Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:24:33 Player: Mantreise Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2051) 2051 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-31) -31 TOTAL SCORE: 6475 Bonus ------- Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 91/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Gravity Neutralizer Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON ----------- Gauss Cannon Scythe > --- INVENTORY -------- ECM Suite [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Heavy Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . Utility 3 | . . . . 1 1 . . 1 . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 117 | 6 6 11 3 47 4 5 22 9 . 4 Power 17 | 1 1 . 1 9 . . 3 1 . 1 Engine 7 | 1 1 . 1 3 . . . 1 . . Core 9 | . . . . 6 . . 2 . . 1 Reactor 1 | . . . . . . . 1 . . . Propulsion 38 | 2 1 5 . 16 . 1 11 2 . . Treads 21 | . . . . 14 . . 7 . . . Leg 9 | 2 1 5 . 1 . . . . . . Wheel 1 | . . . . 1 . . . . . . Hover 3 | . . . . . . 1 . 2 . . Flight 4 | . . . . . . . 4 . . . Utility 28 | 1 3 3 . 9 1 1 5 4 . 1 Device 12 | . . . . 4 . 1 3 3 . 1 Storage 1 | 1 . . . . . . . . . . Processor 8 | . 1 2 . 2 . . 2 1 . . Hackware 1 | . . . . 1 . . . . . . Protection 6 | . 2 1 . 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 2 1 3 2 13 3 3 3 2 . 2 Energy Gun 9 | 1 . 1 1 5 . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 1 1 . . 3 2 2 . . . . Ballistic Cannon 4 | . . . . . . 1 2 1 . . Launcher 4 | . . . 1 2 . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 8 | . . 2 . 3 1 . 1 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 1 . . Corrupted Parts 2 | . . . . 1 . 1 . . . . System Corruption 4 | . . . . 2 . 2 . . . . Parts Lost 47 | . . . 2 20 . 9 5 1 . 10 Power 8 | . . . 1 4 . 1 . . . 2 Propulsion 16 | . . . . 8 . 3 3 1 . 1 Utility 12 | . . . . 4 . 3 1 . . 4 Weapon 11 | . . . 1 4 . 2 1 . . 3 Highest Loss Streak 9 | . . . 1 7 . 9 2 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 72 | . 88 95 98 77 92 58 38 58 53 25 Engine 5 | . 11 11 10 5 7 4 . 3 6 . Core 5 | . . . . 9 7 4 1 6 . 1 Treads 12 | . . . . 18 30 17 6 . . . Leg 7 | . 26 42 44 1 . . . . . . Flight 1 | . . . . . . . 4 13 6 . Device 7 | . . . . 7 7 4 8 18 20 9 Processor 10 | . 10 18 22 12 7 4 4 13 13 13 Hackware 1 | . . . . 3 . . . . . . Protection 2 | . 11 3 . 2 7 4 . . . . Energy Gun 4 | . 14 8 9 5 . . . . . . Ballistic Gun 5 | . 10 . . 6 18 9 . . . . Slashing Weapon 4 | . . 10 11 3 4 1 4 3 6 . Naked Turns 10 | . . . . . . 10 . . . . Heaviest Build 43 | 11 14 12 9 22 39 43 19 19 13 13 Greatest Support 112 | 20 20 48 24 83 83 83 112 20 16 16 Greatest Overweight (x) 8 | . . . . 6 . 8 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 4 5 5 4 Average Carried 3 | . 1 4 4 3 3 3 1 2 4 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 4 4 2 4 4 . Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 9% | Scout 6% | Scavenger-Skirmisher 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Matter Collected 1681 | 210 75 150 55 490 245 . 220 15 221 . Remotely . | . . . . . . . . . . . Salvage Created 3138 | . 116 543 317 1424 295 208 220 15 . . Parts 138 | . 5 23 6 67 14 3 19 1 . . Haulers Intercepted 5 | . . . . 3 2 . . . . . Recyclers Shooed 3 | . . 1 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Combat Hostiles Destroyed 46 | . 2 7 4 22 5 1 5 . . . Melee 27 | . . 7 4 10 1 . 5 . . . Guns 16 | . 1 . . 11 3 1 . . . . AOE 2 | . 1 . . . 1 . . . . . Classes Destroyed 14 | . 2 3 1 6 1 1 . . . . Worker 7 | . . . . 4 . . 2 1 . . Builder 3 | . . . . 1 1 . 1 . . . Hauler 5 | . . . . 3 2 . . . . . Recycler 4 | . . 2 . 2 . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . 1 2 . 2 . . . . . . Swarmer 8 | . . . . 4 . . 4 . . . Grunt 25 | . 2 6 3 10 4 . . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 7 | . . 1 . 6 . . . . . . Demolisher 1 | . . . 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 2 | . . . . . 1 . 1 . . . Compactor 1 | . . . . . . 1 . . . . Best Kill Streak 8 | . 2 6 3 3 5 1 8 1 . . Combat Bots Only 5 | . 2 4 3 2 3 1 5 . . . Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 1 . . Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . 1 . . . 1 . . . . . Melee 1 | . . 1 1 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Hostile Shots Fired 575 | . 6 10 18 241 13 10 146 3 17 111 Missed 185 | . 1 2 3 62 5 . 64 2 11 35 Damage Taken 6287 | . 126 100 482 2544 231 471 980 35 116 1202 Core 2044 | . 32 54 86 508 . 142 360 . 38 824 Absorbed by Shields 87 | . . . . 87 . . . . . . Regen/Repaired (Parts) 94 | . 94 . . . . . . . . . Core Remaining (%) 57 | 100 87 . 65 7 . . 28 . . . Volleys Fired 104 | . 5 6 4 64 11 12 . . . 2 Largest 3 | . 2 1 1 2 3 3 . . . 1 Hottest 119 | . 60 40 40 119 75 98 . . . 60 Shots Fired 198 | . 10 6 4 125 33 18 . . . 2 Gun 185 | . 10 6 1 123 33 11 . . . 1 Cannon 7 | . . . . . . 7 . . . . Launcher 6 | . . . 3 2 . . . . . 1 Special . | . . . . . . . . . . . Kinetic 106 | . 5 . . 50 33 18 . . . . Thermal 37 | . . . . 37 . . . . . . Explosive 6 | . . . 3 2 . . . . . 1 Electromagnetic 49 | . 5 6 1 36 . . . . . 1 Robot Hit Streak 16 | . 3 3 2 16 6 6 . . . 5 Robot Miss Streak 9 | . 1 3 1 6 9 2 . . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . . 3 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 201 | . 6 18 13 118 19 13 12 1 . 1 Core Hits 95 | . 4 11 6 49 11 4 8 . . 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . 1 . 15 1 . . . . . Burn 2 | . . . . 2 . . . . . . Sever 15 | . . 1 . 13 1 . . . . . Melee Attacks 134 | . . 18 12 63 12 . 23 2 4 . Impact . | . . . . . . . . . . . Slashing 134 | . . 18 12 63 12 . 23 2 4 . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . 4 . 7 2 . 4 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6682 | . 184 675 506 3266 999 349 519 67 . 117 Guns 1759 | . 88 55 11 1110 293 202 . . . . Cannons 147 | . . . . . . 147 . . . . Explosions 952 | . 96 . 42 203 514 . . . . 97 Melee 3804 | . . 620 453 1953 192 . 519 67 . . Ramming 20 | . . . . . . . . . . 20 Kinetic 966 | . 8 . . 316 293 349 . . . . Thermal 544 | . 96 . . 448 . . . . . . Explosive 810 | . . . 42 157 514 . . . . 97 Electromagnetic 538 | . 80 55 11 392 . . . . . . Impact . | . . . . . . . . . . . Slashing 3804 | . . 620 453 1953 192 . 519 67 . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . 1 4 . 16 16 . . . Average Corruption 6 | . . . 1 3 . 10 16 . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 77 | . . . 1 31 . 11 34 . . . Message Errors 16 | . . . 1 7 . 2 6 . . . Matter Fused 15 | . . . . 3 . 2 10 . . . Heat Flow Errors 14 | . . . . 7 . 2 5 . . . Energy Discharges 7 | . . . . 4 . 1 2 . . . Parts Rejected 1 | . . . . . . . 1 . . . Parts Fused 3 | . . . . . . 1 2 . . . Data Loss (minor) 8 | . . . . 4 . . 4 . . . Data Loss (major) 4 | . . . . 2 . 1 1 . . . Misfires 2 | . . . . 2 . . . . . . Alerts 4 | . . . . 2 . . 2 . . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 374 | . . 67 151 48 29 . 52 27 . . Projectiles . | . . . . . . . . . . . Explosions 29 | . . . . . 29 . . . . . Melee 345 | . . 67 151 48 . . 52 27 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 204 | . 48 . . 32 114 . . . . 10 Shots 5 | . 2 . . 1 2 . . . . . Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 344 | . 125 . . 301 344 276 122 . . . Average Temperature 92 | . 61 . . 78 135 143 60 . . . Received Heat Transfer 1635 | . 63 48 78 1107 54 . 111 . 54 120 Effects 4 | . . . . 2 . 2 . . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 3 | . . . . 1 . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 3 | . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . Heat Transferred 1310 | . 150 . . 1160 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Peak Influence 319 | . 89 319 222 288 314 45 193 77 . . Initial 124 | . . 37 124 86 79 43 10 59 . . Average 118 | . 56 134 169 138 184 21 50 63 . . Maximum Alert Level 1 | . . 1 1 1 1 . . . . . Low Security (%) 86 | 100 100 86 94 84 58 100 100 100 . . Level 1 13 | . . 13 5 15 41 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 2 . 2 3 . 6 1 . 1 Investigation 8 | . . 2 . 2 1 . 3 . . . Extermination 1 | . . . . . 1 . . . . . Reinforcement 2 | . . . . . 1 . . 1 . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Distress Signals 4 | . . . . 3 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 3 11 5 40 5 6 17 2 13 15 Peak Tracking Total 13 | . 2 4 3 7 3 5 9 2 7 13 Tactical Retreats 15 | . . . . 4 . 1 4 . 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Traps Triggered 14 | . . 2 1 8 1 . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 5 | . . . 5 . . . . . . . Triggered 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Machines Disabled 4 | . . . . . 4 . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Machines Accessed 24 | . 3 5 . 5 2 . 8 1 . . Terminals 17 | . 1 5 . 3 2 . 5 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . Recycling Units 3 | . 1 . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Total Hacks 92 | . 15 29 . 19 4 . 23 2 . . Successful 50 | . 10 16 . 14 1 . 7 2 . . Failed 42 | . 5 13 . 5 3 . 16 . . . Catastrophic 7 | . 1 1 . 1 1 . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 2 12 . 8 3 . 14 2 . . Terminals 68 | . 1 29 . 14 4 . 18 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 13 | . 12 . . . . . 1 . . . Recycling Units 7 | . 2 . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . . Terminal Hacks 25 | . . 11 . 7 1 . 4 2 . . Record 4 | . . 3 . . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . 1 . . . 1 . . Emergency Access Points 4 | . . 1 . 1 . . 1 1 . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . 8 . . . . . . . . . Scan Component 4 | . 4 . . . . . . . . . Repair 4 | . 4 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 3 . . . . . . Report Inventory 3 | . 1 . . 2 . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 1 5 . 4 . . 3 . . . Terminals 11 | . . 5 . 3 . . 3 . . . Botnet 11 | . . 5 . 3 . . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . Reject 2 | . 1 . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 3 5 . 4 2 . 8 1 . . Full Trace Events 9 | . . 3 . 2 1 . 3 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . 4 . . . . . . . . . Time 104 | . 104 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 161 | . . . . 161 . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . . . Total Damage 253 | . . . . . . 253 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Turns Passed 5241 | 56 319 351 309 1909 713 170 829 110 388 87 Spaces Moved 4109 | 41 154 250 266 867 390 142 913 155 816 115 Core 200 | 6 . . . 55 . 20 5 . . 114 Treads 1106 | . . . . 566 390 46 104 . . . Legs 796 | 35 154 250 266 91 . . . . . . Wheels 155 | . . . . 155 . . . . . . Hover 339 | . . . . . . 76 263 . . . Flight 1513 | . . . . . . . 541 155 816 1 Fastest Speed 29 | 50 120 90 90 90 160 50 29 32 35 35 Average Speed 92 | 109 120 90 90 152 160 95 66 36 35 58 Slowest Speed 450 | 120 120 120 90 350 160 450 160 112 35 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 39 22 37 43 8 75 25 4 79 23 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 5 | . . . . . . . . . 5 . Spaces Dug 20 | . . . . 1 7 . 7 1 4 . Terrain Destroyed 109 | . 5 . 12 15 61 2 7 1 4 2 Melee 20 | . . . . 1 7 . 7 1 4 . Projectile 2 | . . . . . . 2 . . . . AOE 87 | . 5 . 12 14 54 . . . . 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Low Low Total 5212 | 52 279 342 313 1264 451 160 1101 206 912 132 Wait 592 | . 107 38 19 151 30 . 122 27 91 7 Move 4096 | 40 153 249 265 866 390 141 908 154 815 115 Hop 2 | . . . . . . . 2 . . . Pick Up 114 | 6 7 15 3 51 2 2 19 8 1 . Fast Attach . | . . . . . . . . . . . Attach 98 | 6 6 10 1 36 3 2 22 8 . 4 Detach 6 | . . . . 1 1 . 1 3 . . Swap 19 | . . 1 2 11 1 3 . 1 . . Drop 38 | . 1 5 2 21 1 . 4 3 1 . Fire 104 | . 5 6 4 64 11 12 . . . 2 Melee 134 | . . 18 12 63 12 . 23 2 4 . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 5 | . . . 5 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Repaired Lgt. Assault Rifle 312 | -10/Materials | Repaired Lgt. Ion Engine 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Repaired Aluminum Leg 366 | -10/Materials | Repaired Lgt. Armor Plating 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Propulsion x2 670 | -9/Materials | Discovered new exit (range 15) 718 | -9/Materials | Identified exit to Mines 727 | -9/Materials | Entered Mines 738 | -9/Mines | Learned location of 1 exit from Materials 740 | -9/Mines | Found a hidden stash of uninstalled traps 786 | -9/Mines | Met a Derelict bent on vengeance 996 | -9/Mines | Assembled infested the area 1001 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1026 | -9/Mines | Discovered new exit (range 10) 1036 | -9/Mines | Entered Materials 1036 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1037 | -8/Materials | Identified exit to Factory 1458 | -8/Materials | Lost 3 parts (1p1n1u) 1733 | -8/Materials | Core integrity fell below 50% 1788 | -8/Materials | Lost 7 parts (1p3n1u2w) 1828 | -8/Materials | Core integrity fell below 20% 2666 | -8/Materials | Build established: Scavenger-Mutant 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3658 | -7/Factory | Sucked down chute 3658 | -7/Factory | Entered Waste 3659 | -7/Waste | Met a frightened Derelict 3673 | -7/Waste | EMP discharged 3682 | -7/Waste | Spotted C-40 Crusher 3685 | -7/Waste | Spotted C-40 Crusher 3725 | -7/Waste | Spotted C-40 Crusher 3744 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3746 | -7/Waste | Spotted C-40 Crusher 3750 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3753 | -7/Waste | Crushed by Compactor (1 part destroyed) 3754 | -7/Waste | Destroyed C-40 Crusher 3759 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3762 | -7/Waste | Crushed by Compactor (1 part destroyed) 3765 | -7/Waste | Crushed by Compactor (1 part destroyed) 3769 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3772 | -7/Waste | Crushed by Compactor (1 part destroyed) 3773 | -7/Waste | EMP discharged 3773 | -7/Waste | System corruption reached 10% 3783 | -7/Waste | Spotted C-40 Crusher 3800 | -7/Waste | Spotted C-40 Crusher 3803 | -7/Waste | Lost 9 parts (1p3n3u2w) 3813 | -7/Waste | Discovered new exit (range 10) 3828 | -7/Waste | Entered Factory 4047 | -7/Factory | Build established: Mutant 4564 | -7/Factory | Core integrity fell below 50% 4633 | -7/Factory | Identified exit to Factory 4657 | -7/Factory | Entered another Factory area 4657 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4726 | -6/Factory | Identified exit to Lower Caves 4767 | -6/Factory | Entered Lower Caves 4837 | -6/Lower Caves | Encountered a Warlord checkpoint 4848 | -6/Lower Caves | Learned Factory trap positions 4887 | -6/Lower Caves | Learned location of 1 exit from Factory 5072 | -6/Lower Caves | Build established: Scout 5097 | -6/Lower Caves | Discovered new exit (range 13) 5155 | -6/Lower Caves | Identified exit to Lower Caves 5155 | -6/Lower Caves | Entered another Lower Caves area 5190 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5195 | -6/Lower Caves | Core integrity fell below 50% 5207 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 5227 | -6/Lower Caves | Core integrity fell below 20% 5242 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Lrn. Missile Launcher destroyed. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Penetrated by Slug. Y-64 Sentinel: "REQUESTING BACKUP." Penetrated by Slug. Hpw. Shock Rifle destroyed. Slammed into S-27 Virus. Adv. Sensor Array destroyed. Slammed into G-50 Soldier. Slug penetrates Wall. Critical hit (Burn: +37). ECM Suite destroyed. Slug penetrates Wall. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?# ?###++### | | ??????????????????????????????? ## # # ## | | ??????????????????????????????# # # ## | | ??????????????????????????????? ## ## ## | | ???????????????????????????????? | | ??????????????????????? ? ??????? #?# | | ??????????????????????? ???????# ## | | ???????????????????????? ????????# | | ????????????????????????? ????????# | | ???????????????????????### ??????##### | | ???????????????????????? ?????## #?# # | | ?????????????????????????# ##??## #?# " | | ?????????????????????????# #### #### ### ## | | ?????????????????????????# #?# #?# #? | | ?????????????????????????# ### #?# #? | | ?????????????????????????# #?# #? | | ????????????????????????## s #?# ## | | ???????????????????????## #########?# | | ??????????????????????## ##########?## | | ?????????????????????## ## | | ?????????????????????# ##### | | ????????????????????# # #???? | | ????????????????????### ?# "" " """" #???? | | ?????????????????????????# " """ " " ""???????? | | ?????????????????????##### " """ """ ???????? | | ?????????????????????# @ """""" """"?"???????? | | ?????????????????????# ??????????? | | ?????????????????????# ## """ "" ?????????? | | ?????????????????????# ?# "" "" "" ??????????? | | ???????????????????? ??# """""" ???????????? | | ??????????????????? ???# """""?" ???????????? | | ????????????????? ###??? ????????????????? | | ????????????????# ??????? ????????????????? | | ????????????????#???????? ????????????????? | | ????????????????????????### ## ???????????????? | | ??????????????????????????? #?# ??????????????? | | ??????????????????????????? #?? #?????????????? | | ??????????????????????????? #??? #??????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 12 Armor Coverage 600 Evasion (%) 64 Melee Accuracy 15 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegWaveThermoblaster Manual? 0 Play Time 01:23:51 Cumulative 15.5 hours Start 2024.04.06 @ 17:40:26 End 2024.04.06 @ 19:24:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 82% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69eb6653-0455-4d1a-b787-987ef8042c03