Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 16:17:57 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (34) 170 Value Destroyed (829) 829 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 8119 Bonus ------- Follower Combat Kills 360 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 476/1000 Matter 300/300 Energy 37/100 System Corruption 3% Temperature Cool (0) Movement Hovering (106) Ox1 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ Large Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Alert Chip Hacking Suite > --- WEAPON (4) ------- Power Maul > --- INVENTORY (15) --- Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Armor Integrity Analyzer Stasis Canceller Makeshift Transmission Jammer Hacking Suite Hacking Suite Heavy Machine Gun Heavy Machine Gun Improved Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Alert Chip Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Powered Hammer Great Axe > --- INVENTORY -------- Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Improved Armor Integrity Analyzer Stasis Canceller Makeshift Transmission Jammer Hacking Suite Hacking Suite Improved Plasma Cutter [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 1 2 . . . . . . . Utility 5 | . . . . . . . 1 . 2 . . . . 2 . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 77 | 6 7 . 4 1 3 . 19 14 4 . 1 . 4 14 . Power 7 | 1 1 . . . 1 . 2 1 . . . . . 1 . Engine 5 | 1 1 . . . 1 . 1 . . . . . . 1 . Core 2 | . . . . . . . 1 1 . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 . . . . 2 . 10 8 1 . . . 3 6 . Treads . | . . . . . . . . . . . . . . . . Leg 12 | 2 . . . . 2 . 8 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 . Flight 15 | . . . . . . . 2 8 1 . . . 3 1 . Utility 11 | 1 2 . . . . . 2 1 2 . . . . 3 . Device 2 | . . . . . . . 1 1 . . . . . . . Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 4 | . 1 . . . . . 1 . 1 . . . . 1 . Hackware 2 | . . . . . . . . . 1 . . . . 1 . Protection 1 | . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 2 4 . 4 1 . . 5 4 1 . 1 . 1 4 . Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 21 | 2 4 . 4 1 . . 5 1 1 . 1 . 1 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 . . . . . 2 . Slashing Weapon 2 | . . . . . . . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . . . . 3 . . . . . . . . Parts Lost 13 | . . 3 . . . . . . . . . . 5 1 4 Power 3 | . . 1 . . . . . . . . . . 1 1 . Propulsion 5 | . . 1 . . . . . . . . . . 3 . 1 Utility 3 | . . . . . . . . . . . . . 1 . 2 Weapon 2 | . . 1 . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . 3 . . . . . . . . . . 4 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 92 60 77 96 100 99 81 88 86 86 86 85 91 84 Engine 3 | . 14 11 . . 9 11 4 . . . . . . 5 . Core 1 | . . . . . . . 4 6 6 6 6 6 6 . . Leg 12 | . 28 25 11 11 20 22 27 1 . . . . . . . Hover 3 | . . . . . . . . . . . . . . 25 28 Flight 7 | . . . . . . . . 35 33 33 33 33 33 1 . Device 2 | . . . . . . . 7 6 6 6 6 6 6 5 4 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 Processor 12 | . 13 14 11 11 11 11 9 8 13 13 13 13 13 16 17 Hackware 1 | . . . . . . . . . 6 6 6 6 5 3 5 Ballistic Gun 27 | . 22 26 27 44 44 44 36 7 3 6 6 6 6 9 4 Impact Weapon 2 | . . . . . . . . 1 8 6 6 6 6 7 10 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 47 | 13 29 27 28 30 35 35 39 39 36 34 34 34 34 47 31 Greatest Support 55 | 20 20 20 10 10 20 20 46 40 37 37 37 37 37 55 33 Greatest Overweight (x) 15 | . 1 2 2 2 2 1 1 . . . . . . 15 8 Average Overweight (x) . | . . 1 2 2 1 1 . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 11 10 10 7 15 15 15 15 15 15 15 15 15 14 12 Average Carried 10 | . 6 10 8 6 11 15 14 13 14 15 14 15 14 9 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | . 10 10 7 7 15 15 15 15 15 15 15 15 14 10 12 Class Distribution -------------------- 29% | Gunner 24% | Mutant 24% | Scavenger-Gunner 21% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Matter Collected 1529 | 244 196 24 65 57 112 . 325 139 . 106 103 . 10 22 126 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1367 | . 234 91 65 11 170 . 421 43 . 46 51 . . 22 213 Parts 67 | . 19 3 3 2 9 . 24 2 . 3 . . . . 2 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . 2 . . 1 . . Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 20 | . 4 2 1 . . . 6 1 . 2 . . . . 4 Melee 5 | . . . . . . . . 1 . 2 . . . . 2 Guns 13 | . 4 2 1 . . . 6 . . . . . . . . Classes Destroyed 10 | . 7 . 1 1 . . . 1 . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . . . Recycler 3 | . 1 1 . . . . 1 . . . . . . . . Operator 3 | . 2 . 1 . . . . . . . . . . . . Watcher 3 | . 1 . . . . . 1 . . . . . . 1 . Swarmer 8 | . 3 2 . . . . 1 . . 2 . . . . . Grunt 10 | . 1 . . . . . 5 . . . . . . . 4 Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 5 | . 5 3 2 1 . . 3 1 . 2 . . . 1 3 Combat Bots Only 4 | . 4 2 1 . . . 3 1 . 2 . . . . 3 Max Kills in Single Turn 2 | . 1 1 1 1 . . 2 1 . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Hostile Shots Fired 298 | . 28 20 6 . . . 21 43 . 15 3 4 54 45 59 Missed 108 | . 6 3 4 . . . 8 21 . 10 3 1 25 10 17 Damage Taken 3034 | . 197 341 30 . . . 180 205 . 71 . 136 466 532 876 Core 831 | . 19 70 17 . . . 13 34 . 18 . . 136 37 487 Absorbed by Shields 4 | . . . . . . . . 4 . . . . . . . Core Remaining (%) 88 | 100 . 64 . . . 95 97 95 . . . . 81 . . Volleys Fired 76 | . 32 8 8 3 6 . 18 . . . . . . 1 . Largest 4 | . 2 2 4 4 4 . 4 . . . . . . 2 . Hottest 106 | . 43 43 86 89 89 . 106 . . . . . . 60 . Shots Fired 208 | . 48 16 32 12 24 . 72 . . 1 1 . . 2 . Gun 208 | . 48 16 32 12 24 . 72 . . 1 1 . . 2 . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 208 | . 48 16 32 12 24 . 72 . . 1 1 . . 2 . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 9 8 7 4 5 . 18 . . . . . . . . Robot Miss Streak 4 | . 3 2 3 1 1 . 4 . . 1 . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 144 | . 32 10 18 9 13 . 40 2 1 2 1 1 . 2 13 Core Hits 54 | . 13 6 4 1 6 . 19 1 . 1 . . . 1 2 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 6 | . 1 . . . 1 . 1 . . . . . . . 3 Critical Strikes 7 | . 1 . . . 1 . 1 . . . . . . . 4 Destroy 3 | . 1 . . . 1 . 1 . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . 4 Melee Attacks 35 | . . . . . . . . 4 2 2 1 1 2 6 17 Impact 30 | . . . . . . . . 1 . 2 1 1 2 6 17 Slashing 5 | . . . . . . . . 3 2 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 1 . . . . . . 3 Damage Inflicted 2940 | . 440 134 196 122 192 . 724 97 43 80 139 100 . 85 588 Guns 1804 | . 436 134 196 122 192 . 724 . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1132 | . . . . . . . . 97 43 80 139 100 . 85 588 Ramming 4 | . 4 . . . . . . . . . . . . . . Kinetic 1804 | . 436 134 196 122 192 . 724 . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 1056 | . . . . . . . . 64 . 80 139 100 . 85 588 Slashing 76 | . . . . . . . . 33 43 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 4 4 4 2 3 Average Corruption 3 | . . . . . . . . . 4 4 4 4 4 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . 1 2 10 . 4 . 5 Message Errors 4 | . . . . . . . . . . . 2 . 2 . . Matter Fused 4 | . . . . . . . . . 1 . 2 . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . 1 . 2 . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . 1 3 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 3 Misfires 2 | . . . . . . . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 411 | . . . . . . . . . 21 26 101 90 . 17 156 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 411 | . . . . . . . . . 21 26 101 90 . 17 156 Knockbacks 5 | . . . . . . . . . . . . 1 . 2 2 Impact 4 | . . . . . . . . . . . . 1 . 1 2 Kinetic . | . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 294 | . 8 4 . 3 54 . 294 23 3 36 87 3 201 134 17 Average Temperature 44 | . 2 1 . 2 17 . 84 8 3 24 27 3 89 53 4 Received Heat Transfer 613 | . 42 40 . . . . 126 81 . 45 . . 18 36 225 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 2 . . . 3 1 Impact Corruptions 11 | . . . . . . . . . . 1 4 1 . 1 4 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Peak Influence 260 | . 164 98 83 31 . . 260 250 172 . . . . 69 107 Initial 112 | . . . 33 31 . . . 46 112 . . . . 28 41 Average 45 | . 67 49 43 9 . . 107 90 150 . . . . 33 54 Maximum Alert Level 1 | . . . . . . . 1 1 . . . . . . . Low Security (%) 97 | 100 100 100 100 100 . 100 84 94 100 . . . . 100 100 Level 1 2 | . . . . . . . 15 5 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . 1 . . . 5 1 2 . . . . 1 . Investigation 5 | . . . . . . . 2 1 1 . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . . . 1 . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Distress Signals 3 | . 1 . 1 . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 108 | . 12 17 4 . . . 18 9 4 8 1 4 15 7 9 Peak Tracking Total 14 | . 5 14 3 . . . 6 5 2 5 1 4 10 6 5 Tactical Retreats 9 | . . 1 . . . . . 3 . 1 1 . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Traps Triggered 4 | . . . . . . . 1 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Machines Disabled 2 | . . . . . . . . . . . . 1 1 . . Max in Single Turn 1 | . . . . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Machines Accessed 13 | . . . . . 1 . 1 2 1 . 1 4 1 2 . Terminals 3 | . . . . . . . . 1 1 . . . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . 1 . Total Hacks 47 | . . . . . 1 . 3 6 3 . 1 28 1 4 . Successful 38 | . . . . . 1 . 1 2 3 . 1 28 1 1 . Failed 9 | . . . . . . . 2 4 . . . . . 3 . Catastrophic 4 | . . . . . . . 1 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 8 | . . . . . 1 . . 5 2 . . . . . . Terminals 7 | . . . . . . . . 3 3 . . . 1 . . Fabricators 3 | . . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . . . . 2 . Terminal Hacks 33 | . . . . . 1 . . 1 1 . 1 28 1 . . Record 11 | . . . . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Open Door 2 | . . . . . . . . . . . 1 . 1 . . Level Access Points 1 | . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . 1 . Unlock Access 2 | . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . . 1 2 . . . . . . Terminals 2 | . . . . . . . . . 2 . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 1 | . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . 1 2 1 . . . . 2 . Full Trace Events 3 | . . . . . . . 1 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 4 . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Total Allies 10 | . . 3 . . 4 . . 2 . . . . 1 . . Largest Group 4 | . . 3 . . 4 4 4 2 . . . . 1 . . Highest-Rated Group 64 | . . 40 . . 58 58 58 64 . . . . 46 . . Highest-Rated Ally 46 | . . 16 . . 21 21 21 32 . . . . 46 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 61 | . . 7 . . . . 33 11 . . . . 10 . . Total Damage 1285 | . . 87 . . . . 539 489 . . . . 170 . . Kills 18 | . . 4 . . . . 9 3 . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 15 | . . . . . . . . . . . . . . 7 8 Traps 1 | . . . . . . . . . . . . . . . 1 Emergency Access 3 | . . . . . . . . . . . . . . 2 1 Items 10 | . . . . . . . . . . . . . . 4 6 Machines 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Turns Passed 5691 | 44 451 95 302 1411 955 87 458 237 100 114 617 30 171 291 328 Spaces Moved 3640 | 33 191 37 95 527 455 46 231 420 227 260 425 102 394 156 41 Core 9 | 5 . . . . . . . . . . . . . 2 2 Treads . | . . . . . . . . . . . . . . . . Legs 1620 | 28 191 37 95 527 455 46 231 10 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 188 | . . . . . . . . . . . . . . 149 39 Flight 1823 | . . . . . . . . 410 227 260 425 102 394 5 . Fastest Speed 23 | 50 120 190 260 260 190 190 120 23 25 26 26 26 26 27 62 Average Speed 111 | 109 180 199 260 260 197 190 151 25 25 26 26 26 26 83 122 Slowest Speed 800 | 120 190 260 260 260 260 190 190 120 26 26 26 26 26 800 450 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . 4 5 2 . 3 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 34 18 13 100 88 24 20 10 8 44 59 79 46 7 9 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . 1 . 1 1 . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . 2 . . . . . 2 2 . 3 . . Spaces Dug 5 | . . . . . . . . 2 . . . . . 3 . Terrain Destroyed 8 | . . . . . . . 3 2 . . . . . 3 . Melee 5 | . . . . . . . . 2 . . . . . 3 . Projectile 3 | . . . . . . . 3 . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Gar Total 5075 | 38 251 45 135 562 496 46 316 546 261 300 931 99 457 302 290 Wait 1090 | . 8 1 27 30 . 1 6 71 20 39 501 . 35 118 233 Move 3596 | 32 190 36 94 526 454 45 230 412 216 255 424 95 391 155 41 Hop 14 | . . . . . . . . 3 5 2 . 3 1 . . Pick Up 58 | . 8 . 1 1 7 . 17 10 7 1 2 . 3 1 . Fast Attach 28 | 6 4 . . . 2 . 8 . . . . . . 8 . Attach 30 | . . . 4 . . . 3 10 3 . 1 . 4 5 . Detach 7 | . 1 . . . . . . 3 . . . . . 1 2 Swap 19 | . 3 . . 1 1 . 8 4 1 . . . . 1 . Drop 62 | . 4 . 1 1 . . 26 12 7 1 2 . 1 7 . Fire 76 | . 32 8 8 3 6 . 18 . . . . . . 1 . Melee 30 | . . . . . . . . 3 2 2 1 1 2 5 14 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . Rewire 46 | . . . . . 26 . . . . . . . 20 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Entered Mines 554 | -10/Mines | Learned Materials non-interactive machine intel 560 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 565 | -10/Mines | Assembled infested the area 570 | -10/Mines | Assisted by a Guerilla fighting off Assembled 574 | -10/Mines | Discovered new exit (range 6) 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Weapon x2 592 | -9/Materials | Loaded intel: 38 non-interactive machine locations 609 | -9/Materials | Lost 4 allies 612 | -9/Materials | Lost 3 parts (1p1n1w) 732 | -9/Materials | Discovered new exit (range 6) 893 | -9/Materials | Entered Mines 896 | -9/Mines | Discovered new exit (range 10) 1049 | -9/Mines | Build established: Gunner 1116 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1194 | -9/Mines | Learned location of 1 exit from Lower Caves 1326 | -9/Mines | Discovered new exit (range 5) 1914 | -9/Mines | Learned 2 Materials zone layouts 2104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2104 | -9/Mines | Discovered new exit (range 5) 2304 | -9/Mines | Entered Exiles 2304 | -9/Exiles | Found Exiles lab destroyed 2338 | -9/Exiles | Discovered new exit (range 15) 2665 | -9/Exiles | Opened EX-Vault 2680 | -9/Exiles | Found 0b10 Alert Chip 2740 | -9/Exiles | Build established: Scavenger-Gunner 3242 | -9/Exiles | Discovered new exit (range 11) 3259 | -9/Exiles | Entered Mines 3259 | -8/Mines | Accompanied by 4 allies 3326 | -8/Mines | Discovered new exit (range 9) 3346 | -8/Mines | Entered Materials 3346 | -8/Materials | Accompanied by 4 allies 3346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3442 | -8/Materials | Garrison activated, responded to threat 3595 | -8/Materials | Identified exit to Garrison 3798 | -8/Materials | Discovered new exit (range 5) 3803 | -8/Materials | Identified exit to Factory 3804 | -8/Materials | Entered Factory 3804 | -7/Factory | Evolved 2 slots: Propulsion x2 3992 | -7/Factory | Discovered new exit (range 4) 3992 | -7/Factory | Identified exit to Factory 4041 | -7/Factory | Entered another Factory area 4041 | -6/Factory | Evolved 2 slots: Utility x2 4059 | -6/Factory | Identified exit to Factory 4124 | -6/Factory | Build established: Sprinter 4138 | -6/Factory | Discovered new exit (range 9) 4140 | -6/Factory | Identified exit to Lower Caves 4141 | -6/Factory | Entered Lower Caves 4142 | -6/Lower Caves | Encountered a Warlord checkpoint 4142 | -6/Lower Caves | Identified exit to Lower Caves 4148 | -6/Lower Caves | Learned 4 Factory zone layouts 4244 | -6/Lower Caves | Spotted B-75 Beast 4255 | -6/Lower Caves | Entered another Lower Caves area 4255 | -6/Lower Caves | Spotted B-75 Beast 4328 | -6/Lower Caves | Learned 8 Factory zone layouts 4328 | -6/Lower Caves | Learned 4 Factory zone layouts 4855 | -6/Lower Caves | Discovered new exit (range 12) 4858 | -6/Lower Caves | Identified exit to Data Miner 4872 | -6/Lower Caves | Entered Data Miner 4872 | -6/Data Miner | Discovered new exit (range 6) 4877 | -6/Data Miner | Met Data Miner 4883 | -6/Data Miner | Learned location of Section 7 (-2) 4883 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4887 | -6/Data Miner | Received God Mode back door access code from Data Miner 4891 | -6/Data Miner | Data Conduit disabled 4901 | -6/Data Miner | Identified exit to Proximity Caves 4902 | -6/Data Miner | Entered Proximity Caves 4904 | -5/Proximity Caves | Learned location of Armory (-4) 4946 | -5/Proximity Caves | Spotted B-75 Beast 4981 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5007 | -5/Proximity Caves | Learned Factory terminal intel 5025 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 5037 | -5/Proximity Caves | Discovered exit to Factory (range 3) 5073 | -5/Proximity Caves | Entered Factory 5073 | -5/Factory | Evolved 2 slots: Utility x2 5074 | -5/Factory | Identified exit to Factory 5075 | -5/Factory | Loaded intel: 26 terminal locations 5102 | -5/Factory | Lost 4 parts (1p2n1u) 5341 | -5/Factory | Build established: Mutant 5357 | -5/Factory | Identified exit to Garrison 5364 | -5/Factory | Entered Garrison 5572 | -5/Garrison | Triggered checkpoint 5690 | -5/Garrison | Core integrity fell below 50% 5692 | -5/Garrison | Self-destructed Last Messages --------------- 05671_ Penetrated by Slug. 05671_ Adv. Weight Redist. System destroyed. 05674_ Penetrated by Slug. 05676_ Y-64 Sentinel suffers critical hit (Smash). 05676_ Destroyed Adv. Heat Sink. 05676_ Y-64 Sentinel system corrupted by crushing effect. 05677_ Penetrated by Slug. 05678_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 05679_ Power Maul follow-up attack on Y-64 Sentinel. 05679_ Slug penetrates Wall. 05680_ Power Maul destroyed. 05682_ Critical hit (Burn: +37). 05684_ Gyrokinetic Inverter destroyed. 05685_ Penetrated by Slug. 05686_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????!!??!???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? #??????????????? | | ????????######################## ######?????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# ?????????? | | ????????# ############# ##### #??????????????? | | ????????# #?????????### #?????????????????????? | | ????????#####????###??# % #?????????????????????? | | ????????????????? ??# #?????????????????????? | | ?????????????????# #??# #?????????????????????? | | ?????????????????# #??###p #?????????????????????? | | ?????????????????# #????# #?????????????????????? | | ???????!?????????# #????# #?????????????????????? | | ???????/?????????# #????# #?????????????????????? | | ?????????????????# ######@ #?????????????????????? | | ????????!????????#+=%[ gp #?????????????????????? | | ?????????????????##!!!### #?????????????????????? | | ??????????????????#####?# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 6 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalVortexScythe Manual? 0 Play Time 00:34:32 Cumulative 436.6 hours Start 2024.03.07 @ 20:13:47 End 2024.03.09 @ 16:17:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 761 Rogue 606 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bfac472-5138-4d65-a9b9-7f0931c1d964