Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.09 @ 22:23:52 Player: lsend Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (51) 255 Value Destroyed (1101) 1101 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 10321 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 256/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Flying (45) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Improved Energy Well Improved Armor Integrity Analyzer Layered Light Armor Plating Experimental Thermal Shield Advanced Force Field Point Defense Array Army-in-a-Box > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Quantum Reactor Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System [Rating: 171] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Potential Leg Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Array Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Scythe Launcher Mini Grenade Launcher Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . 1 1 . 1 . 1 . . . . . Utility 12 | . . . 1 . . . 1 1 1 1 . 1 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 103 | 2 1 . . 3 3 1 8 10 5 11 4 12 13 8 8 4 10 Power 12 | . . . . . . . 1 2 . 1 . 1 3 2 1 . 1 Engine 2 | . . . . . . . 1 1 . . . . . . . . . Core 2 | . . . . . . . . 1 . 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . 1 3 2 1 . 1 Propulsion 38 | 2 . . . 1 2 . 3 3 2 7 1 4 3 2 1 1 6 Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg 8 | . . . . . 2 . 3 1 . 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . 2 4 1 4 3 2 1 1 2 Flight 8 | . . . . 1 . . . 2 . 1 . . . . . . 4 Utility 39 | . . . . . 1 1 2 4 2 3 3 4 6 2 5 3 3 Device 16 | . . . . . . . . 1 . . 3 1 4 . 3 2 2 Storage 3 | . . . . . 1 . . . . . . 1 . . 1 . . Processor 7 | . . . . . . 1 2 . . 3 . . . . . . 1 Hackware 6 | . . . . . . . . 1 2 . . 1 . 1 1 . . Protection 7 | . . . . . . . . 2 . . . 1 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | . 1 . . 2 . . 2 1 1 . . 3 1 2 1 . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 8 | . 1 . . 2 . . 2 . 1 . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . 2 . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 1 1 . 2 . . 3 1 2 . . Parts Lost 41 | . . . . 1 . . 1 1 1 3 1 1 3 4 2 . 23 Power 4 | . . . . . . . 1 . . . . . . . . . 3 Propulsion 11 | . . . . . . . . . . 1 . . 1 . . . 9 Utility 19 | . . . . . . . . . 1 2 1 . 1 2 2 . 10 Weapon 7 | . . . . 1 . . . 1 . . . 1 1 2 . . 1 Highest Loss Streak 20 | . . . . 1 . . 1 1 1 1 2 1 1 2 2 . 20 Average Slot Usage (%) 71 | . 29 28 22 27 37 50 61 95 89 85 84 87 87 84 84 80 39 Core 2 | . . . . . . . . 4 6 6 11 6 . . . . . Reactor 3 | . . . . . . . . . . . . 3 8 8 8 8 3 Treads 3 | . 28 28 22 22 14 . . . . . . . . . . . . Leg 4 | . . . . . 7 22 29 24 20 5 . . . . . . . Hover 15 | . . . . . . . . . 1 17 19 27 28 26 26 24 11 Flight 3 | . . . . 4 11 11 4 12 11 4 5 2 . . . . 1 Device 9 | . . . . . . . . . 6 1 6 13 16 18 16 18 8 Storage 4 | . . . . . 4 11 9 7 6 5 5 5 4 4 6 8 3 Processor 5 | . . . . . . 6 13 13 6 14 9 5 4 4 4 4 2 Hackware 3 | . . . . . . . . 5 3 5 5 5 3 3 4 4 1 Protection 6 | . . . . . . . . 7 13 8 5 6 8 10 12 9 4 Launcher 2 | . 1 . . . . . 5 11 5 5 5 1 . 2 . . . Slashing Weapon 3 | . . . . . . . . 2 6 5 5 8 7 3 . . . Naked Turns 32 | . . . . . . . . . . . . . . . . . 32 Heaviest Build 159 | . . . . 3 5 5 16 28 29 32 34 57 81 90 94 86 159 Greatest Support 98 | 3 3 3 3 3 30 30 30 30 30 40 44 74 87 92 98 98 96 Greatest Overweight (x) 1 | . . . . . 1 . 1 . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 6 8 8 8 8 8 8 8 10 10 10 10 7 Most Carried 10 | 1 3 3 3 3 8 8 8 8 8 8 8 10 10 10 10 10 10 Average Carried 7 | . 2 3 3 2 5 8 8 8 7 7 7 8 9 10 9 9 4 Final Capacity 10 | 5 5 5 5 5 8 8 8 8 8 8 8 10 10 10 10 10 5 Final Carried 10 | 1 3 3 3 3 8 8 8 8 8 8 8 10 10 10 10 10 1 Class Distribution -------------------- 82% | Mutant 17% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Matter Collected 1280 | 173 . . . 90 . 17 16 . 218 128 67 88 222 127 . 94 40 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2409 | . 4 . . 31 . . . . 344 408 233 453 378 279 . 119 160 Parts 111 | . 1 . . 5 . . . . 17 15 10 20 18 18 . 2 5 Haulers Intercepted 9 | . . . . . . . . . . 1 2 3 1 1 . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Combat Hostiles Destroyed 24 | . 3 . . 4 . . . . . 1 3 8 2 3 . . . Melee 5 | . . . . . . . . . . 1 . . 2 2 . . . AOE 19 | . 3 . . 4 . . . . . . 3 8 . 1 . . . Classes Destroyed 9 | . 1 . . 1 . . . . 4 1 . . 2 . . . . Worker 5 | . . . . . . . . . 1 2 . . . 1 . . 1 Builder 5 | . . . . . . . . . 1 2 . . 1 1 . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . Hauler 9 | . . . . . . . . . . 1 2 3 1 1 . 1 . Recycler 6 | . . . . . . . . . 2 1 . 1 1 . . . 1 Watcher 1 | . . . . . . . . . 1 . . . . . . . . Swarmer 18 | . 3 . . 3 . . . . . . 3 8 . 1 . . . Grunt 2 | . . . . 1 . . . . . 1 . . . . . . . Programmer 4 | . . . . . . . . . . . . . 2 2 . . . Best Kill Streak 5 | . 3 . . 3 . . . . 3 3 3 5 2 2 . 1 2 Combat Bots Only 4 | . 3 . . 3 . . . . . 1 3 4 2 1 . . . Max Kills in Single Turn 3 | . 1 . . 2 . . . . 1 1 2 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 . . . . . . 2 3 . 1 . . . Melee 1 | . . . . . . . . . . 1 . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Damage Taken 9910 | . 177 22 . 94 . 98 314 212 452 314 150 426 861 1137 228 328 5097 Core 2127 | . 55 11 . 39 . 53 54 24 62 23 29 34 56 68 . 56 1563 Absorbed by Shields 2000 | . . . . . . . . 12 170 35 . . 115 558 240 347 523 Core Remaining (%) 90 | 100 . 73 . . . 77 90 96 92 . 94 97 95 . 95 . . Volleys Fired 22 | . 4 . . 3 . . . . . . 3 9 . 3 . . . Largest 1 | . 1 . . 1 . . . . . . 1 1 . 1 . . . Hottest 30 | . 30 . . 30 . . . . . . 30 30 . 30 . . . Shots Fired 22 | . 4 . . 3 . . . . . . 3 9 . 3 . . . Gun . | . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 22 | . 4 . . 3 . . . . . . 3 9 . 3 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 22 | . 4 . . 3 . . . . . . 3 9 . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . 2 . . 3 . . . . . . 2 3 . 1 . . . Robot Miss Streak 3 | . 2 . . 1 . . . . . . 1 3 . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 90 | . 2 . . 2 . . . . 12 17 14 9 12 18 . 2 2 Core Hits 73 | . 4 . . 5 . . 2 . 5 8 7 21 7 11 . 1 2 Critical Hits 8 | . . . . . . . . . 3 2 1 1 1 . . . . Critical Kills 4 | . . . . . . . . . 2 1 . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 1 1 1 . 1 . . . . Melee Attacks 131 | . . . . . . . . . 17 21 14 11 31 25 3 6 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . . . 17 21 14 11 23 24 . . . Piercing 21 | . . . . . . . . . . . . . 8 1 3 6 3 Sneak Attacks 34 | . . . . . . . . . 4 7 2 6 5 7 . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . Damage Inflicted 6815 | . 197 . . 211 . . 66 . 646 1001 830 1231 818 1224 122 217 252 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1374 | . 197 . . 211 . . . . . . 265 635 . 66 . . . Melee 5196 | . . . . . . . . . 646 1001 508 596 818 1158 . 217 252 Ramming 245 | . . . . . . . 66 . . . 57 . . . 122 . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive 1374 | . 197 . . 211 . . . . . . 265 635 . 66 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 4322 | . . . . . . . . . 646 1001 508 596 413 1158 . . . Piercing 874 | . . . . . . . . . . . . . 405 . . 217 252 Highest Corruption 40 | . . . . . . . . 2 . . 3 . 7 21 26 1 40 Average Corruption 9 | . . . . . . . . 1 . . 3 . 3 9 21 1 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 52 | . . . . . . . . 1 . . . . 5 4 13 1 28 Message Errors 11 | . . . . . . . . 1 . . . . . 2 1 1 6 Matter Fused 7 | . . . . . . . . . . . . . 1 . 4 . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . 2 . 2 . 1 Alerts 1 | . . . . . . . . . . . . . . 1 . . . Misdirections 24 | . . . . . . . . . . . . . . 1 5 . 18 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 470 | . . . . . . . . . 9 30 21 69 80 231 . 30 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . . . . . 3 . . . . . Melee 467 | . . . . . . . . . 9 30 21 66 80 231 . 30 . Knockbacks 1 | . . . . . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . 95 . . 50 . . . . . . 28 39 . . 60 . . Shots 8 | . 3 . . 2 . . . . . . . 3 . . . . . Rammed 3 | . . . . . . . . . . . 1 . . . 2 . . Targets Rammed 18 | . . . . . . . 15 . . . 1 . . . 2 . . Kicked 15 | . . . . . . . 15 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 344 | . 5 . . . . . . . . . . 36 344 4 64 24 24 Average Temperature 102 | . 3 . . . . . . . . . . 15 172 3 37 6 9 Received Heat Transfer 772 | . . 6 . 9 . 45 153 59 166 60 . 36 114 18 . 4 102 Effects 8 | . . . . . . . . . . . . . 8 . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . 11 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Peak Influence 546 | . 100 39 52 130 . 60 201 189 237 288 263 431 503 523 391 546 486 Initial 348 | . . 39 14 19 . . 23 91 92 115 135 128 126 240 282 234 348 Average 219 | . 46 39 32 77 . 27 50 124 152 173 218 287 290 345 337 362 205 Maximum Alert Level 2 | . . . . . . . 1 . 1 1 1 2 2 2 1 2 2 Low Security (%) 50 | 100 100 100 100 100 . 100 96 100 85 79 11 27 31 . . . 57 Level 1 39 | . . . . . . . 3 . 14 20 88 68 47 78 100 63 21 Level 2 10 | . . . . . . . . . . . . 4 20 21 . 36 21 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 . . . 2 . 1 5 . 1 4 1 . . 2 Investigation 2 | . . . . . . . . . . . . 1 . . . . 1 Extermination 2 | . . . . . . . . . . 1 . . 1 . . . . Reinforcement 12 | . 1 . 1 . . . 2 . . 3 . . 3 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Distress Signals 18 | . . . 1 . . . 1 . 1 1 . 2 1 5 1 3 2 Communications Jammed 72 | . . . . . . . . . . . . 44 28 . . . . Distress Signals 66 | . . . . . . . . . . . . 38 28 . . . . Times Spotted 218 | . 6 11 2 7 . 6 19 6 9 14 7 20 29 22 9 19 32 Peak Tracking Total 14 | . 4 9 1 3 . 3 14 5 7 7 4 7 6 13 8 12 13 Tactical Retreats 41 | . . 1 . 2 . 2 3 1 2 2 . 5 6 3 1 5 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Traps Triggered 8 | . . . . . . . 2 1 . 2 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Machines Disabled 4 | . 2 . . . . . . . . . . . . . 2 . . Max in Single Turn 2 | . 2 . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Machines Accessed 51 | . 2 . 1 . 3 . 4 6 3 3 1 7 9 3 3 4 2 Terminals 44 | . 2 . 1 . . . 4 5 3 3 1 6 7 3 3 4 2 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 117 | . 4 . 2 . 11 . 9 11 8 5 1 18 18 6 6 6 12 Successful 49 | . 1 . 1 . 11 . 3 2 5 2 1 6 7 . 1 4 5 Failed 68 | . 3 . 1 . . . 6 9 3 3 . 12 11 6 5 2 7 Catastrophic 11 | . . . . . . . 1 2 . . . . 1 2 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . 3 . 2 . 13 . 5 . . 3 . 4 2 . . 1 5 Terminals 99 | . 4 . 2 . . . 9 9 8 5 1 16 15 6 6 6 12 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 2 . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . 1 . 1 . 11 . 2 1 5 1 1 6 6 . 1 4 3 Record 10 | . . . . . 10 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . . . . . Open Door 4 | . . . . . . . . . . . 1 . . . . 3 . Level Access Points 4 | . . . . . . . . 1 1 . . . 1 . 1 . . Branch Access Points 4 | . 1 . 1 . . . . . . . . 1 . . . 1 . Emergency Access Points 3 | . . . . . . . . . . . . . 2 . . . 1 Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 4 | . . . . . . . 2 . . . . 1 . . . . 1 Locate Traps 8 | . . . . . . . . . 2 1 . 3 1 . . . 1 Zone Layout 3 | . . . . . . . . . 1 . . 1 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Retrieve Components 2 | . . . . . . . . 1 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 . . 1 . . . . . . 2 Terminals 4 | . . . . . . . 1 . . 1 . . . . . . 2 Track 1 | . . . . . . . . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 . . . . . . . Botnet 2 | . . . . . . . 1 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 . 1 . . . 4 4 3 1 . 7 8 3 3 2 2 Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . 2 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Total Allies 2 | . . . . 1 . . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . 26 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . 9 . . . . . . . . . . . . 31 Total Damage 811 | . . . . 126 . . . . . . . . . . . . 685 Kills 3 | . . . . 1 . . . . . . . . . . . . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . Drone Launches 20 | . . . . . . . . . . . . . . . . . 20 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Turns Passed 3905 | 35 95 42 32 287 140 93 169 228 189 283 112 500 512 317 205 301 365 Spaces Moved 7215 | 63 167 84 64 466 271 184 291 456 295 506 161 1136 922 555 403 526 665 Core 1138 | 63 167 84 64 466 166 . 2 . . . . . . . . . 126 Treads . | . . . . . . . . . . . . . . . . . . Legs 1488 | . . . . . 105 184 289 456 295 159 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 4362 | . . . . . . . . . . 347 161 1136 922 555 403 526 312 Flight 227 | . . . . . . . . . . . . . . . . . 227 Fastest Speed 36 | 50 50 50 50 50 45 45 45 45 45 40 38 36 36 40 40 41 41 Average Speed 43 | 50 50 50 50 50 48 45 45 45 45 41 39 37 38 41 44 41 48 Slowest Speed 118 | 50 50 50 50 50 100 45 100 45 45 45 42 38 90 43 46 46 118 Overloaded Moves 1488 | . . . . . 105 184 289 456 295 159 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 31 | 3 45 23 14 78 62 52 48 14 11 21 29 34 28 21 40 18 29 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . . . Spaces Dug 25 | . . . . . . . . . 1 1 . 3 11 6 . 3 . Terrain Destroyed 142 | . 18 . . 27 . . . . 1 1 20 45 11 16 . 3 . Melee 25 | . . . . . . . . . 1 1 . 3 11 6 . 3 . Projectile . | . . . . . . . . . . . . . . . . . . AOE 117 | . 18 . . 27 . . . . . . 20 42 . 10 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com Total 7747 | 65 174 83 63 516 277 193 322 477 324 544 184 1182 1032 600 419 593 699 Wait 211 | . . . . 43 1 9 7 . 5 . . 4 60 7 2 54 19 Move 7192 | 62 166 83 63 465 270 183 290 455 294 505 160 1135 921 554 402 525 659 Hop 3 | . . . . . . . . . . . . . . . . . 3 Pick Up 19 | 1 2 . . 1 1 . . . 1 1 1 3 6 . . 2 . Fast Attach 77 | 2 . . . 1 2 1 9 9 4 10 3 9 8 5 5 3 6 Attach 16 | . 1 . . 2 1 . . . 1 1 1 . 4 . 1 . 4 Detach 2 | . 1 . . 1 . . . . . . . . . . . . . Swap 11 | . . . . . . . . 1 . . . 3 1 3 2 1 . Drop 47 | . . . . . 2 . 1 7 2 6 1 8 8 3 2 2 5 Fire 22 | . 4 . . 3 . . . . . . 3 9 . 3 . . . Melee 124 | . . . . . . . . . 17 21 14 11 24 25 3 6 3 Ram 3 | . . . . . . . . . . . 1 . . . 2 . . Kick 15 | . . . . . . . 15 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Upp / *Ext) -5/Extension -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 5) 120 | -10/Materials | Identified exit to Mines 131 | -10/Materials | Entered Mines 132 | -10/Mines | Assembled infested the area 137 | -10/Mines | Assisted by a Guerilla fighting off Assembled 169 | -10/Mines | Discovered new exit (range 8) 173 | -10/Mines | Entered Materials 173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 183 | -9/Materials | Identified exit to Mines 205 | -9/Materials | Entered Mines 278 | -9/Mines | Received a Mining Laser from a helpful Derelict 315 | -9/Mines | Build established: Mutant 343 | -9/Mines | Discovered new exit (range 5) 436 | -9/Mines | Learned Materials emergency access door positions 438 | -9/Mines | Discovered new exit (range 12) 463 | -9/Mines | Found a hidden stash of uninstalled traps 490 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 490 | -9/Mines | Discovered new exit (range 5) 492 | -9/Mines | Entered Exiles 504 | -9/Exiles | Met 8R-AWN 513 | -9/Exiles | Met EX-HEX 528 | -9/Exiles | Met EX-BIN 559 | -9/Exiles | Aligned with FarCom system 559 | -9/Exiles | Given EX-Vault access code 571 | -9/Exiles | Opened EX-Vault 575 | -9/Exiles | Found Army-in-a-Box 581 | -9/Exiles | Found Potential Leg 583 | -9/Exiles | Found Potential Leg 594 | -9/Exiles | Warned to stay clear of 0b10 Research branches 607 | -9/Exiles | Met EX-DEC 611 | -9/Exiles | Learned location of Zion (-6) 626 | -9/Exiles | Discovered new exit (range 14) 632 | -9/Exiles | Stole two prototypes: Potential Leg, Army-in-a-Box 632 | -9/Exiles | Entered Mines 720 | -8/Mines | Discovered new exit (range 11) 725 | -8/Mines | Entered Materials 725 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -8/Materials | Discovered new exit (range 15) 893 | -8/Materials | Identified exit to Factory 894 | -8/Materials | Entered Factory 894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 896 | -7/Factory | FarCom data flow suspended 988 | -7/Factory | Identified exit to Factory 1122 | -7/Factory | Entered another Factory area 1122 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1127 | -6/Factory | Identified exit to Factory 1266 | -6/Factory | Garrison activated, responded to threat 1311 | -6/Factory | Entered another Factory area 1311 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1388 | -5/Factory | Discovered new exit (range 12) 1432 | -5/Factory | Found Prototype Processor 1432 | -5/Factory | Identified Exp. Targeting Computer 1446 | -5/Factory | Identified exit to Upper Caves 1511 | -5/Factory | Garrison activated, responded to threat 1570 | -5/Factory | Discovered new exit (range 20) 1594 | -5/Factory | Identified exit to Extension 1594 | -5/Factory | Entered Extension 1669 | -5/Extension | Disrupted transfer network 1700 | -5/Extension | Spotted B-75 Beast 1702 | -5/Extension | Spotted B-75 Beast 1706 | -5/Extension | Discovered new exit (range 3) 1706 | -5/Extension | Identified exit to Factory 1706 | -5/Extension | Entered Factory 1706 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2005 | -4/Factory | Identified exit to Upper Caves 2134 | -4/Factory | Spotted B-86 Titan 2193 | -4/Factory | Discovered new exit (range 11) 2196 | -4/Factory | Identified exit to Research 2206 | -4/Factory | Entered Research 2206 | -3/Research | Evolved 2 slots: Utility x2 2214 | -3/Research | Found Prototype Device 2214 | -3/Research | Identified Exp. Thermal Shield 2588 | -3/Research | Identified exit to Research 2718 | -3/Research | Entered another Research area 2718 | -2/Research | Evolved 2 slots: Utility x2 2968 | -2/Research | System corruption reached 10% 3020 | -2/Research | Discovered new exit (range 15) 3031 | -2/Research | Crushed by falling debris 3035 | -2/Research | Identified exit to Testing 3035 | -2/Research | Entered Testing 3061 | -2/Testing | Found Prototype Hackware 3061 | -2/Testing | Identified System Mapper 3104 | -2/Testing | Identified exit to Access 3115 | -2/Testing | Found Exp. Thermal Shield 3240 | -2/Testing | Entered Access 3240 | -1/Access | Evolved 2 slots: Utility x2 3336 | -1/Access | Build established: Hacker-Mutant 3403 | -1/Access | Spotted B-99 Colossus 3449 | -1/Access | Identified exit to Command 3541 | -1/Access | Entered Command 3663 | -1/Command | Spotted M Guard 3664 | -1/Command | Spotted M Guard 3664 | -1/Command | Spotted Combat Programmer 3664 | -1/Command | Spotted Combat Programmer 3681 | -1/Command | System corruption reached 10% 3720 | -1/Command | Core integrity fell below 50% 3769 | -1/Command | Lost 20 parts (3p6n10u1w) 3832 | -1/Command | System corruption reached 30% 3871 | -1/Command | Core integrity fell below 20% 3906 | -1/Command | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03834_ EMDS Slug penetrates Wall. 03839_ System corrupted: Matter fused (-7). 03845_ Penetrated by EMDS Slug. 03855_ System corrupted: Component data lost. 03858_ Penetrated by EMDS Slug. 03858_ Impulse Thruster Array destroyed. 03860_ EMDS Slug penetrates Wall. 03861_ Triggered Gamma Bomb Trap. 03861_ A bubble of electromagnetic force engulfs the area. 03861_ K-01 Serf destroyed. 03869_ Penetrated by EMDS Slug. 03879_ System corrupted: Energy discharge (-34). 03890_ Penetrated by EMDS Slug. 03890_ Door malfunctions. 03890_ Acquired Impulse Thruster Array. 03896_ System corrupted: Matter fused (-7). 03896_ System corrupted: Slammed into wall. 03898_ Penetrated by EMDS Slug. 03903_ W-44 Eye sends out distress signal. 03905_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????########+########### | | ??????????????????????????????? # | | ???????????????????# ??????????????# # | | ???????????????????? ?????????????# / !! | | ????????????????????? ????????????# # ! | | ??????????????????####+############# # ! | | ??????????????????+ sss # | | ??????????????????+ s p # | | ??????????????????+ p # | | ??????????????????+ @ ########## | | ??????????????????######## ##+########????????? | | ?????????????????????????# # "" #????????? | | ?????????????????????????# # """" #????????? | | ?????????????????????????# w """" ?????????? | | ?????????????????????????# # "" ?????????? | | ?????????????????????????# m# ! #????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# # #????????? | | ?????????????????????????# #######/###????????? | | ?????????????????????????# #?????? #?????????? | | ?????????????????????????# #??????? #?????????? | | ?????????????????????????# +????????#?????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????+ +??????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 57 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 30 Power Shielding 66 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 66 Armor Integrity Analysis 40 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed ShieldIonMatter Manual? 0 Play Time 01:43:46 Cumulative 576.3 hours Start 2021.02.08 @ 18:03:59 End 2021.02.09 @ 22:23:52 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 451 Rogue 451 Adventurer 0 Explorer 0 Win Type - Total 153 Types 86/8/42/6/3/2/4/1/1 Lore% 98 Gallery% 95 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc39bd1c-1cbe-4879-aa3b-b1c0a4320d5e