Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.23 @ 14:47:08 Player: animal_waves Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1168) 1168 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3433 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 206/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Sensor Array Tractor Beam Signal Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle Makeshift Axe > --- INVENTORY -------- Sensor Array Signal Interpreter Tractor Beam Rocket Launcher Mini Grenade Launcher Signal Generator [Rating: 22] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Makeshift Axe Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 35 | 6 2 5 4 6 12 Power 5 | 1 . 1 1 . 2 Engine 4 | 1 . . 1 . 2 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 2 2 . Treads 9 | 2 . 3 2 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 1 . 1 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 16 | 2 1 . 1 3 9 Energy Gun 2 | 1 . . . . 1 Energy Cannon 3 | . 1 . . . 2 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 1 4 Special Weapon 3 | . . . . 2 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 2 1 3 4 8 Power 3 | . 1 . 1 . 1 Propulsion 5 | . . 1 . 2 2 Utility 1 | . . . . 1 . Weapon 9 | . 1 . 2 1 5 Highest Loss Streak 4 | . 2 1 2 2 4 Average Slot Usage (%) 82 | . 91 99 86 84 63 Engine 8 | . 14 . 9 11 7 Core 2 | . . 14 1 . . Treads 24 | . 28 27 33 30 11 Storage 12 | . 20 19 11 11 7 Processor 5 | . . . . 5 14 Protection 3 | . . 9 11 1 . Energy Gun 2 | . 13 . . . . Energy Cannon 3 | . . 14 1 . 3 Ballistic Gun 6 | . 14 14 8 . . Launcher 4 | . . . . 5 9 Special Weapon 2 | . . . . 8 . Slashing Weapon 6 | . . . 11 11 7 Naked Turns 50 | . . . . . 50 Heaviest Build 26 | 13 17 17 22 22 26 Greatest Support 63 | 40 40 40 60 63 43 Greatest Overweight (x) 5 | . . . . . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 Average Carried 5 | 2 5 5 5 5 5 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 4 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 15% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Derelict-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 787 | 224 88 111 76 69 219 Remotely . | . . . . . . Salvage Created 1532 | . 277 282 280 238 455 Parts 96 | . 13 21 16 9 37 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . 1 . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 31 | . 3 5 5 7 11 Melee 10 | . . . 3 7 . Guns 7 | . 3 2 1 . 1 Cannons 6 | . . 3 1 . 2 AOE 8 | . . . . . 8 Classes Destroyed 11 | . 4 3 1 1 2 Worker 3 | . 1 1 1 . . Builder 3 | . . 1 . . 2 Tunneler 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 2 | . 1 1 . . . Watcher 4 | . 1 . 1 . 2 Swarmer 5 | . . 3 . . 2 Grunt 16 | . 3 . 4 5 4 Brawler 2 | . . . 1 . 1 Sentry 6 | . . 2 . . 4 Assembled 2 | . . . . 2 . Best Kill Streak 6 | . 4 5 4 4 6 Combat Bots Only 4 | . 2 3 3 4 3 Max Kills in Single Turn 3 | . 2 2 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2635 | . 323 306 296 485 1225 Core 768 | . . 84 24 104 556 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . 66 . 68 . Volleys Fired 90 | . 23 13 17 9 28 Largest 2 | . 2 2 2 1 2 Hottest 100 | . 60 80 80 100 96 Shots Fired 148 | . 46 26 23 9 44 Gun 84 | . 46 13 17 . 8 Cannon 34 | . . 13 6 . 15 Launcher 20 | . . . . . 20 Special 10 | . . . . 9 1 Kinetic 61 | . 23 13 17 . 8 Thermal 29 | . . 13 6 9 1 Explosive 20 | . . . . . 20 Electromagnetic 38 | . 23 . . . 15 Robot Hit Streak 12 | . 7 12 7 2 9 Robot Miss Streak 2 | . 2 2 1 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 124 | . 25 16 25 27 31 Core Hits 76 | . 9 10 11 7 39 Critical Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks 44 | . . . 10 33 1 Impact . | . . . . . . Slashing 44 | . . . 10 33 1 Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3839 | . 395 283 552 1041 1568 Guns 679 | . 336 92 160 . 91 Cannons 624 | . . 191 105 . 328 Explosions 1197 | . 59 . . . 1138 Melee 1295 | . . . 287 1008 . Ramming . | . . . . . . Kinetic 466 | . 123 92 160 . 91 Thermal 399 | . 59 191 105 33 11 Explosive 1057 | . . . . . 1057 Electromagnetic 622 | . 213 . . . 409 Impact . | . . . . . . Slashing 1295 | . . . 287 1008 . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 3 . Average Corruption 2 | . . . 2 3 . Corruption Purged . | . . . . . . Effects 15 | . . . 3 12 . Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . 1 1 . Heat Flow Errors 4 | . . . 1 3 . Energy Discharges 5 | . . . 1 4 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 224 | . . . 5 158 61 Projectiles 47 | . . . 5 . 42 Explosions 19 | . . . . . 19 Melee 158 | . . . . 158 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . 39 . . . 114 Shots 6 | . 1 . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 208 | . 66 194 205 208 81 Average Temperature 74 | . 31 80 82 133 21 Received Heat Transfer 801 | . 159 72 138 198 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 827 | . 50 407 222 111 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 295 | . 145 130 142 135 295 Average Influence 92 | . 50 67 54 72 184 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 86 | 100 100 100 100 100 48 Level 1 13 | . . . . . 51 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . . . 8 Investigation 7 | . . . . . 7 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 3 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 74 | . 10 6 10 13 35 Peak Tracking Total 8 | . 5 3 5 7 8 Tactical Retreats 16 | . 1 1 4 6 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 11 | . 2 . 1 . 8 Terminals 7 | . 1 . 1 . 5 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 46 | . 6 . 3 . 37 Successful 30 | . 4 . 2 . 24 Failed 16 | . 2 . 1 . 13 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 1 . 1 . 13 Terminals 32 | . 3 . 3 . 26 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 7 | . 3 . . . 4 Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 16 | . 1 . 1 . 14 Record 1 | . . . . . 1 Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Dispatch Records 2 | . . . . . 2 Maintenance Status 1 | . . . . . 1 Recall Investigation 3 | . . . . . 3 Zone Layout 5 | . 1 . . . 4 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks 4 | . 2 . . . 2 Report Inventory 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 4 | . . . . . 4 Insert Component 2 | . . . . . 2 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 . 1 . 3 Terminals 5 | . 1 . 1 . 3 Botnet 5 | . 1 . 1 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 . 1 . 6 Full Trace Events 8 | . 1 . 1 . 6 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 1 . . . 1 Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2525 | 83 421 418 344 591 668 Spaces Moved 1404 | 46 203 226 169 290 470 Core 210 | 3 . . . . 207 Treads 1194 | 43 203 226 169 290 263 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 145 | 152 160 160 160 160 118 Slowest Speed 300 | 160 160 160 160 160 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 29 38 17 52 46 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 129 | . 4 . . . 125 Melee . | . . . . . . Projectile . | . . . . . . AOE 129 | . 4 . . . 125 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1670 | 56 254 257 209 360 534 Wait 70 | . 18 10 8 20 14 Move 1399 | 45 202 225 168 289 470 Hop . | . . . . . . Pick Up 21 | 5 6 1 2 2 5 Fast Attach 14 | 5 1 2 1 3 2 Attach 10 | 1 1 1 2 2 3 Detach . | . . . . . . Swap 11 | . . 2 1 1 7 Drop 11 | . 3 3 . 1 4 Fire 90 | . 23 13 17 9 28 Melee 44 | . . . 10 33 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 505 | -10/Materials | Entered Mines 772 | -10/Mines | Discovered new exit (range 3) 853 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 922 | -10/Mines | Build established: Scavenger-Mutant 923 | -10/Mines | Entered Materials 923 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1248 | -9/Materials | Discovered new exit (range 12) 1267 | -9/Materials | Entered Mines 1275 | -9/Mines | Discovered new exit (range 7) 1292 | -9/Mines | Learned 2 Materials zone layouts 1306 | -9/Mines | Excavation squad dispatched 1306 | -9/Mines | A large section of the Mines collapsed 1547 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1768 | -9/Mines | Met a Derelict testing a Signal Generator 1781 | -9/Mines | Found Signal Generator 1815 | -9/Mines | Discovered new exit (range 12) 1820 | -9/Mines | Build established: Derelict-Mutant 1858 | -9/Mines | Entered Materials 1858 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -8/Materials | Build established: Mutant 2407 | -8/Materials | Released all parts (4) 2408 | -8/Materials | Core integrity fell below 50% 2434 | -8/Materials | Lost 4 parts (1p1n2w) 2492 | -8/Materials | Core integrity fell below 20% 2526 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Beam Rifle destroyed. Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Enumerate(Squads) Retrieving dispatch records... Found 21 active squads: 6x Security 3x Surveillance 4x Patrol 5x Transport 2x Investigation 1x Reinforcement S-10 Pest destroyed. Destroyed Flight Unit. EM Pulse Cannon destroyed. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Acquired Lrg. Storage Unit. 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Y = ???????????????????? | | ###??????????????????????? ??????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " #??????????????????????????????????????????????? | | " +??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed DeepChromaticShifter Manual? 0 Play Time 00:29:55 Cumulative 7.0 hours Start 2020.05.23 @ 14:09:57 End 2020.05.23 @ 14:47:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73e85dce-2598-4f31-ab01-9f57b5dd3d9b