Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.29 @ 13:30:58

Player: gallo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1780)     1780
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 3866

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             0/550
Matter                     65/300
Energy                     70/100
System Corruption          10%
Temperature                Cool (80)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
  Advanced Terrain Scan Processor
           Weapon Cycler
>          --- WEAPON (3) -------
     Heavy Particle Cannon
>          --- INVENTORY (5) ----
           System Restoration Module
           Recalibrator

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Wheel
       Compact Wheel
>              --- UTILITY ----------
               Cooling System
               Visual Processing Unit
      Advanced Terrain Scan Processor
               Weapon Cycler
>              --- WEAPON -----------
  High-powered Shotgun
               Assault Cannon
               Great Maul
>              --- INVENTORY --------
         Heavy Particle Cannon
               Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             50   | 7   2   13  4   24  
  Power                    7    | 2   .   2   1   2   
    Engine                 6    | 2   .   2   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   .   4   1   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   4   .   2   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  12   | 1   1   2   1   7   
    Device                 3    | .   1   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   2   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   1   5   1   11  
    Energy Gun             3    | .   .   2   1   .   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          7    | 2   .   1   .   4   
    Ballistic Cannon       2    | .   .   1   .   1   
    Launcher               3    | .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      10   | .   .   .   .   10  
Parts Lost                 28   | .   .   7   1   20  
  Power                    3    | .   .   1   .   2   
  Propulsion               10   | .   .   4   .   6   
  Utility                  6    | .   .   2   .   4   
  Weapon                   9    | .   .   .   1   8   
  Highest Loss Streak      9    | .   .   4   5   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   98  92  65  78  
  Engine                   8    | .   14  10  7   6   
  Leg                      18   | .   28  28  22  11  
  Wheel                    1    | .   .   .   .   1   
  Device                   9    | .   12  10  .   10  
  Storage                  8    | .   14  11  11  5   
  Processor                5    | .   .   .   3   9   
  Protection               6    | .   .   9   .   7   
  Energy Gun               6    | .   .   9   21  4   
  Energy Cannon            2    | .   .   .   .   4   
  Ballistic Gun            7    | .   18  6   .   7   
  Ballistic Cannon         1    | .   .   1   .   2   
  Launcher                 3    | .   9   4   .   2   
  Impact Weapon            2    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 14  16  23  18  31  
  Greatest Support         30   | 20  20  30  20  26  
  Greatest Overweight (x)  9    | 2   .   1   2   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   6   
  Most Carried             8    | 2   5   8   7   8   
  Average Carried          4    | 1   3   6   6   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            6    | 2   5   6   6   2   

 Class Distribution 
--------------------
 79% | Mutant
 10% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Jun Mat Mat Min Mat 
Matter Collected           1024 | 183 60  249 25  507 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1697 | .   164 601 41  891 
  Parts                    94   | .   10  35  6   43  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Combat Hostiles Destroyed  38   | .   4   13  3   18  
  Guns                     19   | .   2   8   3   6   
  Cannons                  9    | .   .   .   .   9   
  AOE                      8    | .   2   5   .   1   
Classes Destroyed          9    | .   4   3   1   1   
  Worker                   2    | .   1   1   .   .   
  Builder                  2    | .   1   .   .   1   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    25   | .   4   8   .   13  
  Brawler                  1    | .   .   1   .   .   
  Sentry                   7    | .   .   4   .   3   
  Specialist               2    | .   .   .   .   2   
Best Kill Streak           5    | .   4   5   3   5   
  Combat Bots Only         5    | .   3   5   3   3   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   1   2   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Mat  Min  Mat  
Damage Taken               4185 | .    156  1194 119  2716 
  Core                     874  | .    53   226  39   556  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         70   | 100  78   .    33   .    
Volleys Fired              128  | .    16   36   6    70   
  Largest                  3    | .    2    2    2    3    
  Hottest                  175  | .    50   112  121  175  
Shots Fired                235  | .    22   58   8    147  
  Gun                      166  | .    16   46   8    96   
  Cannon                   50   | .    .    5    .    45   
  Launcher                 19   | .    6    7    .    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  131  | .    16   24   .    91   
  Thermal                  85   | .    .    27   8    50   
  Explosive                19   | .    6    7    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         7    | .    3    4    3    7    
  Robot Miss Streak        6    | .    2    3    1    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           139  | .    7    34   6    92   
  Core Hits                88   | .    10   28   3    47   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    4    
  Critical Strikes         10   | .    .    1    1    8    
    Burn                   4    | .    .    1    1    2    
    Destroy                1    | .    .    .    .    1    
    Blast                  1    | .    .    .    .    1    
    Smash                  4    | .    .    .    .    4    
Melee Attacks              19   | .    .    .    .    19   
  Impact                   19   | .    .    .    .    19   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3535 | .    361  941  102  2131 
  Guns                     1549 | .    93   440  99   917  
  Cannons                  618  | .    .    63   .    555  
  Explosions               996  | .    268  424  .    304  
  Melee                    355  | .    .    .    .    355  
  Ramming                  17   | .    .    14   3    .    
  Kinetic                  1257 | .    93   216  .    948  
  Thermal                  910  | .    .    287  99   524  
  Explosive                996  | .    268  424  .    304  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   355  | .    .    .    .    355  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    3    3    10   
  Average Corruption       6    | .    .    3    3    10   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    .    4    2    11   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           7    | .    .    1    2    4    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      2    | .    .    1    .    1    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    
    Weapon Failures        2    | .    .    1    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            199  | .    19   10   .    170  
  Projectiles              .    | .    .    .    .    .    
  Explosions               37   | .    19   10   .    8    
  Melee                    162  | .    .    .    .    162  
Knockbacks                 4    | .    .    .    .    4    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      146  | .    26   95   .    25   
  Shots                    5    | .    1    3    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   2    | .    .    1    1    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        348  | .    2    348  72   348  
  Average Temperature      98   | .    1    100  39   103  
  Received Heat Transfer   1800 | .    72   414  9    1305 
  Effects                  2    | .    .    2    .    .    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    2    1    1    
  Heat Transferred         2185 | .    .    703  296  1186 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Peak Influence             526  | .   148 526 171 378 
  Initial                  111  | .   .   62  111 66  
  Average                  187  | .   50  301 165 178 
Maximum Alert Level        2    | .   .   2   .   1   
  Low Security (%)         63   | 100 100 32  100 63  
  Level 1                  28   | .   .   37  .   36  
  Level 2                  7    | .   .   30  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   3   1   .   6   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   2   1   .   4   
  Assault                  1    | .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Distress Signals           3    | .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   7   18  5   39  
  Peak Tracking Total      8    | .   3   5   3   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Jun Mat Mat Min Mat 
Machines Disabled          8    | .   .   .   .   8   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Machines Accessed          2    | .   1   1   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   6   3   .   .   
  Successful               7    | .   5   2   .   .   
  Failed                   2    | .   1   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Record                   2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   
  Process                  2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     5    | .   5   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Jun Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Jun Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Jun Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Jun Mat Mat Min Mat 
Turns Passed               1658 | 87  146 420 141 864 
Spaces Moved               751  | 67  86  234 79  285 
  Core                     45   | 9   .   .   .   36  
  Treads                   .    | .   .   .   .   .   
  Legs                     657  | 58  86  234 78  201 
  Wheels                   48   | .   .   .   .   48  
  Hover                    .    | .   .   .   .   .   
  Flight                   1    | .   .   .   1   .   
  Fastest Speed            50   | 50  120 120 120 90  
  Average Speed            151  | 114 120 125 121 198 
  Slowest Speed            500  | 150 120 190 220 500 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   
Exploration Rate (%)       19   | 4   18  18  25  31  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 1    | .   .   .   .   1   
Terrain Destroyed          154  | .   27  63  .   64  
  Melee                    1    | .   .   .   .   1   
  Projectile               15   | .   .   .   .   15  
  AOE                      138  | .   27  63  .   48  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Jun Mat Mat Min Mat 
Total                      1024 | 74  106 304 116 424 
  Wait                     35   | .   .   .   24  11  
  Move                     747  | 66  85  233 78  285 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 1   3   12  2   10  
  Fast Attach              20   | 6   1   2   1   10  
  Attach                   18   | .   .   5   3   10  
  Detach                   3    | .   .   1   1   1   
  Swap                     12   | 1   1   6   .   4   
  Drop                     12   | .   .   8   .   4   
  Fire                     128  | .   16  36  6   70  
  Melee                    19   | .   .   .   .   19  
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   1   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Junkyard  | Discovered new exit (range 15)
   88 | -11/Junkyard  | Entered Materials
  191 | -10/Materials | Discovered new exit (range 16)
  234 | -10/Materials | Entered another Materials area
  234 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  316 | -9/Materials  | Build established: Mutant
  462 | -9/Materials  | Crushed by falling debris
  641 | -9/Materials  | Core integrity fell below 50%
  645 | -9/Materials  | Discovered new exit (range 8)
  654 | -9/Materials  | Entered Mines
  686 | -9/Mines      | Lost 5 parts (1p1n2u1w)
  773 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  783 | -9/Mines      | Discovered new exit (range 9)
  795 | -9/Mines      | Entered Materials
  795 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1295 | -8/Materials  | Core integrity fell below 50%
 1342 | -8/Materials  | Lost 9 parts (1p2n2u4w)
 1408 | -8/Materials  | System corruption reached 10%
 1558 | -8/Materials  | Garrison activated, responded to threat
 1653 | -8/Materials  | Core integrity fell below 20%
 1659 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01641_ M-28 Smith unfolds itself.
01641_ Imp. Ion Engine destroyed.
01642_ K-01 Serf collects debris.
01643_ L-31 Rogue knocked back.
01645_ System corrupted: Matter fused (-8).
01646_ K-01 Serf collects debris.
01647_ Critical hit (Burn: +37).
01650_ K-01 Serf collects debris.
01651_ M-28 Smith repairs M-13 Machinist.
01651_ Matter Pump disabled.
01652_ Assault Rifle destroyed.
01653_ K-01 Serf collects debris.
01654_ Aluminum Leg destroyed.
01654_ Wheel destroyed.
01655_ Com. Wheel destroyed.
01655_ M-13 Machinist repairs L-31 Rogue.
01656_ Great Maul severed.
01657_ M-13 Machinist fits Backup Plating I on L-31 Rogue.
01658_ G-47 Trooper destroyed.
01659_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            265
Matter Stores              291
Matter Capacity            300
Sight Range                18
Terrain Scan Density       210
Armor Coverage             375
Weapon Cycling             15
Evasion (%)                55
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelClaymoresGreatsword
  Manual?         0
Play Time         00:20:14
  Cumulative      3.1 hours
  Start           2023.10.29 @ 13:05:11
  End             2023.10.29 @ 13:30:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb1aafc4-93d2-4fa2-a5e7-ef744cd77644