Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.25 @ 21:37:57

Player: Dekar

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (25)      125
Value Destroyed (956)      956
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1102)               1102
              TOTAL SCORE: 5843

 Bonus
-------
Follower Combat Kills      302
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -6/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Advanced Sensor Array
  Advanced ECM Suite
           Cloaking Device
  Advanced Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Sensor Array
  Advanced ECM Suite
           Cloaking Device
           Cloaking Device
           Hacking Drone Bay
>          --- WEAPON -----------
     Heavy Riot Gun
           Maul
           Powered Hammer
>          --- INVENTORY --------
           Ion Engine
   Armored Wheel
           VTOL Module
           Weight Redist. System
           Flak Gun
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Hacking Drone Bay
  Device                   Hacking Drone Bay
  Storage                  Medium Matter Pod
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Maul
  Energy Gun               Particle Gun
  Ballistic Gun            Flak Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             65   | 9   10  4   4   8   8   3   19  .   
  Power                    13   | 1   2   1   .   2   1   2   4   .   
    Engine                 9    | 1   2   1   .   2   .   1   2   .   
    Core                   4    | .   .   .   .   .   1   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 5   2   1   .   2   1   .   8   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   2   1   .   2   1   .   1   .   
    Wheel                  6    | 3   .   .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   4   .   
  Utility                  17   | 1   2   .   2   2   3   .   7   .   
    Device                 12   | 1   .   .   1   2   3   .   5   .   
    Storage                2    | .   2   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   4   2   2   2   3   1   .   .   
    Energy Gun             9    | 1   2   2   .   1   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 1   1   .   1   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   .   
  Corrupted Parts          3    | .   .   .   .   3   .   .   .   .   
    System Corruption      15   | .   .   .   .   15  .   .   .   .   
Parts Lost                 17   | .   4   .   .   1   .   .   .   12  
  Power                    2    | .   .   .   .   .   .   .   .   2   
  Propulsion               6    | .   2   .   .   .   .   .   .   4   
  Utility                  7    | .   1   .   .   1   .   .   .   5   
  Weapon                   2    | .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      12   | .   3   .   .   1   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   87  100 100 99  99  100 87  78  
  Engine                   7    | .   14  14  11  11  6   .   2   4   
  Core                     4    | .   .   .   .   .   4   10  9   5   
  Leg                      20   | .   10  28  22  22  22  22  12  .   
  Wheel                    1    | .   15  .   .   .   .   .   4   .   
  Flight                   1    | .   .   .   .   .   .   .   7   21  
  Device                   24   | .   14  14  22  21  26  33  27  19  
  Storage                  1    | .   6   14  4   .   .   .   .   .   
  Protection               4    | .   .   .   6   11  6   .   .   .   
  Energy Gun               12   | .   14  14  15  17  11  11  4   .   
  Ballistic Gun            5    | .   10  13  11  4   5   .   .   .   
  Impact Weapon            12   | .   .   .   6   11  15  22  13  11  
Naked Turns                5    | .   .   .   .   .   .   .   .   5   
Heaviest Build             34   | 7   11  12  17  21  28  27  34  19  
  Greatest Support         50   | 20  20  20  20  35  35  35  50  22  
  Greatest Overweight (x)  2    | .   2   .   .   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   5   3   4   4   4   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   5   5   4   5   5   5   5   5   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 37% | Mutant
 11% | Derelict-Mutant
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
             Mutant | -7/Zion
    Derelict-Mutant | -6/Proximity Caves
 Scavenger-Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Garrison

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Matter Collected           1112 | 320 148 172 46  68  130 38  172 18  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            963  | 119 234 .   173 103 71  .   .   263 
  Parts                    45   | 9   16  .   9   3   1   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   .   .   
  Prevented                2    | .   .   .   .   .   1   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Combat Hostiles Destroyed  20   | 1   9   .   3   3   .   .   .   4   
  Melee                    5    | .   .   .   1   3   .   .   .   1   
  Guns                     9    | 1   6   .   2   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   
Classes Destroyed          8    | 2   1   .   2   1   .   .   .   2   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   
  Swarmer                  4    | .   3   .   1   .   .   .   .   .   
  Grunt                    12   | 1   6   .   1   2   .   .   .   2   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   1   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           5    | 4   5   .   2   2   .   .   .   3   
  Combat Bots Only         5    | 1   5   .   2   2   .   .   .   2   
Max Kills in Single Turn   2    | 1   2   .   1   1   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Damage Taken               2519 | 46   581  49   30   259  .    159  .    1395 
  Core                     1189 | 11   213  15   7    21   .    69   .    853  
  Absorbed by Shields      30   | .    .    .    .    .    .    .    .    30   
Core Remaining (%)         58   | 95   .    4    .    .    .    75   .    .    
Volleys Fired              58   | 10   22   4    10   9    3    .    .    .    
  Largest                  3    | 2    2    2    3    2    2    .    .    .    
  Hottest                  125  | 60   70   60   125  121  93   .    .    .    
Shots Fired                118  | 20   42   8    24   18   6    .    .    .    
  Gun                      114  | 20   38   8    24   18   6    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 4    | .    4    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  48   | 10   16   4    10   5    3    .    .    .    
  Thermal                  66   | 10   22   4    14   13   3    .    .    .    
  Explosive                4    | .    4    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         8    | 4    8    3    5    7    .    .    .    .    
  Robot Miss Streak        3    | 1    2    1    3    1    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           91   | 11   28   6    16   19   2    1    .    8    
  Core Hits                37   | 5    19   2    3    4    .    .    .    4    
  Critical Kills           3    | .    1    .    .    1    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    2    1    .    .    1    
  Critical Strikes         9    | .    1    .    .    5    1    .    .    2    
    Burn                   1    | .    .    .    .    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Smash                  7    | .    .    .    .    4    1    .    .    2    
Melee Attacks              30   | .    .    .    6    11   3    1    .    9    
  Impact                   30   | .    .    .    6    11   3    1    .    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    1    
Damage Inflicted           2307 | 138  565  76   501  407  204  48   .    368  
  Guns                     820  | 138  350  76   118  138  .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               215  | .    215  .    .    .    .    .    .    .    
  Melee                    1253 | .    .    .    383  269  204  48   .    349  
  Ramming                  19   | .    .    .    .    .    .    .    .    19   
  Kinetic                  354  | 80   148  54   40   32   .    .    .    .    
  Thermal                  466  | 58   202  22   78   106  .    .    .    .    
  Explosive                215  | .    215  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   1253 | .    .    .    383  269  204  48   .    349  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    17   17   .    .    2    
  Average Corruption       7    | .    .    .    .    5    17   .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    4    3    .    .    .    
    Message Errors         2    | .    .    .    .    .    2    .    .    .    
    Matter Fused           3    | .    .    .    .    2    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            508  | .    16   .    102  68   199  18   .    105  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    16   .    .    .    .    .    .    .    
  Melee                    492  | .    .    .    102  68   199  18   .    105  
Knockbacks                 4    | .    .    .    1    .    .    1    .    2    
  Impact                   4    | .    .    .    1    .    .    1    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      54   | .    45   .    .    .    .    .    .    9    
  Shots                    2    | .    2    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        144  | 24   144  45   48   88   .    .    .    .    
  Average Temperature      45   | 16   67   29   22   23   .    .    .    .    
  Received Heat Transfer   663  | 24   258  45   .    36   .    12   .    288  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    1    1    .    .    .    4    
  Impact Corruptions       14   | .    .    .    2    2    5    1    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1156 | 125  450  50   198  333  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Peak Influence             297  | 35  290 185 185 132 .   .   275 297 
  Initial                  192  | .   22  112 72  72  .   .   163 192 
  Average                  139  | 10  170 130 141 101 .   .   202 244 
Maximum Alert Level        1    | .   1   .   .   .   .   .   1   1   
  Low Security (%)         76   | 100 38  100 100 100 .   .   56  23  
  Level 1                  23   | .   61  .   .   .   .   .   43  76  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   1   .   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Distress Signals           5    | .   .   .   3   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              51   | 1   12  4   10  3   .   6   4   11  
  Peak Tracking Total      9    | 1   5   2   4   3   .   3   4   9   
  Tactical Retreats        3    | .   1   .   .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Traps Triggered            3    | .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Machines Disabled          2    | .   .   .   .   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Machines Accessed          6    | .   2   .   1   1   1   .   1   .   
  Terminals                2    | .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                15   | .   4   .   4   1   5   .   1   .   
  Successful               12   | .   2   .   3   1   5   .   1   .   
  Failed                   3    | .   2   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   .   .   
  Terminals                5    | .   1   .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             10   | .   1   .   3   1   5   .   .   .   
  Part Schematic           5    | .   .   .   .   .   5   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   19  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Total Allies               12   | .   .   3   .   .   9   .   .   .   
  Largest Group            9    | .   .   3   2   1   9   9   8   .   
  Highest-Rated Group      306  | .   .   40  24  16  306 306 278 .   
  Highest-Rated Ally       41   | .   .   16  16  16  41  41  41  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               85   | .   .   28  6   3   .   32  16  .   
  Total Damage             1254 | .   .   304 46  32  .   674 198 .   
  Kills                    18   | .   .   4   1   1   .   8   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   2   1   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Turns Passed               3326 | 126  279  197  157  338  1579 378  158  114  
Spaces Moved               2573 | 96   189  142  81   217  1185 284  179  200  
  Core                     34   | 21   3    .    .    .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     2030 | 5    68   142  81   217  1185 284  48   .    
  Wheels                   219  | 70   118  .    .    .    .    .    31   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   290  | .    .    .    .    .    .    .    100  190  
  Fastest Speed            26   | 50   80   120  120  120  125  125  26   26   
  Average Speed            108  | 75   95   120  120  120  125  125  64   27   
  Slowest Speed            150  | 120  150  120  120  125  125  125  123  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    28   35   14   38   88   49   4    25   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    3    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          27   | .    27   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      27   | .    27   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  Fac  Gar  
Total                      2943 | 129  244  162  110  254  1273 306  221  244  
  Wait                     94   | .    12   7    5    1    57   11   1    .    
  Move                     2565 | 95   188  141  80   216  1184 283  178  200  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 12   8    1    3    5    7    4    9    1    
  Fast Attach              14   | .    2    1    .    1    3    .    7    .    
  Attach                   18   | 6    3    .    3    1    .    .    5    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    
  Swap                     33   | 3    5    3    1    6    5    3    7    .    
  Drop                     48   | 3    4    5    2    4    11   4    13   2    
  Fire                     58   | 10   22   4    10   9    3    .    .    .    
  Melee                    29   | .    .    .    6    11   3    1    .    8    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    .    31   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / Low / Gar)
-6/Garrison

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Met Revision 17
   57 | -11/Junkyard       | Discovered new exit (range 8)
  127 | -11/Junkyard       | Entered Materials
  268 | -10/Materials      | Core integrity fell below 50%
  286 | -10/Materials      | Core integrity fell below 20%
  316 | -10/Materials      | Lost 3 parts (2n1u)
  357 | -10/Materials      | Discovered new exit (range 12)
  406 | -10/Materials      | Entered Mines
  412 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  414 | -10/Mines          | Met a Derelict bent on vengeance
  580 | -10/Mines          | Discovered new exit (range 8)
  603 | -10/Mines          | Entered Materials
  603 | -9/Materials       | Accompanied by 2 allies
  603 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  740 | -9/Materials       | Discovered new exit (range 8)
  760 | -9/Materials       | Entered Mines
  760 | -9/Mines           | Accompanied by 1 ally
  921 | -9/Mines           | Learned location of 1 exit from Materials
  954 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  999 | -9/Mines           | Build established: Scavenger-Mutant
 1081 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1096 | -9/Mines           | System corruption reached 10%
 1098 | -9/Mines           | Entered Zion
 1145 | -7/Zion            | System corruption cleaned by Quarantine Array
 1258 | -7/Zion            | Gained Derelict followers
 1443 | -7/Zion            | Given the Hacking Drone Bay
 1444 | -7/Zion            | Found Prototype Device
 1445 | -7/Zion            | Identified Hacking Drone Bay
 1787 | -7/Zion            | Learned location of Warlord (-4)
 2085 | -7/Zion            | Build established: Mutant
 2119 | -7/Zion            | Identified exit to Deep Caves
 2296 | -7/Zion            | Imprinted
 2298 | -7/Zion            | Declared Zion's savior
 2615 | -7/Zion            | Discovered new exit (range 16)
 2677 | -7/Zion            | Entered Proximity Caves
 2677 | -6/Proximity Caves | Accompanied by 9 allies
 2829 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2857 | -6/Proximity Caves | Learned location of 2 exits from Factory
 3000 | -6/Proximity Caves | Build established: Derelict-Mutant
 3001 | -6/Proximity Caves | Discovered new exit (range 4)
 3019 | -6/Proximity Caves | Learned Factory trap positions
 3055 | -6/Proximity Caves | Entered Factory
 3055 | -6/Factory         | Accompanied by 8 allies
 3055 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
 3056 | -6/Factory         | Identified exit to Lower Caves
 3057 | -6/Factory         | Identified exit to Factory
 3058 | -6/Factory         | Loaded intel: 93 trap records
 3157 | -6/Factory         | Found Prototype Processor
 3158 | -6/Factory         | Identified Exp. Targeting Computer
 3212 | -6/Factory         | Identified exit to Garrison
 3213 | -6/Factory         | Entered Garrison
 3222 | -6/Garrison        | Triggered checkpoint
 3227 | -6/Garrison        | Spotted B-75 Beast
 3273 | -6/Garrison        | Garrison Relay disabled
 3316 | -6/Garrison        | Spotted B-75 Beast
 3324 | -6/Garrison        | Core integrity fell below 50%
 3327 | -6/Garrison        | Core integrity fell below 20%
 3327 | -6/Garrison        | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
03317_ VTOL Module destroyed.
03318_ Mic. Nuclear Core destroyed.
03318_ Slug penetrates Y-54 Guardian.
03318_ Penetrated by Slug.
03320_ Weight Redist. System destroyed.
03320_ Hacking Drone Bay destroyed.
03320_ H-66 Slayer suffers critical hit (Smash).
03320_ H-66 Slayer destroyed.
03320_ Hacking Suite destroyed.
03320_ Faulty Exp. Targeting Computer destroyed.
03320_ Critical hit (Blast).
03321_ Penetrated by Slug. <x2>
03322_ Maul destroyed.
03323_ Knocked back.
03324_ Penetrated by Slug. <x2>
03326_ Slammed into B-75 Beast.
Ramming works as a last resort when unarmed or blocked, but can have
  serious negative consequences.
03327_ Slammed into B-75 Beast.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????#]!!???#######??#    ???          |
| ?????????????????#] !???#"" ""#??#  #?????#     ?? |
| ?????????????????#] !#####!!!#####  #?????#   #??? |
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| ?????????????????#                  #?????#   #??? |
| ?????????????????# # #####   #####  #?????#   #??? |
| ???????????????????##????#   #???#  #?????#   #??? |
| ?????????????????????????#####???#  #?????#   #??? |
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| ??????????########################  #######   #??? |
| ??????????#                    =  %           #??? |
| ??????????#                    %=             #??? |
| ??????????#                    *              #??? |
| ??????????#   ##########++####++###############??? |
| ??????????#   #????????#  #??#  #????????????????? |
| ??????????#####????????#  #??#  #????????????????? |
| ???????????????????????#  #??#  #????????????????? |
| ???????????????????????#  #??#  #####????????????? |
| ???????????????????????#  #??#  #|||#????????????? |
| ???????????????????????#  #??#      #????????????? |
| ???????????????????????#  #??#   [  #????????????? |
| ???????????????????????#  #??#### ]]#????????????? |
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| ???????????????????????#BB#??????????????????????? |
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| ???????????????????????#%@#??????????????????????? |
| ???????????????????????# !#??????????????????????? |
| ???????????????????????#h%#??????????????????????? |
| ???????????????????????# [###????????????????????? |
| ???????????????????????+%%; #????????????????????? |
| ???????????????????????#Yp###????????????????????? |
| ???????????????????????#Y #??????????????????????? |
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| ?????????????????????? +  +??????????????????????? |
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| ????????????????????#!!!= !!!#???????????????????? |
| ????????????????????#  %     #???????????????????? |
| ???????????????????#          #??????????????????? |
| ???????????????????##        ##??????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          25
Energy Capacity            300
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
                Battle Rifle | -7/Zion | Free
                    Riot Gun | -7/Zion | Free
                      Flamer | -7/Zion | Free
                 Enh. Flamer | -7/Zion | Free
                      Ripper | -7/Zion | Free
              Adv. ECM Suite | -7/Zion | Archive
         Adv. Cooling System | -7/Zion | Archive
   Imp. Melee Analysis Suite | -7/Zion | Archive
            Hvy. Flak Cannon | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
            Hyp. Gauss Rifle | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive
        Adv. Terrain Scanner | -7/Zion | Archive
           Lgt. Fission Core | -7/Zion | Archive
           Mapping Drone Bay | -7/Zion | Archive
       Lrn. Missile Launcher | -7/Zion | Archive
       Hvy. Missile Launcher | -7/Zion | Archive
              Adv. Heat Sink | -7/Zion | Archive
     Tiamat Missile Launcher | -7/Zion | Archive

 Robot Schematics 
------------------
  G-47 Trooper | -7/Zion | Archive
  B-36 Bruiser | -7/Zion | Archive
 H-55 Commando | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Close Call
I'm Back, Baby!
Made in Tau Ceti IV
One Hack Too Far
Risk Taker
Robot Respite
Serviceable Loadout
Shopping List
System Compromised
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              ExperimentalForceImmobilizer
  Manual?         0
Play Time         01:48:34
  Cumulative      3.9 hours
  Start           2024.02.25 @ 19:02:20
  End             2024.02.25 @ 21:37:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 624bda4b-62c2-4c84-bfaf-a39e7317f7eb