Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 14:32:08 Player: KeKe Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3767) 3767 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 8192 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 142 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 276/280 System Corruption 39% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Hardlight Generator > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (5) ---- Small Matter Pod (50) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Flail > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Wheel Wheel Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Small Matter Pod Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Heavy Armor Plating Weapon Advanced EMP Blaster Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . 2 . . . . Parts Attached 69 | . 18 16 11 9 5 10 Power 8 | . 3 3 . 1 . 1 Engine 8 | . 3 3 . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | . 7 3 1 2 . 2 Treads 2 | . 2 . . . . . Leg 2 | . . . . . . 2 Wheel 11 | . 5 3 1 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 3 2 8 2 3 4 Device 6 | . . . 5 . . 1 Storage 3 | . 2 1 . . . . Processor 3 | . 1 . 1 . . 1 Hackware 3 | . . . . 2 1 . Protection 7 | . . 1 2 . 2 2 Artifact . | . . . . . . . Weapon 24 | . 5 8 2 4 2 3 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 8 | . 3 5 . . . . Ballistic Cannon 3 | . 1 . . . . 2 Launcher 7 | . . 1 . 4 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . 1 . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . Corrupted Parts 3 | . . . . . . 3 System Corruption 29 | . . . . . . 29 Parts Lost 33 | . 5 5 2 3 7 11 Power 3 | . 2 . . . . 1 Propulsion 12 | . 2 2 1 2 2 3 Utility 5 | . . . . . 2 3 Weapon 13 | . 1 3 1 1 3 4 Highest Loss Streak 4 | . 2 2 1 2 4 4 To Critical Strikes . | . . . . . . . Average Backups 16 | 6 11 18 20 20 17 14 Power 2 | 1 . 1 2 2 3 2 Propulsion 1 | 4 4 2 3 . . . Utility 10 | . 3 10 13 14 13 11 Weapon 1 | 1 2 2 2 2 . . Tool/Special . | . . . . . . . Unused Backups 28 | . 15 4 1 1 . 7 Power 3 | . . 1 . . . 2 Propulsion 10 | . 10 . . . . . Utility 9 | . 1 3 . . . 5 Weapon 6 | . 4 . 1 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 90 98 91 99 76 46 Engine 9 | . 13 10 9 9 9 5 Leg 1 | . 5 . . . . . Wheel 14 | . 17 21 14 18 12 4 Device 2 | . . . 14 . . . Storage 9 | . 14 11 9 9 9 6 Processor 2 | . 5 8 . . . . Hackware 4 | . . . . 16 9 4 Protection 4 | . . 2 8 9 8 5 Energy Cannon 4 | . . 6 23 2 . . Ballistic Gun 8 | . 20 21 2 . . . Ballistic Cannon 1 | . 1 3 . . . . Launcher 9 | . . 9 . 24 18 9 Impact Weapon 5 | . 2 1 9 9 9 6 Peak Build Rating 35 | 6 9 24 31 35 35 27 Average Rating 20 | 6 7 17 27 34 28 20 On Entrance 18 | 6 6 8 24 29 35 21 Naked Turns 29 | . . . . . . 29 Heaviest Build 123 | 12 49 108 112 116 123 117 Greatest Support 40 | 20 40 28 28 26 26 16 Greatest Overweight (x) 36 | . 2 3 6 5 7 36 Average Overweight (x) 3 | . . 2 4 4 5 6 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 Average Capacity 22 | 8 16 23 25 25 25 23 Most Carried 25 | 6 15 25 25 25 24 20 Average Carried 18 | 6 11 20 23 23 19 15 Final Capacity 25 | 8 20 25 25 25 25 5 Final Carried 24 | 6 12 24 24 24 20 2 Class Distribution -------------------- 47% | Mutant 21% | Tank 13% | Scavenger-Skirmisher 10% | Hacker-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Tank | -8/Materials Hacker-Tank | -8/Storage Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Gar Fac Matter Collected 2062 | 200 421 549 163 266 345 118 Remotely . | . . . . . . . Salvage Created 4863 | . 663 943 968 1107 755 427 Parts 244 | . 43 69 40 43 29 20 Haulers Intercepted 9 | . 2 2 4 1 . . Recyclers Shooed 8 | . 1 . 1 2 . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Combat Hostiles Destroyed 80 | . 13 21 11 13 17 5 Melee 1 | . . . . . . 1 Guns 20 | . 11 8 1 . . . Cannons 18 | . 2 4 10 . . 2 AOE 34 | . . 9 . 11 12 2 Classes Destroyed 14 | . 7 2 2 2 . 1 Worker 8 | . 2 1 1 2 . 2 Builder 8 | . 1 2 . 2 . 3 Hauler 9 | . 2 2 4 1 . . Recycler 12 | . 1 3 2 4 . 2 Mechanic 1 | . 1 . . . . . Operator 3 | . . 2 1 . . . Watcher 1 | . . . . 1 . . Swarmer 20 | . 3 9 1 3 4 . Grunt 42 | . 10 7 5 5 11 4 Brawler 1 | . . . . 1 . . Duelist 3 | . . . 1 . 2 . Sentry 13 | . . 5 3 4 1 . Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 3 6 4 7 4 5 Combat Bots Only 6 | . 3 6 4 3 4 2 Max Kills in Single Turn 5 | . 2 3 2 5 3 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . 3 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Hostile Shots Fired 446 | . 76 83 47 27 44 169 Missed 127 | . 16 26 17 10 10 48 Hits 319 | . 60 57 30 17 34 121 Melee 5 | . . . 5 . . . Projectile 314 | . 60 57 25 17 34 121 Critical Strikes 17 | . . 3 3 . 2 9 Damage Taken 5317 | . 772 731 486 544 821 1963 Core 1236 | . 196 116 75 48 92 709 Absorbed by Shields 7 | . . . . 7 . . Core Remaining (%) 63 | 100 21 71 . . 60 . Volleys Fired 236 | . 66 65 37 17 29 22 Largest 4 | . 2 4 3 3 3 2 Hottest 204 | . 70 159 204 108 108 80 Shots Fired 521 | . 132 166 111 36 41 35 Gun 255 | . 115 124 16 . . . Cannon 177 | . 17 35 95 . . 30 Launcher 89 | . . 7 . 36 41 5 Special . | . . . . . . . Kinetic 323 | . 128 149 16 . . 30 Thermal 109 | . 4 10 95 . . . Explosive 16 | . . 7 . . 8 1 Electromagnetic 73 | . . . . 36 33 4 Robot Hit Streak 19 | . 19 16 12 8 11 4 Robot Miss Streak 6 | . 6 5 3 2 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 329 | . 93 109 60 18 21 28 Core Hits 205 | . 45 50 27 27 44 12 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 7 | . . 1 . . . 6 Destroy 1 | . . 1 . . . . Blast 3 | . . . . . . 3 Smash 3 | . . . . . . 3 Melee Attacks 47 | . 2 2 4 15 7 17 Impact 47 | . 2 2 4 15 7 17 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 1 . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9128 | . 840 1922 1383 1457 2339 1187 Guns 1702 | . 705 881 116 . . . Cannons 2262 | . 135 452 1205 . . 470 Explosions 4477 | . . 589 . 1457 2239 192 Melee 687 | . . . 62 . 100 525 Ramming . | . . . . . . . Kinetic 2599 | . 815 1198 116 . . 470 Thermal 1520 | . 25 135 1205 110 45 . Explosive 1605 | . . 589 . . 913 103 Electromagnetic 2717 | . . . . 1347 1281 89 Impact 687 | . . . 62 . 100 525 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 39 | . 1 . . 2 4 39 Average Corruption 11 | . 1 . . 1 3 33 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . 1 . . 3 21 33 Message Errors 15 | . . . . 1 5 9 Matter Fused 13 | . 1 . . 1 5 6 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 7 | . . . . . 2 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . 1 2 2 Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Weapon Failures 7 | . . . . . 1 6 Overload Shots . | . . . . . . . Overflow Damage 372 | . . 22 49 30 81 190 Projectiles 30 | . . 1 17 . . 12 Explosions 100 | . . 21 . 30 30 19 Melee 242 | . . . 32 . 51 159 Knockbacks 11 | . 1 3 . . . 7 Impact 3 | . . . . . . 3 Kinetic 7 | . 1 3 . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 807 | . . 24 . 297 363 123 Shots 40 | . . 1 . 16 18 5 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 386 | . 98 386 199 69 279 . Average Temperature 71 | . 29 72 110 26 83 . Received Heat Transfer 1488 | . 417 291 135 105 198 342 Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 8 | . . . . 2 5 1 Combat Hostiles 7 | . . . . 2 5 . Parts Fried 18 | . . . 1 11 4 2 Impact Corruptions 13 | . . . 1 . 4 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 2555 | . 74 222 2109 100 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 7 1 . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Maximum Alert Level 3 | . . 1 . 1 3 2 Low Security (%) 52 | 100 100 40 100 42 2 35 Level 1 32 | . . 59 . 57 32 45 Level 2 6 | . . . . . 14 19 Level 3 7 | . . . . . 50 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 972 | . 71 292 197 333 972 510 Initial 510 | . . 27 106 50 180 510 Average 243 | . 18 207 133 197 654 271 Influence Increases 3136 | . 393 722 362 528 882 249 Destroy 0b10 Robot/C 1680 | . 260 420 220 260 420 100 Destroy 0b10 Robot/NC 210 | . 35 50 40 50 . 35 Destroy Leader 380 | . 64 114 58 74 40 30 Allied During Kill 18 | . . . . . 18 . Successful Hack 122 | . 16 53 9 16 24 4 Disable Machine 150 | . . 15 30 90 . 15 Anti-Garrison Action 200 | . . . . . 200 . Destroy Structure 271 | . 3 40 5 23 150 50 Lose Combat Pursuer 105 | . 15 30 . 15 30 15 Influence Decreases 2965 | . 328 534 495 370 188 1050 Entered New Map 815 | . . 38 147 70 98 462 Time Decay 1810 | . 298 446 318 270 . 478 Lost Part 310 | . 30 50 20 30 70 110 Lost Ally 30 | . . . 10 . 20 . Squads Dispatched 12 | . 3 3 . 1 . 5 Investigation 5 | . 2 1 . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 5 | . 1 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Distress Signals 4 | . 1 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 23 37 16 17 23 14 Peak Tracking Total 6 | . 3 6 4 6 5 4 Tactical Retreats 5 | . 1 1 . 1 1 1 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Traps Triggered 8 | . 1 . . 3 3 1 Indirectly 4 | . . . . 2 2 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Disabled 14 | . . 1 2 6 4 1 Max in Single Turn 2 | . . 1 1 2 1 1 Garrison Relay 2 | . . . . . 2 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Machines Accessed 29 | . 8 6 4 5 4 2 Terminals 27 | . 7 6 4 4 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 75 | . 20 17 8 18 9 3 Successful 39 | . 10 11 4 9 3 2 Failed 36 | . 10 6 4 9 6 1 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 55 | . 16 18 8 9 1 3 Terminals 72 | . 18 17 8 17 9 3 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 19 | . 3 5 1 6 3 1 Part Schematic 1 | . . . . 1 . . Robot Analysis 3 | . 1 2 . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . . . 2 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 4 | . 1 1 1 . . 1 Fabricator Index 1 | . . . . 1 . . Locate Traps 2 | . 1 . . 1 . . Recall Reinforcements 1 | . . 1 . . . . Patrol Navigation 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 18 | . 6 6 3 2 . 1 Terminals 18 | . 6 6 3 2 . 1 Assimilate 1 | . . . 1 . . . Botnet 17 | . 6 6 2 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 26 | . 8 5 4 3 4 2 Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . 8 . Machine Destruction 8 | . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Gar Fac Total Allies 4 | . . . 1 . 3 . Largest Group 3 | . . . 1 . 3 . Highest-Rated Group 54 | . . . 10 . 54 . Highest-Rated Ally 18 | . . . 10 . 18 . Total Orders . | . . . . . . . Ally Attacks 9 | . . . . . 9 . Total Damage 251 | . . . . . 251 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Gar Fac Active Infowar (turns) 1288 | . 404 884 . . . . T.N.C. 1288 | . 404 884 . . . . Robot Analysis Total 3 | . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Gar Fac Turns Passed 5592 | 2 1089 1105 704 591 864 1237 Spaces Moved 2539 | 2 589 603 316 299 413 317 Core 71 | . . . . . . 71 Treads 92 | . 92 . . . . . Legs 110 | 2 95 . . . . 13 Wheels 2266 | . 402 603 316 299 413 233 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 90 110 140 135 150 50 Average Speed 157 | 120 125 130 159 152 179 245 Slowest Speed 1850 | 120 190 140 190 155 205 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 90 56 29 54 56 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . 2 1 3 3 1 . Terrain Destroyed 217 | . 2 47 3 20 101 44 Melee 10 | . 2 1 3 3 1 . Projectile 11 | . . . . . . 11 AOE 196 | . . 46 . 17 100 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Gar Fac Total 3620 | 1 830 812 427 381 488 681 Wait 572 | . 112 84 44 21 4 307 Move 2534 | 1 588 602 315 299 412 317 Hop . | . . . . . . . Pick Up 56 | . 23 21 8 4 . . Fast Attach 20 | . 4 5 3 3 . 5 Attach 38 | . 4 8 6 5 6 9 Detach 5 | . . 1 . 1 3 . Swap 28 | . 13 8 4 2 . 1 Drop 48 | . 18 16 6 6 1 1 Fire 236 | . 66 65 37 17 29 22 Melee 47 | . 2 2 4 15 7 17 Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire 26 | . . . . . 26 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage -8/Garrison -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 4) 811 | -10/Materials | Discovered new exit (range 11) 949 | -10/Materials | Discovered new exit (range 16) 984 | -10/Materials | Core integrity fell below 50% 1092 | -10/Materials | Entered another Materials area 1092 | -9/Materials | Evolved 2 slots: Weapon x2 1376 | -9/Materials | Build established: Scavenger-Skirmisher 1512 | -9/Materials | Discovered new exit (range 3) 2012 | -9/Materials | Discovered new exit (range 16) 2137 | -9/Materials | Discovered new exit (range 13) 2190 | -9/Materials | Identified exit to Mines 2197 | -9/Materials | Entered another Materials area 2197 | -8/Materials | Evolved 2 slots: Utility x2 2280 | -8/Materials | Build established: Tank 2888 | -8/Materials | Discovered new exit (range 3) 2896 | -8/Materials | Identified exit to Storage 2901 | -8/Materials | Entered Storage 3228 | -8/Storage | Build established: Hacker-Tank 3492 | -8/Storage | Identified exit to Garrison 3492 | -8/Storage | Entered Garrison 3508 | -8/Garrison | Triggered checkpoint 3538 | -8/Garrison | Triggered checkpoint 3576 | -8/Garrison | Learned Factory security intel 3577 | -8/Garrison | Lost 4 parts (1n2u1w) 3846 | -8/Garrison | Triggered checkpoint 3849 | -8/Garrison | Lost 3 parts (1n2w) 4062 | -8/Garrison | Phase Generator disabled 4109 | -8/Garrison | Build established: Mutant 4148 | -8/Garrison | Triggered checkpoint 4174 | -8/Garrison | Discovered new exit (range 12) 4223 | -8/Garrison | Installed Relay Interface Framework 4356 | -8/Garrison | Entered Factory 4356 | -7/Factory | Evolved 2 slots: Utility x2 5140 | -7/Factory | System corruption reached 10% 5151 | -7/Factory | Lost 4 parts (1n1u2w) 5208 | -7/Factory | Lost 3 parts (2u1w) 5210 | -7/Factory | System corruption reached 30% 5253 | -7/Factory | Core integrity fell below 50% 5265 | -7/Factory | Lost 3 parts (1p2n) 5501 | -7/Factory | Released all parts (3) 5504 | -7/Factory | Core integrity fell below 20% 5593 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05578_ G-47 Trooper suffers critical hit (Blast). 05578_ Destroyed Aluminum Leg. 05580_ U-05 Engineer builds a Wall. 05581_ System corrupted: Component data lost. 05581_ U-05 Engineer builds a Wall. 05581_ System corrupted: Gauss Cannon jammed. 05581_ U-05 Engineer destroyed. 05583_ K-01 Serf collects debris. 05584_ R-06 Scavenger collects Particle Gun. 05584_ Destroyed Particle Gun. 05586_ K-01 Serf collects debris. 05587_ Slug penetrates Wall. 05588_ R-06 Scavenger collects Aluminum Leg. 05590_ Slug penetrates R-06 Scavenger. 05590_ R-06 Scavenger knocked back. 05590_ Slug penetrates R-06 Scavenger. 05590_ Destroyed Unknown Device. 05590_ K-01 Serf destroyed. 05593_ System corrupted: Gauss Cannon jammed. 05593_ K-01 Serf collects debris. 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