Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 13:10:45 Player: triibiis Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2116) 2116 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6011 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 99/100 System Corruption 0% Temperature Warm (116) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Relay Coupler [Programmer] (66) Mobile Refinery Mk. CCLXVII Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Signal Interpreter Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Battle Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Sensor Array Relay Coupler [Programmer] Mobile Refinery Mk. CCLXVII Self-destruct Interrupter [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Weapon Heavy Flak Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 1 | . . 1 . . . . . Weapon 2 | . . . 1 1 . . . Parts Attached 53 | 8 9 9 5 4 13 3 2 Power 7 | 2 1 1 . . 1 2 . Engine 5 | 2 . 1 . . 1 1 . Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 16 | 2 3 3 3 2 3 . . Treads . | . . . . . . . . Leg 1 | . . . . . 1 . . Wheel 8 | 2 1 3 . . 2 . . Hover 7 | . 2 . 3 2 . . . Flight . | . . . . . . . . Utility 12 | 1 3 1 1 1 3 . 2 Device 6 | . 1 1 1 1 . . 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . 2 . . . 1 . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 3 2 4 1 1 6 1 . Energy Gun 6 | 2 . 1 . 1 1 1 . Energy Cannon 4 | . 1 3 . . . . . Ballistic Gun 4 | 1 . . . . 3 . . Ballistic Cannon 3 | . 1 . . . 2 . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 2 Parts Lost 38 | . 2 7 3 10 7 . 9 Power 5 | . 1 1 1 . . . 2 Propulsion 11 | . 1 2 2 5 . . 1 Utility 5 | . . . . 1 2 . 2 Weapon 17 | . . 4 . 4 5 . 4 Highest Loss Streak 9 | . 2 3 2 8 3 . 9 To Critical Strikes 1 | . . . . . . . 1 Average Backups 2 | . 4 3 4 3 1 3 3 Power . | . . . . . . . . Propulsion . | . . . 1 . . . . Utility 1 | . . . . 1 1 3 3 Weapon . | . 3 2 2 1 . . . Tool/Special . | . . . . . . . . Unused Backups 4 | . . . 1 . . 1 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . . . . 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 68 | . 85 85 88 68 36 74 74 Engine 6 | . 10 8 8 . . 8 14 Core 1 | . 3 2 . . . 3 . Wheel 11 | . 22 17 14 . . 15 7 Hover 2 | . 2 4 11 23 . . . Device 2 | . 3 9 9 3 1 . 6 Storage 2 | . 9 . . . 2 . . Processor 13 | . 5 22 18 15 15 15 7 Hackware 3 | . . . . . . 7 6 Energy Gun 3 | . . 2 9 11 5 . 6 Energy Cannon 4 | . 13 16 9 5 . . . Ballistic Gun 4 | . . . . . 4 7 6 Ballistic Cannon 8 | . 13 . . . 1 15 14 Peak Build Rating 41 | 6 10 14 25 33 26 37 41 Average Rating 20 | 4 6 11 19 24 11 30 39 On Entrance 15 | . 6 10 14 24 8 26 37 Naked Turns . | . . . . . . . . Heaviest Build 39 | 14 16 13 14 13 26 34 39 Greatest Support 42 | 26 26 42 42 36 28 28 28 Greatest Overweight (x) 8 | . 1 3 1 4 8 1 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 4 2 5 5 Average Carried 3 | 1 4 3 4 3 1 3 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 1 2 5 4 Class Distribution -------------------- 36% | Mutant 24% | Derelict-Skirmisher 9% | Hacker-Skirmisher 8% | Derelict-Gunner 5% | Scavenger-Mutant 5% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scout | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1423 | 253 315 168 115 45 265 45 217 Remotely . | . . . . . . . . Salvage Created 2266 | . 886 790 263 13 162 . 152 Parts 133 | . 62 41 13 2 7 . 8 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 28 | . . . . . 17 . 11 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 54 | . 23 15 4 . 4 . 8 Guns 9 | . . . 1 . 4 . 4 Cannons 42 | . 23 14 1 . . . 4 AOE 1 | . . . 1 . . . . Classes Destroyed 11 | . 2 4 2 1 . . 2 Worker 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . 2 . . . . . Drone 1 | . . . . . . . 1 Watcher 5 | . 3 1 1 . . . . Swarmer 6 | . . . . . . . 6 Grunt 41 | . 23 12 2 . 4 . . Brawler 1 | . . 1 . . . . . Duelist 1 | . . 1 . . . . . Sentry 3 | . . 1 1 . . . 1 Hunter 1 | . . . 1 . . . . Best Kill Streak 9 | . 6 9 3 1 3 . 7 Combat Bots Only 7 | . 6 7 2 . 3 . 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 543 | . 62 89 22 207 85 . 78 Missed 188 | . 19 21 6 98 34 . 10 Hits 355 | . 43 68 16 109 51 . 68 Melee 3 | . . . . . 3 . . Projectile 352 | . 43 68 16 109 48 . 68 AOE 1 | . . . . 1 . . . Critical Strikes 5 | . . 1 1 . 2 . 1 Damage Taken 3518 | . 423 634 226 619 694 . 922 Core 979 | . 80 177 12 142 292 . 276 Absorbed by Shields 32 | . . . . 32 . . . Ignored by Resistances 1075 | . 134 196 63 223 188 . 271 Core Remaining (%) 80 | 100 68 55 97 . . . . Volleys Fired 149 | . 47 51 9 10 14 . 18 Largest 4 | . 2 2 3 4 3 . 4 Hottest 187 | . 90 120 131 186 115 . 187 Shots Fired 314 | . 90 90 26 16 30 . 62 Gun 82 | . . . 9 10 30 . 33 Cannon 220 | . 90 90 9 2 . . 29 Launcher 12 | . . . 8 4 . . . Special . | . . . . . . . . Kinetic 120 | . 47 11 . . 15 . 47 Thermal 156 | . 43 79 . 4 15 . 15 Explosive 12 | . . . 8 4 . . . Electromagnetic 26 | . . . 18 8 . . . Robot Hit Streak 26 | . 6 11 7 20 26 . 5 Robot Miss Streak 7 | . 2 3 2 . 3 . 7 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 216 | . 55 64 17 16 27 . 37 Core Hits 113 | . 29 21 13 7 22 . 21 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 . . 1 1 . . Burn 1 | . . . . . 1 . . Blast 2 | . 2 . . . . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4249 | . 1030 1103 601 388 505 . 622 Guns 1074 | . . . 100 147 505 . 322 Cannons 2605 | . 1030 1103 135 37 . . 300 Explosions 570 | . . . 366 204 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1449 | . 556 143 . . 313 . 437 Thermal 1920 | . 474 960 . 109 192 . 185 Explosive 509 | . . . 366 143 . . . Electromagnetic 371 | . . . 235 136 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 . Average Corruption 2 | . 1 . . . 3 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . 20 1 . Message Errors 6 | . . . . . 6 . . Matter Fused 7 | . . . . . 6 1 . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . 21 . 21 . . . Projectiles 21 | . . 21 . . . . . Explosions 21 | . . . . 21 . . . Melee . | . . . . . . . . Knockbacks 10 | . 3 4 . . . . 3 Impact . | . . . . . . . . Kinetic 10 | . 3 4 . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . . . 24 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 566 | . 406 346 172 108 242 . 566 Average Temperature 143 | . 122 120 72 33 66 . 272 Received Heat Transfer 1632 | . 312 447 144 261 468 . . Effects 26 | . 1 2 . . . . 23 Shutdowns 8 | . . . . . . . 8 Energy Bleed 3 | . . 1 . . . . 2 Interference 4 | . 1 . . . . . 3 Matter Decay 5 | . . 1 . . . . 4 Short Circuit 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 5 | . 1 4 . . . . . Heat Transferred 4140 | . 999 2035 . 174 507 . 425 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 88 | 100 99 57 100 100 . . . Level 1 11 | . . 42 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 257 | . 204 257 143 49 . . . Initial 51 | . . 51 45 49 . . . Average 106 | . 115 175 66 9 . . . Influence Increases 1635 | . 581 414 203 65 210 . 162 Destroy 0b10 Robot/C 1060 | . 460 300 80 . 80 . 140 Destroy 0b10 Robot/NC 55 | . 15 15 10 5 . . 10 Destroy Leader 222 | . 106 72 24 . 10 . 10 Allied During Kill 2 | . . . . . . . 2 Disable Machine 36 | . . 9 27 . . . . Destroy Structure 65 | . . 3 47 15 . . . Lose Combat Pursuer 195 | . . 15 15 45 120 . . Influence Decreases 1635 | . 437 433 200 188 215 . 162 Entered New Map 255 | . . 93 80 79 3 . . Time Decay 1193 | . 417 270 90 72 202 . 142 Lost Part 157 | . 20 70 30 27 10 . . Lost Ally 30 | . . . . 10 . . 20 Squads Dispatched 13 | . 7 3 1 2 . . . Investigation 9 | . 7 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 26 21 9 4 13 . 13 Peak Tracking Total 7 | . 4 7 5 2 4 . 5 Tactical Retreats 10 | . . 1 1 2 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 2 | . 1 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 4 | . . 1 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 13 | . 9 1 1 1 1 . . Terminals 10 | . 8 1 1 . . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 30 2 3 3 1 . . Successful 12 | . 8 . 1 2 1 . . Failed 27 | . 22 2 2 1 . . . Catastrophic 9 | . 7 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 14 3 3 . . 7 . Terminals 31 | . 26 2 3 . . . . Fabricators 3 | . . . . 3 . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 4 . 1 . 1 . . Record 4 | . 3 . 1 . . . . Open Door 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . Network Status 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Retrieve Matter 3 | . 3 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 9 1 1 1 . . . Full Trace Events 11 | . 9 1 1 . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 81 | . . . . 81 . . . Total Robot Build Rating 2 | . . . . 2 . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 9 | . . . . 2 . 7 . Largest Group 7 | . . . . 2 1 7 2 Highest-Rated Group 236 | . . . . 16 8 236 64 Highest-Rated Ally 39 | . . . . 8 8 39 39 Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . . . 35 Total Damage 124 | . . . . . . . 124 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Active Infowar (turns) 4875 | . 292 549 184 346 1468 2003 33 Optics 4658 | . 75 549 184 346 1468 2003 33 Sensors 473 | . 217 . 134 122 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 6170 | 60 970 549 184 346 1468 2003 590 Spaces Moved 5502 | 53 911 408 222 285 1321 1889 413 Core 985 | 2 . 17 . 84 865 . 17 Treads . | . . . . . . . . Legs 431 | . . . . . 431 . . Wheels 3585 | 51 815 320 89 . 25 1889 396 Hover 501 | . 96 71 133 201 . . . Flight . | . . . . . . . . Fastest Speed 34 | 50 56 56 42 34 50 95 50 Average Speed 100 | 89 89 93 62 82 106 105 126 Slowest Speed 450 | 100 125 200 110 250 450 110 130 Overloaded Moves 1 | . . . . 1 . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 94 28 21 8 85 93 43 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 7 | . . . . . 4 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . . . 52 28 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 80 | . . . 52 28 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 5832 | 62 978 480 245 381 1350 1897 439 Wait 95 | . . 10 4 81 . . . Move 5495 | 52 910 407 221 284 1320 1888 413 Hop . | . . . . . . . . Pick Up 16 | 1 5 3 1 . 1 4 1 Fast Attach 42 | 6 5 6 5 3 14 2 1 Attach 11 | 1 1 3 1 3 . . 2 Detach 1 | 1 . . . . . . . Swap 7 | 1 5 . . . . 1 . Drop 16 | . 5 . 4 . 1 2 4 Fire 149 | . 47 51 9 10 14 . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 530 | -10/Materials | Discovered new exit (range 12) 825 | -10/Materials | Discovered new exit (range 3) 1009 | -10/Materials | Discovered new exit (range 11) 1018 | -10/Materials | Identified exit to Materials 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1173 | -9/Materials | Destroyed 7 combat bots 1187 | -9/Materials | Lost 3 parts (1p2n) 1534 | -9/Materials | Build established: Scavenger-Mutant 1575 | -9/Materials | Discovered new exit (range 4) 1579 | -9/Materials | Identified exit to Materials 1580 | -9/Materials | Entered another Materials area 1580 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1718 | -8/Materials | Discovered new exit (range 17) 1763 | -8/Materials | Identified exit to Factory 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1995 | -7/Factory | Fabricated R-06 Scavenger (x2) 2024 | -7/Factory | Discovered new exit (range 10) 2105 | -7/Factory | Identified exit to Lower Caves 2110 | -7/Factory | Entered Lower Caves 2110 | -7/Lower Caves | Accompanied by 1 ally 2129 | -7/Lower Caves | Lost 8 parts (4n4w) 2428 | -7/Lower Caves | Build established: Tank 2495 | -7/Lower Caves | Lost 3 parts (3w) 2651 | -7/Lower Caves | Learned Factory terminal intel 2746 | -7/Lower Caves | Build established: Mutant 3258 | -7/Lower Caves | Core integrity fell below 50% 3385 | -7/Lower Caves | Learned location of Extension (-4) 3477 | -7/Lower Caves | Discovered new exit (range 18) 3566 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3577 | -7/Lower Caves | Identified exit to Zion 3578 | -7/Lower Caves | Entered Zion 3588 | -7/Zion | Learned Factory emergency access door positions 3630 | -7/Zion | System corruption cleaned by Quarantine Array 3677 | -7/Zion | Learned location of 1 exit from Factory 3710 | -7/Zion | Found Relay Coupler [Programmer] 3766 | -7/Zion | Received a hallucinogenic algorithm 3767 | -7/Zion | Ran a hallucination algorithm 3770 | -7/Zion | Ran a hallucination algorithm 3824 | -7/Zion | Build established: Hacker-Skirmisher 3834 | -7/Zion | Met Imprinter 3858 | -7/Zion | Imprinted 3860 | -7/Zion | Declared Zion's savior 4036 | -7/Zion | Ran a hallucination algorithm 4321 | -7/Zion | Gained Derelict followers 4395 | -7/Zion | Build established: Derelict-Skirmisher 4447 | -7/Zion | Ran a hallucination algorithm 4522 | -7/Zion | Given A8's code to call for help 4957 | -7/Zion | Ran a hallucination algorithm 5099 | -7/Zion | Found Prototype Device 5418 | -7/Zion | Discovered new exit (range 12) 5458 | -7/Zion | Given the Hacking Drone Bay 5461 | -7/Zion | Found Prototype Device 5578 | -7/Zion | Identified exit to Proximity Caves 5581 | -7/Zion | Entered Proximity Caves 5581 | -6/Proximity Caves | Accompanied by 2 allies 5609 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5637 | -6/Proximity Caves | Destroyed 7 combat bots 5637 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 5684 | -6/Proximity Caves | Identified Hacking Drone Bay 5720 | -6/Proximity Caves | Spotter reported a threat 5753 | -6/Proximity Caves | Spotter reported a threat 5806 | -6/Proximity Caves | Spotter reported a threat 5837 | -6/Proximity Caves | Spotter reported a threat 5859 | -6/Proximity Caves | Spotter reported a threat 5904 | -6/Proximity Caves | Spotter reported a threat 5912 | -6/Proximity Caves | Spotter reported a threat 5933 | -6/Proximity Caves | Build established: Derelict-Gunner 6161 | -6/Proximity Caves | Core integrity fell below 20% 6171 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Overheating: Hacking Drone Bay damaged (-67). Overheating: Hvy. Flak Cannon damaged (-50). Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-90). Penetrated by Slug. Mak. Power Source destroyed. Penetrated by Slug. Imp. Deuterium Engine destroyed. Hvy. Flak Cannon destroyed. Penetrated by Slug. Overheating: Matter decay (-24). Penetrated by Slug. Hvy. Machine Gun destroyed. Overheating: Matter decay (-20). Slug penetrates Wall. Critical hit (Destroy). Hacking Drone Bay destroyed. Overheating: System interference. Signal Interpreter temporarily disabled. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ??????????????? ??????????????????????????? | | ??????????????? #?????????????????????????? | | ???????????????? #?????????????????????????? | | ???????????????? ##????????????????????????? | | ????????????????? ##???????????????????????? | | ???????????????? ????????????????????????? | | ????????????????? ????????????????????????? | | ???##???????????? #####?????###????????????? | | ??## ######??????? ;# ##??? ???????????? | | ??# ##??????? #?? ???????????? | | ???# ##??????# #?# #???????????? | | ???# #?????## ## ????????????? | | ???# ###?????# #????????????? | | ???# #????????#% #???????????????? | | ???## #####?#### #????????????????? | | ????### ### h #????????????????? | | ??????## h #????????????????? | | ???????## ## @ #" ##????????????????? | | ?###????# #### ### #? #?????????????????? | | ## ##???# ##??####?# ##??#?????????????????? | | # #???###?### #?## #????????????????????? | | # #??????## #?# #????????????????????? | | #???????# #?## ##????????????????????? | | ##???????# #??# ##?????????????????????? | | ##???????## #### ##??????????????????????? | | #????#### ## ##???????????????????????? | | ###### ##????????????????????????? | | # ##?????????????????????????? | | ##??????????????????????????? | | ## #; #???????????????????????????? | | ## ####### #???????????????????????????? | | ####### #?????# #???????????????????????????? | | ##?????# #?????# ##???????????????????????????? | | ##?###?## ##????# ##????????????????????????????? | | ??## ## ####?###?????????????????????????????? | | ??# ##???? #?????????????????????????? | | ??# ### ## ???????????????????? | | ??## ## ## ??????????????????? | | ???###?## ### ## ??????????????????? | | ????????#### ## #???????????????????????????? | | ?????????### #?# #??????????????????????????? | | ????????## #??# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed IonicGreatSource Manual? 0 Play Time 01:00:00 Cumulative 16.2 hours Start 2025.06.10 @ 16:14:35 End 2025.06.11 @ 13:10:45 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c782337c-30a8-4bd5-9986-5965443c8a4a