Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.17 @ 00:49:53 Player: Fleshy Vegetable Bird Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (29) 145 Value Destroyed (456) 456 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (286) 286 TOTAL SCORE: 5127 Bonus ------- Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Medium Insulated Plating Proton Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Gravmag System Improved Gravmag System > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Phasing Sabre Makeshift Spear > --- INVENTORY -------- Improved Ion Engine Weight Redist. System Kinecellerator Medium Insulated Plating Force Rifle Proton Cannon Proton Cannon Proton Cannon [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Utility Visual Processing Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Makeshift Spear Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 4 | . . . 2 . . . 2 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 49 | 2 7 . 10 5 5 1 19 . . . Power 4 | . 1 . . 1 . . 2 . . . Engine 3 | . 1 . . . . . 2 . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | . 1 . 1 1 . . 6 . . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 4 | . . . 1 1 . . 2 . . . Hover 5 | . 1 . . . . . 4 . . . Flight . | . . . . . . . . . . . Utility 23 | 1 . . 5 3 4 1 9 . . . Device 9 | 1 . . . 1 2 1 4 . . . Storage 2 | . . . . . . . 2 . . . Processor 4 | . . . 2 . . . 2 . . . Hackware 7 | . . . 2 2 2 . 1 . . . Protection 1 | . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 13 | 1 5 . 4 . 1 . 2 . . . Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | . . . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . 2 . . . . . 1 . . . Special Weapon 3 | . 3 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 25 | . 2 2 3 8 . 3 5 . . 2 Power 3 | . . . . 1 . . 1 . . 1 Propulsion 5 | . . . 1 2 . . 1 . . 1 Utility 11 | . 1 . 2 3 . 3 2 . . . Weapon 6 | . 1 2 . 2 . . 1 . . . Highest Loss Streak 8 | . 2 2 2 8 . 2 4 . . 1 Average Slot Usage (%) 52 | . 25 28 56 79 42 38 73 80 80 47 Engine 1 | . 1 . . . . . 6 6 6 2 Wheel 2 | . . . 11 13 . . 4 . . . Hover 5 | . 1 14 2 . . . 15 20 20 9 Device 6 | . 3 . . . 9 3 9 6 6 3 Storage 1 | . . . . . . . 4 6 6 3 Processor 11 | . . . 14 11 11 11 13 20 20 16 Hackware 9 | . . . 7 27 11 13 5 6 6 3 Energy Gun 1 | . 14 . 1 . . . . . . . Ballistic Gun 2 | . . . 15 19 . . . . . . Slashing Weapon 1 | . . . . . . . 2 6 6 3 Piercing Weapon 5 | . . . . . 9 11 6 6 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 2 7 2 9 15 4 4 39 29 29 29 Greatest Support 41 | 3 6 6 10 20 3 3 41 39 39 39 Greatest Overweight (x) 2 | . 2 . . 1 1 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 10 10 10 10 Average Capacity 5 | 4 4 4 4 4 4 4 7 10 10 7 Most Carried 9 | 3 4 4 4 4 4 4 9 8 8 8 Average Carried 4 | . 3 4 3 3 3 4 6 7 8 6 Final Capacity 10 | 4 4 4 4 4 4 4 10 10 10 4 Final Carried 8 | 3 4 4 4 4 4 4 7 8 8 4 Class Distribution -------------------- 56% | Mutant 19% | Scavenger-Mutant 15% | Hacker-Mutant 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Matter Collected 896 | 219 29 . 182 168 62 10 160 66 . . Remotely . | . . . . . . . . . . . Salvage Created 1173 | 127 78 . 119 35 . . 618 196 . . Parts 72 | 9 16 . 10 5 . . 30 2 . . Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 1 . 8 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 12 | . 6 . 2 1 . . 3 . . . Guns 4 | . 1 . 2 1 . . . . . . AOE 8 | . 5 . . . . . 3 . . . Classes Destroyed 10 | 2 3 . 2 2 . . 1 . . . Worker 2 | . . . . 1 . . 1 . . . Tunneler 5 | 3 . . 1 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . Recycler 4 | 1 . . . . . . 3 . . . Operator 2 | . 2 . . . . . . . . . Watcher 3 | . 1 . . . . . 2 . . . Swarmer 9 | . 6 . . . . . 3 . . . Grunt 1 | . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 5 | 2 5 . 1 1 . . 5 . . . Combat Bots Only 3 | . 3 . 1 1 . . 3 . . . Max Kills in Single Turn 3 | 1 3 . 1 1 . . 2 . . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . . . . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Damage Taken 2751 | . 266 80 352 362 . 269 419 18 . 985 Core 1381 | . 111 40 66 114 . 193 28 . . 829 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 48 | 100 . 39 . . . 6 . . . . Volleys Fired 78 | 14 24 2 15 19 . . 4 . . . Largest 2 | 1 2 1 2 2 . . 1 . . . Hottest 100 | 40 100 100 46 46 . . 39 . . . Shots Fired 111 | 14 27 2 27 37 . . 4 . . . Gun 93 | 14 15 . 27 37 . . . . . . Cannon . | . . . . . . . . . . . Launcher 9 | . 5 . . . . . 4 . . . Special 9 | . 7 2 . . . . . . . . Kinetic 61 | . . . 24 37 . . . . . . Thermal 38 | 14 22 2 . . . . . . . . Explosive 9 | . 5 . . . . . 4 . . . Electromagnetic 3 | . . . 3 . . . . . . . Robot Hit Streak 8 | 7 8 . 7 6 . . 6 . . . Robot Miss Streak 3 | 1 2 . 2 3 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 76 | 12 11 . 19 20 . . 9 5 . . Core Hits 47 | 5 12 . 5 9 . . 12 2 . 2 Critical Hits 3 | . . . 2 . . . 1 . . . Critical Kills 2 | . . . 1 . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Melee Attacks 46 | . . . . . 2 10 16 18 . . Impact . | . . . . . . . . . . . Slashing 19 | . . . . . . . 6 13 . . Piercing 27 | . . . . . 2 10 10 5 . . Sneak Attacks 4 | . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2608 | 130 446 . 204 304 . . 1002 500 . 22 Guns 742 | 130 109 . 204 299 . . . . . . Cannons . | . . . . . . . . . . . Explosions 828 | . 337 . . . . . 491 . . . Melee 1011 | . . . . . . . 511 500 . . Ramming 27 | . . . . 5 . . . . . 22 Kinetic 491 | . . . 192 299 . . . . . . Thermal 336 | 130 109 . . . . . 97 . . . Explosive 731 | . 337 . . . . . 394 . . . Electromagnetic 12 | . . . 12 . . . . . . . Impact . | . . . . . . . . . . . Slashing 601 | . . . . . . . 101 500 . . Piercing 410 | . . . . . . . 410 . . . Highest Corruption 9 | . 9 9 . 8 8 . . . . 2 Average Corruption 6 | . 7 9 . 7 8 . . . . 1 Corruption Purged . | . . . . . . . . . . . Effects 14 | . 8 1 . 1 3 . . . . 1 Message Errors 4 | . 4 . . . . . . . . . Matter Fused 2 | . . . . . 2 . . . . . Heat Flow Errors 2 | . 1 1 . . . . . . . . Energy Discharges 2 | . . . . 1 1 . . . . . Data Loss (minor) 2 | . 1 . . . . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 288 | . . . . . . . 97 191 . . Projectiles . | . . . . . . . . . . . Explosions 93 | . . . . . . . 93 . . . Melee 195 | . . . . . . . 4 191 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 162 | . 18 . . 2 . . 131 . . 11 Shots 4 | . 2 . . . . . 2 . . . Rammed 4 | . . . . 1 . . . . . 3 Targets Rammed 4 | . . . . 1 . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 271 | . 271 142 . 9 . . 15 . . . Average Temperature 81 | . 101 68 . 6 . . 10 . . . Received Heat Transfer 396 | . 36 42 126 . . 45 24 9 . 114 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 600 | 300 250 . . . . . 50 . . . Parts Sabotaged 4 | . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Peak Influence 269 | 20 240 15 80 37 . . 269 . . . Average Influence 57 | 7 88 5 35 23 . . 74 . . . Maximum Alert Level 1 | . 1 . . . . . 1 . . . Low Security (%) 89 | 100 78 100 100 100 . . 84 . . . Level 1 10 | . 21 . . . . . 15 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . 1 . 2 1 . . . . . 1 Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 4 | . 1 . 2 1 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Distress Signals 4 | . 1 . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 112 | . 14 4 16 16 . 8 12 2 . 40 Peak Tracking Total 16 | . 5 4 8 10 . 5 7 4 . 16 Tactical Retreats 20 | . . . 2 1 . 4 1 2 . 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 6 | . 2 . . 1 . . 3 . . . Max in Single Turn 3 | . 1 . . 1 . . 3 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 16 | . 5 . . 1 1 . 5 . 4 . Terminals 8 | . 5 . . . . . 3 . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 64 | . 14 . . 1 8 . 14 . 27 . Successful 51 | . 8 . . 1 8 . 7 . 27 . Failed 13 | . 6 . . . . . 7 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 14 . . . 1 . 10 . . . Terminals 24 | . 14 . . . . . 10 . . . Fabricators 2 | . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 39 | . 1 . . 1 8 . 2 . 27 . Record 11 | . . . . . . . . . 11 . Part Schematic 16 | . . . . . 8 . 1 . 7 . Robot Schematic 6 | . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 1 | . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 30 | . 19 . . . . . 11 . . . Terminals 11 | . 7 . . . . . 4 . . . Track 2 | . 1 . . . . . 1 . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 6 | . 4 . . . . . 2 . . . Operators 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 5 . . . . . 4 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 8 . 1 . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total Allies 5 | . 1 . . 3 . . . . . 1 Largest Group 3 | . 1 . . 3 . . . . . 1 Highest-Rated Group 94 | . 10 . . 40 . . . . . 94 Highest-Rated Ally 94 | . 10 . . 16 . . . . . 94 Total Orders . | . . . . . . . . . . . Ally Attacks 34 | . . . . 17 . . . . . 17 Total Damage 786 | . . . . 232 . . . . . 554 Kills 8 | . . . . 4 . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 2 1 . 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Turns Passed 3281 | 73 408 21 225 290 1153 112 441 245 47 266 Spaces Moved 3443 | 38 346 21 198 248 895 176 557 373 90 501 Core 1745 | 38 307 . . 52 895 176 27 . . 250 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 394 | . . . 198 196 . . . . . . Hover 1304 | . 39 21 . . . . 530 373 90 251 Flight . | . . . . . . . . . . . Fastest Speed 48 | 50 50 60 80 50 50 50 48 52 52 50 Average Speed 65 | 50 59 60 80 78 86 51 57 52 52 51 Slowest Speed 150 | 50 150 60 80 90 100 100 108 52 52 56 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . Exploration Rate (%) 43 | 4 53 12 25 60 84 28 17 52 76 66 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 1 Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 6 | . . . . 1 3 2 . . . . Spaces Dug 32 | . 7 2 . . . 9 6 8 . . Terrain Destroyed 120 | . 26 2 . . . 9 75 8 . . Melee 23 | . . . . . . 9 6 8 . . Projectile 9 | . 7 2 . . . . . . . . AOE 88 | . 19 . . . . . 69 . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Dat Pro Total 4273 | 77 508 22 237 307 1276 186 657 404 89 510 Wait 586 | 17 124 . 1 27 364 . 35 18 . . Move 3433 | 37 345 20 197 247 894 175 556 372 89 501 Hop . | . . . . . . . . . . . Pick Up 60 | 6 5 . 11 6 7 . 23 1 . 1 Fast Attach . | . . . . . . . . . . . Attach 40 | 2 6 . 7 5 5 . 15 . . . Detach 3 | . 2 . . . 1 . . . . . Swap 9 | . 1 . 3 . . 1 4 . . . Drop 20 | 1 1 . 3 2 3 . 5 . . 5 Fire 78 | 14 24 2 15 19 . . 4 . . . Melee 40 | . . . . . 2 10 15 13 . . Ram 4 | . . . . 1 . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Crushed by falling debris 309 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 3) 482 | -10/Materials | Entered Mines 484 | -10/Mines | Discovered new exit (range 11) 485 | -10/Mines | Core integrity fell below 50% 486 | -10/Mines | Met a Derelict bent on vengeance 490 | -10/Mines | Learned location of 1 exit from Materials 503 | -10/Mines | Entered Materials 503 | -9/Materials | Evolved 2 slots: Utility x2 504 | -9/Materials | Identified exit to Mines 728 | -9/Materials | Entered Mines 732 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 806 | -9/Mines | Discovered new exit (range 17) 823 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 862 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 916 | -9/Mines | Assembled infested the area 921 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1014 | -9/Mines | Lost 8 parts (1p2n3u2w) 1018 | -9/Mines | Entered Zion 1034 | -7/Zion | Learned location of 1 exit from Proximity Caves 1036 | -7/Zion | Received a visual enhancement algorithm 1050 | -7/Zion | Discovered new exit (range 16) 1114 | -7/Zion | System corruption cleaned by Quarantine Array 1242 | -7/Zion | Learned Factory emergency access door positions 1846 | -7/Zion | Discovered new exit (range 10) 2171 | -7/Zion | Entered Proximity Caves 2172 | -6/Proximity Caves | Identified exit to Factory 2173 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2173 | -6/Proximity Caves | Core integrity fell below 50% 2277 | -6/Proximity Caves | Core integrity fell below 20% 2283 | -6/Proximity Caves | Entered Factory 2283 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2645 | -6/Factory | Lost 4 parts (1p1n2u) 2705 | -6/Factory | Discovered new exit (range 6) 2724 | -6/Factory | Entered Lower Caves 2907 | -6/Lower Caves | Build established: Scavenger-Mutant 2908 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2910 | -6/Lower Caves | Learned location of 1 exit from Factory 2918 | -6/Lower Caves | Encountered a Warlord checkpoint 2969 | -6/Lower Caves | Entered Data Miner 2969 | -6/Data Miner | Discovered new exit (range 6) 2978 | -6/Data Miner | Met Data Miner 2992 | -6/Data Miner | Learned location of Section 7 (-2) 2992 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2997 | -6/Data Miner | Received God Mode back door access code from Data Miner 3016 | -6/Data Miner | Entered Proximity Caves 3059 | -5/Proximity Caves | Learned location of Armory (-3) 3089 | -5/Proximity Caves | Learned 12 Factory zone layouts 3101 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3202 | -5/Proximity Caves | Core integrity fell below 50% 3245 | -5/Proximity Caves | Core integrity fell below 20% 3282 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03136_ L-41 Fighter unfolds itself. 03136_ E-15 Imp unfolds itself. 03151_ Dropped Imp. Gravmag System. 03151_ Dropped Gravmag System. 03152_ Dropped Lrg. Storage Unit. 03169_ Mak. Spear blown off. 03169_ Imp. Target Analyzer blown off. 03169_ Phasing Sabre blown off. 03169_ Mak. Hacking Suite blown off. 03169_ E-15 Imp destroyed. 03170_ Dropped Lgt. Fission Core. 03171_ Acquired Phasing Sabre. 03172_ Dropped Weight Redist. System. 03174_ Cesium-ion Thruster fries itself beyond repair. 03224_ C-30 ARC bursts open, deploying its payload. 03224_ G-67 Veteran unfolds itself. 03224_ G-50 Soldier unfolds itself. 03250_ System corrupted: Component data lost. 03258_ Slammed into G-67 Veteran. 03282_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????## / ###### #????#"" | | ??????????????????#"""##" ! ## #### "" | | ??????????????????#"" "" * | | ??????????????????#" | | ??????????????????#" " " ####""# | | ??????????????????# ""##" #?????#???? | | ??????????????????####?## #?????????? | | ????????????????????????## #?????????? | | ?????????????????????????## ##?????????? | | ??????????????????????????## ### ##??????????? | | ######?????????????????????### ##?# ##??????????? | | ## ##?????################## #??# #??????????? | | ##???## # #??#####??????????# | | ##### #?????????????????# | | ######""" """ #????????????????? | | ## #????#""" """Y###?????????????????? | | ?## ##????#""" """ #######??###?##?????? | | ??##### ####### " # #### ### ?????? | | ??????# """" ## ## ?##### | | ???# """" ### ## ??"""# | | ??# ########## """ ## ## #?? # | | ??# #????????# ### ## #??? | | ?# #????????##### ## ##?# ## #???? | | ????????###?# ## ###?## ## #????# | | ???????# ?# ## #???# ### #????# | | ## ??????## ###@ ## #??## ### ###### | | # #?# ???### ##; ## #?## ## " | | ## ###??# ?## ##; ### "%" # | | ?# ??????#?# ### ##### " #### | | ?# ????????# #?# #?## ### #??? | | ? ?????????# ### ### ### ##??? | | ???? ??????????# ## #???? | | ????? ##??????????# s ## #???? | | ?????????????????## ## ##???? | | ????????????????## ## #### ##????? | | ????????????##### #### ## #?## ###???? | | ????????????# ##?# ### #?# ## #### | | ????????????# #?# ###?## #?# # | | ????????????# #?## ##????## #?# ##?# | | ????????????# ##??####??????###?# ##??# | | ????????????# #####??????????????# ##### | | ??????????### #### ##???#####???### %%% | | ??????????# ##??# ##?## ##### | | ??????????# ##### ### #??## | | ??????????## ###### ## ## #??## | | ???????????## ##????# #### #???### | | ????????????####?????## ## #???###?????? | | ??????????????????????###### ##### #??????????? | | ???????????????????????????####???#####??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Target Analysis 6 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Adv. Terrain Scanner | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposablePhaseMace Manual? 0 Play Time 00:40:13 Cumulative 174.9 hours Start 2019.11.16 @ 23:53:35 End 2019.11.17 @ 00:49:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 69 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 238d8666-c2e8-469d-ac15-b4c163bfc461