Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 20:41:06 Player: K.Ioz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (4123) 4123 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1635) 1635 TOTAL SCORE: 9763 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 775 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -12 Cogmind --------- Core Integrity 379/700 Matter 234/300 Energy 71/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Medium Reactive Plating Lightning Gun Improved EM Pulse Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Advanced Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Armored Treads Aluminum Leg Disposable Heat Sink Large Storage Unit High-capacity Matter Pod Weapon Cycler Light Armor Plating Medium Reactive Plating Lightning Gun Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Advanced Assault Cannon Heavy Rocket Launcher Chainsword [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Slots Evolved 6 | . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 166 | 6 6 5 16 3 5 14 45 65 1 Power 9 | 1 . . 2 . . 1 . 5 . Engine 9 | 1 . . 2 . . 1 . 5 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 . 3 . 2 3 1 6 . Treads 14 | 2 . . 3 . 2 3 1 3 . Leg 5 | . 2 . . . . . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 77 | 1 2 1 3 1 2 6 30 31 . Device 35 | . . . 2 1 1 4 14 13 . Storage 5 | 1 1 . . . 1 . 1 1 . Processor 6 | . 1 1 1 . . 1 1 1 . Hackware . | . . . . . . . . . . Protection 31 | . . . . . . 1 14 16 . Artifact . | . . . . . . . . . . Weapon 61 | 2 2 4 8 2 1 4 14 23 1 Energy Gun 11 | 1 1 . 1 . . 1 4 3 . Energy Cannon 19 | . 1 . 5 1 1 1 3 7 . Ballistic Gun 8 | 1 . 1 . . . . 1 5 . Ballistic Cannon 12 | . . 1 . . . 1 4 6 . Launcher 8 | . . 1 2 1 . 1 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . 1 2 . . Parts Lost 31 | . 2 . 1 . 1 3 2 11 11 Power 2 | . . . . . . . . 2 . Propulsion 10 | . 1 . . . . 1 1 4 3 Utility 10 | . . . 1 . . 1 . 3 5 Weapon 9 | . 1 . . . 1 1 1 2 3 Highest Loss Streak 11 | . 1 . 1 . 1 1 1 3 11 To Critical Strikes 1 | . 1 . . . . . . . . Average Slot Usage (%) 96 | . 97 100 99 100 98 99 99 88 90 Engine 10 | . 14 14 10 11 9 9 9 7 6 Treads 17 | . 9 . 19 22 27 27 27 15 . Leg 7 | . 18 28 2 . . . . 6 22 Device 11 | . . . 17 11 16 16 16 14 14 Storage 10 | . 14 14 11 11 9 9 9 7 6 Processor 15 | . 11 14 15 22 18 14 18 15 14 Protection 1 | . . . . . . 4 1 2 6 Energy Gun 4 | . 7 . . . . 1 7 5 . Energy Cannon 6 | . 6 14 10 10 9 7 1 3 6 Ballistic Gun 3 | . 14 4 . . . . . 1 6 Ballistic Cannon 6 | . . 8 11 11 9 9 8 5 . Peak Build Rating 49 | 6 9 12 18 18 21 29 38 49 49 Average Rating 25 | 4 8 10 14 17 20 22 35 39 43 On Entrance 19 | . 6 9 11 16 18 21 28 38 45 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 71 | 14 30 34 43 40 59 62 65 71 64 Greatest Support 62 | 40 40 20 40 40 60 62 62 62 40 Greatest Overweight (x) 3 | . 1 1 1 . . . 1 3 1 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 6 14 15 15 15 17 20 20 20 19 Most Carried 20 | 4 15 15 15 15 15 20 20 20 20 Average Carried 16 | 3 12 14 14 14 14 17 19 18 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 15 14 15 15 15 20 18 20 5 Class Distribution -------------------- 46% | Mutant 42% | Scavenger-Mutant 6% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Matter Collected 3603 | 189 422 132 279 92 262 265 700 1170 92 Remotely . | . . . . . . . . . . Salvage Created 3513 | . 620 3 238 50 356 279 659 1158 150 Parts 221 | . 44 2 22 6 16 19 47 61 4 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Combat Hostiles Destroyed 98 | . 16 2 5 4 11 11 18 25 6 Guns 24 | . 11 . . . . . 7 5 1 Cannons 58 | . 4 . 3 3 11 9 10 18 . AOE 15 | . 1 2 2 1 . 2 1 1 5 Classes Destroyed 14 | . 4 . 4 1 . 2 1 2 . Worker 1 | . . . . . . . . 1 . Builder 2 | . 1 . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . Recycler 2 | . . . 1 . . . . 1 . Mechanic 1 | . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 11 | . 3 . . . 1 . 5 2 . Swarmer 27 | . 6 2 2 3 . 4 6 4 . Grunt 47 | . 10 . 1 . 9 2 8 12 5 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . 1 . . 1 . . Sentry 12 | . . . 2 . 2 3 2 2 1 Hunter 2 | . . . . . . 1 1 . . Programmer 7 | . . . . . . 1 . 6 . Best Kill Streak 6 | . 2 2 3 3 5 4 5 5 6 Combat Bots Only 6 | . 2 2 2 3 4 4 4 4 6 Max Kills in Single Turn 3 | . 2 2 3 1 1 3 2 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 2 2 1 . 2 1 1 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Hostile Shots Fired 477 | . 60 7 11 8 52 56 73 167 43 Missed 150 | . 21 4 4 . 17 20 22 51 11 Damage Taken 4519 | . 445 30 152 74 420 351 717 1481 849 Core 556 | . 48 . 25 7 52 38 65 182 139 Absorbed by Shields 292 | . . . . . 161 131 . . . Core Remaining (%) 85 | 100 . 80 . 92 . . 71 . . Volleys Fired 250 | . 52 3 15 6 37 19 51 61 6 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 169 | . 80 90 104 104 104 104 113 169 139 Shots Fired 562 | . 104 6 29 12 74 38 102 179 18 Gun 216 | . 96 . . . . . 46 68 6 Cannon 330 | . 8 3 27 10 74 37 54 111 6 Launcher 16 | . . 3 2 2 . 1 2 . 6 Special . | . . . . . . . . . . Kinetic 259 | . 52 . 14 6 37 19 49 76 6 Thermal 180 | . 8 3 13 4 37 18 46 45 6 Explosive 16 | . . 3 2 2 . 1 2 . 6 Electromagnetic 107 | . 44 . . . . . 5 58 . Robot Hit Streak 15 | . 14 1 8 6 9 7 8 15 6 Robot Miss Streak 8 | . 4 4 8 5 4 3 5 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 392 | . 65 1 20 9 57 30 83 116 11 Core Hits 315 | . 31 3 23 7 53 38 78 59 23 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 6 | . 1 . . . . . 1 4 . Burn 1 | . . . . . . . 1 . . Destroy 1 | . . . . . . . . 1 . Blast 1 | . . . . . . . . 1 . Corrupt 3 | . 1 . . . . . . 2 . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9134 | . 980 126 561 259 1085 822 1439 2769 1093 Guns 1993 | . 807 . . . . . 512 607 67 Cannons 5330 | . 105 . 399 129 1080 662 862 1993 100 Explosions 1800 | . 67 126 162 130 . 160 60 169 926 Melee . | . . . . . . . . . . Ramming 11 | . 1 . . . 5 . 5 . . Kinetic 4187 | . 446 . 274 93 801 461 750 1295 67 Thermal 2329 | . 172 . 125 36 279 201 512 904 100 Explosive 1564 | . . 126 162 130 . 160 60 . 926 Electromagnetic 1043 | . 361 . . . . . 112 570 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . 1 1 . . . 3 3 8 15 Average Corruption 3 | . 1 1 . . . 2 3 5 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 203 | . 1 8 . . . 11 62 104 17 Message Errors 44 | . . 6 . . . 3 15 19 1 Matter Fused 46 | . . 1 . . . 3 14 25 3 Heat Flow Errors 24 | . . 1 . . . . 9 11 3 Energy Discharges 25 | . 1 . . . . 2 5 14 3 Parts Rejected 3 | . . . . . . 1 . 1 1 Parts Fused 3 | . . . . . . . 1 2 . Data Loss (minor) 26 | . . . . . . 2 10 11 3 Data Loss (major) 10 | . . . . . . . 3 7 . Misfires 12 | . . . . . . . 2 10 . Alerts 8 | . . . . . . . 2 4 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 215 | . 14 . . 6 . 59 . 66 70 Projectiles 85 | . 14 . . 5 . . . 66 . Explosions 130 | . . . . 1 . 59 . . 70 Melee . | . . . . . . . . . . Knockbacks 76 | . . . 6 2 22 7 30 9 . Impact . | . . . . . . . . . . Kinetic 69 | . . . 6 2 19 6 27 9 . Secondary 7 | . . . . . 3 1 3 . . Self-Inflicted Damage 247 | . 32 . 23 . . . . . 192 Shots 7 | . 1 . 1 . . . . . 5 Rammed 3 | . 1 . . . 1 . 1 . . Targets Rammed 3 | . 1 . . . 1 . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 368 | . 54 112 18 24 17 1 229 368 294 Average Temperature 58 | . 17 52 4 13 3 1 36 86 147 Received Heat Transfer 1439 | . 168 . 51 6 232 130 252 366 234 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . 3 . Heat Transferred 4270 | . 272 . 259 74 592 407 1369 1149 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Peak Influence 833 | . 217 115 311 223 451 833 586 194 . Initial 405 | . . . . 55 . 293 405 134 . Average 162 | . 80 24 141 39 156 572 297 66 . Maximum Alert Level 3 | . 1 . 1 1 2 3 2 . . Low Security (%) 67 | 100 95 100 66 97 63 . 10 100 . Level 1 19 | . 4 . 33 2 19 13 62 . . Level 2 11 | . . . . . 17 70 26 . . Level 3 1 | . . . . . . 15 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 3 1 5 1 3 . 3 7 . Investigation 7 | . 1 1 2 . . . 2 1 . Extermination 5 | . . . . . . . . 5 . Reinforcement 8 | . 2 . 3 . 1 . 1 1 . Assault 1 | . . . . 1 . . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Distress Signals 12 | . 1 . 5 . 3 . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 179 | . 28 2 32 9 22 16 32 29 9 Peak Tracking Total 9 | . 5 2 5 4 7 5 5 4 9 Tactical Retreats 14 | . 2 . 1 . 4 3 3 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Traps Triggered 4 | . . . 1 . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . . . . 4 . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Machines Disabled 15 | . . 4 1 2 . . 1 5 2 Max in Single Turn 3 | . . 3 . 2 . . 1 2 1 Garrison Access 3 | . . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Machines Accessed 42 | . 7 2 9 . 2 3 11 8 . Terminals 36 | . 7 . 9 . 1 3 10 6 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 2 . Total Hacks 133 | . 35 2 26 . 6 5 39 20 . Successful 70 | . 21 2 10 . 3 1 23 10 . Failed 62 | . 13 . 16 . 3 4 16 10 . Catastrophic 6 | . . . 2 . . 1 1 2 . Database Lockouts 1 | . 1 . . . . . . . . Manual 106 | . 31 . 26 . 4 . 32 13 . Terminals 124 | . 35 . 26 . 4 5 37 17 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 7 | . . . . . 2 . 2 3 . Terminal Hacks 18 | . 4 2 1 . . 1 7 3 . Record 1 | . . . . . . . . 1 . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . . . 1 . . Open Door 3 | . . 2 . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . . Unreport Threat 3 | . 1 . . . . . 1 1 . Locate Traps 3 | . 1 . . . . . 2 . . Disarm Traps 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 2 3 . Unlock Access 1 | . . . . . 1 . . . . Seal Access 3 | . . . . . . . 1 2 . Coupler Status 2 | . . . . . . . 1 1 . Unauthorized Hacks 46 | . 17 . 9 . 2 . 14 4 . Terminals 46 | . 17 . 9 . 2 . 14 4 . Track 3 | . 1 . . . . . 2 . . Assimilate 2 | . 2 . . . . . . . . Botnet 15 | . 6 . 2 . 1 . 6 . . Operators 3 | . 1 . 1 . . . 1 . . Skim 23 | . 7 . 6 . 1 . 5 4 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 7 . 9 . 1 3 10 6 . Full Trace Events 4 | . 2 . 1 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Total Allies 10 | . 2 3 . 1 . 2 . . 2 Largest Group 4 | . 1 4 4 3 1 2 2 . 2 Highest-Rated Group 78 | . 10 50 50 57 10 78 78 . 64 Highest-Rated Ally 39 | . 10 16 16 31 10 39 39 . 32 Total Orders 12 | . 3 2 4 3 . . . . . STAY 6 | . 2 1 2 1 . . . . . FOLLOW 6 | . 1 1 2 2 . . . . . Ally Attacks 134 | . . . 68 10 . 23 30 . 3 Total Damage 1801 | . . . 747 191 . 377 405 . 81 Kills 29 | . . . 13 3 . 5 5 . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Robot Analysis Total 2 | . 1 . . . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Turns Passed 18398 | 59 3058 1523 1888 1410 399 1420 3752 4218 671 Spaces Moved 7960 | 32 1168 753 1016 593 92 778 1473 1713 342 Core 21 | 4 . . . . . . . . 17 Treads 5520 | 28 457 . 916 593 92 778 1473 1183 . Legs 2419 | . 711 753 100 . . . . 530 325 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 160 160 160 155 155 155 50 Average Speed 169 | 146 178 190 163 160 160 157 156 177 185 Slowest Speed 410 | 160 190 190 240 160 160 160 235 410 193 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 59 | 4 98 100 86 100 11 48 77 33 34 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . 1 . Scrap Searched 3 | . . 1 . 1 . . . . 1 Spaces Dug 27 | . . . 12 . . . 14 1 . Terrain Destroyed 165 | . 4 5 26 18 . 9 20 15 68 Melee 1 | . . . . . . . . 1 . Projectile 5 | . . . . . . . . 4 1 AOE 159 | . 4 5 26 18 . 9 20 10 67 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Total 12319 | 41 2041 841 1218 1042 268 936 2804 2762 366 Wait 3791 | . 791 70 146 438 132 114 1218 873 9 Move 7950 | 31 1167 752 1015 592 91 776 1472 1712 342 Hop . | . . . . . . . . . . Pick Up 77 | 4 18 4 13 1 2 9 7 19 . Fast Attach 30 | 6 2 2 4 1 . 2 3 10 . Attach 47 | . 2 1 2 . 3 4 4 30 1 Detach 22 | . . 1 . . . 1 1 19 . Swap 89 | . 2 2 10 2 2 8 38 25 . Drop 52 | . 6 6 13 2 . 3 9 12 1 Fire 250 | . 52 3 15 6 37 19 51 61 6 Melee 1 | . . . . . . . . 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . 1 . . . 1 . 1 . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . . 7 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / [*Low x2]) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 6) 1030 | -10/Materials | Discovered new exit (range 14) 1086 | -10/Materials | Central database locked down 1743 | -10/Materials | Discovered new exit (range 3) 3118 | -10/Materials | Entered Mines 3118 | -10/Mines | Accompanied by 1 ally 3128 | -10/Mines | Discovered new exit (range 10) 3140 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3143 | -10/Mines | Met a Derelict bent on vengeance 3489 | -10/Mines | Discovered new exit (range 14) 3662 | -10/Mines | Learned location of 1 exit from Materials 3728 | -10/Mines | Met a Derelict shopkeep closing up shop 3831 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3848 | -10/Mines | Learned Materials emergency access door positions 4128 | -10/Mines | Build established: Commander-Mutant 4143 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4327 | -10/Mines | Identified exit to Materials 4532 | -10/Mines | Discovered new exit (range 13) 4551 | -10/Mines | Identified exit to Subcaves 4641 | -10/Mines | Entered Materials 4641 | -9/Materials | Accompanied by 4 allies 4641 | -9/Materials | Evolved 2 slots: Utility x2 4642 | -9/Materials | Identified exit to Materials 5249 | -9/Materials | Build established: Mutant 5397 | -9/Materials | Discovered new exit (range 13) 6008 | -9/Materials | Learned location of 1 exit from Storage 6083 | -9/Materials | Learned location of 1 exit from Recycling 6146 | -9/Materials | Learned 4 Recycling zone layouts 6201 | -9/Materials | Learned Recycling recycling unit intel 6327 | -9/Materials | Learned Storage stockpile data 6384 | -9/Materials | Learned location of Zion (-6) 6525 | -9/Materials | Identified exit to Mines 6529 | -9/Materials | Entered Mines 6529 | -9/Mines | Accompanied by 2 allies 6579 | -9/Mines | Discovered exit to Materials (range 11) 6582 | -9/Mines | Learned location of Storage (-7) 6793 | -9/Mines | Met a Derelict testing a Signal Generator 7015 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7017 | -9/Mines | Discovered new exit (range 5) 7022 | -9/Mines | Identified exit to Exiles 7140 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7144 | -9/Mines | Found Prototype Device 7939 | -9/Mines | Entered Materials 7939 | -8/Materials | Accompanied by 1 ally 7939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7940 | -8/Materials | Identified exit to Factory 8147 | -8/Materials | Garrison activated, responded to threat 8241 | -8/Materials | Build established: Scavenger-Mutant 8336 | -8/Materials | Identified exit to Garrison 8338 | -8/Materials | Entered Garrison 8348 | -8/Garrison | Identified Exp. Sensor Array 8514 | -8/Garrison | Triggered checkpoint 8892 | -8/Garrison | Discovered new exit (range 9) 8903 | -8/Garrison | Identified exit to Materials 8980 | -8/Garrison | Triggered checkpoint 9062 | -8/Garrison | Rescued a captive Derelict 9077 | -8/Garrison | Rescued a captive Derelict 9242 | -8/Garrison | Triggered checkpoint 9344 | -8/Garrison | Triggered checkpoint 9401 | -8/Garrison | Installed Relay Interface Framework 9495 | -8/Garrison | Discovered exit to Materials (range 10) 9580 | -8/Garrison | Triggered checkpoint 9758 | -8/Garrison | Entered Materials 9758 | -8/Materials | Accompanied by 2 allies 10062 | -8/Materials | Discovered exit to Factory (range 3) 11827 | -8/Materials | Discovered exit to Factory (range 11) 11998 | -8/Materials | Learned Factory emergency access door positions 12177 | -8/Materials | Learned Factory stockpile data 12217 | -8/Materials | Learned Factory terminal intel 12246 | -8/Materials | Learned location of 1 exit from Storage 12284 | -8/Materials | Learned location of 1 exit from Lower Caves 12332 | -8/Materials | Learned Storage emergency access door positions 13510 | -8/Materials | Entered Factory 13510 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13511 | -7/Factory | Identified exit to Factory 13514 | -7/Factory | Loaded intel: 25 terminal locations 13765 | -7/Factory | Lost 3 parts (1p1n1u) 15772 | -7/Factory | Lost 3 parts (1p1n1u) 16044 | -7/Factory | Build established: Mutant 16234 | -7/Factory | Discovered new exit (range 5) 16784 | -7/Factory | Discovered new exit (range 11) 16847 | -7/Factory | Build established: Scavenger-Gunner 17639 | -7/Factory | Build established: Mutant 17728 | -7/Factory | Entered Lower Caves 17729 | -7/Lower Caves | Identified exit to Lower Caves 17782 | -7/Lower Caves | Encountered a Warlord checkpoint 18356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18383 | -7/Lower Caves | Crushed by falling debris 18383 | -7/Lower Caves | System corruption reached 10% 18399 | -7/Lower Caves | Self-destructed Last Messages --------------- 18382_ System corrupted by crushing effect (+1). 18383_ The unstable cave ceiling collapses. 18383_ Crushed by falling debris. 18383_ Core Analyzer destroyed. 18383_ System corrupted by crushing effect (+2). 18383_ Adv. Targeting Computer destroyed. 18383_ System corrupted by crushing effect (+4). 18383_ Dropped Hcp. Storage Unit. 18384_ The unstable cave ceiling collapses. 18385_ Attempting to rewire Y-54 Guardian. 18385_ Y-54 Guardian rewired. 18386_ G-47 Trooper destroyed. 18387_ Imp. Heat Sink destroyed. 18387_ Attempting to rewire Y-54 Guardian. 18389_ G-47 Trooper destroyed. 18390_ Attempting to rewire Y-54 Guardian. 18392_ B-48 Gladiator destroyed. 18392_ Attempting to rewire Y-54 Guardian. 18392_ Y-54 Guardian rewired. 18398_ System corrupted: Energy discharge (-32). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##?????????????????#### | | ?????????????????????????? ##????????????????# | | ?????????????????????????? #????????????????# | | ?????????????????????????? #???????????????## | | ?????????????????????????? ##????????????### | | ?????????????????????????? #???????????## | | ????????????#????????????? #?????????### | | ???????????? #####??????? #???????### | | ???????????# ####### #??????## | | ???????????# # # #??##### | | ???????????? # % ??## ## ## ## | | ??????????? % #??# ####? | | ???????????? % % # #??# ##???? | | ???????????????# % ##?# #### ####???## | | ???????????????# # #% ###### ### ##?????# | | ???????????????# # # = @ %k #?????# | | ???????? ? ??# ]*!!* % #?????## | | ???????? # # /!!]! ##### ##%%#??????? | | ???????? ]Y#* ##???# ### ##?##### | | ?????# "" !# ##????# ### ## | | ?????# ### Y % ##### ### | | ??????# ### ## | | ???????# ## ####?# | | ????????# #???###### # | | ????????## ### #####??????#?# # | | ?????????### ## #### #????????# # | | ???????????##??### ### ##?# #????????# # | | ?????????????????# #??####??# ## #?????#### # | | ?????????????????##?????????### ## #??#### # | | ??????????????????????????????## ###!#### # # # | | ???????????????????????????????###?#= #### | | ???????????????????????????????????###### ##??# | | ???????????????????????????????????????# #??? | | ???????????????????????????????????????## ##??? | | ????????????????????????????????????????######???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletSmallAxe Manual? 0 Play Time 02:44:01 Cumulative 202.6 hours Start 2024.12.06 @ 16:52:51 End 2024.12.06 @ 20:41:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 120 Adventurer 0 Explorer 33 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 60 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 53x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 011a09f5-6c99-46fb-bd9b-5bfe21c2216e