Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.15 @ 02:40:11 // AFD2020/Player2 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (126) 630 Value Destroyed (6724) 6724 Prototype IDs (47) 940 Alien Tech Used (1) 200 Bonus (10874) 10874 TOTAL SCORE: 27468 Bonus ------- High Alert Combat Kills 1330 Follower Combat Kills 5477 Entered DSFs 500 Delivered SUBCON Basin 2000 Registered with UFD 300 Met Data Miner 300 Win 3000 Friendly Fire -2033 Cogmind --------- Core Integrity 1361/1600 Matter 245/300 Energy 674/680 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY (15) ----- Scrap Suit Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Tactical Coordination Suite Core Analyzer Graphene Brace Improved Hacking Suite Advanced System Restoration Module > --- WEAPON (3) ------- Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (25) --- Light Quantum Reactor Energy Well (350) Matter Compressor (250) Advanced Component Analysis Suite Improved Trap Extractor (6/6 Dirty Bomb) Enhanced Nova Cannon Mini Smartbomb Launcher Micro-nuke Launcher Micro-nuke Launcher Datajack Multitool Phasing Sabre Vortex Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Tactical Coordination Suite Core Analyzer Advanced Transmission Jammer Enhanced Scrap Shield Graphene Brace Advanced Force Field Improved Hacking Suite > --- WEAPON ----------- Plasma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Power Amplifier Energy Well Matter Compressor Advanced Sensor Array Advanced Component Analysis Suite Advanced System Restoration Module Improved Trap Extractor Subatomic Replicator Enhanced Nova Cannon Mini Smartbomb Launcher Micro-nuke Launcher Micro-nuke Launcher Datajack Multitool Phasing Sabre Vortex Trap Fire Trap Fire Trap Fire Trap [Rating: 167] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Utility Huge Storage Unit Device Scrap Suit Storage Huge Storage Unit Processor Tech Extrapolator Hackware Improved Hacking Suite Protection Enhanced Scrap Shield Weapon Subdweller Machine Gun Energy Gun Overtuned Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . . . 8 . . . . 2 . . 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 13 | . . . . . 5 . . . . 2 . . 2 1 . 2 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Parts Attached 133 | 6 7 19 11 3 26 7 6 . 6 1 . 1 12 12 7 2 . 7 Power 21 | 1 . 1 1 . 2 1 1 . 2 . . . 3 5 1 2 . 1 Engine 6 | 1 . 1 1 . 2 . 1 . . . . . . . . . . . Core 5 | . . . . . . 1 . . 2 . . . 2 . . . . . Reactor 10 | . . . . . . . . . . . . . 1 5 1 2 . 1 Propulsion 21 | 2 2 4 2 2 4 2 1 . 2 . . . . . . . . . Treads 9 | . 2 1 2 1 1 1 1 . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . Wheel 10 | . . 3 . 1 3 1 . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 50 | 1 1 6 4 . 11 3 2 . 1 1 . 1 7 5 4 . . 3 Device 25 | . . 2 1 . 4 2 2 . 1 . . 1 2 4 3 . . 3 Storage 5 | 1 1 1 1 . . . . . . . . . 1 . . . . . Processor 7 | . . . 1 . 1 . . . . 1 . . 3 1 . . . . Hackware 5 | . . . 1 . 2 . . . . . . . 1 . 1 . . . Protection 8 | . . 3 . . 4 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 4 8 4 1 9 1 2 . 1 . . . 2 2 2 . . 3 Energy Gun 10 | 1 3 2 . . . . . . 1 . . . 1 . 1 . . 1 Energy Cannon 5 | . . . . . 3 . . . . . . . . . . . . 2 Ballistic Gun 8 | 1 . 4 3 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . 5 . . . . . . . . . . . . . Launcher 5 | . . . . 1 1 . 1 . . . . . 1 . 1 . . . Special Weapon 4 | . 1 . . . . 1 1 . . . . . . 1 . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 1 . . . . . . 1 . . . . 1 Parts Lost 12 | . . 3 . . . . . . . . . . 1 1 1 . . 6 Power 2 | . . 1 . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 7 | . . 1 . . . . . . . . . . . 1 . . . 5 Weapon 3 | . . 1 . . . . . . . . . . . . 1 . . 1 Highest Loss Streak 3 | . . 2 . . . . . . . . . . 1 1 1 . . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 15 | 4 8 15 9 24 18 19 19 20 19 17 16 18 17 16 19 17 19 17 Power . | . . . . . . . . . . . . . . . 1 1 1 1 Propulsion 1 | 2 2 2 . 3 1 1 1 1 1 1 . . . 1 . . . . Utility 6 | . 3 5 3 6 4 8 8 10 10 8 8 9 8 7 8 8 8 6 Weapon 5 | . 1 4 3 11 8 6 6 8 6 5 5 5 4 4 4 4 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 73 | . 5 14 13 9 3 . 3 . 3 . 1 2 1 2 3 . 2 12 Power 5 | . 1 1 . 1 . . . . . . . . . . 1 . . 1 Propulsion 23 | . 3 6 1 2 . . 2 . 1 . 1 . 1 1 2 . . 3 Utility 17 | . . 1 3 4 1 . . . . . . 2 . 1 . . 2 3 Weapon 23 | . 1 5 7 2 2 . 1 . 2 . . . . . . . . 3 Tool/Special 5 | . . 1 2 . . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 99 96 89 100 93 86 85 86 82 75 76 76 77 79 79 81 82 82 Engine 9 | . 14 14 14 14 12 10 6 6 4 . . . . . . . . . Core 1 | . . . . . . 1 6 6 7 11 11 11 8 6 . . . . Reactor 1 | . . . . . . . . . . . . . . 6 14 13 13 12 Treads 15 | . 17 24 26 22 14 11 6 6 4 . . . . . . . . . Wheel 6 | . . 3 1 5 7 14 20 20 18 11 11 11 10 9 9 8 8 8 Device 10 | . . 7 7 . 10 13 14 13 13 16 17 17 15 19 21 25 26 27 Storage 7 | . 14 14 6 14 6 6 6 6 6 5 5 5 5 4 4 4 4 4 Processor 7 | . . . 3 14 8 6 6 6 6 11 11 11 20 18 14 13 13 12 Protection 3 | . 13 3 . . 12 6 4 6 6 5 5 5 4 4 3 4 4 3 Energy Gun 4 | . 22 14 . . . . . . 1 5 5 4 5 8 8 8 8 10 Energy Cannon 2 | . . . . . 6 12 11 . 11 5 5 5 4 . . . . 1 Ballistic Gun 6 | . 4 12 16 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . 8 14 . . . 6 . . . . . . . . . . Special Melee Weapon 2 | . . . 3 11 . . . 6 . . . . . . . . . . Peak Build Rating 167 | 6 8 35 35 27 65 72 72 67 88 94 95 98 108 135 138 145 148 167 Average Rating 52 | 4 7 13 18 25 53 68 71 67 74 93 94 96 104 122 133 142 147 157 On Entrance 74 | . 6 8 35 24 27 63 72 67 67 87 94 95 97 108 134 132 144 148 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 213 | 11 28 213 213 91 145 145 136 121 143 144 144 147 146 185 185 184 184 199 Greatest Support 43 | 20 40 40 40 43 28 24 24 24 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 15 | . 2 10 10 7 15 9 5 5 5 3 3 3 3 4 4 4 4 4 Average Overweight (x) 3 | . . 2 1 4 5 7 4 5 4 3 3 3 2 3 4 4 4 4 Largest Inventory Capacity 35 | 8 15 35 35 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 14 19 12 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 35 | 8 15 35 35 25 25 25 25 25 25 23 23 25 25 24 25 23 25 25 Average Carried 18 | 4 8 17 10 24 23 24 24 25 24 22 21 23 23 21 24 21 24 22 Final Capacity 35 | 8 15 35 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 35 | 8 15 35 24 25 24 25 25 25 24 22 23 23 25 21 23 21 25 16 Class Distribution -------------------- 22% | Mutant 21% | Commander-Mutant 19% | Scavenger-Scrapper 11% | Derelict-Mutant 11% | Trapper-Scrapper 5% | Hauler-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Scrapper | -6/Lower Caves Trapper-Scrapper | -6/Data Miner Trapper-Scrapper | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -3/Research Trapper-Scrapper | -3/Quarantine Scavenger-Scrapper | -2/Research Scavenger-Scrapper | -2/DSF Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Matter Collected 7344 | 266 91 739 3146 290 345 219 998 . 167 20 14 74 281 135 206 67 95 191 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7165 | 81 202 226 999 . 180 192 465 . 52 . 57 406 1022 312 1498 186 298 989 Parts 279 | 5 14 15 45 . 9 19 9 . 4 . 1 6 24 13 59 7 11 38 Haulers Intercepted 2 | . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 5 | . . . 2 . . . . . . . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . 23 . . . 14 16 . 19 . 3 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Combat Hostiles Destroyed 96 | . 3 5 6 . 7 1 8 . 4 . . 2 12 3 23 2 3 17 Melee 3 | . . . 2 . 1 . . . . . . . . . . . . . Guns 51 | . 3 5 4 . . . . . . . . 1 5 3 16 2 2 10 Cannons 15 | . . . . . 5 1 3 . 1 . . . 4 . . . . 1 AOE 17 | . . . . . 1 . 4 . 3 . . 1 2 . 3 . . 3 Classes Destroyed 20 | 2 4 1 2 . . 2 1 . 1 . . . 5 . 2 . . . Worker 2 | . . . . . . . . . . . . . 2 . . . . . Builder 4 | . . . . . . . . . . . . . . . 1 . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . . . . . . . 1 . . . . . Recycler 9 | 1 . . 6 . . . . . . . . . 2 . . . . . Operator 3 | . . . . . . . . . . . . . 2 1 . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . Watcher 5 | . 2 . . . . . . . . . . . 1 1 1 . . . Swarmer 12 | . 1 . . . 5 . 3 . 3 . . . . . . . . . Grunt 33 | . 2 . 1 . 2 . 3 . . . . 1 7 1 11 . 2 3 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Protector 3 | . . . 1 . . . . . . . . . . . 1 . . 1 Researcher 1 | . . . . . . . . . . . . . . . 1 . . . Sentry 12 | . . . 4 . . . 1 . . . . 1 1 2 . 1 . 2 Specialist 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 15 | . . . . . . . . . . . . . 2 . 6 1 . 6 Programmer 10 | . . . . . . 1 . . . . . . . . 5 . . 4 Heavy 3 | . . . . . . . . . . . . . 1 . . . 1 1 Subdweller 5 | . . 5 . . . . . . . . . . . . . . . . Scrapoid 1 | . . . . . . 1 . . . . . . . . . . . . Packrat 3 | . . . . . . . 2 . . . . 1 . . . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . . Commander 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | 2 2 3 2 . 3 1 3 . 3 . . 2 4 2 6 1 2 6 Combat Bots Only 6 | . 2 3 1 . 3 1 3 . 3 . . 2 3 1 6 1 2 5 Max Kills in Single Turn 3 | 1 1 1 1 . 1 1 2 . 3 . . 1 2 1 3 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 2 . 3 . . 1 2 . 3 . . 2 Melee 1 | . . . 1 . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Hostile Shots Fired 694 | . 21 23 13 . 70 5 33 . 2 1 . 25 140 27 177 11 39 107 Missed 229 | . 2 9 2 . 24 2 13 . . 1 . 4 50 7 55 9 16 35 Damage Taken 7702 | . 210 459 158 . 651 94 405 . 57 66 . 413 1673 528 1214 36 396 1342 Core 719 | . 16 128 . . 79 . 46 . . . . 36 138 . 92 . 66 118 Absorbed by Shields 2145 | . . . . . 33 . . . . . . . . . 1027 38 410 637 Ignored by Resistances 65 | . . . . . 65 . . . . . . . . . . . . . Regen/Repaired (Parts) 601 | . . . . 491 7 . . . . . . . 68 . 15 . 20 . Core Remaining (%) 72 | 100 . . . 26 . . . . 76 . . 95 86 . 17 . 95 85 Volleys Fired 462 | 6 32 25 15 . 35 7 31 . 8 1 1 17 81 28 101 6 18 50 Largest 3 | 2 2 2 2 . 2 2 2 . 2 2 2 2 2 2 2 2 2 3 Hottest 260 | 70 100 100 60 . 113 60 60 . 130 130 130 130 130 200 200 175 175 260 Shots Fired 877 | 12 53 44 25 . 52 12 58 . 16 2 2 32 158 50 187 12 36 126 Gun 602 | 12 42 42 25 . . . . . 2 1 1 15 77 46 185 12 36 106 Cannon 233 | . . . . . 49 10 53 . 13 1 1 15 76 . . . . 15 Launcher 21 | . . . . . 3 . 3 . 1 . . 2 5 . 2 . . 5 Special 21 | . 11 2 . . . 2 2 . . . . . . 4 . . . . Kinetic 72 | 6 17 2 25 . 22 . . . . . . . . . . . . . Thermal 743 | 6 36 2 . . 30 10 53 . 15 2 2 30 153 50 185 12 36 121 Explosive 18 | . . . . . . . 3 . 1 . . 2 5 . 2 . . 5 Electromagnetic 40 | . . 40 . . . . . . . . . . . . . . . . Robot Hit Streak 33 | 4 6 8 10 . 7 4 10 . 3 5 . 5 22 17 17 4 13 33 Robot Miss Streak 5 | 2 2 3 1 . 4 2 3 . 2 . . 3 3 1 3 3 3 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 . 1 . . . . . . . . . . 1 4 . 1 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . 1 1 . 1 1 Shots Hit Robots 613 | 8 25 33 65 3 26 8 36 1 3 2 . 16 112 33 125 8 29 80 Core Hits 277 | 3 10 15 14 . 10 4 16 . 5 2 . 13 50 15 64 6 5 45 Critical Kills 3 | . . . . . . . 1 . . . . . 1 . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 65 | 1 1 . 1 . 3 . 1 . . . . 2 11 5 30 . 4 6 Burn 58 | 1 1 . . . . . . . . . . 2 10 5 30 . 4 5 Meltdown 3 | . . . . . . . 1 . . . . . 1 . . . . 1 Blast 3 | . . . . . 3 . . . . . . . . . . . . . Sever 1 | . . . 1 . . . . . . . . . . . . . . . Melee Attacks 100 | . . 9 57 3 . 14 1 1 . . . . . 1 13 . . 1 Impact 7 | . . 7 . . . . . . . . . . . . . . . . Slashing 65 | . . 2 33 . . 14 1 . . . . . . 1 13 . . 1 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 44 | . . . 36 3 . 2 1 1 . . . . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21248 | 77 323 400 2187 . 936 303 1314 . 317 55 28 716 3805 903 5191 191 767 3735 Guns 10710 | 77 319 400 316 . . . . . . 28 . 210 1537 852 3910 191 767 2103 Cannons 3874 | . . . . . 631 151 804 . 87 27 28 270 1494 . . . . 382 Explosions 4350 | . . . . . 298 . 440 . 230 . . 236 774 . 1122 . . 1250 Melee 2247 | . . . 1866 . . 152 70 . . . . . . . 159 . . . Ramming 16 | . 4 . 5 . 7 . . . . . . . . . . . . . Kinetic 1100 | 39 106 38 316 . 601 . . . . . . . . . . . . . Thermal 13471 | 38 213 . . . 328 151 804 . 87 55 28 480 3031 903 3910 191 767 2485 Explosive 4052 | . . . . . . . 440 . 230 . . 236 774 . 1122 . . 1250 Electromagnetic 362 | . . 362 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 2247 | . . . 1866 . . 152 70 . . . . . . . 159 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 1 1 1 1 1 1 3 1 6 . . 8 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 1 2 1 3 . . 3 Corruption Purged 9 | . . . . . . . . . . . . . . 1 . . . 8 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . . 7 12 . 11 . 4 4 8 3 21 . . 14 Message Errors 22 | . . . . . . 3 4 . 3 . . 1 1 . 6 . . 4 Matter Fused 20 | . . . . . . 1 4 . 2 . 3 1 1 . 6 . . 2 Heat Flow Errors 13 | . . . . . . 2 2 . 2 . . . 2 1 3 . . 1 Energy Discharges 5 | . . . . . . . 1 . 1 . . 1 1 . . . . 1 Data Loss (minor) 10 | . . . . . . . . . 2 . 1 . 2 1 4 . . . Data Loss (major) 4 | . . . . . . . . . . . . 1 . . 2 . . 1 Misfires 4 | . . . . . . . 1 . 1 . . . 1 . . . . 1 Alerts 3 | . . . . . . 1 . . . . . . . 1 . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 697 | . . . 481 . . . 46 . . . 19 28 15 . 68 . . 40 Projectiles 63 | . . . . . . . 16 . . . 19 25 . . . . . 3 Explosions 65 | . . . . . . . . . . . . 3 15 . 10 . . 37 Melee 569 | . . . 481 . . . 30 . . . . . . . 58 . . . Knockbacks 3 | . . . . . 3 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 175 | . . . . . . . 6 . . . . . . . . . . 169 Shots 3 | . . . . . . . 1 . . . . . . . . . . 2 Rammed 3 | . 2 . 1 . . . . . . . . . . . . . . . Targets Rammed 4 | . 2 . 1 . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . Highest Temperature 381 | 60 215 2 4 . 16 274 238 . 208 82 82 235 201 365 381 189 68 196 Average Temperature 65 | 27 52 2 4 . 5 103 36 . 68 45 45 60 26 107 100 80 35 102 Received Heat Transfer 1275 | . 63 81 45 . 72 54 135 . 37 . . 180 309 57 122 4 32 84 Effects 1 | . . . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . 2 . . . . . 2 . 4 . 1 3 Combat Hostiles 10 | . . . . . . . 1 . . . . . 1 . 4 . 1 3 Parts Melted 61 | . 1 . . . . . . . 1 . . 1 13 2 20 2 9 12 Heat Transferred 27577 | 185 552 . . . 426 173 1110 . 99 87 37 920 5785 2330 9548 400 1900 4025 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Maximum Alert Level 4 | . . . . . 3 . . . . . . . 3 3 3 2 2 4 Low Security (%) 64 | 100 100 . 100 . 36 . . . . 100 . . 15 . . . . 7 Level 1 9 | . . . . . 13 . . . . . . . 7 . 34 . . 61 Level 2 16 | . . . . . 38 . . . . . . . 64 80 10 100 100 4 Level 3 9 | . . . . . 11 . . . . . . . 11 19 55 . . 25 Level 4 . | . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1106 | 5 120 . 117 . 823 . . . . 110 . . 960 763 1050 618 622 1106 Initial 551 | . 3 . . . . . . . . 77 . . . 495 406 551 410 372 Average 226 | . 21 . 42 . 377 . . . . 84 . . 479 537 644 583 501 494 Influence Increases 8481 | 10 316 25 442 . 1192 165 338 . 353 55 82 131 1432 608 1634 126 232 1340 Destroy 0b10 Robot/C 4100 | . 160 20 160 . 480 100 220 . 200 20 60 100 720 260 860 60 140 540 Destroy 0b10 Robot/NC 340 | 10 15 . 90 . 30 . 10 . 10 5 . 5 55 55 30 . . 25 Destroy Leader 694 | . 36 . . . 112 20 30 . 10 10 10 . 124 76 106 20 20 120 Allied During Kill 1440 | . 49 5 58 . 247 45 78 . 133 8 12 26 215 108 241 19 39 157 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . 10 . . . Successful Hack 194 | . 36 . 26 . 21 . . . . . . . 24 12 63 12 . . Disable Machine 495 | . 15 . 105 . 90 . . . . . . . 60 45 90 . 15 75 Anti-Garrison Action 300 | . . . . . 150 . . . . . . . . . . . . 150 Destroy Structure 893 | . 5 . 3 . 62 . . . . 12 . . 234 52 234 . 18 273 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 . . Influence Decreases 5313 | 5 253 58 367 . 377 542 447 . 230 60 127 131 488 380 1060 130 20 638 Time Decay 4216 | 5 253 58 250 . 287 542 427 . 130 60 127 131 458 350 550 130 . 458 Lost Part 480 | . . . . . 30 . . . . . . . 30 10 210 . 20 180 Lost Ally 200 | . . . . . 60 . 20 . 100 . . . . 20 . . . . Purge Threat 417 | . . . 117 . . . . . . . . . . . 300 . . . Squads Dispatched 44 | . 1 . . . 7 . 1 . . . . . 11 3 10 . . 11 Investigation 11 | . 1 . . . 3 . 1 . . . . . 2 . 1 . . 3 Extermination 9 | . . . . . 1 . . . . . . . 1 2 3 . . 2 Reinforcement 13 | . . . . . 1 . . . . . . . 5 1 4 . . 2 Assault 9 | . . . . . 1 . . . . . . . 3 . 2 . . 3 Garrison 2 | . . . . . 1 . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . 1 . 2 . . 2 Construction Impeded 6 | . . . . . . . . . . . . . 3 . 1 . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Distress Signals 4 | . . . . . 1 . . . . . . . . 1 2 . . . Communications Jammed 63 | . . . . . . . . . 1 9 . . 7 25 10 1 4 6 Distress Signals 46 | . . . . . . . . . . 9 . . 1 25 10 . . 1 Times Spotted 208 | . 10 15 5 . 23 4 15 . 6 2 . 5 36 15 36 3 6 27 Peak Tracking Total 8 | . 3 5 2 . 5 4 7 . 5 1 . 3 5 4 8 2 4 5 Tactical Retreats . | . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Traps Triggered 8 | . . . . . 1 . . . . 1 . . 2 . . 1 1 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . 6 . . . Reused 3 | . . . . . . . 2 . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . 2 . . . . . . . . . . 1 Triggered 3 | . . . . . . . 2 . . . . . . . 1 . . . Most Traps Carried 10 | . . . . . 3 3 10 10 10 10 10 10 10 10 10 10 10 10 Machines | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Machines Disabled 40 | . 1 . 7 . 7 2 1 . 2 . . . 4 3 6 . 1 6 Max in Single Turn 2 | . 1 . 1 . 1 1 1 . . . . . . . 1 . . 2 Garrison Access 4 | . . . . . 1 . . . . . . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Machines Accessed 76 | . 9 2 14 2 6 2 2 3 . 1 1 . 7 2 13 2 . 10 Terminals 40 | . 7 . 5 . 4 . 1 . . 1 . . 2 . 10 2 . 8 Fabricators 4 | . . . . . . . . . . . . . 2 2 . . . . Repair Stations 4 | . 1 . . . . . . . . . . . 1 . 1 . . 1 Recycling Units 12 | . 1 . 9 . 1 . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 . . . . . . . 1 . 1 . . 1 Total Hacks 216 | . 37 3 48 4 20 7 4 21 . 1 2 . 20 4 26 3 . 16 Successful 121 | . 20 3 29 4 8 7 4 21 . . 2 . 10 1 10 2 . . Failed 93 | . 16 . 18 . 12 . . . . 1 . . 10 3 16 1 . 16 Catastrophic 26 | . 1 . 3 . 3 . . . . 1 . . 3 . 7 . . 8 Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . Manual 71 | . 23 . 17 . 5 . . . . 1 . . 5 4 8 1 . 7 Terminals 102 | . 28 . 13 . 14 . 3 . . 1 . . 6 . 21 3 . 13 Fabricators 11 | . . . . . . . . . . . . . 7 4 . . . . Repair Stations 12 | . 6 . . . . . . . . . . . 4 . 1 . . 1 Recycling Units 42 | . 3 . 35 . 3 . . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . Garrison Access 9 | . . . . . 3 . . . . . . . 2 . 2 . . 2 Terminal Hacks 65 | . 7 3 2 4 6 7 4 21 . . 2 . . . 8 1 . . Record 21 | . . 1 . 3 . 6 3 6 . . 2 . . . . . . . Part Schematic 9 | . . . . . 1 . . 8 . . . . . . . . . . Robot Schematic 5 | . . . . . 1 . . 4 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . 3 . . . . . . . . . . Open Door 3 | . . 1 . . . 1 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . 2 . . . Locate Traps 5 | . 1 . . . 2 . . . . . . . . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . . . . . . . . . . 2 . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Release Object 1 | . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 5 . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 6 | . 4 . . . . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . Refit 4 | . 4 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 26 | . 2 . 23 . . . . . . . . . 1 . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . . Process 10 | . 1 . 9 . . . . . . . . . . . . . . . Report Inventory 6 | . . . 6 . . . . . . . . . . . . . . . Retrieve Matter 8 | . 1 . 7 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . Seal Access 2 | . . . . . . . . . . . . . 1 . 1 . . . Unauthorized Hacks 16 | . 7 . 4 . 2 . . . . . . . 1 1 . 1 . . Terminals 12 | . 7 . 2 . 1 . . . . . . . 1 . . 1 . . Botnet 5 | . 1 . 1 . 1 . . . . . . . 1 . . 1 . . Skim 7 | . 6 . 1 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . . . . . Scrapoids 1 | . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 2 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 62 | . 9 . 13 . 6 . 1 . . 1 . . 6 2 12 2 . 10 Full Trace Events 11 | . 1 . 2 . 1 . 1 . . . . . 2 . 1 . . 3 Feedback Events 2 | . . . . . . . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . 1 . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . 8 12 11 . 2 9 1 . . . 7 . 11 . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . . . . . . 186 . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . Time 28 | . . . . . . . . . . . . . 28 . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . . Recycled Matter 1657 | . 808 . 849 . . . . . . . . . . . . . . . Retrieved Matter 1748 | . 808 . 940 . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . 5 3 . . . 1 . . . . . . . . . . Non-combat 5 | . . . 5 . . . . . . . . . . . . . . . Combat 4 | . . . . 3 . . . 1 . . . . . . . . . . Robot Hacks Applied 9 | . . . 5 3 . . . 1 . . . . . . . . . . parse_system 4 | . . . . 3 . . . 1 . . . . . . . . . . no_distress 4 | . . . 4 . . . . . . . . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 2 . . . . . . . . . . . . 1 Machine Destruction 3 | . . . . . 2 . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 12 | . . . 12 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Total Allies 25 | . 1 . 12 . 5 . 5 . . . . . . 2 . . . . Largest Group 13 | . 1 1 13 13 13 4 6 6 6 1 1 1 1 3 1 1 1 1 Highest-Rated Group 347 | . 57 67 278 280 304 194 347 347 347 125 126 129 152 297 183 192 205 224 Highest-Rated Ally 224 | . 57 67 72 73 112 110 112 112 115 125 126 129 152 178 183 192 205 224 Total Orders 4 | . . . . 3 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . DROP 1 | . . . . . 1 . . . . . . . . . . . . . PICKUP 2 | . . . . 2 . . . . . . . . . . . . . . Ally Attacks 358 | . 9 19 2 . 84 17 22 . 37 2 5 4 46 23 44 3 10 31 Total Damage 24104 | . 146 449 372 . 2821 580 865 . 761 255 413 263 4731 2925 4653 223 1075 3572 Kills 153 | . 5 8 3 . 25 4 6 . 8 2 3 3 27 19 23 1 4 12 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Active Infowar (turns) 8008 | . . 1567 . . 782 438 . . 33 122 581 318 129 764 1590 261 265 1158 Optics 782 | . . . . . 782 . . . . . . . . . . . . . Sensors 1055 | . . . . . . . . . . . . . 113 90 . 8 . 844 Structural 1077 | . . 1077 . . . . . . . . . . . . . . . . Seismic 490 | . . 490 . . . . . . . . . . . . . . . . Decoding 4038 | . . . . . . . . . . . . . . 764 1590 261 265 1158 Jamming 5176 | . . . . . . 438 . . 33 122 581 318 16 763 1456 251 265 933 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 5 . 1 3 . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . . . . . 14 12 3 5 18 Traps 29 | . . . . . . . . . . . . . . 12 2 3 5 7 Emergency Access 19 | . . . . . . . . . . . . . . . 9 . . 10 Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . Exits 3 | . . . . . . . . . . . . . . 1 1 . . 1 Exploration | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Turns Passed 31255 | 119 1616 2924 8608 4442 1592 1543 2125 135 1081 123 581 959 1350 783 1590 261 265 1158 Spaces Moved 15546 | 72 471 1416 2848 1621 749 974 1544 100 852 94 485 853 889 539 1059 176 139 665 Core 6 | 6 . . . . . . . . . . . . . . . . . . Treads 4462 | . 190 1112 2361 799 . . . . . . . . . . . . . . Legs 347 | 66 281 . . . . . . . . . . . . . . . . . Wheels 10731 | . . 304 487 822 749 974 1544 100 852 94 485 853 889 539 1059 176 139 665 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 110 195 140 120 110 120 100 100 100 100 90 100 110 110 110 110 Average Speed 151 | 114 171 172 183 266 170 141 119 120 114 100 100 100 99 100 110 110 110 110 Slowest Speed 560 | 120 260 560 340 340 225 160 120 120 120 100 100 100 100 110 110 110 110 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 5 72 59 99 87 20 93 98 74 97 3 72 96 18 10 87 6 86 15 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 8 | . 5 1 . 1 . . . 1 . . . . . . . . . . Known Exits Taken 9 | . 1 . . . 1 1 . . 1 . . 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 . 1 1 . . . . . . . Scrap Searched 17 | . . 2 . 4 . 2 2 . 1 . 4 2 . . . . . . Spaces Dug 116 | . 4 3 . . 17 10 15 . 11 . . 2 8 1 6 . . 39 Terrain Destroyed 351 | . 5 3 3 . 41 12 56 . 12 . . 18 59 1 78 . . 63 Melee 21 | . . 3 . . . 10 . . . . . . . 1 6 . . 1 Projectile 58 | . 5 . 3 . 9 2 5 . 3 . . 6 15 . 7 . . 3 AOE 272 | . . . . . 32 . 51 . 9 . . 12 44 . 65 . . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Total 22429 | 95 1212 1837 6160 1746 1014 1117 1757 114 944 121 580 934 1228 747 1357 234 225 1007 Wait 5718 | 4 669 274 3147 94 161 98 150 14 60 25 92 56 215 143 153 45 62 256 Move 15527 | 71 470 1415 2847 1620 748 973 1543 99 851 93 484 852 888 538 1058 175 138 664 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 187 | 8 11 46 43 13 16 5 8 . 2 . 2 3 10 3 5 . 5 7 Fast Attach 51 | 6 3 4 3 . 9 4 1 . 4 . . . 4 7 4 1 . 1 Attach 40 | . . 3 3 . 10 1 3 . . 2 . . 5 3 1 2 . 7 Detach 32 | . 6 1 1 . 6 1 1 . 1 . . . 4 7 2 1 . 1 Swap 135 | . 8 26 14 4 10 6 10 . 8 . . 3 12 9 14 2 . 9 Drop 169 | . 11 34 29 12 18 8 7 . 10 . 1 3 9 7 6 2 2 10 Fire 462 | 6 32 25 15 . 35 7 31 . 8 1 1 17 81 28 101 6 18 50 Melee 100 | . . 9 57 3 . 14 1 1 . . . . . 1 13 . . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 . 1 . 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . . . Trap 3 | . . . . . . . 2 . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -4/Factory (discovered 3 exits: *Res / Upp / Arm) -3/Research -3/Quarantine -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 120 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 16) 981 | -10/Materials | Learned 2 Mines zone layouts 1183 | -10/Materials | Learned Storage security intel 1212 | -10/Materials | Learned 2 Mines zone layouts 1252 | -10/Materials | Learned location of Mines (-8) 1301 | -10/Materials | Identified exit to Materials 1301 | -10/Materials | Identified exit to Subcaves 1301 | -10/Materials | Identified exit to Mines 1360 | -10/Materials | Learned location of Storage (-8) 1428 | -10/Materials | Learned location of 2 exits from Materials 1736 | -10/Materials | Entered Subcaves 1737 | -10/Subcaves | Approached by a straggling Scientist 2096 | -10/Subcaves | Discovered new exit (range 8) 2199 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 2222 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2597 | -10/Subcaves | Discovered new exit (range 16) 2700 | -10/Subcaves | Disturbed a concealed Subdweller 3117 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3117 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3257 | -10/Subcaves | Core integrity fell below 50% 3267 | -10/Subcaves | Ambushed by Subdweller buried in earth 4245 | -10/Subcaves | Build established: Hauler-Mutant 4314 | -10/Subcaves | Found SUBCON Basin 4660 | -10/Subcaves | Entered Recycling 5021 | -8/Recycling | Scanned before Scraplab entrance 5050 | -8/Recycling | Entered Scraplab 5407 | -8/Recycling | Discovered new exit (range 16) 5841 | -8/Recycling | Build established: Mutant 8470 | -8/Recycling | Build established: Derelict-Mutant 11755 | -8/Recycling | Tech Extrapolator generated special schematic: Deep Structural Scanner 11943 | -8/Recycling | Build established: Commander-Mutant 13255 | -8/Recycling | Discovered new exit (range 3) 13268 | -8/Recycling | Entered Scraptown 13268 | -8/Scraptown | Accompanied by 12 allies 13464 | -8/Scraptown | Tech Extrapolator generated special schematic: Machine Rigger 13986 | -8/Scraptown | Tech Extrapolator generated special schematic: Fire Trap 14086 | -8/Scraptown | Discovered new exit (range 11) 14250 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 14256 | -8/Scraptown | Learned location of Warlord (-4) 14260 | -8/Scraptown | Learned Research non-interactive machine intel 14263 | -8/Scraptown | Learned Factory emergency access door positions 14267 | -8/Scraptown | Learned location of 2 exits from Lower Caves 14369 | -8/Scraptown | Visited TADAMA 14406 | -8/Scraptown | Visited Cyclists 14433 | -8/Scraptown | Visited Comm Corps 14481 | -8/Scraptown | Visited Cave Peace 14505 | -8/Scraptown | Visited Red Mages 14678 | -8/Scraptown | Visited Assassins FH 14868 | -8/Scraptown | Visited CR-KLE's Repair Center 14895 | -8/Scraptown | CR-KLE repaired 3 parts 14970 | -8/Scraptown | Visited UFD Registry 14974 | -8/Scraptown | Registered with UFD as "Bladebot" 15103 | -8/Scraptown | Visited Research Penetration Think Tank 15188 | -8/Scraptown | Visited DA-N13 Charitable Foundation 15363 | -8/Scraptown | Visited Junk Repository 15493 | -8/Scraptown | Visited Science Guys 15595 | -8/Scraptown | Visited Observation Area 15815 | -8/Scraptown | Visited Curators Association 15988 | -8/Scraptown | Delivered Scrap Shield to a Scientist 16160 | -8/Scraptown | Visited Abandonware Association 16176 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 16189 | -8/Scraptown | Learned abandonware demo "KABOOM.EXE" 16236 | -8/Scraptown | Visited Science Testing Area 16634 | -8/Scraptown | Entered Cyclist Reading Room 17202 | -8/Scraptown | Visited Scrapoid Pod Storage 17213 | -8/Scraptown | Found Scrapoid Pod 17406 | -8/Scraptown | Found Scrap Suit 17679 | -8/Scraptown | Discovered new exit (range 5) 17710 | -8/Scraptown | Entered Factory 17710 | -6/Factory | Accompanied by 12 allies 17710 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 17936 | -6/Factory | Tech Extrapolator generated special schematic: Energy Deflector 17972 | -6/Factory | Identified exit to Lower Caves 18291 | -6/Factory | Garrison activated, responded to threat 18332 | -6/Factory | Found Scrap Suit 18354 | -6/Factory | Lost 11 allies 18686 | -6/Factory | Spotted B-75 Beast 18733 | -6/Factory | Allies destroyed B-75 Beast 18872 | -6/Factory | Build established: Derelict-Mutant 18917 | -6/Factory | Scrapoid reinforcements arrived 19291 | -6/Factory | Build established: Scavenger-Mutant 19302 | -6/Factory | Entered Lower Caves 19302 | -6/Lower Caves | Accompanied by 3 allies 19303 | -6/Lower Caves | Identified exit to Lower Caves 19304 | -6/Lower Caves | UFD Scientist delivered a prototype 19306 | -6/Lower Caves | Found Prototype Protection 19306 | -6/Lower Caves | Identified Enh. Scrap Shield 19332 | -6/Lower Caves | Encountered a Warlord checkpoint 19810 | -6/Lower Caves | Entered an active Warlord outpost 19822 | -6/Lower Caves | Learned Factory stockpile data 19833 | -6/Lower Caves | Learned 8 Research zone layouts 19833 | -6/Lower Caves | Learned Research emergency access door positions 19833 | -6/Lower Caves | Learned Armory emergency access door positions 19833 | -6/Lower Caves | Learned Research stockpile data 19986 | -6/Lower Caves | Destroyed DG-V7Q(g) 20629 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 20767 | -6/Lower Caves | Build established: Scavenger-Scrapper 20845 | -6/Lower Caves | Entered another Lower Caves area 20845 | -6/Lower Caves | Accompanied by 2 allies 20846 | -6/Lower Caves | Identified exit to Factory 21083 | -6/Lower Caves | Tech Extrapolator generated special schematic: Heat Bomb Trap 21310 | -6/Lower Caves | Learned Factory terminal intel 21400 | -6/Lower Caves | Learned Factory security intel 21581 | -6/Lower Caves | Learned Factory garrison access intel 21648 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 21754 | -6/Lower Caves | Attracted the attention of an 0b10 base 21888 | -6/Lower Caves | Learned Research emergency access door positions 21888 | -6/Lower Caves | Learned Research stockpile data 21888 | -6/Lower Caves | Learned Extension stockpile data 21982 | -6/Lower Caves | Encountered a Warlord checkpoint 22015 | -6/Lower Caves | Discovered new exit (range 7) 22634 | -6/Lower Caves | Scrapoid Pod released 06L10-D (x5) 22970 | -6/Lower Caves | Entered Data Miner 22970 | -6/Data Miner | Accompanied by 5 allies 22970 | -6/Data Miner | Discovered new exit (range 6) 22981 | -6/Data Miner | Build established: Trapper-Scrapper 22993 | -6/Data Miner | Met Data Miner 23048 | -6/Data Miner | Learned location of Section 7 (-2) 23048 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23064 | -6/Data Miner | Received God Mode back door access code from Data Miner 23105 | -6/Data Miner | Entered Proximity Caves 23105 | -5/Proximity Caves | Accompanied by 5 allies 23211 | -5/Proximity Caves | Learned 4 Factory zone layouts 23894 | -5/Proximity Caves | Attracted the attention of an 0b10 base 23919 | -5/Proximity Caves | Lost 5 allies 23931 | -5/Proximity Caves | Found Scrap Suit 24011 | -5/Proximity Caves | Discovered exit to Factory (range 16) 24186 | -5/Proximity Caves | Entered Factory 24186 | -5/Factory | Evolved 2 slots: Utility x2 24187 | -5/Factory | Identified exit to Factory 24190 | -5/Factory | Loaded intel: 26 terminal locations 24191 | -5/Factory | Loaded intel: 4 garrison access locations 24227 | -5/Factory | Build established: Scavenger-Scrapper 24289 | -5/Factory | Discovered new exit (range 11) 24309 | -5/Factory | Entered Upper Caves 24762 | -5/Upper Caves | Entered a destroyed Warlord outpost 24787 | -5/Upper Caves | Discovered new exit (range 12) 24890 | -5/Upper Caves | Entered another Upper Caves area 24897 | -5/Upper Caves | Entered a destroyed Warlord outpost 24910 | -5/Upper Caves | Discovered exit to Factory (range 10) 25259 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25401 | -5/Upper Caves | Discovered new exit (range 13) 25417 | -5/Upper Caves | Encountered a Warlord checkpoint 25849 | -5/Upper Caves | Entered Factory 25849 | -4/Factory | Evolved 2 slots: Utility x2 25850 | -4/Factory | Identified exit to Upper Caves 25850 | -4/Factory | Identified exit to Armory 26047 | -4/Factory | Fabricated Energy Deflector? 26277 | -4/Factory | Spotted B-86 Titan 26342 | -4/Factory | Repaired Ovr. Beamcaster 26881 | -4/Factory | Discovered new exit (range 9) 26890 | -4/Factory | Identified exit to Research 27031 | -4/Factory | Fabricated Energy Deflector? 27095 | -4/Factory | Build established: Trapper-Scrapper 27099 | -4/Factory | First assault squad dispatched 27122 | -4/Factory | Incoming assault squad redirected 27199 | -4/Factory | Entered Research 27199 | -3/Research | Evolved 2 slots: Power x1, Utility x1 27203 | -3/Research | Loaded intel: 75 non-interactive machine locations 27450 | -3/Research | Build established: Scavenger-Scrapper 27709 | -3/Research | Spotted B-86 Titan 27728 | -3/Research | Allies destroyed B-86 Titan 27738 | -3/Research | P-80 Master assimilated allied Y-72 Warden 27936 | -3/Research | Identified exit to Quarantine 27982 | -3/Research | Entered Quarantine 27993 | -3/Quarantine | Build established: Trapper-Scrapper 28019 | -3/Quarantine | Found Prototype Launcher 28024 | -3/Quarantine | Identified Mni. Smartbomb Launcher 28114 | -3/Quarantine | Identified exit to Research 28119 | -3/Quarantine | Found Alien Artifact 28813 | -3/Quarantine | Core integrity fell below 50% 28996 | -3/Quarantine | Core integrity fell below 20% 29151 | -3/Quarantine | Cryocooling Duct disabled 29166 | -3/Quarantine | Ambient heat levels rising (+20) 29166 | -3/Quarantine | Non-combat units ordered to evacuate 29232 | -3/Quarantine | First assault squad dispatched 29252 | -3/Quarantine | Incoming assault squad redirected 29497 | -3/Quarantine | Incoming assault squad redirected 29572 | -3/Quarantine | Entered Research 29572 | -2/Research | Evolved 2 slots: Utility x2 29832 | -2/Research | Identified exit to DSF 29833 | -2/Research | Entered DSF 29861 | -2/DSF | Additional patrols routed to DSF 29927 | -2/DSF | Discovered new exit (range 14) 29964 | -2/DSF | Identified exit to Access 29995 | -2/DSF | Build established: Scavenger-Scrapper 30098 | -2/DSF | Entered Access 30098 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 30398 | -1/Access | Build established: Scavenger-Skirmisher 31000 | -1/Access | Build established: Scavenger-Gunner 31065 | -1/Access | Lost 3 parts (3u) 31098 | -1/Access | First assault squad dispatched 31102 | -1/Access | Identified exit to Surface 31115 | -1/Access | Incoming assault squad redirected 31119 | -1/Access | Incoming assault squad redirected 31146 | -1/Access | Identified Subatomic Replicator 31146 | -1/Access | Used Subatomic Replicator to replicate Vortex Trap 31256 | *** | Escaped! Last Messages --------------- 31218_ Slug penetrates Player 2. 31219_ Player 2 attaches Railgun. 31219_ U-05 Engineer lays Concrete. 31220_ Destroyed Wheel. 31220_ Destroyed Lgt. Ion Engine. 31220_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 31221_ Slug penetrates U-05 Engineer. 31221_ U-05 Engineer destroyed. 31223_ H-88 Terminator suffers critical hit (Blast). 31224_ Slug penetrates Player 2. 31227_ H-88 Terminator destroyed. 31239_ >> DECODED: Emergency access location. Player 2: "Sure would be nice to find a utility around here..." 31245_ R-10 Processor collects Terrain Scanner. 31249_ R-10 Processor collects Lgt. Ion Engine. 31252_ R-10 Processor collects Structural Scanner. 31256_ U-05 Engineer lays Concrete. 31256_ R-10 Processor collects Welding Torch. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ??# ???????????????????????????????????+????????? | | ??# ????????????????????????????????????????????? | | ??# ????????????????????????????????????????????? | | ??# ??###########???????????????????????????????? | | ??# #? #???????????????????????????????? | | ??# ##? #???????????????????????????????? | | ??# ## ??""""" #???????????????????????????????? | | ??# ## """""" #???????????????????????????????? | | ??# ## """""" #???BB????BB????????????????????? | | ??# ## """""" #???BB????BB????????????????????? | | ??# ## """""" #???????????????????????????????? | | ??# ## #???????????????????????????????? | | ??# ## #???????????????????????????????? | | ??# #######+#####???????????????????????????????? | | ### #??????????????????????????????????? | | #??????????????????????????????????? | | #???????""""""???????????????????""" | | = ! ##???#??" "?????????????????""""" | | "#???# ?" "" "??#???????????# """" | | ##???# ?" "@ "? #???????????# """" | | #### !!!##???# " " #???????????# " | | ???# !! "#???# "" """ #???????????# | | ???# !! ##??# #?#########?# | | ???# ##?# #?# # | | ???# ##"" """?# # | | ???# ####" @ #?# # | | ???# = ##" #?# # | | ######## ## [ ##; #?# " + | | ]] + # ### %! #?# """ # [ | | ]! # ## ### ! ! #?# """ # | | ]! # ##"u #?? "???=######## | | ! # * # #### % #####+######""###### | | # % | | ######+####! | | ????????## ##+# ###"###"############ ##"+####### | | ???????## #?##??###??????????# # | | ???????# #??????????????????# # | | ?? # " #??????????????????+ #"" "" | | ?????# ## """ #??????????????????# #"" "" | | ?????# ## % #??????????????????# #"" """" | | ?????# # ! """ #??????????????????# #T """" | | ????#" # " #??????????????????# #"" """" | | ??? " # #??????????????????# #"" """" | | ??### # #??????^???????????# #"" """"? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 80 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 800 Resistance: KI 30 Resistance: TH 15 Projectile Deflection 10 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Spk. Treads | -8/Recycling | Extrapolated Deep Structural Scanner | -8/Recycling | Extrapolated Mak. Leg | -8/Recycling | Extrapolated 0b10 Decoder Chip [Generic] | -8/Recycling | Extrapolated 0b10 Decoder Chip [Scout] | -8/Recycling | Extrapolated 0b10 Decoder Chip [Skirmisher] | -8/Recycling | Extrapolated Mak. Light Armor Plating | -8/Recycling | Extrapolated Battle Rifle | -8/Recycling | Extrapolated Machine Rigger | -8/Scraptown | Extrapolated Hvy. Beamcaster | -8/Scraptown | Extrapolated Mak. Shrapnel Gun | -8/Scraptown | Extrapolated Plasma Flamer | -8/Scraptown | Extrapolated Mak. Power Shielding | -8/Scraptown | Extrapolated Fire Trap | -8/Scraptown | Extrapolated Mak. Coolant Network | -8/Scraptown | Extrapolated Tactical Coordination Suite | -8/Scraptown | Extrapolated Mak. Medium Armor Plating | -8/Scraptown | Extrapolated Mak. Ablative Armor | -8/Scraptown | Extrapolated Barrage Gun | -8/Scraptown | Extrapolated Hvy. Battle Rifle | -8/Scraptown | Extrapolated Mak. Targeting Computer | -6/Factory | Extrapolated Energy Deflector | -6/Factory | Extrapolated Adv. Medium Treads | -6/Factory | Hacked Spk. Medium Treads | -6/Factory | Extrapolated Mak. Laser | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Thermal Plating | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Mak. System Shield | -6/Factory | Extrapolated Mak. Hover Unit | -6/Factory | Extrapolated 0b10 Decoder Chip [Looter] | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Lower Caves | Extrapolated Heat Bomb Trap | -6/Lower Caves | Extrapolated Mak. Hacking Suite | -6/Data Miner | Extrapolated Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Mak. Flight Unit | -5/Proximity Caves | Extrapolated Mak. Kinetic Plating | -4/Factory | Extrapolated Spk. Heavy Treads | -4/Factory | Extrapolated Mak. Power Source | -4/Factory | Extrapolated Mak. Transmission Jammer | -4/Factory | Extrapolated Mak. Heavy Armor Plating | -4/Factory | Extrapolated Mak. System Restoration Module | -4/Factory | Extrapolated Mak. Spear | -4/Factory | Extrapolated Hvy. Proton Cannon | -3/Quarantine | Archive Hvy. Hardcell Cannon | -3/Quarantine | Archive Imp. Energy Mantle | -3/Quarantine | Archive Imp. Diametric Drive | -3/Quarantine | Archive Enh. Armored Medium Treads | -3/Quarantine | Archive Adv. Gravity Neutralizer | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Exp. Flexi-carbon Leg | -3/Quarantine | Archive Exp. Coolant Injector | -3/Quarantine | Archive Hvy. Gatling Laser | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -6/Factory | Hacked G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Energy Deflector | x1 | -4/Factory Energy Deflector | x1 | -4/Factory Repaired ---------- Ovr. Beamcaster | 24% | -4/Factory Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Upp Upp Fac Res Qua Res DSF Acc Slots Evolved 18 | . . . . 8 . . . . 2 . . 2 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . 1 . Propulsion 4 | . . . . 3 . . . . . . . 1 . . . . . . Utility 8 | . . . . 2 . . . . 2 . . 1 . . 2 . 1 . Weapon 4 | . . . . 3 . . . . . . . . 1 . . . . . Parts Attached 221 | . 10 12 6 5 30 30 21 . 5 2 1 3 13 10 34 9 14 16 Parts Lost 40 | . . 1 . . 3 . . . . . . . 2 . 20 . 2 12 Damage Taken 11379 | . 81 465 . . 1188 16 34 . 30 . 180 . 1353 267 4734 67 315 2649 Core 1247 | . 29 10 . . 61 . 18 . . . 14 . 16 46 932 . . 121 Player 2/Cogmind (%) 63 | . 64 7 . . 43 . 28 . . . 100 . 10 100 91 . . 50 Absorbed by Shields 247 | . . . . . . . . . . . . . . . . . 10 237 Damage Inflicted 22081 | . 146 449 372 . 2068 288 615 . 216 255 413 263 4731 2742 4653 223 1075 3572 Player 2/Cogmind (%) 50 | . 31 52 14 . 68 48 31 . 40 82 93 26 55 75 47 53 58 48 Combat Hostiles Destroyed 109 | . 5 8 3 . 11 1 4 . 2 1 3 3 24 10 18 1 4 11 Player 2/Cogmind (%) 53 | . 62 61 33 . 61 50 33 . 33 100 100 60 66 76 43 33 57 39 Game ------ Seed LongswordCooledWand Manual? 0 Play Time 02:34:58 Cumulative 1798.7 hours Start 2025.01.14 @ 01:28:46 End 2025.01.15 @ 02:40:11 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1197 Rogue 1193 Adventurer 4 Explorer 0 Win Type 0 Total 230 Types 171/11/19/9/3/1/4/8/4 Lore% 98 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02b8bb09-f73b-4119-9193-d83aea3f3a6c