Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.27 @ 22:43:21 Player: Bunch Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (680) 680 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1925 Bonus ------- None Cogmind --------- Core Integrity 215/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Warm (143) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (3) ------ Medium Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Datajack > --- INVENTORY (10) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Targeting Computer Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Medium Storage Unit Signal Interpreter Targeting Computer Medium Laser Medium Laser Beam Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Visual Processing Unit Storage Medium Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 25 | 6 9 2 8 Power 6 | 1 2 1 2 Engine 5 | 1 2 . 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 4 . 2 Treads 6 | . 4 . 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device . | . . . . Storage 3 | 1 1 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 4 | 1 1 1 1 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 9 | . . 1 8 Power 4 | . . 1 3 Propulsion 2 | . . . 2 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 7 | 2 6 8 6 Power 1 | . 1 1 . Propulsion 1 | 1 1 2 1 Utility 1 | . . 2 2 Weapon 2 | 1 2 2 1 Tool/Special . | . . . . Unused Backups 8 | . 1 . 7 Power 3 | . 1 . 2 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 96 97 96 Engine 13 | . 13 10 21 Treads 26 | . 26 28 20 Storage 13 | . 14 14 11 Processor 14 | . 11 14 21 Energy Gun 18 | . 13 22 21 Ballistic Gun 7 | . 14 5 . Peak Build Rating 13 | 6 11 13 13 Average Rating 10 | 4 9 11 12 On Entrance 7 | . 6 11 12 Avg Prop Armor Cover (%) 10 | . . . 10 Naked Turns . | . . . . Heaviest Build 25 | 11 18 20 25 Greatest Support 46 | 20 46 46 46 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 8 10 10 Most Carried 10 | 5 9 10 9 Average Carried 7 | 2 6 8 6 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 4 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 617 | 181 194 83 159 Remotely . | . . . . Salvage Created 1065 | . 349 352 364 Parts 59 | . 31 9 19 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 8 4 8 Guns 20 | . 8 4 8 Classes Destroyed 7 | . 5 1 1 Worker 2 | . 1 . 1 Hauler 1 | . 1 . . Recycler 3 | . . 2 1 Watcher 3 | . 3 . . Swarmer 6 | . 3 . 3 Grunt 12 | . 5 4 3 Sentry 2 | . . . 2 Best Kill Streak 8 | . 3 2 8 Combat Bots Only 7 | . 3 2 7 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 162 | . 44 46 72 Missed 48 | . 19 14 15 Hits 114 | . 25 32 57 Projectile 114 | . 25 32 57 Critical Strikes 3 | . . 3 . Damage Taken 1391 | . 298 416 677 Core 381 | . 116 80 185 Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 . 21 . Volleys Fired 96 | . 35 33 28 Largest 2 | . 2 2 2 Hottest 106 | . 70 106 106 Shots Fired 187 | . 70 65 52 Gun 187 | . 70 65 52 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 54 | . 35 19 . Thermal 133 | . 35 46 52 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 4 7 5 Robot Miss Streak 5 | . 5 2 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 110 | . 39 40 31 Core Hits 53 | . 24 13 16 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 2 1 6 Burn 9 | . 2 1 6 Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1334 | . 434 462 438 Guns 1332 | . 434 460 438 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 2 . Kinetic 286 | . 183 103 . Thermal 1046 | . 251 357 438 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 1 | . 1 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 14 | . 2 12 . Message Errors 4 | . 1 3 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . 1 1 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 625 | . 299 325 625 Average Temperature 157 | . 86 105 288 Received Heat Transfer 654 | . 102 294 258 Effects 39 | . . 3 36 Shutdowns 10 | . . . 10 Energy Bleed 3 | . . . 3 Interference 3 | . . 2 1 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . 1 1 Damage (major) 16 | . . . 16 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 3589 | . 888 1073 1628 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 161 | . 80 50 161 Initial . | . . . . Average 18 | . 16 5 69 Influence Increases 593 | . 227 110 256 Destroy 0b10 Robot/C 400 | . 160 80 160 Destroy 0b10 Robot/NC 45 | . 25 10 10 Destroy Leader 98 | . 38 20 40 Successful Hack 4 | . 4 . . Destroy Structure 1 | . . . 1 Lose Combat Pursuer 45 | . . . 45 Influence Decreases 517 | . 227 110 180 Time Decay 437 | . 227 110 100 Lost Part 80 | . . . 80 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 13 4 15 Peak Tracking Total 8 | . 3 2 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 6 | . 6 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 3 . 2 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 13 | . 4 . 9 Successful 9 | . 2 . 7 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts 1 | . . . 1 Manual . | . . . . Terminals 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 7 | . . . 7 Garrison Access . | . . . . Terminal Hacks 3 | . 2 . 1 Record 1 | . . . 1 Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . . 6 Insert Component 2 | . . . 2 Analyze 3 | . . . 3 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders 3 | . . 1 2 STAY 1 | . . . 1 ROAM 1 | . . . 1 GUARD 1 | . . 1 . Ally Attacks 7 | . . . 7 Total Damage 41 | . . . 41 Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1474 | . 767 362 345 Optics 1474 | . 767 362 345 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2324 | 61 888 1029 346 Spaces Moved 1180 | 48 439 560 133 Core 17 | 17 . . . Treads 1106 | . 413 560 133 Legs 57 | 31 26 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 156 | 95 157 160 160 Slowest Speed 240 | 120 190 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 70 73 11 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1482 | 63 573 633 213 Wait 128 | . 70 31 27 Move 1177 | 47 438 559 133 Hop . | . . . . Pick Up 36 | 10 15 3 8 Fast Attach . | . . . . Attach 27 | 6 9 3 9 Detach 1 | . . . 1 Swap 1 | . 1 . . Drop 10 | . 5 2 3 Fire 96 | . 35 33 28 Melee 4 | . . . 4 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 9) 662 | -10/Materials | Derelicts attacked the area 781 | -10/Materials | Discovered new exit (range 15) 950 | -10/Materials | Entered Mines 970 | -10/Mines | Met a Derelict bent on vengeance 1209 | -10/Mines | Core integrity fell below 50% 1269 | -10/Mines | Learned location of Zion (-7) 1524 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1848 | -10/Mines | Discovered new exit (range 11) 1979 | -10/Mines | Entered Materials 1979 | -9/Materials | Accompanied by 3 allies 1979 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2201 | -9/Materials | Destroyed 7 combat bots 2208 | -9/Materials | Lost 3 parts (1p1n1w) 2275 | -9/Materials | Central database locked down 2325 | -9/Materials | Self-destructed Last Messages --------------- (Burn). 02308_ K-01 Serf collects debris. 02311_ R-06 Scavenger collects Hvy. Assault Rifle. 02312_ Power failure, Ion Engine shutdown. 02312_ R-06 Scavenger collects Tractor Beam. 02313_ K-01 Serf collects debris. 02315_ Beam Rifle destroyed. 02315_ R-06 Scavenger collects Beam Rifle. 02315_ R-06 Scavenger collects Aluminum Leg. 02317_ K-01 Serf collects debris. 02317_ Lgt. Ion Engine destroyed. 02319_ K-01 Serf collects debris. 02320_ Overheating: Energy bleed (-55). 02322_ Jacked G-34 Mercenary... >>parse_system Reading system data... 02322_ Ion Engine destroyed. 02323_ K-01 Serf collects debris. 02324_ Jacked G-34 Mercenary... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? +?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? =#?#???????????????? | | ???????????????????????????# %# ????????????????? | | ???????????????????????????# # ????????????????? | | ???????????????????????????# % /?????????????????? | | ???????????????????###?????# #?????????????????? | | ??????????????????## ####### #?????????????????? | | ??????????????????# // # #?????????????????? | | ??????????????????# /k # #?????????????????? | | ??????????????????# @g# #?????????????????? | | ??????????????????# %g#% #?????????????????? | | ??????????????????# gg% #?????????????????? | | ??????????????????# "" g# % #?????????????????? | | ??????????????????# """%# #?????????????????? | | ??????????????????# S" # ########??????????? | | ??????????????????# # # #??????????? | | ??????????????????########## # #??????????? | | ???????????????????????????# # #??????????? | | ???????????????????????????# + #??????????? | | ???????????????????????????# # #??????????? | | ???????????????????????????# # #??????????? | | ???????????????????????????# ########??????????? | | ???????????????????????????### #?????????????????? | | ?????????????????????????????# #? ???????????????? | | ?????????????????????????????# #?? ??????????????? | | ?????????????????????????????# #?? "?????????????? | | ?????????????????????????????# #?? "?????????????? | | ?????????????????????????????# #???""????????????? | | ?????????????????????????????# #??? ????????????? | | ?????????????????????????????# #??##+###?????????? | | ?????????????????????????????# #??# ??????????? | | ?????????????????????????????# #??# #??????????? | | ????????????????????????###### #??# #??????????? | | ????????????????????????# # #??# ########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only I Have A Map? Item+ Spot Them First Challenges ------------ None Game ------ Seed BeamHelicalBattery Manual? 0 Play Time 00:29:54 Cumulative 25.3 hours Start 2026.02.25 @ 19:32:55 End 2026.03.27 @ 22:43:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 47 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38855524-95b3-48c7-b233-0491216ff54b