Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:37:36

Player: Sgt. SmokeWeed

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (70)      350
Value Destroyed (2360)     2360
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6590

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     258/300
Energy                     61/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           F-cell Engine
           F-cell Engine
  Advanced Treads
           System Shield

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Fission Core
           Neutrino Core
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Cooling System
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
    Cooled Particle Cannon
    Cooled Particle Cannon
    Cooled Particle Cannon
    Cooled Particle Cannon
>          --- INVENTORY --------
  Advanced Treads
           System Shield
    Cooled Particle Cannon
           Proton Missile Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             50   | 5   4   1   .   .   7   14  1   .   18  
  Power                    11   | 1   .   .   .   .   1   .   1   .   8   
    Engine                 7    | 1   .   .   .   .   1   .   .   .   5   
    Core                   4    | .   .   .   .   .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   .   4   1   .   .   2   
    Treads                 9    | 2   .   .   .   .   4   1   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   1   1   .   .   .   6   .   .   2   
    Device                 6    | .   .   1   .   .   .   4   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   
    Hackware               1    | .   1   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   3   .   .   .   2   7   .   .   6   
    Energy Gun             4    | .   2   .   .   .   2   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   4   .   .   4   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   
    Launcher               4    | .   1   .   .   .   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   .   .   .   1   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   8   .   .   
Parts Lost                 18   | .   1   .   .   .   .   3   .   .   14  
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   
  Utility                  6    | .   .   .   .   .   .   .   .   .   6   
  Weapon                   9    | .   1   .   .   .   .   3   .   .   5   
  Highest Loss Streak      9    | .   1   .   .   .   .   2   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   79  89  85  85  70  90  100 100 76  
  Engine                   6    | .   14  14  14  14  9   7   4   .   1   
  Core                     2    | .   .   .   .   .   .   .   2   7   5   
  Treads                   17   | .   28  28  28  28  18  15  15  15  11  
  Device                   14   | .   .   4   .   .   .   19  23  23  17  
  Processor                3    | .   .   .   .   .   .   5   7   7   4   
  Hackware                 8    | .   13  14  14  14  9   7   7   7   5   
  Protection               2    | .   .   .   .   .   .   2   7   7   3   
  Energy Gun               11   | .   8   28  28  28  34  14  .   .   .   
  Energy Cannon            13   | .   .   .   .   .   .   8   30  30  23  
  Ballistic Cannon         1    | .   .   .   .   .   .   5   .   .   .   
Naked Turns                40   | .   .   .   .   .   .   .   .   .   40  
Heaviest Build             69   | 8   11  12  11  11  27  54  54  53  69  
  Greatest Support         44   | 40  40  40  40  40  44  40  40  40  42  
  Greatest Overweight (x)  17   | .   .   .   .   .   .   1   1   1   17  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   2   2   2   2   5   5   5   5   5   
  Average Carried          3    | .   .   2   2   2   4   4   5   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   2   2   2   5   5   5   5   4   

 Class Distribution 
--------------------
 54% | Scavenger-Skirmisher
 26% | Mutant
  7% | Scavenger-Gunner
  6% | Scavenger-Tank
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Gunner | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Matter Collected           1128 | 240 103 47  .   .   80  444 .   48  166 
  Remotely                 424  | .   .   .   .   .   .   424 .   .   .   
Salvage Created            2633 | .   181 278 .   .   75  992 170 48  889 
  Parts                    136  | .   10  24  .   .   4   53  6   2   37  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   5   8   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  53   | .   7   8   .   .   1   22  1   1   13  
  Guns                     15   | .   5   6   .   .   .   4   .   .   .   
  Cannons                  20   | .   .   .   .   .   .   7   1   1   11  
  AOE                      16   | .   2   2   .   .   1   10  .   .   1   
Classes Destroyed          15   | .   3   2   .   .   1   8   1   .   .   
  Worker                   3    | .   .   .   .   .   .   2   .   .   1   
  Builder                  3    | .   .   .   .   .   .   2   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   .   .   .   2   .   .   1   
  Operator                 4    | .   1   .   .   .   1   1   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   1   
  Swarmer                  17   | .   3   6   .   .   .   5   .   .   3   
  Grunt                    26   | .   4   2   .   .   .   11  .   1   8   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   1   1   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   
Best Kill Streak           10   | .   3   5   .   .   1   10  3   1   3   
  Combat Bots Only         7    | .   3   3   .   .   1   7   1   1   3   
Max Kills in Single Turn   3    | .   2   3   .   .   1   2   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   1   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        348  | .    33   26   .    .    14   110  .    1    164  
  Missed                   105  | .    10   9    .    .    5    34   .    .    47   
Damage Taken               4296 | .    284  180  .    .    79   1363 .    13   2377 
  Core                     1043 | .    49   37   .    .    .    107  .    .    850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    65   100  .    .    84   .    
Volleys Fired              113  | .    33   9    .    .    4    38   3    1    25   
  Largest                  4    | .    2    2    .    .    4    4    4    4    4    
  Hottest                  360  | .    90   90   .    .    180  360  360  360  360  
Shots Fired                304  | .    43   18   .    .    16   134  12   4    77   
  Gun                      112  | .    40   18   .    .    16   38   .    .    .    
  Cannon                   175  | .    .    .    .    .    .    83   12   4    76   
  Launcher                 17   | .    3    .    .    .    .    13   .    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  64   | .    30   .    .    .    .    34   .    .    .    
  Thermal                  141  | .    .    .    .    .    .    49   12   4    76   
  Explosive                16   | .    3    .    .    .    .    13   .    .    .    
  Electromagnetic          83   | .    10   18   .    .    16   38   .    .    1    
  Robot Hit Streak         8    | .    4    5    .    .    3    8    4    1    6    
  Robot Miss Streak        5    | .    4    2    .    .    3    4    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           147  | .    21   16   .    .    9    71   3    1    26   
  Core Hits                111  | .    14   14   .    .    5    60   3    1    14   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    1    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6809 | 4    503  365  .    .    184  3415 178  104  2056 
  Guns                     1126 | .    299  245  .    .    119  463  .    .    .    
  Cannons                  3465 | .    .    .    .    .    .    1237 178  104  1946 
  Explosions               2146 | .    202  120  .    .    60   1665 .    .    99   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  72   | 4    2    .    .    .    5    50   .    .    11   
  Kinetic                  518  | .    215  .    .    .    .    303  .    .    .    
  Thermal                  3745 | .    .    120  .    .    60   1263 178  104  2020 
  Explosive                1538 | .    202  .    .    .    .    1336 .    .    .    
  Electromagnetic          936  | .    84   245  .    .    119  463  .    .    25   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    8    7    
  Average Corruption       6    | .    .    .    .    .    .    .    8    8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    7    10   4    
    Message Errors         6    | .    .    .    .    .    .    .    2    3    1    
    Matter Fused           8    | .    .    .    .    .    .    .    3    3    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    1    2    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             116  | .    .    .    .    .    .    23   12   4    77   
  Effects                  11   | .    .    .    .    .    .    .    .    .    11   
    Energy Bleed           3    | .    .    .    .    .    .    .    .    .    3    
    Heat Surge             7    | .    .    .    .    .    .    .    .    .    7    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
Overflow Damage            394  | .    .    .    .    .    .    85   .    12   297  
  Projectiles              248  | .    .    .    .    .    .    10   .    12   226  
  Explosions               146  | .    .    .    .    .    .    75   .    .    71   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297  | .    .    24   .    .    .    78   .    .    195  
  Shots                    6    | .    .    2    .    .    .    2    .    .    2    
  Rammed                   16   | 1    2    .    .    .    1    8    .    .    4    
Targets Rammed             17   | 1    2    .    .    .    1    9    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        544  | .    120  78   .    .    117  252  232  180  544  
  Average Temperature      112  | .    40   33   .    .    57   69   106  94   189  
  Received Heat Transfer   1573 | .    156  27   .    .    .    264  .    9    1117 
  Effects                  13   | .    .    .    .    .    .    .    .    .    13   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              4    | .    .    1    .    .    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Melted             7    | .    .    .    .    .    .    2    .    .    5    
  Heat Transferred         3531 | .    .    200  .    .    .    1281 150  100  1800 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    2    .    .    1    4    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             330  | .   182 237 .   .   79  330 .   .   258 
  Initial                  35   | .   .   .   .   .   .   35  .   .   21  
  Average                  105  | .   78  213 .   .   39  135 .   .   74  
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   .   1   
  Low Security (%)         86   | 100 100 20  .   100 100 83  .   .   99  
  Level 1                  13   | .   .   79  .   .   .   16  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   .   .   5   17  .   .   4   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            13   | .   .   .   .   .   2   8   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   3   6   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           5    | .   2   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   9   6   .   .   6   30  .   1   25  
  Peak Tracking Total      7    | .   3   3   .   .   4   4   .   1   7   
  Tactical Retreats        4    | .   .   1   .   .   1   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          6    | .   .   .   .   .   .   1   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          7    | .   .   .   3   .   3   1   .   .   .   
  Terminals                4    | .   .   .   .   .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   .   3   .   7   2   .   .   .   
  Successful               7    | .   .   .   3   .   4   .   .   .   .   
  Failed                   5    | .   .   .   .   .   3   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   1   2   .   .   .   
  Terminals                9    | .   .   .   .   .   7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   3   .   4   .   .   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   .   
  Highest-Rated Group      21   | .   .   .   .   .   21  21  .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   .   21  21  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   .   .   
  Total Damage             11   | .   .   .   .   .   .   11  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               5563 | 77   421  373  362  154  302  1670 695  356  1153 
Spaces Moved               2659 | 45   209  215  227  97   166  767  274  142  517  
  Core                     149  | 4    .    .    .    .    .    .    .    .    145  
  Treads                   2510 | 41   209  215  227  97   166  767  274  142  372  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  145  170  250  250  50   
  Average Speed            190  | 150  160  160  160  160  151  193  250  250  195  
  Slowest Speed            900  | 160  160  160  160  160  170  250  250  250  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    36   42   61   38   22   26   48   22   12   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          259  | .    30   7    .    .    9    117  9    2    85   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               55   | .    .    .    .    .    .    12   9    2    32   
  AOE                      204  | .    30   7    .    .    9    105  .    .    53   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac 
Total                      2933 | 51  251 226 226 96  208 848 278 142 607 
  Wait                     54   | 1   .   1   .   .   17  9   .   .   26  
  Move                     2650 | 44  208 214 226 96  165 766 273 141 517 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  12   | .   2   .   .   .   5   4   .   .   1   
  Fast Attach              29   | 5   4   1   .   .   .   10  1   .   8   
  Attach                   13   | .   .   .   .   .   2   3   .   .   8   
  Detach                   8    | .   .   .   .   .   .   1   .   .   7   
  Swap                     8    | .   .   .   .   .   5   1   .   .   2   
  Drop                     25   | .   2   1   .   .   5   7   1   .   9   
  Fire                     113  | .   33  9   .   .   4   38  3   1   25  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    15   | 1   2   .   .   .   1   9   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 14)
   78 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  399 | -10/Materials  | Discovered new exit (range 14)
  459 | -10/Materials  | Discovered new exit (range 15)
  499 | -10/Materials  | Entered Mines
  552 | -10/Mines      | Met a Derelict bent on vengeance
  609 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  612 | -10/Mines      | Found Prototype Device
  612 | -10/Mines      | Identified Exp. Sensor Array
  623 | -10/Mines      | Discovered new exit (range 8)
  671 | -10/Mines      | Discovered new exit (range 8)
  864 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  865 | -10/Mines      | Discovered new exit (range 5)
  872 | -10/Mines      | Entered Exiles
  872 | -10/Exiles     | Found Exiles lab abandoned
 1215 | -10/Exiles     | Discovered new exit (range 12)
 1234 | -10/Exiles     | Entered Mines
 1372 | -9/Mines       | Discovered new exit (range 7)
 1388 | -9/Mines       | Entered Materials
 1388 | -8/Materials   | Evolved 4 slots: Utility x2, Weapon x2
 1447 | -8/Materials   | Garrison activated, responded to threat
 1593 | -8/Materials   | Met 7R-MNS
 1664 | -8/Materials   | Discovered new exit (range 12)
 1690 | -8/Materials   | Entered Factory
 1690 | -7/Factory     | Accompanied by 1 ally
 1690 | -7/Factory     | Evolved 2 slots: Utility x2
 1691 | -7/Factory     | Caught up to 7R-MNS
 1760 | -7/Factory     | Garrison activated, responded to threat
 1906 | -7/Factory     | Build established: Scavenger-Gunner
 2283 | -7/Factory     | Build established: Scavenger-Skirmisher
 2327 | -7/Factory     | Garrison activated, responded to threat
 2590 | -7/Factory     | Destroyed 7 combat bots
 3249 | -7/Factory     | Discovered new exit (range 10)
 3272 | -7/Factory     | Identified exit to Lower Caves
 3360 | -7/Factory     | Entered Lower Caves
 4025 | -7/Lower Caves | Discovered new exit (range 13)
 4053 | -7/Lower Caves | Identified exit to Lower Caves
 4055 | -7/Lower Caves | Entered another Lower Caves area
 4381 | -7/Lower Caves | Discovered new exit (range 5)
 4391 | -7/Lower Caves | Identified exit to Factory
 4411 | -7/Lower Caves | Entered Factory
 4411 | -6/Factory     | Evolved 2 slots: Power x2
 4761 | -6/Factory     | Build established: Scavenger-Tank
 5088 | -6/Factory     | Build established: Scavenger-Skirmisher
 5490 | -6/Factory     | Lost 9 parts (1p1n3u4w)
 5524 | -6/Factory     | Core integrity fell below 50%
 5535 | -6/Factory     | Spotted B-75 Beast
 5560 | -6/Factory     | Core integrity fell below 20%
 5564 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Imp. Particle Charger destroyed.
System corrupted by crushing effect (+4).
System corrupted by crushing effect (+2).
Slammed into B-48 Gladiator.
System corrupted: Matter fused (-7).
O-16 Technician sends out distress signal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
Slammed into G-50 Soldier.
Acquired 63 matter.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010.
Critical hit (Meltdown: +330).
Knocked back.
WLEKPWVPAE3/MIPR2GMIP&S6IV27&V8Z 
Power Conduit explodes.
Cld. Particle Cannon destroyed.
Destroyed Cld. Particle Cannon.
Power Conduit explodes.
G-50 Soldier destroyed.
Power Conduit explodes.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????    # #?????##   ##????????#          |
| ????????????##+### #??????#   #?????????#          |
| ???????######      #??????#   #?????????#          |
| ???????#    +      #??????#   #?????????#          |
| ???????#!   #   ####????###   ###???????#          |
| ???????#    #   #########       #???????########   |
| ???????#    #                   #??????????????#   |
| ???????#    #              T"   ###????????????#   |
| ???????#    /               "     +????????????#   |
| ???????#    #                   ##?????????????#   |
| ???????#[  [######              #??????????????#   |
| ???????#    #????#     ##       #????  ????????/   |
| ???????######????#     #####g#####??""" ???????#   |
| ???????????????? #     #?# g     ##?""" "???????   |
| ????????????????     BB#?#  [    ;# """ """?????   |
| ??????????????       BB#?#  %   b;#  ""  ""?????   |
| ????????????"""  """   ###       ;;  ""  "???????  |
| ????????????""" ""F""  ;#         ;    ??????????? |
| ????????????""" "" "" uu          ;;#????????????? |
| ?????????????                       #????????????? |
| ????????????"""   !!                #????????????? |
| ????????????"""   !!               ##????????????? |
| ???????????""""   !                ##????????????? |
| ??????????                          #????????????? |
| ??????????                        ###????????????? |
| ???????????????#         @        #??????????????? |
| ???????????????#         #      # #??????????????? |
| ???????????????#####+##############??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          47
Energy Capacity            1115
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyPotentialMachine
  Manual?         0
Play Time         00:29:10
  Cumulative      49.4 hours
  Start           2024.07.27 @ 21:09:13
  End             2024.07.27 @ 21:37:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           40
  Adventurer      70
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          36
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d7307d2-81cc-49c1-94f2-c80f9e51ee38