Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.26 @ 18:35:18 Player: Kitarik02 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (2010) 2010 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5511 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/850 Matter 120/300 Energy 60/100 System Corruption 10% Temperature Warm (109) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Spiked Medium Treads > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Gauss Cannon > --- INVENTORY (10) --- Large Storage Unit Particle Charger Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Flak Cannon Gauss Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Large Storage Unit Particle Charger Improved Medium Armor Plating Heavy Laser Heavy Assault Rifle Flak Cannon Grenade Launcher Remote Datajack [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Gauss Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 . 1 . . Weapon 2 | . . . 1 1 . . Parts Attached 57 | 6 4 4 16 16 6 5 Power 11 | 1 1 1 3 3 2 . Engine 9 | 1 1 1 2 2 2 . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 2 2 5 4 1 1 Treads 5 | . . . . 4 . 1 Leg 10 | . 2 2 5 . 1 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 4 3 . 1 Device . | . . . . . . . Storage 4 | 1 . . 3 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . . 1 . . . . Protection 4 | . . . . 3 . 1 Artifact . | . . . . . . . Weapon 18 | 2 . . 4 6 3 3 Energy Gun 3 | . . . 2 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . 2 2 . 1 Ballistic Cannon 7 | . . . . 4 2 1 Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 2 . 3 2 13 1 Power 7 | . 1 . 1 1 4 . Propulsion 6 | . 1 . . 1 4 . Utility 1 | . . . . . 1 . Weapon 7 | . . . 2 . 4 1 Highest Loss Streak 9 | . 2 . 1 2 9 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 80 | . 90 92 98 95 88 30 Engine 9 | . 13 11 10 5 16 . Core 2 | . . . 6 7 . . Treads 8 | . . . . 8 18 2 Leg 9 | . 20 28 27 12 . . Storage 7 | . 14 11 9 7 6 6 Processor 13 | . 6 11 16 15 13 13 Protection 3 | . . . . 5 5 . Energy Gun 2 | . . . 10 . . 2 Ballistic Gun 10 | . 28 22 15 16 . 2 Ballistic Cannon 10 | . . . . 13 24 2 Naked Turns . | . . . . . . . Heaviest Build 65 | 11 11 13 37 53 65 28 Greatest Support 60 | 26 26 30 40 60 60 28 Greatest Overweight (x) 15 | . . . 1 15 3 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | 6 7 8 8 10 8 8 Average Carried 7 | 3 5 7 6 8 7 5 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 8 | 6 7 8 6 8 7 3 Class Distribution -------------------- 55% | Scavenger-Gunner 27% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Low Matter Collected 1615 | 191 223 89 337 399 186 190 Remotely . | . . . . . . . Salvage Created 1947 | . 269 153 696 387 290 152 Parts 113 | . 19 11 30 23 25 5 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . . 2 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 42 | . 6 3 8 11 11 3 Guns 22 | . 6 3 8 5 . . Cannons 16 | . . . . 5 8 3 AOE 4 | . . . . 1 3 . Classes Destroyed 10 | . 2 2 4 2 . . Worker 3 | . . 1 . 1 1 . Hauler 1 | . . . 1 . . . Recycler 3 | . . . 2 1 . . Operator 1 | . . 1 . . . . Watcher 3 | . 1 . 1 1 . . Swarmer 12 | . . . . 8 4 . Grunt 19 | . 6 3 2 . 5 3 Sentry 5 | . . . 3 2 . . Hunter 3 | . . . 3 . . . Programmer 3 | . . . . 1 2 . Best Kill Streak 5 | . 2 3 3 5 3 3 Combat Bots Only 5 | . 2 2 2 5 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Damage Taken 4572 | . 368 68 575 794 2240 527 Core 1212 | . 115 . 131 114 676 176 Absorbed by Shields . | . . . . . . . Redirected to Shielding 91 | . . . . 11 80 . Regen/Repaired (Parts) 28 | . . . . 28 . . Core Remaining (%) 82 | 100 54 100 76 83 . . Volleys Fired 122 | . 31 13 38 17 16 7 Largest 4 | . 2 2 3 4 4 2 Hottest 184 | . 40 40 103 184 184 117 Shots Fired 342 | . 62 26 109 68 63 14 Gun 248 | . 62 26 109 44 . 7 Cannon 92 | . . . . 24 61 7 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 289 | . 62 26 65 68 61 7 Thermal 7 | . . . . . . 7 Explosive 2 | . . . . . 2 . Electromagnetic 44 | . . . 44 . . . Robot Hit Streak 11 | . 11 4 7 6 5 3 Robot Miss Streak 15 | . 2 2 3 4 15 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 214 | . 42 15 70 35 42 10 Core Hits 132 | . 17 9 27 26 46 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 1 1 1 Blast 3 | . . . . 1 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3963 | . 460 179 967 994 1089 274 Guns 1963 | . 458 156 933 319 . 97 Cannons 1122 | . . . . 312 633 177 Explosions 853 | . . . 34 363 456 . Melee . | . . . . . . . Ramming 25 | . 2 23 . . . . Kinetic 2601 | . 458 156 546 631 633 177 Thermal 300 | . . . 34 169 . 97 Explosive 608 | . . . . 194 414 . Electromagnetic 429 | . . . 387 . 42 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 10 10 Average Corruption 5 | . . . . . 2 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 10 20 Message Errors 5 | . . . . . 1 4 Matter Fused 11 | . . . . . 5 6 Heat Flow Errors 4 | . . . . . 1 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Misdirections 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . . 75 6 . Projectiles . | . . . . . . . Explosions 81 | . . . . 75 6 . Melee . | . . . . . . . Knockbacks 22 | . . . . 3 18 1 Impact . | . . . . . . . Kinetic 22 | . . . . 3 18 1 Secondary . | . . . . . . . Self-Inflicted Damage 238 | . . . . 160 78 . Shots 7 | . . . . 3 4 . Rammed 1 | . . . . . 1 . Targets Rammed 4 | . 1 2 . . 1 . Kicked 3 | . 1 2 . . . . Crushed . | . . . . . . . Highest Temperature 497 | . 12 3 165 195 497 211 Average Temperature 81 | . 7 3 51 75 134 69 Received Heat Transfer 1119 | . 207 36 162 24 498 192 Effects 4 | . . . . . 4 . Shutdowns 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . 1 . 1 Heat Transferred 385 | . . . 50 150 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Peak Influence 502 | . 167 165 332 469 502 . Initial 156 | . . 70 69 62 156 . Average 206 | . 72 120 186 178 306 . Maximum Alert Level 2 | . . . 1 2 2 . Low Security (%) 51 | 100 100 100 71 46 20 . Level 1 42 | . . . 28 49 64 . Level 2 6 | . . . . 3 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 1 3 1 6 . Investigation 1 | . . . 1 . . . Extermination 3 | . . . . 1 2 . Reinforcement 6 | . 2 1 2 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 10 5 13 15 22 4 Peak Tracking Total 8 | . 4 2 3 5 8 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Low Machines Disabled 18 | . . . . 14 4 . Max in Single Turn 11 | . . . . 11 4 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Machines Accessed 8 | . . . 2 3 3 . Terminals 6 | . . . 2 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . . . 7 6 6 . Successful 12 | . . . 4 5 3 . Failed 7 | . . . 3 1 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 14 | . . . 7 3 4 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 4 3 3 . Record 6 | . . . 3 2 1 . Open DSF 2 | . . . . 1 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 2 2 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 16 | . . . . 16 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 106 | . . . . . . 106 Highest-Rated Ally 106 | . . . . . . 106 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Low Turns Passed 3463 | 57 304 167 465 805 1006 659 Spaces Moved 1678 | 46 151 94 230 442 371 344 Core 212 | 6 . . . 3 12 191 Treads 658 | . . . . 151 354 153 Legs 726 | . 109 94 230 288 5 . Wheels 82 | 40 42 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 160 Average Speed 160 | 84 111 120 121 145 221 182 Slowest Speed 800 | 90 120 120 190 800 320 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 39 12 32 13 13 41 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 3 | . . . . . . 3 Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . . . 26 19 2 Melee . | . . . . . . . Projectile 14 | . . . . 7 5 2 AOE 33 | . . . . 19 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Low Total 2182 | 63 230 124 333 560 510 362 Wait 256 | . 38 5 25 70 113 5 Move 1672 | 45 150 93 229 441 370 344 Hop . | . . . . . . . Pick Up 50 | 12 5 5 14 10 3 1 Fast Attach 3 | . . . . 3 . . Attach 30 | 6 3 2 6 5 3 5 Detach . | . . . . . . . Swap 24 | . 1 2 10 8 3 . Drop 21 | . 1 2 11 6 1 . Fire 122 | . 31 13 38 17 16 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . 1 2 . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 5) 361 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 508 | -9/Materials | Discovered new exit (range 13) 528 | -9/Materials | Identified exit to Materials 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 950 | -8/Materials | Discovered new exit (range 4) 989 | -8/Materials | Build established: Scavenger-Gunner 992 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1178 | -7/Factory | Repaired Imp. Ion Engine 1681 | -7/Factory | Discovered new exit (range 15) 1797 | -7/Factory | Identified exit to Factory 1799 | -7/Factory | Entered another Factory area 1799 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1827 | -6/Factory | Garrison activated, responded to threat 2771 | -6/Factory | Lost 3 parts (1p2n) 2772 | -6/Factory | System corruption reached 10% 2773 | -6/Factory | Discovered new exit (range 9) 2786 | -6/Factory | Core integrity fell below 50% 2801 | -6/Factory | Identified exit to Lower Caves 2805 | -6/Factory | Entered Lower Caves 2816 | -6/Lower Caves | Lost 9 parts (2p2n1u4w) 3063 | -6/Lower Caves | Build established: Mutant 3421 | -6/Lower Caves | Core integrity fell below 20% 3464 | -6/Lower Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03296_ System corrupted: Heat flow error (+228). 03317_ ITJKKIG/MFPHBG5O%C 03346_ System corrupted: Heat flow error (+246). 03374_ FASCFCKE LA3SKKGX42LR DG0 A strange signal echoes through the caves. 03431_ Hvy. Assault Rifle destroyed. 03440_ G-50 Soldier destroyed. 03443_ Slug penetrates Wall. 03446_ Adv. Heat Sink melted. 03446_ G-50 Soldier destroyed. 03449_ Acquired 50 matter. 03451_ Acquired 55 matter. 03452_ System corrupted: Component data lost. 03452_ Carbon-fiber Leg fries itself beyond repair. 03455_ G-50 Soldier suffers critical hit (Blast). 03455_ G-50 Soldier destroyed. 03458_ Adv. Heat Sink fries itself beyond repair. 03458_ G-67 Veteran knocked back. 03460_ Hvy. Laser fries itself beyond repair. 03463_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ???????????????????## ????####???????????????????? | | ??????????????????## ???# #???????????????????? | | ??????????????????# ??# #???????????????????? | | ??????????????????# ## #???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ????????###?????????? | | ??????????????????# ???????## ??????????? | | ??????????????????? ???????# ??????????? | | ???????????????????? ????????# ??????????? | | ????????????????????# ???????## ??????????? | | ???????????????????## ???????## ??????????? | | ???????????????????# ??????## ??????????? | | ????????????????????# ###???## #??????????? | | ?????????????????????# # #??## ##?????????? | | ?????????????????????# #??# ###???????? | | ?????????????????????#### #??# ####????? | | ???????????????????????## #??# ##??## | | ???????????????????????#% ###### #### | | ???????????????????????#;@# #??## ## | | ???????????????????????# % #???#### #### | | ???????????????????????# g ####???# #??## | | ???????????????????????# % %### ##??# #???# | | ???????????????????????## ### #??# #???## # | | ????????????????????????# ## ##??# #????## ## | | ????????????????????????# ## #### #?????####? | | ????????????????????????# ## ####??????? | | ????????????????????????# # #??????? | | ????????????????????????# # ## #?????? | | ????????????????????????# # # # ##?????? | | ???????????????????????# # ### # # #?????? | | ???????????????????????#### ##?###### ##?##?????? | | ??????????????????????????###?????????##?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed kitarik Manual? 1 Play Time 00:27:04 Cumulative 8.7 hours Start 2023.09.26 @ 18:09:08 End 2023.09.26 @ 18:35:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2fdb19c-746b-4878-9389-0ea6670de109