 206 717 442 858 1543 4476 Core 1626 | . 88 171 63 177 127 1000 Absorbed by Shields . | . . . . . . . Redirected to Shielding 317 | . . . . . . 317 Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 78 | 100 64 57 88 74 85 . Volleys Fired 317 | . 16 55 31 50 54 111 Largest 3 | . 2 2 2 2 3 3 Hottest 180 | . 60 63 63 103 126 180 Shots Fired 672 | . 32 106 49 75 132 278 Gun 672 | . 32 106 49 75 132 278 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 360 | . 16 55 32 35 101 121 Thermal 312 | . 16 51 17 40 31 157 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 55 | . 6 8 14 24 16 55 Robot Miss Streak 7 | . 4 4 3 5 7 4 Penetration Max 2 | . . . . . 1 2 Secondary Targets 8 | . 1 2 1 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 512 | . 17 74 35 68 101 217 Core Hits 294 | . 10 32 17 51 65 119 Critical Kills 7 | . . . 1 1 2 3 Critical Parts Destroyed 6 | . . . . . 3 3 Critical Strikes 16 | . . . 1 1 5 9 Burn 3 | . . . . . . 3 Destroy 13 | . . . 1 1 5 6 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10595 | . 261 934 541 1324 1923 5612 Guns 10151 | . 261 934 541 1324 1733 5358 Cannons . | . . . . . . . Explosions 444 | . . . . . 190 254 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4739 | . 116 529 427 447 1109 2111 Thermal 5432 | . 145 405 114 877 624 3267 Explosive 323 | . . . . . 190 133 Electromagnetic 101 | . . . . . . 101 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . 2 12 Average Corruption 7 | . . . . . 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . . . 4 37 Message Errors 8 | . . . . . 2 6 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 5 | . . . . . 2 3 Parts Rejected 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 85 | . . . . . 77 8 Projectiles . | . . . . . . . Explosions 85 | . . . . . 77 8 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 342 | . . . . . 73 269 Shots 5 | . . . . . 1 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 284 | . 36 39 13 24 18 284 Average Temperature 32 | . 24 14 9 5 13 65 Received Heat Transfer 1959 | . 60 354 171 243 174 957 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . . . 5 Combat Hostiles 4 | . . . . . . 4 Parts Melted 22 | . . . . . . 22 Heat Transferred 10094 | . 325 925 250 1420 525 6649 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 476 | . 125 400 291 344 303 476 Initial 132 | . . 52 42 132 102 74 Average 193 | . 36 217 133 222 143 237 Maximum Alert Level 2 | . . 2 1 1 1 2 Low Security (%) 54 | . 100 24 67 50 87 39 Level 1 41 | . . 73 32 49 12 48 Level 2 4 | . . 2 . . . 12 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . . 1 2 4 9 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . . . 1 1 1 4 Assault . | . . . . . . . Garrison 6 | . . . . 1 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . . 1 3 . . 3 Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 105 | . 6 14 13 12 17 43 Peak Tracking Total 7 | . 4 6 6 6 5 7 Tactical Retreats 4 | . 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts 5 | . . . . . 5 . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . . . 1 . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . . 1 6 Max in Single Turn 5 | . . . . . 1 5 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 1 2 2 3 5 6 Terminals 9 | . 1 1 1 1 3 2 Fabricators 4 | . . . . 1 1 2 Repair Stations 2 | . . 1 . . . 1 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 2 | . . . . 1 1 . Total Hacks 59 | . 5 7 13 6 9 19 Successful 30 | . 4 5 8 2 2 9 Failed 29 | . 1 2 5 4 7 10 Catastrophic 7 | . . . 1 3 2 1 Database Lockouts . | . . . . . . . Manual 30 | . 4 5 3 3 7 8 Terminals 30 | . 5 5 3 3 6 8 Fabricators 8 | . . . . 1 2 5 Repair Stations 5 | . . 2 . . . 3 Recycling Units . | . . . . . . . Scanalyzers 13 | . . . 10 . . 3 Garrison Access 3 | . . . . 2 1 . Terminal Hacks 3 | . 2 1 . . . . Unreport Threat 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Repair Station Hacks 3 | . . 2 . . . 1 Scan Component 2 | . . 1 . . . 1 Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 10 | . . . 8 . . 2 Insert Component 5 | . . . 4 . . 1 Analyze 5 | . . . 4 . . 1 Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 2 1 . 1 2 3 Terminals 9 | . 2 1 . 1 2 3 Botnet 6 | . 1 1 . 1 1 2 Operators 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . . 2 2 2 5 6 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 4 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 4 . . 1 Part Schematics Acquired 5 | . . . 4 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4007 | . 201 598 384 610 806 1408 Spaces Moved 2263 | 1 133 357 224 415 475 658 Core 29 | . . . . . . 29 Treads 90 | . . 5 2 . 56 27 Legs 36 | 1 35 . . . . . Wheels 2108 | . 98 352 222 415 419 602 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 95 95 95 105 105 50 Average Speed 109 | 120 101 97 95 107 119 116 Slowest Speed 900 | 120 120 240 240 140 160 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 2 30 32 26 10 14 33 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . . . 23 2 Melee . | . . . . . . . Projectile 4 | . . . . . 2 2 AOE 21 | . . . . . 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3199 | . 167 504 347 504 601 1076 Wait 360 | . . 46 68 3 37 206 Move 2257 | . 132 356 223 414 474 658 Hop . | . . . . . . . Pick Up 71 | . 11 16 8 9 7 20 Fast Attach 25 | . . 3 . 1 5 16 Attach 36 | . 1 7 2 3 4 19 Detach 1 | . . . . . . 1 Swap 56 | . 3 8 6 12 8 19 Drop 71 | . 4 13 9 12 7 26 Fire 317 | . 16 55 31 50 54 111 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 5 | . . . . . 5 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: [*Fac] / *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 5) 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x2 300 | -9/Materials | Build established: Mutant 668 | -9/Materials | Repaired Wheel 775 | -9/Materials | Build established: Scavenger-Mutant 786 | -9/Materials | Discovered new exit (range 14) 799 | -9/Materials | Identified exit to Materials 800 | -9/Materials | Entered another Materials area 800 | -8/Materials | Evolved 2 slots: Utility x2 1160 | -8/Materials | Discovered new exit (range 9) 1183 | -8/Materials | Identified exit to Factory 1184 | -8/Materials | Entered Factory 1184 | -7/Factory | Evolved 2 slots: Utility x2 1325 | -7/Factory | Garrison activated, responded to threat 1438 | -7/Factory | Discovered new exit (range 20) 1475 | -7/Factory | Identified exit to Lower Caves 1772 | -7/Factory | Discovered new exit (range 10) 1788 | -7/Factory | Identified exit to Factory 1794 | -7/Factory | Entered another Factory area 1794 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2142 | -6/Factory | Build established: Skirmisher 2199 | -6/Factory | Garrison activated, responded to threat 2246 | -6/Factory | Lost 5 parts (1n2u2w) 2496 | -6/Factory | Discovered new exit (range 17) 2600 | -6/Factory | Entered another Factory area 2600 | -5/Factory | Evolved 2 slots: Propulsion x2 2624 | -5/Factory | Discovered new exit (range 27) 2768 | -5/Factory | Build established: Scavenger-Gunner 3317 | -5/Factory | Lost 7 parts (3n2u2w) 3591 | -5/Factory | Discovered new exit (range 9) 3811 | -5/Factory | Identified exit to Upper Caves 3895 | -5/Factory | Garrison activated, responded to threat 3899 | -5/Factory | Lost 11 parts (1p7n1u2w) 3903 | -5/Factory | Core integrity fell below 50% 3947 | -5/Factory | Spotted B-75 Beast 3974 | -5/Factory | Lost 6 parts (1p1n2u2w) 3997 | -5/Factory | Core integrity fell below 20% 4002 | -5/Factory | System corruption reached 10% 4008 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 03999_ Penetrated by Slug. 03999_ Adv. Heat Sink destroyed. 03999_ Penetrated by Slug. 03999_ Recycling Unit disabled. 04000_ Y-64 Sentinel heat spikes uncontrollably. 04001_ Y-64 Sentinel heat damages KE Penetrator. 04001_ Melted Neutrino Core. 04002_ Y-64 Sentinel heat damages Imp. Medium Armor Plating. 04002_ Penetrated by Slug. 04003_ Y-64 Sentinel heat damages core (-24). 04003_ Adv. Heat Sink melted. 04004_ Thermic Laser destroyed. 04004_ Adv. Targeting Computer destroyed. 04005_ Penetrated by Slug. 04005_ Welding Torch tumbles out of recycling unit. 04006_ U-05 Engineer builds a Wall. 04008_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | """ ""# #???????????????????????????????????? | | """ ""# #???????????????????????????????????? | | G# #???????????????????????????????????? | | """ ""# #???????????????????????????????????? | | """ ""# #???????????????????????????????????? | | """% #?# #???????????????????????????????????? | | #?# #???????????????????????????????????? | | ### #???????????????????????????????????? | | # #???????????????????????????????????? | | #???????????????????????????????????? | | % #???#+#?????????????????????????????? | | #???# #???????????#?????????????????? | | #???# #?????????? +?????????????????? | | #?### ###??????? #?????????????????? | | % #?# ####### #?????????????????? | | ### #?????????????????? | | ### % ! #?????????????????? | | "## ### #?????????????????? | | # % % #?# ##/########?????????????????? | | !# % #?####### Y #??????????????????? | | # ###?##### #??????????????????? | | / upp #??????????????????? | | # ##### ########## !! #??????????????????? | | +## #####+########## ! #??????????????????? | | # ## ; R* %##?????????????????? | | #= #### | @* #?????????????????? | | # #??# " ##?????????????????? | | + #??# """ #??????????????????? | | # #??##########??????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | ###+##########?????????????????????????????? | | ## # = ! /#?????????????????????????????? | | +%% #######???????????????????????? | | ###### # % # #???????????????????????? | | ?????## ########+# """#???????????????????????? | | ??????# #??????# # """#???????????????????????? | | ????### ###????#%# !!"#???????????????????????? | | ????# #????# #! "F"#???????????????????????? | | ????# ###### # """#???????????????????????? | | ????+ " #???????????????????????? | | ????# ###### #######???????????????????????? | | ????# #????# #?????????????????????????????? | | ????## ##???? ?????????????????????????????? | | ?????# #???? ????????????????????????????? | | ?????# #???#! ???????????????????????????? | | ?????# #???# #???????????????????????????? | | ?????# #???# #???????????????????????????? | | ?????# #???## ##???????????????????????????? | | ?????# #????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 90 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed F-cell Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneGyrokineticFlail Manual? 0 Play Time 00:40:46 Cumulative 191.6 hours Start 2024.05.25 @ 06:07:33 End 2024.05.25 @ 06:47:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 351 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 55 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e25247cf-2dc7-4cc8-a847-feb793adadd8