Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 21:37:57 Player: Dekar Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (25) 125 Value Destroyed (956) 956 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 5843 Bonus ------- Follower Combat Kills 302 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (36) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced Sensor Array Advanced ECM Suite Cloaking Device Advanced Plasma Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Sensor Array Advanced ECM Suite Cloaking Device Cloaking Device Hacking Drone Bay > --- WEAPON ----------- Heavy Riot Gun Maul Powered Hammer > --- INVENTORY -------- Ion Engine Armored Wheel VTOL Module Weight Redist. System Flak Gun [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Hacking Drone Bay Device Hacking Drone Bay Storage Medium Matter Pod Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Maul Energy Gun Particle Gun Ballistic Gun Flak Gun Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . . . 3 . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 65 | 9 10 4 4 8 8 3 19 . Power 13 | 1 2 1 . 2 1 2 4 . Engine 9 | 1 2 1 . 2 . 1 2 . Core 4 | . . . . . 1 1 2 . Reactor . | . . . . . . . . . Propulsion 19 | 5 2 1 . 2 1 . 8 . Treads . | . . . . . . . . . Leg 9 | 2 2 1 . 2 1 . 1 . Wheel 6 | 3 . . . . . . 3 . Hover . | . . . . . . . . . Flight 4 | . . . . . . . 4 . Utility 17 | 1 2 . 2 2 3 . 7 . Device 12 | 1 . . 1 2 3 . 5 . Storage 2 | . 2 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 16 | 2 4 2 2 2 3 1 . . Energy Gun 9 | 1 2 2 . 1 2 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 1 1 . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Corrupted Parts 3 | . . . . 3 . . . . System Corruption 15 | . . . . 15 . . . . Parts Lost 17 | . 4 . . 1 . . . 12 Power 2 | . . . . . . . . 2 Propulsion 6 | . 2 . . . . . . 4 Utility 7 | . 1 . . 1 . . . 5 Weapon 2 | . 1 . . . . . . 1 Highest Loss Streak 12 | . 3 . . 1 . . . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 87 100 100 99 99 100 87 78 Engine 7 | . 14 14 11 11 6 . 2 4 Core 4 | . . . . . 4 10 9 5 Leg 20 | . 10 28 22 22 22 22 12 . Wheel 1 | . 15 . . . . . 4 . Flight 1 | . . . . . . . 7 21 Device 24 | . 14 14 22 21 26 33 27 19 Storage 1 | . 6 14 4 . . . . . Protection 4 | . . . 6 11 6 . . . Energy Gun 12 | . 14 14 15 17 11 11 4 . Ballistic Gun 5 | . 10 13 11 4 5 . . . Impact Weapon 12 | . . . 6 11 15 22 13 11 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 34 | 7 11 12 17 21 28 27 34 19 Greatest Support 50 | 20 20 20 20 35 35 35 50 22 Greatest Overweight (x) 2 | . 2 . . . . . 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 5 3 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 4 5 5 5 5 5 Class Distribution -------------------- 41% | Scavenger-Mutant 37% | Mutant 11% | Derelict-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1112 | 320 148 172 46 68 130 38 172 18 Remotely . | . . . . . . . . . Salvage Created 963 | 119 234 . 173 103 71 . . 263 Parts 45 | 9 16 . 9 3 1 . . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 . . Prevented 2 | . . . . . 1 1 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 20 | 1 9 . 3 3 . . . 4 Melee 5 | . . . 1 3 . . . 1 Guns 9 | 1 6 . 2 . . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 8 | 2 1 . 2 1 . . . 2 Tunneler 3 | 3 . . . . . . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . . . . . . 1 Swarmer 4 | . 3 . 1 . . . . . Grunt 12 | 1 6 . 1 2 . . . 2 Brawler 1 | . . . . 1 . . . . Sentry 2 | . . . 1 . . . . 1 Hunter 1 | . . . . . . . . 1 Best Kill Streak 5 | 4 5 . 2 2 . . . 3 Combat Bots Only 5 | 1 5 . 2 2 . . . 2 Max Kills in Single Turn 2 | 1 2 . 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Damage Taken 2519 | 46 581 49 30 259 . 159 . 1395 Core 1189 | 11 213 15 7 21 . 69 . 853 Absorbed by Shields 30 | . . . . . . . . 30 Core Remaining (%) 58 | 95 . 4 . . . 75 . . Volleys Fired 58 | 10 22 4 10 9 3 . . . Largest 3 | 2 2 2 3 2 2 . . . Hottest 125 | 60 70 60 125 121 93 . . . Shots Fired 118 | 20 42 8 24 18 6 . . . Gun 114 | 20 38 8 24 18 6 . . . Cannon . | . . . . . . . . . Launcher 4 | . 4 . . . . . . . Special . | . . . . . . . . . Kinetic 48 | 10 16 4 10 5 3 . . . Thermal 66 | 10 22 4 14 13 3 . . . Explosive 4 | . 4 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 8 | 4 8 3 5 7 . . . . Robot Miss Streak 3 | 1 2 1 3 1 . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 91 | 11 28 6 16 19 2 1 . 8 Core Hits 37 | 5 19 2 3 4 . . . 4 Critical Kills 3 | . 1 . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . 2 1 . . 1 Critical Strikes 9 | . 1 . . 5 1 . . 2 Burn 1 | . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . Smash 7 | . . . . 4 1 . . 2 Melee Attacks 30 | . . . 6 11 3 1 . 9 Impact 30 | . . . 6 11 3 1 . 9 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 3 . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 2307 | 138 565 76 501 407 204 48 . 368 Guns 820 | 138 350 76 118 138 . . . . Cannons . | . . . . . . . . . Explosions 215 | . 215 . . . . . . . Melee 1253 | . . . 383 269 204 48 . 349 Ramming 19 | . . . . . . . . 19 Kinetic 354 | 80 148 54 40 32 . . . . Thermal 466 | 58 202 22 78 106 . . . . Explosive 215 | . 215 . . . . . . . Electromagnetic . | . . . . . . . . . Impact 1253 | . . . 383 269 204 48 . 349 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 17 17 . . 2 Average Corruption 7 | . . . . 5 17 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . 4 3 . . . Message Errors 2 | . . . . . 2 . . . Matter Fused 3 | . . . . 2 1 . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 508 | . 16 . 102 68 199 18 . 105 Projectiles . | . . . . . . . . . Explosions 16 | . 16 . . . . . . . Melee 492 | . . . 102 68 199 18 . 105 Knockbacks 4 | . . . 1 . . 1 . 2 Impact 4 | . . . 1 . . 1 . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 54 | . 45 . . . . . . 9 Shots 2 | . 2 . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 144 | 24 144 45 48 88 . . . . Average Temperature 45 | 16 67 29 22 23 . . . . Received Heat Transfer 663 | 24 258 45 . 36 . 12 . 288 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . 1 1 . . . 4 Impact Corruptions 14 | . . . 2 2 5 1 . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1156 | 125 450 50 198 333 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Peak Influence 297 | 35 290 185 185 132 . . 275 297 Initial 192 | . 22 112 72 72 . . 163 192 Average 139 | 10 170 130 141 101 . . 202 244 Maximum Alert Level 1 | . 1 . . . . . 1 1 Low Security (%) 76 | 100 38 100 100 100 . . 56 23 Level 1 23 | . 61 . . . . . 43 76 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . . . Investigation 2 | . 2 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Distress Signals 5 | . . . 3 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 51 | 1 12 4 10 3 . 6 4 11 Peak Tracking Total 9 | 1 5 2 4 3 . 3 4 9 Tactical Retreats 3 | . 1 . . . . 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 6 | . 2 . 1 1 1 . 1 . Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 15 | . 4 . 4 1 5 . 1 . Successful 12 | . 2 . 3 1 5 . 1 . Failed 3 | . 2 . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . 6 . . . Terminals 5 | . 1 . 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 10 | . 1 . 3 1 5 . . . Part Schematic 5 | . . . . . 5 . . . Open Door 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . 1 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Total Allies 12 | . . 3 . . 9 . . . Largest Group 9 | . . 3 2 1 9 9 8 . Highest-Rated Group 306 | . . 40 24 16 306 306 278 . Highest-Rated Ally 41 | . . 16 16 16 41 41 41 . Total Orders . | . . . . . . . . . Ally Attacks 85 | . . 28 6 3 . 32 16 . Total Damage 1254 | . . 304 46 32 . 674 198 . Kills 18 | . . 4 1 1 . 8 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 1 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Turns Passed 3326 | 126 279 197 157 338 1579 378 158 114 Spaces Moved 2573 | 96 189 142 81 217 1185 284 179 200 Core 34 | 21 3 . . . . . . 10 Treads . | . . . . . . . . . Legs 2030 | 5 68 142 81 217 1185 284 48 . Wheels 219 | 70 118 . . . . . 31 . Hover . | . . . . . . . . . Flight 290 | . . . . . . . 100 190 Fastest Speed 26 | 50 80 120 120 120 125 125 26 26 Average Speed 108 | 75 95 120 120 120 125 125 64 27 Slowest Speed 150 | 120 150 120 120 125 125 125 123 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 28 35 14 38 88 49 4 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 27 | . 27 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 27 | . 27 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Gar Total 2943 | 129 244 162 110 254 1273 306 221 244 Wait 94 | . 12 7 5 1 57 11 1 . Move 2565 | 95 188 141 80 216 1184 283 178 200 Hop . | . . . . . . . . . Pick Up 50 | 12 8 1 3 5 7 4 9 1 Fast Attach 14 | . 2 1 . 1 3 . 7 . Attach 18 | 6 3 . 3 1 . . 5 . Detach 1 | . . . . . . . 1 . Swap 33 | 3 5 3 1 6 5 3 7 . Drop 48 | 3 4 5 2 4 11 4 13 2 Fire 58 | 10 22 4 10 9 3 . . . Melee 29 | . . . 6 11 3 1 . 8 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 31 | . . . . . . . . 31 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x3 / Low / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 57 | -11/Junkyard | Discovered new exit (range 8) 127 | -11/Junkyard | Entered Materials 268 | -10/Materials | Core integrity fell below 50% 286 | -10/Materials | Core integrity fell below 20% 316 | -10/Materials | Lost 3 parts (2n1u) 357 | -10/Materials | Discovered new exit (range 12) 406 | -10/Materials | Entered Mines 412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 414 | -10/Mines | Met a Derelict bent on vengeance 580 | -10/Mines | Discovered new exit (range 8) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Accompanied by 2 allies 603 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 740 | -9/Materials | Discovered new exit (range 8) 760 | -9/Materials | Entered Mines 760 | -9/Mines | Accompanied by 1 ally 921 | -9/Mines | Learned location of 1 exit from Materials 954 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 999 | -9/Mines | Build established: Scavenger-Mutant 1081 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1096 | -9/Mines | System corruption reached 10% 1098 | -9/Mines | Entered Zion 1145 | -7/Zion | System corruption cleaned by Quarantine Array 1258 | -7/Zion | Gained Derelict followers 1443 | -7/Zion | Given the Hacking Drone Bay 1444 | -7/Zion | Found Prototype Device 1445 | -7/Zion | Identified Hacking Drone Bay 1787 | -7/Zion | Learned location of Warlord (-4) 2085 | -7/Zion | Build established: Mutant 2119 | -7/Zion | Identified exit to Deep Caves 2296 | -7/Zion | Imprinted 2298 | -7/Zion | Declared Zion's savior 2615 | -7/Zion | Discovered new exit (range 16) 2677 | -7/Zion | Entered Proximity Caves 2677 | -6/Proximity Caves | Accompanied by 9 allies 2829 | -6/Proximity Caves | Learned location of 1 exit from Factory 2857 | -6/Proximity Caves | Learned location of 2 exits from Factory 3000 | -6/Proximity Caves | Build established: Derelict-Mutant 3001 | -6/Proximity Caves | Discovered new exit (range 4) 3019 | -6/Proximity Caves | Learned Factory trap positions 3055 | -6/Proximity Caves | Entered Factory 3055 | -6/Factory | Accompanied by 8 allies 3055 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3056 | -6/Factory | Identified exit to Lower Caves 3057 | -6/Factory | Identified exit to Factory 3058 | -6/Factory | Loaded intel: 93 trap records 3157 | -6/Factory | Found Prototype Processor 3158 | -6/Factory | Identified Exp. Targeting Computer 3212 | -6/Factory | Identified exit to Garrison 3213 | -6/Factory | Entered Garrison 3222 | -6/Garrison | Triggered checkpoint 3227 | -6/Garrison | Spotted B-75 Beast 3273 | -6/Garrison | Garrison Relay disabled 3316 | -6/Garrison | Spotted B-75 Beast 3324 | -6/Garrison | Core integrity fell below 50% 3327 | -6/Garrison | Core integrity fell below 20% 3327 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03317_ VTOL Module destroyed. 03318_ Mic. Nuclear Core destroyed. 03318_ Slug penetrates Y-54 Guardian. 03318_ Penetrated by Slug. 03320_ Weight Redist. System destroyed. 03320_ Hacking Drone Bay destroyed. 03320_ H-66 Slayer suffers critical hit (Smash). 03320_ H-66 Slayer destroyed. 03320_ Hacking Suite destroyed. 03320_ Faulty Exp. Targeting Computer destroyed. 03320_ Critical hit (Blast). 03321_ Penetrated by Slug. 03322_ Maul destroyed. 03323_ Knocked back. 03324_ Penetrated by Slug. 03326_ Slammed into B-75 Beast. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03327_ Slammed into B-75 Beast. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????#]!!???#######??# ??? | | ?????????????????#] !???#"" ""#??# #?????# ?? | | ?????????????????#] !#####!!!##### #?????# #??? | | ?????????????????# ! ! #?????# #??? | | ?????????????????# #?????# #??? | | ?????????????????# # ##### ##### #?????# #??? | | ???????????????????##????# #???# #?????# #??? | | ?????????????????????????#####???# #?????# #??? | | ?????????????????????????????????# #?????# #??? | | ??????????######################## ####### #??? | | ??????????# = % #??? | | ??????????# %= #??? | | ??????????# * #??? | | ??????????# ##########++####++###############??? | | ??????????# #????????# #??# #????????????????? | | ??????????#####????????# #??# #????????????????? | | ???????????????????????# #??# #????????????????? | | ???????????????????????# #??# #####????????????? | | ???????????????????????# #??# #|||#????????????? | | ???????????????????????# #??# #????????????? | | ???????????????????????# #??# [ #????????????? | | ???????????????????????# #??#### ]]#????????????? | | ???????????????????????# #?????#####????????????? | | ???????????????????????#BB#??????????????????????? | | ???????????????????????#BB#??????????????????????? | | ???????????????????????#%@#??????????????????????? | | ???????????????????????# !#??????????????????????? | | ???????????????????????#h%#??????????????????????? | | ???????????????????????# [###????????????????????? | | ???????????????????????+%%; #????????????????????? | | ???????????????????????#Yp###????????????????????? | | ???????????????????????#Y #??????????????????????? | | ?????????????????????### #??????????????????????? | | ?????????????????????? + +??????????????????????? | | ???????????????????????#Y #??????????????????????? | | ???????????????????????#%/#??????????????????????? | | ????????????????????####++####???????????????????? | | ????????????????????#!!!= !!!#???????????????????? | | ????????????????????# % #???????????????????? | | ???????????????????# #??????????????????? | | ???????????????????## ##??????????????????? | | ????????????????????#!!! !!!#???????????????????? | | ????????????????????####!!####???????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 300 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 10 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. ECM Suite | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call I'm Back, Baby! Made in Tau Ceti IV One Hack Too Far Risk Taker Robot Respite Serviceable Loadout Shopping List System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed ExperimentalForceImmobilizer Manual? 0 Play Time 01:48:34 Cumulative 3.9 hours Start 2024.02.25 @ 19:02:20 End 2024.02.25 @ 21:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 624bda4b-62c2-4c84-bfaf-a39e7317f7eb