Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 14:40:44 Player: Benno Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3183) 3183 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 7235 Bonus ------- High Alert Combat Kills 422 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 72/100 System Corruption 0% Temperature Cool (29) Movement Hovering (240) Ox2 Location -6/Factory Parts ------- > --- POWER (4) -------- Backup Power III Backup Power III > --- PROPULSION (4) --- Backup Propulsion III > --- UTILITY (4) ------ Advanced Terrain Scan Processor Backup Plating III > --- WEAPON (3) ------- Backup Laser III Backup Laser III Cooled Plasma Cannon > --- INVENTORY (5) ---- Hammer Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Advanced Terrain Scan Processor Backup Plating III > --- WEAPON ----------- Backup Laser III Backup Laser III Cooled Plasma Cannon > --- INVENTORY -------- Hammer [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Backup Propulsion III Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 3 | . . 1 . . 2 Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 101 | 7 24 21 13 30 6 Power 12 | 1 2 5 3 1 . Engine 11 | 1 2 5 2 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 25 | 2 6 3 2 12 . Treads . | . . . . . . Leg 8 | 2 4 . . 2 . Wheel 17 | . 2 3 2 10 . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 9 2 4 6 1 Device 5 | . 1 1 2 1 . Storage 3 | . 2 . . 1 . Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 12 | . 6 1 2 3 . Artifact . | . . . . . . Weapon 42 | 4 7 11 4 11 5 Energy Gun 17 | 1 1 5 3 6 1 Energy Cannon 4 | . . 1 . 1 2 Ballistic Gun 10 | 3 3 1 . 2 1 Ballistic Cannon 2 | . . . 1 1 . Launcher 8 | . 3 4 . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 34 | . 3 2 . 18 11 Power 5 | . 1 1 . 3 . Propulsion 9 | . 2 . . 4 3 Utility 6 | . . . . 4 2 Weapon 14 | . . 1 . 7 6 Highest Loss Streak 7 | . 2 1 . 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 73 | . 91 88 95 61 31 Engine 9 | . 11 12 18 7 2 Leg 7 | . 26 . . . . Wheel 14 | . . 31 27 16 4 Device 11 | . 12 11 15 12 . Protection 6 | . 10 11 9 2 3 Energy Gun 7 | . 4 8 18 7 4 Energy Cannon 1 | . . 3 6 2 1 Ballistic Gun 7 | . 20 3 . 2 2 Ballistic Cannon 1 | . . . 1 5 . Launcher 2 | . 3 5 . 2 1 Peak Build Rating 31 | 5 10 15 25 27 31 Average Rating 13 | 4 6 13 21 17 14 On Entrance 11 | . 5 10 15 23 18 Naked Turns . | . . . . . . Heaviest Build 35 | 7 14 25 35 34 18 Greatest Support 34 | 20 24 34 34 34 22 Greatest Overweight (x) 8 | . . . 1 8 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 5 5 15 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 6 | 3 6 5 5 5 1 Average Carried 3 | 2 3 4 4 3 . Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 4 5 1 1 Class Distribution -------------------- 62% | Mutant 17% | Tank 9% | Skirmisher 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2142 | 286 428 387 164 806 71 Remotely . | . . . . . . Salvage Created 2639 | 36 395 560 162 1310 176 Parts 154 | 3 25 37 12 65 12 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 73 | 1 13 18 3 34 4 Guns 26 | 1 9 5 . 10 1 Cannons 15 | . . 2 3 9 1 AOE 32 | . 4 11 . 15 2 Classes Destroyed 13 | 1 4 3 . 5 . Worker 8 | . 1 . . 5 2 Builder 4 | . 1 1 . 2 . Tunneler 2 | . . 1 . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Watcher 5 | . 1 1 1 1 1 Swarmer 17 | . 6 4 . 5 2 Grunt 37 | 1 7 9 2 18 . Brawler 5 | . . 1 . 3 1 Duelist 1 | . . . . 1 . Sentry 7 | . . 4 1 2 . Hunter 5 | . . . . 4 1 Programmer 1 | . . . . 1 . Best Kill Streak 13 | 1 4 6 2 13 3 Combat Bots Only 6 | 1 3 5 2 6 3 Max Kills in Single Turn 5 | 1 3 5 1 3 2 Gunslinging . | . . . . . . Exploded 4 | . 2 4 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 508 | 5 81 69 6 198 149 Missed 160 | 2 20 25 2 73 38 Damage Taken 6011 | 32 741 749 49 2494 1946 Core 1635 | . 122 145 . 503 865 Absorbed by Shields . | . . . . . . Redirected to Shielding 108 | . . . . 108 . Regen/Repaired (Parts) 113 | . . 29 . 84 . Core Remaining (%) 68 | 100 51 63 100 28 . Volleys Fired 236 | 4 60 56 4 88 24 Largest 3 | 2 2 2 3 3 3 Hottest 174 | 40 80 124 174 145 115 Shots Fired 484 | 8 113 89 11 225 38 Gun 299 | 8 108 52 7 100 24 Cannon 126 | . . 13 4 98 11 Launcher 59 | . 5 24 . 27 3 Special . | . . . . . . Kinetic 216 | 8 87 13 2 95 11 Thermal 190 | . 21 46 6 95 22 Explosive 59 | . 5 24 . 27 3 Electromagnetic 19 | . . 6 3 8 2 Robot Hit Streak 12 | 2 8 11 5 12 5 Robot Miss Streak 5 | 2 3 2 1 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 297 | 5 58 58 10 143 23 Core Hits 210 | 2 28 42 8 115 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 3 . 4 . Burn 7 | . . 3 . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7801 | 54 890 1310 176 4616 755 Guns 2357 | 54 570 442 85 1031 175 Cannons 1716 | . . 123 91 1321 181 Explosions 3726 | . 320 745 . 2262 399 Melee . | . . . . . . Ramming 2 | . . . . 2 . Kinetic 1906 | 54 482 60 51 1199 60 Thermal 2217 | . 88 441 98 1316 274 Explosive 3513 | . 320 745 . 2049 399 Electromagnetic 163 | . . 64 27 50 22 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 2 . Average Corruption 1 | . 1 . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 14 . . 11 . Message Errors 4 | . 2 . . 2 . Matter Fused 10 | . 6 . . 4 . Heat Flow Errors 2 | . 1 . . 1 . Energy Discharges 4 | . 2 . . 2 . Data Loss (minor) 3 | . 2 . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 92 | . 10 . . 76 6 Projectiles 22 | . . . . 22 . Explosions 70 | . 10 . . 54 6 Melee . | . . . . . . Knockbacks 14 | . . . . 14 . Impact . | . . . . . . Kinetic 14 | . . . . 14 . Secondary . | . . . . . . Self-Inflicted Damage 703 | . . 126 . 391 186 Shots 20 | . . 5 . 9 6 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | 6 363 366 48 197 72 Average Temperature 66 | 6 61 87 16 48 31 Received Heat Transfer 1275 | 18 300 228 18 567 144 Effects 3 | . 2 1 . . . Shutdowns 1 | . 1 . . . . Energy Bleed 2 | . 1 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 1 4 . Heat Transferred 5097 | . 259 1295 222 2814 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 1015 | 20 215 509 324 1015 799 Initial 497 | . 13 90 207 147 497 Average 321 | 10 80 332 252 458 649 Maximum Alert Level 3 | . 1 2 1 3 3 Low Security (%) 37 | 100 93 16 . 13 . Level 1 33 | . 6 44 100 51 . Level 2 20 | . . 39 . 15 79 Level 3 8 | . . . . 18 20 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 2 1 10 6 Investigation 10 | . 1 1 1 3 4 Extermination 1 | . . . . 1 . Reinforcement 8 | . 2 1 . 3 2 Assault 1 | . . . . 1 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | 1 24 21 6 53 19 Peak Tracking Total 5 | 1 5 4 3 5 5 Tactical Retreats 7 | . 1 . . 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 1 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . 1 . 9 4 Max in Single Turn 5 | . . 1 . 5 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 21 | . 6 3 2 5 5 Terminals 11 | . 4 1 2 2 2 Fabricators 2 | . . . . 1 1 Repair Stations 5 | . 1 1 . 2 1 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 60 | . 21 13 2 10 14 Successful 41 | . 12 13 1 8 7 Failed 19 | . 9 . 1 2 7 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 18 4 2 3 8 Fabricators 5 | . . . . 2 3 Repair Stations 12 | . 2 3 . 5 2 Recycling Units 1 | . 1 . . . . Scanalyzers 7 | . . 6 . . 1 Garrison Access . | . . . . . . Terminal Hacks 25 | . 12 4 1 3 5 Record 10 | . 1 3 1 2 3 Prototype ID Bank 2 | . 1 . . . 1 Open DSF 1 | . . . . 1 . Alert Level 4 | . 3 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . . . 1 Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks 3 | . . . . 2 1 Load Schematic 2 | . . . . 1 1 Build 1 | . . . . 1 . Repair Station Hacks 7 | . . 3 . 3 1 Scan Component 4 | . . 2 . 2 . Repair 2 | . . 1 . 1 . Refit 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 2 . 4 4 Full Trace Events 12 | . 4 2 . 3 3 Feedback Events 2 | . 1 . . . 1 Corruption 1 | . 1 . . . . Hackware Fried 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 2 | . . 1 . 1 . Time 42 | . . 26 . 16 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4063 | 219 1057 686 246 1443 412 Spaces Moved 3260 | 120 684 576 238 1199 443 Core 258 | 18 . . . 15 225 Treads . | . . . . . . Legs 775 | 102 672 . . 1 . Wheels 2159 | . 12 576 238 1183 150 Hover 68 | . . . . . 68 Flight . | . . . . . . Fastest Speed 50 | 50 90 86 86 50 50 Average Speed 94 | 109 119 86 86 90 77 Slowest Speed 450 | 120 120 90 105 450 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 10 84 43 18 26 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 348 | . 34 99 . 177 38 Melee . | . . . . . . Projectile 6 | . . . . 1 5 AOE 342 | . 34 99 . 176 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3822 | 200 818 675 269 1379 481 Wait 118 | 59 15 . . 41 3 Move 3255 | 119 683 575 237 1198 443 Hop . | . . . . . . Pick Up 66 | 9 21 12 5 14 5 Fast Attach 15 | . 1 3 5 6 . Attach 41 | 5 8 5 1 17 5 Detach . | . . . . . . Swap 45 | 2 15 13 7 7 1 Drop 45 | 2 15 11 10 7 . Fire 236 | 4 60 56 4 88 24 Melee . | . . . . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 220 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 4) 716 | -10/Materials | Discovered new exit (range 8) 802 | -10/Materials | Discovered new exit (range 13) 1244 | -10/Materials | Discovered new exit (range 16) 1277 | -10/Materials | Entered another Materials area 1277 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1473 | -9/Materials | Repaired Lgt. Assault Rifle? 1530 | -9/Materials | Discovered new exit (range 14) 1801 | -9/Materials | Discovered new exit (range 13) 1904 | -9/Materials | Discovered new exit (range 15) 1963 | -9/Materials | Entered another Materials area 1963 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2136 | -8/Materials | Discovered new exit (range 8) 2209 | -8/Materials | Entered Factory 2209 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2306 | -7/Factory | Build established: Tank 2708 | -7/Factory | Fabricated Beam Rifle (x2) 2804 | -7/Factory | Repaired Arm. Wheel 3001 | -7/Factory | Garrison activated, responded to threat 3182 | -7/Factory | Lost 4 parts (1p2u1w) 3376 | -7/Factory | Core integrity fell below 50% 3566 | -7/Factory | Lost 4 parts (1p2n1w) 3640 | -7/Factory | Discovered new exit (range 15) 3652 | -7/Factory | Entered another Factory area 3652 | -6/Factory | Evolved 2 slots: Power x2 3734 | -6/Factory | Hacking Suite fried by hacking feedback 3830 | -6/Factory | Core integrity fell below 50% 3871 | -6/Factory | Lost 7 parts (2n1u4w) 3933 | -6/Factory | Core integrity fell below 20% 3981 | -6/Factory | Build established: Mutant 4064 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- do not fire together with ranged weapons in the same volley. 04007_ Acquired Prototype Energy Cannon. 04008_ Identified Cld. Plasma Cannon. 04042_ W-25 Informer destroyed. 04046_ Backup Propulsion III destroyed. 04049_ K-01 Serf destroyed. 04050_ Acquired 12 matter. 04054_ U-05 Engineer builds a Wall. 04054_ R-10 Processor collects Wheel. 04055_ Slug penetrates Fusion Modulator. 04055_ Slug penetrates Wall. 04057_ U-05 Engineer builds a Wall. 04059_ Slug penetrates R-10 Processor. 04061_ R-10 Processor collects Med. Matter Pod. 04061_ R-10 Processor collects Imp. Signal Interpreter. 04062_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????#######???# " | | ?????????????????????????????????????# #???# " | | ?????????????????????????????????????# #???# " | | ???????????????????? ????????????????# #???# | | ????????????????? ???????????????# #???### | | ????????????????# ???????????????# ###### | | ????????????????# ???????????????# # | | ????????????????# ???????????????# + | | ????????????????# ??????????????# # | | ????????????????# ??????????????# ### ## | | ????????????????# ?############## #?# ### | | ????????????????# ?# # ###+##? | | ????????????????# # """""" # ## #? | | ????????????????# # """""" ####+### #? | | ????????????????# # """""" #= ## #? | | ????????????????# # """""" # ## #? | | ????????????????# !#@ g # """ ## #? | | ????????????????+ Ru """ # """ ## ! #? | | ????????????????# g# """ # """ ## #? | | ????????????????# u# h""" # ###+### | | ????????????????# ?# ug # """ # # | | ????????????????# t ?# R + """ # # | | ??????????????? ??# # """ + + | | ????????????? ??############## # # | | ???????????? ?????####???????#! # # | | ???????????? ????????????????# ### ### | | ???????????? ?????????????????####+##?# #?? | | ????????????? ?????????????????????????# #?? | | ????????????? ??????????????????????????# ?? | | ???????????????####??????????????????????????# ?? | | ?????????????????????????????????????????????# ?? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? ? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beam Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Just What I Needed Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Party Time Remodeling Risk Taker Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed CoilDeuteriumNetwork Manual? 0 Play Time 02:11:02 Cumulative 2.1 hours Start 2024.08.07 @ 11:58:01 End 2024.08.07 @ 14:40:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Terminus Map View 50x34 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b1569a9-08e5-48df-9919-d34f703beee7