Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 22:55:49

Player: cy

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (199)     995
Value Destroyed (5740)     5740
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (2590)               2590
              TOTAL SCORE: 11945

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1525
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             0/550
Matter                     151/300
Energy                     240/240
System Corruption          1%
Temperature                Cool (38)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (5) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
   High-powered Shotgun
                Flak Cannon
>               --- INVENTORY (26) ---
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Matter Pod (200)
   Experimental Sensor Array
          Light Armor Plating
         Medium Armor Plating
       Improved Light Armor Plating
                Insulated Plating
                Sensor Drone Bay (20/20)
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                EMP Blaster
       Improved Grenade Launcher
      Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Advanced Signal Interpreter
>               --- WEAPON -----------
                Flak Cannon
      Makeshift Spear
>               --- INVENTORY --------
         Cooled Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Advanced Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
          Light Armor Plating
         Medium Armor Plating
       Improved Light Armor Plating
        Layered Medium Armor Plating
                Sensor Drone Bay
       Advanced Beam Cannon
       Advanced Beam Cannon
          Heavy Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                EMP Blaster
       Improved Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             321  | 8   33  12  80  19  112 47  10  
  Power                    22   | 1   3   .   7   .   7   3   1   
    Engine                 19   | 1   2   .   6   .   7   3   .   
    Core                   3    | .   1   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               70   | 3   13  3   17  2   23  9   .   
    Treads                 54   | 1   2   3   15  2   22  9   .   
    Leg                    13   | 2   11  .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  49   | 2   2   4   10  .   18  8   5   
    Device                 9    | .   .   2   3   .   1   1   2   
    Storage                12   | 2   2   2   4   .   2   .   .   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             25   | .   .   .   2   .   14  7   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   180  | 2   15  5   46  17  64  27  4   
    Energy Gun             48   | 1   9   3   16  7   10  2   .   
    Energy Cannon          22   | .   1   .   1   .   18  2   .   
    Ballistic Gun          50   | 1   4   .   13  2   16  11  3   
    Ballistic Cannon       5    | .   .   .   2   .   1   2   .   
    Launcher               18   | .   .   1   3   3   3   8   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        36   | .   .   1   11  5   16  2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   7   .   2   .   .   
Parts Lost                 27   | .   4   .   3   .   10  10  .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               9    | .   .   .   .   .   5   4   .   
  Utility                  6    | .   .   .   2   .   2   2   .   
  Weapon                   11   | .   4   .   1   .   3   3   .   
  Highest Loss Streak      4    | .   2   .   1   .   2   4   .   
Average Slot Usage (%)     99   | .   99  100 99  100 99  99  100 
  Engine                   10   | .   12  14  9   11  8   9   2   
  Treads                   27   | .   13  28  32  33  26  26  27  
  Leg                      1    | .   14  .   .   .   .   .   .   
  Storage                  28   | .   28  27  27  33  27  27  27  
  Processor                2    | .   .   .   .   .   8   1   9   
  Protection               4    | .   .   .   .   .   9   16  1   
  Energy Gun               6    | .   14  13  7   6   1   1   .   
  Ballistic Gun            10   | .   13  13  5   14  11  10  8   
  Ballistic Cannon         2    | .   .   .   6   .   .   1   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             122  | 16  42  42  79  78  102 122 105 
  Greatest Support         60   | 20  40  40  60  60  60  60  60  
  Greatest Overweight (x)  2    | .   2   1   1   1   2   2   1   
  Average Overweight (x)   .    | .   1   .   .   1   1   1   1   
Largest Inventory Capacity 26   | 8   16  16  24  24  26  26  26  
  Average Capacity         21   | 6   15  15  20  24  25  26  26  
  Most Carried             26   | 8   16  16  24  24  26  26  26  
  Average Carried          20   | 4   13  15  19  24  24  24  25  
  Final Capacity           26   | 8   16  16  24  24  26  26  26  
  Final Carried            26   | 8   16  16  24  24  26  26  26  

 Class Distribution 
--------------------
 62% | Hauler-Mutant
 30% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  
Matter Collected           5687 | 284  648  147  1329 422  1945 891  21   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7388 | 88   904  117  1773 326  2788 1321 71   
  Parts                    402  | 8    46   10   102  25   142  64   5    
Haulers Intercepted        8    | .    2    .    5    .    1    .    .    
Recyclers Shooed           5    | .    .    .    1    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat 
Combat Hostiles Destroyed  157  | .   17  7   33  17  57  25  1   
  Guns                     88   | .   16  4   11  7   37  12  1   
  Cannons                  27   | .   1   .   12  .   11  3   .   
  AOE                      42   | .   .   3   10  10  9   10  .   
Classes Destroyed          17   | 2   5   2   2   .   4   2   .   
  Worker                   3    | .   .   .   1   .   2   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 4    | 1   .   .   .   .   3   .   .   
  Hauler                   8    | .   2   .   5   .   1   .   .   
  Recycler                 11   | 1   1   .   3   .   6   .   .   
  Operator                 4    | .   1   .   3   .   .   .   .   
  Watcher                  12   | .   3   .   3   .   5   .   1   
  Swarmer                  43   | .   3   3   10  10  17  .   .   
  Grunt                    71   | .   14  2   14  4   23  13  1   
  Brawler                  2    | .   .   .   .   .   1   1   .   
  Duelist                  4    | .   .   .   .   .   3   1   .   
  Protector                3    | .   .   .   .   .   3   .   .   
  Sentry                   28   | .   .   .   9   2   10  7   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
  Assembled                2    | .   .   1   .   1   .   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           10   | 1   4   3   10  4   6   4   1   
  Combat Bots Only         7    | .   4   3   7   4   6   4   1   
Max Kills in Single Turn   4    | 1   1   3   4   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 4    | .   .   3   4   2   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  
Damage Taken               8162  | .    833  277  1131 462  2837 2589 33   
  Core                     1014  | .    179  .    250  35   274  259  17   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         52    | 100  .    28   .    28   .    .    .    
Volleys Fired              521   | 4    79   10   89   26   201  107  5    
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  112   | 60   100  60   112  68   91   112  69   
Shots Fired                931   | 8    152  19   170  43   362  167  10   
  Gun                      737   | 8    147  18   112  34   299  114  5    
  Cannon                   126   | .    4    .    54   .    51   12   5    
  Launcher                 67    | .    .    1    4    9    12   41   .    
  Special                  1     | .    1    .    .    .    .    .    .    
  Kinetic                  571   | 4    83   9    99   28   244  94   10   
  Thermal                  70    | .    27   .    25   .    11   7    .    
  Explosive                26    | .    .    1    4    9    12   .    .    
  Electromagnetic          264   | 4    42   9    42   6    95   66   .    
  Robot Hit Streak         40    | 1    10   6    17   14   28   40   5    
  Robot Miss Streak        7     | 2    4    3    3    3    4    7    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    .    .    2    7    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    1    .    
Shots Hit Robots           648   | 3    92   11   122  29   278  105  8    
  Core Hits                356   | 2    41   10   65   24   141  67   6    
  Critical Hits            9     | .    .    .    1    .    6    2    .    
  Critical Kills           2     | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed 6     | .    .    .    1    .    4    1    .    
Melee Attacks              119   | .    .    8    25   37   36   10   3    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 119   | .    .    8    25   37   36   10   3    
  Sneak Attacks            2     | .    .    .    1    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           14883 | 39   1182 247  3018 1084 6480 2683 150  
  Guns                     8065  | 39   1145 108  1218 465  3547 1421 122  
  Cannons                  2233  | .    37   .    856  .    1118 194  28   
  Explosions               4145  | .    .    134  816  614  1513 1068 .    
  Melee                    181   | .    .    .    91   .    90   .    .    
  Ramming                  259   | .    .    5    37   5    212  .    .    
  Kinetic                  6295  | 9    397  36   1408 356  2710 1229 150  
  Thermal                  1862  | .    344  .    378  .    654  486  .    
  Explosive                2430  | .    .    134  652  614  1030 .    .    
  Electromagnetic          3856  | 30   441  72   452  109  1784 968  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 181   | .    .    .    91   .    90   .    .    
Highest Corruption         3     | .    .    .    3    3    .    1    1    
  Average Corruption       2     | .    .    .    2    3    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    74   38   .    .    2    
    Message Errors         41    | .    .    .    29   12   .    .    .    
    Matter Fused           23    | .    .    .    14   9    .    .    .    
    Heat Flow Errors       17    | .    .    .    9    8    .    .    .    
    Energy Discharges      11    | .    .    .    8    2    .    .    1    
    Data Loss (minor)      17    | .    .    .    12   5    .    .    .    
    Targeting Errors       4     | .    .    .    1    2    .    .    1    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            179   | .    .    .    48   18   104  9    .    
  Projectiles              53    | .    .    .    15   .    38   .    .    
  Explosions               113   | .    .    .    33   18   53   9    .    
  Melee                    13    | .    .    .    .    .    13   .    .    
Knockbacks                 13    | .    .    .    7    .    5    1    .    
  Impact                   3     | .    .    .    1    .    2    .    .    
  Kinetic                  9     | .    .    .    6    .    2    1    .    
  Secondary                1     | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      508   | .    .    38   88   39   276  67   .    
  Shots                    16    | .    .    1    2    1    7    5    .    
  Rammed                   25    | .    .    2    5    1    17   .    .    
Targets Rammed             29    | .    .    2    6    1    20   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    1    .    3    .    .    
Highest Temperature        294   | 20   220  .    256  235  294  264  29   
  Average Temperature      69    | 15   50   .    78   116  58   79   17   
  Received Heat Transfer   2319  | .    378  9    249  144  900  621  18   
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    2    .    1    1    9    3    .    
  Impact Corruptions       3     | .    .    .    .    .    3    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    
  Heat Transferred         2909  | .    851  .    818  .    681  559  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      18    | .    .    .    4    .    7    7    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -8   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  
Peak Influence             1760 | 10   325  144  445  437  1126 1760 1186 
  Initial                  1100 | .    6    59   .    147  .    730  1100 
  Average                  445  | 3    160  24   326  166  668  1225 1126 
Maximum Alert Level        5    | .    1    .    2    2    4    5    4    
  Low Security (%)         31   | 100  65   100  6    62   9    .    .    
  Level 1                  31   | .    34   .    84   31   8    .    .    
  Level 2                  12   | .    .    .    9    5    34   .    .    
  Level 3                  14   | .    .    .    .    .    37   38   .    
  Level 4                  8    | .    .    .    .    .    10   47   100  
  Level 5                  .    | .    .    .    .    .    .    7    .    
  High Security            .    | .    .    .    .    .    .    5    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    8    .    5    .    11   4    1    
  Investigation            7    | .    4    .    1    .    2    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            11   | .    4    .    4    .    2    .    1    
  Assault                  7    | .    .    .    .    .    3    4    .    
  Garrison                 4    | .    .    .    .    .    4    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat 
Distress Signals           11   | .   3   .   4   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              230  | .   38  7   44  15  87  35  4   
  Peak Tracking Total      8    | .   4   3   7   4   8   4   3   
  Tactical Retreats        15   | .   2   .   .   .   6   7   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat 
Traps Triggered            16   | .   2   1   2   .   1   10  .   
  Indirectly               7    | .   .   .   .   .   .   7   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Gar Mat 
Machines Disabled          12   | .   .   .   2   6   4   .   .   
  Max in Single Turn       3    | .   .   .   1   3   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Gar Mat 
Machines Accessed          41   | .   6   2   16  .   15  .   2   
  Terminals                24   | .   3   .   10  .   10  .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   1   .   .   
  Recycling Units          7    | .   2   .   2   .   2   .   1   
  Scanalyzers              3    | .   .   .   2   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                136  | .   21  2   59  .   49  .   5   
  Successful               90   | .   10  2   40  .   34  .   4   
  Failed                   45   | .   11  .   18  .   15  .   1   
    Catastrophic           5    | .   1   .   1   .   3   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   80   | .   12  .   33  .   33  .   2   
  Terminals                85   | .   12  .   34  .   36  .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   3   .   10  .   2   .   .   
  Recycling Units          20   | .   6   .   8   .   4   .   2   
  Scanalyzers              11   | .   .   .   7   .   4   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   
Terminal Hacks             20   | .   3   2   7   .   7   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   2   .   1   .   1   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   1   .   1   
  Registered Components    2    | .   .   .   1   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   2   .   8   .   2   .   .   
  Scan Component           6    | .   1   .   4   .   1   .   .   
  Repair                   6    | .   1   .   4   .   1   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   2   .   1   
  Report Inventory         7    | .   2   .   2   .   2   .   1   
Scanalyzer                 10   | .   .   .   6   .   4   .   .   
  Insert Component         5    | .   .   .   3   .   2   .   .   
  Analyze                  5    | .   .   .   3   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         40   | .   3   .   17  .   18  .   2   
  Terminals                28   | .   1   .   11  .   15  .   1   
    Track                  7    | .   .   .   2   .   5   .   .   
    Botnet                 20   | .   1   .   9   .   9   .   1   
    Operators              1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   2   .   6   .   2   .   1   
    Reject                 2    | .   .   .   2   .   .   .   .   
    Recyclers              2    | .   .   .   2   .   .   .   .   
    Mask                   4    | .   .   .   2   .   1   .   1   
    Tunnel                 3    | .   2   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
    Watchers               1    | .   .   .   .   .   1   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   .   13  .   12  .   1   
  Full Trace Events        5    | .   1   .   2   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   4   .   1   .   .   
  Time                     292  | .   26  .   215 .   51  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   2   .   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Gar Mat 
Robot Analysis Total       4    | .   2   .   1   .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  
Turns Passed               22131 | 137  2759 2721 5638 2163 6268 2101 344  
Spaces Moved               10240 | 88   1395 1405 2627 1043 2620 922  140  
  Core                     2     | 2    .    .    .    .    .    .    .    
  Treads                   9419  | 4    658  1405 2627 1043 2620 922  140  
  Legs                     819   | 82   737  .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  165  163  183  180  180  180  
  Average Speed            177   | 120  168  184  172  183  180  180  180  
  Slowest Speed            200   | 160  200  185  185  183  200  200  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    1    .    .    .    .    
Exploration Rate (%)       74    | 6    100  99   101  99   97   87   9    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     5     | .    2    1    .    1    1    .    .    
  Known Exits Taken        3     | .    .    .    1    1    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    
Spaces Dug                 66    | .    1    7    17   9    27   2    3    
Terrain Destroyed          329   | .    1    13   56   63   153  40   3    
  Melee                    65    | .    .    7    17   9    27   2    3    
  Projectile               6     | .    1    .    5    .    .    .    .    
  AOE                      258   | .    .    6    34   54   126  38   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Gar  Mat  
Total                      13135 | 108  1660 1509 3527 1209 3728 1177 217  
  Wait                     1607  | 1    100  38   597  82   669  65   55   
  Move                     10232 | 87   1394 1404 2626 1042 2619 920  140  
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  132   | 7    23   21   44   .    23   14   .    
  Fast Attach              69    | 8    5    4    24   .    24   1    3    
  Attach                   48    | .    4    2    8    .    20   13   1    
  Detach                   15    | 1    1    1    5    .    6    .    1    
  Swap                     204   | .    24   6    48   19   68   33   6    
  Drop                     143   | .    26   13   48   2    42   9    3    
  Fire                     521   | 4    79   10   89   26   201  107  5    
  Melee                    119   | .    .    8    25   37   36   10   3    
  Ram                      .     | .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    
  Crush                    29    | .    .    2    6    1    20   .    .    
  Escape Stasis            5     | .    .    .    .    .    .    5    .    
  Rewire                   11    | .    4    .    7    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials (discovered 5 exits: [*Fac x3] / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
   138 | -11/Scrapyard | Entered Materials
   294 | -10/Materials | Discovered new exit (range 4)
   305 | -10/Materials | Build established: Mutant
   734 | -10/Materials | Discovered new exit (range 4)
   836 | -10/Materials | Core integrity fell below 50%
  1021 | -10/Materials | Discovered new exit (range 5)
  1465 | -10/Materials | Discovered new exit (range 9)
  2488 | -10/Materials | Repaired Assault Rifle
  2897 | -10/Materials | Entered Mines
  2898 | -10/Mines     | Assembled infested the area
  3023 | -10/Mines     | Met a Derelict bent on vengeance
  3135 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3411 | -10/Mines     | Found the Drone Emporium
  3428 | -10/Mines     | Found Prototype Device
  3428 | -10/Mines     | Identified Sensor Drone Bay
  3504 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  3534 | -10/Mines     | Found Prototype Device
  3534 | -10/Mines     | Identified Exp. Sensor Array
  3573 | -10/Mines     | Learned location of 1 exit from Materials
  3920 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3959 | -10/Mines     | Learned Materials interactive machine intel
  4220 | -10/Mines     | Discovered new exit (range 7)
  4262 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4308 | -10/Mines     | Discovered new exit (range 16)
  4444 | -10/Mines     | Learned location of Storage (-8)
  5618 | -10/Mines     | Entered Materials
  5618 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  5619 | -9/Materials  | Identified exit to Materials
  5620 | -9/Materials  | Loaded intel: 18 interactive machine locations
  5858 | -9/Materials  | Discovered new exit (range 11)
  6126 | -9/Materials  | Destroyed 7 combat bots
  6295 | -9/Materials  | Discovered new exit (range 11)
  6449 | -9/Materials  | Discovered exit to Materials (range 10)
  6779 | -9/Materials  | Build established: Scavenger-Mutant
  7596 | -9/Materials  | Central database locked down
  7767 | -9/Materials  | Discovered exit to Materials (range 16)
  8009 | -9/Materials  | Crushed by falling debris
  8009 | -9/Materials  | Core integrity fell below 50%
  8144 | -9/Materials  | Identified exit to Mines
  8550 | -9/Materials  | Build established: Hauler-Mutant
  9176 | -9/Materials  | Repaired Arm. Treads
  9421 | -9/Materials  | Repaired Broken Exp. Sensor Array
 11025 | -9/Materials  | Repaired Imp. EM Shotgun
 11064 | -9/Materials  | Repaired Lrg. Storage Unit
 11256 | -9/Materials  | Entered Mines
 11534 | -9/Mines      | Discovered exit to Materials (range 10)
 11686 | -9/Mines      | Excavation squad dispatched
 11686 | -9/Mines      | A large section of the Mines collapsed
 11784 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 11794 | -9/Mines      | Discovered new exit (range 3)
 11947 | -9/Mines      | Learned Materials interactive machine intel
 12098 | -9/Mines      | Discovered exit to Materials (range 7)
 13419 | -9/Mines      | Entered Materials
 13419 | -8/Materials  | Evolved 2 slots: Utility x2
 13420 | -8/Materials  | Loaded intel: 18 interactive machine locations
 13675 | -8/Materials  | Discovered new exit (range 13)
 14022 | -8/Materials  | Garrison activated, responded to threat
 14488 | -8/Materials  | Garrison activated, responded to threat
 15525 | -8/Materials  | Discovered new exit (range 6)
 15776 | -8/Materials  | Discovered new exit (range 5)
 16924 | -8/Materials  | Repaired Hvy. Ion Engine
 17176 | -8/Materials  | Identified exit to Garrison
 17412 | -8/Materials  | Discovered new exit (range 20)
 17419 | -8/Materials  | First assault squad dispatched
 19687 | -8/Materials  | Entered Garrison
 19743 | -8/Garrison   | Core integrity fell below 50%
 19965 | -8/Garrison   | Spotted B-75 Beast
 20025 | -8/Garrison   | Destroyed B-75 Beast
 20043 | -8/Garrison   | Lost 4 parts (2n1u1w)
 20210 | -8/Garrison   | Triggered checkpoint
 20233 | -8/Garrison   | Core integrity fell below 20%
 20347 | -8/Garrison   | Discovered new exit (range 13)
 20522 | -8/Garrison   | Triggered checkpoint
 20672 | -8/Garrison   | Triggered checkpoint
 20939 | -8/Garrison   | Triggered checkpoint
 21025 | -8/Garrison   | Discovered new exit (range 10)
 21140 | -8/Garrison   | Triggered checkpoint
 21654 | -8/Garrison   | Triggered checkpoint
 21666 | -8/Garrison   | High security lockdown imminent
 21693 | -8/Garrison   | Discovered new exit (range 15)
 21733 | -8/Garrison   | Installed Relay Interface Framework
 21746 | -8/Garrison   | High security lockdown engaged
 21788 | -8/Garrison   | Entered Materials
 22132 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
    A-02 Transporter
      4x Adv. Weight Redist. System
    A-02 Transporter
      6x Adv. EMP Blaster
      (1 escort)
    A-02 Transporter
      2x Adv. Beam Rifle
      3x Aerolev Unit
      1x Cld. Ion Engine
      (2 escorts)
    A-02 Transporter
      1x Hvy. Particle Gun
      4x Imp. EM Shotgun
    A-02 Transporter
      6x Shock Bomb Launcher
    A-02 Transporter
      3x Hvy. Mace
      3x Targeting Computer
22130_ System corrupted: Hpw. Shotgun targeting data glitched.
22130_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????#       #?????        |
| ?????????????????????????????#       #?????        |
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| ??????????????????????#  """     # """  #??        |
| ??????????????????????#  "R"     # """  #??        |
| ??????????????????##??#  " "     #      #??        |
| ?????????????????[[//?#          # ######??        |
| ????????????????![[//?#          #      #??        |
| ????????????????     ?#          #   """#??        |
| ???????????####?     ##          + ! """#??        |
| ????????????     [     ^  """"   #   """#??        |
| ????????????            ^ """"   #      #??        |
| ?????????????     ""      """"   #]     #??        |
| ?????????????###  "T     ^       ########??        |
| ?????????????#""  ""       ^^    ## #??????        |
| ?????????????#"T        ^ """"   ""##??????        |
| ?????????????#""          """"   Y"#???????        |
| ???????????????#        ! """"   ""#???????        |
| ???????????????#                 ###???????        |
| ???????????????#          =      #?????????        |
| ???????????????#   #######g#######?????????        |
| ???????????????????????# @%[  #????????????        |
| ???????????????????????#      #????????????        |
| ???????????????????????# "    #????????????        |
| ???????????????????????# T    #????????????        |
| ???????????????????????# "    #????????????        |
| ???????????????????????#     ]#????????????        |
| ???????????????????????########????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
       Exp. Sensor Array | -9/Materials | Scanalyzed
              Mak. Spear | -9/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunNovaTorch
  Manual?         0
Play Time         03:32:19
  Cumulative      121.9 hours
  Start           2020.12.30 @ 01:15:05
  End             2020.12.31 @ 22:55:49
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a362a39-eae2-45bb-abbb-9ffeec685bc3