Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 00:01:55 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (49) 245 Value Destroyed (1545) 1545 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (-161) -161 TOTAL SCORE: 5509 Bonus ------- Follower Combat Kills 85 Friendly Fire -246 Cogmind --------- Core Integrity 683/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Light Armor Plating > --- WEAPON (3) ------- Katana Longsword +1 Makeshift Spear > --- INVENTORY (15) --- Titanium Leg Titanium Leg Makeshift Terrain Scanner Hacking Suite Authchip [Processor] Makeshift System Restoration Module Splice Drone Bay (6/6) Lightning Gun Minigun High-powered Shotgun Gauss Rifle Improved Heavy Machine Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Melee Analysis Suite Reaction Control System Light Armor Plating > --- WEAPON ----------- Katana Longsword +1 Makeshift Spear > --- INVENTORY -------- Titanium Leg Titanium Leg Makeshift Terrain Scanner Hacking Suite Authchip [Processor] Makeshift System Restoration Module Splice Drone Bay Lightning Gun Minigun High-powered Shotgun Gauss Rifle Improved Heavy Machine Gun Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 3 | . . . 1 . . . 1 . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 59 | . 7 2 12 3 5 2 17 8 3 Power 6 | . . 1 3 . . . 1 1 . Engine 6 | . . 1 3 . . . 1 1 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 15 | . 2 . 3 1 . 1 6 2 . Treads . | . . . . . . . . . . Leg 15 | . 2 . 3 1 . 1 6 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | . 3 1 3 1 . 1 2 3 1 Device 6 | . 1 . 2 1 . . . 1 1 Storage 2 | . 1 1 . . . . . . . Processor 3 | . 1 . . . . 1 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 . . . 1 2 . Artifact . | . . . . . . . . . . Weapon 23 | . 2 . 3 1 5 . 8 2 2 Energy Gun 3 | . 1 . . . . . 1 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . 1 . 2 1 1 . 5 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . . Slashing Weapon 3 | . . . . . . . 1 1 1 Piercing Weapon 1 | . . . . . . . 1 . . Special Melee Weapon 2 | . . . . . 2 . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 6 | . . . . . . . . 6 . Parts Lost 12 | . 1 1 4 1 . . 1 2 2 Power 3 | . . 1 1 . . . . 1 . Propulsion 3 | . . . . 1 . . 1 . 1 Utility 3 | . . . 1 . . . . 1 1 Weapon 3 | . 1 . 2 . . . . . . Highest Loss Streak 3 | . 1 1 3 1 . . 1 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 95 99 100 100 100 99 99 Engine 10 | . 14 13 10 11 11 11 9 9 7 Leg 32 | . 28 28 31 32 33 33 36 36 29 Device 6 | . 10 . 6 11 11 11 6 . 6 Storage 10 | . 14 14 11 11 11 11 9 9 7 Processor 11 | . 2 14 11 11 11 11 11 18 15 Protection 3 | . . . 2 . . . 9 8 7 Energy Gun 5 | . 23 14 6 . . . . 1 . Ballistic Gun 10 | . 4 14 13 21 12 22 13 . . Slashing Weapon 2 | . . . . . . . 2 7 15 Piercing Weapon 2 | . . . . . . . 2 9 7 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 11 18 29 37 36 36 36 39 39 41 Greatest Support 58 | 20 26 26 39 39 36 36 53 58 58 Greatest Overweight (x) 1 | . . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 15 15 15 15 15 15 15 Most Carried 15 | 6 10 11 14 13 15 15 15 15 13 Average Carried 12 | 6 9 10 12 12 14 14 14 14 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 11 12 13 15 15 15 14 13 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 1229 | 200 66 67 262 79 15 67 269 174 30 Remotely . | . . . . . . . . . . Salvage Created 2199 | . 191 201 418 141 15 . 486 747 . Parts 128 | . 12 12 21 5 . . 34 44 . Haulers Intercepted 2 | . . . . . . . 1 1 . Recyclers Shooed 2 | . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 39 | . 6 3 9 3 . . 7 11 . Melee 13 | . . . . . . . 2 11 . Guns 25 | . 6 3 8 3 . . 5 . . Classes Destroyed 10 | . 2 . 4 1 . . 2 1 . Worker 2 | . . . 1 . . . . 1 . Tunneler 1 | . . . . . . . 1 . . Hauler 2 | . . . . . . . 1 1 . Recycler 2 | . . . 1 . . . . 1 . Watcher 1 | . . . 1 . . . . . . Swarmer 6 | . 3 . 3 . . . . . . Grunt 23 | . 3 4 3 2 . . 6 5 . Brawler 1 | . . . . 1 . . . . . Sentry 9 | . . . 3 . . . 2 4 . Hunter 2 | . . . . . . . . 2 . Best Kill Streak 8 | . 3 2 8 3 . . 2 5 . Combat Bots Only 4 | . 3 2 3 3 . . 2 4 . Max Kills in Single Turn 2 | . 2 1 1 1 . . 1 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 2285 | . 160 198 540 82 . 87 355 646 217 Core 279 | . 22 29 59 . . . 66 86 17 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . 130 . . . . . . Core Remaining (%) 84 | 100 . 79 . . . 85 . 72 . Volleys Fired 89 | . 12 12 30 5 1 . 25 4 . Largest 2 | . 2 2 2 2 1 . 2 1 . Hottest 80 | . 80 60 63 46 23 . 48 45 . Shots Fired 166 | . 24 24 53 10 1 . 50 4 . Gun 166 | . 24 24 53 10 1 . 50 4 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 127 | . 9 12 45 10 1 . 50 . . Thermal 3 | . 3 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 36 | . 12 12 8 . . . . 4 . Robot Hit Streak 21 | . 10 5 14 21 4 . 4 3 . Robot Miss Streak 4 | . 2 1 4 1 . . 4 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 175 | . 18 18 43 8 12 . 36 36 4 Core Hits 77 | . 8 7 21 5 1 . 19 16 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Critical Strikes 5 | . . . 2 . . . . 3 . Smash 2 | . . . 2 . . . . . . Sever 2 | . . . . . . . . 2 . Impale 1 | . . . . . . . . 1 . Melee Attacks 72 | . . . 4 . 11 . 6 42 9 Impact 5 | . . . 4 . 1 . . . . Slashing 37 | . . . . . . . 1 29 7 Piercing 20 | . . . . . . . 5 13 2 Sneak Attacks 17 | . . . . . 9 . 2 5 1 Combat Hostiles 9 | . . . . . 9 . . . . Follow-up Attacks 6 | . . . . . . . 1 3 2 Damage Inflicted 3593 | . 227 258 694 119 83 . 746 1253 213 Guns 1767 | . 227 258 582 119 16 . 506 59 . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1819 | . . . 112 . 67 . 240 1187 213 Ramming 7 | . . . . . . . . 7 . Kinetic 1375 | . 92 124 518 119 16 . 506 . . Thermal 22 | . 22 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 370 | . 113 134 64 . . . . 59 . Impact 179 | . . . 112 . 67 . . . . Slashing 1134 | . . . . . . . 34 887 213 Piercing 506 | . . . . . . . 206 300 . Highest Corruption 6 | . . . . 1 1 1 . 6 . Average Corruption 2 | . . . . 1 1 1 . 6 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 1 3 . . 12 . Message Errors 2 | . . . . . 2 . . . . Matter Fused 7 | . . . . 1 1 . . 5 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . . 4 . Data Loss (minor) 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . . . 60 . . . 17 7 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 84 | . . . 60 . . . 17 7 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 97 | . 54 73 . . . . 4 97 . Average Temperature 32 | . 29 34 . . . . 4 43 . Received Heat Transfer 864 | . 66 132 168 18 . 12 225 243 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions 2 | . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 349 | . 130 137 349 195 . . 202 319 163 Initial 135 | . . 11 53 135 . . . 27 111 Average 110 | . 48 81 169 185 . . 60 169 137 Maximum Alert Level 1 | . . . 1 . . . 1 1 . Low Security (%) 88 | 100 100 100 70 100 . 100 97 65 100 Level 1 11 | . . . 29 . . . 2 34 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . . 1 1 Investigation 1 | . 1 . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 5 | . . . 2 . . . 1 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 69 | . 9 5 14 3 . . 13 19 6 Peak Tracking Total 5 | . 3 3 3 3 . . 5 5 3 Tactical Retreats 4 | . 1 . 1 . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 2 | . . 1 . . . . . 1 . Max in Single Turn 1 | . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 15 | . 1 1 2 . 2 . 2 5 2 Terminals 11 | . 1 . 1 . . . 2 5 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 1 1 7 . 2 . 9 9 5 Successful 22 | . . 1 7 . 2 . 6 4 2 Failed 12 | . 1 . . . . . 3 5 3 Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . 2 . 1 . 7 2 . Terminals 27 | . 1 . 3 . . . 9 9 5 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . 1 2 . 2 . 4 3 2 Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . . 1 Robot Analysis 2 | . . . 1 . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Open Door 3 | . . 1 . . . . . 2 . Open DSF 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . Scan Component 2 | . . . 2 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 2 1 . Terminals 4 | . . . 1 . . . 2 1 . Botnet 4 | . . . 1 . . . 2 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . 2 . . . 2 3 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 64 | . . . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 7 | . . 4 . . 3 . . . . Largest Group 4 | . . 4 . . 3 3 1 . . Highest-Rated Group 71 | . . 71 . . 24 24 8 . . Highest-Rated Ally 31 | . . 31 . . 8 8 8 . . Total Orders 3 | . . . 2 . . . . 1 . RETURN 3 | . . . 2 . . . . 1 . Ally Attacks 33 | . . 32 . . . . 1 . . Total Damage 381 | . . 371 . . . . 10 . . Kills 3 | . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total 2 | . . . 1 . . . 1 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 3 | . . . 2 . . . . 1 . Drone Recoveries 3 | . . . 2 . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 3369 | 2 450 371 397 239 475 156 515 601 163 Spaces Moved 2123 | 2 321 255 162 170 367 126 295 307 118 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2123 | 2 321 255 162 170 367 126 295 307 118 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 122 122 Average Speed 121 | 120 120 125 120 123 120 120 120 122 122 Slowest Speed 190 | 120 120 190 120 190 120 120 122 122 122 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 57 64 18 59 88 34 31 57 6 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 2 | . . . . . . . . 1 1 Terrain Destroyed 2 | . . . . . . . . 1 1 Melee 2 | . . . . . . . . 1 1 Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 2676 | 1 365 282 301 188 392 131 408 479 129 Wait 275 | . 9 11 86 9 3 1 43 113 . Move 2114 | 1 320 254 161 169 366 125 294 306 118 Hop . | . . . . . . . . . . Pick Up 38 | . 9 2 6 2 4 1 9 4 1 Fast Attach 9 | . 2 1 3 1 . . 2 . . Attach 14 | . 1 . 5 1 . . 3 2 2 Detach 1 | . . . 1 . . . . . . Swap 36 | . 4 1 4 1 5 2 12 6 1 Drop 35 | . 8 1 1 . 2 2 15 6 . Fire 89 | . 12 12 30 5 1 . 25 4 . Melee 64 | . . . 4 . 11 . 5 37 7 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 5) 390 | -10/Materials | Discovered new exit (range 18) 453 | -10/Materials | Entered Mines 456 | -10/Mines | Received a Mining Laser from a helpful Derelict 549 | -10/Mines | Learned Materials terminal intel 617 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 663 | -10/Mines | Found a hidden stash of uninstalled traps 703 | -10/Mines | Discovered new exit (range 8) 742 | -10/Mines | Discovered new exit (range 11) 780 | -10/Mines | Found the Drone Emporium 787 | -10/Mines | Found Prototype Device 824 | -10/Mines | Entered Materials 824 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 825 | -9/Materials | Identified exit to Mines 825 | -9/Materials | Identified Splice Drone Bay 826 | -9/Materials | Loaded intel: 11 terminal locations 998 | -9/Materials | Repaired Imp. Aluminum Leg 1032 | -9/Materials | Repaired Imp. Aluminum Leg 1195 | -9/Materials | Lost 3 parts (1p1u1w) 1221 | -9/Materials | Entered Mines 1222 | -9/Mines | Learned location of Storage (-8) 1310 | -9/Mines | Learned 2 Materials zone layouts 1352 | -9/Mines | Discovered new exit (range 10) 1455 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1455 | -9/Mines | Discovered new exit (range 5) 1460 | -9/Mines | Entered Exiles 1460 | -9/Exiles | Found Exiles lab destroyed 1476 | -9/Exiles | Discovered new exit (range 16) 1724 | -9/Exiles | Learned location of Zion (-7) 1800 | -9/Exiles | Opened EX-Vault 1809 | -9/Exiles | Found Longsword +1 1918 | -9/Exiles | Discovered new exit (range 15) 1935 | -9/Exiles | Entered Mines 1935 | -8/Mines | Accompanied by 3 allies 2083 | -8/Mines | Discovered new exit (range 8) 2091 | -8/Mines | Entered Materials 2091 | -8/Materials | Accompanied by 1 ally 2091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2493 | -8/Materials | Identified exit to Storage 2606 | -8/Materials | Entered Storage 3175 | -8/Storage | Discovered new exit (range 20) 3207 | -8/Storage | Entered Factory 3207 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3231 | -7/Factory | Identified exit to DSF 3370 | -7/Factory | Self-destructed Last Messages --------------- 03276_ Connecting with Terminal... >>Schematic(Imp. Cooling System) Downloading schematic... Imp. Cooling System Rating: 4 Schematic downloaded. 03307_ U-05 Engineer builds a Wall. 03341_ Acquired Lightning Gun. 03352_ Acquired 30 matter. 03358_ Sneak attack on C-30 ARC. 03359_ C-30 ARC bursts open, deploying its payload. 03359_ S-27 Virus unfolds itself. 03360_ Destroyed Lgt. Nuclear Core. 03363_ K-01 Serf collects debris. 03364_ Mak. Spear follow-up attack on S-27 Virus. 03366_ Reaction Control System destroyed. 03366_ Destroyed Lgt. Nuclear Core. 03366_ Mak. Spear follow-up attack on S-27 Virus. 03368_ K-01 Serf collects debris. 03369_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########################??????????????????????? | | # % #??????????????????????? | | # #??????????????????????? | | # """ #??????????????????????? | | # """"" #??????????????????????? | | # """""@#??????????????????????? | | # s%s ?????????????????????? | | # """s#k ???????????????????? | | [ # u """"" # ?????????????????? | | # """"" #? #????????????????? | | ########+##### #?? #????????????????? | | #?# + [ #??? #????????????????? | | "" #?# ### #??? #????????????????? | | "" #?# #?##+######+####???? #????????????????? | | "" #?# #?????????# ?????????#????????????????? | | #?# #?????????# ??????????????????????????? | | ####?# #?????????# ??????????????????????????? | | #???# #### #####????????????????????????????? | | ##### ! ???????????????????????? | | ???????????????????????? | | """" ???????????????????????? | | "F "??? ? ???????????????????????? | | ##### ???????????????????????????? | | #???######## ??????????????????????????? | | ##??????????? ?????????????????????????? | | #???????????? " " " " ?????????????????????????? | | #????????????? " " " "??????????????????????????? | | #????????????? " " " ???????????????????????????? | | #????????????? " " "????????????????????????????? | | #?????????????? " "??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Melee Accuracy 5 Authchip Count 1 Item Schematics ----------------- Imp. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterDecoyBlaster Manual? 0 Play Time 00:29:32 Cumulative 250.5 hours Start 2022.08.23 @ 23:33:47 End 2022.08.24 @ 00:01:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 572 Rogue 572 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5648bcb0-396a-4309-994e-f8e5e89b2af2