Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 14:50:43 Player: lrwhittaker Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (20) 100 Value Destroyed (899) 899 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 7399 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 22/100 System Corruption 1% Temperature Cool (12) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Makeshift ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Machine Analyzer Advanced Targeting Computer ECM Suite System Shield System Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Light Deuterium Engine Airjet Compact Matter Pod Minigun Rocket Launcher [Rating: 71] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Weapon Rocket Launcher Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun XL Autogun Array Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 4 | . . . . . . . . 2 . 2 . . . Weapon 2 | . . . . . . . 2 . . . . . . Parts Attached 61 | 5 . 1 6 1 1 1 14 1 2 20 3 . 6 Power 6 | 1 . . 1 . . . 1 . . 3 . . . Engine 5 | 1 . . 1 . . . . . . 3 . . . Core 1 | . . . . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . . 3 . . 1 10 . . 4 . . 2 Treads 7 | 2 . . 3 . . 1 1 . . . . . . Leg 2 | . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover 13 | . . . . . . . 9 . . 4 . . . Flight . | . . . . . . . . . . . . . . Utility 16 | 1 . 1 1 . 1 . 2 1 2 4 2 . 1 Device 5 | . . 1 . . . . . . . 3 1 . . Storage 5 | 1 . . 1 . 1 . 1 1 . . . . . Processor 2 | . . . . . . . 1 . . 1 . . . Hackware 4 | . . . . . . . . . 2 . 1 . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 1 . . 1 1 . . 1 . . 9 1 . 3 Energy Gun 4 | . . . 1 . . . . . . . 1 . 2 Energy Cannon 1 | . . . . . . . . . . 1 . . . Ballistic Gun 3 | 1 . . . . . . 1 . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . 1 . . . . . 3 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 3 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 21 | . . . 2 . . . . . . 6 . . 13 Power 2 | . . . . . . . . . . 1 . . 1 Propulsion 6 | . . . 1 . . . . . . 2 . . 3 Utility 5 | . . . . . . . . . . 1 . . 4 Weapon 8 | . . . 1 . . . . . . 2 . . 5 Highest Loss Streak 13 | . . . 2 . . . . . . 3 . . 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 71 84 61 99 100 100 71 63 71 91 84 80 77 Engine 8 | . 14 14 11 11 11 11 6 . . 5 6 6 5 Treads 23 | . 28 28 22 44 44 44 18 . . . . . . Hover 9 | . . . . . . . 16 30 30 25 20 20 18 Device 8 | . . 13 11 11 11 11 . . . 11 15 13 10 Storage 8 | . 14 14 11 11 11 11 9 9 13 . . . . Processor 4 | . . . . . . . 8 7 7 12 8 6 5 Hackware 3 | . . . . . . . . . 4 12 13 13 17 Energy Gun 4 | . . . 3 11 11 11 . . . . 4 6 5 Ballistic Gun 4 | . 14 14 3 . . . 9 7 7 4 . . . Launcher 4 | . . . . 10 11 11 . . . 3 . . . Special Weapon 1 | . . . . . . . . . . 4 6 6 5 Slashing Weapon 1 | . . . . . . . . . . 5 8 6 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 12 12 13 19 23 53 53 63 31 31 32 30 22 22 Greatest Support 83 | 40 40 40 80 80 80 83 83 32 32 32 24 24 24 Greatest Overweight (x) 3 | 3 . . . . . . 3 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 10 10 10 5 5 5 Average Capacity 11 | 7 8 8 8 10 18 20 15 10 10 5 5 5 5 Most Carried 14 | 1 1 1 4 6 13 12 14 10 10 10 3 3 4 Average Carried 6 | . 1 1 1 4 7 11 10 10 9 3 2 3 3 Final Capacity 20 | 8 8 8 10 10 20 20 10 10 10 5 5 5 5 Final Carried 12 | 1 1 1 4 6 11 12 10 10 10 2 3 3 2 Class Distribution -------------------- 37% | Scavenger-Mutant 16% | Mutant 13% | Hacker-Mutant 12% | Hacker-Skirmisher 12% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Matter Collected 1220 | 200 . 21 152 24 . 18 390 . 3 370 20 . 22 Remotely . | . . . . . . . . . . . . . . Salvage Created 924 | . 74 . 60 36 . . 362 . . 224 . . 168 Parts 58 | . 4 . 4 . . . 27 . . 13 . . 10 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . 8 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Combat Hostiles Destroyed 17 | . 2 . 1 . . . 5 . . 6 . . 3 Melee 4 | . . . . . . . . . . 3 . . 1 Guns 10 | . 2 . 1 . . . 5 . . 2 . . . AOE 3 | . . . . . . . . . . 1 . . 2 Classes Destroyed 7 | . 1 . 1 . . . 3 . . 2 . . . Hauler 1 | . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . Grunt 8 | . 2 . . . . . 1 . . 2 . . 3 Duelist 1 | . . . . . . . . . . 1 . . . Sentry 5 | . . . 1 . . . 3 . . 1 . . . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 2 | . . . . . . . . . . 2 . . . Best Kill Streak 4 | . 2 . 1 . . . 3 . . 4 . . 3 Combat Bots Only 4 | . 2 . 1 . . . 3 . . 4 . . 3 Max Kills in Single Turn 2 | . 1 . 1 . . . 1 . . 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 1 . . 2 Melee 1 | . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Hostile Shots Fired 288 | . 42 . 6 . . 2 7 . 2 137 . . 92 Missed 102 | . 9 . 1 . . 1 1 . . 60 . . 30 Damage Taken 2877 | . 393 . 69 . . 16 89 52 122 878 . . 1258 Core 983 | . 71 . . . . . 30 26 . 123 . . 733 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 165 | . . . . . . . 98 . . 67 . . . Core Remaining (%) 92 | 100 . 71 . . . 100 94 . 96 . . . . Volleys Fired 56 | . 21 . 3 2 . . 19 . . 9 . . 2 Largest 2 | . 1 . 1 2 . . 1 . . 2 . . 1 Hottest 73 | . 20 . 40 73 . . 60 . . 60 . . 60 Shots Fired 64 | . 21 . 3 4 . . 19 . . 14 . . 3 Gun 57 | . 21 . 3 2 . . 19 . . 9 . . 3 Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . . 2 . . . . . 5 . . . Special . | . . . . . . . . . . . . . . Kinetic 49 | . 21 . . . . . 19 . . 9 . . . Thermal 5 | . . . 3 2 . . . . . . . . . Explosive 7 | . . . . 2 . . . . . 5 . . . Electromagnetic 3 | . . . . . . . . . . . . . 3 Robot Hit Streak 12 | . 4 . 6 1 . . 12 . . 5 . . 1 Robot Miss Streak 6 | . 2 . . 1 . . 6 . . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 67 | . 14 . 3 1 . . 18 . . 23 . . 8 Core Hits 52 | . 6 . 2 9 . . 11 . . 15 . . 9 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 1 . . 2 Sever 3 | . . . . . . . . . . 1 . . 2 Melee Attacks 26 | . . . . . . . . . . 16 . . 10 Impact . | . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . 16 . . 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 1 . . 2 Damage Inflicted 3231 | . 168 . 35 373 . . 922 . . 1081 . . 652 Guns 1424 | . 168 . 35 23 . . 922 . . 231 . . 45 Cannons . | . . . . . . . . . . . . . . Explosions 1071 | . . . . 350 . . . . . 368 . . 353 Melee 736 | . . . . . . . . . . 482 . . 254 Ramming . | . . . . . . . . . . . . . . Kinetic 1321 | . 168 . . . . . 922 . . 231 . . . Thermal 411 | . . . 35 23 . . . . . . . . 353 Explosive 718 | . . . . 350 . . . . . 368 . . . Electromagnetic 45 | . . . . . . . . . . . . . 45 Impact . | . . . . . . . . . . . . . . Slashing 736 | . . . . . . . . . . 482 . . 254 Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . 5 Matter Fused 2 | . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 117 | . . . . . . . . . . 75 . . 42 Projectiles . | . . . . . . . . . . . . . . Explosions 42 | . . . . . . . . . . . . . 42 Melee 75 | . . . . . . . . . . 75 . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . . . . 14 . . 71 Shots 2 | . . . . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 179 | . 17 . . 6 . . 178 . . 80 . . 179 Average Temperature 53 | . 12 . . 4 . . 66 . . 23 . . 56 Received Heat Transfer 1053 | . 234 . 27 . . 9 18 . . 219 . . 546 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 475 | . . . 75 50 . . . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Peak Influence 230 | . 86 33 81 46 . . 180 86 75 230 . . . Initial 81 | . . 33 12 31 . . . 81 60 39 . . . Average 55 | . 55 33 51 39 . . 65 81 65 94 . . . Maximum Alert Level 1 | . . . . . . . . . . 1 . . . Low Security (%) 98 | 100 100 100 100 100 . 100 100 100 100 91 . . . Level 1 1 | . . . . . . . . . . 8 . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 7 | . . . 2 . . . . . 1 4 . . . Investigation 2 | . . . . . . . . . . 2 . . . Extermination 2 | . . . . . . . . . . 2 . . . Reinforcement 3 | . . . 2 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Distress Signals 5 | . . . 4 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 63 | . 6 . 5 . . 3 7 . 2 17 . . 23 Peak Tracking Total 13 | . 3 . 3 . . 3 2 . 1 5 . . 13 Tactical Retreats 8 | . . . 1 . . . . . 1 3 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Traps Triggered 7 | . . . . . . . 2 1 . 4 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Machines Disabled 1 | . . . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Machines Accessed 33 | . 2 . 1 . 5 . 7 2 . 11 . 4 1 Terminals 17 | . 2 . 1 . . . 5 2 . 6 . . 1 Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 3 | . . . . . . . 1 . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 146 | . 5 . 2 . 50 . 16 3 . 37 . 29 4 Successful 112 | . 2 . 2 . 50 . 8 1 . 16 . 29 4 Failed 34 | . 3 . . . . . 8 2 . 21 . . . Catastrophic 11 | . 1 . . . . . 3 1 . 6 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 2 . . . 2 . 7 1 . 7 . . . Terminals 46 | . 5 . 2 . . . 10 3 . 22 . . 4 Fabricators 9 | . . . . . . . . . . 9 . . . Repair Stations 9 | . . . . . . . 3 . . 6 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 100 | . 2 . 2 . 50 . 3 1 . 9 . 29 4 Record 64 | . . . . . 49 . . . . . . 11 4 Part Schematic 10 | . . . . . . . . . . 1 . 9 . Robot Schematic 6 | . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . . . 1 . 1 . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . Dispatch Records 2 | . 1 . . . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . 1 . . . Registered Components 2 | . . . 1 . . . . . . 1 . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . 2 . . . Repair Station Hacks 6 | . . . . . . . 3 . . 3 . . . Scan Component 4 | . . . . . . . 2 . . 2 . . . Repair 2 | . . . . . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 1 . . . 6 1 . 10 . . 1 Full Trace Events 2 | . . . . . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 1 . . 1 . 9 . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 109 | . . . . . . . . . . 109 . . . Total Part Build Rating 3 | . . . . . . . . . . 3 . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . Time 36 | . . . . . . . 26 . . 10 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . 2 Total Damage 91 | . . . . . . . . . . . . . 91 Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Turns Passed 3766 | 61 190 165 294 160 803 348 655 60 43 575 29 40 343 Spaces Moved 3740 | 36 93 103 173 83 500 201 674 149 103 909 34 96 586 Core 18 | 16 . . . . . . . . . . . . 2 Treads 1344 | 20 93 103 173 83 500 201 171 . . . . . . Legs 1 | . . . . . . . . . . . . . 1 Wheels . | . . . . . . . . . . . . . . Hover 2377 | . . . . . . . 503 149 103 909 34 96 583 Flight . | . . . . . . . . . . . . . . Fastest Speed 38 | 50 160 160 160 160 160 160 38 38 38 38 42 42 42 Average Speed 84 | 150 160 160 160 160 160 160 73 38 38 38 49 42 42 Slowest Speed 240 | 200 160 160 160 160 160 160 240 38 38 42 102 42 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 23 32 20 45 92 32 58 5 81 24 7 74 64 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . . . . 1 . . . . . . 1 . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . 1 . . . 1 . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 74 | . . . . 16 . . 15 . . 36 . . 7 Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . . . 15 . . 1 . . . AOE 58 | . . . . 16 . . . . . 35 . . 7 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Dat Pro Total 4275 | 41 113 103 185 106 503 227 836 151 106 1098 45 95 666 Wait 311 | . . . 1 19 . 26 101 . . 95 6 . 63 Move 3727 | 35 92 102 172 82 499 200 673 148 102 908 33 95 586 Hop . | . . . . . . . . . . . . . . Pick Up 21 | 1 . . 2 2 2 . 8 1 . 4 1 . . Fast Attach 38 | 5 . 1 4 1 . . 11 1 2 8 1 . 4 Attach 11 | . . . . . . . . . . 8 1 . 2 Detach 9 | . . . . . . . 4 . 1 1 2 . 1 Swap 12 | . . . 2 . 1 1 3 . . 4 1 . . Drop 28 | . . . 1 . 1 . 17 1 1 7 . . . Fire 56 | . 21 . 3 2 . . 19 . . 9 . . 2 Melee 23 | . . . . . . . . . . 15 . . 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . 39 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 252 | -10/Materials | Entered Mines 305 | -10/Mines | Build established: Mutant 400 | -10/Mines | Discovered new exit (range 10) 417 | -10/Mines | Entered Materials 417 | -9/Materials | Evolved 2 slots: Propulsion x2 569 | -9/Materials | Discovered new exit (range 16) 574 | -9/Materials | Met 8R-AWN 603 | -9/Materials | Discovered new exit (range 16) 711 | -9/Materials | Entered Mines 713 | -9/Mines | Followed 8R-AWN into the Mines 718 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 761 | -9/Mines | Assembled infested the area 791 | -9/Mines | Discovered new exit (range 15) 865 | -9/Mines | Discovered new exit (range 5) 871 | -9/Mines | Entered Exiles 897 | -9/Exiles | Discovered new exit (range 15) 915 | -9/Exiles | Welcomed by 8R-AWN 932 | -9/Exiles | Build established: Scavenger-Mutant 950 | -9/Exiles | Met EX-HEX 1046 | -9/Exiles | Met EX-DEC 1088 | -9/Exiles | Visited The Gauntlet 1283 | -9/Exiles | Learned location of Zion (-7) 1345 | -9/Exiles | Met EX-BIN 1371 | -9/Exiles | Aligned with FarCom system 1372 | -9/Exiles | Given EX-Vault access code 1457 | -9/Exiles | Opened EX-Vault 1463 | -9/Exiles | Found Prototype Device 1470 | -9/Exiles | Found XL Autogun Array 1503 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1605 | -9/Exiles | Discovered new exit (range 15) 1674 | -9/Exiles | Left Exiles lab with XL Autogun Array 1674 | -9/Exiles | Entered Mines 1829 | -8/Mines | Discovered new exit (range 10) 2022 | -8/Mines | Entered Materials 2022 | -8/Materials | Evolved 2 slots: Weapon x2 2287 | -8/Materials | Repaired Lgt. Treads 2589 | -8/Materials | Build established: Skirmisher 2660 | -8/Materials | Discovered new exit (range 13) 2677 | -8/Materials | Entered Factory 2677 | -7/Factory | Evolved 2 slots: Utility x2 2733 | -7/Factory | Identified exit to DSF 2737 | -7/Factory | Entered DSF 2766 | -7/DSF | Additional patrols routed to DSF 2774 | -7/DSF | Discovered new exit (range 15) 2780 | -7/DSF | Entered Factory 2780 | -6/Factory | Evolved 2 slots: Utility x2 3035 | -6/Factory | Discovered new exit (range 15) 3064 | -6/Factory | Build established: Hacker-Skirmisher 3175 | -6/Factory | Repaired Rocket Launcher 3187 | -6/Factory | Discovered new exit (range 8) 3261 | -6/Factory | Fabricated Hacking Suite? 3285 | -6/Factory | Lost 3 parts (1p1n1w) 3355 | -6/Factory | Entered Lower Caves 3382 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3384 | -6/Lower Caves | Lost 3 parts (1n1u1w) 3384 | -6/Lower Caves | Entered Data Miner 3384 | -6/Data Miner | Discovered new exit (range 6) 3392 | -6/Data Miner | Met Data Miner 3400 | -6/Data Miner | Learned location of Section 7 (-2) 3400 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3408 | -6/Data Miner | Received God Mode back door access code from Data Miner 3424 | -6/Data Miner | Entered Proximity Caves 3652 | -5/Proximity Caves | Build established: Hacker-Mutant 3688 | -5/Proximity Caves | Attracted the attention of an 0b10 base 3688 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 3688 | -5/Proximity Caves | Learned Armory emergency access door positions 3757 | -5/Proximity Caves | Core integrity fell below 50% 3763 | -5/Proximity Caves | Core integrity fell below 20% 3767 | -5/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03756_ G-50 Soldier destroyed. 03757_ Power Sword destroyed. 03758_ Machine Analyzer destroyed. 03760_ Chain reaction triggered in Lgt. Angular Momentum Engine. 03760_ G-50 Soldier destroyed. 03760_ Hpw. Shock Rifle destroyed. 03760_ Destroyed Hpw. Shock Rifle. 03760_ Destroyed Hvy. Laser. 03760_ G-50 Soldier destroyed. 03761_ Hvy. Laser fries itself beyond repair. 03761_ G-50 Soldier IFF system glitched. 03763_ Carbon-fiber Leg fries itself beyond repair. 03763_ Acquired Carbon-fiber Leg. 03764_ Carbon-fiber Leg fries itself beyond repair. 03764_ Lgt. Angular Momentum Engine fries itself beyond repair. 03765_ Carbon-fiber Leg fries itself beyond repair. 03766_ Hvy. Laser fries itself beyond repair. 03766_ Acquired Carbon-fiber Leg. 03767_ Lgt. Angular Momentum Engine fries itself beyond repair. 03767_ Hvy. Laser fries itself beyond repair. Map ----- +----------------------------------------------------+ | "# #??# #???????????????????? | | "# ##??# #????????????????????? | | "# #### ######????????????????????? | | "# ## ####?????????????????????????? | | ##+##/## #????????????????????????????? | | ##???????????????????????????? | | ##########??????????????????? | | ######## #??????????????????? | | ??????# ## ## #??????????????????? | | ??????####### ## ####### ##??????????????????? | | ????????????#### #?????# ##???????????????????? | | ???????????????# #????## ##????????????????????? | | ?????????????### #????# #?????????????????????? | | ????????????## ##???# ##????????????????????? | | ???????????## ##### ##???????????????????? | | ??????????## ## #### #?????????????? | | ??????????# ???????????? | | ??????????# ??????????? | | ??????????## #### ??????????? | | ??????#????## ######??? #???????????? | | ?????## ###?### #### ##???? #???????????? | | ?????# #?## ### ##????#???????????? | | ?????# ## g ### #????????????????? | | ?????# % g;; #????????????????? | | ?????# =ggg #????????????????? | | ?????# ## g% @ #????????????????? | | ?????# ####;g %#### ##????????????????? | | ?????## ##??#;;[*#???###?????????????????? | | ??????###########???######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 20 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Hacking Suite | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Challenges ------------ None Game ------ Seed WeldingSuperchargedBay Manual? 0 Play Time 01:39:58 Cumulative 13.0 hours Start 2024.04.07 @ 13:07:18 End 2024.04.07 @ 14:50:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52a40213-8ebc-4c8d-9598-a71ad72d0ce6