Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.17 @ 23:02:42

Player: RNGesus

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (12)      60
Value Destroyed (445)      445
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 7199

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/1450
Matter                     189/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Heavy Proton Cannon
     Heavy Missile Launcher
           Katana

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Particle Reactor
>              --- PROPULSION -------
        Combat Airjet
               Linear Gravjet
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
               Field Propulsion Drive
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
      Improved Sensor Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
  Experimental Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Maneuvering Thrusters
               Beam Splitter
               Hacking Suite
      Improved Hacking Suite
>              --- WEAPON -----------
      Enhanced Force Lance
>              --- INVENTORY --------
               Q-thruster
    Long-range Terrain Scanner
         Heavy Proton Cannon
         Heavy Missile Launcher
               Katana
               Spear
[Rating: 112]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Spear
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Proton Cannon
  Launcher                 Smartbomb Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   2   .   2   1   .   .   1   
  Utility                  9    | .   .   2   .   2   .   1   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | .   .   2   6   5   10  22  2   5   8   
  Power                    7    | .   .   .   .   .   2   3   .   1   1   
    Engine                 2    | .   .   .   .   .   1   1   .   .   .   
    Core                   3    | .   .   .   .   .   1   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   1   1   
  Propulsion               26   | .   .   2   4   .   6   11  .   .   3   
    Treads                 8    | .   .   .   4   .   1   3   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   2   1   .   .   .   
    Flight                 13   | .   .   .   .   .   3   7   .   .   3   
  Utility                  18   | .   .   .   1   4   2   5   2   2   2   
    Device                 5    | .   .   .   .   .   1   2   .   1   1   
    Storage                2    | .   .   .   .   .   1   .   1   .   .   
    Processor              7    | .   .   .   1   2   .   2   1   .   1   
    Hackware               3    | .   .   .   .   2   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   9    | .   .   .   1   1   .   3   .   2   2   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        4    | .   .   .   .   1   .   1   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   1   1   
Parts Lost                 35   | .   .   .   1   2   5   6   .   .   21  
  Power                    3    | .   .   .   .   .   1   .   .   .   2   
  Propulsion               21   | .   .   .   1   2   3   5   .   .   10  
  Utility                  8    | .   .   .   .   .   1   .   .   .   7   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   2   
  Highest Loss Streak      18   | .   .   .   1   1   4   3   .   .   18  
Average Slot Usage (%)     61   | .   .   18  47  46  72  64  85  88  67  
  Core                     1    | .   .   .   .   .   3   .   5   4   2   
  Treads                   6    | .   .   .   25  26  8   3   .   .   .   
  Leg                      1    | .   .   18  6   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   2   7   10  9   4   
  Flight                   10   | .   .   .   .   .   12  8   26  23  14  
  Device                   3    | .   .   .   .   .   4   5   5   7   5   
  Storage                  1    | .   .   .   .   .   2   2   2   4   1   
  Processor                16   | .   .   .   9   7   17  18  24  23  23  
  Hackware                 5    | .   .   .   .   3   12  5   5   4   8   
  Piercing Weapon          3    | .   .   .   .   5   6   3   5   4   2   
Naked Turns                85   | .   75  10  .   .   .   .   .   .   .   
Heaviest Build             38   | .   .   .   3   3   24  35  16  38  38  
  Greatest Support         54   | 3   3   13  23  3   36  48  16  40  54  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 4   4   4   4   4   8   8   8   8   8   
  Average Capacity         5    | 4   4   4   4   4   5   5   6   8   5   
  Most Carried             8    | .   1   2   4   4   8   8   4   7   6   
  Average Carried          4    | .   .   1   3   3   4   5   3   5   4   
  Final Capacity           8    | 4   4   4   4   4   8   4   8   8   4   
  Final Carried            8    | .   1   2   4   4   8   4   4   7   3   

 Class Distribution 
--------------------
 40% | Scout
 27% | Mutant
 16% | Hacker-Scout
 15% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
  Hacker-Scout | -6/Factory
         Scout | -5/Factory
         Scout | -4/Factory
         Scout | -3/Research
 Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Matter Collected           520  | 122 .   .   .   40  194 126 38  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            187  | .   .   .   .   40  .   32  38  .   77  
  Parts                    21   | .   .   .   .   2   .   9   2   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  7    | .   .   .   .   .   .   4   .   .   3   
  AOE                      7    | .   .   .   .   .   .   4   .   .   3   
Classes Destroyed          4    | .   .   .   .   1   .   3   .   .   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   1   .   .   1   .   .   
  Swarmer                  7    | .   .   .   .   .   .   4   .   .   3   
Best Kill Streak           6    | .   .   .   .   1   .   6   1   .   4   
  Combat Bots Only         4    | .   .   .   .   .   .   4   .   .   3   
Max Kills in Single Turn   5    | .   .   .   .   1   .   5   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               5182 | .    82   184  452  234  597  1015 .    .    2618 
  Core                     2050 | .    82   69   85   25   166  156  .    .    1467 
  Absorbed by Shields      15   | .    .    .    .    .    .    15   .    .    .    
Core Remaining (%)         88   | 100  67   82   84   96   80   84   100  100  .    
Volleys Fired              7    | .    .    .    3    .    .    2    .    .    2    
  Largest                  1    | .    .    .    1    .    .    1    .    .    1    
  Hottest                  63   | .    .    .    63   .    .    46   .    .    39   
Shots Fired                7    | .    .    .    3    .    .    2    .    .    2    
  Gun                      3    | .    .    .    3    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    2    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  3    | .    .    .    3    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    2    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    1    .    .    .    .    .    2    
  Robot Miss Streak        1    | .    .    .    1    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           6    | .    .    .    1    1    .    .    2    .    2    
  Core Hits                31   | .    .    1    .    1    .    7    2    .    20   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              51   | .    .    .    .    1    11   12   2    3    22   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 51   | .    .    .    .    1    11   12   2    3    22   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1784 | .    13   3    31   44   .    1075 72   .    546  
  Guns                     18   | .    .    .    18   .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1570 | .    .    .    .    .    .    1075 .    .    495  
  Melee                    111  | .    .    .    .    39   .    .    72   .    .    
  Ramming                  85   | .    13   3    13   5    .    .    .    .    51   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  599  | .    .    .    18   .    .    581  .    .    .    
  Explosive                989  | .    .    .    .    .    .    494  .    .    495  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 111  | .    .    .    .    39   .    .    72   .    .    
Highest Corruption         17   | .    .    .    1    .    8    .    .    1    17   
  Average Corruption       5    | .    .    .    1    .    2    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    1    .    .    .    15   
    Message Errors         4    | .    .    .    .    .    .    .    .    .    4    
    Matter Fused           2    | .    .    .    .    .    1    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            257  | .    .    .    .    .    .    257  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               257  | .    .    .    .    .    .    257  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    6    1    6    2    .    88   .    .    24   
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    
  Rammed                   23   | .    2    1    3    2    .    .    .    .    15   
Targets Rammed             23   | .    2    1    3    2    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        115  | .    .    .    18   .    .    9    .    2    115  
  Average Temperature      8    | .    .    .    11   .    .    5    .    1    66   
  Received Heat Transfer   564  | .    39   9    144  36   99   156  .    .    81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         437  | .    .    .    37   .    .    400  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             424  | .   15  65  92  95  106 424 259 176 289 
  Average Influence        156  | .   3   33  50  64  69  286 232 163 188 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   .   1   
  Low Security (%)         65   | 100 100 100 100 100 100 33  .   100 51  
  Level 1                  24   | .   .   .   .   .   .   20  100 .   48  
  Level 2                  10   | .   .   .   .   .   .   46  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   2   2   2   2   1   4   
  Investigation            7    | .   .   .   1   1   1   1   1   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   .   1   1   1   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           7    | .   1   2   2   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              114  | .   5   8   13  5   9   28  2   1   43  
  Peak Tracking Total      18   | .   5   9   12  3   6   9   1   1   18  
  Tactical Retreats        20   | .   .   2   .   1   2   9   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            3    | .   .   .   .   .   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          13   | .   .   .   .   .   1   12  .   .   .   
  Max in Single Turn       10   | .   .   .   .   .   1   10  .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          15   | .   .   .   1   1   2   3   2   2   4   
  Terminals                15   | .   .   .   1   1   2   3   2   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   .   .   3   5   6   6   5   3   5   
  Successful               7    | .   .   .   .   1   1   2   1   2   .   
  Failed                   26   | .   .   .   3   4   5   4   4   1   5   
    Catastrophic           9    | .   .   .   2   2   1   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   .   .   3   4   6   2   3   1   3   
  Terminals                33   | .   .   .   3   5   6   6   5   3   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   1   1   2   1   2   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   1   1   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   .   1   1   2   3   1   1   4   
  Full Trace Events        7    | .   .   .   1   1   1   1   1   1   1   
  Feedback Events          3    | .   .   .   1   .   1   .   .   .   1   
    Corruption             3    | .   .   .   1   .   1   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Turns Passed               1607 | 13  75  81  98  200 208 368 160 89  315 
Spaces Moved               2947 | 25  143 151 152 372 287 529 409 247 632 
  Core                     1295 | 25  143 150 151 372 102 187 .   .   165 
  Treads                   1    | .   .   .   1   .   .   .   .   .   .   
  Legs                     1    | .   .   1   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    236  | .   .   .   .   .   32  204 .   .   .   
  Flight                   1414 | .   .   .   .   .   153 138 409 247 467 
  Fastest Speed            25   | 50  50  50  50  50  50  25  37  28  28  
  Average Speed            44   | 50  50  50  50  50  56  53  37  29  34  
  Slowest Speed            160  | 50  50  120 160 50  80  86  37  37  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   4   .   5   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   1   .   .   .   .   
Exploration Rate (%)       19   | 3   32  21  21  21  13  28  17  9   34  
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   1   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 43   | .   .   .   .   .   9   9   .   3   22  
Terrain Destroyed          93   | .   .   .   .   .   9   46  .   3   35  
  Melee                    43   | .   .   .   .   .   9   9   .   3   22  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      50   | .   .   .   .   .   .   37  .   .   13  

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total                      3129 | 24  145 154 166 382 310 598 408 257 685 
  Wait                     9    | .   .   .   .   .   .   8   .   .   1   
  Move                     2921 | 24  142 150 151 371 279 528 398 246 632 
  Hop                      7    | .   .   .   .   .   2   .   5   .   .   
  Pick Up                  15   | .   1   1   2   1   4   4   1   1   .   
  Fast Attach              41   | .   .   2   6   5   8   10  1   5   4   
  Attach                   19   | .   .   .   .   .   2   12  1   .   4   
  Detach                   15   | .   .   .   .   .   3   8   .   2   2   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   
  Drop                     13   | .   .   .   1   2   .   7   .   .   3   
  Fire                     7    | .   .   .   3   .   .   2   .   .   2   
  Melee                    51   | .   .   .   .   1   11  12  2   3   22  
  Ram                      23   | .   2   1   3   2   .   .   .   .   15  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   1   7   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / [*Ext])
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2)
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 9)
   87 | -10/Materials | Discovered new exit (range 4)
   89 | -10/Materials | Entered another Materials area
   89 | -9/Materials  | Evolved 2 slots: Utility x2
  169 | -9/Materials  | Discovered new exit (range 4)
  170 | -9/Materials  | Entered another Materials area
  170 | -8/Materials  | Evolved 2 slots: Propulsion x2
  260 | -8/Materials  | Discovered new exit (range 14)
  268 | -8/Materials  | Entered Factory
  268 | -7/Factory    | Evolved 2 slots: Utility x2
  313 | -7/Factory    | Build established: Mutant
  431 | -7/Factory    | Discovered new exit (range 7)
  466 | -7/Factory    | Identified exit to Factory
  468 | -7/Factory    | Entered another Factory area
  468 | -6/Factory    | Evolved 2 slots: Propulsion x2
  533 | -6/Factory    | Identified exit to Factory
  599 | -6/Factory    | Discovered new exit (range 15)
  610 | -6/Factory    | Found Prototype Processor
  647 | -6/Factory    | Crushed by falling debris
  676 | -6/Factory    | Entered another Factory area
  676 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  682 | -5/Factory    | Lost 4 parts (1p2n1u)
  717 | -5/Factory    | Spotted B-75 Beast
  723 | -5/Factory    | Identified Exp. Signal Interpreter
  834 | -5/Factory    | Discovered new exit (range 14)
  859 | -5/Factory    | Identified exit to Upper Caves
  870 | -5/Factory    | Lost 3 parts (2n1w)
  952 | -5/Factory    | Build established: Scout
 1029 | -5/Factory    | Identified exit to Factory
 1044 | -5/Factory    | Entered another Factory area
 1044 | -4/Factory    | Evolved 2 slots: Utility x2
 1175 | -4/Factory    | Identified exit to Research
 1204 | -4/Factory    | Entered Research
 1204 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 1219 | -3/Research   | Identified exit to Armory
 1219 | -3/Research   | Identified exit to Quarantine
 1245 | -3/Research   | Identified exit to Research
 1290 | -3/Research   | Found Enh. Force Lance
 1293 | -3/Research   | Entered another Research area
 1293 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1328 | -2/Research   | Found Prototype Device
 1328 | -2/Research   | Identified Beam Splitter
 1391 | -2/Research   | Lost 3 parts (3n)
 1405 | -2/Research   | Spotted B-90 Cyclops
 1523 | -2/Research   | Spotted B-90 Cyclops
 1540 | -2/Research   | System corruption reached 10%
 1587 | -2/Research   | Core integrity fell below 50%
 1606 | -2/Research   | Core integrity fell below 20%
 1608 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01583_ Adv. Launcher Guidance Computer temporarily disabled.
01583_ Penetrated by Slug.
01583_ Exp. Signal Interpreter destroyed.
01584_ Adv. Signal Interpreter destroyed.
01586_ Adv. Launcher Guidance Computer destroyed.
01587_ Slammed into A-15 Conveyor. <x2>
01588_ Destabilizing: System corrupted (+1).
01590_ Slammed into A-15 Conveyor. <x2>
01596_ System corrupted: Substantial component data lost.
01599_ Slammed into S-43 Plague. <x2>
01600_ Adv. Signal Interpreter permanently disabled.
01600_ Destabilizing: Short circuit.
01601_ Slammed into S-43 Plague.
01601_ Destabilizing: System corrupted (+2).
01602_ Slammed into S-43 Plague.
01604_ Adv. Melee Analysis Suite destroyed.
01605_ Slug penetrates G-73 Enforcer.
01605_ Penetrated by Slug.
01605_ Imp. Hacking Suite destroyed.
01608_ Penetrated by Slug. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????   ???????????????????????? |
| ?????????????????????      ??????????????????????? |
| ??????????????????????     ??????????????????????? |
| ??????????????????????    !?????? #??????????????? |
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| ??????????????????????    """"    ???????????????? |
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| ??????????????????????#   "" ""  ????????????????? |
| ??????????????????????#         ?????????????????? |
| ??????????????????????#        ??????????????????? |
| ??????????????????????#      ]???????????????????? |
| ?????????????######???#   h  ????????????????????? |
| ??????????????     ???#  h  ?????????????????????? |
| ??????????????      ??#    #?????????????????????? |
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| ??????????????   """ ?#    #?#??????###??????????? |
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| ?????????????#]       # ss #?????????  #?????????? |
| ?????????????##########  s #?????????  #?????????? |
| ???????????????########sgsA#?????????  #?????????? |
| ???????????????#        gk #?????????  #?????????? |
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| ???????????????# ??????"""  ""????# #      #?????? |
| ???????????????# ??????"""  ""????# #      #?????? |
| ???????????????#??????????     ???# #      #?????? |
| ???????????????????????????    ???# /      #?????? |
| ??????????????????????""    """ ??# #      #?????? |
| ?????????????????????"R     """ ??# #      #?????? |
| ????????????????????#""" [  """  ## ########?????? |
| ????????????????????#            #   ########+#### |
| ????????????????????#          ! / =             + |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          36
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           13
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             75
Evasion (%)                74
Melee Accuracy             8
Launcher Accuracy          40
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepDroneNullifier
  Manual?         0
Play Time         00:36:28
  Cumulative      229.9 hours
  Start           2020.05.17 @ 21:52:40
  End             2020.05.17 @ 23:02:42
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          361
  Rogue           361
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0
Lore%             78
Gallery%          79
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea12cfbf-2edf-41a2-9b1a-afd22995db95