Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.09 @ 21:59:50 Player: art-hropod Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2068) 2068 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7965 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/1300 Matter 160/300 Energy 98/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Battery (200) Advanced Thermal Defense Suite Hardlight Generator Force Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Signal Interpreter Improved Targeting Computer Energy Filter Heavy Insulated Plating Improved System Shield > --- WEAPON ----------- Long-range Proton Cannon KE Penetrator > --- INVENTORY -------- Fission Core Improved Heat Sink Hardlight Generator [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Heavy Insulated Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 6 | . . 2 . . 1 1 1 . 1 Utility 7 | . . . 2 . 1 1 . 2 1 Weapon . | . . . . . . . . . . Parts Attached 147 | 6 25 20 9 16 7 30 11 10 13 Power 19 | 1 3 4 . 3 2 2 3 1 . Engine 12 | 1 3 4 . 1 1 1 1 . . Core 7 | . . . . 2 1 1 2 1 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 6 3 5 . 8 . 4 7 Treads . | . . . . . . . . . . Leg 19 | 2 3 6 3 . . 2 . . 3 Wheel 1 | . . . . . . . . 1 . Hover 4 | . . . . . . . . . 4 Flight 14 | . . . . 5 . 6 . 3 . Utility 34 | 1 2 3 3 1 3 13 3 2 3 Device 18 | . 1 2 . 1 2 8 2 . 2 Storage 3 | 1 1 1 . . . . . . . Processor 7 | . . . 2 . 1 1 1 1 1 Hackware 3 | . . . 1 . . 2 . . . Protection 3 | . . . . . . 2 . 1 . Artifact . | . . . . . . . . . . Weapon 56 | 2 17 7 3 7 2 7 5 3 3 Energy Gun 19 | 1 6 6 2 2 1 . . 1 . Energy Cannon 9 | . . . . 3 1 2 3 . . Ballistic Gun 12 | 1 7 . . . . . 2 1 1 Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 7 | . . 1 1 2 . 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 3 | . 2 . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 8 | . . 2 1 1 . 1 1 . 2 Parts Lost 51 | . 3 . 2 6 . 14 1 15 10 Power 6 | . . . . 1 . 2 . 3 . Propulsion 23 | . 1 . 1 4 . 6 . 4 7 Utility 12 | . . . 1 1 . 3 . 5 2 Weapon 10 | . 2 . . . . 3 1 3 1 Highest Loss Streak 14 | . 2 . 1 3 . 13 1 14 5 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 78 | . 86 99 99 84 82 65 65 39 23 Engine 6 | . 14 11 9 2 3 . 2 1 . Core 1 | . . . . 5 3 4 5 2 . Leg 22 | . 28 44 35 16 . 2 11 3 2 Flight 4 | . . . . 7 30 18 5 2 4 Device 6 | . 1 11 4 7 17 11 6 3 . Storage 7 | . 14 11 9 7 . . . . . Processor 8 | . . . 17 18 15 14 16 15 5 Hackware 1 | . . . 3 1 . 5 5 2 . Energy Gun 10 | . 12 16 18 10 7 3 . 1 . Energy Cannon 1 | . . . . 7 3 . 3 . . Ballistic Gun 3 | . 8 5 . . . . 1 2 . Slashing Weapon 1 | . 5 . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 11 22 25 24 28 16 18 37 37 12 Greatest Support 60 | 20 20 40 50 50 16 40 40 40 60 Greatest Overweight (x) 3 | . 1 . . 1 . 2 . 3 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 9 5 5 5 5 5 Most Carried 10 | 6 10 10 10 10 5 5 5 5 5 Average Carried 7 | 3 9 9 9 8 4 4 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 10 10 10 5 4 5 5 4 5 Class Distribution -------------------- 47% | Scavenger-Mutant 39% | Mutant 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 1816 | 252 324 344 85 160 . 142 127 140 242 Remotely . | . . . . . . . . . . Salvage Created 2873 | . 626 590 315 703 . 128 145 137 229 Parts 183 | . 45 44 24 30 . 12 10 12 6 Haulers Intercepted 9 | . 2 2 1 3 . . . . 1 Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 52 | . 14 13 4 11 . 5 2 1 2 Guns 35 | . 13 10 3 5 . 2 . 1 1 Cannons 4 | . . . . 2 . . 2 . . AOE 10 | . 1 3 . 3 . 3 . . . Classes Destroyed 12 | . 6 3 2 . . 1 . . . Worker 6 | . 1 . 1 2 . . 2 . . Builder 2 | . . . 1 . . . . 1 . Hauler 9 | . 2 2 1 3 . . . . 1 Recycler 3 | . . 1 . 2 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 3 | . 2 1 . . . . . . . Watcher 7 | . 1 2 1 1 . 2 . . . Swarmer 21 | . 6 5 . 6 . 4 . . . Grunt 15 | . 8 7 . . . . . . . Sentry 9 | . . 1 3 5 . . . . . Hunter 2 | . . . 1 . . . . 1 . Programmer 5 | . . . . . . 1 2 . 2 Best Kill Streak 9 | . 6 4 1 9 . 4 2 1 2 Combat Bots Only 6 | . 4 3 1 6 . 4 1 1 1 Max Kills in Single Turn 4 | . 2 3 1 4 . 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 1 3 . 3 . 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 8787 | . 832 480 424 707 . 1590 455 1914 2385 Core 3768 | . 200 63 47 230 . 849 142 916 1321 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 20 84 . 49 100 . 85 20 . Volleys Fired 254 | . 92 36 19 32 . 20 19 24 12 Largest 2 | . 2 2 2 2 . 2 2 2 1 Hottest 126 | . 80 126 119 120 . 120 114 98 40 Shots Fired 406 | . 135 72 38 65 . 25 21 39 11 Gun 348 | . 135 71 38 36 . 16 2 39 11 Cannon 51 | . . . . 28 . 4 19 . . Launcher 7 | . . 1 . 1 . 5 . . . Special . | . . . . . . . . . . Kinetic 98 | . 47 16 . . . . 2 22 11 Thermal 224 | . 58 55 38 64 . 4 5 . . Explosive 7 | . . 1 . 1 . 5 . . . Electromagnetic 77 | . 30 . . . . 16 14 17 . Robot Hit Streak 20 | . 16 20 13 14 . 3 5 10 4 Robot Miss Streak 6 | . 6 6 2 3 . 3 2 3 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . 4 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 282 | . 86 44 27 45 . 20 14 29 17 Core Hits 120 | . 32 26 12 21 . 9 10 9 1 Critical Kills 2 | . . . . 1 . . . . 1 Critical Parts Destroyed 7 | . 1 . . . . . . . 6 Critical Strikes 21 | . 3 4 4 3 . . . . 7 Burn 11 | . 1 4 4 2 . . . . . Meltdown 1 | . . . . 1 . . . . . Destroy 5 | . 1 . . . . . . . 4 Corrupt 1 | . 1 . . . . . . . . Smash 3 | . . . . . . . . . 3 Melee Attacks 21 | . . . . . . 9 . 1 11 Impact 12 | . . . . . . . . 1 11 Slashing 7 | . . . . . . 7 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5558 | . 1078 847 431 1002 . 911 261 563 465 Guns 3439 | . 1035 712 430 426 . 165 53 532 86 Cannons 678 | . . . . 415 . 86 177 . . Explosions 875 | . 43 135 . 159 . 507 31 . . Melee 555 | . . . . . . 153 . 25 377 Ramming 11 | . . . 1 2 . . . 6 2 Kinetic 789 | . 194 98 . . . . 53 358 86 Thermal 2711 | . 525 614 430 841 . 187 114 . . Explosive 700 | . . 135 . 159 . 406 . . . Electromagnetic 792 | . 359 . . . . 165 94 174 . Impact 402 | . . . . . . . . 25 377 Slashing 153 | . . . . . . 153 . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 2 2 . 4 3 3 11 Average Corruption 3 | . . . 2 2 . 3 2 3 5 Corruption Purged 5 | . . . . . . 4 1 . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . 2 8 . 4 3 4 5 Message Errors 7 | . . . . 1 . 1 1 3 1 Matter Fused 6 | . . . . 2 . 2 . 1 1 Heat Flow Errors 5 | . . . . 2 . . 1 . 2 Parts Rejected 1 | . . . 1 . . . . . . Data Loss (minor) 4 | . . . . 2 . 1 1 . . Data Loss (major) 1 | . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 228 | . . . . 11 . 65 . . 152 Projectiles 11 | . . . . 11 . . . . . Explosions 65 | . . . . . . 65 . . . Melee 152 | . . . . . . . . . 152 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 275 | . . . . . . 235 36 3 1 Shots 5 | . . . . . . 4 1 . . Rammed 2 | . . . . . . . . 1 1 Targets Rammed 4 | . . . 1 1 . . . 1 1 Kicked 2 | . . . 1 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 508 | . 508 129 93 213 . 111 113 . 233 Average Temperature 68 | . 115 33 30 45 . 31 52 . 101 Received Heat Transfer 1074 | . 300 201 99 162 . 210 . 45 57 Effects 5 | . 5 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Matter Decay 2 | . 2 . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . . . 1 . 2 Impact Corruptions 9 | . . . . . . . . . 9 Robots Melted 3 | . . . 1 2 . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . Parts Melted 17 | . 3 1 7 5 . . 1 . . Heat Transferred 6387 | . 1242 1665 1295 1813 . 211 161 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 516 | . 329 399 301 516 168 352 117 282 226 Initial 168 | . . 75 168 72 168 81 55 56 142 Average 186 | . 120 246 216 312 168 184 87 110 178 Maximum Alert Level 2 | . 1 1 1 2 . 1 . 1 1 Low Security (%) 59 | 100 91 32 43 14 100 54 100 80 73 Level 1 37 | . 8 67 56 66 . 45 . 19 26 Level 2 2 | . . . . 19 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 1 . 1 . 1 . 6 2 Investigation 3 | . 1 . . . . 1 . 1 . Extermination 2 | . . . . . . . . 1 1 Reinforcement 9 | . 2 1 . 1 . . . 4 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 10 | . . 2 1 1 . 1 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 31 25 8 19 . 13 2 24 12 Peak Tracking Total 16 | . 3 4 3 4 . 5 2 16 6 Tactical Retreats 13 | . 1 2 1 . . 3 . 4 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 6 | . 1 . 1 . . 2 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 7 | . . 1 . 2 . 2 . 2 . Max in Single Turn 1 | . . 1 . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 18 | . 4 2 3 4 . 2 1 1 1 Terminals 14 | . 4 2 2 4 . . 1 . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 40 | . 8 7 9 6 . 4 2 3 1 Successful 22 | . 4 2 5 4 . 4 1 2 . Failed 18 | . 4 5 4 2 . . 1 1 1 Catastrophic 8 | . . 2 3 2 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 29 | . 8 7 7 4 . . 2 . 1 Terminals 31 | . 8 7 7 6 . . 2 . 1 Fabricators 3 | . . . . . . . . 3 . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 2 . . 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . 1 2 . . . . . Open Door 2 | . . . . 2 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 . . 2 . . . Insert Component 2 | . . . 1 . . 1 . . . Analyze 2 | . . . 1 . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 4 2 2 2 . . 1 . . Terminals 11 | . 4 2 2 2 . . 1 . . Botnet 10 | . 3 2 2 2 . . 1 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 2 2 3 . 1 1 1 1 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 31 | . . . . . . . . 31 . Total Part Build Rating 4 | . . . . . . . . 4 . Parts Repaired . | . . . . . . . . . . Time 32 | . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat 1 | . . . . . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 4219 | 79 950 736 532 510 37 549 220 292 314 Spaces Moved 3726 | 56 493 484 378 510 82 854 128 283 458 Core 352 | 8 . . . . . 60 . 168 116 Treads . | . . . . . . . . . . Legs 1957 | 48 493 484 378 221 . 119 128 49 37 Wheels 20 | . . . . . . . . 20 . Hover 45 | . . . . . . . . . 45 Flight 1352 | . . . . 289 82 675 . 46 260 Fastest Speed 22 | 50 120 120 120 29 29 22 120 35 32 Average Speed 81 | 110 122 120 120 72 29 43 120 63 50 Slowest Speed 200 | 120 190 120 120 190 29 150 120 200 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . . . 3 1 4 . 2 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 70 47 37 86 4 27 5 15 11 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 73 | . 4 12 . 8 . 42 6 . 1 Melee . | . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . AOE 71 | . 4 12 . 7 . 42 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Res Total 4481 | 73 719 574 418 583 96 992 173 349 504 Wait 179 | . 61 14 . 14 . 57 5 27 1 Move 3693 | 55 492 483 377 503 79 845 127 278 454 Hop 12 | . . . . 3 1 4 . 2 2 Pick Up 76 | 12 22 4 6 5 2 11 7 3 4 Fast Attach 61 | . 10 8 4 5 . 13 5 5 11 Attach 55 | 6 6 2 3 7 5 13 6 5 2 Detach 12 | . . . . . 4 5 . 1 2 Swap 31 | . 9 10 2 4 2 4 . . . Drop 83 | . 27 17 6 9 3 11 4 2 4 Fire 254 | . 92 36 19 32 . 20 19 24 12 Melee 21 | . . . . . . 9 . 1 11 Ram 2 | . . . . . . . . 1 1 Kick 2 | . . . 1 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 80 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 13) 650 | -10/Materials | Core integrity fell below 50% 898 | -10/Materials | Build established: Scavenger-Mutant 987 | -10/Materials | Discovered new exit (range 15) 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Propulsion x2 1627 | -9/Materials | Discovered new exit (range 16) 1750 | -9/Materials | Discovered new exit (range 13) 1766 | -9/Materials | Entered another Materials area 1766 | -8/Materials | Evolved 2 slots: Utility x2 2290 | -8/Materials | Discovered new exit (range 7) 2296 | -8/Materials | Identified exit to Storage 2298 | -8/Materials | Entered Storage 2400 | -8/Storage | Lost 3 parts (1p1n1u) 2754 | -8/Storage | Core integrity fell below 50% 2767 | -8/Storage | Learned location of Armory (-4) 2802 | -8/Storage | Discovered new exit (range 20) 2807 | -8/Storage | Identified exit to Factory 2808 | -8/Storage | Entered Factory 2808 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -7/Factory | Discovered new exit (range 9) 2845 | -7/Factory | Identified exit to Factory 2845 | -7/Factory | Entered another Factory area 2845 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2989 | -6/Factory | Discovered new exit (range 5) 2990 | -6/Factory | Identified exit to Lower Caves 3059 | -6/Factory | Discovered exit to Lower Caves (range 16) 3171 | -6/Factory | Core integrity fell below 50% 3179 | -6/Factory | Core integrity fell below 20% 3215 | -6/Factory | Lost 13 parts (2p5n3u3w) 3226 | -6/Factory | Found Hvy. Insulated Plating 3381 | -6/Factory | Discovered new exit (range 12) 3393 | -6/Factory | Identified exit to Factory 3394 | -6/Factory | Entered another Factory area 3394 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3445 | -5/Factory | Build established: Mutant 3611 | -5/Factory | Discovered new exit (range 3) 3613 | -5/Factory | Identified exit to Factory 3614 | -5/Factory | Entered another Factory area 3614 | -4/Factory | Evolved 2 slots: Utility x2 3754 | -4/Factory | Core integrity fell below 50% 3807 | -4/Factory | Spotted B-86 Titan 3836 | -4/Factory | Lost 14 parts (3p3n5u3w) 3881 | -4/Factory | Fabricated VTOL Module (x2) 3896 | -4/Factory | Discovered new exit (range 9) 3899 | -4/Factory | Identified exit to Research 3906 | -4/Factory | Entered Research 3906 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4051 | -3/Research | Spotted B-86 Titan 4102 | -3/Research | Core integrity fell below 50% 4132 | -3/Research | Lost 5 parts (5n) 4198 | -3/Research | System corruption reached 10% 4210 | -3/Research | Core integrity fell below 20% 4220 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 04162_ HV Slug penetrates P-80 Master. 04162_ HV Slug penetrates Earth. 04164_ HV Slug penetrates P-80 Master. 04164_ P-80 Master suffers critical hit (Destroy). 04164_ P-80 Master destroyed. 04172_ Acquired 70 matter. 04176_ Acquired Adv. Heat Sink. 04181_ Acquired Imp. Antigrav System. 04183_ Acquired Adv. Target Analyzer. 04199_ Terminal disabled. 04202_ 8O0L7X=KIR=QJG,ENIM#D5BIT%U42O 04202_ Hyp. Railgun destroyed. 04214_ Knocked back. 04214_ Acquired 3 matter. 04216_ Acquired 5 matter. 04217_ Adv. Target Analyzer destroyed. 04217_ Imp. Antigrav System destroyed. 04217_ Slug penetrates Wall. 04219_ B-86 Titan activates siege mode. 04220_ Cmb. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?#######????????????????????????????????????? | | # #?###?####???????????????????????????? | | # #######T #####################???????? | | + # #???????? | | # ### # #???????? | | # #?# # #???????? | | ?###+###?# | # #???????? | | ?? ?##+########### # #???????? | | ??# # ! #?????# #? ????????? | | ####??# # #?????# ####+###???????? | | ??????# # #?????# ## #???????? | | ??????# # ! #?????# ## T" !#???????? | | ??????# # #??##?# " #??###### | | ??????########! ! #?##"##+######## #??# | | ?????????????########?# % #?????# #??# | | ??????????????????????# / #?????### ###??# | | ??????????????????????# !######### ###### | | ??????????????????????# # ]]] # # | | ??????????????????????# # ]]] + + ]]] | | ??????????????????????# % # ]] # # ]]! | | ??????????????????????####+;## ?# # ]] | | ????????????########???# % %########" # | | ????????????# ##### @ u p #% ! | | ????????????# + % p % + | | #+########### ##### ###### | | # #???# ! ########+###????? | | # #???# #??????# ?????? | | # #???#g BB #??????# ???? | | ##/######### BB #??????# ?? | | #+###### ^ A +??????# #? | | #???# ########## ##### #??????# #? | | #???# #????????# #???# #??????# #? | | #???# #????????####???? #??????#########? | | #???# #???????????????? #???????????????? | | ##### ! #???????????????? #???????????????? | | + #???????????????? #???????????????? | | ######+####+#???????????????? ???????????????? | | #???? ??????????????????????H????????????????? | | #??? ????????????????????????????????????????? | | ####??"""????????????????????????????????????????? | | ??????""?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 8 Target Analysis 8 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterAerolevGenerator Manual? 0 Play Time 01:22:18 Cumulative 47.1 hours Start 2023.05.09 @ 09:49:39 End 2023.05.09 @ 21:59:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 45 Adventurer 9 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a9abcfbf-46e6-489f-85f8-4021e7d20e1c