Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 22:00:20 Player: Lunishko Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (51) 255 Value Destroyed (1629) 1629 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (14059) 14059 TOTAL SCORE: 21983 Bonus ------- Follower Combat Kills 609 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5950 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1040 Matter 707/800 Energy 1099/1100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter X0-1V1's Piety Tracker > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Antimatter Reactor Advanced Sensor Array Heavy Phase Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Long-range Terrain Scanner Improved Armor Integrity Analyzer Improved Cloaking Device Backup Plating III Hacking Suite Improved System Guard High-powered Tractor Beam Long-range Tractor Beam X0-1V1's Piety Tracker > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Improved Sensor Array Heavy Phase Cannon Proton Missile Launcher Heavy Hammer Shock Maul [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion None Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Redirector Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 . Power 1 | . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 13 | . . 1 2 2 2 . . 2 2 2 . Weapon . | . . . . . . . . . . . . Parts Attached 81 | 4 19 9 16 2 . . 7 7 5 3 9 Power 10 | 1 3 1 3 1 . . . 1 . . . Engine 8 | 1 3 1 2 1 . . . . . . . Core 1 | . . . 1 . . . . . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | . 11 2 6 . . . 7 4 4 2 7 Device 30 | . 9 2 3 . . . 5 2 2 2 5 Storage 1 | . 1 . . . . . . . . . . Processor 8 | . 1 . 1 . . . 2 1 2 . 1 Hackware 1 | . . . 1 . . . . . . . . Protection 2 | . . . 1 . . . . 1 . . . Artifact 1 | . . . . . . . . . . . 1 Weapon 28 | 3 5 6 7 1 . . . 2 1 1 2 Energy Gun 6 | . 3 1 1 . . . . 1 . . . Energy Cannon 2 | . . 2 . . . . . . . . . Ballistic Gun 5 | 3 . 1 1 . . . . . . . . Ballistic Cannon 4 | . . . 3 1 . . . . . . . Launcher 5 | . 1 2 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 1 1 . Slashing Weapon 2 | . 1 . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . . . . . . 1 1 Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . . Parts Lost 37 | . 5 3 5 1 . . 4 1 2 10 6 Power 4 | . 1 1 2 . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 27 | . 3 1 1 1 . . 4 1 2 10 4 Weapon 6 | . 1 1 2 . . . . . . . 2 Highest Loss Streak 8 | . 3 2 3 1 . . 3 1 2 8 2 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | 1 4 4 4 3 3 3 2 5 5 5 4 Power . | . . . . . . . . . . 1 1 Propulsion . | . . . . . . . . . . . . Utility 1 | . 1 1 1 . . . . . . 1 1 Weapon 2 | . 2 3 2 3 3 3 2 4 4 3 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 6 | . . . 1 . . . . . 2 . 3 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . . . . . . 1 . 1 Weapon 4 | . . . 1 . . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 55 | . 66 56 56 69 33 33 42 58 60 39 12 Engine 8 | . 13 11 2 12 . . . . . . . Device 21 | . 21 17 24 28 20 20 22 32 33 21 4 Processor 5 | . 2 11 7 . . . 4 14 11 11 3 Hackware 1 | . . . 1 7 6 6 5 5 4 . . Energy Gun 7 | . 17 1 2 . . . . 1 . . . Energy Cannon 1 | . . 7 . . . . . . . . . Ballistic Gun 2 | . 3 . 4 5 . . . . . . . Ballistic Cannon 1 | . . . 7 5 . . . . . . . Launcher 1 | . 1 5 . . . . . . . . . Slashing Weapon 2 | . 4 . 3 . . . 5 . . . . Peak Build Rating 82 | 3 17 21 32 35 24 24 36 59 82 69 34 Average Rating 19 | 2 5 18 25 32 24 24 26 51 65 51 19 On Entrance 26 | . 3 17 18 28 24 24 24 36 56 69 20 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 28 | . . . . . . . . . . . 28 Heaviest Build 33 | 9 15 17 25 33 9 9 12 11 28 12 7 Greatest Support 12 | 3 3 3 12 12 12 12 12 12 12 12 3 Greatest Overweight (x) 8 | 2 4 5 8 2 . . . . 2 1 2 Average Overweight (x) 1 | 1 3 3 1 1 . . . . . . . Largest Inventory Capacity 8 | 5 8 5 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 5 5 5 6 6 6 6 6 6 6 6 Most Carried 6 | 3 5 5 6 6 3 3 3 6 6 6 6 Average Carried 4 | 2 4 4 4 3 3 3 2 5 5 5 4 Final Capacity 6 | 5 5 5 6 6 6 6 6 6 6 6 6 Final Carried 6 | 3 5 5 6 3 3 3 2 6 6 5 4 Class Distribution -------------------- 83% | Mutant 4% | Commander-Mutant 4% | Scout 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scout | -5/Factory Ninja | -4/Factory Ninja | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Matter Collected 2453 | 208 442 309 317 . . . 302 17 . 34 824 Remotely 168 | . . . . . . . 151 17 . . . Salvage Created 1681 | . 433 496 426 . . . 151 17 . 34 124 Parts 101 | . 32 23 34 . . . 6 . . 1 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Combat Hostiles Destroyed 36 | . 12 9 12 . . . . 1 . 1 1 Melee 3 | . 2 . . . . . . . . 1 . Guns 12 | . 9 1 2 . . . . . . . . Cannons 11 | . . 3 7 . . . . 1 . . . AOE 9 | . 1 4 3 . . . . . . . 1 Classes Destroyed 12 | . 4 2 2 . . . 1 1 . . 2 Worker 7 | . 2 3 1 . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . Recycler 2 | . . . . . . . 1 . . . 1 Operator 1 | . . 1 . . . . . . . . . Watcher 3 | . 2 1 . . . . . . . . . Swarmer 8 | . 3 . 4 . . . . . . 1 . Grunt 19 | . 9 6 4 . . . . . . . . Brawler 1 | . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . 1 Sentry 6 | . . 3 3 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 6 | . 5 3 6 . . . 2 1 . 1 3 Combat Bots Only 3 | . 3 3 3 . . . . 1 . 1 1 Max Kills in Single Turn 2 | . 2 2 2 . . . 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . 1 2 2 . . . . . . . 1 Melee 1 | . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Hostile Shots Fired 454 | . 79 54 104 12 . . 12 3 6 105 79 Missed 147 | . 21 16 26 4 . . 4 . 1 47 28 Hits 307 | . 58 38 78 8 . . 8 3 5 58 51 Melee 1 | . . . . . . . 1 . . . . Projectile 306 | . 58 38 78 8 . . 7 3 5 58 51 Critical Strikes 11 | . 2 . 2 . . . . . . 2 5 Damage Taken 5605 | . 628 690 1045 124 . . 130 122 179 1297 1390 Core 2856 | . 190 274 342 44 . . 60 38 45 827 1036 Absorbed by Shields 75 | . 75 . . . . . . . . . . Core Remaining (%) 67 | 100 24 42 2 91 . . 89 94 94 . . Volleys Fired 135 | . 50 36 41 . . . . . . . 8 Largest 2 | . 2 2 2 . . . . . . . 1 Hottest 105 | . 105 101 83 . . . . . . . 49 Shots Fired 213 | . 92 39 74 . . . . . . . 8 Gun 130 | . 85 11 34 . . . . . . . . Cannon 55 | . . 21 34 . . . . . . . . Launcher 28 | . 7 7 6 . . . . . . . 8 Special . | . . . . . . . . . . . . Kinetic 88 | . 31 . 57 . . . . . . . . Thermal 73 | . 53 20 . . . . . . . . . Explosive 22 | . 7 7 . . . . . . . . 8 Electromagnetic 30 | . 1 12 17 . . . . . . . . Robot Hit Streak 10 | . 8 10 7 . . . . . . . 3 Robot Miss Streak 5 | . 5 1 4 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 133 | . 50 31 45 . . . 2 . . 2 3 Core Hits 84 | . 24 19 24 1 . . 2 1 . . 13 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Critical Strikes 3 | . . 1 . . . . . 1 . 1 . Burn 1 | . . 1 . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . Sunder 1 | . . . . . . . . 1 . . . Melee Attacks 154 | . 21 2 12 . . . 5 27 23 18 46 Impact 114 | . . . . . . . . 27 23 18 46 Slashing 40 | . 21 2 12 . . . 5 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3684 | . 933 923 1031 9 . . 102 82 . 97 507 Guns 994 | . 560 132 302 . . . . . . . . Cannons 898 | . . 357 461 . . . . 80 . . . Explosions 1341 | . 278 384 172 . . . . . . . 507 Melee 440 | . 95 50 96 . . . 102 . . 97 . Ramming 11 | . . . . 9 . . . 2 . . . Kinetic 864 | . 184 . 680 . . . . . . . . Thermal 829 | . 376 441 12 . . . . . . . . Explosive 1004 | . 278 219 . . . . . . . . 507 Electromagnetic 456 | . . 213 243 . . . . . . . . Impact 97 | . . . . . . . . . . 97 . Slashing 343 | . 95 50 96 . . . 102 . . . . Piercing . | . . . . . . . . . . . . Entropic 80 | . . . . . . . . 80 . . . Highest Corruption 17 | . . 8 5 6 . 7 13 3 6 4 17 Average Corruption 6 | . . 6 2 1 . 7 10 3 6 3 8 Corruption Purged 1 | . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 58 | . . 21 4 . . . 7 2 . 2 22 Message Errors 7 | . . 2 . . . . 2 . . . 3 Matter Fused 15 | . . 5 . . . . 2 2 . 1 5 Heat Flow Errors 16 | . . 6 2 . . . 2 . . . 6 Energy Discharges 3 | . . . 2 . . . . . . 1 . Parts Rejected 2 | . . 2 . . . . . . . . . Data Loss (minor) 9 | . . 5 . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . 1 . . . 3 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 165 | . . 93 16 . . . . . . 56 . Projectiles 34 | . . 34 . . . . . . . . . Explosions 12 | . . 10 2 . . . . . . . . Melee 119 | . . 49 14 . . . . . . 56 . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 250 | . 17 68 38 4 . . . 1 . . 122 Shots 8 | . 1 2 2 . . . . . . . 3 Rammed 4 | . . . . 2 . . . 2 . . . Targets Rammed 4 | . . . . 2 . . . 2 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 577 | . 270 577 147 . . . 249 . . . 210 Average Temperature 124 | . 71 166 57 . . . 129 . . . 88 Received Heat Transfer 947 | . 293 171 297 9 . . 9 27 27 33 81 Effects 9 | . . 9 . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . Damage (major) 2 | . . 2 . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 9 | . 1 8 . . . . . . . . . Heat Transferred 1797 | . 881 866 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 5 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Maximum Alert Level 1 | . . . 1 . . . . . . . 1 Low Security (%) 93 | 100 100 100 79 100 100 100 100 100 100 100 67 Level 1 6 | . . . 20 . . . . . . . 32 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 396 | . 105 97 322 51 . . 65 51 30 131 396 Initial 73 | . . . 31 51 . . . 21 18 . 73 Average 43 | . 13 31 106 8 . . 15 14 5 27 164 Influence Increases 2738 | . 425 444 556 . . . 85 143 54 290 741 Destroy 0b10 Robot/C 1000 | . 240 240 240 . . . . 20 20 20 220 Destroy 0b10 Robot/NC 75 | . 20 25 10 . . . 10 . . . 10 Destroy Leader 256 | . 64 82 60 . . . . 10 10 . 30 Allied During Kill 132 | . . 12 . . . . . . . . 120 Successful Hack 139 | . 26 17 13 . . . . 24 4 31 24 Disable Machine 225 | . 15 . 30 . . . 15 30 . 15 120 Destroy Structure 362 | . 60 68 14 . . . . 14 20 14 172 Partial Spotted 45 | . . . 15 . . . . . . 30 . Lose Combat Pursuer 330 | . . . . . . . 60 45 . 180 45 Miscellaneous 174 | . . . 174 . . . . . . . . Influence Decreases 2412 | . 425 368 517 115 . . 40 150 92 159 546 Entered New Map 211 | . . . 45 64 . . . 24 20 . 58 Time Decay 1600 | . 354 315 272 51 . . 40 116 68 80 304 Lost Part 207 | . 10 20 50 . . . . 10 4 69 44 Lost Ally 170 | . . 20 . . . . . . . 10 140 Purge Threat 224 | . 61 13 150 . . . . . . . . Squads Dispatched 21 | . 2 1 2 1 . . 1 1 1 3 9 Investigation 4 | . . . . . . . . 1 . 2 1 Extermination 7 | . . . . 1 . . 1 . 1 1 3 Reinforcement 7 | . 2 1 2 . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Distress Signals 8 | . . 1 2 . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 167 | . 30 22 20 5 . 3 4 6 4 30 43 Peak Tracking Total 16 | . 4 4 4 4 . 3 4 4 2 16 8 Tactical Retreats 16 | . 3 . 1 2 . . 3 1 . 4 2 ECM-based Alert Blocks 9 | . 3 . 2 4 . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Traps Triggered 5 | . . . 1 . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Machines Disabled 15 | . 1 . 2 . . . 1 2 . 1 8 Max in Single Turn 2 | . 1 . 1 . . . 1 1 . 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Machines Accessed 37 | . 8 4 5 3 1 . . 2 3 4 7 Terminals 28 | . 6 3 4 2 1 . . 1 3 4 4 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . Scanalyzers 3 | . . 1 . . . . . . . . 2 Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 110 | . 25 23 17 4 1 . . 7 8 9 16 Successful 48 | . 14 13 10 1 . . . 3 2 2 3 Failed 61 | . 11 9 7 3 1 . . 4 6 7 13 Catastrophic 15 | . 2 4 1 . 1 . . 1 . 3 3 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 55 | . 18 14 14 1 1 . . 1 4 2 . Terminals 94 | . 23 20 15 3 1 . . 5 8 9 10 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . 2 . . . Scanalyzers 8 | . . 3 . . . . . . . . 5 Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 24 | . 7 8 5 . . . . 1 . 2 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . Terminal Index 4 | . . 1 1 . . . . . . 1 1 Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . Zone Layout 5 | . 2 1 2 . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . 1 . . . Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . . Scanalyzer 4 | . . 2 . . . . . . . . 2 Retrieve Study 4 | . . 2 . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 16 | . 6 3 4 . . . . 1 2 . . Terminals 16 | . 6 3 4 . . . . 1 2 . . Botnet 16 | . 6 3 4 . . . . 1 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 5 3 5 3 1 . . 2 3 4 7 Full Trace Events 2 | . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . 2 . . . . . . . . 2 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 9 . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Total Allies 14 | . . 3 . . . . . . 3 1 7 Largest Group 4 | . . 2 1 . . . . . 3 . 4 Highest-Rated Group 276 | . . 57 57 . . . . . 168 . 276 Highest-Rated Ally 69 | . . 57 57 . . . . . 56 . 69 Total Orders . | . . . . . . . . . . . . Ally Attacks 86 | . . 24 . . . . . . 7 . 55 Total Damage 2905 | . . 300 . . . . . . 237 . 2368 Kills 14 | . . 3 . . . . . . 1 . 10 Allies Corrupted 4 | . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . X0-1V1 Amusement Gains 177 | . 13 10 10 . . . 30 . 20 15 79 Average Entertainment 20 | . 13 8 15 9 3 3 19 18 12 24 42 Good Acts 47 | . . 4 6 1 1 . 5 3 7 3 17 Bad Acts 27 | . . 4 6 2 . . 2 2 1 7 3 Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Active Infowar (turns) 5046 | . 2151 430 803 333 30 35 171 340 301 191 261 Optics 1165 | . . . . . . . 126 340 301 191 207 Sensors 2959 | . 873 . 777 333 30 35 98 340 301 118 54 Terrain 175 | . 157 . . . . . . . 18 . . Structural 354 | . 354 . . . . . . . . . . Cloaking 152 | . . . . . . . . . 44 108 . ECM 2600 | . 1262 430 580 328 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Turns Passed 7056 | 108 2891 918 941 362 30 35 192 340 301 191 747 Spaces Moved 4742 | 73 1211 369 460 297 59 63 320 482 408 241 759 Core 4742 | 73 1211 369 460 297 59 63 320 482 408 241 759 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 100 50 50 50 50 50 50 50 50 50 Average Speed 120 | 133 211 200 141 108 50 50 50 50 52 50 71 Slowest Speed 450 | 150 250 300 450 150 50 50 50 50 150 100 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 22 | . . . . . . . . 12 6 4 . Cave-ins Triggered 2 | . . . . . . . . 1 1 . . Exploration Rate (%) 33 | 5 99 36 46 12 2 68 15 20 18 12 74 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . 1 1 . . . . 1 1 . . . Unknown Exits Taken 5 | 1 . . 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 58 | . 6 . 2 . . . . 21 17 11 1 Terrain Destroyed 326 | . 61 83 14 . . . . 21 17 11 119 Melee 57 | . 6 . 2 . . . . 20 17 11 1 Projectile 6 | . . . 5 . . . . 1 . . . AOE 263 | . 55 83 7 . . . . . . . 118 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Qua Total 5575 | 82 1411 503 649 337 59 65 337 531 452 272 877 Wait 335 | 4 72 68 97 29 . 3 5 9 5 10 33 Move 4732 | 72 1210 368 459 296 59 62 319 481 407 240 759 Hop . | . . . . . . . . . . . . Pick Up 44 | 2 18 7 10 . . . . 2 4 . 1 Fast Attach 41 | 3 2 3 5 1 . . 7 6 4 2 8 Attach 35 | . 9 7 5 2 . . 1 1 1 1 8 Detach 19 | . 1 4 2 . . . . 3 2 . 7 Swap 35 | 1 16 3 13 1 . . . . 1 . . Drop 40 | . 12 5 5 6 . . . . 5 . 7 Fire 135 | . 50 36 41 . . . . . . . 8 Melee 154 | . 21 2 12 . . . 5 27 23 18 46 Ram 4 | . . . . 2 . . . 2 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 859 | -10/Materials | Discovered new exit (range 3) 1276 | -10/Materials | Discovered new exit (range 11) 1377 | -10/Materials | Core integrity fell below 50% 1405 | -10/Materials | Lost 3 parts (1p1u1w) 1434 | -10/Materials | Discovered new exit (range 10) 1807 | -10/Materials | Discovered new exit (range 15) 2670 | -10/Materials | Identified exit to Mines 2843 | -10/Materials | Identified exit to Materials 2944 | -10/Materials | Discovered new exit (range 10) 2966 | -10/Materials | Identified exit to Subcaves 2968 | -10/Materials | Prayed at D.C.S.S. Altar Unit 3000 | -10/Materials | Entered another Materials area 3000 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3057 | -9/Materials | X0-1V1 sent allied G-34 Mercenary (x2) 3254 | -9/Materials | X0-1V1 foreshadows a heat wave 3448 | -9/Materials | Ambient heat levels rising (+10) 3685 | -9/Materials | Ambient heat levels rising (+10) 3688 | -9/Materials | X0-1V1 mutated your Utility slot to Power slot 3764 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 3765 | -9/Materials | Core integrity fell below 50% 3825 | -9/Materials | Energy generation permanently improved by X0-1V1 (+10; -100 max core) 3861 | -9/Materials | Discovered new exit (range 10) 3900 | -9/Materials | Central database locked down 3916 | -9/Materials | Ambient heat levels falling (-10) 3917 | -9/Materials | Identified exit to Materials 3918 | -9/Materials | Entered another Materials area 3918 | -8/Materials | Accompanied by 1 ally 3918 | -8/Materials | Evolved 2 slots: Utility x2 4248 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 4341 | -8/Materials | Lost 3 parts (1u2w) 4383 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 4487 | -8/Materials | Core integrity fell below 50% 4516 | -8/Materials | Core integrity fell below 20% 4529 | -8/Materials | X0-1V1 whisked you away to safety 4617 | -8/Materials | X0-1V1 activates XOMVISION 4834 | -8/Materials | Discovered new exit (range 20) 4859 | -8/Materials | Entered Factory 4859 | -7/Factory | Evolved 2 slots: Utility x2 5148 | -7/Factory | X0-1V1 caused items to flee you 5209 | -7/Factory | Discovered new exit (range 6) 5221 | -7/Factory | Entered another Factory area 5221 | -6/Factory | Evolved 2 slots: Utility x2 5242 | -6/Factory | Identified exit to Lower Caves 5242 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 5251 | -6/Factory | Sucked down chute 5251 | -6/Factory | Entered Waste 5259 | -6/Waste | Spotted C-40 Crusher 5266 | -6/Waste | EMP discharged 5271 | -6/Waste | Spotted C-40 Crusher 5273 | -6/Waste | Discovered new exit (range 16) 5274 | -6/Waste | Spotted C-40 Crusher 5286 | -6/Waste | Entered Factory 5323 | -6/Factory | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 5378 | -6/Factory | System corruption reached 10% 5379 | -6/Factory | Weapon slot count temporarily expanded by X0-1V1 (+2) 5382 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 5408 | -6/Factory | Lost 3 parts (3u) 5436 | -6/Factory | X0-1V1 caused items to flee you 5447 | -6/Factory | X0-1V1 released a cloud of subatomizers 5454 | -6/Factory | Discovered new exit (range 21) 5464 | -6/Factory | Identified exit to Factory 5464 | -6/Factory | X0-1V1 activates XOMVISION 5478 | -6/Factory | Entered another Factory area 5478 | -5/Factory | Evolved 2 slots: Utility x2 5555 | -5/Factory | Identified exit to Factory 5555 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 5559 | -5/Factory | Weapon slot count reverted to normal (-2) 5678 | -5/Factory | Discovered new exit (range 4) 5679 | -5/Factory | Identified exit to Upper Caves 5723 | -5/Factory | Build established: Scout 5740 | -5/Factory | Crushed by falling debris 5818 | -5/Factory | Entered another Factory area 5818 | -4/Factory | Evolved 2 slots: Utility x2 5907 | -4/Factory | X0-1V1 sent you to a vault 6001 | -4/Factory | X0-1V1 sent someone to fix up the mess you leave 6056 | -4/Factory | Crushed by falling debris 6113 | -4/Factory | Discovered new exit (range 6) 6119 | -4/Factory | Entered Research 6119 | -3/Research | Evolved 2 slots: Utility x2 6152 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 6155 | -3/Research | X0-1V1 announced a LAN party 6204 | -3/Research | X0-1V1 sent you into danger 6220 | -3/Research | Build established: Ninja 6258 | -3/Research | Found Prototype Device 6258 | -3/Research | Identified Exp. Thermal Shield 6268 | -3/Research | Lost 8 parts (8u) 6287 | -3/Research | Core integrity fell below 50% 6306 | -3/Research | Discovered new exit (range 9) 6310 | -3/Research | Entered Quarantine 6464 | -3/Quarantine | Core integrity fell below 20% 6494 | -3/Quarantine | Core integrity restored by X0-1V1 (+260) 6498 | -3/Quarantine | X0-1V1 activates XOMVISION 6523 | -3/Quarantine | X0-1V1 sent you to a vault 6577 | -3/Quarantine | Garrison activated, responded to threat 6778 | -3/Quarantine | X0-1V1 downgraded hostiles (x2) 6799 | -3/Quarantine | Build established: Commander-Mutant 6808 | -3/Quarantine | Met incapacitated Sigix Warrior 6808 | -3/Quarantine | Lockdown squad dispatched 6863 | -3/Quarantine | Scanned by Researcher 6866 | -3/Quarantine | System corruption reached 10% 6873 | -3/Quarantine | Lost 4 allies 6910 | -3/Quarantine | X0-1V1 rescued you from certain death 6935 | -3/Quarantine | Found Alien Artifact 6935 | -3/Quarantine | Identified Phase Redirector 6976 | -3/Quarantine | Spotted Fortress 6988 | -3/Quarantine | X0-1V1 whisked you away to safety 7001 | -3/Quarantine | Spotted Lightning 7004 | -3/Quarantine | X0-1V1 sent allied Thug (x3) 7015 | -3/Quarantine | X0-1V1 whisked you away to safety 7023 | -3/Quarantine | X0-1V1 downgraded hostiles (x2) 7057 | -3/Quarantine | Spotted Lightning 7057 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07012_ Acquired 73 matter. 07013_ System corrupted: Heat flow error (+223). 07014_ K-01 Serf collects debris. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 07015_ X0-1V1: "You need a change of scenery." X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 07018_ Acquired X0-1V1's Piety Tracker. 07023_ ALERT: Potential suspicious activity detected, Q-Series report to Quarantine Zone 8Q. 07023_ Acquired 69 matter. 07023_ Q064-o: IFF CHECK FAIL. [Achievement: Tailor-made] 07023_ X0-1V1: "We can take them down a peg or two." G-67 Veteran reshaped into weaker Grunt. 07046_ IY 6WTOBVCI>A9&KSJR02SK/U 07057_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | ?#""" ! [ G#??????????????????# #??????????????# | | ?# = """#??????????????????# #??????????????# | | ?#""" = "#??????????????????# ####????????##### | | ?#""" ####?????############## #????????# | | ?#"""=* #????????# + #????????# | | ?# !! =!#######??# # #????????# | | ######+### [ #??# """"" # #????????# | | !!!%=! #??# """"" # #????????# | | ==%! " #??# """"" # #????????# | | ! %% #??# # ######+### | | #######% #??# * """"" # | | #?????## ##??# """"" # | | #??????# #???# """"" # | | #??????# #???# # | | #??????# #???# # ########## ### | | #??????# #???# # #????????# #?# | | [##?????# #???#########+#### #????????# #?# | | #????## ##????????# #????????# #?# | | #????# ########## k #????????# #?# | | #????# ! ! """ #????????# #?# | | #????# " ########## !! " " ########## #?# | | #????# #????????# """ ##!!"""!!# #?# | | #+#####??# !#????????# ##!"" ""!# #?# | | #??################ """ ##"" !""# #?? | | "" #???????#= + " " ##" T# #?? | | "" ! #???????# #@ ]] g""" # #?? | | "" #???????# # ] gg # ?# #?? | | #???????# # # #+#### ### | | " ! +???????+ """"""" # % # | | T" #???????# """"""" # $ # | | "" #???????# """"""" # = % # | | #???????# # # | | +##+###???????######+#### w%################ # | | ################ ! =# R# # #????# # | | + # # # #????# # | | #################### # # ## ######## # | | ???????????????????# =# gR### # # | | ???????????????????# # #?# # # | | ???#######?????????######h #?# ! # + | | ???# """ #??????????????# #?# # # | | ???#""T""#??????????????#g #?# """ """ !# # | | ??##"" ""########???????# #?# """ """ # # | | ??# #???????# #?# """ """ # # | | ??# """ """ """ #???????# #?# """ """ # # | | ??# """ """ """ #???????# #?# """ """ # # | | ??# """ """ """ #???????# #?# # + | | ??# #???????# #?# # # | | ### #???????# #?# # # | | ########+############## ###########+#### # | | # ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 1230 Matter Stores 707 Matter Capacity 800 Sight Range 27 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 225 Evasion (%) 50 Melee Accuracy 6 Armor Integrity Analysis 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Mining Claw | -9/Materials | Hacked Micro-nuke Launcher | -3/Quarantine | Hacked Hvy. Hammer | -3/Quarantine | Hacked Alien Tech Used ----------------- Phase Redirector Achievements -------------- Chaos Is Inevitable Nope Tailor-made Well Done Challenges ------------ None Game ------ Seed ScrapoidPlasmaDistortion Manual? 0 Play Time 02:33:12 Cumulative 44.5 hours Start 2026.09.01 @ 18:37:29 End 2026.09.01 @ 22:00:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 28 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3c75341-c2ef-4bd3-8ade-eefec445b6ba