Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 19:28:10

Player: uvd

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (779)      779
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 3525

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/700
Matter                     1/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (4) ---
          Carbon-fiber Leg
          Xenon Bombardment Thruster
>         --- UTILITY (4) ------
              (None)
>         --- WEAPON (4) -------
          Particle Gun
          Remote Datajack
    Heavy Mace
>         --- INVENTORY (5) ----
          Carbon-fiber Leg
          Xenon Bombardment Thruster
  Compact Matter Pod (0)

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Recalibrator
>          --- WEAPON -----------
           EM Shotgun
  Advanced Assault Cannon
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
  Improved Ion Engine
  Improved Heat Sink
           Rocket Launcher
           Remote Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Recalibrator
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             53   | 7   7   1   8   12  18  
  Power                    8    | 1   2   .   1   2   2   
    Engine                 8    | 1   2   .   1   2   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   2   .   4   2   9   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | 2   .   .   2   2   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   2   .   1   .   .   
    Flight                 5    | .   .   .   1   .   4   
  Utility                  6    | 1   1   .   2   1   1   
    Device                 2    | .   .   .   .   1   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 3   2   1   1   7   6   
    Energy Gun             6    | 1   .   .   .   3   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               6    | .   .   1   1   3   1   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 24   | .   .   .   1   8   15  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               6    | .   .   .   .   1   5   
  Utility                  5    | .   .   .   .   2   3   
  Weapon                   10   | .   .   .   1   4   5   
  Highest Loss Streak      9    | .   .   .   1   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   85  100 95  92  38  
  Engine                   8    | .   14  14  11  8   3   
  Leg                      9    | .   7   .   1   23  9   
  Hover                    11   | .   21  28  20  2   .   
  Flight                   2    | .   .   .   10  .   3   
  Device                   2    | .   .   .   .   7   3   
  Storage                  15   | .   14  28  22  17  3   
  Protection               3    | .   .   .   7   8   .   
  Energy Gun               4    | .   8   .   .   9   3   
  Ballistic Gun            8    | .   19  18  11  4   .   
  Launcher                 7    | .   .   9   11  8   5   
Peak Build Rating          23   | 6   10  11  14  21  23  
  Average Rating           13   | 4   8   10  13  17  13  
  On Entrance              9    | .   6   10  11  14  15  
Naked Turns                11   | .   .   .   .   .   11  
Heaviest Build             30   | 14  15  17  24  30  29  
  Greatest Support         33   | 20  20  14  23  33  33  
  Greatest Overweight (x)  7    | 1   1   1   1   1   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   6   
  Most Carried             8    | 2   7   8   8   8   7   
  Average Carried          5    | .   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 2   7   7   8   5   3   

 Class Distribution 
--------------------
 65% | Mutant
 12% | Tank
  9% | Gunner
  7% | Scavenger-Mutant
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           569  | 144 .   67  51  199 108 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            669  | .   .   51  120 378 120 
  Parts                    40   | .   .   12  6   16  6   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  21   | .   .   6   4   7   4   
  Melee                    2    | .   .   .   .   .   2   
  Guns                     3    | .   .   1   1   1   .   
  AOE                      14   | .   .   5   3   6   .   
Classes Destroyed          8    | .   .   1   2   4   1   
  Worker                   1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  6    | .   .   6   .   .   .   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    10   | .   .   .   3   5   2   
  Sentry                   2    | .   .   .   1   1   .   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           5    | .   .   3   3   5   2   
  Combat Bots Only         3    | .   .   3   3   2   2   
Max Kills in Single Turn   3    | .   .   3   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   2   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        421  | .    .    17   15   66   323  
  Missed                   170  | .    .    6    3    18   143  
Damage Taken               2901 | .    .    129  199  871  1702 
  Core                     899  | .    .    17   57   112  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   30   | .    .    .    .    30   .    
Core Remaining (%)         89   | 100  .    93   85   79   .    
Volleys Fired              38   | .    .    4    6    21   7    
  Largest                  3    | .    .    2    2    3    2    
  Hottest                  105  | .    .    53   53   105  93   
Shots Fired                68   | .    .    5    11   42   10   
  Gun                      40   | .    .    3    5    29   3    
  Cannon                   3    | .    .    .    .    .    3    
  Launcher                 22   | .    .    2    6    13   1    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  20   | .    .    3    5    9    3    
  Thermal                  4    | .    .    .    .    4    .    
  Explosive                22   | .    .    2    6    13   1    
  Electromagnetic          19   | .    .    .    .    16   3    
  Robot Hit Streak         11   | .    .    2    4    11   9    
  Robot Miss Streak        4    | .    .    2    2    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           49   | .    .    2    7    25   15   
  Core Hits                46   | .    .    6    5    29   6    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    .    1    2    
    Corrupt                1    | .    .    .    .    1    .    
    Smash                  2    | .    .    .    .    .    2    
Melee Attacks              16   | .    .    .    .    3    13   
  Impact                   13   | .    .    .    .    .    13   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2225 | .    .    263  250  1174 538  
  Guns                     290  | .    .    9    31   213  37   
  Cannons                  77   | .    .    .    .    .    77   
  Explosions               1555 | .    .    254  219  954  128  
  Melee                    286  | .    .    .    .    .    286  
  Ramming                  17   | .    .    .    .    7    10   
  Kinetic                  175  | .    .    9    31   58   77   
  Thermal                  34   | .    .    .    .    34   .    
  Explosive                1452 | .    .    254  219  851  128  
  Electromagnetic          261  | .    .    .    .    224  37   
  Impact                   286  | .    .    .    .    .    286  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    5    58   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               22   | .    .    .    .    5    17   
  Melee                    41   | .    .    .    .    .    41   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      320  | .    .    45   30   117  128  
  Shots                    8    | .    .    1    1    4    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    1    4    
  Kicked                   5    | .    .    .    .    1    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        164  | .    .    16   23   164  33   
  Average Temperature      34   | .    .    7    11   44   11   
  Received Heat Transfer   942  | .    .    .    54   396  492  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              3    | .    .    .    .    .    3    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         74   | .    .    .    .    74   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             491  | .   .   158 259 491 258 
  Initial                  137  | .   .   .   61  109 137 
  Average                  144  | .   .   72  197 258 120 
Maximum Alert Level        2    | .   .   .   1   2   1   
  Low Security (%)         71   | 100 100 100 47  28  91  
  Level 1                  23   | .   .   .   52  54  8   
  Level 2                  4    | .   .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   1   3   6   
  Investigation            3    | .   .   .   1   1   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   2   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   .   6   5   15  18  
  Peak Tracking Total      7    | .   .   3   4   7   6   
  Tactical Retreats        9    | .   .   .   1   1   7   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          10   | .   .   .   .   6   4   
  Max in Single Turn       3    | .   .   .   .   3   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          8    | .   1   .   4   2   1   
  Terminals                6    | .   1   .   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                20   | .   4   .   9   5   2   
  Successful               15   | .   4   .   6   4   1   
  Failed                   5    | .   .   .   3   1   1   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                15   | .   4   .   7   2   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   4   .   4   2   1   
  Record                   6    | .   3   .   1   2   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   1   .   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     32   | .   .   .   .   32  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   1   1   
Robot Hacks Applied        2    | .   .   .   .   1   1   
  parse_system             2    | .   .   .   .   1   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               3    | .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   34  
  Total Damage             317  | .   .   .   .   .   317 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               1839 | 58  119 377 289 446 550 
Spaces Moved               1563 | 41  153 314 219 300 536 
  Core                     62   | 7   .   .   .   .   55  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     515  | 34  14  .   11  300 156 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    661  | .   139 314 208 .   .   
  Flight                   325  | .   .   .   .   .   325 
  Fastest Speed            37   | 50  56  116 116 120 37  
  Average Speed            99   | 114 65  116 116 120 79  
  Slowest Speed            400  | 120 120 116 120 190 400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   .   .   9   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   29  41  20  29  9   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          196  | .   .   19  63  95  19  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      196  | .   .   19  63  95  19  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      1751 | 48  176 324 244 345 614 
  Wait                     32   | .   .   .   .   .   32  
  Move                     1540 | 40  152 313 218 299 518 
  Hop                      9    | .   .   .   .   .   9   
  Pick Up                  34   | 1   7   3   7   4   12  
  Fast Attach              17   | 6   3   .   1   3   4   
  Attach                   27   | .   4   1   4   5   13  
  Detach                   7    | .   6   .   .   1   .   
  Swap                     9    | 1   .   .   3   4   1   
  Drop                     17   | .   4   3   5   4   1   
  Fire                     38   | .   .   4   6   21  7   
  Melee                    16   | .   .   .   .   3   13  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   .   .   .   1   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 6)
  178 | -10/Materials | Entered Mines
  190 | -10/Mines     | Identified exit to Materials
  271 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  277 | -10/Mines     | Discovered exit to Materials (range 10)
  316 | -10/Mines     | Build established: Mutant
  463 | -10/Mines     | Learned location of Storage (-8)
  555 | -10/Mines     | Entered Materials
  555 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  603 | -9/Materials  | Discovered new exit (range 6)
  779 | -9/Materials  | Discovered new exit (range 16)
  844 | -9/Materials  | Entered another Materials area
  844 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  953 | -8/Materials  | Repaired Rocket Launcher?
 1107 | -8/Materials  | Discovered new exit (range 15)
 1191 | -8/Materials  | Discovered new exit (range 11)
 1290 | -8/Materials  | Entered Factory
 1290 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1314 | -7/Factory    | Lost 4 parts (1n2u1w)
 1537 | -7/Factory    | Lost 9 parts (1p4n1u3w)
 1570 | -7/Factory    | Core integrity fell below 50%
 1611 | -7/Factory    | Lost 5 parts (1p2u2w)
 1621 | -7/Factory    | Core integrity fell below 20%
 1688 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1720 | -7/Factory    | Discovered new exit (range 15)
 1840 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01796_ RN-HVL(g) heat damages core (-11).
Remote Datajacks cannot fire with other weapons
  in the same volley.
01807_ Aluminum Leg severed. <x2>
01811_ Jacked C-17 Slicer...
>>parse_system
Reading system data...
01813_ Aluminum Leg severed.
01816_ OE-NIX(g) Beamcaster severed.
01820_ Acquired Carbon-fiber Leg.
01826_ OE-NIX(g) destroyed.
01832_ U-05 Engineer lays Concrete.
01835_ Destroyed Surge Thruster.
01835_ C-17 Slicer system corrupted by crushing
  effect.
01835_ Ion Engine severed.
01836_ C-17 Slicer system terminally corrupted.
01836_ Reaction Control System fried.
01838_ Critical hit (Burn: +37).
01839_ Acquired Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????  ????  ? |
| ?????????????????????????????????????????    ?   ? |
| ???????????????????????????????#########?          |
| ????   ????????????????#########       ##          |
| ????    ####+####+#????  !     #       ##          |
| ???               #?????       #       ##          |
| ???               #?????"  ""  #       ##          |
| ?? <              ###?H?"  ""          ##          |
| ??                  ?????" """                     |
| ??                #?????"" """                     |
| ?????????######## #??# """ """                     |
| ????????????????#  ??#                             |
| ????????????????#[#???########                     |
| ????????????????#%###########        ///           |
| ????????????????#%g=%=== @]###       //!           |
| ????????????????#=######## #?#        /            |
| ????????????????##???????# #?###                   |
| ?????????????????????????# #???#                   |
| ?????????????????????????# #???#           ####### |
| ?????????????????????????# #####           #?????? |
| ?????????????????????????#                   +???? |
| ?????????????????????????#####################???? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            275
Matter Stores              174
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                62

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Oops
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              AccelerationVortexSink
  Manual?         0
Play Time         00:38:28
  Cumulative      3.7 hours
  Start           2025.03.06 @ 15:26:35
  End             2025.03.06 @ 19:28:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c08f9e15-c117-4b03-8b25-5ff9aab9e036