Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 16:31:22 Player: M4-TR4 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (5233) 5233 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (136) 136 TOTAL SCORE: 10359 Bonus ------- High Alert Combat Kills 136 Cogmind --------- Core Integrity 78/1000 Matter 286/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Matter Filter Matter Filter Wave Gun Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Matter Filter Improved Weapon Cycler Improved Medium Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Heavy Machine Gun Heavy Machine Gun KE Penetrator Advanced Assault Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Armored Huge Wheel Improved Heat Sink Improved Cooling System Matter Filter Matter Filter Improved Weapon Cycler Improved Medium Armor Plating Medium Reflective Plating Drone Bay Wave Gun Improved EM Pulse Cannon Heavy Machine Gun [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Slots Evolved 10 | . . . . 4 . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . . 1 . 1 1 1 Weapon 3 | . . . . 1 . 1 1 . Parts Attached 119 | 7 10 1 5 22 8 29 18 19 Power 12 | 1 1 . . 2 1 2 2 3 Engine 5 | 1 1 . . 1 1 1 . . Core 7 | . . . . 1 . 1 2 3 Reactor . | . . . . . . . . . Propulsion 38 | 2 2 1 2 9 2 10 5 5 Treads 3 | . . . . . 1 2 . . Leg 1 | . . . . . . 1 . . Wheel 24 | 2 2 1 2 4 1 5 5 2 Hover 6 | . . . . 5 . 1 . . Flight 4 | . . . . . . 1 . 3 Utility 28 | 2 2 . 1 3 2 9 6 3 Device 11 | 1 . . . 1 . 3 4 2 Storage 3 | 1 2 . . . . . . . Processor 4 | . . . . . . 3 1 . Hackware . | . . . . . . . . . Protection 10 | . . . 1 2 2 3 1 1 Artifact . | . . . . . . . . . Weapon 41 | 2 5 . 2 8 3 8 5 8 Energy Gun 3 | 1 1 . . . . . . 1 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 32 | 1 3 . 2 6 3 8 3 6 Ballistic Cannon 3 | . . . . 1 . . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . . Parts Lost 54 | . 3 . 4 3 7 14 8 15 Power 5 | . 1 . . . 1 1 1 1 Propulsion 22 | . 2 . 2 2 3 5 2 6 Utility 8 | . . . . 1 2 1 1 3 Weapon 19 | . . . 2 . 1 7 4 5 Highest Loss Streak 6 | . 2 . 3 2 3 6 3 5 To Critical Strikes 1 | . 1 . . . . . . . Average Backups 12 | 2 11 15 14 14 13 11 13 13 Power . | . . 1 1 1 . . . . Propulsion 4 | . 3 6 6 6 4 2 5 2 Utility 4 | . 1 3 3 2 3 6 6 8 Weapon 3 | 1 4 5 4 3 5 2 . 2 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 6 1 . 11 1 1 4 11 Power 3 | . . . . 3 . . . . Propulsion 12 | . 2 . . 5 . 1 3 1 Utility 11 | . . . . 1 1 . 1 8 Weapon 9 | . 4 1 . 2 . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 96 90 97 95 89 80 93 83 Engine 5 | . 14 14 14 3 8 2 . . Core 3 | . . . . 5 . 1 5 9 Wheel 18 | . 24 19 26 2 22 17 25 16 Hover 6 | . . . . 30 9 . . . Device 8 | . 14 14 5 2 9 3 8 15 Storage 9 | . 14 14 14 9 9 7 6 4 Processor 2 | . . . . . . 6 7 4 Protection 6 | . . . 8 14 8 9 5 2 Energy Cannon 2 | . . . . 1 . 3 4 2 Ballistic Gun 21 | . 24 28 27 23 21 18 19 10 Ballistic Cannon 2 | . . . . 1 . 3 5 7 Peak Build Rating 66 | 7 10 11 12 36 33 36 53 66 Average Rating 28 | 5 9 10 11 30 22 25 48 55 On Entrance 19 | . 7 10 11 12 33 16 36 48 Avg Prop Armor Cover (%) 6 | . . . . . . 6 . . Naked Turns 30 | . . . . . . . . 30 Heaviest Build 88 | 14 32 32 37 47 44 58 79 88 Greatest Support 52 | 20 26 20 30 50 48 52 46 44 Greatest Overweight (x) 19 | . 3 3 3 5 2 13 19 6 Average Overweight (x) 1 | . . 2 1 . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 13 | 2 11 14 14 14 13 11 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 15 14 15 14 15 15 5 Class Distribution -------------------- 31% | Mutant 15% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Gunner 11% | Tank 8% | Scavenger-Mutant 5% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Matter Collected 4830 | 238 393 15 146 818 348 798 1442 632 Remotely . | . . . . . . . . . Salvage Created 6222 | 160 690 . 161 1292 602 737 1782 798 Parts 327 | 16 36 . 6 91 30 35 86 27 Haulers Intercepted 3 | . 2 . . 1 . . . . Recyclers Shooed 7 | . . . . . 1 2 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Combat Hostiles Destroyed 112 | . 12 . 3 26 11 19 24 17 Melee 1 | . 1 . . . . . . . Guns 87 | . 11 . 3 20 11 11 14 17 Cannons 22 | . . . . 6 . 6 10 . Classes Destroyed 16 | 3 6 . 1 3 . 2 1 . Worker 15 | 1 3 . . 1 . . 10 . Builder 11 | . 1 . . 2 1 1 5 1 Tunneler 6 | 3 . . . . . . 2 1 Hauler 3 | . 2 . . 1 . . . . Recycler 5 | 1 2 . . 1 . . 1 . Operator 4 | . 1 . . 2 . . 1 . Watcher 6 | . 1 . . 2 . . 2 1 Swarmer 27 | . 6 . . 7 . 5 . 9 Grunt 48 | . 6 . . 10 4 8 15 5 Brawler 4 | . . . . 2 . . 2 . Duelist 1 | . . . . . . 1 . . Sentry 17 | . . . . 5 5 2 3 2 Hunter 6 | . . . . 2 2 1 1 . Programmer 4 | . . . . . . 2 2 . Behemoth 2 | . . . . . . . 1 1 Subdweller 3 | . . . 3 . . . . . Best Kill Streak 12 | 3 3 . 1 7 5 5 11 12 Combat Bots Only 9 | . 3 . 1 7 5 5 6 9 Max Kills in Single Turn 6 | 1 2 . 1 2 1 1 6 3 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Hostile Shots Fired 778 | . 58 2 22 91 87 147 171 200 Missed 229 | . 10 . 7 23 19 37 59 74 Hits 549 | . 48 2 15 68 68 110 112 126 Melee 12 | . . . . 1 . 7 1 3 Projectile 537 | . 48 2 15 67 68 103 111 123 AOE 4 | . . . . . . . 4 . Critical Strikes 18 | . 1 . 1 2 6 4 4 . Damage Taken 9134 | 10 529 38 336 1017 1034 1718 2086 2366 Core 1754 | . 112 . 36 87 159 283 155 922 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 . . 40 . 55 59 81 . Volleys Fired 362 | 11 62 1 17 76 50 42 69 34 Largest 5 | 2 2 2 2 3 3 4 5 5 Hottest 254 | 60 60 46 46 128 126 154 213 254 Shots Fired 1110 | 22 120 2 31 200 125 154 315 141 Gun 905 | 22 120 2 31 165 118 120 211 116 Cannon 205 | . . . . 35 7 34 104 25 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 976 | 11 106 2 31 186 118 145 269 108 Thermal 107 | . . . . 14 7 9 46 31 Explosive . | . . . . . . . . . Electromagnetic 27 | 11 14 . . . . . . 2 Robot Hit Streak 18 | 4 8 . 15 17 17 17 18 13 Robot Miss Streak 7 | 1 6 . 1 5 4 4 7 4 Penetration Max 1 | . . . . 1 . 1 1 1 Secondary Targets 8 | . . . . . 1 1 . 6 Max Gunslinging Chain 2 | . . . . . 1 1 . 2 Shots Hit Robots 706 | 15 69 . 27 107 91 105 205 87 Core Hits 352 | 6 27 . 7 54 32 59 124 43 Critical Kills 7 | . . . . 1 . 3 1 2 Critical Parts Destroyed 7 | . 2 . . 2 . . 2 1 Critical Strikes 24 | . 2 . . 3 . 6 9 4 Meltdown 1 | . . . . . . 1 . . Destroy 12 | . 1 . . 3 . 2 3 3 Blast 10 | . . . . . . 3 6 1 Smash 1 | . 1 . . . . . . . Melee Attacks 6 | . 6 . . . . . . . Impact 6 | . 6 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14562 | 178 1074 34 363 2173 1421 2197 4999 2123 Guns 10217 | 146 916 . 363 1610 1240 1433 2918 1591 Cannons 3136 | . . . . 426 175 592 1502 441 Explosions 588 | 32 20 . . . . . 498 38 Melee 101 | . 101 . . . . . . . Ramming 520 | . 37 34 . 137 6 172 81 53 Kinetic 11587 | 71 784 . 363 1811 1240 1919 3820 1579 Thermal 1627 | 32 20 . . 225 175 106 639 430 Explosive . | . . . . . . . . . Electromagnetic 727 | 75 132 . . . . . 459 61 Impact 101 | . 101 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 1 1 1 3 6 5 Average Corruption 1 | . 1 1 1 1 1 2 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . 2 1 1 2 5 14 11 2 Message Errors 7 | . . . . 1 . 2 3 1 Matter Fused 6 | . . . . . 1 2 3 . Heat Flow Errors 5 | . . . . . 1 4 . . Energy Discharges 5 | . 1 . 1 . 1 2 . . Parts Rejected 3 | . . . . . 2 . 1 . Parts Fused 2 | . . . . 1 . . 1 . Data Loss (minor) 4 | . . . . . . 2 2 . Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . . . . . . 2 . . Alerts 3 | . 1 1 . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 155 | 2 81 . . 11 . 39 21 1 Projectiles 44 | . . . . 11 . 33 . . Explosions 6 | 2 . . . . . . 4 . Melee 105 | . 81 . . . . 6 17 1 Knockbacks 18 | . . . . 2 . 5 11 . Impact 1 | . . . . . . . 1 . Kinetic 17 | . . . . 2 . 5 10 . Secondary . | . . . . . . . . . Self-Inflicted Damage 321 | 11 41 17 . 65 3 79 39 66 Shots 3 | 1 1 . . . . . . 1 Rammed 59 | . 4 2 . 14 1 27 8 3 Targets Rammed 59 | . 4 2 . 14 1 27 8 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 828 | 32 64 . . 244 218 457 522 828 Average Temperature 107 | 16 23 . . 82 66 93 133 217 Received Heat Transfer 2461 | . 123 12 . 297 441 507 805 276 Effects 31 | . . . . . . 2 8 21 Shutdowns 11 | . . . . . . . 2 9 Energy Bleed 2 | . . . . . . . 1 1 Interference 4 | . . . . . . . 2 2 Matter Decay 2 | . . . . . . . 1 1 Short Circuit 2 | . . . . . . 1 1 . Damage (minor) 3 | . . . . . . . 1 2 Damage (major) 7 | . . . . . . 1 . 6 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 2 1 Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 10 | . 1 . . . . 2 5 2 Impact Corruptions 5 | . 2 . . . . 1 1 1 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 2614 | 50 50 . . 333 259 148 988 786 Parts Sabotaged 5 | . . . . . . . . 5 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 1 1 . . . . . 4 1 Alert | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Maximum Alert Level 2 | . . . . 1 1 . 2 2 Low Security (%) 71 | 100 100 100 . 77 12 100 41 29 Level 1 22 | . . . . 22 87 . 24 70 Level 2 6 | . . . . . . . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 600 | 5 122 30 . 343 259 105 600 403 Initial 285 | . 3 18 . . 144 80 34 285 Average 139 | 1 44 3 . 169 219 40 283 245 Influence Increases 3744 | 25 411 30 . 805 342 529 1100 502 Destroy 0b10 Robot/C 2180 | . 240 . . 520 220 380 480 340 Destroy 0b10 Robot/NC 250 | 25 50 . . 45 5 5 105 15 Destroy Leader 518 | . 46 . . 126 70 90 134 52 Successful Hack 40 | . 7 . . 14 . 17 2 . Disable Machine 300 | . 15 . . . . 15 210 60 Destroy Structure 96 | . 8 . . 25 2 7 34 20 Partial Spotted 30 | . . . . 15 15 . . . Lose Combat Pursuer 330 | . 45 30 . 60 30 15 135 15 Influence Decreases 3377 | 20 367 79 . 462 507 637 586 719 Entered New Map 665 | . 2 31 . . 199 98 36 299 Time Decay 2222 | 20 335 48 . 432 238 409 470 270 Lost Part 490 | . 30 . . 30 70 130 80 150 Squads Dispatched 26 | . 3 . . 2 5 6 7 3 Investigation 8 | . 2 . . 1 2 2 . 1 Extermination 5 | . . . . . . 2 3 . Reinforcement 9 | . 1 . . 1 . 2 3 2 Assault . | . . . . . . . . . Garrison 4 | . . . . . 3 . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Distress Signals 9 | . 1 . . 2 1 1 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 26 2 3 35 19 26 38 36 Peak Tracking Total 11 | . 4 2 2 7 3 5 5 11 Tactical Retreats 15 | . 2 1 . 2 2 1 6 1 Traps | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Traps Triggered 4 | . 1 . 1 . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Machines Disabled 20 | . 1 . . . . 1 14 4 Max in Single Turn 4 | . 1 . . . . 1 4 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Machines Accessed 24 | . 5 1 . 7 4 5 1 1 Terminals 17 | . 5 1 . 6 3 1 . 1 Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . . 1 . 2 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 62 | . 10 3 . 19 11 11 6 2 Successful 20 | . 1 1 . 6 3 4 5 . Failed 40 | . 9 2 . 12 8 6 1 2 Catastrophic 10 | . 6 . . 2 2 . . . Database Lockouts 2 | . . . . 1 . 1 . . Manual 31 | . 10 . . 11 8 . . 2 Terminals 38 | . 10 3 . 13 8 2 . 2 Fabricators 6 | . . . . . . 6 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 15 | . . . . 6 . 3 6 . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 5 | . 1 1 . 1 1 1 . . Record 1 | . . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 2 | . . . . . . 2 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . . 3 . 1 5 . Insert Component 1 | . . . . 1 . . . . Retrieve Study 8 | . . . . 2 . 1 5 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 2 . . . Terminals 4 | . . . . 2 2 . . . Botnet 4 | . . . . 2 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 18 | . 5 1 . 4 3 3 1 1 Full Trace Events 11 | . 4 . . 2 2 2 . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 8 | . . . . 2 . 1 5 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 2 | . . . . . . . 2 . EXPLORE 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Active Infowar (turns) 1650 | 14 1086 450 100 . . . . . Seismic 1650 | 14 1086 450 100 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Turns Passed 6632 | 113 1086 450 265 1137 500 1295 1194 592 Spaces Moved 4203 | 83 791 244 177 738 259 684 823 404 Core 61 | 4 . . . . . 1 2 54 Treads . | . . . . . . . . . Legs 35 | . . . . . . 35 . . Wheels 3384 | 79 791 244 177 74 201 647 821 350 Hover 723 | . . . . 664 58 1 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 87 85 90 90 50 Average Speed 101 | 78 95 117 98 99 90 122 95 97 Slowest Speed 1000 | 80 125 125 125 350 166 700 1000 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 91 42 19 53 37 17 23 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 9 | . . . . 8 . . 1 . Terrain Destroyed 75 | 3 3 . . 23 . 5 31 10 Melee . | . . . . . . . . . Projectile 58 | . . . . 23 . 5 25 5 AOE 17 | 3 3 . . . . . 6 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Fac Total 5839 | 108 995 405 234 1001 422 1048 1088 538 Wait 858 | . 88 156 31 98 86 217 124 58 Move 4195 | 82 790 243 176 737 258 683 822 404 Hop . | . . . . . . . . . Pick Up 118 | 8 22 1 2 23 7 27 20 8 Fast Attach 36 | 4 . 1 1 8 2 3 5 12 Attach 67 | 3 3 . 3 7 7 25 12 7 Detach 4 | . . . . 2 . 2 . . Swap 48 | . 7 . 4 11 5 9 8 4 Drop 86 | . 13 1 . 25 6 13 20 8 Fire 362 | 11 62 1 17 76 50 42 69 34 Melee 6 | . 6 . . . . . . . Ram 59 | . 4 2 . 14 1 27 8 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 499 | -10/Materials | Discovered new exit (range 13) 1002 | -10/Materials | Discovered new exit (range 12) 1148 | -10/Materials | Discovered new exit (range 5) 1200 | -10/Materials | Entered Mines 1210 | -10/Mines | Discovered new exit (range 8) 1340 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1464 | -10/Mines | Learned Materials security intel 1642 | -10/Mines | Discovered new exit (range 8) 1650 | -10/Mines | Entered Subcaves 1651 | -10/Subcaves | Approached by a straggling Scientist 1700 | -10/Subcaves | Learned Materials stockpile data 1732 | -10/Subcaves | Core integrity fell below 50% 1903 | -10/Subcaves | Discovered new exit (range 11) 1906 | -10/Subcaves | Lost 3 parts (1n2w) 1915 | -10/Subcaves | Entered Materials 1915 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1940 | -8/Materials | Discovered new exit (range 14) 2020 | -8/Materials | Destroyed 7 combat bots 2282 | -8/Materials | Identified exit to Factory 2344 | -8/Materials | Build established: Tank 2977 | -8/Materials | Central database locked down 3035 | -8/Materials | Discovered new exit (range 4) 3052 | -8/Materials | Entered Storage 3072 | -8/Storage | Build established: Scavenger-Tank 3098 | -8/Storage | Garrison activated, responded to threat 3233 | -8/Storage | Lost 3 parts (1p1n1u) 3397 | -8/Storage | Identified exit to Recycling 3457 | -8/Storage | Learned location of Armory (-4) 3530 | -8/Storage | Discovered exit to Factory (range 16) 3552 | -8/Storage | Entered Factory 3552 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3581 | -7/Factory | Lost 3 parts (1n1u1w) 3920 | -7/Factory | Discovered new exit (range 15) 4097 | -7/Factory | Build established: Scavenger-Gunner 4147 | -7/Factory | Lost 5 parts (2n1u2w) 4279 | -7/Factory | Lost 6 parts (2n4w) 4479 | -7/Factory | Central database locked down 4561 | -7/Factory | Build established: Scavenger-Mutant 4847 | -7/Factory | Entered another Factory area 4847 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5047 | -6/Factory | Build established: Scavenger-Gunner 5274 | -6/Factory | Spotted B-75 Beast 5319 | -6/Factory | Destroyed B-75 Beast 5366 | -6/Factory | Build established: Scientist-Gunner 5467 | -6/Factory | Lost 3 parts (1p2w) 5618 | -6/Factory | Garrison activated, responded to threat 5738 | -6/Factory | Build established: Gunner 5820 | -6/Factory | Discovered new exit (range 14) 5941 | -6/Factory | Lost 3 parts (2n1w) 6041 | -6/Factory | Entered another Factory area 6041 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6339 | -5/Factory | Spotted B-75 Beast 6383 | -5/Factory | Destroyed B-75 Beast 6436 | -5/Factory | Build established: Scavenger-Gunner 6511 | -5/Factory | Lost 3 parts (1n1u1w) 6560 | -5/Factory | Destroyed 9 combat bots 6564 | -5/Factory | Lost 4 parts (1p1n2w) 6599 | -5/Factory | Cargo convoy interrupted 6601 | -5/Factory | Released all parts (9) 6620 | -5/Factory | Core integrity fell below 50% 6625 | -5/Factory | Core integrity fell below 20% 6633 | -5/Factory | Self-destructed Last Messages --------------- 06605_ VTOL Module destroyed. 06606_ Acquired VTOL Module. 06607_ VTOL Module destroyed. 06608_ Penetrated by Slug. 06608_ Acquired 22 matter. 06612_ GQMBM|C5AFX =CFDKOV,W EJBVT0DEH/AWXJ 06619_ Slug penetrates Wall. 06619_ Penetrated by Slug. 06622_ K-01 Serf collects debris. 06622_ Penetrated by Slug. 06622_ Slug penetrates Door. 06622_ Slug penetrates Wall. 06623_ Penetrated by Slug. 06623_ Slug penetrates Wall. 06623_ U-05 Engineer builds a Door. 06624_ Slug penetrates Wall. 06624_ U-05 Engineer lays Concrete. 06625_ U-05 Engineer builds a Wall. 06625_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ???# ==]] /##[ # ?????????? | | ???### = *#!!#"#########?? | | ?????# =%/%[% = = #?? | | ?????# % *=#%[! """" #?? | | ?????###+####### [!!==%! """" #?? | | ?????? ?????# =#!![ """"" #?? | | ???? ?????# #[! """"" #?? | | ???# ?????# #%=] #?? | | ???# """?????# "= " """ #?? | | ???# """?????# " """""" #?? | | ???# ! ""??????# # """"" #?? | | ???# ????????# # """"" #?? | | ???###?########## p####### # #?? | | ???????# ! # #?????# # #?? | | ???????# # #?????# ######"#######?? | | ???????# ; #?????# #????###???????? | | ???????# """ # #?????# #??????????????? | | ???????# """ # #?????#+#??????????????? | | ???????# """ # #??????????????????????? | | ???????# "" # #????? ????????????????? | | ???????# "" # #????? ????????????????? | | ???????# # #????? ????????????????? | | ???????########## #????? ????????????????? | | ????############# #????? ????????????????? | | ????# # e#???##+########????????? | | ????# """"""""" # @#???# #????????? | | ????# # #???# #????????? | | ????# """"""""" # #???# #????????? | | ????# # #???# #????????? | | ????# """"""""" + #???# #????????? | | ????# # #???# ######???? | | ????####+######## ###?# #???? | | ???????# ###### ### #???? | | ???????# #???? | | ???????# #### #???? | | ???????# #??# ##### """ #???? | | ???????# #??# #???# """ #???? | | ???????# = % #??# #???# """ #???? | | ????#######+### #??# #???# #???? | | ????# *!!| * #########??# #???# """ #???? | | ????# !! #?????????##"##### """ #???? | | ????# !! #?????????#! # """ #???? | | ????# ! #?????????# # #???? | | ????# #?????????# ! + #???? | | ????# ""T"" !#????????#" ##### #???? | | ????# """"" #???????## #???# ##### | | ????# % ##????????#! !#???# | | ????#####"###"#?????????########???# | | ????????###?###????????????????????# | | ??????????????????????############## """" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- Com. Wheel | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Autogun | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Arm. Wheel | -6/Factory | Hacked Wheel | -6/Factory | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just Browsing Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed AlertImpactFragment Manual? 0 Play Time 02:08:47 Cumulative 28.8 hours Start 2026.04.12 @ 16:37:29 End 2026.04.13 @ 16:31:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 9 Adventurer 0 Explorer 9 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cff3b9-5420-4f42-a0a7-c58329090343