Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 10:27:24 Player: Rockstar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1246) 1246 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6435 Bonus ------- Follower Combat Kills 69 Entered DSFs 500 Friendly Fire -150 Cogmind --------- Core Integrity 0/1000 Matter 135/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (180) Ox1 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (7) ------ Coolant Injector Improved Coolant Injector Advanced Signal Interpreter Improved Power Shielding > --- WEAPON (4) ------- Force Lance Force Lance > --- INVENTORY (5) ---- Layered Medium Armor Plating Point Defense System Flak Gun Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved VSS Leg Tripod Weapons Platform > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Reaction Control System Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Great Axe Great Axe > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Armored Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Sensor Array Reaction Control System Phase Shifter [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Slots Evolved 10 | . . . 4 2 2 . . 2 . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . . 1 1 2 . . 1 . Weapon 2 | . . . 1 . . . . 1 . Parts Attached 87 | 6 11 2 10 8 26 6 3 4 11 Power 15 | 1 2 1 2 1 6 2 . . . Engine 6 | 1 1 1 2 . 1 . . . . Core 9 | . 1 . . 1 5 2 . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 . 2 4 10 . 2 . 1 Treads 6 | 2 1 . 1 . 2 . . . . Leg 16 | . . . 1 4 8 . 2 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 5 . 2 1 8 4 . 4 4 Device 17 | . 3 . 1 1 5 3 . 2 2 Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . . . 1 . . 1 . Hackware . | . . . . . . . . . . Protection 8 | . 1 . 1 . 2 1 . 1 2 Artifact . | . . . . . . . . . . Weapon 21 | 2 3 1 4 2 2 . 1 . 6 Energy Gun 7 | 1 2 . 3 1 . . . . . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 2 | . 1 . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . . 2 . . . 4 Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 49 | . . 2 . . 18 10 3 . 16 Power 9 | . . 1 . . 4 3 1 . . Propulsion 16 | . . 1 . . 7 . 1 . 7 Utility 15 | . . . . . 4 6 . . 5 Weapon 9 | . . . . . 3 1 1 . 4 Highest Loss Streak 16 | . . 2 . . 11 10 3 . 16 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | . 11 14 12 14 14 12 6 4 4 Power 2 | . 2 2 2 2 3 1 . . . Propulsion 2 | . 2 2 1 1 3 6 5 4 2 Utility 4 | . 4 7 5 4 4 3 . . . Weapon 2 | . 1 2 2 3 3 1 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . 3 . 1 2 4 . . . . Power 1 | . 1 . . . . . . . . Propulsion 4 | . 2 . 1 . 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 2 | . . . . . 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 99 100 85 95 94 72 60 66 66 Engine 5 | . 4 4 11 12 3 . . . . Core 6 | . 9 9 . 2 8 10 2 . . Treads 10 | . 28 28 21 10 . . . . . Leg 14 | . . . 5 17 25 11 20 23 13 Device 11 | . 10 14 9 13 9 16 12 17 18 Storage 8 | . 15 14 9 7 5 5 5 5 3 Processor 2 | . . . . . 5 5 5 5 5 Protection 7 | . 1 . 8 7 13 4 . 1 5 Energy Gun 17 | . 20 18 15 22 19 3 . . . Energy Cannon 1 | . . 9 5 . . 5 2 . . Ballistic Gun 1 | . 7 . . . . . 5 5 . Slashing Weapon 1 | . . . . . . 5 1 5 11 Peak Build Rating 80 | 6 13 12 30 45 80 79 68 60 66 Average Rating 39 | 4 10 10 16 39 55 75 47 52 51 On Entrance 34 | . 6 11 10 30 45 80 61 41 60 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 13 33 37 40 43 64 54 41 35 39 Greatest Support 105 | 40 40 40 60 60 105 105 90 40 40 Greatest Overweight (x) 6 | . . . . . 2 . . . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 11 Most Carried 15 | 2 15 15 15 15 15 15 8 4 6 Average Carried 12 | . 11 14 12 14 14 12 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 13 13 15 11 9 5 4 4 Class Distribution -------------------- 54% | Scavenger-Tank 32% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Extension Scavenger-Mutant | -6/Cetus Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Matter Collected 1105 | 197 242 60 155 90 335 20 . . 6 Remotely . | . . . . . . . . . . Salvage Created 1957 | . 501 84 . 263 850 259 . . . Parts 90 | . 36 3 . 6 34 11 . . . Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Combat Hostiles Destroyed 29 | . 11 2 . 2 11 3 . . . Melee 1 | . . . . . . 1 . . . Guns 25 | . 11 2 . 2 8 2 . . . Cannons 1 | . . . . . 1 . . . . Classes Destroyed 14 | . 5 1 . 2 5 1 . . . Worker 3 | . . . . . 3 . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 3 | . . . . 2 . 1 . . . Swarmer 5 | . 3 . . . . 2 . . . Cutter 1 | . . . . . 1 . . . . Grunt 12 | . 8 . . . 4 . . . . Sentry 1 | . . . . . . 1 . . . Specialist 3 | . . . . . 3 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . 2 . . . . . Heavy 1 | . . . . . 1 . . . . Subdweller 2 | . . 2 . . . . . . . Best Kill Streak 5 | . 5 1 . 2 4 2 . . . Combat Bots Only 4 | . 4 1 . 1 3 2 . . . Max Kills in Single Turn 2 | . 2 1 . 1 2 1 . . . Gunslinging 1 | . 1 . . . 1 . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . 7R-MNS (-6/Factory) Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Hostile Shots Fired 725 | . 61 9 1 10 199 248 24 . 173 Missed 257 | . 18 3 1 4 49 116 10 . 56 Hits 468 | . 43 6 . 6 150 132 14 . 117 Melee 4 | . . . . . . . . . 4 Projectile 464 | . 43 6 . 6 150 132 14 . 113 AOE 1 | . . 1 . . . . . . . Critical Strikes 12 | . 1 . . . 3 . 1 . 7 Actively Blocked 7 | . 1 . . . 3 . 1 . 2 Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 8867 | . 494 194 . 90 2813 1742 387 . 3147 Core 1642 | . 66 . . . 338 199 23 . 1016 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . 7 . . . 46 . . . . Core Remaining (%) 81 | 100 . 73 100 100 . . 34 . . Volleys Fired 119 | . 46 10 . 12 40 11 . . . Largest 3 | . 2 2 . 3 3 2 . . . Hottest 183 | . 105 145 . 183 183 136 . . . Shots Fired 267 | . 90 20 . 28 108 20 1 . . Gun 239 | . 86 11 . 26 104 11 1 . . Cannon 22 | . . 9 . . 4 9 . . . Launcher . | . . . . . . . . . . Special 6 | . 4 . . 2 . . . . . Kinetic 34 | . 33 . . . . . 1 . . Thermal 231 | . 57 20 . 26 108 20 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 15 14 . 4 6 4 . . . Robot Miss Streak 3 | . 3 1 . 2 3 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 2 . . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 175 | . 62 17 . 12 69 14 . . 1 Core Hits 68 | . 25 4 . 6 27 6 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 8 | . . 2 . 1 5 . . . . Burn 8 | . . 2 . 1 5 . . . . Melee Attacks 6 | . . . . . 3 2 . . 1 Impact . | . . . . . . . . . . Slashing 5 | . . . . . 3 2 . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3243 | . 780 322 . 292 1485 332 . . 32 Guns 2669 | . 780 154 . 275 1320 140 . . . Cannons 393 | . . 168 . . 75 150 . . . Explosions . | . . . . . . . . . . Melee 164 | . . . . . 90 42 . . 32 Ramming 17 | . . . . 17 . . . . . Kinetic 318 | . 318 . . . . . . . . Thermal 2744 | . 462 322 . 275 1395 290 . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 132 | . . . . . 90 42 . . . Piercing 32 | . . . . . . . . . 32 Highest Corruption 3 | . 3 3 1 2 1 1 1 . . Average Corruption 1 | . 2 3 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . 20 2 . 3 2 2 2 . . Message Errors 8 | . 5 . . 1 2 . . . . Matter Fused 6 | . 5 . . . . . 1 . . Heat Flow Errors 1 | . . 1 . . . . . . . Energy Discharges 6 | . 4 . . 1 . 1 . . . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 5 | . 4 . . 1 . . . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 3 | . 2 . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 12 | . . . . . 12 . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 12 | . . . . . 12 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 614 | . 123 123 . 169 614 143 . . . Average Temperature 107 | . 47 21 . 72 180 60 . . . Received Heat Transfer 1497 | . 261 39 . . 633 294 36 . 234 Effects 17 | . . . . . 17 . . . . Shutdowns 5 | . . . . . 5 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 2 | . . . . . 2 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (major) 4 | . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Melted 19 | . 2 . . 2 11 4 . . . Heat Transferred 5350 | . 1060 728 . 499 2582 481 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 166 | . 166 . 5 30 116 75 12 5 . Initial 12 | . . . . . 11 6 12 . . Average 17 | . 50 . . 2 10 19 3 . . Influence Increases 890 | . 287 . 5 100 266 227 . 5 . Destroy 0b10 Robot/C 560 | . 220 . . 40 200 100 . . . Destroy 0b10 Robot/NC 45 | . 15 . . 10 15 5 . . . Destroy Leader 142 | . 42 . . 20 50 30 . . . Allied During Kill 6 | . . . . . . 6 . . . Successful Hack 40 | . 9 . 5 . . 21 . 5 . Disable Machine 30 | . . . . 30 . . . . . Destroy Structure 7 | . 1 . . . 1 5 . . . Lose Combat Pursuer 60 | . . . . . . 60 . . . Influence Decreases 890 | . 287 . 5 76 276 217 24 5 . Entered New Map 33 | . . . . . 13 8 12 . . Time Decay 637 | . 287 . 5 76 133 129 2 5 . Lost Part 200 | . . . . . 130 60 10 . . Lost Ally 20 | . . . . . . 20 . . . Squads Dispatched 22 | . 2 . 1 4 10 4 . . 1 Investigation 3 | . 1 . . . . 2 . . . Extermination 5 | . . . . 2 3 . . . . Reinforcement 14 | . 1 . 1 2 7 2 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Distress Signals 4 | . 1 . 1 . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 15 4 5 7 41 15 5 . 8 Peak Tracking Total 14 | . 4 3 4 3 14 9 5 . 8 Tactical Retreats 2 | . . . . . . 2 . . . Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Traps Triggered 4 | . 3 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Machines Accessed 15 | . 6 . 2 . 1 5 . 1 . Terminals 13 | . 5 . 1 . 1 5 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 38 | . 17 . 4 . 2 12 . 3 . Successful 16 | . 8 . 2 . 1 4 . 1 . Failed 22 | . 9 . 2 . 1 8 . 2 . Catastrophic 5 | . 4 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 2 . 2 . . . . . . Terminals 35 | . 16 . 2 . 2 12 . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 13 | . 7 . . . 1 4 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 5 | . . . . . 1 4 . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Botnet 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 5 . 1 . . 3 . 1 . Full Trace Events 3 | . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . parse_system 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Total Allies 3 | . . . . . . 3 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 64 | . . . . . . 64 . . . Highest-Rated Ally 39 | . . . . . . 39 . . . Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . . . 26 . . . Total Damage 400 | . . . . . . 400 . . . Kills 2 | . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Active Infowar (turns) 1886 | . 763 . . 808 254 61 . . . Sensors 61 | . . . . . . 61 . . . Terrain 429 | . 429 . . . . . . . . Structural 334 | . 334 . . . . . . . . Traps 1062 | . . . . 808 254 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Turns Passed 5399 | 74 1186 188 352 1046 1806 428 65 99 155 Spaces Moved 2648 | 42 335 96 197 520 852 391 54 77 84 Core 5 | 3 . . . . . . . . 2 Treads 935 | 39 335 96 197 252 5 . . . 11 Legs 1708 | . . . . 268 847 391 54 77 71 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 90 90 90 120 120 Average Speed 130 | 152 160 160 160 139 119 90 109 120 151 Slowest Speed 350 | 160 160 160 160 160 330 90 120 120 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 67 11 27 12 13 55 23 2 79 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 1 | . . 1 . . . . . . . Melee . | . . . . . . . . . . Projectile 1 | . . 1 . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Sub Mat Fac Fac Ext Cet Fac DSF Total 4344 | 49 886 111 237 822 1546 444 60 82 107 Wait 1369 | . 476 . 13 262 587 27 1 . 3 Move 2639 | 41 334 95 196 519 851 390 53 76 84 Hop . | . . . . . . . . . . Pick Up 51 | 2 12 . 6 11 15 3 . . 2 Fast Attach 37 | 6 3 2 5 1 7 . . 4 9 Attach 44 | . . 2 4 4 17 6 5 1 5 Detach 15 | . 2 1 4 . 2 1 1 1 3 Swap 25 | . 9 . 1 3 10 2 . . . Drop 38 | . 4 1 8 9 14 2 . . . Fire 119 | . 46 10 . 12 40 11 . . . Melee 6 | . . . . . 3 2 . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 965 | -10/Materials | Build established: Scavenger-Mutant 1172 | -10/Materials | Discovered new exit (range 8) 1261 | -10/Materials | Entered Subcaves 1262 | -10/Subcaves | Approached by a straggling Scientist 1359 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1429 | -10/Subcaves | Discovered new exit (range 15) 1449 | -10/Subcaves | Entered Materials 1449 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1621 | -8/Materials | Met 7R-MNS 1777 | -8/Materials | Discovered new exit (range 16) 1801 | -8/Materials | Entered Factory 1801 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1802 | -7/Factory | Caught up to 7R-MNS 1961 | -7/Factory | Build established: Scavenger-Tank 2029 | -7/Factory | Discovered new exit (range 11) 2818 | -7/Factory | Discovered new exit (range 5) 2847 | -7/Factory | Entered another Factory area 2847 | -6/Factory | Evolved 2 slots: Utility x2 2848 | -6/Factory | Caught up to 7R-MNS 3092 | -6/Factory | Discovered new exit (range 6) 3102 | -6/Factory | Identified exit to Extension 4110 | -6/Factory | Cargo convoy interrupted 4177 | -6/Factory | Lost 6 parts (1p3n2u) 4544 | -6/Factory | Attacked by 7R-MNS 4586 | -6/Factory | 7R-MNS lamented failing the tripod run 4586 | -6/Factory | Destroyed 7R-MNS 4621 | -6/Factory | Lost 11 parts (2p4n2u3w) 4625 | -6/Factory | Found Tripod Weapons Platform 4627 | -6/Factory | Attached Tripod Weapons Platform, gained temporary slots: Weapon x2 4653 | -6/Factory | Entered Extension 4790 | -6/Extension | Rescued a captive Derelict 4860 | -6/Extension | Build established: Scavenger-Mutant 4871 | -6/Extension | Rescued a captive Derelict 4885 | -6/Extension | Rescued a captive Derelict 4967 | -6/Extension | Spotted B-75 Beast 4968 | -6/Extension | Rescued a captive Derelict 4973 | -6/Extension | Spotted B-75 Beast 4992 | -6/Extension | Core integrity fell below 50% 5066 | -6/Extension | Discovered new exit (range 16) 5067 | -6/Extension | Discovered new exit (range 15) 5078 | -6/Extension | Identified exit to Factory 5080 | -6/Extension | Identified exit to Cetus 5081 | -6/Extension | Entered Cetus 5092 | -6/Cetus | Lost 10 parts (3p6u1w) 5095 | -6/Cetus | Spotted Cetus Guard 5096 | -6/Cetus | Spotted Cetus Guard 5098 | -6/Cetus | Spotted Cetus Guard 5099 | -6/Cetus | Spotted Cetus Guard 5127 | -6/Cetus | Discovered exit to Factory (range 16) 5137 | -6/Cetus | Lost 3 parts (1p1n1w) 5146 | -6/Cetus | Entered Factory 5146 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5150 | -5/Factory | Identified exit to DSF 5245 | -5/Factory | Entered DSF 5269 | -5/DSF | Additional patrols routed to DSF 5369 | -5/DSF | Core integrity fell below 50% 5387 | -5/DSF | Core integrity fell below 20% 5391 | -5/DSF | Discovered new exit (range 12) 5400 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05363_ Arm. Treads destroyed. 05363_ Knocked back. 05366_ C-30 ARC bursts open, deploying its payload. 05366_ L-41 Fighter unfolds itself. 05366_ G-50 Soldier unfolds itself. 05372_ Penetrated by Slug. 05372_ Graphene Brace destroyed. 05373_ Acquired Lyr. Medium Armor Plating. 05374_ Scythe destroyed. 05377_ Acquired Lyr. Medium Armor Plating. 05379_ Critical hit (Burn: +37). 05380_ Acquired Lyr. Medium Armor Plating. 05382_ Penetrated by Slug. 05383_ Lyr. Medium Armor Plating severed. 05385_ Penetrated by Slug. 05388_ Critical hit (Destroy). 05391_ Penetrated by Slug. 05391_ EXIT=FOUND 05393_ Lyr. Medium Armor Plating destroyed. 05395_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????#""""????????? | | ?????????????????????#""""????????? | | ?????????????????????? <"????????? | | ?????????????????????? "????????? | | ???????? ??????????? "????????? | | ??????## ##?????????# #????????? | | ?????? ???????###% ##???????? | | ??????? ?????????== ????????? | | ??????? ???#??????= ????????? | | ?????### ###?#]]??### g##???????? | | ?????#!! !!#?#]] ## =#???????? | | ?????#!! !!#???# /x =#???????? | | ??????!! !!???????# @#???????? | | ######?# #?##########lg#;#??????? | | !#!!!### ###///#!!!## #??????? | | !#!!!## ##/ # !!##H #??????? | | % x #??????? | | % % % Y #??????? | | %% !##?????? | | # !!## ##!!!# ;#% "#?????? | | #!!!### "##!!!# ## ! # #????? | | ###"##?#% ###################????? | | ??##??!! !!?????????????????????? | | ?????#!! !!#????????????????????? | | ?????#!! !!#????????????????????? | | ?????### ###????????????????????? | | ???????! ==#????????????????????? | | ??????!! ==#????????????????????? | | ######!! ==?????????????????????? | | !#!!!###^ ###????????????????????? | | !#!!!### ^###????????????????????? | | #????????????????????? | | #????????????????????? | | !#!!!# #????????????????????? | | ###### #????????????????????? | | ?????#########????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 145 Energy Generation 28 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 66 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 65 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OvertunedMissileBeam Manual? 0 Play Time 00:54:20 Cumulative 117.8 hours Start 2025.07.27 @ 09:29:44 End 2025.07.27 @ 10:27:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 112 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c7c3cee-1a03-4175-9760-f6a4d46f97d3