Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 13:28:27 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (313) 1565 Value Destroyed (13087) 13087 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3422) 3422 TOTAL SCORE: 26834 Bonus ------- High Alert Combat Kills 1917 Follower Combat Kills 1717 Entered Garrisons 400 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1212 Cogmind --------- Core Integrity 1221/1450 Matter 149/300 Energy 52/270 System Corruption 15% Temperature Cool (0) Movement Immobile (Siege) Location -2/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Medium Treads Biometal Medium Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY (9) ------ Small Battery Enhanced Optical Array Core Analyzer Experimental Thermal Shield Advanced Force Field > --- WEAPON (4) ------- Compact HERF Cannon Compact HERF Cannon (fused) Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Matter Compressor (400) Advanced Trap Extractor (8/8 Fire) Improved Field Recycling Unit (0) Heavy Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Biometal Medium Treads Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Small Battery Enhanced Optical Array Core Analyzer Zionite Weapon Casing Experimental Thermal Shield Advanced Force Field > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Improved Thunder Leg Improved Thunder Leg High-density Centrium Wheel Advanced Matter Compressor Advanced Visual Processing Unit Advanced Target Analyzer Improved Kinecellerator Improved Kinecellerator Experimental Thermal Shield Improved Thermal Defense Suite Advanced Force Field Improved System Guard Tractor Beam High-powered Tractor Beam Advanced Trap Extractor Advanced Trap Extractor Improved Field Recycling Unit Heavy Wave Gun HERF Cannon Heavy Disruptor Cannon Micro-nuke Launcher [Rating: 170] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Enhanced Optical Array Device Advanced Cooling System Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Linear Accelerator Energy Gun Improved Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 . . . . 2 . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . . . . . . . 2 . . . . Propulsion 5 | . . . . . 2 . . . . . . 1 . . . . . . . . 2 Utility 7 | . . . . 2 . . . . . 2 . 1 . . . . . . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . Parts Attached 230 | . 8 16 . 15 8 13 5 4 1 16 18 35 11 8 5 . 21 9 1 14 22 Power 28 | . . 1 . 3 1 1 2 . . 1 3 3 . . 1 . 3 1 1 5 2 Engine 5 | . . 1 . 1 . 1 1 . . . . . . . . . 1 . . . . Core 10 | . . . . 2 1 . 1 . . . 3 2 . . 1 . . . . . . Reactor 13 | . . . . . . . . . . 1 . 1 . . . . 2 1 1 5 2 Propulsion 63 | . 3 3 . 5 4 4 1 . 1 5 5 11 2 . . . 7 . . 3 9 Treads 27 | . 3 3 . 3 1 . . . . 5 1 4 2 . . . . . . . 5 Leg 18 | . . . . 1 3 1 . . . . 2 . . . . . 5 . . 2 4 Wheel 9 | . . . . 1 . 3 1 . 1 . . . . . . . 2 . . 1 . Hover 5 | . . . . . . . . . . . . 5 . . . . . . . . . Flight 4 | . . . . . . . . . . . 2 2 . . . . . . . . . Utility 81 | . 3 3 . 4 2 3 2 . . 10 4 14 4 6 1 . 7 7 . 5 6 Device 35 | . 1 1 . 3 . 1 1 . . 2 2 7 1 4 . . 2 5 . 3 2 Storage 14 | . 2 1 . . . . . . . 2 1 1 2 . . . 3 . . . 2 Processor 11 | . . . . . . . . . . . . 5 . 1 1 . 2 1 . 1 . Hackware 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Protection 19 | . . . . . 2 2 1 . . 6 1 1 1 1 . . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | . 2 9 . 3 1 5 . 4 . . 6 7 5 2 3 . 4 1 . 1 5 Energy Gun 20 | . 2 3 . 3 1 1 . 3 . . 2 3 . . . . . . . . 2 Energy Cannon 8 | . . . . . . . . . . . . 1 . . 2 . 1 1 . 1 2 Ballistic Gun 7 | . . 4 . . . . . . . . 1 2 . . . . . . . . . Ballistic Cannon 10 | . . . . . . . . . . . . 1 4 2 1 . 1 . . . 1 Launcher 9 | . . 2 . . . 2 . . . . 2 . 1 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 2 . . . . . 1 . 1 1 7 . 1 . . 2 . . 3 4 Corrupted Parts 7 | . 1 . . . . . . . . . . . . . . . 2 1 1 1 1 System Corruption 30 | . 2 . . . . . . . . . . . . . . . 10 1 2 10 5 Parts Lost 104 | . . 4 . 4 1 9 . . 1 2 22 9 3 1 1 . 20 . . 7 20 Power 15 | . . . . 1 . 1 . . . . 3 . . . . . 4 . . 1 5 Propulsion 35 | . . . . 2 1 4 . . . . 8 6 1 . . . 7 . . 1 5 Utility 29 | . . . . . . 1 . . 1 2 6 2 2 . 1 . 5 . . 2 7 Weapon 25 | . . 4 . 1 . 3 . . . . 5 1 . 1 . . 4 . . 3 3 Highest Loss Streak 14 | . . 2 . 2 1 5 . . 1 1 14 4 1 1 1 . 14 . . 3 11 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . 1 . . 1 2 Average Backups 15 | 6 9 12 14 14 14 13 12 9 9 13 11 4 19 21 20 21 15 18 19 21 20 Power 1 | 1 1 . . . 2 1 1 1 1 1 . . 1 2 2 2 . 1 3 2 2 Propulsion . | 4 1 1 2 1 . . . . . . . . . . . . . 2 3 3 1 Utility 7 | . 1 4 4 4 7 8 9 6 3 5 6 2 8 8 10 11 8 9 10 11 12 Weapon 5 | 1 5 6 8 7 4 4 2 2 5 6 3 1 9 10 8 8 6 3 3 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 6 4 1 . 2 1 . 3 1 2 3 . 5 1 . . . 3 . 4 7 Power 6 | . . 2 . . . 1 . . . . 1 . 1 . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . . 1 . . . . 2 . 2 . Utility 27 | . 2 2 1 . 2 . . 3 1 2 2 . 3 1 . . . 1 . . 7 Weapon 4 | . 4 . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 86 94 100 97 95 79 85 82 69 77 49 70 98 94 87 88 55 89 100 86 89 Engine 1 | . 14 11 11 6 4 . . . . . . . . . . . . 5 5 . . Core 2 | . . . . 2 2 6 7 7 7 . 2 1 . . . . 5 5 5 2 . Reactor 3 | . . . . . . . . . . 5 . 3 5 5 4 5 2 3 5 10 12 Treads 13 | . 25 22 22 16 . 3 . . . 20 12 9 28 29 29 29 9 . . . 3 Leg 7 | . 2 . . . 25 8 . . . . 4 . . . . . 2 26 26 23 23 Wheel 2 | . . . . . . 5 23 23 23 4 . . . . . . 1 . . . . Device 11 | . . 9 . 8 15 11 6 7 7 8 5 10 19 17 17 17 8 8 5 5 15 Storage 7 | . 14 11 11 9 7 7 7 7 7 9 6 5 10 5 5 5 5 5 5 4 6 Processor 6 | . . . . . . . . . . . . 13 5 5 8 11 8 16 21 18 12 Protection 6 | . . . . . 4 10 9 12 15 19 6 . 2 9 7 5 2 2 5 6 3 Energy Gun 6 | . 26 23 . 12 30 20 15 12 7 6 2 4 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . . . 3 13 15 10 5 Ballistic Gun 2 | . 1 14 44 23 . . . . . . 1 2 . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . 1 19 17 10 11 2 . . 1 3 Peak Build Rating 170 | 6 10 20 20 29 35 46 49 55 56 72 72 89 115 115 112 112 125 120 124 136 170 Average Rating 75 | 6 8 15 19 25 32 33 48 49 55 66 32 56 107 107 110 112 70 105 120 128 150 On Entrance 62 | 6 6 10 20 20 28 35 46 49 55 56 72 16 89 113 96 112 112 71 120 124 114 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 14 32 38 37 41 50 56 74 69 66 94 88 132 155 167 172 161 197 162 167 202 191 Greatest Support 251 | 20 40 40 40 40 45 48 50 50 50 88 88 108 138 131 131 131 131 115 115 115 251 Greatest Overweight (x) 27 | . . . . 4 1 13 1 1 1 7 1 2 1 1 1 1 27 1 1 1 1 Average Overweight (x) 1 | . . . . . . 2 1 . 1 3 . . . 1 1 1 2 . 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 8 11 15 15 15 15 15 15 15 15 17 16 12 22 25 25 25 25 25 25 25 25 Most Carried 25 | 6 12 15 15 15 15 15 15 15 15 20 20 5 25 25 25 24 23 25 21 25 25 Average Carried 17 | 6 9 13 14 14 14 14 15 14 14 16 11 4 20 24 23 24 19 23 21 23 21 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 20 5 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 12 15 15 15 15 15 15 15 15 20 5 4 25 25 24 24 17 21 21 25 5 Class Distribution -------------------- 20% | Tank 16% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Mutant 8% | Gunner 7% | Trapper-Gunner 7% | Scavenger-Mutant 4% | Derelict-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Garrison Gunner | -5/Factory Tank | -5/Garrison Scavenger-Tank | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Trapper-Gunner | -4/Upper Caves Trapper-Gunner | -3/Research Messiah-Gunner | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Matter Collected 8544 | 200 98 472 90 538 75 292 70 50 280 170 270 471 1193 321 811 16 507 755 17 893 955 Remotely 849 | . . . . . . . . . . . . . . . . . . 385 . 284 180 Salvage Created 13093 | . 446 969 249 979 502 808 144 . 146 1597 768 505 829 374 420 52 1154 458 47 895 1751 Parts 543 | . 25 70 19 52 24 17 6 . 8 61 24 28 27 20 8 . 29 16 5 46 58 Haulers Intercepted 8 | . 1 2 1 . . . . . . 1 . 1 . . . . . . . 1 1 Recyclers Shooed 10 | . 1 1 1 . . . . . . 3 . 2 . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 7 5 1 18 . . . . . 9 . . 4 3 . . Prevented 12 | . . . . . . 4 1 . . . . . . . 2 . . 5 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Combat Hostiles Destroyed 217 | . 6 18 5 16 8 14 4 . 2 13 19 15 19 6 13 . 20 5 5 7 22 Melee 4 | . 1 . . . . . . . . . 3 . . . . . . . . . . Guns 84 | . 3 16 5 16 8 5 4 . 2 13 7 5 . . . . . . . . . Cannons 60 | . . . . . . . . . . . . 1 14 6 13 . 9 2 1 5 9 AOE 61 | . 1 2 . . . 9 . . . . 8 9 4 . . . 9 2 4 2 11 Classes Destroyed 24 | . 5 4 . 4 . 4 . . . 3 . 1 1 . . . . . . 2 . Worker 22 | . . 4 . 1 . . . . . 1 . 1 . 3 . . 3 . . 6 3 Builder 26 | . 1 1 . 2 . . . . . 2 . 2 . 2 . . 3 . . 6 7 Tunneler 6 | . . . . 1 2 . . . . 1 . . . . . . 1 . . . 1 Hauler 8 | . 1 2 1 . . . . . . 1 . 1 . . . . . . . 1 1 Recycler 16 | . 1 1 . . 1 . . . . 3 . . . 1 . . 2 . . 3 4 Minesweeper 5 | . . . . . . 1 . . 1 . . . . . 1 . . 2 . . . Mechanic 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 Operator 4 | . . 1 1 . 1 . . . . . . . . 1 . . . . . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . Swarmer 44 | . . 4 . . 3 1 3 . . . 7 9 6 . 2 . . . 5 2 2 Cutter 2 | . . . . . . . . . . . . 2 . . . . . . . . . Grunt 109 | . 6 9 5 13 3 6 . . 2 9 7 1 7 4 10 . 12 5 . . 10 Brawler 4 | . . . . . . 2 . . . . . 1 . . 1 . . . . . . Duelist 6 | . . . . 1 1 3 . . . . . . . . . . . . . . 1 Sentry 19 | . . 5 . 1 1 2 . . . 2 5 1 2 . . . . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . . . . Hunter 16 | . . . . 1 . . 1 . . . . 1 1 . . . 6 . . . 6 Programmer 14 | . . . . . . . . . . 1 . . 2 2 . . 2 . . 4 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 5 | . . . . . . . . . . . . . . . . . . 2 3 . . Packrat 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . 1 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 10 | . 5 6 3 5 5 7 3 . 2 3 10 6 5 7 3 . 9 3 5 10 9 Combat Bots Only 10 | . 2 5 3 4 3 7 3 . 2 3 10 6 5 4 3 . 6 2 5 4 7 Max Kills in Single Turn 8 | . 1 4 2 2 2 3 1 . 2 3 3 3 4 5 1 1 4 2 2 8 4 Gunslinging 1 | . . 1 1 . 1 . . . . . . 1 . . . . . . . . . Exploded 4 | . 1 1 . . . 3 . . . . 3 3 4 . . . 2 1 2 2 2 Melee 1 | . 1 . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Hostile Shots Fired 1884 | . 18 71 17 63 52 66 51 . 13 125 384 58 99 41 81 . 267 18 8 161 291 Missed 599 | . 7 22 7 13 20 18 13 . 1 44 115 29 16 13 22 . 102 5 3 57 92 Hits 1285 | . 11 49 10 50 32 48 38 . 12 81 269 29 83 28 59 . 165 13 5 104 199 Melee 8 | . . . . 1 2 2 . . . . . 3 . . . . . . . . . Projectile 1277 | . 11 49 10 49 30 46 38 . 12 81 269 26 83 28 59 . 165 13 5 104 199 AOE 2 | . . . . . . . . . . . . 2 . . . . . . . . . Critical Strikes 49 | . . . . 1 1 2 . . . 2 1 . 6 2 3 . 12 . . 6 13 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 4 | . . . . . . . . . . . . . . 1 . . . . . 2 1 Damage Taken 21975 | . 163 595 114 818 466 1075 518 . 233 1650 3123 873 1801 590 1101 . 2819 188 124 1955 3769 Core 2650 | . 28 83 . 111 33 75 12 . . 114 661 183 . 125 78 . 662 . 64 192 229 Absorbed by Shields 2310 | . . . . . . . . . . . 18 . . . . . 369 70 45 678 1130 Reduced by Siege Mode 51 | . . . . . . . . . . . . . . . . . . . . . 51 Redirected to Shielding 469 | . . . . . . . . . . 63 172 . . . . . . . . . 234 Ignored by Resistances 135 | . . . . . . . . . . 14 . . . . . . . . . . 121 Core Remaining (%) 68 | 100 88 . 79 79 . . . . 82 . 8 . . . . 61 . . 36 85 . Volleys Fired 499 | . 19 34 12 45 20 28 12 . 9 36 25 28 50 16 28 1 45 12 6 22 51 Largest 4 | . 2 4 4 4 4 4 2 . 1 1 3 2 4 4 2 2 3 4 3 3 4 Hottest 396 | . 90 180 92 224 237 241 129 . 250 250 250 137 230 216 140 140 258 325 276 276 396 Shots Fired 1129 | . 38 112 48 180 80 77 23 . 9 36 27 42 137 29 56 2 68 29 8 33 95 Gun 658 | . 38 110 48 180 80 65 23 . 9 36 23 30 15 . . . . . . . 1 Cannon 403 | . . . . . . . . . . . . 6 121 29 56 2 55 27 3 28 76 Launcher 68 | . . 2 . . . 12 . . . . 4 6 1 . . . 13 2 5 5 18 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 520 | . . 50 48 108 . . . . . . 1 15 122 29 56 2 26 . . 18 45 Thermal 324 | . . . . 72 80 53 11 . 9 36 18 21 14 . . . . . . . 10 Explosive 68 | . . 2 . . . 12 . . . . 4 6 1 . . . 13 2 5 5 18 Electromagnetic 213 | . 38 60 . . . 12 12 . . . . . . . . . 29 27 3 10 22 Phasic 4 | . . . . . . . . . . . 4 . . . . . . . . . . Robot Hit Streak 17 | . 4 17 8 13 7 15 6 . 4 7 8 7 13 4 7 4 8 7 5 5 8 Robot Miss Streak 15 | . 2 2 3 6 6 2 2 . 12 10 15 6 3 3 4 . 2 3 1 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . 1 . Secondary Targets 14 | . . 2 1 3 4 . 2 . . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . . . 1 1 . . . . . . . . . Shots Hit Robots 683 | . 23 64 27 108 45 60 15 . 9 36 31 22 71 12 28 1 39 14 4 16 58 Core Hits 566 | . 10 40 9 44 22 55 6 . 19 67 43 26 26 11 12 1 44 13 4 35 79 Critical Kills 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 32 | . . 1 . 5 5 1 1 . . . . 1 4 2 5 . 3 . . 3 1 Burn 11 | . . . . 3 5 1 1 . . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . . . . . . Blast 16 | . . . . . . . . . . . . 1 2 2 5 . 2 . . 3 1 Corrupt 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . Melee Attacks 24 | . . . . . . 5 3 1 . . 14 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 4 2 1 . . . . . . . . . . . . . Piercing 17 | . . . . . . 1 1 . . . 14 1 . . . . . . . . . Sneak Attacks 4 | . . . . . . 3 . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Damage Inflicted 40529 | . 542 1353 421 1783 876 2227 316 . 710 3573 2443 1662 3081 1413 2548 91 4841 780 811 3612 7446 Guns 11495 | . 378 965 409 1783 876 861 316 . 710 3023 1386 437 324 . . . . . . . 27 Cannons 13852 | . . . . . . . . . . . . 166 2407 981 2548 91 2133 550 34 1613 3329 Explosions 14308 | . 143 363 . . . 994 . . . 537 772 962 350 407 . . 2708 230 777 1987 4078 Melee 663 | . . . . . . 372 . . . . 227 64 . . . . . . . . . Ramming 211 | . 21 25 12 . . . . . . 13 58 33 . 25 . . . . . 12 12 Kinetic 13068 | . . 518 409 1090 . . . . . . . 269 2284 981 2548 91 1196 . . 1322 2360 Thermal 10036 | . 143 268 . 693 876 668 132 . 710 3560 1287 398 447 339 . . 61 . . . 454 Explosive 12835 | . . 95 . . . 994 . . . . 772 898 350 68 . . 2586 230 777 1987 4078 Electromagnetic 3617 | . 378 447 . . . 193 184 . . . . . . . . . 998 550 34 291 542 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 324 | . . . . . . 324 . . . . . . . . . . . . . . . Piercing 339 | . . . . . . 48 . . . . 227 64 . . . . . . . . . Phasic 99 | . . . . . . . . . . . 99 . . . . . . . . . . Highest Corruption 27 | . 3 . . . . . . . . . . . 2 2 2 2 12 13 15 27 15 Average Corruption 6 | . 1 . . . . . . . . . . . 1 1 2 2 6 12 13 17 6 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . 1 . . . . . . . . . . . 16 11 16 2 11 60 8 11 8 Message Errors 37 | . . . . . . . . . . . . . 4 3 4 1 1 17 3 2 2 Matter Fused 33 | . 1 . . . . . . . . . . . 3 . 2 . 2 15 2 5 3 Heat Flow Errors 16 | . . . . . . . . . . . . . 1 3 . . 2 7 2 1 . Energy Discharges 16 | . . . . . . . . . . . . . 4 . 3 . 3 4 1 1 . Parts Rejected 3 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 Parts Fused 5 | . . . . . . . . . . . . . . 1 2 . . 1 . . 1 Data Loss (minor) 16 | . . . . . . . . . . . . . 1 1 2 . 1 8 . 2 1 Data Loss (major) 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . Misfires 8 | . . . . . . . . . . . . . 1 1 3 . . 3 . . . Alerts 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . Overload Shots 7 | . . . . . . . . . . . . 3 4 . . . . . . . . Overflow Damage 2423 | . . 21 . . . 51 . . . 111 73 123 46 85 253 . 393 10 211 570 476 Projectiles 1374 | . . . . . . . . . . . . . 46 60 253 . 246 3 . 376 390 Explosions 980 | . . 21 . . . 27 . . . 111 73 78 . 25 . . 147 7 211 194 86 Melee 69 | . . . . . . 24 . . . . . 45 . . . . . . . . . Knockbacks 48 | . . . . . . . . . . . . . 9 1 13 . 4 . . 4 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . . . . . . . . . 9 1 12 . 4 . . 3 13 Secondary 6 | . . . . . . . . . . . . . . . 1 . . . . 1 4 Self-Inflicted Damage 1367 | . 28 51 . . . 258 . . . 39 216 315 17 . . . 76 . 87 35 245 Shots 28 | . 1 1 . . . 7 . . . 1 4 7 1 . . . 1 . 1 1 3 Rammed 29 | . 3 5 1 . . . . . . 2 12 1 . 4 . . . . . . 1 Targets Rammed 34 | . 4 5 1 . . . . . . 2 13 1 . 5 . . . . . 1 2 Kicked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Crushed 3 | . 1 . . . . . . . . . 1 . . 1 . . . . . . . Highest Temperature 511 | . 216 210 89 341 48 246 292 . 246 297 511 . 202 160 31 . 283 467 281 437 398 Average Temperature 102 | . 75 72 31 78 10 80 91 . 93 114 190 . 86 80 13 . 108 120 99 139 103 Received Heat Transfer 3963 | . 72 213 57 369 84 318 12 . 72 384 790 . 432 160 465 . 208 35 . 87 205 Effects 27 | . 1 . . . . . . . . 3 4 . . . . . . 5 3 9 2 Shutdowns 7 | . . . . . . . . . . . . . . . . . . 3 . 3 1 Energy Bleed 4 | . 1 . . . . . . . . . . . . . . . . . . 3 . Interference 11 | . . . . . . . . . . 3 2 . . . . . . 1 3 2 . Matter Decay 3 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . . . . . . . . . . 9 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Corrupted 12 | . 1 . . . . . . . . . . 1 . . . . 3 2 . 2 3 Combat Hostiles 6 | . 1 . . . . . . . . . . . . . . . 2 1 . . 2 Parts Fried 31 | . 1 1 . . . 2 . . . . . 4 . . . . 11 3 . 5 4 Impact Corruptions 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 Robots Melted 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . Parts Melted 25 | . . . . 6 8 1 . . . 2 5 1 1 . . . . 1 . . . Heat Transferred 15455 | . 150 250 . 1739 2294 1480 333 . 1050 4675 1506 557 620 300 . . 150 . . . 351 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 2 . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Maximum Alert Level 4 | . . 1 . 1 . . . . . 2 3 3 4 3 . . 2 . . 2 3 Low Security (%) 33 | 100 100 50 100 80 100 . . . . 39 . . . . . . 37 . . 77 1 Level 1 8 | . . 49 . 19 . . . . . 10 . . . . . . 15 . . 9 33 Level 2 22 | . . . . . . . . . . 50 28 44 34 4 . . 46 . . 12 17 Level 3 26 | . . . . . . . . . . . 71 55 26 95 . . . . . . 47 Level 4 7 | . . . . . . . . . . . . . 38 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1551 | . 120 362 188 258 181 . . . . 629 887 842 1551 940 . . 558 . . 465 1054 Initial 814 | . . 35 142 74 106 . . . . 69 436 465 525 814 . . 160 . . 28 251 Average 504 | . 49 178 124 146 135 . . . . 334 697 692 933 823 . . 352 . . 114 636 Influence Increases 9840 | . 227 580 156 462 238 301 105 . 246 1028 671 749 1056 488 325 . 807 120 110 889 1282 Destroy 0b10 Robot/C 5100 | . 120 360 100 320 160 280 80 . 160 460 380 340 440 160 260 . 400 100 100 380 500 Destroy 0b10 Robot/NC 540 | . 20 50 10 30 20 5 . . 5 50 . 25 10 55 5 . 45 10 . 105 95 Destroy Leader 888 | . 44 106 22 72 30 10 10 . 20 122 20 54 30 42 30 . 70 10 10 84 102 Allied During Kill 441 | . . . . . . 6 . . 61 195 . 10 28 31 . . . . . 83 27 Trap Triggered on 0b10 30 | . . . . . . . . . . . 30 . . . . . . . . . . Successful Hack 99 | . 5 14 24 21 28 . . . . . . . 7 . . . . . . . . Disable Machine 495 | . 30 . . . . . . . . 105 . 120 30 105 . . 60 . . . 45 Anti-Garrison Action 450 | . . . . . . . . . . . 100 . 350 . . . . . . . . Destroy Structure 1467 | . 8 20 . 4 . . . . . 81 66 170 161 80 . . 202 . . 192 483 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 315 | . . 30 . 15 . . 15 . . 15 75 30 . 15 30 . 15 . . 45 30 Influence Decreases 8821 | . 142 327 316 406 384 389 100 5 136 515 407 886 255 1171 778 160 541 624 84 485 710 Entered New Map 3035 | . . 50 196 104 128 34 . 5 . 41 187 422 225 737 322 80 95 194 4 15 196 Time Decay 4410 | . 142 237 120 262 246 275 100 . 86 374 . 334 . 374 446 80 246 430 80 324 254 Lost Part 1026 | . . 40 . 40 10 80 . . 10 20 220 90 30 10 10 . 200 . . 66 200 Lost Ally 350 | . . . . . . . . . 40 80 . 40 . 50 . . . . . 80 60 Squads Dispatched 43 | . 3 3 1 4 1 . . . . 9 . 5 . 4 . . 3 . . 5 5 Investigation 10 | . 2 2 1 2 1 . . . . . . 1 . . . . . . . . 1 Extermination 7 | . . . . . . . . . . 2 . 1 . 1 . . . . . 2 1 Reinforcement 21 | . 1 1 . 2 . . . . . 6 . 2 . 2 . . 3 . . 3 1 Assault 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Garrison 3 | . . . . . . . . . . 1 . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 10 | . . . . 2 . . . . . 1 . 1 . 2 . . 1 . . 2 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Distress Signals 18 | . 1 6 . 4 1 . . . . 1 . 1 . 1 . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 10 28 7 24 10 14 6 . 8 25 24 23 24 11 14 . 24 5 4 23 45 Peak Tracking Total 16 | . 4 7 5 5 5 7 4 . 4 5 10 5 4 6 4 . 5 3 4 5 16 Tactical Retreats 15 | . . 1 . 1 . . 1 . . 1 2 2 . 1 2 . 1 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Traps Triggered 13 | . 1 1 1 1 . . . . . . 3 1 3 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 5 | . . . . . . . . . . . 3 . . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . 3 . . . 2 . . 1 . . . Triggered 5 | . . . . . . . . . . . 3 . . . 1 . . 1 . . . Most Traps Carried 16 | . . . . . . 3 3 3 3 3 3 . . . 2 1 1 16 16 16 16 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Machines Disabled 39 | . 2 . . . . . . . . 7 2 8 6 7 . . 4 . . . 3 Max in Single Turn 3 | . 1 . . . . . . . . 1 1 3 2 3 . . 1 . . . 1 Garrison Relay 4 | . . . . . . . . . . . 2 . 2 . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Machines Accessed 20 | . 2 2 1 3 3 3 . . . 1 . 3 1 . . . . 1 . . . Terminals 9 | . 2 2 1 2 1 . . . . . . . 1 . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Total Hacks 49 | . 8 8 3 10 8 5 . . . 1 . 4 1 . . . . 1 . . . Successful 30 | . 5 4 2 6 4 5 . . . 1 . 1 1 . . . . 1 . . . Failed 19 | . 3 4 1 4 4 . . . . . . 3 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . 1 2 . 4 . . . . . 3 3 5 3 6 . . . . . 5 2 Terminals 31 | . 8 8 3 7 4 . . . . . . . 1 . . . . . . . . Fabricators 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Terminal Hacks 21 | . 4 4 2 3 1 5 . . . . . . 1 . . . . 1 . . . Record 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . Robot Analysis 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Unlock Access 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Skim 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 2 1 3 2 . . . . . . 2 . . . . . . . . . Full Trace Events 5 | . 1 1 . 1 1 . . . . . . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 17 | . . . . . . . . . . . 7 . 10 . . . . . . . . Machine Destruction 17 | . . . . . . . . . . . 7 . 10 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Total Allies 26 | . . . . . . 2 . 7 . 3 . 3 2 1 . . . . . 5 3 Largest Group 8 | . . . . . . 2 2 7 7 8 . 3 2 2 . . . . . 3 3 Highest-Rated Group 391 | . . . . . . 62 62 240 237 391 . 210 97 97 . . . . . 288 345 Highest-Rated Ally 115 | . . . . . . 32 32 40 40 85 . 70 51 51 . . . . . 103 115 Zionite Dispatches 6 | . . . . . . . . . . 1 . 1 . 1 . . . . . 2 1 Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . Light 3 | . . . . . . . . . . . . 1 . . . . . . . 1 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 235 | . . . . . . . 1 11 27 70 . 12 22 23 . . . . . 49 20 Total Damage 7318 | . . . . . . . 11 83 314 2589 . 170 532 556 . . . . . 1969 1094 Kills 53 | . . . . . . . . . 6 13 . 3 3 6 . . . . . 17 5 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Active Infowar (turns) 9543 | . . . . 278 . 722 26 . . . . 689 1901 870 1113 167 530 1556 169 966 556 Optics 8517 | . . . . . . . . . . . . 689 1901 870 1113 167 530 1556 169 966 556 Sensors 40 | . . . . . . . . . . . . 40 . . . . . . . . . Terrain 716 | . . . . . . . . . . . . . . . . . . 716 . . . Seismic 1026 | . . . . 278 . 722 26 . . . . . . . . . . . . . . Robot Analysis Total 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 1 . 1 . . . . . 2 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Turns Passed 15249 | 1 381 523 247 578 536 1511 225 766 317 868 710 758 1901 870 1113 167 530 1556 169 966 556 Spaces Moved 7643 | 1 186 227 127 236 250 863 171 683 254 365 439 696 740 315 398 66 143 781 82 439 181 Core 17 | . . . . . . 1 . . . . 13 . . . . . 3 . . . . Treads 2818 | . 169 227 127 215 . 21 . . . 124 200 130 740 315 398 66 66 . . . 20 Legs 2034 | 1 17 . . . 250 277 . . . . . . . . . . 26 781 82 439 161 Wheels 1982 | . . . . 21 . 564 171 683 254 241 . . . . . . 48 . . . . Hover 359 | . . . . . . . . . . . . 359 . . . . . . . . . Flight 433 | . . . . . . . . . . . 226 207 . . . . . . . . . Fastest Speed 32 | 120 120 160 160 140 120 101 101 90 105 105 32 32 168 248 248 248 120 120 190 190 155 Average Speed 164 | 120 156 160 160 165 158 153 101 103 105 184 103 83 230 248 248 248 234 187 190 190 180 Slowest Speed 1400 | 120 160 160 160 320 190 700 105 105 105 330 250 250 248 248 248 248 1400 190 190 190 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . 4 . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 44 27 34 23 6 80 36 62 56 14 49 22 89 15 71 18 5 92 24 9 11 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . 1 . . . . . . . . 1 . . 1 . . . Known Exits Taken 4 | . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . 1 . Scrap Searched 21 | . . . . . . 4 3 2 5 . . . . . 3 1 . 3 . . . Spaces Dug 11 | . . . . . . . . . . . 1 1 9 . . . . . . . . Terrain Destroyed 1026 | . 8 25 . . . 66 . . . 37 58 99 90 40 36 2 116 45 113 113 178 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . Projectile 98 | . . . . . . . . . . . . 1 26 8 36 2 9 . . 7 9 AOE 927 | . 8 25 . . . 66 . . . 37 57 98 64 32 . . 107 45 113 106 169 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Gar Fac Gar Fac Upp Upp Fac Upp Upp Res Res Total 9217 | 1 237 309 141 315 344 986 197 745 279 460 612 822 844 370 445 67 258 853 88 533 311 Wait 210 | 1 . 4 . 2 43 10 1 37 11 10 23 16 2 3 5 1 21 5 . 6 9 Move 7611 | . 186 226 126 235 249 862 170 682 253 364 437 688 735 314 397 65 142 780 81 438 181 Hop 4 | . . . . . . . . . . . . 4 . . . . . . . . . Pick Up 162 | . 11 11 1 8 11 7 . 7 2 10 5 8 25 7 3 . 1 19 . 16 10 Fast Attach 108 | . 3 4 . 3 3 5 1 1 . 10 12 28 8 1 . . 12 6 . 2 9 Attach 124 | . 2 4 . 4 2 5 . 2 1 2 19 14 1 4 4 . 21 6 . 10 23 Detach 77 | . 2 1 . . 1 1 . . . 4 10 12 4 2 2 . 15 5 . 7 11 Swap 114 | . 4 10 . 11 4 9 6 3 1 6 3 7 6 9 3 . 1 6 1 16 8 Drop 150 | . 7 10 1 7 11 5 5 12 2 13 12 15 13 7 1 . . 13 . 10 6 Fire 499 | . 19 34 12 45 20 28 12 . 9 36 25 28 50 16 28 1 45 12 6 22 51 Melee 23 | . . . . . . 5 2 1 . . 14 1 . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Crush 30 | . 3 5 1 . . . . . . 2 13 . . 5 . . . . . . 1 Escape Stasis 38 | . . . . . . . . . . . 36 . . 2 . . . . . . . Rewire 58 | . . . . . . 49 . . . 3 . . . . . . . . . 5 1 Trap 6 | . . . . . . . . . . . 3 . . . 2 . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 20) 350 | -10/Materials | Identified exit to Mines 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Weapon x2 618 | -9/Materials | Discovered new exit (range 16) 906 | -9/Materials | Entered Storage 1072 | -9/Storage | Build established: Scavenger-Gunner 1098 | -9/Storage | Discovered new exit (range 15) 1153 | -9/Storage | Entered Materials 1153 | -8/Materials | Evolved 2 slots: Utility x2 1689 | -8/Materials | Discovered new exit (range 5) 1731 | -8/Materials | Entered Factory 1731 | -7/Factory | Evolved 2 slots: Propulsion x2 1906 | -7/Factory | Discovered new exit (range 15) 2176 | -7/Factory | Fabricated Imp. Medium Armor Plating (x2) 2267 | -7/Factory | Entered Lower Caves 2269 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2347 | -7/Lower Caves | Entered an active Warlord outpost 2565 | -7/Lower Caves | Build established: Scavenger-Tank 2845 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2891 | -7/Lower Caves | Destroyed 7 combat bots 2899 | -7/Lower Caves | Lost 5 parts (1p2n2w) 3148 | -7/Lower Caves | Build established: Mutant 3480 | -7/Lower Caves | Build established: Tank 3750 | -7/Lower Caves | Discovered new exit (range 14) 3778 | -7/Lower Caves | Entered another Lower Caves area 3778 | -7/Lower Caves | Accompanied by 2 allies 3942 | -7/Lower Caves | Encountered a Warlord checkpoint 3953 | -7/Lower Caves | Learned location of 1 exit from Factory 3984 | -7/Lower Caves | Discovered new exit (range 15) 3998 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4003 | -7/Lower Caves | Entered Zion 4103 | -7/Zion | Build established: Derelict-Mutant 4232 | -7/Zion | Learned Factory emergency access door positions 4389 | -7/Zion | Met Imprinter 4407 | -7/Zion | Imprinted 4409 | -7/Zion | Declared Zion's savior 4516 | -7/Zion | Found Prototype Energy Gun 4516 | -7/Zion | Identified Storm Laser 4584 | -7/Zion | Gained Derelict followers 4701 | -7/Zion | Found CR-A16's Pointy Stick 4714 | -7/Zion | Discovered new exit (range 14) 4769 | -7/Zion | Entered Proximity Caves 4769 | -6/Proximity Caves | Accompanied by 7 allies 4797 | -6/Proximity Caves | Build established: Tank 5052 | -6/Proximity Caves | Discovered new exit (range 13) 5071 | -6/Proximity Caves | Learned 8 Factory zone layouts 5086 | -6/Proximity Caves | Entered Factory 5086 | -6/Factory | Accompanied by 5 allies 5086 | -6/Factory | Evolved 2 slots: Utility x2 5087 | -6/Factory | Identified exit to Factory 5236 | -6/Factory | Zion Heavy squad teleported in 5434 | -6/Factory | Spotted B-75 Beast 5449 | -6/Factory | Allies destroyed B-75 Beast 5651 | -6/Factory | Found Prototype Protection 5651 | -6/Factory | Identified Zio. Weapon Casing 5875 | -6/Factory | Build established: Scavenger-Tank 5908 | -6/Factory | Identified exit to Garrison 5926 | -6/Factory | Garrison activated, responded to threat 5954 | -6/Factory | Entered Garrison 6016 | -6/Garrison | Triggered checkpoint 6174 | -6/Garrison | Destroyed 10 combat bots 6184 | -6/Garrison | Lost 14 parts (1p4n5u4w) 6265 | -6/Garrison | Garrison Relay disabled 6382 | -6/Garrison | Build established: Scavenger-Mutant 6398 | -6/Garrison | Discovered exit to Factory (range 11) 6443 | -6/Garrison | Core integrity fell below 50% 6483 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6496 | -6/Garrison | Lost 5 parts (1p3n1u) 6514 | -6/Garrison | Core integrity fell below 20% 6553 | -6/Garrison | Garrison Relay disabled 6574 | -6/Garrison | Triggered checkpoint 6655 | -6/Garrison | Discovered exit to Factory (range 10) 6664 | -6/Garrison | Entered Factory 6664 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6750 | -5/Factory | Zion Light squad teleported in 6958 | -5/Factory | Lost 3 parts (1n1u1w) 7088 | -5/Factory | Lost 4 parts (4n) 7264 | -5/Factory | First assault squad dispatched 7422 | -5/Factory | Identified exit to Garrison 7422 | -5/Factory | Entered Garrison 7446 | -5/Garrison | Build established: Gunner 7564 | -5/Garrison | Triggered checkpoint 7685 | -5/Garrison | Spotted B-75 Beast 7699 | -5/Garrison | Destroyed B-75 Beast 7937 | -5/Garrison | Build established: Scavenger-Skirmisher 7946 | -5/Garrison | Triggered checkpoint 7995 | -5/Garrison | Garrison Relay disabled 8029 | -5/Garrison | Discovered new exit (range 4) 8037 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8086 | -5/Garrison | Phase Generator disabled 8438 | -5/Garrison | Triggered checkpoint 8468 | -5/Garrison | Triggered checkpoint 8564 | -5/Garrison | Build established: Scavenger-Tank 8573 | -5/Garrison | Triggered checkpoint 8692 | -5/Garrison | Discovered new exit (range 15) 8762 | -5/Garrison | Rescued a captive Derelict 8762 | -5/Garrison | Rescued a captive Derelict 8896 | -5/Garrison | Build established: Tank 8958 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9124 | -5/Garrison | Triggered checkpoint 9148 | -5/Garrison | Garrison Relay disabled 9260 | -5/Garrison | Triggered checkpoint 9269 | -5/Garrison | Discovered new exit (range 17) 9323 | -5/Garrison | Entered Factory 9323 | -5/Factory | Accompanied by 2 allies 9623 | -5/Factory | First assault squad dispatched 9694 | -5/Factory | Build established: Scavenger-Tank 9911 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9912 | -5/Factory | Zion Offense Resupply teleported in 10078 | -5/Factory | Discovered new exit (range 20) 10137 | -5/Factory | Identified exit to Upper Caves 10193 | -5/Factory | Entered Upper Caves 10550 | -5/Upper Caves | Build established: Tank 10977 | -5/Upper Caves | Learned 8 Factory zone layouts 11009 | -5/Upper Caves | Build established: Gunner 11280 | -5/Upper Caves | Discovered new exit (range 10) 11292 | -5/Upper Caves | Spotted B-75 Beast 11306 | -5/Upper Caves | Entered another Upper Caves area 11311 | -5/Upper Caves | Learned location of 1 exit from Factory 11444 | -5/Upper Caves | Discovered new exit (range 8) 11473 | -5/Upper Caves | Entered Factory 11473 | -4/Factory | Evolved 2 slots: Power x2 11474 | -4/Factory | Identified exit to Research 11647 | -4/Factory | Discovered new exit (range 22) 11771 | -4/Factory | Lost 14 parts (3p4n4u3w) 11809 | -4/Factory | Core integrity fell below 50% 11886 | -4/Factory | System corruption reached 10% 12003 | -4/Factory | Entered Upper Caves 12207 | -4/Upper Caves | Build established: Scavenger-Mutant 12513 | -4/Upper Caves | Learned location of Armory (-3) 12554 | -4/Upper Caves | Entered a destroyed Warlord outpost 12698 | -4/Upper Caves | Build established: Scavenger-Gunner 13505 | -4/Upper Caves | Discovered new exit (range 5) 13559 | -4/Upper Caves | Entered another Upper Caves area 13698 | -4/Upper Caves | Discovered exit to Research (range 15) 13728 | -4/Upper Caves | Entered Research 13728 | -3/Research | Evolved 2 slots: Utility x2 13748 | -3/Research | Build established: Trapper-Gunner 13787 | -3/Research | Zion Light squad teleported in 13860 | -3/Research | Discovered new exit (range 6) 13905 | -3/Research | Lost 3 parts (1u2w) 14471 | -3/Research | Lost 3 allies 14474 | -3/Research | System corruption reached 10% 14527 | -3/Research | Zion Heavy squad teleported in 14560 | -3/Research | Found Zio. Weapon Casing 14582 | -3/Research | Lost 3 parts (1p1u1w) 14694 | -3/Research | Entered another Research area 14694 | -2/Research | Evolved 2 slots: Propulsion x2 14695 | -2/Research | Identified exit to Quarantine 14846 | -2/Research | Zion Light squad teleported in 14867 | -2/Research | Found Zio. Weapon Casing 14955 | -2/Research | Spotted B-90 Cyclops 14994 | -2/Research | Lost 3 parts (2n1u) 15062 | -2/Research | Garrison activated, responded to threat 15090 | -2/Research | Lost 4 parts (1p1n1u1w) 15104 | -2/Research | Destroyed 7 combat bots 15139 | -2/Research | System corruption reached 10% 15195 | -2/Research | Found Prototype Device 15195 | -2/Research | Identified Exp. Thermal Shield 15201 | -2/Research | Found Exp. Thermal Shield 15212 | -2/Research | Cargo convoy interrupted 15214 | -2/Research | Spotted Executioner 15214 | -2/Research | Spotted Executioner 15250 | -2/Research | Self-destructed Last Messages --------------- 15243_ Acquired Enh. Hardcell Cannon. 15243_ Slug penetrates I-47 Archangel. 15243_ Penetrated by Slug. 15244_ U-05 Engineer lays Concrete. 15244_ U-05 Engineer builds a Wall. 15245_ U-05 Engineer lays Concrete. 15245_ U-05 Engineer builds a Wall. 15246_ U-05 Engineer lays Concrete. 15247_ Penetrated by Slug. 15247_ Mic. Antimatter Reactor destroyed. 15247_ K-01 Serf collects debris. 15247_ U-05 Engineer builds a Wall. 15247_ U-05 Engineer lays Concrete. 15249_ Enh. Hardcell Cannon destroyed. 15250_ Penetrated by Slug. 15250_ Dropped Huge Storage Unit. 15250_ U-05 Engineer lays Concrete. 15250_ U-05 Engineer builds a Wall. 15250_ U-05 Engineer forms the Earth. 15250_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????# =% = # #??? | | ???????????# # #??? | | ???????????? ########## %!# #??? | | ???????????? ## # % # # = #??? | | ?????????????????#### !#[ ###+######### #" | | ????????????????????# %+%* =% | | ????????????????????# #! ! =! | | ????????????????????# # % =| | | ????????????????????# # [=* " | | ????????????????????# # #############! ! " | | ???????????????????## # ## ####### "!== | | ???????????????????## ## ##????## # !!% " | | ????????????????##########+#### #?????####!! | | ????????????????# # #??##?????? | | ????????????????# ####### ####??? % | | ????????????????# """ # = ???? % | | ????????????????+ """ + ?????? | | ????????????????# # """??????!!! | | ????????????????# # """ ??????!! | | ????????????????############# # """ ??????? | | ????????????????????## # """ ??????? | | ????????????????????#; g #[ "" """ ???????? | | ?????????????????????# != ![%# """? #?????? | | ??????????"??????????# !!![!!u#! " """p #?????? | | ???????# " " ?????###=!!Y%##% "" #?????? | | ???????# #####@%*h[u=! #?????? | | ???????# / !!uu=p=#u!u%% !#?????? | | ???????# #####k%!%### ########?????? | | ???????# """ ""?????#%;! !!|[# #????????????? | | ??????????""" ???????# ;===!# u###+#????????????? | | ?????????????????????# # ===#####?? ???????????? | | ?????????????????????####** #??????? ?????????? | | ????????????????????????#%== #????????? ????????? | | ????????????????????????#%|= #??????????" ??????? | | ????????????????????????#* #???????????? #?????? | | ????????????????????????# #?????????????#?????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# u#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? +???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 71 Energy Capacity 650 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Corruption Containment 12 Armor Coverage 825 Resistance: TH 30 Resistance: EM 25 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 73 Targeting Accuracy 6 Launcher Accuracy 30 Target Analysis 6 Core Analysis 6 Recoil Reduction 7 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Greatsword | -7/Zion | Archive Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Coil Gun | -7/Zion | Archive IFF Parser | -7/Zion | Archive Great Axe | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gravmag System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Imp. Medium Armor Plating | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlCombatSuperbattery Manual? 0 Play Time 01:31:01 Cumulative 1149.6 hours Start 2025.07.22 @ 11:24:55 End 2025.07.24 @ 13:28:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1415 Rogue 1131 Adventurer 124 Explorer 160 Win Type - Total 52 Types 38/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96800db1-f86d-4db6-8ed7-b89cf2ab1d04