Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 19:54:36

Player: DadVinci

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (703)      703
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 2756

 Bonus
-------
Follower Combat Kills      118

 Cogmind 
---------
Core Integrity             222/550
Matter                     126/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (355)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
    Medium Storage Unit
     Large Storage Unit
    Medium Matter Pod (100)
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Core Shielding
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Electrolaser
      Mini Grenade Launcher
>          --- INVENTORY --------
    Medium Storage Unit
     Large Storage Unit
    Medium Matter Pod
           Signal Interpreter
  Improved Light Armor Plating
           Assault Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Core Shielding
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             50   | 8   14  3   12  13  
  Power                    7    | 2   2   .   2   1   
    Engine                 6    | 2   2   .   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   2   .   2   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   3   .   1   8   
    Device                 1    | 1   .   .   .   .   
    Storage                3    | .   .   .   .   3   
    Processor              2    | .   1   .   .   1   
    Hackware               1    | .   1   .   .   .   
    Protection             6    | .   1   .   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | 3   7   3   7   4   
    Energy Gun             6    | 1   .   1   2   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   4   1   2   .   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               5    | .   3   .   1   1   
    Special Weapon         3    | .   .   1   2   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   .   3   8   
  Power                    3    | .   .   .   1   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   2   2   
  Highest Loss Streak      7    | .   .   .   3   7   
Average Slot Usage (%)     81   | .   89  96  75  75  
  Engine                   10   | .   13  14  7   8   
  Core                     2    | .   .   .   .   7   
  Leg                      19   | .   17  28  22  17  
  Wheel                    3    | .   9   .   .   .   
  Storage                  2    | .   .   .   .   7   
  Processor                2    | .   5   .   .   1   
  Hackware                 5    | .   4   14  10  .   
  Protection               11   | .   9   14  11  15  
  Energy Gun               5    | .   .   3   12  7   
  Ballistic Gun            13   | .   23  14  10  1   
  Launcher                 3    | .   2   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 10  10  11  16  44  
  Greatest Support         35   | 20  20  20  35  25  
  Greatest Overweight (x)  7    | .   3   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   10  
  Average Capacity         5    | 4   4   4   4   9   
  Most Carried             7    | 3   4   4   4   7   
  Average Carried          3    | 1   3   3   3   4   
  Final Capacity           10   | 4   4   4   4   10  
  Final Carried            5    | 2   4   4   4   5   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           963  | 284 180 97  336 66  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            720  | 35  233 .   286 166 
  Parts                    54   | 3   22  .   11  18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  17   | 1   5   .   6   5   
  Guns                     10   | 1   2   .   4   3   
  Cannons                  1    | .   .   .   .   1   
  AOE                      6    | .   3   .   2   1   
Classes Destroyed          8    | 1   4   .   2   1   
  Worker                   1    | .   1   .   .   .   
  Builder                  5    | .   2   .   .   3   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    14   | 1   5   .   5   3   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           7    | 1   7   .   6   5   
  Combat Bots Only         5    | 1   3   .   5   3   
Max Kills in Single Turn   2    | 1   1   .   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1724 | 63   119  .    475  1067 
  Core                     414  | 22   12   .    52   328  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 91   .    86   87   .    
Volleys Fired              68   | 4    27   .    16   21   
  Largest                  3    | 2    2    .    3    3    
  Hottest                  156  | 40   50   .    151  156  
Shots Fired                136  | 8    48   .    45   35   
  Gun                      118  | 8    42   .    42   26   
  Cannon                   3    | .    .    .    .    3    
  Launcher                 14   | .    6    .    2    6    
  Special                  1    | .    .    .    1    .    
  Kinetic                  67   | 8    42   .    14   3    
  Thermal                  55   | .    .    .    29   26   
  Explosive                14   | .    6    .    2    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         6    | 3    6    .    6    3    
  Robot Miss Streak        7    | 2    2    .    3    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           67   | 5    26   .    28   8    
  Core Hits                49   | 2    18   .    15   14   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1892 | 68   665  .    569  590  
  Guns                     838  | 68   289  .    361  120  
  Cannons                  25   | .    .    .    .    25   
  Explosions               1029 | .    376  .    208  445  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  493  | 68   289  .    111  25   
  Thermal                  370  | .    .    .    250  120  
  Explosive                1029 | .    376  .    208  445  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    
  Average Corruption       2    | .    2    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    
    Message Errors         1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    12   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    12   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        578  | .    8    .    536  578  
  Average Temperature      258  | .    4    .    225  299  
  Received Heat Transfer   600  | 36   66   .    165  333  
  Effects                  31   | .    .    .    5    26   
    Shutdowns              7    | .    .    .    .    7    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           4    | .    .    .    .    4    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    1    1    
    Damage (minor)         5    | .    .    .    2    3    
    Damage (major)         8    | .    .    .    2    6    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         888  | .    .    .    629  259  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             286  | 20  212 59  256 286 
  Initial                  107  | .   13  6   22  107 
  Average                  135  | 4   155 41  150 142 
Maximum Alert Level        1    | .   1   .   1   1   
  Low Security (%)         63   | 100 51  100 49  77  
  Level 1                  36   | .   48  .   50  22  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   3   .   3   3   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              42   | 1   17  .   10  14  
  Peak Tracking Total      6    | 1   4   .   6   6   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   4   .   .   2   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   20  .   .   5   
  Successful               21   | .   18  .   .   3   
  Failed                   4    | .   2   .   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   6   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   8   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   5   .   .   3   
  Record                   5    | .   2   .   .   3   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       8    | .   8   .   .   .   
  Scan Component           4    | .   4   .   .   .   
  Repair                   4    | .   4   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   
  Recycle Component        3    | .   3   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   4   .   .   2   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             4    | .   4   .   .   .   
  Time                     104  | .   104 .   .   .   
Parts Recycled             3    | .   3   .   .   .   
  Recycled Matter          13   | .   13  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               19   | .   .   3   16  .   
  Total Damage             291  | .   .   63  228 .   
  Kills                    5    | .   .   2   3   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1134 | 86  407 40  293 308 
Spaces Moved               708  | 81  283 24  166 154 
  Core                     26   | 24  1   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     526  | .   183 24  166 153 
  Wheels                   156  | 57  99  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  120 120 120 
  Average Speed            114  | 71  106 120 120 145 
  Slowest Speed            400  | 80  200 120 120 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       15   | 6   32  5   19  16  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          79   | .   30  .   19  30  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      78   | .   30  .   19  29  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      911  | 101 343 37  222 208 
  Wait                     16   | .   .   .   16  .   
  Move                     704  | 80  282 23  165 154 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 8   11  5   7   11  
  Fast Attach              7    | .   3   1   2   1   
  Attach                   30   | 7   10  2   3   8   
  Detach                   8    | 1   6   .   .   1   
  Swap                     13   | 1   1   .   7   4   
  Drop                     23   | .   3   6   6   8   
  Fire                     68   | 4   27  .   16  21  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   51 | -11/Scrapyard | Discovered new exit (range 8)
   87 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Repaired Ion Engine
  159 | -10/Materials | Repaired Heat Sink
  330 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Repaired Assault Rifle
  380 | -10/Materials | Repaired Assault Rifle?
  467 | -10/Materials | Discovered new exit (range 12)
  494 | -10/Materials | Entered Mines
  497 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  526 | -10/Mines     | Discovered new exit (range 5)
  534 | -10/Mines     | Entered Materials
  534 | -9/Materials  | Accompanied by 1 ally
  534 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  735 | -9/Materials  | Discovered new exit (range 8)
  743 | -9/Materials  | Lost 3 parts (1p2w)
  827 | -9/Materials  | Entered another Materials area
  827 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1071 | -8/Materials  | Garrison activated, responded to threat
 1130 | -8/Materials  | Core integrity fell below 50%
 1135 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01115_ S-10 Pest destroyed.
01117_ Overheating: System interference.
01117_ Signal Interpreter temporarily disabled. <x2>
01119_ Power failure, Lgt. Deuterium Engine shutdown.
01119_ U-05 Engineer lays Concrete.
01119_ Lgt. Deuterium Engine destroyed.
01120_ U-05 Engineer lays Concrete.
01121_ Electrolaser destroyed.
01121_ Penetrated by Slug.
01121_ Lgt. Nuclear Core destroyed.
01121_ U-05 Engineer lays Concrete. <x3>
01124_ Aluminum Leg destroyed.
01125_ U-05 Engineer destroyed.
01127_ U-05 Engineer builds a Wall.
01127_ Mni. Grenade Launcher destroyed.
01130_ Carbon-fiber Leg destroyed.
01131_ U-05 Engineer builds a Wall.
01132_ Penetrated by Slug.
01135_ Overheating: Signal Interpreter damaged (-6).
01135_ Hrd. Medium Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ???????????????????#?????????????????????????????  |
| ??????????????????  ?????????????????????????????  |
| ??????????????????"  ????????????????????????????  |
| ????????????????"""  ????????????????????????????  |
| ????????????????"""  ????????????????????????????  |
| ????????????????     ??????????? #???????????????  |
| ????????????????"""   ?????????  #???????????????  |
| ?????????????#? """   ?????????  #???????????????  |
| ?????????????#  """   ?####???   #???????????????  |
| ????????????##        ##  #??#   ##??????????????  |
| ?????????  ##       ###   ###!    #??????????????  |
| ?????????     Y     *    = =gg    #??????????????  |
| ?????????      h   !%=   [=*=g    #??????????????  |
| ?????????           a   !@ %=     #??????????????  |
| ??????????###       #       [ "   #??????????????  |
| ??????????     ####?#  =         ##??????????????  |
| ???????????  ???????# a          #???????????????  |
| ????????????????????#             #??????????????  |
| ????????????????????##             #?????????????  |
| ?????????????????????#            #######????????  |
| ?????????????????????#     "            #????????  |
| ?????????????????????#   o "" "         #????????  |
| ?????????????????????#   ] """   #      #????????  |
| ?????????????????????#     """"  #      #????????  |
| ????????????   !!!   #     w""   #      #????????  |
| ????????????   !!!   +           #      #????????  |
| ????????????   !!!!  #           #      #########  |
| ??????????????       #           #      #       #  |
| ?????????????""  """?##########  #      #       #  |
| ?????????????"T  """??????????#  #      #  """" #  |
| ??????????????? ??????????????#  #      #  """" #  |
| ??????????????????????????????#  #      #  """" #  |
| ????????????####??????????????#  +      #       #  |
| ???????????##!!#??????????????#  #####+##       #  |
| ???????????#!! ########+#######  ###    #    "" #  |
| ???????????#!!                          #    T" #  |
| ???????????#                          T +    "" #  |
| ???????????#   ##       ############    #       #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             225
Core Shielding             20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
One Hack Too Far
Part-time Mechanic
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              RagnarokLauncherDoomcannon
  Manual?         0
Play Time         00:42:10
  Cumulative      1.3 hours
  Start           2020.12.27 @ 17:30:52
  End             2020.12.27 @ 19:54:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c95e9952-57a9-482e-8f05-fe238b6236bb