Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.26 @ 00:07:21 Player: grafoo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (190) 190 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 640 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Structural Scanner Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Assault Rifle Assault Rifle Grenade Launcher [Rating: 5] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Power Shielding Device Tractor Beam Protection Power Shielding Weapon Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 4 8 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg . | . . . Wheel 2 | 2 . . Hover . | . . . Flight 2 | . 2 . Utility 2 | . 2 . Device 1 | . 1 . Storage . | . . . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | 1 3 . Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . 3 4 Power 1 | . . 1 Propulsion 2 | . 2 . Utility 1 | . . 1 Weapon 3 | . 1 2 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 55 | . 55 52 Engine 13 | . 13 14 Wheel 1 | . 1 . Flight 9 | . 13 . Protection 6 | . 4 14 Energy Gun 6 | . 9 . Ballistic Gun 5 | . 2 13 Launcher 10 | . 10 11 Naked Turns . | . . . Heaviest Build 11 | 5 11 10 Greatest Support 20 | 20 20 3 Greatest Overweight (x) 3 | . 3 3 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 1 Average Carried 2 | 2 2 1 Final Capacity 4 | 4 4 4 Final Carried 4 | 4 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 339 | 240 96 3 Remotely 10 | . 10 . Salvage Created 282 | 49 213 20 Parts 16 | 1 14 1 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 7 | 1 5 1 Melee 1 | . . 1 Guns 4 | . 4 . AOE 2 | 1 1 . Classes Destroyed 4 | 1 3 . Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 4 | . 3 1 Grunt 3 | 1 2 . Best Kill Streak 6 | 1 6 1 Combat Bots Only 4 | 1 4 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 1 | 1 1 . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 670 | 77 270 323 Core 251 | 22 102 127 Absorbed by Shields . | . . . Core Remaining (%) 91 | 91 . . Volleys Fired 43 | 12 23 8 Largest 2 | 1 2 2 Hottest 90 | 40 90 50 Shots Fired 52 | 12 30 10 Gun 48 | 12 28 8 Cannon . | . . . Launcher 4 | . 2 2 Special . | . . . Kinetic 19 | . 11 8 Thermal 9 | . 9 . Explosive 4 | . 2 2 Electromagnetic 20 | 12 8 . Robot Hit Streak 5 | 5 4 5 Robot Miss Streak 4 | 1 2 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 33 | 9 19 5 Core Hits 19 | 2 14 3 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 700 | 207 376 117 Guns 336 | 134 169 33 Cannons . | . . . Explosions 355 | 73 207 75 Melee . | . . . Ramming 9 | . . 9 Kinetic 91 | . 58 33 Thermal 149 | 73 76 . Explosive 282 | . 207 75 Electromagnetic 169 | 134 35 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 2 | . . 2 Projectiles . | . . . Explosions 2 | . . 2 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 96 | 24 24 48 Shots 4 | 1 1 2 Rammed 3 | . . 3 Targets Rammed 3 | . . 3 Kicked . | . . . Crushed . | . . . Highest Temperature 284 | 42 284 16 Average Temperature 105 | 26 139 9 Received Heat Transfer 123 | 30 42 51 Effects 2 | . 2 . Energy Bleed 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | 1 . . Heat Transferred 372 | 150 222 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 179 | 20 179 50 Initial 13 | . 13 . Average 79 | 3 112 30 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | 1 13 5 Peak Tracking Total 7 | 1 7 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 7 | . 7 . Failed 4 | . 4 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 3 | . 3 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 1 | . 1 . Recycled Matter 10 | . 10 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 651 | 98 417 136 Spaces Moved 421 | 86 275 60 Core 102 | 21 21 60 Treads . | . . . Legs . | . . . Wheels 78 | 65 13 . Hover . | . . . Flight 241 | . 241 . Fastest Speed 37 | 50 37 100 Average Speed 123 | 72 123 193 Slowest Speed 200 | 80 200 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 1 | . 1 . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 6 28 14 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 19 | . 9 10 Melee . | . . . Projectile . | . . . AOE 19 | . 9 10 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 509 | 109 329 71 Wait 5 | . 5 . Move 417 | 85 272 60 Hop 1 | . 1 . Pick Up 19 | 8 11 . Fast Attach . | . . . Attach 12 | 4 8 . Detach . | . . . Swap . | . . . Drop 9 | . 9 . Fire 43 | 12 23 8 Melee . | . . . Ram 3 | . . 3 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 99 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 13) 516 | -10/Materials | Entered Mines 517 | -10/Mines | Assembled infested the area 517 | -10/Mines | Core integrity fell below 50% 522 | -10/Mines | Assisted by a Guerilla fighting off Assembled 640 | -10/Mines | Core integrity fell below 20% 652 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- G-47 Trooper suffers critical hit. The unstable cave ceiling collapses. HV Slug penetrates G-47 Trooper. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. Grenade Launcher destroyed. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. Lgt. Assault Rifle destroyed. R-06 Scavenger collects Flight Unit. Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. Slammed into S-10 Pest. Ion Engine destroyed. Slammed into S-10 Pest. S-10 Pest destroyed. [Achievement: Fist Fight] Acquired 3 matter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????###?????????????????????? | | ????????????## ##???????????????????? | | ????????????# ##??????????????????? | | ????####????# ##?????????????????? | | ????# #?????# ##????????????????? | | ????# #??????# #????????????????? | | ????# ##??????# #????????????????? | | ???## ###???## ##???????????????? | | ???# ##??# ##??????????????? | | ???# #### #??#########???? | | ???# ## #### #???? | | ???# #???? | | ???# ######## #???? | | ???# """ ###??????## #???? | | ???## """ *##????????# % #???? | | ????### """*@#?????????## #???? | | ??????## sr##??????????# #???? | | ???????## ##???????????# #???? | | ????????## #????????????# #??? | | ?????????# #???????##???## ##??? | | ?????????# ## #????#"######???? | | ?????????# #?????##????????? | | ?????????# ##??????????????????? | | ?????????## ####???????????????????? | | ??????????#####??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Fist Fight One Hack Too Far Uninvited Guest Challenges ------------ None Game ------ Seed IntegrityAssembledRigger Manual? 0 Play Time 00:39:28 Cumulative 1.2 hours Start 2021.10.25 @ 23:10:34 End 2021.10.26 @ 00:07:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f4bb10ae-c850-47c1-8385-f3027f45fcf3