Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.10 @ 11:31:36 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (952) 952 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 3676 Bonus ------- High Alert Combat Kills 71 Aligned with FarCom 300 Friendly Fire -67 Cogmind --------- Core Integrity 457/550 Matter 164/300 Energy 51/100 System Corruption 1% Temperature Cool (55) Movement Walking (170) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Makeshift Leg > --- UTILITY (3) ------ Small Storage Unit Energy Filter System Shield > --- WEAPON (3) ------- YOLO Cannon Remote Datajack > --- INVENTORY (6) ---- Large Storage Unit EM Pulse Gun Grenade Launcher Mining Laser Spear Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Energy Filter System Shield > --- WEAPON ----------- YOLO Cannon Remote Datajack > --- INVENTORY -------- Aluminum Leg Large Storage Unit EM Pulse Gun Grenade Launcher Mining Laser [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Energy Filter Storage Small Storage Unit Hackware System Shield Weapon YOLO Cannon Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 25 | 6 5 1 3 3 7 . Power 4 | 1 1 . . 1 1 . Engine 4 | 1 1 . . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 . . 2 2 . Treads . | . . . . . . . Leg 8 | 2 2 . . 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 . . 1 . 2 . Device 2 | . . . 1 . 1 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 2 1 2 . 2 . Energy Gun 2 | 1 . . . . 1 . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 5 | . . . . . 2 3 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . 2 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . 1 2 Average Slot Usage (%) 75 | . 80 85 77 71 75 70 Engine 12 | . 13 14 14 14 10 13 Leg 24 | . 27 28 28 28 23 12 Device 3 | . . . . . 7 9 Storage 12 | . 14 14 14 14 9 9 Hackware 3 | . . . . . 8 9 Energy Gun 4 | . 14 14 6 . 2 . Energy Cannon 7 | . . . 5 14 9 9 Ballistic Gun 1 | . 12 . . . . . Launcher 2 | . . 14 6 . . . Special Weapon 3 | . . . . . 6 9 Naked Turns . | . . . . . . . Heaviest Build 39 | 11 11 12 25 26 39 39 Greatest Support 50 | 20 20 20 20 40 50 30 Greatest Overweight (x) 1 | 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 4 3 2 6 6 6 5 Average Carried 3 | 1 . 2 2 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | . 2 2 4 6 5 5 Class Distribution -------------------- 95% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 316 | 184 . . . 54 78 . Remotely . | . . . . . . . Salvage Created 844 | . . 23 . 143 386 292 Parts 63 | . . 6 . 19 27 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 28 | . . 3 . 7 10 8 Guns 1 | . . 1 . . . . Cannons 6 | . . . . 1 4 1 AOE 21 | . . 2 . 6 6 7 Classes Destroyed 9 | . . 1 . 4 4 . Builder 4 | . . . . . 4 . Tunneler 1 | . . . . 1 . . Recycler 2 | . . . . . 1 1 Swarmer 11 | . . 3 . 4 4 . Grunt 9 | . . . . 2 2 5 Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Sentry 6 | . . . . . 3 3 Zionite 1 | . . . . 1 . . Best Kill Streak 10 | . . 3 . 4 10 3 Combat Bots Only 8 | . . 3 . 4 8 3 Max Kills in Single Turn 3 | . . 2 . 3 2 2 Gunslinging . | . . . . . . . Exploded 3 | . . 1 . 3 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 678 | . . 52 . 72 171 383 Core 102 | . . 9 . . 10 83 Absorbed by Shields . | . . . . . . . Core Remaining (%) 98 | 100 . . . 96 . . Volleys Fired 40 | . . 3 . 4 14 19 Largest 2 | . . 2 . 1 1 1 Hottest 100 | . . 70 . 100 100 100 Shots Fired 43 | . . 6 . 4 14 19 Gun 3 | . . 3 . . . . Cannon 37 | . . . . 4 14 19 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 37 | . . . . 4 14 19 Explosive 3 | . . 3 . . . . Electromagnetic 3 | . . 3 . . . . Robot Hit Streak 3 | . . 3 . . 2 3 Robot Miss Streak 4 | . . 1 . 3 4 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 15 | . . 4 . . 4 7 Core Hits 38 | . . 3 . 9 15 11 Critical Hits 4 | . . . . . 1 3 Critical Kills 2 | . . . . . 1 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5033 | . . 189 . 545 2134 2165 Guns 22 | . . 22 . . . . Cannons 1718 | . . . . 108 824 786 Explosions 3293 | . . 167 . 437 1310 1379 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 4844 | . . . . 545 2134 2165 Explosive 167 | . . 167 . . . . Electromagnetic 22 | . . 22 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 659 | . . . . . 384 275 Projectiles 336 | . . . . . 202 134 Explosions 323 | . . . . . 182 141 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 104 | . . . . 65 39 . Shots 2 | . . . . 1 1 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 333 | . . 27 . 56 196 333 Average Temperature 90 | . . 14 . 23 66 122 Received Heat Transfer 171 | . . . . . 9 162 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 2 1 Heat Transferred 4640 | . . . . 640 1840 2160 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 653 | . . 70 . 165 476 653 Initial 200 | . . . . . 64 200 Average 188 | . . 67 . 123 201 436 Maximum Alert Level 2 | . . . . . 2 2 Low Security (%) 68 | 100 100 100 . 100 68 . Level 1 11 | . . . . . 10 38 Level 2 19 | . . . . . 20 61 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 4 | . . . . . 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 3 3 . 4 9 12 Peak Tracking Total 6 | . 3 3 . 1 6 6 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 5 | . . . . . 3 2 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 5 | . . . 3 . 1 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . . . 26 . 4 4 Successful 31 | . . . 26 . 2 3 Failed 3 | . . . . . 2 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 4 | . . . . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . . . 26 . . 3 Record 26 | . . . 26 . . . Locate Traps 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 1483 | 54 140 112 385 223 325 244 Spaces Moved 892 | 50 101 85 286 142 157 71 Core 24 | 24 . . . . . . Treads . | . . . . . . . Legs 868 | 26 101 85 286 142 157 71 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 140 133 160 Average Speed 132 | 87 120 120 131 140 140 167 Slowest Speed 170 | 120 120 120 150 150 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 21 29 63 36 15 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 378 | . . 25 . 52 118 183 Melee . | . . . . . . . Projectile 14 | . . . . 3 4 7 AOE 364 | . . 25 . 49 114 176 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 1074 | 59 120 88 297 153 219 138 Wait 93 | . 8 . . 2 36 47 Move 886 | 49 100 84 285 141 156 71 Hop . | . . . . . . . Pick Up 23 | 4 7 . 5 2 5 . Fast Attach 3 | 2 . . . . 1 . Attach 17 | 4 5 . 3 . 5 . Detach . | . . . . . . . Swap 5 | . . 1 . 3 1 . Drop 6 | . . . 4 1 1 . Fire 40 | . . 3 . 4 14 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Entered Mines 267 | -10/Mines | Learned location of Zion (-6) 298 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 300 | -10/Mines | Discovered new exit (range 5) 307 | -10/Mines | Entered Exiles 311 | -10/Exiles | Build established: Mutant 339 | -10/Exiles | Met 8R-AWN 364 | -10/Exiles | Met EX-HEX 400 | -10/Exiles | Met EX-BIN 413 | -10/Exiles | Aligned with FarCom system 414 | -10/Exiles | Given EX-Vault access code 486 | -10/Exiles | Opened EX-Vault 492 | -10/Exiles | Found Prototype Energy Cannon 493 | -10/Exiles | Identified YOLO Cannon 508 | -10/Exiles | Found Prototype Device 509 | -10/Exiles | Identified Skeleton Box 549 | -10/Exiles | Exiles lab attacked by MAIN.C 672 | -10/Exiles | Discovered new exit (range 12) 692 | -10/Exiles | Left Exiles lab with YOLO Cannon 692 | -10/Exiles | Entered Mines 857 | -9/Mines | Discovered new exit (range 13) 915 | -9/Mines | Entered Materials 915 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 916 | -8/Materials | Identified exit to Factory 1029 | -8/Materials | Discovered new exit (range 15) 1206 | -8/Materials | Destroyed 8 combat bots 1240 | -8/Materials | Entered Storage 1484 | -8/Storage | Self-destructed Last Messages --------------- 01458_ U-05 Engineer builds a Wall. 01459_ U-05 Engineer lays Concrete. 01460_ U-05 Engineer builds a Wall. 01463_ G-47 Trooper suffers critical hit. 01463_ Destroyed Lgt. Nuclear Core. 01463_ G-47 Trooper destroyed. 01463_ Destroyed Com. Wheel. 01463_ R-06 Scavenger destroyed. 01464_ U-05 Engineer lays Concrete. 01465_ U-05 Engineer builds a Wall. 01466_ U-05 Engineer lays Concrete. 01468_ M-13 Machinist fits Backup Propulsion I on G-50 Soldier. 01470_ Component Storage disabled. 01474_ Imp. Ion Engine destroyed. 01475_ U-05 Engineer builds a Wall. 01476_ K-01 Serf cleans the Garrison Access. 01478_ G-50 Soldier destroyed. 01479_ K-01 Serf collects debris. 01479_ U-05 Engineer lays Concrete. 01480_ U-05 Engineer builds a Wall. 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"????Y?? | | ????????????????????????? ?? ????????? | | ????????????????????????? ???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 22 Energy Capacity 335 Matter Stores 224 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixTrackerFrame Manual? 0 Play Time 00:14:37 Cumulative 27.0 hours Start 2021.12.10 @ 11:17:31 End 2021.12.10 @ 11:31:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76a2ad14-ee45-42fa-ae88-0632a113e63c