Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 21:04:24 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (332) 1660 Value Destroyed (8442) 8442 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (4709) 4709 TOTAL SCORE: 18831 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3096 Follower Combat Kills 81 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -468 Cogmind --------- Core Integrity 425/700 Matter 88/300 Energy 123/170 System Corruption 4% Temperature Cool (36) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Kinecellerator Hacking Suite > --- WEAPON (4) ------- Tesla Rifle > --- INVENTORY (8) ---- Relay Coupler [Grunt] (22) Relay Coupler [Hunter] (13) Component Analysis Suite Gauss Cannon Rocket Array Improved Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Kinecellerator Improved Medium Armor Plating Hacking Suite Improved System Shield > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Enhanced Nuclear Core Carbon-fiber Leg Particle Charger Hardlight Generator Gauss Cannon Proton Missile Launcher Rocket Array Remote Datajack [Rating: 72] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Humpback Device Hardlight Generator Storage Humpback Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon XL Autogun Array Energy Gun Beamcaster Ballistic Gun XL Autogun Array Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Slots Evolved 6 | . . . . . 4 . 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . . . 2 . 1 . . Weapon 2 | . . . . . 2 . . . . Parts Attached 347 | 10 38 38 3 9 90 39 31 4 85 Power 27 | 2 1 6 . . 4 . 5 . 9 Engine 23 | 2 1 6 . . 4 . 5 . 5 Core 4 | . . . . . . . . . 4 Reactor . | . . . . . . . . . . Propulsion 75 | 2 7 21 . 2 14 3 10 2 14 Treads 16 | . 3 7 . . . . . . 6 Leg 6 | . . 2 . . . . . . 4 Wheel 52 | 2 4 12 . 2 13 3 10 2 4 Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 88 | 4 7 1 2 . 28 4 8 . 34 Device 38 | 1 3 1 . . 7 1 5 . 20 Storage 17 | 2 3 . 2 . 4 . . . 6 Processor 7 | 1 1 . . . 2 . 1 . 2 Hackware 6 | . . . . . 2 . . . 4 Protection 20 | . . . . . 13 3 2 . 2 Artifact . | . . . . . . . . . . Weapon 157 | 2 23 10 1 7 44 32 8 2 28 Energy Gun 18 | 1 4 3 1 2 3 1 . . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 69 | 1 9 3 . 2 25 14 4 . 11 Ballistic Cannon 8 | . 2 1 . . 1 . 1 . 3 Launcher 31 | . 7 1 . 2 6 9 1 2 3 Special Weapon 6 | . . 1 . . 1 . . . 4 Impact Weapon 25 | . 1 1 . 1 8 8 2 . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 5 . . . 1 Parts Lost 19 | . . 3 . . . 3 . . 13 Power 2 | . . 1 . . . 1 . . . Propulsion 7 | . . 1 . . . 1 . . 5 Utility 6 | . . . . . . . . . 6 Weapon 4 | . . 1 . . . 1 . . 2 Highest Loss Streak 5 | . . 1 . . . 2 . . 5 Average Slot Usage (%) 76 | . 99 98 93 85 61 69 71 92 78 Engine 9 | . 14 13 14 14 8 8 6 7 4 Treads 3 | . 8 5 . . . . . . 10 Leg 1 | . . 1 . . . . . . 5 Wheel 17 | . 19 20 28 28 17 18 22 23 6 Device 6 | . 10 3 8 . 4 7 7 7 12 Storage 9 | . 13 14 14 14 9 9 7 7 6 Processor 1 | . 4 10 . . . . . 7 3 Hackware 3 | . . . . . 4 . . . 8 Protection 4 | . . . . . 5 10 13 7 3 Energy Gun 3 | . 4 15 17 12 . . . . . Ballistic Gun 7 | . 11 6 . 5 8 7 8 17 8 Ballistic Cannon 1 | . 9 2 . . . . 1 1 1 Launcher 1 | . 2 1 . 2 . 4 . 11 . Impact Weapon 2 | . . 1 10 7 . 2 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 136 | 16 23 26 97 98 136 122 124 123 125 Greatest Support 63 | 20 40 42 20 20 22 22 44 34 63 Greatest Overweight (x) 37 | 3 2 2 4 4 11 37 4 4 6 Average Overweight (x) 3 | . . . 2 4 5 4 3 3 . Largest Inventory Capacity 32 | 8 8 8 24 24 32 24 24 24 24 Average Capacity 18 | 6 7 8 15 24 23 24 24 24 11 Most Carried 25 | 6 8 8 18 22 25 24 24 24 24 Average Carried 16 | 2 7 7 11 20 22 18 22 23 11 Final Capacity 24 | 4 8 8 24 24 24 24 24 24 8 Final Carried 24 | 4 8 8 18 22 24 21 24 24 6 Class Distribution -------------------- 21% | Hauler-Tank 19% | Hauler-Skirmisher 16% | Scavenger-Mutant 16% | Hauler-Mutant 8% | Scavenger-Gunner 7% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -8/Garrison Hauler-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Matter Collected 12593 | 302 703 667 30 256 4099 1355 974 . 4207 Remotely 215 | . 215 . . . . . . . . Salvage Created 14111 | 122 815 709 . 615 4166 1025 1105 178 5376 Parts 748 | 11 46 33 . 25 253 63 42 2 273 Haulers Intercepted 15 | . 2 . . . 6 . 2 . 5 Recyclers Shooed 21 | . 4 6 . 1 3 . 2 . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Combat Hostiles Destroyed 159 | . 8 9 . 6 48 28 4 1 55 Melee 3 | . 1 1 . . . . . . 1 Guns 126 | . 3 3 . 4 48 22 4 . 42 Cannons 5 | . . 3 . . . . . . 2 AOE 23 | . 3 2 . 2 . 6 . 1 9 Classes Destroyed 18 | 2 6 2 . . 6 . . 1 1 Worker 33 | . 4 3 . 2 8 . 6 . 10 Builder 38 | . 3 2 . . 13 . 1 . 19 Tunneler 7 | 2 . 1 . . 1 . . . 3 Hauler 15 | . 2 . . . 6 . 2 . 5 Recycler 59 | 1 4 6 . 6 17 . 7 . 18 Mechanic 7 | . . . . . 1 . 2 . 4 Operator 4 | . 1 . . . 1 . . . 2 Watcher 13 | . 3 . . . 5 . 1 . 4 Swarmer 26 | . . 1 . 3 12 10 . . . Grunt 83 | . 8 2 . 4 20 11 2 . 36 Brawler 5 | . . . . . 1 . . . 4 Duelist 5 | . . . . . 1 . . . 4 Protector 3 | . . . . . 2 . . . 1 Sentry 20 | . . . . . 10 7 1 . 2 Hunter 6 | . . . . . 2 . 1 . 3 Programmer 7 | . . . . . . . . . 7 Compactor 1 | . . . . . . . . 1 . Assembled 6 | . . 6 . . . . . . . Best Kill Streak 15 | 3 8 3 . 3 9 5 6 1 15 Combat Bots Only 8 | . 4 3 . 3 8 5 2 1 6 Max Kills in Single Turn 4 | 1 1 2 . 2 2 3 2 1 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 1 . 2 . 3 . 1 4 Melee 1 | . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Damage Taken 5544 | . 314 792 . 138 519 786 183 8 2804 Core 587 | . . 117 . 25 55 115 . . 275 Absorbed by Shields 374 | . 86 . . . 72 105 . . 111 Core Remaining (%) 70 | 100 . . . 43 . 69 . . . Volleys Fired 777 | 3 68 84 . 34 224 65 43 4 252 Largest 4 | 2 2 2 . 2 3 3 2 4 4 Hottest 142 | 70 100 138 . 138 108 142 76 128 132 Shots Fired 993 | 6 116 147 . 46 236 75 46 12 309 Gun 840 | 6 92 120 . 37 231 54 39 4 257 Cannon 60 | . 6 13 . . . . 4 . 37 Launcher 73 | . 18 4 . 9 4 21 3 8 6 Special 20 | . . 10 . . 1 . . . 9 Kinetic 764 | 3 85 62 . 9 226 52 43 4 280 Thermal 72 | 3 2 31 . 28 6 2 . . . Explosive 53 | . 18 4 . 9 2 11 . 4 5 Electromagnetic 95 | . 11 50 . . 2 10 3 4 15 Robot Hit Streak 20 | 4 6 8 . 5 13 8 20 7 15 Robot Miss Streak 9 | 2 4 6 . 2 7 6 5 1 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 685 | 4 73 79 . 22 180 44 36 7 240 Core Hits 514 | 4 44 39 . 21 130 41 28 4 203 Critical Hits 1 | . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 70 | . 5 4 . . 17 16 3 . 25 Impact 70 | . 5 4 . . 17 16 3 . 25 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . 1 . . . 3 . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27631 | 54 1401 1169 . 868 7445 2122 1632 474 12466 Guns 22045 | 54 762 840 . 551 7179 1353 1466 42 9798 Cannons 645 | . 65 117 . . . . 90 . 373 Explosions 4178 | . 413 201 . 317 76 769 76 432 1894 Melee 710 | . 161 . . . 190 . . . 359 Ramming 53 | . . 11 . . . . . . 42 Kinetic 21498 | 18 719 493 . 115 7159 1332 1556 42 10064 Thermal 1338 | 36 25 190 . 452 20 90 . . 525 Explosive 3078 | . 413 165 . 301 38 388 . 426 1347 Electromagnetic 954 | . 83 310 . . 38 312 76 6 129 Impact 710 | . 161 . . . 190 . . . 359 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 1 4 Average Corruption 1 | . . . . . 1 1 1 1 3 Corruption Purged . | . . . . . . . . . . Effects 94 | . . . . . 13 7 5 . 69 Message Errors 36 | . . . . . 5 3 3 . 25 Matter Fused 14 | . . . . . . . . . 14 Heat Flow Errors 6 | . . . . . . . . . 6 Energy Discharges 13 | . . . . . 6 1 1 . 5 Data Loss (minor) 13 | . . . . . 2 3 . . 8 Targeting Errors 10 | . . . . . . . 1 . 9 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 297 | . 22 10 . 41 80 . . . 144 Projectiles . | . . . . . . . . . . Explosions 87 | . 6 9 . 41 . . . . 31 Melee 210 | . 16 1 . . 80 . . . 113 Knockbacks 14 | . 1 2 . . . . . . 11 Impact 3 | . . . . . . . . . 3 Kinetic 11 | . 1 2 . . . . . . 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 467 | . . 33 . 28 . 48 . 9 349 Shots 15 | . . 2 . 1 . 3 . 2 7 Rammed 9 | . . 8 . . . . . . 1 Targets Rammed 14 | . . 9 . . . . . . 5 Kicked 4 | . . . . . . . . . 4 Crushed 1 | . . 1 . . . . . . . Highest Temperature 605 | 30 54 240 . 180 516 328 156 48 605 Average Temperature 81 | 18 20 38 . 55 102 86 51 29 88 Received Heat Transfer 1664 | . 74 131 . 24 206 323 9 . 897 Effects 17 | . . . . . 6 1 . . 10 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 6 | . . . . . 1 . . . 5 Matter Decay 2 | . . . . . 1 . . . 1 Short Circuit 2 | . . . . . 1 . . . 1 Damage (minor) 3 | . . . . . 2 . . . 1 Damage (major) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 18 | . 3 . . . 5 1 1 . 8 Impact Corruptions 12 | . 1 1 . . 4 . . . 6 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1832 | 111 74 346 . 827 37 137 . . 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Peak Influence 2213 | 15 218 129 . 150 1038 1887 1232 399 2213 Initial 1100 | . 9 . . . 1 674 1100 380 279 Average 609 | 6 88 49 . 35 484 1336 1127 394 1004 Maximum Alert Level 5 | . 1 . . . 3 5 4 1 5 Low Security (%) 28 | 100 98 100 . 100 5 . . . . Level 1 20 | . 1 . . . 31 . . 100 42 Level 2 18 | . . . . . 49 5 . . 4 Level 3 10 | . . . . . 13 29 30 . 1 Level 4 14 | . . . . . . 31 69 . 31 Level 5 5 | . . . . . . 22 . . 13 High Security 2 | . . . . . . 10 . . 6 Max Security . | . . . . . . . . . . Squads Dispatched 42 | . 2 . . . 7 4 3 . 26 Investigation 3 | . 1 . . . 2 . . . . Extermination 5 | . . . . . . . 1 . 4 Reinforcement 10 | . 1 . . . 2 . 2 . 5 Assault 20 | . . . . . 3 4 . . 13 Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . . 2 . 1 . 3 Haulers Reinforced 2 | . . . . . . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Distress Signals 2 | . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 272 | . 14 29 . 8 61 53 7 6 94 Peak Tracking Total 23 | . 2 9 . 3 7 23 3 5 12 Tactical Retreats 11 | . . . . . 1 6 . 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Traps Triggered 9 | . 1 1 . . 1 2 3 . 1 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . Reused 1 | . . . . . . . 1 . . Traps Extracted 1 | . . . . . 1 . . . . Installed 1 | . . . . . . . 1 . . Triggered 1 | . . . . . . . 1 . . Exploded 3 | . . . . 1 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Machines Disabled 46 | . 2 3 . 2 9 6 3 . 21 Max in Single Turn 5 | . 1 2 . 1 1 2 1 . 5 Garrison Relay 3 | . . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Machines Accessed 51 | . 9 1 4 . 17 . 6 . 14 Terminals 27 | . 7 . . . 10 . 5 . 5 Fabricators 2 | . . . . . . . . . 2 Repair Stations 4 | . 1 . . . 2 . 1 . . Recycling Units 7 | . 1 . . . 2 . . . 4 Scanalyzers 3 | . . . . . 2 . . . 1 Garrison Access 3 | . . . . . 1 . . . 2 Total Hacks 192 | . 31 1 27 . 74 . 16 . 43 Successful 148 | . 23 1 27 . 59 . 8 . 30 Failed 43 | . 7 . . . 15 . 8 . 13 Catastrophic 2 | . . . . . . . 2 . . Database Lockouts 1 | . 1 . . . . . . . . Manual 93 | . 18 1 1 . 38 . 13 . 22 Terminals 93 | . 23 . . . 43 . 14 . 13 Fabricators 4 | . . . . . . . . . 4 Repair Stations 15 | . 7 . . . 6 . 2 . . Recycling Units 25 | . 1 . . . 11 . . . 13 Scanalyzers 19 | . . . . . 11 . . . 8 Garrison Access 8 | . . . . . 3 . . . 5 Terminal Hacks 67 | . 10 1 27 . 25 . 2 . 2 Record 30 | . 2 . 26 . 2 . . . . Robot Analysis 6 | . 1 . . . 5 . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 . 1 . 1 Repair Station Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . 2 . . . . Unreport Threat 3 | . . . . . 2 . . . 1 Locate Traps 10 | . 3 . . . 6 . 1 . . Reprogram Traps 1 | . . . . . 1 . . . . Transport Status 2 | . 1 . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 13 | . 6 . . . 5 . 2 . . Scan Component 7 | . 3 . . . 3 . 1 . . Repair 6 | . 3 . . . 2 . 1 . . Recycling Unit Hacks 12 | . 1 . . . 5 . . . 6 Report Inventory 10 | . 1 . . . 5 . . . 4 Retrieve Components 2 | . . . . . . . . . 2 Scanalyzer 18 | . . . . . 10 . . . 8 Insert Component 8 | . . . . . 4 . . . 4 Analyze 10 | . . . . . 6 . . . 4 Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 34 | . 6 . . . 13 . 4 . 11 Terminals 23 | . 6 . . . 8 . 4 . 5 Assimilate 4 | . . . . . 3 . . . 1 Botnet 18 | . 5 . . . 5 . 4 . 4 Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . . . . . 3 . . . 4 Reject 4 | . . . . . 2 . . . 2 Mask 3 | . . . . . 1 . . . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . . 2 Broadcast 2 | . . . . . 1 . . . 1 Reprogram 1 | . . . . . . . . . 1 Intercept 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 7 . . . 15 . 5 . 12 Full Trace Events 4 | . 1 . . . 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 4 . . . 4 Parts Built . | . . . . . . . . . . Matter 190 | . . . . . . . . . 190 Time 95 | . . . . . . . . . 95 Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 3 . . . 2 . 1 . . Time 216 | . 84 . . . 94 . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 Parts Scanalyzed 8 | . . . . . 4 . . . 4 Part Schematics Acquired 8 | . . . . . 4 . . . 4 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 8 | . . . . . . . . . 8 Non-combat 5 | . . . . . . . . . 5 Combat 3 | . . . . . . . . . 3 Robot Hacks Applied 9 | . . . . . . . . . 9 parse_system 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 ignore_parts 4 | . . . . . . . . . 4 find_shortcuts 1 | . . . . . . . . . 1 formatsys_high 2 | . . . . . . . . . 2 Relay Couplers Released 19 | . . . . . . 13 . . 6 Machine Destruction 13 | . . . . . . 13 . . . Programmers 6 | . . . . . . . . . 6 Attached 2 | . . . . . . . . . 2 Robots Rewired 1 | . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Total Allies 11 | . . 5 . . 3 . . . 3 Largest Group 3 | . . 3 2 1 2 2 . . 1 Highest-Rated Group 55 | . . 40 32 16 20 20 . . 55 Highest-Rated Ally 55 | . . 34 16 16 10 10 . . 55 Total Orders 37 | . . 1 . 2 8 23 . . 3 STAY 19 | . . . . 1 4 12 . . 2 FOLLOW 17 | . . . . 1 4 11 . . 1 GUARD 1 | . . 1 . . . . . . . Ally Attacks 31 | . . 13 . 4 . . . . 14 Total Damage 1004 | . . 744 . 49 . . . . 211 Kills 10 | . . 7 . 1 . . . . 2 Allies Corrupted 1 | . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Robot Analysis Total 6 | . 1 . . . 5 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Turns Passed 15570 | 71 1243 1351 880 1262 5090 1657 843 148 3025 Spaces Moved 10298 | 50 928 1007 830 935 3120 1029 556 107 1736 Core 10 | 9 . . . . . 1 . . . Treads 855 | . 109 33 . . . . . . 713 Legs 456 | . . 15 . . . . . . 441 Wheels 8977 | 41 819 959 830 935 3120 1028 556 107 582 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 100 125 110 116 86 Average Speed 119 | 83 92 90 102 120 130 133 115 119 133 Slowest Speed 1900 | 200 160 165 120 120 190 1900 125 120 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . Exploration Rate (%) 71 | 4 99 99 89 99 100 96 16 78 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 159 | . 44 32 . . 41 21 8 . 13 Terrain Destroyed 897 | . 96 57 . 70 256 73 15 35 295 Melee 35 | . . 4 . . 14 1 3 . 13 Projectile 379 | . 2 12 . 2 229 2 12 3 117 AOE 483 | . 94 41 . 68 13 70 . 32 165 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Doors Sealed 1 | . . . . . 1 . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Was Fac Total 12966 | 71 1190 1280 857 1027 4118 1281 741 116 2285 Wait 863 | . 91 82 4 36 468 32 75 . 75 Move 10289 | 49 927 1006 829 934 3119 1027 556 106 1736 Hop . | . . . . . . . . . . Pick Up 228 | 4 29 13 16 8 71 33 12 1 41 Fast Attach 80 | 9 7 9 1 . 23 3 6 . 22 Attach 107 | . 1 4 . . 51 28 9 . 14 Detach 83 | 2 3 3 . . 35 24 4 . 12 Swap 160 | 1 30 25 2 9 16 8 16 4 49 Drop 272 | 3 29 28 5 6 94 36 16 1 54 Fire 777 | 3 68 84 . 34 224 65 43 4 252 Melee 70 | . 5 4 . . 17 16 3 . 25 Ram . | . . . . . . . . . . Kick 5 | . . . . . . . . . 5 Crush 9 | . . 9 . . . . . . . Escape Stasis 9 | . . . . . . 9 . . . Rewire 13 | . . 13 . . . . . . . Trap 1 | . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 552 | -10/Materials | Discovered new exit (range 12) 610 | -10/Materials | Discovered new exit (range 11) 725 | -10/Materials | Crushed by falling debris 757 | -10/Materials | Central database locked down 929 | -10/Materials | Discovered new exit (range 15) 1072 | -10/Materials | Repaired Shield Generator 1099 | -10/Materials | Repaired Grenade Launcher 1138 | -10/Materials | Repaired Med. Storage Unit 1315 | -10/Materials | Entered Mines 1316 | -10/Mines | Assembled infested the area 1350 | -10/Mines | Discovered new exit (range 15) 1748 | -10/Mines | Build established: Scavenger-Mutant 1962 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2018 | -10/Mines | Discovered new exit (range 6) 2022 | -10/Mines | Received a Mining Laser from a helpful Derelict 2070 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2070 | -10/Mines | Discovered new exit (range 5) 2387 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2666 | -10/Mines | Entered Exiles 2666 | -10/Exiles | Accompanied by 2 allies 2688 | -10/Exiles | Met 8R-AWN 2703 | -10/Exiles | Met EX-HEX 2734 | -10/Exiles | Met EX-BIN 2792 | -10/Exiles | Aligned with FarCom system 2793 | -10/Exiles | Given EX-Vault access code 2834 | -10/Exiles | Opened EX-Vault 2859 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2885 | -10/Exiles | Met EX-DEC 3052 | -10/Exiles | Found XL Autogun Array 3278 | -10/Exiles | Visited The Gauntlet 3485 | -10/Exiles | Build established: Hauler-Mutant 3526 | -10/Exiles | Discovered new exit (range 14) 3546 | -10/Exiles | Left Exiles lab with XL Autogun Array 3546 | -10/Exiles | Entered Mines 3546 | -9/Mines | Accompanied by 2 allies 3624 | -9/Mines | Discovered new exit (range 7) 3715 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3899 | -9/Mines | Core integrity fell below 50% 3906 | -9/Mines | Discovered new exit (range 12) 4124 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4808 | -9/Mines | Entered Materials 4808 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 4809 | -8/Materials | Identified exit to Storage 5366 | -8/Materials | Destroyed 8 combat bots 5480 | -8/Materials | Build established: Hauler-Skirmisher 5647 | -8/Materials | Discovered new exit (range 12) 5850 | -8/Materials | Identified exit to Factory 6759 | -8/Materials | Discovered exit to Factory (range 5) 7544 | -8/Materials | Repaired Lgt. Angular Momentum Engine 7589 | -8/Materials | Repaired Gauss Rifle 8380 | -8/Materials | Discovered exit to Factory (range 5) 8808 | -8/Materials | First assault squad dispatched 8838 | -8/Materials | Build established: Hauler-Tank 9878 | -8/Materials | Identified exit to Garrison 9898 | -8/Materials | Entered Garrison 9898 | -8/Garrison | Accompanied by 2 allies 9993 | -8/Garrison | Triggered checkpoint 10071 | -8/Garrison | Garrison Relay disabled 10279 | -8/Garrison | Triggered checkpoint 10418 | -8/Garrison | Triggered checkpoint 10446 | -8/Garrison | Triggered checkpoint 10696 | -8/Garrison | Triggered checkpoint 10716 | -8/Garrison | Garrison Relay disabled 10746 | -8/Garrison | Discovered exit to Factory (range 8) 10826 | -8/Garrison | Triggered checkpoint 11002 | -8/Garrison | Triggered checkpoint 11258 | -8/Garrison | Discovered exit to Factory (range 10) 11277 | -8/Garrison | Installed Relay Interface Framework 11383 | -8/Garrison | High security lockdown imminent 11400 | -8/Garrison | Discovered exit to Factory (range 15) 11463 | -8/Garrison | High security lockdown engaged 11555 | -8/Garrison | Entered Factory 11555 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11634 | -7/Factory | Repaired Hrd. Medium Armor Plating 11854 | -7/Factory | Discovered new exit (range 13) 12398 | -7/Factory | Sucked down chute 12398 | -7/Factory | Entered Waste 12424 | -7/Waste | Spotted C-40 Crusher 12434 | -7/Waste | Spotted C-40 Crusher 12441 | -7/Waste | Spotted C-40 Crusher 12444 | -7/Waste | Destroyed C-40 Crusher 12444 | -7/Waste | Spotted C-40 Crusher 12469 | -7/Waste | Spotted C-40 Crusher 12473 | -7/Waste | Spotted C-40 Crusher 12522 | -7/Waste | Discovered new exit (range 14) 12546 | -7/Waste | Entered Factory 13377 | -7/Factory | Lost 4 parts (1n2u1w) 13632 | -7/Factory | Build established: Scavenger-Gunner 13691 | -7/Factory | Discovered new exit (range 16) 13929 | -7/Factory | Garrison activated, responded to threat 13950 | -7/Factory | Local fabrication network quarantined 13977 | -7/Factory | Found Prototype Launcher 14146 | -7/Factory | First assault squad dispatched 14500 | -7/Factory | Identified Rocket Array 14784 | -7/Factory | Discovered new exit (range 21) 15366 | -7/Factory | Garrison activated, responded to threat 15367 | -7/Factory | High security lockdown imminent 15447 | -7/Factory | High security lockdown engaged 15571 | -7/Factory | Self-destructed Last Messages --------------- 15550_ Acquired 51 matter. 15553_ XL Autogun Array destroyed. 15553_ Acquired 55 matter. 15555_ HZ&B%DD>/PA,UV4#|45HUBV077/Y 15556_ G-47 Trooper destroyed. 15556_ Destroyed Wheel. 15556_ G-47 Trooper destroyed. 15557_ Hardlight Generator destroyed. 15561_ L-41 Fighter destroyed. 15561_ M-28 Smith destroyed. 15565_ The unstable cave ceiling collapses. 15567_ ALERT: Assault forces dispatched. 15569_ Destroyed Hvy. Laser. 15571_ The unstable cave ceiling collapses. 15571_ C-30 ARC bursts open, deploying its payload. 15571_ G-50 Soldier unfolds itself. 15571_ G-47 Trooper unfolds itself. 15571_ I-36 Angel unfolds itself. 15571_ Lgt. Treads destroyed. 15571_ Broken Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "" #?????????????????????????????????????????????? | | " #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##########??????#????????????????????????????????? | | #???????????????????????????????? | | ##########?????? ????????????????????????????????? | | # ###??????? ????????????????????????????????? | | *"""""""#??????? ????????????????????????????????? | | ##?????? ?###########????????????????????? | | "#?????# ## """"""" #????????????????????? | | "#?????# ## """"""" #????????????????????? | | "#?????# ## """"""" #????????????????????? | | % "#?????# ## """"""" #????????????????????? | | s #?????# ;; @ #????????????????????? | | "#?????# ## /%* #????????????????????? | | = s"#?????# #; ! #????????????????????? | | !%= ! "#?????# ; =gg#????????????????????? | | ""% """""####### == * gi#####################?? | | % """! !%* g % g !% | | [*= ] " % * | | != ### ! ^ | | !=#?## ###### # #################"####+# | | #??# #????# % ??????????????????????? | | #??# #????# """"% ?????????????????????? | | #??# #????# """" #???????????????????? | | #??# #?????? # """" #???????????????????? | | #??# #?????????#"""" ! ] #???????????????????? | | #####??# #?????????#"""" #???????????????????? | | ???????# #?????????#"""" ! #???????????????????? | | ???????# #?????????? #???????????????????? | | ??????? ???????????+########???????????????????? | | ??????? ???????????i???????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ??????? ???????????????????????????????????????? | | ???????## ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ????????? ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 610 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 8 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Relay Coupler Types 23 Relay Coupler Value 1 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Imp. Remote Datajack | -7/Factory | Scanalyzed Hvy. Battle Rifle | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorNovaMantle Manual? 0 Play Time 06:36:08 Cumulative 192.3 hours Start 2020.11.13 @ 12:26:23 End 2020.11.13 @ 21:04:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a44666e8-a6d7-4cbb-b609-e43da46631a9