Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 22:55:49 Player: cy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (199) 995 Value Destroyed (5740) 5740 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2590) 2590 TOTAL SCORE: 11945 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1525 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -135 Cogmind --------- Core Integrity 0/550 Matter 151/300 Energy 240/240 System Corruption 1% Temperature Cool (38) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Flak Cannon > --- INVENTORY (26) --- Cooled Ion Engine Light Treads Light Treads Light Treads Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Heat Sink Improved Cooling System High-capacity Matter Pod (200) Experimental Sensor Array Light Armor Plating Medium Armor Plating Improved Light Armor Plating Insulated Plating Sensor Drone Bay (20/20) Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Heavy Machine Gun Magnetic Acceleration Cannon EMP Blaster Improved Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Flak Cannon Makeshift Spear > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Light Armor Plating Medium Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Sensor Drone Bay Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun High-powered Shotgun Heavy Machine Gun Magnetic Acceleration Cannon EMP Blaster Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 321 | 8 33 12 80 19 112 47 10 Power 22 | 1 3 . 7 . 7 3 1 Engine 19 | 1 2 . 6 . 7 3 . Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 70 | 3 13 3 17 2 23 9 . Treads 54 | 1 2 3 15 2 22 9 . Leg 13 | 2 11 . . . . . . Wheel 1 | . . . 1 . . . . Hover 1 | . . . . . 1 . . Flight 1 | . . . 1 . . . . Utility 49 | 2 2 4 10 . 18 8 5 Device 9 | . . 2 3 . 1 1 2 Storage 12 | 2 2 2 4 . 2 . . Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . 1 . . . . Protection 25 | . . . 2 . 14 7 2 Artifact . | . . . . . . . . Weapon 180 | 2 15 5 46 17 64 27 4 Energy Gun 48 | 1 9 3 16 7 10 2 . Energy Cannon 22 | . 1 . 1 . 18 2 . Ballistic Gun 50 | 1 4 . 13 2 16 11 3 Ballistic Cannon 5 | . . . 2 . 1 2 . Launcher 18 | . . 1 3 3 3 8 . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 36 | . . 1 11 5 16 2 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 2 7 . 2 . . Parts Lost 27 | . 4 . 3 . 10 10 . Power 1 | . . . . . . 1 . Propulsion 9 | . . . . . 5 4 . Utility 6 | . . . 2 . 2 2 . Weapon 11 | . 4 . 1 . 3 3 . Highest Loss Streak 4 | . 2 . 1 . 2 4 . Average Slot Usage (%) 99 | . 99 100 99 100 99 99 100 Engine 10 | . 12 14 9 11 8 9 2 Treads 27 | . 13 28 32 33 26 26 27 Leg 1 | . 14 . . . . . . Storage 28 | . 28 27 27 33 27 27 27 Processor 2 | . . . . . 8 1 9 Protection 4 | . . . . . 9 16 1 Energy Gun 6 | . 14 13 7 6 1 1 . Ballistic Gun 10 | . 13 13 5 14 11 10 8 Ballistic Cannon 2 | . . . 6 . . 1 9 Naked Turns . | . . . . . . . . Heaviest Build 122 | 16 42 42 79 78 102 122 105 Greatest Support 60 | 20 40 40 60 60 60 60 60 Greatest Overweight (x) 2 | . 2 1 1 1 2 2 1 Average Overweight (x) . | . 1 . . 1 1 1 1 Largest Inventory Capacity 26 | 8 16 16 24 24 26 26 26 Average Capacity 21 | 6 15 15 20 24 25 26 26 Most Carried 26 | 8 16 16 24 24 26 26 26 Average Carried 20 | 4 13 15 19 24 24 24 25 Final Capacity 26 | 8 16 16 24 24 26 26 26 Final Carried 26 | 8 16 16 24 24 26 26 26 Class Distribution -------------------- 62% | Hauler-Mutant 30% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 5687 | 284 648 147 1329 422 1945 891 21 Remotely . | . . . . . . . . Salvage Created 7388 | 88 904 117 1773 326 2788 1321 71 Parts 402 | 8 46 10 102 25 142 64 5 Haulers Intercepted 8 | . 2 . 5 . 1 . . Recyclers Shooed 5 | . . . 1 . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 157 | . 17 7 33 17 57 25 1 Guns 88 | . 16 4 11 7 37 12 1 Cannons 27 | . 1 . 12 . 11 3 . AOE 42 | . . 3 10 10 9 10 . Classes Destroyed 17 | 2 5 2 2 . 4 2 . Worker 3 | . . . 1 . 2 . . Builder 1 | . . . . . 1 . . Tunneler 4 | 1 . . . . 3 . . Hauler 8 | . 2 . 5 . 1 . . Recycler 11 | 1 1 . 3 . 6 . . Operator 4 | . 1 . 3 . . . . Watcher 12 | . 3 . 3 . 5 . 1 Swarmer 43 | . 3 3 10 10 17 . . Grunt 71 | . 14 2 14 4 23 13 1 Brawler 2 | . . . . . 1 1 . Duelist 4 | . . . . . 3 1 . Protector 3 | . . . . . 3 . . Sentry 28 | . . . 9 2 10 7 . Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . . . 2 . Behemoth 1 | . . . . . . 1 . Assembled 2 | . . 1 . 1 . . . Thug 1 | . . . 1 . . . . Best Kill Streak 10 | 1 4 3 10 4 6 4 1 Combat Bots Only 7 | . 4 3 7 4 6 4 1 Max Kills in Single Turn 4 | 1 1 3 4 2 3 2 1 Gunslinging 1 | . . . . . 1 . . Exploded 4 | . . 3 4 2 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 8162 | . 833 277 1131 462 2837 2589 33 Core 1014 | . 179 . 250 35 274 259 17 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 . 28 . 28 . . . Volleys Fired 521 | 4 79 10 89 26 201 107 5 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 112 | 60 100 60 112 68 91 112 69 Shots Fired 931 | 8 152 19 170 43 362 167 10 Gun 737 | 8 147 18 112 34 299 114 5 Cannon 126 | . 4 . 54 . 51 12 5 Launcher 67 | . . 1 4 9 12 41 . Special 1 | . 1 . . . . . . Kinetic 571 | 4 83 9 99 28 244 94 10 Thermal 70 | . 27 . 25 . 11 7 . Explosive 26 | . . 1 4 9 12 . . Electromagnetic 264 | 4 42 9 42 6 95 66 . Robot Hit Streak 40 | 1 10 6 17 14 28 40 5 Robot Miss Streak 7 | 2 4 3 3 3 4 7 6 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . . 2 7 3 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 648 | 3 92 11 122 29 278 105 8 Core Hits 356 | 2 41 10 65 24 141 67 6 Critical Hits 9 | . . . 1 . 6 2 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 6 | . . . 1 . 4 1 . Melee Attacks 119 | . . 8 25 37 36 10 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 119 | . . 8 25 37 36 10 3 Sneak Attacks 2 | . . . 1 . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14883 | 39 1182 247 3018 1084 6480 2683 150 Guns 8065 | 39 1145 108 1218 465 3547 1421 122 Cannons 2233 | . 37 . 856 . 1118 194 28 Explosions 4145 | . . 134 816 614 1513 1068 . Melee 181 | . . . 91 . 90 . . Ramming 259 | . . 5 37 5 212 . . Kinetic 6295 | 9 397 36 1408 356 2710 1229 150 Thermal 1862 | . 344 . 378 . 654 486 . Explosive 2430 | . . 134 652 614 1030 . . Electromagnetic 3856 | 30 441 72 452 109 1784 968 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 181 | . . . 91 . 90 . . Highest Corruption 3 | . . . 3 3 . 1 1 Average Corruption 2 | . . . 2 3 . 1 1 Corruption Purged . | . . . . . . . . Effects 114 | . . . 74 38 . . 2 Message Errors 41 | . . . 29 12 . . . Matter Fused 23 | . . . 14 9 . . . Heat Flow Errors 17 | . . . 9 8 . . . Energy Discharges 11 | . . . 8 2 . . 1 Data Loss (minor) 17 | . . . 12 5 . . . Targeting Errors 4 | . . . 1 2 . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 179 | . . . 48 18 104 9 . Projectiles 53 | . . . 15 . 38 . . Explosions 113 | . . . 33 18 53 9 . Melee 13 | . . . . . 13 . . Knockbacks 13 | . . . 7 . 5 1 . Impact 3 | . . . 1 . 2 . . Kinetic 9 | . . . 6 . 2 1 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 508 | . . 38 88 39 276 67 . Shots 16 | . . 1 2 1 7 5 . Rammed 25 | . . 2 5 1 17 . . Targets Rammed 29 | . . 2 6 1 20 . . Kicked . | . . . . . . . . Crushed 4 | . . . 1 . 3 . . Highest Temperature 294 | 20 220 . 256 235 294 264 29 Average Temperature 69 | 15 50 . 78 116 58 79 17 Received Heat Transfer 2319 | . 378 9 249 144 900 621 18 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Parts Fried 16 | . 2 . 1 1 9 3 . Impact Corruptions 3 | . . . . . 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2909 | . 851 . 818 . 681 559 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 18 | . . . 4 . 7 7 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 1760 | 10 325 144 445 437 1126 1760 1186 Initial 1100 | . 6 59 . 147 . 730 1100 Average 445 | 3 160 24 326 166 668 1225 1126 Maximum Alert Level 5 | . 1 . 2 2 4 5 4 Low Security (%) 31 | 100 65 100 6 62 9 . . Level 1 31 | . 34 . 84 31 8 . . Level 2 12 | . . . 9 5 34 . . Level 3 14 | . . . . . 37 38 . Level 4 8 | . . . . . 10 47 100 Level 5 . | . . . . . . 7 . High Security . | . . . . . . 5 . Max Security . | . . . . . . . . Squads Dispatched 29 | . 8 . 5 . 11 4 1 Investigation 7 | . 4 . 1 . 2 . . Extermination . | . . . . . . . . Reinforcement 11 | . 4 . 4 . 2 . 1 Assault 7 | . . . . . 3 4 . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 11 | . 3 . 4 . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 230 | . 38 7 44 15 87 35 4 Peak Tracking Total 8 | . 4 3 7 4 8 4 3 Tactical Retreats 15 | . 2 . . . 6 7 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 16 | . 2 1 2 . 1 10 . Indirectly 7 | . . . . . . 7 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 12 | . . . 2 6 4 . . Max in Single Turn 3 | . . . 1 3 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 41 | . 6 2 16 . 15 . 2 Terminals 24 | . 3 . 10 . 10 . 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 . 1 . . Recycling Units 7 | . 2 . 2 . 2 . 1 Scanalyzers 3 | . . . 2 . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 136 | . 21 2 59 . 49 . 5 Successful 90 | . 10 2 40 . 34 . 4 Failed 45 | . 11 . 18 . 15 . 1 Catastrophic 5 | . 1 . 1 . 3 . . Database Lockouts 1 | . . . 1 . . . . Manual 80 | . 12 . 33 . 33 . 2 Terminals 85 | . 12 . 34 . 36 . 3 Fabricators . | . . . . . . . . Repair Stations 15 | . 3 . 10 . 2 . . Recycling Units 20 | . 6 . 8 . 4 . 2 Scanalyzers 11 | . . . 7 . 4 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 20 | . 3 2 7 . 7 . 1 Record 1 | . . . . . 1 . . Robot Analysis 4 | . 2 . 1 . 1 . . Open Door 2 | . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 3 | . 1 . 2 . . . . Hauler Manifests 3 | . . . 1 . 1 . 1 Registered Components 2 | . . . 1 . 1 . . Registered Prototypes 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 . 8 . 2 . . Scan Component 6 | . 1 . 4 . 1 . . Repair 6 | . 1 . 4 . 1 . . Recycling Unit Hacks 7 | . 2 . 2 . 2 . 1 Report Inventory 7 | . 2 . 2 . 2 . 1 Scanalyzer 10 | . . . 6 . 4 . . Insert Component 5 | . . . 3 . 2 . . Analyze 5 | . . . 3 . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 40 | . 3 . 17 . 18 . 2 Terminals 28 | . 1 . 11 . 15 . 1 Track 7 | . . . 2 . 5 . . Botnet 20 | . 1 . 9 . 9 . 1 Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . 2 . 6 . 2 . 1 Reject 2 | . . . 2 . . . . Recyclers 2 | . . . 2 . . . . Mask 4 | . . . 2 . 1 . 1 Tunnel 3 | . 2 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Watchers 1 | . . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 31 | . 5 . 13 . 12 . 1 Full Trace Events 5 | . 1 . 2 . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 . 4 . 1 . . Time 292 | . 26 . 215 . 51 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . Part Schematics Acquired 3 | . . . 2 . 1 . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total 4 | . 2 . 1 . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 22131 | 137 2759 2721 5638 2163 6268 2101 344 Spaces Moved 10240 | 88 1395 1405 2627 1043 2620 922 140 Core 2 | 2 . . . . . . . Treads 9419 | 4 658 1405 2627 1043 2620 922 140 Legs 819 | 82 737 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 165 163 183 180 180 180 Average Speed 177 | 120 168 184 172 183 180 180 180 Slowest Speed 200 | 160 200 185 185 183 200 200 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 74 | 6 100 99 101 99 97 87 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 . 1 1 . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 66 | . 1 7 17 9 27 2 3 Terrain Destroyed 329 | . 1 13 56 63 153 40 3 Melee 65 | . . 7 17 9 27 2 3 Projectile 6 | . 1 . 5 . . . . AOE 258 | . . 6 34 54 126 38 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 13135 | 108 1660 1509 3527 1209 3728 1177 217 Wait 1607 | 1 100 38 597 82 669 65 55 Move 10232 | 87 1394 1404 2626 1042 2619 920 140 Hop . | . . . . . . . . Pick Up 132 | 7 23 21 44 . 23 14 . Fast Attach 69 | 8 5 4 24 . 24 1 3 Attach 48 | . 4 2 8 . 20 13 1 Detach 15 | 1 1 1 5 . 6 . 1 Swap 204 | . 24 6 48 19 68 33 6 Drop 143 | . 26 13 48 2 42 9 3 Fire 521 | 4 79 10 89 26 201 107 5 Melee 119 | . . 8 25 37 36 10 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 29 | . . 2 6 1 20 . . Escape Stasis 5 | . . . . . . 5 . Rewire 11 | . 4 . 7 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: [*Fac x3] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 4) 836 | -10/Materials | Core integrity fell below 50% 1021 | -10/Materials | Discovered new exit (range 5) 1465 | -10/Materials | Discovered new exit (range 9) 2488 | -10/Materials | Repaired Assault Rifle 2897 | -10/Materials | Entered Mines 2898 | -10/Mines | Assembled infested the area 3023 | -10/Mines | Met a Derelict bent on vengeance 3135 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3411 | -10/Mines | Found the Drone Emporium 3428 | -10/Mines | Found Prototype Device 3428 | -10/Mines | Identified Sensor Drone Bay 3504 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3534 | -10/Mines | Found Prototype Device 3534 | -10/Mines | Identified Exp. Sensor Array 3573 | -10/Mines | Learned location of 1 exit from Materials 3920 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3959 | -10/Mines | Learned Materials interactive machine intel 4220 | -10/Mines | Discovered new exit (range 7) 4262 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4308 | -10/Mines | Discovered new exit (range 16) 4444 | -10/Mines | Learned location of Storage (-8) 5618 | -10/Mines | Entered Materials 5618 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5619 | -9/Materials | Identified exit to Materials 5620 | -9/Materials | Loaded intel: 18 interactive machine locations 5858 | -9/Materials | Discovered new exit (range 11) 6126 | -9/Materials | Destroyed 7 combat bots 6295 | -9/Materials | Discovered new exit (range 11) 6449 | -9/Materials | Discovered exit to Materials (range 10) 6779 | -9/Materials | Build established: Scavenger-Mutant 7596 | -9/Materials | Central database locked down 7767 | -9/Materials | Discovered exit to Materials (range 16) 8009 | -9/Materials | Crushed by falling debris 8009 | -9/Materials | Core integrity fell below 50% 8144 | -9/Materials | Identified exit to Mines 8550 | -9/Materials | Build established: Hauler-Mutant 9176 | -9/Materials | Repaired Arm. Treads 9421 | -9/Materials | Repaired Broken Exp. Sensor Array 11025 | -9/Materials | Repaired Imp. EM Shotgun 11064 | -9/Materials | Repaired Lrg. Storage Unit 11256 | -9/Materials | Entered Mines 11534 | -9/Mines | Discovered exit to Materials (range 10) 11686 | -9/Mines | Excavation squad dispatched 11686 | -9/Mines | A large section of the Mines collapsed 11784 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 11794 | -9/Mines | Discovered new exit (range 3) 11947 | -9/Mines | Learned Materials interactive machine intel 12098 | -9/Mines | Discovered exit to Materials (range 7) 13419 | -9/Mines | Entered Materials 13419 | -8/Materials | Evolved 2 slots: Utility x2 13420 | -8/Materials | Loaded intel: 18 interactive machine locations 13675 | -8/Materials | Discovered new exit (range 13) 14022 | -8/Materials | Garrison activated, responded to threat 14488 | -8/Materials | Garrison activated, responded to threat 15525 | -8/Materials | Discovered new exit (range 6) 15776 | -8/Materials | Discovered new exit (range 5) 16924 | -8/Materials | Repaired Hvy. Ion Engine 17176 | -8/Materials | Identified exit to Garrison 17412 | -8/Materials | Discovered new exit (range 20) 17419 | -8/Materials | First assault squad dispatched 19687 | -8/Materials | Entered Garrison 19743 | -8/Garrison | Core integrity fell below 50% 19965 | -8/Garrison | Spotted B-75 Beast 20025 | -8/Garrison | Destroyed B-75 Beast 20043 | -8/Garrison | Lost 4 parts (2n1u1w) 20210 | -8/Garrison | Triggered checkpoint 20233 | -8/Garrison | Core integrity fell below 20% 20347 | -8/Garrison | Discovered new exit (range 13) 20522 | -8/Garrison | Triggered checkpoint 20672 | -8/Garrison | Triggered checkpoint 20939 | -8/Garrison | Triggered checkpoint 21025 | -8/Garrison | Discovered new exit (range 10) 21140 | -8/Garrison | Triggered checkpoint 21654 | -8/Garrison | Triggered checkpoint 21666 | -8/Garrison | High security lockdown imminent 21693 | -8/Garrison | Discovered new exit (range 15) 21733 | -8/Garrison | Installed Relay Interface Framework 21746 | -8/Garrison | High security lockdown engaged 21788 | -8/Garrison | Entered Materials 22132 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- A-02 Transporter 4x Adv. Weight Redist. System A-02 Transporter 6x Adv. EMP Blaster (1 escort) A-02 Transporter 2x Adv. Beam Rifle 3x Aerolev Unit 1x Cld. Ion Engine (2 escorts) A-02 Transporter 1x Hvy. Particle Gun 4x Imp. EM Shotgun A-02 Transporter 6x Shock Bomb Launcher A-02 Transporter 3x Hvy. Mace 3x Targeting Computer 22130_ System corrupted: Hpw. Shotgun targeting data glitched. 22130_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# ########?? | | ?????????????????????????????# # #?? | | ?????????????????????????????# # """ #?? | | ??????????????????????######## + """ #?? | | ??????????????????????# """ # """ #?? | | ??????????????????????# "R" # """ #?? | | ??????????????????##??# " " # #?? | | ?????????????????[[//?# # ######?? | | ????????????????![[//?# # #?? | | ???????????????? ?# # """#?? | | ???????????####? ## + ! """#?? | | ???????????? [ ^ """" # """#?? | | ???????????? ^ """" # #?? | | ????????????? "" """" #] #?? | | ?????????????### "T ^ ########?? | | ?????????????#"" "" ^^ ## #?????? | | ?????????????#"T ^ """" ""##?????? | | ?????????????#"" """" Y"#??????? | | ???????????????# ! """" ""#??????? | | ???????????????# ###??????? | | ???????????????# = #????????? | | ???????????????# #######g#######????????? | | ???????????????????????# @%[ #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# " #???????????? | | ???????????????????????# T #???????????? | | ???????????????????????# " #???????????? | | ???????????????????????# ]#???????????? | | ???????????????????????########???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Mak. Spear | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunNovaTorch Manual? 0 Play Time 03:32:19 Cumulative 121.9 hours Start 2020.12.30 @ 01:15:05 End 2020.12.31 @ 22:55:49 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a362a39-eae2-45bb-abbb-9ffeec685bc3