Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:37:36 Player: Sgt. SmokeWeed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2360) 2360 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6590 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 61/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- F-cell Engine F-cell Engine Advanced Treads System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Advanced Treads System Shield Cooled Particle Cannon Proton Missile Launcher [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Utility Hacking Suite Device Improved Heat Sink Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 2 | . . . . . . . . . 2 Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 50 | 5 4 1 . . 7 14 1 . 18 Power 11 | 1 . . . . 1 . 1 . 8 Engine 7 | 1 . . . . 1 . . . 5 Core 4 | . . . . . . . 1 . 3 Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . . . 4 1 . . 2 Treads 9 | 2 . . . . 4 1 . . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 10 | . 1 1 . . . 6 . . 2 Device 6 | . . 1 . . . 4 . . 1 Storage . | . . . . . . . . . . Processor 2 | . . . . . . 1 . . 1 Hackware 1 | . 1 . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 3 . . . 2 7 . . 6 Energy Gun 4 | . 2 . . . 2 . . . . Energy Cannon 8 | . . . . . . 4 . . 4 Ballistic Gun 2 | 2 . . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 4 | . 1 . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . . . 1 . . 1 Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 8 | . . . . . . . 8 . . Parts Lost 18 | . 1 . . . . 3 . . 14 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 6 | . . . . . . . . . 6 Weapon 9 | . 1 . . . . 3 . . 5 Highest Loss Streak 9 | . 1 . . . . 2 . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 79 89 85 85 70 90 100 100 76 Engine 6 | . 14 14 14 14 9 7 4 . 1 Core 2 | . . . . . . . 2 7 5 Treads 17 | . 28 28 28 28 18 15 15 15 11 Device 14 | . . 4 . . . 19 23 23 17 Processor 3 | . . . . . . 5 7 7 4 Hackware 8 | . 13 14 14 14 9 7 7 7 5 Protection 2 | . . . . . . 2 7 7 3 Energy Gun 11 | . 8 28 28 28 34 14 . . . Energy Cannon 13 | . . . . . . 8 30 30 23 Ballistic Cannon 1 | . . . . . . 5 . . . Naked Turns 40 | . . . . . . . . . 40 Heaviest Build 69 | 8 11 12 11 11 27 54 54 53 69 Greatest Support 44 | 40 40 40 40 40 44 40 40 40 42 Greatest Overweight (x) 17 | . . . . . . 1 1 1 17 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 2 2 5 5 5 5 5 Average Carried 3 | . . 2 2 2 4 4 5 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 2 2 5 5 5 5 4 Class Distribution -------------------- 54% | Scavenger-Skirmisher 26% | Mutant 7% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 1128 | 240 103 47 . . 80 444 . 48 166 Remotely 424 | . . . . . . 424 . . . Salvage Created 2633 | . 181 278 . . 75 992 170 48 889 Parts 136 | . 10 24 . . 4 53 6 2 37 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 5 8 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 53 | . 7 8 . . 1 22 1 1 13 Guns 15 | . 5 6 . . . 4 . . . Cannons 20 | . . . . . . 7 1 1 11 AOE 16 | . 2 2 . . 1 10 . . 1 Classes Destroyed 15 | . 3 2 . . 1 8 1 . . Worker 3 | . . . . . . 2 . . 1 Builder 3 | . . . . . . 2 . . 1 Tunneler 1 | . . 1 . . . . . . . Recycler 4 | . . 1 . . . 2 . . 1 Operator 4 | . 1 . . . 1 1 . . 1 Watcher 2 | . . . . . . 1 . . 1 Swarmer 17 | . 3 6 . . . 5 . . 3 Grunt 26 | . 4 2 . . . 11 . 1 8 Duelist 1 | . . . . . . 1 . . . Sentry 1 | . . . . . . 1 . . . Specialist 2 | . . . . . . 2 . . . Hunter 2 | . . . . . 1 . . . 1 Programmer 3 | . . . . . . 1 1 . 1 Heavy 1 | . . . . . . 1 . . . Samaritan 2 | . . . . . . . 2 . . Best Kill Streak 10 | . 3 5 . . 1 10 3 1 3 Combat Bots Only 7 | . 3 3 . . 1 7 1 1 3 Max Kills in Single Turn 3 | . 2 3 . . 1 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 2 . . 1 2 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 348 | . 33 26 . . 14 110 . 1 164 Missed 105 | . 10 9 . . 5 34 . . 47 Damage Taken 4296 | . 284 180 . . 79 1363 . 13 2377 Core 1043 | . 49 37 . . . 107 . . 850 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . . . 65 100 . . 84 . Volleys Fired 113 | . 33 9 . . 4 38 3 1 25 Largest 4 | . 2 2 . . 4 4 4 4 4 Hottest 360 | . 90 90 . . 180 360 360 360 360 Shots Fired 304 | . 43 18 . . 16 134 12 4 77 Gun 112 | . 40 18 . . 16 38 . . . Cannon 175 | . . . . . . 83 12 4 76 Launcher 17 | . 3 . . . . 13 . . 1 Special . | . . . . . . . . . . Kinetic 64 | . 30 . . . . 34 . . . Thermal 141 | . . . . . . 49 12 4 76 Explosive 16 | . 3 . . . . 13 . . . Electromagnetic 83 | . 10 18 . . 16 38 . . 1 Robot Hit Streak 8 | . 4 5 . . 3 8 4 1 6 Robot Miss Streak 5 | . 4 2 . . 3 4 . 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 147 | . 21 16 . . 9 71 3 1 26 Core Hits 111 | . 14 14 . . 5 60 3 1 14 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . . 1 Meltdown 1 | . . . . . . . . . 1 Blast 1 | . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6809 | 4 503 365 . . 184 3415 178 104 2056 Guns 1126 | . 299 245 . . 119 463 . . . Cannons 3465 | . . . . . . 1237 178 104 1946 Explosions 2146 | . 202 120 . . 60 1665 . . 99 Melee . | . . . . . . . . . . Ramming 72 | 4 2 . . . 5 50 . . 11 Kinetic 518 | . 215 . . . . 303 . . . Thermal 3745 | . . 120 . . 60 1263 178 104 2020 Explosive 1538 | . 202 . . . . 1336 . . . Electromagnetic 936 | . 84 245 . . 119 463 . . 25 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 8 8 7 Average Corruption 6 | . . . . . . . 8 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 21 | . . . . . . . 7 10 4 Message Errors 6 | . . . . . . . 2 3 1 Matter Fused 8 | . . . . . . . 3 3 2 Heat Flow Errors 4 | . . . . . . . 1 2 1 Data Loss (minor) 2 | . . . . . . . 1 1 . Alerts 1 | . . . . . . . . 1 . Overload Shots 116 | . . . . . . 23 12 4 77 Effects 11 | . . . . . . . . . 11 Energy Bleed 3 | . . . . . . . . . 3 Heat Surge 7 | . . . . . . . . . 7 Short Circuit 1 | . . . . . . . . . 1 Overflow Damage 394 | . . . . . . 85 . 12 297 Projectiles 248 | . . . . . . 10 . 12 226 Explosions 146 | . . . . . . 75 . . 71 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . Impact 1 | . . . . . . 1 . . . Kinetic 3 | . . . . . . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 297 | . . 24 . . . 78 . . 195 Shots 6 | . . 2 . . . 2 . . 2 Rammed 16 | 1 2 . . . 1 8 . . 4 Targets Rammed 17 | 1 2 . . . 1 9 . . 4 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 544 | . 120 78 . . 117 252 232 180 544 Average Temperature 112 | . 40 33 . . 57 69 106 94 189 Received Heat Transfer 1573 | . 156 27 . . . 264 . 9 1117 Effects 13 | . . . . . . . . . 13 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . . 1 . . 1 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . 2 . . 5 Heat Transferred 3531 | . . 200 . . . 1281 150 100 1800 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 2 . . 1 4 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 330 | . 182 237 . . 79 330 . . 258 Initial 35 | . . . . . . 35 . . 21 Average 105 | . 78 213 . . 39 135 . . 74 Maximum Alert Level 1 | . . 1 . . . 1 . . 1 Low Security (%) 86 | 100 100 20 . 100 100 83 . . 99 Level 1 13 | . . 79 . . . 16 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . . . . . 5 17 . . 4 Investigation 1 | . . . . . . 1 . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 13 | . . . . . 2 8 . . 3 Assault . | . . . . . . . . . . Garrison 9 | . . . . . 3 6 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 5 | . 2 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 9 6 . . 6 30 . 1 25 Peak Tracking Total 7 | . 3 3 . . 4 4 . 1 7 Tactical Retreats 4 | . . 1 . . 1 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 1 | . . . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 6 | . . . . . . 1 . . 5 Max in Single Turn 3 | . . . . . . 1 . . 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 7 | . . . 3 . 3 1 . . . Terminals 4 | . . . . . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 12 | . . . 3 . 7 2 . . . Successful 7 | . . . 3 . 4 . . . . Failed 5 | . . . . . 3 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 1 2 . . . Terminals 9 | . . . . . 7 2 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 3 . 4 . . . . Record 3 | . . . 3 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 1 | . . . . . 1 . . . . Largest Group 1 | . . . . . 1 1 . . . Highest-Rated Group 21 | . . . . . 21 21 . . . Highest-Rated Ally 21 | . . . . . 21 21 . . . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . Total Damage 11 | . . . . . . 11 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 5563 | 77 421 373 362 154 302 1670 695 356 1153 Spaces Moved 2659 | 45 209 215 227 97 166 767 274 142 517 Core 149 | 4 . . . . . . . . 145 Treads 2510 | 41 209 215 227 97 166 767 274 142 372 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 170 250 250 50 Average Speed 190 | 150 160 160 160 160 151 193 250 250 195 Slowest Speed 900 | 160 160 160 160 160 170 250 250 250 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 36 42 61 38 22 26 48 22 12 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 259 | . 30 7 . . 9 117 9 2 85 Melee . | . . . . . . . . . . Projectile 55 | . . . . . . 12 9 2 32 AOE 204 | . 30 7 . . 9 105 . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 2933 | 51 251 226 226 96 208 848 278 142 607 Wait 54 | 1 . 1 . . 17 9 . . 26 Move 2650 | 44 208 214 226 96 165 766 273 141 517 Hop . | . . . . . . . . . . Pick Up 12 | . 2 . . . 5 4 . . 1 Fast Attach 29 | 5 4 1 . . . 10 1 . 8 Attach 13 | . . . . . 2 3 . . 8 Detach 8 | . . . . . . 1 . . 7 Swap 8 | . . . . . 5 1 . . 2 Drop 25 | . 2 1 . . 5 7 1 . 9 Fire 113 | . 33 9 . . 4 38 3 1 25 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 15 | 1 2 . . . 1 9 . . 2 Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . 4 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 14) 459 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Entered Mines 552 | -10/Mines | Met a Derelict bent on vengeance 609 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 612 | -10/Mines | Found Prototype Device 612 | -10/Mines | Identified Exp. Sensor Array 623 | -10/Mines | Discovered new exit (range 8) 671 | -10/Mines | Discovered new exit (range 8) 864 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 865 | -10/Mines | Discovered new exit (range 5) 872 | -10/Mines | Entered Exiles 872 | -10/Exiles | Found Exiles lab abandoned 1215 | -10/Exiles | Discovered new exit (range 12) 1234 | -10/Exiles | Entered Mines 1372 | -9/Mines | Discovered new exit (range 7) 1388 | -9/Mines | Entered Materials 1388 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1447 | -8/Materials | Garrison activated, responded to threat 1593 | -8/Materials | Met 7R-MNS 1664 | -8/Materials | Discovered new exit (range 12) 1690 | -8/Materials | Entered Factory 1690 | -7/Factory | Accompanied by 1 ally 1690 | -7/Factory | Evolved 2 slots: Utility x2 1691 | -7/Factory | Caught up to 7R-MNS 1760 | -7/Factory | Garrison activated, responded to threat 1906 | -7/Factory | Build established: Scavenger-Gunner 2283 | -7/Factory | Build established: Scavenger-Skirmisher 2327 | -7/Factory | Garrison activated, responded to threat 2590 | -7/Factory | Destroyed 7 combat bots 3249 | -7/Factory | Discovered new exit (range 10) 3272 | -7/Factory | Identified exit to Lower Caves 3360 | -7/Factory | Entered Lower Caves 4025 | -7/Lower Caves | Discovered new exit (range 13) 4053 | -7/Lower Caves | Identified exit to Lower Caves 4055 | -7/Lower Caves | Entered another Lower Caves area 4381 | -7/Lower Caves | Discovered new exit (range 5) 4391 | -7/Lower Caves | Identified exit to Factory 4411 | -7/Lower Caves | Entered Factory 4411 | -6/Factory | Evolved 2 slots: Power x2 4761 | -6/Factory | Build established: Scavenger-Tank 5088 | -6/Factory | Build established: Scavenger-Skirmisher 5490 | -6/Factory | Lost 9 parts (1p1n3u4w) 5524 | -6/Factory | Core integrity fell below 50% 5535 | -6/Factory | Spotted B-75 Beast 5560 | -6/Factory | Core integrity fell below 20% 5564 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Particle Charger destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+2). Slammed into B-48 Gladiator. System corrupted: Matter fused (-7). O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slammed into G-50 Soldier. Acquired 63 matter. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. Critical hit (Meltdown: +330). Knocked back. WLEKPWVPAE3/MIPR2GMIP&S6IV27&V8Z Power Conduit explodes. Cld. Particle Cannon destroyed. Destroyed Cld. Particle Cannon. Power Conduit explodes. G-50 Soldier destroyed. Power Conduit explodes. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????? # #?????## ##????????# | | ????????????##+### #??????# #?????????# | | ???????###### #??????# #?????????# | | ???????# + #??????# #?????????# | | ???????#! # ####????### ###???????# | | ???????# # ######### #???????######## | | ???????# # #??????????????# | | ???????# # T" ###????????????# | | ???????# / " +????????????# | | ???????# # ##?????????????# | | ???????#[ [###### #??????????????# | | ???????# #????# ## #???? ????????/ | | ???????######????# #####g#####??""" ???????# | | ???????????????? # #?# g ##?""" "??????? | | ???????????????? BB#?# [ ;# """ """????? | | ?????????????? BB#?# % b;# "" ""????? | | ????????????""" """ ### ;; "" "??????? | | ????????????""" ""F"" ;# ; ??????????? | | ????????????""" "" "" uu ;;#????????????? | | ????????????? #????????????? | | ????????????""" !! #????????????? | | ????????????""" !! ##????????????? | | ???????????"""" ! ##????????????? | | ?????????? #????????????? | | ?????????? ###????????????? | | ???????????????# @ #??????????????? | | ???????????????# # # #??????????????? | | ???????????????#####+##############??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 47 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyPotentialMachine Manual? 0 Play Time 00:29:10 Cumulative 49.4 hours Start 2024.07.27 @ 21:09:13 End 2024.07.27 @ 21:37:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 40 Adventurer 70 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d7307d2-81cc-49c1-94f2-c80f9e51ee38