Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 22:10:33 Player: DeathByZer0 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1800) 1800 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 6327 Bonus ------- High Alert Combat Kills 17 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Sensor Array Phasing AFG Heavy EM Pulse Gun Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Large Storage Unit System Shield Recalibrator > --- WEAPON ----------- Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Advanced Heat Sink Energy Well Sensor Array Energy Filter Phasing AFG Heavy EM Pulse Gun Shock Rifle Heavy Laser Thermic Laser Phase Cannon Phase Cannon [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Thermic Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 100 | 6 7 21 1 4 11 18 32 Power 16 | 1 2 2 . 1 2 1 7 Engine 9 | 1 2 2 . . 1 1 2 Core 7 | . . . . 1 1 . 5 Reactor . | . . . . . . . . Propulsion 28 | 2 3 4 1 1 4 1 12 Treads . | . . . . . . . . Leg 23 | 2 2 4 1 1 4 1 8 Wheel . | . . . . . . . . Hover 1 | . 1 . . . . . . Flight 4 | . . . . . . . 4 Utility 19 | 1 . 2 . 2 2 5 7 Device 11 | . . . . 1 2 2 6 Storage 3 | 1 . 1 . . . . 1 Processor 2 | . . . . 1 . 1 . Hackware 1 | . . . . . . 1 . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 37 | 2 2 13 . . 3 11 6 Energy Gun 13 | . . 6 . . 1 2 4 Energy Cannon 11 | . . . . . . 9 2 Ballistic Gun 13 | 2 2 7 . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 40 | . 1 1 . . 4 1 33 Power 10 | . 1 . . . 2 . 7 Propulsion 15 | . . . . . 2 1 12 Utility 9 | . . 1 . . . . 8 Weapon 6 | . . . . . . . 6 Highest Loss Streak 27 | . 1 1 . . 3 1 27 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 92 96 100 100 99 99 77 Engine 7 | . 13 10 11 7 3 13 6 Core 3 | . . . . 3 7 . 2 Leg 39 | . 28 42 44 44 43 32 23 Device 2 | . . . . . 3 12 13 Storage 10 | . 14 11 11 11 11 6 5 Processor 5 | . . . . 9 7 . . Protection 3 | . 7 9 11 1 . 6 . Energy Gun 3 | . . 4 . . 10 2 . Energy Cannon 2 | . . . . . . 17 16 Ballistic Gun 16 | . 28 17 22 22 11 . . Naked Turns 11 | . . . . . . . 11 Heaviest Build 67 | 12 13 36 36 36 35 62 67 Greatest Support 85 | 20 20 46 46 46 56 53 85 Greatest Overweight (x) 17 | . . . . . . 1 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 15 15 15 15 13 Most Carried 15 | 6 8 12 11 14 15 13 15 Average Carried 11 | 3 6 7 10 12 13 10 11 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 14 | 4 7 11 10 14 12 13 5 Class Distribution -------------------- 48% | Mutant 29% | Scavenger-Mutant 8% | Scavenger-Skirmisher 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1411 | 233 131 306 . 47 296 109 289 Remotely . | . . . . . . . . Salvage Created 2045 | . 212 585 . . 271 304 673 Parts 139 | . 25 48 . . 14 18 34 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 51 | . 10 13 . . 6 5 17 Guns 29 | . 10 13 . . 6 . . Cannons 21 | . . . . . . 5 16 Classes Destroyed 11 | . 4 3 . . 3 . 1 Worker 1 | . . 1 . . . . . Hauler 1 | . 1 . . . . . . Drone 2 | . . . . . 2 . . Watcher 5 | . 1 3 . . . 1 . Swarmer 23 | . 9 3 . . 1 . 10 Grunt 14 | . 1 6 . . 1 1 5 Brawler 1 | . . 1 . . . . . Sentry 5 | . . 3 . . 1 1 . Hunter 2 | . . . . . . . 2 Programmer 4 | . . . . . 1 3 . Samaritan 1 | . . . . . 1 . . Best Kill Streak 6 | . 5 4 . . 3 2 6 Combat Bots Only 6 | . 3 3 . . 3 2 6 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 563 | . 67 97 . . 97 41 261 Missed 160 | . 21 31 . . 28 15 65 Damage Taken 5540 | . 399 759 . . 710 336 3336 Core 1227 | . 84 168 . . 117 46 812 Absorbed by Shields 30 | . . . . . . . 30 Redirected to Shielding 54 | . . . . . . 48 6 Regen/Repaired (Parts) 305 | . . 51 . 254 . . . Core Remaining (%) 64 | 100 66 . . . 28 . . Volleys Fired 171 | . 43 56 . . 23 16 33 Largest 3 | . 2 2 . . 2 3 3 Hottest 265 | . 40 76 . . 109 265 265 Shots Fired 387 | . 86 112 . . 47 48 94 Gun 249 | . 86 112 . . 47 . 4 Cannon 138 | . . . . . . 48 90 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 201 | . 86 92 . . 23 . . Thermal 168 | . . 4 . . 24 48 92 Explosive . | . . . . . . . . Electromagnetic 18 | . . 16 . . . . 2 Robot Hit Streak 8 | . 5 7 . . 8 7 7 Robot Miss Streak 10 | . 5 3 . . 10 3 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 2 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 208 | . 44 70 . . 25 27 42 Core Hits 103 | . 23 33 . . 13 9 25 Critical Kills 3 | . 1 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 . . 3 . 2 Burn 4 | . . . . . 3 . 1 Meltdown 1 | . . . . . . . 1 Destroy 2 | . 1 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4090 | . 370 795 . . 448 976 1501 Guns 1638 | . 370 772 . . 448 . 48 Cannons 2429 | . . . . . . 976 1453 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 23 | . . 23 . . . . . Kinetic 1094 | . 370 518 . . 206 . . Thermal 2734 | . . 45 . . 242 976 1471 Explosive . | . . . . . . . . Electromagnetic 239 | . . 209 . . . . 30 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . . . . 1 5 23 Average Corruption 3 | . . . . . 1 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . 9 3 14 Message Errors 5 | . . . . . 2 1 2 Matter Fused 7 | . . . . . 3 . 4 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 2 | . . . . . 1 . 1 Parts Fused 3 | . . . . . 1 . 2 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . . . . . . 1 1 Misfires 2 | . . . . . 1 . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 74 | . . . . . . 41 33 Projectiles 74 | . . . . . . 41 33 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . 5 . . . . . Kicked 5 | . . 5 . . . . . Crushed . | . . . . . . . . Highest Temperature 467 | . 12 125 . . 453 467 392 Average Temperature 106 | . 2 26 . . 143 180 149 Received Heat Transfer 1152 | . 30 291 . . 162 48 621 Effects 8 | . . . . . 3 4 1 Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . 1 1 Interference 3 | . . . . . 2 1 . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . . . . . 1 2 3 Heat Transferred 3838 | . . 111 . . 950 999 1778 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Peak Influence 434 | . 219 434 142 . . 268 404 Initial 150 | . . 92 142 . . 150 114 Average 188 | . 109 291 142 . . 162 231 Maximum Alert Level 2 | . 1 2 . . . 1 2 Low Security (%) 57 | 100 82 19 100 . . 77 34 Level 1 37 | . 17 64 . . . 22 65 Level 2 4 | . . 15 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 3 . . . 2 . Investigation 4 | . 1 3 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 2 . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 5 | . 1 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 21 24 . . 6 6 28 Peak Tracking Total 7 | . 5 5 . . 3 2 7 Tactical Retreats 4 | . 1 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 3 | . . 1 . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 4 | . . . . . . 2 2 Max in Single Turn 1 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 9 | . 2 3 . . 1 3 . Terminals 4 | . 1 1 . . 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . 5 10 . . 1 7 . Successful 14 | . 2 5 . . 1 6 . Failed 9 | . 3 5 . . . 1 . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 3 . . 2 Terminals 7 | . 2 3 . . 1 1 . Fabricators 5 | . . . . . . 5 . Repair Stations 7 | . 3 4 . . . . . Recycling Units 3 | . . 3 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 1 1 . . 1 1 . Record 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . Network Status 3 | . . . . . . 3 . Build 1 | . . . . . . 1 . Repair Station Hacks 4 | . 1 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 3 . . . 2 . Full Trace Events 4 | . 1 3 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 . . . Highest-Rated Group 157 | . . . . 157 . . . Highest-Rated Ally 42 | . . . . 42 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 5689 | 54 666 623 79 2158 1243 500 366 Spaces Moved 3832 | 37 435 312 65 1750 907 176 150 Core 25 | 8 . . . . . . 17 Treads . | . . . . . . . . Legs 3781 | 29 435 312 65 1750 907 176 107 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 26 | . . . . . . . 26 Fastest Speed 26 | 50 120 120 120 120 120 120 26 Average Speed 122 | 104 120 120 120 120 121 170 124 Slowest Speed 900 | 120 120 120 120 120 122 190 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 63 30 37 89 86 6 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . . . 17 11 Melee . | . . . . . . . . Projectile 28 | . . . . . . 17 11 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 4496 | 52 509 461 66 1807 1007 340 254 Wait 263 | . 13 39 . 49 44 112 6 Move 3826 | 36 434 311 64 1749 906 176 150 Hop . | . . . . . . . . Pick Up 73 | 10 8 16 . 4 11 11 13 Fast Attach 11 | . . 2 . . 2 . 7 Attach 46 | 6 1 3 . 1 7 11 17 Detach 8 | . . . . 1 1 3 3 Swap 43 | . 6 16 1 3 2 7 8 Drop 40 | . 4 13 1 . 11 4 7 Fire 171 | . 43 56 . . 23 16 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . 5 . . . . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low / Gar) -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 13) 168 | -10/Materials | Discovered new exit (range 7) 169 | -10/Materials | Met 8R-AWN 307 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 19) 684 | -10/Materials | Discovered new exit (range 10) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Propulsion x2 1152 | -9/Materials | Build established: Scavenger-Mutant 1318 | -9/Materials | Repaired Imp. Ion Engine 1326 | -9/Materials | Discovered new exit (range 6) 1344 | -9/Materials | Entered Mines 1398 | -9/Mines | Discovered new exit (range 8) 1412 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1423 | -9/Mines | Entered Zion 1513 | -7/Zion | Learned 12 Factory zone layouts 1634 | -7/Zion | Found Prototype Device 1635 | -7/Zion | Identified Phasing AFG 1943 | -7/Zion | Build established: Mutant 2002 | -7/Zion | Learned location of Data Miner (-6) 2124 | -7/Zion | Imprinted 2126 | -7/Zion | Declared Zion's savior 2320 | -7/Zion | Learned Factory repair station intel 2412 | -7/Zion | Visited the Megawrench Repair Shop 2412 | -7/Zion | Megawrench repaired 8 parts 2550 | -7/Zion | Build established: Scavenger-Mutant 3037 | -7/Zion | Discovered new exit (range 15) 3045 | -7/Zion | Received a hallucinogenic algorithm 3116 | -7/Zion | Build established: Mutant 3581 | -7/Zion | Entered Proximity Caves 3635 | -6/Proximity Caves | Learned Factory emergency access door positions 3694 | -6/Proximity Caves | Spotter reported a threat 3894 | -6/Proximity Caves | Build established: Derelict-Mutant 3960 | -6/Proximity Caves | P-60 Hacker assimilated allied NE-VOE(S) 4275 | -6/Proximity Caves | Learned 4 Factory zone layouts 4389 | -6/Proximity Caves | Build established: Mutant 4406 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4409 | -6/Proximity Caves | Core integrity fell below 50% 4468 | -6/Proximity Caves | Lost 3 parts (1p2n) 4740 | -6/Proximity Caves | Build established: Scavenger-Mutant 4809 | -6/Proximity Caves | Discovered new exit (range 5) 4824 | -6/Proximity Caves | Entered Factory 4824 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4825 | -6/Factory | Identified exit to Factory 4825 | -6/Factory | Identified exit to Lower Caves 4827 | -6/Factory | Loaded intel: 6 repair station locations 5019 | -6/Factory | Fabricated Hvy. Phase Cannon (x2) 5056 | -6/Factory | Identified exit to DSF 5189 | -6/Factory | Build established: Scavenger-Skirmisher 5324 | -6/Factory | Identified exit to Garrison 5324 | -6/Factory | Entered Garrison 5350 | -6/Garrison | Triggered checkpoint 5498 | -6/Garrison | Triggered checkpoint 5503 | -6/Garrison | Triggered checkpoint 5550 | -6/Garrison | Lost 3 parts (1p1n1u) 5587 | -6/Garrison | Triggered checkpoint 5601 | -6/Garrison | Triggered checkpoint 5610 | -6/Garrison | System corruption reached 10% 5627 | -6/Garrison | Core integrity fell below 50% 5656 | -6/Garrison | Core integrity fell below 20% 5688 | -6/Garrison | Triggered checkpoint 5690 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- area. 05673_ Field strength at 95. 05673_ Field strength at 90. 05674_ Field strength at 85. 05675_ Field strength at 80. 05676_ Field strength at 75. 05677_ Lgt. Nuclear Core destroyed. 05677_ Field strength at 63. 05678_ Field strength at 50. 05679_ Field strength at 42. 05680_ Field strength at 30. 05681_ Field strength at 13. 05682_ Field strength at 5. 05683_ VTOL Module destroyed. 05683_ Stasis field depleted. 05683_ VTOL Module destroyed. 05687_ System corrupted: Substantial component data lost. 05688_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????####??????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ?????????????????????????????????# #??????????? | | ???????????????????????????####### ###########? | | ???????????????????????????# #? | | ???????????????????????????# ##### #? | | ???????????????????????????# #???# ######## #? | | ???????????????### ######### ##### #??????# #? | | ?????????#" @ ss+ # +??????# #? | | ???????????????###### b ########## #??????# #? | | ????????????????????# l #????????# #??????# #? | | ????????????????????#####????????# #??????# ## | | ?????????????????????????????????# #??????# ## | | ?????????????????????????????????# #?????## ## | | ?????????????????????????????????# ####### !% | | ?????????????????????????????????# % | | ?????????????????????????????????# ! == | | ?????????????????????????????????##########=* ## | | ????????????????????????????????????????###%*/## | | ????????????????????????????????????????# [= | | ????????????????????????????????????????# % = | | ????????????????????????????????????????# % %%[% | | ????????????????????????????????????????# [%* | | ????????????????????????????????????????### [%=# | | ?????????????????????????????????????######!=%## | | ????????????????????????????????# ^^ !=[=% | | ????????????????????????????????# ^^ | | ????????????????????????????????# ######## | | ??????????????????????????????????????????#" ## | | ??????????????????????????????????????????## #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????#^^#? | | ???????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Made in Tau Ceti IV Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed ScatterFrostPendant Manual? 0 Play Time 01:22:53 Cumulative 8.0 hours Start 2024.04.16 @ 23:29:45 End 2024.04.17 @ 22:10:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8293b5a2-7f30-46f9-bfa5-2ae8a75de2dc