Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 13:14:05

Player: ChromeKnight

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (105)     525
Value Destroyed (3433)     3433
Prototype IDs (32)         640
Alien Tech Used (9)        1800
Bonus (7964)               7964
              TOTAL SCORE: 23062

 Bonus
-------
High Alert Combat Kills    126
Follower Combat Kills      354
Registered with UFD        300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Win                        3000
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             1384/1600
Matter                     300/300
Energy                     94/100
System Corruption          6%
Temperature                Cool (12)
Movement                   Hovering (52)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (9) ---
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY (11) -----
      Advanced Heat Sink
      Advanced Visual Processing Unit
      Advanced Target Analyzer
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON (3) -------
        Cooled Nova Cannon
>              --- INVENTORY (5) ----
               Subatomic Replicator
         Heavy Quantum Rifle
               HERF Cannon
      Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Visual Processing Unit
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Improved Medium Armor Plating
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
         Heavy Quantum Rifle
               HERF Cannon
        Cooled Nova Cannon
>              --- INVENTORY --------
               Subatomic Replicator
      Improved Potential Cannon
               Sigix Terminator
[Rating: 173]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Scrap Suit
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Backup Laser III
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Sigix Terminator
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Mace
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   2   .   .   .   6   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  9    | .   .   1   .   .   .   3   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             170  | 6   11  25  10  2   5   9   5   1   1   5   .   6   1   1   8   .   6   12  4   32  20  
  Power                    10   | 1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Engine                 8    | 1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               56   | 2   2   7   7   2   5   3   1   1   1   .   .   2   .   .   .   .   3   2   .   8   10  
    Treads                 24   | 2   2   6   7   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
    Hover                  10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
    Flight                 15   | .   .   .   .   .   .   3   1   1   1   .   .   2   .   .   .   .   3   2   .   1   1   
  Utility                  61   | 1   3   8   1   .   .   6   3   .   .   5   .   4   1   1   4   .   2   6   3   9   4   
    Device                 22   | .   .   .   .   .   .   3   2   .   .   2   .   1   .   1   2   .   .   4   2   4   1   
    Storage                3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   2   1   1   2   2   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   .   1   1   
    Protection             18   | .   2   7   1   .   .   .   1   .   .   3   .   1   1   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   4   7   1   .   .   .   1   .   .   .   .   .   .   .   4   .   1   4   1   14  4   
    Energy Gun             15   | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   7   .   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   
    Ballistic Gun          11   | 1   4   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   1   .   .   1   .   .   .   2   .   .   .   .   6   .   .   5   .   4   1   
Parts Lost                 50   | .   .   1   1   .   .   1   .   .   .   .   1   3   1   2   .   .   .   18  5   6   11  
  Power                    6    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   5   
  Utility                  25   | .   .   .   1   .   .   1   .   .   .   .   .   3   .   2   .   .   .   9   4   1   4   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   1   1   .   
  Highest Loss Streak      14   | .   .   1   1   .   .   1   .   .   .   .   1   2   1   1   .   .   .   14  5   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   94  96  88  88  88  54  64  75  76  75  72  66  70  70  74  89  83  75  18  39  71  
  Engine                   8    | .   14  10  11  11  11  5   5   5   5   5   5   5   3   .   7   10  9   8   .   2   .   
  Treads                   18   | .   28  22  33  33  33  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   14  
  Flight                   5    | .   .   .   .   .   .   8   16  22  23  23  23  21  21  21  21  21  15  12  .   .   1   
  Device                   5    | .   .   .   .   .   .   8   20  23  23  22  23  17  10  13  11  15  14  11  5   2   8   
  Storage                  7    | .   14  11  11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   5   6   5   5   1   .   2   5   5   6   10  13  15  11  9   12  
  Hackware                 1    | .   .   .   .   .   .   3   .   .   .   .   .   2   5   4   1   5   4   7   .   3   7   
  Protection               11   | .   8   21  11  11  11  2   4   5   5   9   11  10  14  15  15  15  14  12  .   1   3   
  Energy Gun               1    | .   4   2   .   .   .   3   5   5   5   5   3   .   .   .   2   5   4   3   .   4   3   
  Ballistic Gun            13   | .   23  18  22  22  22  5   .   .   .   .   1   5   5   5   2   .   .   .   .   .   .   
Peak Build Rating          173  | 6   10  20  21  21  33  49  65  67  71  80  80  83  70  76  106 106 134 146 34  112 173 
  Average Rating           41   | 4   7   16  20  20  22  34  58  66  70  78  76  73  68  73  80  106 118 118 23  57  124 
  On Entrance              53   | .   6   10  20  20  21  33  35  65  67  71  80  76  68  67  65  106 106 134 18  13  98  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 12  24  68  69  69  69  69  18  18  18  23  25  25  21  22  28  28  32  34  3   36  71  
  Greatest Support         96   | 40  40  60  60  60  84  84  22  26  29  29  29  31  30  30  30  30  35  38  3   58  96  
  Greatest Overweight (x)  5    | .   .   1   1   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         13   | 6   8   15  20  20  20  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | .   10  20  20  20  20  20  5   5   5   5   4   5   5   5   5   5   5   5   4   5   5   
  Average Carried          12   | .   6   15  19  19  19  10  4   5   5   4   3   4   4   4   4   5   4   4   3   4   4   
  Final Capacity           20   | 8   10  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | .   9   20  18  20  20  5   5   5   5   4   4   4   5   4   5   5   5   3   3   5   5   

 Class Distribution 
--------------------
 30% | Commander-Mutant
 27% | Mutant
 15% | Sprinter
 14% | Scavenger-Mutant
  4% | Scavenger-Gunner
  3% | Hacker-Gladiator

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -9/Recycling
   Commander-Mutant | -9/Scraptown
             Mutant | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves
           Sprinter | -5/Zhirov
           Sprinter | -4/Proximity Caves
           Sprinter | -4/Factory
           Sprinter | -4/Upper Caves
           Sprinter | -4/Upper Caves
 Commander-Sprinter | -4/Warlord
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
   Hacker-Gladiator | -3/Quarantine
             Mutant | -2/Research
   Scavenger-Gunner | -2/Testing
   Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Matter Collected           3536 | 224  210  657  389  119  10   154  5    60   10   228  459  173  60   10   .    .    120  145  .    275  228  
  Remotely                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    
Salvage Created            4653 | .    366  1130 722  256  .    103  .    45   .    228  27   148  147  30   .    .    182  145  .    462  662  
  Parts                    243  | .    24   63   50   13   .    6    .    1    .    2    2    4    4    1    .    .    5    7    .    24   37   
Haulers Intercepted        3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    5    .    .    13   .    3    .    .    .    .    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Combat Hostiles Destroyed  68   | .   9   18  15  4   .   1   .   2   .   .   1   .   4   .   .   .   .   2   .   3   9   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     50   | .   9   18  15  4   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  AOE                      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
Classes Destroyed          15   | .   5   3   3   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Worker                   11   | .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Hauler                   3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   2   2   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Swarmer                  20   | .   6   3   4   .   .   .   .   2   .   .   1   .   4   .   .   .   .   .   .   .   .   
  Grunt                    23   | .   3   8   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   7   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   8   5   2   .   1   .   1   .   .   1   1   3   1   .   .   2   2   .   3   6   
  Combat Bots Only         5    | .   2   5   3   2   .   1   .   1   .   .   1   .   4   .   .   .   .   2   .   3   5   
Max Kills in Single Turn   6    | .   1   2   2   1   .   1   .   1   .   .   1   1   1   1   .   .   1   2   .   1   6   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Hostile Shots Fired        914   | .    54   121  81   25   .    42   13   54   .    .    20   64   24   6    .    30   .    178  76   44   82   
  Missed                   384   | .    15   30   19   6    .    22   9    31   .    .    12   35   10   2    .    23   .    104  26   12   28   
Damage Taken               9981  | .    351  1148 902  263  .    425  99   362  .    .    154  551  214  66   .    99   .    2105 1265 733  1244 
  Core                     2469  | .    48   102  75   18   .    35   30   27   .    .    .    81   79   13   .    34   .    625  1067 19   216  
  Absorbed by Shields      16    | .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  488   | .    10   .    .    .    .    .    .    25   .    .    55   130  18   11   .    26   .    213  .    .    .    
  Ignored by Resistances   89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    81   .    .    
  Regen/Repaired (Parts)   840   | .    .    169  .    .    471  .    .    .    .    .    10   6    .    10   23   .    .    151  .    .    .    
Core Remaining (%)         72    | 100  80   .    .    .    51   95   .    .    .    .    94   .    .    .    .    82   .    35   .    25   86   
Volleys Fired              304   | .    50   75   51   10   .    7    19   19   .    10   6    1    .    .    .    .    .    6    .    31   19   
  Largest                  3     | .    2    2    2    2    .    2    2    1    .    2    1    1    .    .    .    .    .    1    .    3    3    
  Hottest                  225   | .    60   130  46   46   .    46   60   40   .    60   40   33   .    .    .    .    .    60   .    225  218  
Shots Fired                519   | .    100  150  102  20   .    11   20   19   .    11   6    1    .    .    .    .    .    6    .    35   38   
  Gun                      464   | .    100  150  102  20   .    11   16   18   .    1    6    1    .    .    .    .    .    6    .    15   18   
  Cannon                   39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   19   
  Launcher                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  15    | .    .    .    .    .    .    .    4    1    .    10   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  354   | .    89   134  102  20   .    8    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Thermal                  154   | .    11   16   .    .    .    3    20   19   .    11   6    .    .    .    .    .    .    .    .    31   37   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Robot Hit Streak         24    | .    8    14   24   24   .    4    4    3    .    10   8    9    .    .    .    .    .    2    .    6    5    
  Robot Miss Streak        4     | .    4    4    3    1    .    2    4    3    .    2    .    .    .    .    .    .    .    3    .    1    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           343   | .    58   103  69   16   .    7    9    10   .    9    6    1    9    1    .    .    2    4    2    17   20   
  Core Hits                161   | .    21   43   31   8    .    6    3    4    .    6    2    1    1    .    .    .    2    6    2    7    18   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
  Critical Strikes         10    | .    1    2    1    .    .    .    .    .    .    .    .    1    2    .    .    .    1    1    1    .    .    
    Destroy                5     | .    1    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sunder                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              53    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    1    .    6    26   7    .    .    
  Impact                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   7    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    10   .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14420 | .    492  1588 1029 247  .    102  121  129  .    106  80   6    524  129  .    .    297  617  80   826  8047 
  Guns                     4416  | .    483  1586 1029 247  .    102  104  129  .    13   80   6    .    .    .    .    .    138  .    143  356  
  Cannons                  1298  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    677  621  
  Explosions               7367  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    297  .    .    7070 
  Melee                    1172  | .    .    .    .    .    .    .    .    .    .    .    .    .    524  129  .    .    297  182  40   .    .    
  Ramming                  57    | .    9    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   6    .    
  Kinetic                  3208  | .    450  1414 1029 247  .    62   .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Thermal                  9755  | .    33   172  .    .    .    40   121  129  .    106  80   .    .    .    .    .    .    297  .    790  7987 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          90    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   60   
  Impact                   653   | .    .    .    .    .    .    .    .    .    .    .    .    .    524  129  .    .    .    .    .    .    .    
  Slashing                 118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    78   40   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 539   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    297  242  .    .    .    
Highest Corruption         6     | .    2    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    6    3    6    6    
  Average Corruption       2     | .    2    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    4    3    4    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  29    | .    6    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    2    .    15   2    
    Message Errors         10    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    4    1    
    Matter Fused           8     | .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    
    Heat Flow Errors       3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1201  | .    .    .    .    .    .    .    .    .    .    .    .    .    261  102  .    .    .    113  .    72   653  
  Projectiles              83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   11   
  Explosions               698   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    642  
  Melee                    420   | .    .    .    .    .    .    .    .    .    .    .    .    .    261  102  .    .    .    57   .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      136   | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   18   3    27   
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Rammed                   12    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    .    
Targets Rammed             12    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    179  378  105  38   .    11   .    .    .    .    15   .    .    .    .    .    .    .    .    378  11   
  Average Temperature      84    | .    48   103  28   22   .    6    .    .    .    .    15   .    .    .    .    .    .    .    .    131  8    
  Received Heat Transfer   1505  | .    54   516  321  105  .    57   .    27   .    .    46   18   .    .    .    .    .    298  18   45   .    
  Effects                  6     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    1    1    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   3    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Heat Transferred         3591  | .    75   407  .    .    .    111  333  370  .    277  222  .    .    .    .    .    .    150  .    629  1017 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Peak Influence             1086 | .    230  407  391  215  .    90   464  .    .    .    .    178  .    .    .    .    57   551  472  333  1086 
  Initial                  309  | .    .    .    155  125  .    .    39   .    .    .    .    44   .    .    .    .    .    31   309  265  120  
  Average                  175  | .    96   192  247  83   .    39   263  .    .    .    .    112  .    .    .    .    14   200  369  255  199  
Maximum Alert Level        3    | .    1    2    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    2    2    1    3    
  Low Security (%)         59   | 100  94   45   29   93   .    100  31   .    .    .    .    100  .    .    .    .    100  52   .    28   74   
  Level 1                  38   | .    5    53   70   6    .    .    51   .    .    .    .    .    .    .    .    .    .    44   75   71   22   
  Level 2                  2    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    3    24   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          22   | .    2    2    3    .    .    2    2    .    .    .    .    2    .    .    .    .    .    5    1    1    2    
  Investigation            8    | .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    2    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Reinforcement            10   | .    2    1    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Assault                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Distress Signals           10   | .   2   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              268  | .   20  29  20  4   .   14  21  15  5   .   6   16  7   7   .   6   1   56  21  7   13  
  Peak Tracking Total      19   | .   5   3   4   1   .   7   6   6   5   .   3   17  4   5   .   5   1   19  9   3   6   
  Tactical Retreats        39   | .   3   4   .   .   .   1   7   4   3   .   4   .   1   1   .   .   .   8   2   .   1   

 Traps                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Traps Triggered            4    | .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   1   2   2   .   2   .   .   .   4   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   .   .   .   .   .   .   .   1   1   3   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Disabled          23   | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   2   8   .   2   7   
  Max in Single Turn       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   1   4   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Machines Accessed          44   | .   1   2   4   2   4   3   7   .   .   4   .   2   .   2   2   .   1   5   1   2   2   
  Terminals                21   | .   1   1   4   .   .   1   4   .   .   .   .   1   .   .   .   .   1   4   1   2   1   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
Total Hacks                136  | .   2   8   11  25  23  4   15  .   .   17  .   4   .   2   2   .   1   12  4   2   4   
  Successful               96   | .   .   6   4   25  23  2   7   .   .   17  .   1   .   2   2   .   .   3   1   2   1   
  Failed                   40   | .   2   2   7   .   .   2   8   .   .   .   .   3   .   .   .   .   1   9   3   .   3   
    Catastrophic           8    | .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   1   11  .   .   2   4   .   .   .   .   .   .   .   .   .   1   3   1   1   .   
  Terminals                47   | .   2   2   11  .   .   1   9   .   .   .   .   2   .   .   .   .   1   11  4   2   2   
  Fabricators              3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   1   .   .   2   
Terminal Hacks             84   | .   .   2   3   25  23  .   5   .   .   17  .   .   .   2   2   .   .   2   1   1   1   
  Record                   52   | .   .   .   .   24  23  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     5    | .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Release Object           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   2   3   .   .   2   6   .   .   .   .   2   .   .   .   .   1   4   1   2   2   
  Full Trace Events        6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Total Allies               23   | .   .   .   2   10  .   .   1   .   .   .   .   5   .   .   5   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   2   10  10  10  1   .   .   .   .   5   .   .   5   1   .   .   .   .   .   
  Highest-Rated Group      257  | .   .   .   62  167 167 167 29  .   .   .   .   238 .   .   257 46  .   .   .   .   .   
  Highest-Rated Ally       56   | .   .   .   31  27  27  27  29  .   .   .   .   50  .   .   56  46  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               78   | .   .   .   22  .   .   20  3   .   .   .   .   30  .   .   1   2   .   .   .   .   .   
  Total Damage             1353 | .   .   .   255 .   .   259 57  .   .   .   .   710 .   .   28  44  .   .   .   .   .   
  Kills                    10   | .   .   .   4   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Turns Passed               12629 | 69   801  1808 951  865  3322 443  514  253  136  216  337  255  131  139  330  160  112  545  161  582  499  
Spaces Moved               10809 | 44   373  704  279  281  1454 589  1107 457  279  200  393  481  288  302  646  291  270  1123 220  549  479  
  Core                     522   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   220  243  .    
  Treads                   3190  | 36   373  704  279  281  1454 63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   263   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   203  
  Hover                    522   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    246  276  
  Flight                   6312  | .    .    .    .    .    .    526  1107 457  279  200  393  481  288  302  646  291  270  1072 .    .    .    
  Fastest Speed            28    | 50   160  160  240  240  160  34   32   28   28   31   31   31   31   31   31   31   31   35   50   50   32   
  Average Speed            89    | 140  160  199  240  240  225  48   32   28   30   31   31   31   31   31   31   31   32   37   50   66   73   
  Slowest Speed            409   | 160  160  240  240  240  240  409  34   32   31   31   31   32   31   31   31   31   35   50   50   250  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            64    | .    .    .    .    .    .    9    20   2    3    .    .    6    .    .    .    2    3    19   .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Exploration Rate (%)       44    | 4    60   61   49   45   87   12   38   62   46   60   58   14   52   54   79   51   12   84   7    27   16   
  Regions Visited          21
    Branch Regions         13
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    .    .    1    1    1    1    .    1    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    .    .    1    1    .    .    .    .    1    .    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             9     | .    .    .    .    .    3    .    .    1    1    .    1    .    .    .    .    3    .    .    .    .    .    
Spaces Dug                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    6    2    
Terrain Destroyed          726   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    12   683  
  Melee                    15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Projectile               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    12   11   
  AOE                      687   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    672  
Terrain Rammed             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -9   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Acc  
Total                      13080 | 49   499  970  463  452  1506 732  1195 557  325  330  602  577  308  345  774  358  285  1183 255  728  587  
  Wait                     1332  | .    33   105  115  17   30   119  61   83   48   107  198  84   6    31   43   70   4    12   14   97   55   
  Move                     10665 | 43   372  703  278  280  1453 571  1069 452  272  199  392  468  287  301  645  287  263  1084 220  548  478  
  Hop                      58    | .    .    .    .    .    .    8    17   2    3    .    .    6    .    .    .    1    3    18   .    .    .    
  Pick Up                  80    | .    16   29   .    .    5    .    2    .    .    1    2    1    2    2    4    .    1    9    1    3    2    
  Fast Attach              101   | 6    3    7    1    .    .    2    4    1    .    5    .    3    .    1    8    .    4    8    3    27   18   
  Attach                   29    | .    .    4    1    .    .    7    1    .    .    1    .    1    1    .    .    .    1    6    1    3    2    
  Detach                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    5    3    
  Swap                     46    | .    8    14   8    2    5    .    .    .    1    .    .    2    .    .    .    .    1    3    .    2    .    
  Drop                     146   | .    15   32   9    .    13   18   1    .    1    5    3    1    .    3    8    .    4    12   .    11   10   
  Fire                     304   | .    50   75   51   10   .    7    19   19   .    10   6    1    .    .    .    .    .    6    .    31   19   
  Melee                    48    | .    .    .    .    .    .    .    .    .    .    .    .    .    12   1    1    .    4    23   7    .    .    
  Ram                      12    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    1    .    .    .    
  Rewire                   207   | .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Miscellaneous            24    | .    .    .    .    .    .    .    21   .    .    2    1    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / Min x2 / *Sto)
-9/Storage
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 4 exits: Acc x3 / *Tes)
-2/Testing
-1/Access (discovered 2 exits: [*Sur] / Com)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    70 | -11/Scrapyard      | Entered Materials
   331 | -10/Materials      | Build established: Mutant
   573 | -10/Materials      | Discovered new exit (range 8)
   844 | -10/Materials      | Discovered new exit (range 14)
   871 | -10/Materials      | Entered another Materials area
   871 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1474 | -9/Materials       | Discovered new exit (range 12)
  1826 | -9/Materials       | Repaired Lgt. Treads
  1841 | -9/Materials       | Repaired Lgt. Treads
  2129 | -9/Materials       | Identified exit to Materials
  2129 | -9/Materials       | Identified exit to Mines
  2129 | -9/Materials       | Identified exit to Storage
  2679 | -9/Materials       | Entered Storage
  2708 | -9/Storage         | Identified exit to Recycling
  2854 | -9/Storage         | Met a pair of Derelict thieves
  2885 | -9/Storage         | Build established: Scavenger-Mutant
  3620 | -9/Storage         | Used back door to open Recycling access
  3630 | -9/Storage         | Entered Recycling
  3631 | -9/Recycling       | Met a Zionite searching for Scraptown
  4167 | -9/Recycling       | Discovered new exit (range 15)
  4350 | -9/Recycling       | Scanned before Scraplab entrance
  4383 | -9/Recycling       | Build established: Commander-Mutant
  4416 | -9/Recycling       | Entered Scraplab
  4450 | -9/Recycling       | Discovered new exit (range 3)
  4495 | -9/Recycling       | Entered Scraptown
  4495 | -9/Scraptown       | Accompanied by 10 allies
  5101 | -9/Scraptown       | Visited The Evicted
  5163 | -9/Scraptown       | Visited Symbiants
  5629 | -9/Scraptown       | Visited Comm Corps
  5780 | -9/Scraptown       | Visited Awakened
  5850 | -9/Scraptown       | Visited UFD Registry
  5910 | -9/Scraptown       | Visited CR-KLE's Repair Center
  5926 | -9/Scraptown       | CR-KLE repaired 7 parts
  5974 | -9/Scraptown       | Registered with UFD as "Cargoframe"
  6072 | -9/Scraptown       | Visited Curators Association
  6175 | -9/Scraptown       | Visited Derelict Rescue Squad
  6202 | -9/Scraptown       | Found DRS Beacon
  6253 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  6762 | -9/Scraptown       | Visited Scrapoid Pod Storage
  6820 | -9/Scraptown       | Visited Infowarlord's Domain
  6877 | -9/Scraptown       | Visited Research Penetration Think Tank
  7089 | -9/Scraptown       | Found Scrap Suit
  7115 | -9/Scraptown       | Found Scrap Suit
  7150 | -9/Scraptown       | Discovered new exit (range 3)
  7253 | -9/Scraptown       | Visited Chapter 10
  7349 | -9/Scraptown       | Visited Supply Room
  7422 | -9/Scraptown       | Visited Supply Room
  7642 | -9/Scraptown       | Found Exp. Sensor Array
  7695 | -9/Scraptown       | Found Scrapoid Pod
  7817 | -9/Scraptown       | Entered Factory
  7817 | -6/Factory         | Accompanied by 10 allies
  7817 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  7899 | -6/Factory         | Lost 6 allies
  7943 | -6/Factory         | Lost 4 allies
  8219 | -6/Factory         | Build established: Mutant
  8258 | -6/Factory         | Discovered new exit (range 6)
  8260 | -6/Factory         | Identified exit to Factory
  8260 | -6/Factory         | Entered another Factory area
  8260 | -5/Factory         | Evolved 2 slots: Utility x2
  8431 | -5/Factory         | Identified exit to Upper Caves
  8633 | -5/Factory         | Build established: Sprinter
  8737 | -5/Factory         | Discovered new exit (range 9)
  8758 | -5/Factory         | Identified exit to Factory
  8774 | -5/Factory         | Entered Upper Caves
  8904 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8948 | -5/Upper Caves     | Spotted B-75 Beast
  9005 | -5/Upper Caves     | Identified exit to Upper Caves
  9016 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9027 | -5/Upper Caves     | Entered another Upper Caves area
  9031 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9046 | -5/Upper Caves     | Discovered exit to Factory (range 14)
  9159 | -5/Upper Caves     | Discovered new exit (range 12)
  9162 | -5/Upper Caves     | Identified exit to Zhirov
  9163 | -5/Upper Caves     | Entered Zhirov
  9163 | -5/Zhirov          | Discovered new exit (range 3)
  9169 | -5/Zhirov          | Met Zhirov
  9176 | -5/Zhirov          | Learned location of Testing (-2)
  9176 | -5/Zhirov          | Learned location of Quarantine (-3)
  9176 | -5/Zhirov          | Learned location of Command (-1)
  9178 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9193 | -5/Zhirov          | Found Alien Artifact
  9198 | -5/Zhirov          | Found Alien Artifact
  9198 | -5/Zhirov          | Identified Integrated Reactor
  9198 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9379 | -5/Zhirov          | Entered Proximity Caves
  9381 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9526 | -4/Proximity Caves | Spotted B-86 Titan
  9527 | -4/Proximity Caves | Activated DRS Beacon
  9708 | -4/Proximity Caves | Discovered exit to Factory (range 14)
  9710 | -4/Proximity Caves | Learned 4 Research zone layouts
  9716 | -4/Proximity Caves | Entered Factory
  9716 | -4/Factory         | Evolved 2 slots: Utility x2
  9765 | -4/Factory         | Scrapoid Pod released 04F05-D (x5)
  9945 | -4/Factory         | Lost 4 allies
  9966 | -4/Factory         | Discovered new exit (range 13)
  9971 | -4/Factory         | Entered Upper Caves
  9992 | -4/Upper Caves     | Spotted B-86 Titan
  9993 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10097 | -4/Upper Caves     | Discovered new exit (range 4)
 10102 | -4/Upper Caves     | Entered another Upper Caves area
 10137 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10237 | -4/Upper Caves     | Discovered new exit (range 8)
 10241 | -4/Upper Caves     | Entered Warlord
 10252 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10274 | -4/Warlord         | Rebuked by Warlord
 10299 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10415 | -4/Warlord         | Found Prototype Piercing Weapon
 10415 | -4/Warlord         | Identified Vortex Lance
 10417 | -4/Warlord         | Found Prototype Energy Gun
 10417 | -4/Warlord         | Identified Vortex Shotgun
 10420 | -4/Warlord         | Found Prototype Energy Gun
 10420 | -4/Warlord         | Identified Vortex Rifle
 10426 | -4/Warlord         | Found Vortex Shotgun
 10429 | -4/Warlord         | Found Vortex Lance
 10484 | -4/Warlord         | Found Exp. Targeting Computer
 10489 | -4/Warlord         | Found Prototype Hackware
 10489 | -4/Warlord         | Identified System Mapper
 10491 | -4/Warlord         | Found Prototype Device
 10491 | -4/Warlord         | Identified Exp. Focal Shield
 10519 | -4/Warlord         | Opened side exit
 10525 | -4/Warlord         | Discovered new exit (range 9)
 10571 | -4/Warlord         | Entered Proximity Caves
 10571 | -3/Proximity Caves | Accompanied by 1 ally
 10726 | -3/Proximity Caves | Discovered new exit (range 14)
 10731 | -3/Proximity Caves | Entered Research
 10731 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 10840 | -3/Research        | Discovered new exit (range 4)
 10843 | -3/Research        | Entered Quarantine
 10844 | -3/Quarantine      | Spotted Alpha 7
 10853 | -3/Quarantine      | Found Alien Launcher
 10900 | -3/Quarantine      | Found Alien Impact Weapon
 10900 | -3/Quarantine      | Identified Core Stripper
 10932 | -3/Quarantine      | Discovered new exit (range 9)
 10944 | -3/Quarantine      | Found Alien Slashing Weapon
 10944 | -3/Quarantine      | Identified Sigix Broadsword
 11001 | -3/Quarantine      | Found Alien Artifact
 11001 | -3/Quarantine      | Identified Core Reset Matrix
 11001 | -3/Quarantine      | Identified Transdimensional Reconstructor
 11001 | -3/Quarantine      | Identified Sigix Terminator
 11001 | -3/Quarantine      | Used Core Reset Matrix
 11005 | -3/Quarantine      | Detected hypermatrix surge
 11005 | -3/Quarantine      | Sensed 12 artifacts in vicinity
 11026 | -3/Quarantine      | Warped through subspace
 11082 | -3/Quarantine      | Found Subatomic Replicator
 11096 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 11102 | -3/Quarantine      | Found Dimensional Node Initializer
 11124 | -3/Quarantine      | Discovered new exit (range 20)
 11131 | -3/Quarantine      | Initialized slip node
 11197 | -3/Quarantine      | Warped through subspace to slip node
 11238 | -3/Quarantine      | Lost 3 parts (1n1u1w)
 11255 | -3/Quarantine      | Found Terrabomb
 11299 | -3/Quarantine      | Found Prototype Processor
 11299 | -3/Quarantine      | Identified Exp. Melee Analysis Suite
 11331 | -3/Quarantine      | Used Terrabomb
 11334 | -3/Quarantine      | Crushed by falling debris
 11364 | -3/Quarantine      | Core integrity fell below 50%
 11388 | -3/Quarantine      | Entered Research
 11388 | -2/Research        | Evolved 2 slots: Propulsion x2
 11394 | -2/Research        | Lost 14 parts (2p3n8u1w)
 11407 | -2/Research        | Identified exit to Access
 11544 | -2/Research        | Discovered new exit (range 11)
 11545 | -2/Research        | Core integrity fell below 50%
 11548 | -2/Research        | Emitted hypermatrix ping
 11549 | -2/Research        | Entered Testing
 11560 | -2/Testing         | Lost 5 parts (4u1w)
 11641 | -2/Testing         | Found Prototype Hackware
 11641 | -2/Testing         | Identified Exp. Hacking Suite
 11662 | -2/Testing         | Build established: Mutant
 11880 | -2/Testing         | Lost 5 parts (3n1u1w)
 12068 | -2/Testing         | Found Prototype Energy Cannon
 12068 | -2/Testing         | Identified Cld. Nova Cannon
 12090 | -2/Testing         | Discovered exit to Access (range 15)
 12122 | -2/Testing         | Found Prototype Energy Cannon
 12131 | -2/Testing         | Entered Access
 12131 | -1/Access          | Evolved 2 slots: Propulsion x2
 12143 | -1/Access          | Identified Imp. Potential Cannon
 12369 | -1/Access          | Build established: Scavenger-Mutant
 12406 | -1/Access          | Identified exit to Command
 12598 | -1/Access          | Spotted B-99 Colossus
 12598 | -1/Access          | Spotted B-99 Colossus
 12616 | -1/Access          | Fired Sigix Terminator
 12623 | -1/Access          | Discovered new exit (range 19)
 12630 | ***                | Heading to fleet!

 Last Messages 
---------------
12622_ Lgt. Quantum Reactor destroyed.
12622_ Penetrated by Slug.
12622_ Imp. Antigrav System destroyed.
12623_ EXIT=FOUND
12624_ B-99 Colossus activates siege mode.
12626_ Imp. Antigrav System destroyed.
12626_ Knocked back.
12626_ Adv. Target Analyzer destroyed.
12626_ Knocked back.
12626_ Penetrated by Slug.
12627_ Knocked back.
12627_ Slug penetrates Main Access Shell.
12627_ Penetrated by Slug.
12629_ Imp. Antigrav System destroyed.
12629_ Lgt. Particle Reactor destroyed.
12629_ Adv. Heat Sink destroyed.
12629_ Penetrated by Slug. <x3>
12629_ Slug penetrates Sealed Barrier. <x3>
12629_ Penetrated by Slug.
12629_ Slug penetrates Sealed Barrier.

 Map 
-----
+----------------------------------------------------+
| #######""""""""""""""""    "            "????????? |
|                            "            "????????? |
|                            "            " ???????? |
|                            "            " ???????? |
|                            "            " ???????? |
|                            "            "  ??????? |
|               %            ;            "  ??????? |
|               %            ;            "   ?????? |
|      """"""""""""";;;;;BB  ;            "   ?????? |
|      #             ;;;;BB  ;;;;;;;;""""""   ?????? |
|      #             ;          ;              ????? |
|      #             ;          ;              ????? |
|      ##            ;       %  ;             #????? |
|      ##            ; BB       ;             #????? |
|      ##            ; BB       ;             #????? |
| ########           ;          ;            #?????? |
| ???????#           ;          ;            #?????? |
| ???????##          ;          ;           ##?????? |
| ????????#          ;          ;           #??????? |
| ????????#          ;          ;           #??????? |
| ????????##         ;          ;          ##??????? |
| ?????????#         ;          ;          #???????? |
| ?????????##        ;      %   ;         ##???????? |
| ??????????###      ;      %   ;       ###????????? |
| ????????????####   ;    ""    ;    ####??????????? |
| ???????????????### ;    "@    ;  ###?????????????? |
| ?????????????????###          ####???????????????? |
| ???????????????????#  ""   "  #??????????????????? |
| ???????????????????#  ?       #??????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????""""""""""""??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          53
Energy Capacity            345
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       110
Power Amplification        20
Corruption Block           20
Armor Coverage             600
Resistance: KI             30
Power Shielding            90
Propulsion Shielding       66
Evasion (%)                75
Targeting Accuracy         12
Melee Accuracy             20
Target Analysis            12
Core Analysis              6
Recoil Reduction           6
Offensive Hacking          26
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Stripper
Sigix Broadsword
Core Reset Matrix
Transdimensional Reconstructor
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Terrabomb
Sigix Terminator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlertTeleporterScrapsphere
  Manual?         0
Play Time         01:47:36
  Cumulative      460.7 hours
  Start           2024.08.06 @ 12:33:59
  End             2024.08.08 @ 13:14:05
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          789
  Rogue           634
  Adventurer      148
  Explorer        7
Win Type          2
  Total           22
  Types           17/1/3/1/0/0/0/0/0
Lore%             58
Gallery%          83
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: adc4d133-f18b-4cb9-8901-dbf94f9feee5