Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 21:22:36 Player: Caluan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (187) 935 Value Destroyed (5953) 5953 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (597) 597 TOTAL SCORE: 12285 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 33 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Hacking Suite Authchip [Propulsion] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gauss Rifle Flak Gun Magnetic Acceleration Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Transmission Jammer Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Advanced Treads Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Authchip [Propulsion] Gauss Rifle Flak Gun Assault Cannon Advanced EMP Blaster Heavy Missile Launcher Powered Hammer [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . . . Utility 5 | . . . 1 . . . 2 1 . 1 Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 96 | 6 6 4 10 4 16 15 14 1 8 12 Power 10 | 1 . 1 1 1 3 . 1 . 1 1 Engine 8 | 1 . 1 1 . 3 . 1 . 1 . Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 1 1 2 2 6 7 4 . 4 3 Treads 32 | 2 1 1 2 2 6 7 4 . 4 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 3 . 1 1 3 . 6 . 2 3 Device 9 | . 1 . 1 . 1 . 5 . 1 . Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 3 | . . . . . . . . . . 3 Protection 6 | . 1 . . 1 2 . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 2 6 . 4 8 3 1 1 5 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 8 | . 2 2 3 . . 1 . . . . Ballistic Gun 13 | . . . 3 . 4 4 1 . . 1 Ballistic Cannon 7 | . . . . . . . 2 1 1 3 Launcher 3 | . . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 1 2 1 . . . Parts Lost 46 | . 1 4 2 3 1 3 3 . 12 17 Power 3 | . . . . . . . . . 2 1 Propulsion 18 | . 1 1 1 2 1 . 1 . 4 7 Utility 8 | . . . 1 1 . . 1 . 2 3 Weapon 17 | . . 3 . . . 3 1 . 4 6 Highest Loss Streak 9 | . 1 4 1 3 1 1 1 . 9 6 To Critical Strikes 1 | . . . . 1 . . . . . . Average Backups 13 | 1 6 8 8 13 16 18 18 18 16 9 Power . | . . . . . . 1 1 1 . . Propulsion 4 | . 1 . 1 2 4 8 7 7 5 . Utility 4 | . 2 3 3 4 4 6 4 4 4 3 Weapon 4 | . 2 3 3 6 6 2 5 6 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . . 1 . 1 10 1 3 . . 5 Power 2 | . . . . . 1 . . . . 1 Propulsion 4 | . . . . . . 1 3 . . . Utility 8 | . . 1 . . 5 . . . . 2 Weapon 7 | . . . . 1 4 . . . . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 98 95 99 94 89 91 92 79 37 Engine 8 | . 14 14 11 1 7 9 7 6 4 . Core 1 | . . . . 9 1 . . . . . Treads 30 | . 28 27 29 32 35 36 29 26 25 12 Device 8 | . 10 14 10 11 4 . 14 19 17 5 Storage 9 | . 14 14 11 11 9 9 7 6 6 3 Protection 7 | . 3 . 10 11 9 9 7 6 5 1 Energy Gun 3 | . 25 . . . . . . . . . Energy Cannon 3 | . 1 27 14 . . . . . . . Ballistic Gun 13 | . . . 7 22 26 25 16 6 3 . Ballistic Cannon 2 | . . . . . . . 6 20 14 7 Peak Build Rating 59 | 6 12 12 16 17 32 35 46 56 59 42 Average Rating 26 | 4 8 11 14 16 26 32 42 55 47 28 On Entrance 23 | . 6 12 9 16 16 32 31 46 56 36 Avg Prop Armor Cover (%) 12 | . . . . . . . . . 11 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 97 | 12 52 54 57 55 84 87 93 96 97 74 Greatest Support 92 | 40 40 40 60 60 80 82 88 88 92 92 Greatest Overweight (x) 17 | . 1 1 1 . 1 1 1 1 1 17 Average Overweight (x) . | . . 1 . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 16 Most Carried 20 | 3 11 10 14 15 20 20 20 19 19 16 Average Carried 14 | 1 6 8 8 13 17 19 19 18 16 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 9 5 14 11 20 20 20 18 15 4 Class Distribution -------------------- 48% | Scavenger-Tank 28% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Matter Collected 4460 | 229 87 10 203 194 755 1138 722 . 227 895 Remotely . | . . . . . . . . . . . Salvage Created 6767 | . 745 186 670 315 1153 1773 1007 . 262 656 Parts 369 | . 29 15 46 22 69 86 70 . 10 22 Haulers Intercepted 15 | . 2 . 3 . 4 4 2 . . . Recyclers Shooed 10 | . . . . . . 1 3 . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 139 | . 15 9 10 12 23 32 17 . 8 13 Melee 1 | . . . . . . 1 . . . . Guns 89 | . 13 . . 12 23 28 12 . . 1 Cannons 39 | . 1 7 9 . . . 5 . 8 9 AOE 6 | . . 1 . . . 2 . . . 3 Classes Destroyed 18 | . 5 1 3 2 3 1 1 . 1 1 Worker 7 | . . . 1 1 . 1 2 . . 2 Builder 5 | . . . . . 1 . 2 . . 2 Tunneler 1 | . . . . . . . . . . 1 Hauler 15 | . 2 . 3 . 4 4 2 . . . Recycler 7 | . . . . . . 3 2 . . 2 Operator 4 | . 2 . 1 . . 1 . . . . Watcher 12 | . 3 . 4 . 1 2 2 . . . Swarmer 30 | . 3 6 . . 2 9 5 . . 5 Grunt 67 | . 12 2 7 8 14 12 5 . 4 3 Brawler 2 | . . . 1 . . 1 . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 19 | . . . 2 . 5 10 2 . . . Demolisher 1 | . . 1 . . . . . . . . Specialist 2 | . . . . . . . . . 2 . Hunter 5 | . . . . . 1 . 1 . 1 2 Programmer 7 | . . . . . . . 4 . . 3 Heavy 2 | . . . . . 1 . . . 1 . Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 6 | . 3 2 3 5 4 6 5 . 3 5 Combat Bots Only 4 | . 2 2 3 4 3 4 3 . 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 2 2 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . 1 . . . 1 . . . 2 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Hostile Shots Fired 972 | . 85 34 15 40 93 133 126 . 175 271 Missed 297 | . 28 9 2 9 24 31 43 . 54 97 Hits 675 | . 57 25 13 31 69 102 83 . 121 174 Melee 7 | . . . 1 5 . 1 . . . . Projectile 668 | . 57 25 12 26 69 101 83 . 121 174 AOE 5 | . . 5 . . . . . . . . Critical Strikes 25 | . . . . 1 4 3 2 . 12 3 Actively Blocked 16 | . . . . . . . 1 . 12 3 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 11565 | . 621 416 189 447 1503 1565 1137 . 2669 3018 Core 1981 | . 165 21 18 77 43 65 58 . 526 1008 Absorbed by Shields 27 | . . . . . . . . . 27 . Redirected to Shielding 87 | . 19 . 10 19 39 . . . . . Core Remaining (%) 68 | 100 . 25 . 76 . 80 91 . 38 . Volleys Fired 395 | . 61 13 33 20 63 81 53 . 20 51 Largest 4 | . 2 2 2 2 3 3 3 . 4 4 Hottest 160 | . 112 112 136 50 75 73 108 . 157 160 Shots Fired 997 | . 117 24 66 41 190 228 159 . 68 104 Gun 725 | . 115 . 12 41 190 226 117 . 15 9 Cannon 266 | . 2 24 54 . . . 42 . 53 91 Launcher 6 | . . . . . . 2 . . . 4 Special . | . . . . . . . . . . . Kinetic 796 | . . . 12 41 190 226 159 . 68 100 Thermal 164 | . 115 . 49 . . . . . . . Explosive 4 | . . . . . . 2 . . . 2 Electromagnetic 33 | . 2 24 5 . . . . . . 2 Robot Hit Streak 32 | . 29 32 23 14 14 15 9 . 13 16 Robot Miss Streak 4 | . 2 1 4 4 3 3 4 . 2 3 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 11 | . . . . 2 3 6 . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . Shots Hit Robots 680 | . 91 16 42 33 147 145 93 . 51 62 Core Hits 330 | . 38 9 19 21 74 65 47 . 18 39 Critical Kills 2 | . . . 1 . . . 1 . . . Critical Parts Destroyed 8 | . . . . 1 1 5 1 . . . Critical Strikes 26 | . 11 1 1 1 1 5 4 . . 2 Burn 11 | . 11 . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . Destroy 6 | . . . . 1 1 2 2 . . . Blast 4 | . . . . . . . 2 . . 2 Corrupt 1 | . . 1 . . . . . . . . Smash 3 | . . . . . . 3 . . . . Melee Attacks 28 | . . . . . . 28 . . . . Impact 28 | . . . . . . 28 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14529 | 8 1152 427 885 660 2821 2899 1987 . 1332 2358 Guns 8657 | . 1130 . 183 660 2786 2257 1251 . 249 141 Cannons 4472 | . 22 331 682 . . . 697 . 1083 1657 Explosions 904 | . . 83 . . . 314 . . . 507 Melee 316 | . . . . . . 316 . . . . Ramming 180 | 8 . 13 20 . 35 12 39 . . 53 Kinetic 10964 | . . . 183 660 2786 2257 1948 . 1332 1798 Thermal 1775 | . 1130 83 562 . . . . . . . Explosive 513 | . . . . . . 314 . . . 199 Electromagnetic 781 | . 22 331 120 . . . . . . 308 Impact 316 | . . . . . . 316 . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 1 8 1 1 2 . . 7 Average Corruption 1 | . . . 1 2 1 1 1 . . 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . 6 14 5 20 5 . . 5 Message Errors 11 | . . . . 4 1 4 2 . . . Matter Fused 12 | . . . 2 1 . 7 . . . 2 Heat Flow Errors 10 | . . . 2 3 1 1 2 . . 1 Energy Discharges 9 | . . . 1 3 1 3 . . . 1 Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 5 | . . . 1 2 1 1 . . . . Misfires 3 | . . . . 1 1 1 . . . . Alerts 3 | . . . . . . 1 1 . . 1 Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 292 | . . . . . . 211 44 . . 37 Projectiles 76 | . . . . . . . 44 . . 32 Explosions 5 | . . . . . . . . . . 5 Melee 211 | . . . . . . 211 . . . . Knockbacks 27 | . . . . . . . 7 . 9 11 Impact 1 | . . . . . . . 1 . . . Kinetic 23 | . . . . . . . 5 . 8 10 Secondary 3 | . . . . . . . 1 . 1 1 Self-Inflicted Damage 137 | . . 37 . . . 25 . . . 75 Shots 5 | . . 1 . . . 1 . . . 3 Rammed 38 | 1 . 3 3 . 5 3 7 . . 16 Targets Rammed 42 | 1 . 3 6 . 5 3 8 . . 16 Kicked . | . . . . . . . . . . . Crushed 4 | . . . 3 . . . 1 . . . Highest Temperature 1866 | . 354 36 282 145 460 364 354 . 1866 224 Average Temperature 121 | . 84 12 62 62 116 104 97 . 496 107 Received Heat Transfer 2409 | . 285 9 69 135 360 549 195 . 609 198 Effects 29 | . 3 . . . 1 7 2 . 16 . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 9 | . 1 . . . 1 1 2 . 4 . Interference 9 | . 2 . . . . 5 . . 2 . Matter Decay 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 6 | . . . . . . . . . 6 . Damage (core) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . 2 . . . . Combat Hostiles 2 | . . 1 . . . 1 . . . . Parts Fried 7 | . . 4 1 . . 2 . . . . Impact Corruptions 6 | . . . . . . 6 . . . . Robots Melted 2 | . 1 . 1 . . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . . Parts Melted 7 | . 6 . 1 . . . . . . . Heat Transferred 5280 | . 4144 100 1036 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Maximum Alert Level 2 | . . . . . 1 2 1 . . 1 Low Security (%) 83 | 100 100 100 100 100 84 27 93 100 100 90 Level 1 12 | . . . . . 15 47 6 . . 9 Level 2 4 | . . . . . . 25 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Peak Influence 566 | . 71 129 138 77 279 566 245 112 176 232 Initial 245 | . . 5 14 1 . 104 245 112 46 84 Average 108 | . 25 78 38 17 131 286 98 88 115 76 Influence Increases 4771 | . 505 304 422 205 744 1092 647 5 235 612 Destroy 0b10 Robot/C 2740 | . 300 180 220 180 460 640 340 . 160 260 Destroy 0b10 Robot/NC 255 | . 35 . 45 5 30 55 50 . . 35 Destroy Leader 704 | . 70 40 74 20 140 182 118 . 30 30 Allied During Kill 2 | . . . 2 . . . . . . . Successful Hack 118 | . 24 . 31 . 20 14 24 5 . . Disable Machine 165 | . . . 15 . 15 90 15 . . 30 Destroy Structure 112 | . 1 9 5 . 4 21 10 . . 62 Partial Spotted 15 | . 15 . . . . . . . . . Lose Combat Pursuer 660 | . 60 75 30 . 75 90 90 . 45 195 Influence Decreases 4563 | . 491 279 457 209 497 799 956 169 141 565 Entered New Map 692 | . . 9 25 3 . 143 295 119 21 77 Time Decay 3400 | . 460 230 392 196 477 626 631 50 . 338 Lost Part 420 | . 10 40 20 10 10 30 30 . 120 150 Lost Ally 30 | . . . 20 . 10 . . . . . Purge Threat 21 | . 21 . . . . . . . . . Squads Dispatched 27 | . 3 1 1 . 4 5 5 . 2 6 Investigation 4 | . 1 . . . 3 . . . . . Extermination 5 | . . . . . . . 3 . . 2 Reinforcement 14 | . 2 . 1 . 1 2 2 . 2 4 Assault 1 | . . 1 . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Distress Signals 14 | . 1 . 3 . 7 3 . . . . Communications Jammed 21 | . . . . . . . 21 . . . Distress Signals 21 | . . . . . . . 21 . . . Times Spotted 243 | . 26 12 24 12 41 43 37 . 13 35 Peak Tracking Total 10 | . 3 3 4 3 5 7 4 . 5 10 Tactical Retreats 24 | . 3 3 1 . 3 4 5 . 2 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Traps Triggered 7 | . . . 1 . . 2 . . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Machines Disabled 11 | . . . 1 . 1 6 1 . . 2 Max in Single Turn 1 | . . . 1 . 1 1 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Machines Accessed 36 | . 7 . 6 . 9 5 4 2 . 3 Terminals 27 | . 7 . 5 . 7 4 2 1 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . 1 . 2 . . . Garrison Access 2 | . . . . . . 1 . 1 . . Total Hacks 92 | . 21 . 22 . 29 7 4 4 . 5 Successful 49 | . 11 . 9 . 19 5 3 1 . 1 Failed 43 | . 10 . 13 . 10 2 1 3 . 4 Catastrophic 5 | . 1 . 1 . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 48 | . 13 . 15 . 17 1 1 . . 1 Terminals 69 | . 21 . 16 . 22 5 2 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 4 Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 13 | . . . 6 . 5 . 2 . . . Garrison Access 4 | . . . . . . 2 . 2 . . Terminal Hacks 17 | . 4 . 1 . 6 4 1 1 . . Part Schematic 1 | . . . . . 1 . . . . . Prototype ID Bank 5 | . 1 . 1 . 3 . . . . . Open Door 3 | . . . . . . 3 . . . . Open DSF 2 | . . . . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . . Alert Level 3 | . 1 . . . 1 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer 10 | . . . 3 . 5 . 2 . . . Insert Component 3 | . . . 1 . 2 . . . . . Analyze 3 | . . . 1 . 2 . . . . . Retrieve Study 4 | . . . 1 . 1 . 2 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 19 | . 7 . 5 . 7 . . . . . Terminals 18 | . 7 . 5 . 6 . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 15 | . 6 . 4 . 5 . . . . . Detonate 1 | . 1 . . . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Reject 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 7 . 6 . 6 2 2 1 . 3 Full Trace Events 6 | . 2 . 1 . 3 . . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . 1 . 1 . 2 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Total Allies 3 | . . 1 . 1 1 . . . . . Largest Group 1 | . . 1 1 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 31 10 . . . . . Highest-Rated Ally 31 | . . 31 31 31 10 . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . 4 3 . . . . . . Total Damage 147 | . . . 85 62 . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Active Infowar (turns) 1438 | . . . . . . . 1091 113 234 . Jamming 1438 | . . . . . . . 1091 113 234 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Turns Passed 11981 | 102 1705 485 1470 1017 1459 2146 2201 113 414 869 Spaces Moved 4881 | 63 682 173 639 485 613 715 669 47 162 633 Core 423 | 11 . . . . . . . . . 412 Treads 4458 | 52 682 173 639 485 613 715 669 47 162 221 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 226 160 240 152 50 Average Speed 189 | 140 211 240 175 160 168 233 239 240 203 104 Slowest Speed 900 | 160 240 240 240 160 240 240 240 240 240 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 5 91 33 43 80 48 76 19 2 95 19 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . . . . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 3 | . . 1 . 2 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 71 | . . 9 . . . 21 8 . . 33 Melee . | . . . . . . . . . . . Projectile 29 | . . . . . . . 8 . . 21 AOE 42 | . . 9 . . . 21 . . . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac DSF Fac Total 6772 | 76 826 216 917 687 907 987 1159 48 203 746 Wait 1147 | . 62 21 204 175 151 120 390 . 3 21 Move 4872 | 63 681 172 638 484 612 714 668 46 161 633 Hop . | . . . . . . . . . . . Pick Up 105 | 7 13 1 19 2 33 9 12 . 5 4 Fast Attach 5 | . . . . . . 2 2 . . 1 Attach 65 | 6 4 3 9 3 9 4 5 2 8 12 Detach 3 | . . . . . . . 1 . . 2 Swap 38 | . 2 1 3 1 9 14 8 . . . Drop 68 | . 3 2 5 2 25 12 12 . 1 6 Fire 395 | . 61 13 33 20 63 81 53 . 20 51 Melee 28 | . . . . . . 28 . . . . Ram 14 | . . . . . . . . . . 14 Kick . | . . . . . . . . . . . Crush 27 | . . 3 6 . 5 3 8 . . 2 Escape Stasis 5 | . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 16) 824 | -10/Materials | Core integrity fell below 50% 1352 | -10/Materials | Discovered new exit (range 14) 1808 | -10/Materials | Entered Mines 1925 | -10/Mines | Met a Derelict bent on vengeance 2167 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2172 | -10/Mines | Found Scrap Suit 2190 | -10/Mines | Discovered new exit (range 11) 2244 | -10/Mines | Assembled infested the area 2267 | -10/Mines | Discovered new exit (range 9) 2268 | -10/Mines | Met a Derelict testing a Signal Generator 2293 | -10/Mines | Entered Materials 2293 | -9/Materials | Accompanied by 1 ally 2293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2301 | -9/Materials | Lost 4 parts (1n3w) 2711 | -9/Materials | Discovered new exit (range 15) 2922 | -9/Materials | Build established: Scavenger-Mutant 2985 | -9/Materials | Discovered new exit (range 14) 3763 | -9/Materials | Entered Mines 3766 | -9/Mines | Received a Mining Laser from a helpful Derelict 3791 | -9/Mines | Discovered new exit (range 5) 4012 | -9/Mines | Learned location of Zion (-6) 4252 | -9/Mines | Excavation squad dispatched 4252 | -9/Mines | A large section of the Mines collapsed 4576 | -9/Mines | Lost 3 parts (2n1u) 4657 | -9/Mines | Discovered new exit (range 14) 4780 | -9/Mines | Entered Materials 4780 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4781 | -8/Materials | Identified exit to Factory 5079 | -8/Materials | Build established: Scavenger-Tank 5703 | -8/Materials | Identified exit to Storage 6239 | -8/Materials | Entered Storage 6353 | -8/Storage | Garrison activated, responded to threat 7783 | -8/Storage | Discovered exit to Factory (range 8) 8385 | -8/Storage | Entered Factory 8385 | -7/Factory | Evolved 2 slots: Utility x2 10525 | -7/Factory | Discovered new exit (range 16) 10586 | -7/Factory | Entered another Factory area 10586 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10699 | -6/Factory | Identified exit to DSF 10699 | -6/Factory | Entered DSF 10774 | -6/DSF | Additional patrols routed to DSF 10942 | -6/DSF | Sterilization system engaged 10962 | -6/DSF | Ambient heat levels rising (+10) 10977 | -6/DSF | Ambient heat levels rising (+10) 10992 | -6/DSF | Ambient heat levels rising (+10) 11007 | -6/DSF | Ambient heat levels rising (+10) 11022 | -6/DSF | Ambient heat levels rising (+10) 11033 | -6/DSF | Lost 9 parts (1p3n1u4w) 11037 | -6/DSF | Ambient heat levels rising (+10) 11052 | -6/DSF | Ambient heat levels rising (+10) 11067 | -6/DSF | Ambient heat levels rising (+10) 11081 | -6/DSF | Discovered new exit (range 15) 11082 | -6/DSF | Ambient heat levels rising (+10) 11097 | -6/DSF | Ambient heat levels rising (+10) 11110 | -6/DSF | Core integrity fell below 50% 11112 | -6/DSF | Ambient heat levels rising (+10) 11113 | -6/DSF | Entered Factory 11113 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11229 | -5/Factory | Build established: Mutant 11389 | -5/Factory | Lost 5 parts (3n2u) 11774 | -5/Factory | Lost 6 parts (1p2n3w) 11849 | -5/Factory | Core integrity fell below 50% 11893 | -5/Factory | Core integrity fell below 20% 11982 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-5). Slammed into W-25 Informer. Slammed into U-05 Engineer. Destabilizing: System corrupted (+1). Slammed into U-05 Engineer. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slammed into U-05 Engineer. Slammed into W-25 Informer. Slammed into U-05 Engineer. K-01 Serf cleans the Nuclear Reactor. System corrupted: Energy discharge (-29). System corrupted: Heat flow error (+241). Slammed into S-27 Virus. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3Y. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#####???????????????????? | | ???????????????????? ????????############ | | ???????????????????# ????????# | | ???????????????????# "" ?????????# """ """ | | ???????????????????# ""S?????????# """ """ | | ???????????####????? ""??????????# """ """ | | ???????????# ??? ??????????# | | ???????????# ##+#############+######### | | ???????????# @ s #??????? | | ???????????+ " s #??????? | | ???????????# s #??????? | | ???????????# #######+####### #??????? | | ???????????# ?# #??# ???? | | ???????????#######??# """ ""#??# ? | | ????????????????????# """ ""#??# | | ????????????????????# """ ""#??# | | ????????????????????# T#??## ######## | | ????????????????????# """ ""#????/#???????? | | ????????????????????# """ ! ""#???? ???????? | | ??????????????????????""" ""#?????"???????? | | ??????????????????????? ??????"???????? | | ???????????????????????? [ ??????????????? | | ????????????????????????######??????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Minigun | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Hot Goods I Laugh At Your Crits Challenges ------------ None Game ------ Seed BackupIntegrityArray Manual? 0 Play Time 01:28:55 Cumulative 208.7 hours Start 2026.08.26 @ 19:44:09 End 2026.08.26 @ 21:22:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 255 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 53 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2dd81f4e-9440-4f6e-97af-6c81c1c6db1d