Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 19:58:06

Player: MC HELL

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3030)     3030
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 8053

 Bonus
-------
High Alert Combat Kills    373

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Cooling System
           Coolant Injector
           Remote Datajack

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
                Matter Compressor
         Medium Reactive Plating
>               --- WEAPON -----------
                Proton Cannon
                Gauss Rifle
                Assault Cannon
          Heavy Flak Cannon
       Improved Proton Missile Launcher
                Power Sword
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Treads
       Improved Heat Sink
       Improved Cooling System
                Coolant Injector
        Compact Battery
     Long-range Sensor Array
          Heavy Assault Rifle
                Remote Datajack
                Mining Claw
[Rating: 65]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Weapon Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Backup Laser III
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   1   .   .   1   .   
  Weapon                   4    | .   .   .   1   .   1   2   .   .   
Parts Attached             121  | 7   10  6   10  42  12  22  9   3   
  Power                    15   | 2   .   .   2   7   2   2   .   .   
    Engine                 8    | 2   .   .   2   2   1   1   .   .   
    Core                   7    | .   .   .   .   5   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   4   2   2   6   2   2   .   1   
    Treads                 10   | 2   2   .   2   3   .   1   .   .   
    Leg                    6    | .   .   .   .   3   2   1   .   .   
    Wheel                  4    | .   2   2   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   2   1   1   10  2   7   6   1   
    Device                 15   | .   1   1   .   5   2   3   2   1   
    Storage                7    | 1   1   .   .   1   .   1   3   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   4   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   4   3   5   19  6   11  3   1   
    Energy Gun             9    | .   1   .   .   7   .   1   .   .   
    Energy Cannon          8    | .   1   1   1   2   1   1   1   .   
    Ballistic Gun          13   | 2   .   .   .   5   3   3   .   .   
    Ballistic Cannon       7    | .   .   .   .   3   1   2   1   .   
    Launcher               7    | .   .   1   3   2   .   1   .   .   
    Special Weapon         3    | .   2   .   .   .   .   1   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   1   .   .   
    Slashing Weapon        5    | .   .   1   1   .   .   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   2   1   .   .   .   
Parts Lost                 58   | .   .   1   1   17  1   23  .   15  
  Power                    8    | .   .   .   1   1   1   3   .   2   
  Propulsion               8    | .   .   .   .   2   .   4   .   2   
  Utility                  17   | .   .   .   .   5   .   6   .   6   
  Weapon                   25   | .   .   1   .   9   .   10  .   5   
  Highest Loss Streak      13   | .   .   1   1   6   1   13  .   10  
Average Slot Usage (%)     87   | .   92  99  99  88  99  90  59  56  
  Engine                   8    | .   14  14  10  5   7   9   9   4   
  Core                     3    | .   .   .   .   8   6   2   .   .   
  Treads                   9    | .   11  25  17  15  .   .   5   .   
  Leg                      6    | .   .   .   .   1   23  17  .   .   
  Wheel                    2    | .   15  2   5   .   .   .   .   .   
  Device                   11   | .   9   14  11  14  15  8   9   4   
  Storage                  10   | .   14  14  11  9   7   6   17  15  
  Processor                1    | .   .   .   11  1   .   .   .   .   
  Protection               4    | .   .   .   .   7   7   6   1   4   
  Energy Gun               3    | .   14  .   .   5   .   .   4   4   
  Energy Cannon            4    | .   3   3   10  5   1   5   .   4   
  Ballistic Gun            6    | .   5   .   .   6   20  9   .   .   
  Ballistic Cannon         3    | .   .   .   .   2   7   11  2   4   
  Launcher                 3    | .   .   .   15  4   .   3   .   .   
  Special Weapon           1    | .   4   9   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   13  7   .   .   4   5   4   
Naked Turns                4    | .   .   .   .   .   .   .   .   4   
Heaviest Build             114  | 11  27  27  32  62  73  114 73  73  
  Greatest Support         54   | 40  46  46  46  46  54  54  20  20  
  Greatest Overweight (x)  20   | 2   8   .   .   20  1   15  19  16  
  Average Overweight (x)   1    | .   .   .   .   1   1   1   6   7   
Largest Inventory Capacity 18   | 6   10  10  10  18  12  12  12  12  
  Average Capacity         11   | 5   8   10  10  11  12  12  12  11  
  Most Carried             12   | 6   10  10  10  12  12  12  7   6   
  Average Carried          8    | 5   7   9   7   9   11  10  5   4   
  Final Capacity           12   | 6   10  10  10  12  12  12  12  4   
  Final Carried            12   | 6   9   8   10  12  12  7   6   3   

 Class Distribution 
--------------------
 40% | Mutant
 25% | Tank
  9% | Executioner
  9% | Gunner
  9% | Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
      Mutant | -10/Materials
      Mutant | -10/Mines
      Mutant | -9/Materials
        Tank | -8/Materials
      Gunner | -7/Factory
 Executioner | -6/Factory
      Mutant | -5/Factory
        Tank | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  
Matter Collected           2612 | 223  143  44   201  775  460  547  .    219  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3237 | 25   298  36   286  1296 549  580  .    167  
  Parts                    184  | 1    14   7    10   88   31   28   .    5    
Haulers Intercepted        2    | .    .    .    1    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    6    
  Prevented                1    | .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  61   | .   4   3   5   28  9   9   .   3   
  Guns                     17   | .   3   .   .   5   5   3   .   1   
  Cannons                  21   | .   .   .   2   8   4   5   .   2   
  AOE                      23   | .   1   3   3   15  .   1   .   .   
Classes Destroyed          13   | 1   4   1   2   3   1   1   .   .   
  Worker                   8    | .   .   .   .   2   3   3   .   .   
  Builder                  6    | .   .   .   .   4   .   2   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   1   .   .   .   .   
  Recycler                 7    | .   1   .   .   4   1   1   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   
  Watcher                  6    | .   2   .   1   1   1   1   .   .   
  Swarmer                  12   | .   .   3   .   5   3   .   .   1   
  Grunt                    29   | .   4   .   3   14  2   6   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   1   
  Sentry                   10   | .   .   .   2   6   1   .   .   1   
  Hunter                   5    | .   .   .   .   3   1   1   .   .   
  Programmer               3    | .   .   .   .   .   2   1   .   .   
Best Kill Streak           14   | 1   4   3   2   14  8   4   .   2   
  Combat Bots Only         11   | .   2   3   2   11  4   3   .   2   
Max Kills in Single Turn   4    | 1   2   2   2   3   2   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   2   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  
Damage Taken               7188 | .    243  119  67   1301 525  2689 .    2244 
  Core                     1924 | .    75   33   .    115  61   632  .    1008 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75   | 100  .    56   100  79   91   25   .    .    
Volleys Fired              189  | 3    35   9    15   51   26   35   .    15   
  Largest                  6    | 2    2    1    3    3    4    6    .    3    
  Hottest                  243  | 40   140  100  123  173  166  243  .    191  
Shots Fired                499  | 6    67   9    27   126  102  132  .    30   
  Gun                      228  | 6    45   .    .    66   66   37   .    8    
  Cannon                   211  | .    17   .    15   35   36   86   .    22   
  Launcher                 48   | .    .    2    12   25   .    9    .    .    
  Special                  12   | .    5    7    .    .    .    .    .    .    
  Kinetic                  258  | 6    10   .    .    37   92   98   .    15   
  Thermal                  112  | .    22   7    15   53   .    .    .    15   
  Explosive                39   | .    .    2    12   25   .    .    .    .    
  Electromagnetic          90   | .    35   .    .    11   10   34   .    .    
  Robot Hit Streak         11   | 3    5    1    4    11   8    7    .    8    
  Robot Miss Streak        9    | 2    5    1    6    4    9    8    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           262  | 4    32   2    9    76   38   83   .    18   
  Core Hits                178  | 2    15   4    10   77   20   41   .    9    
  Critical Hits            5    | .    .    .    .    3    2    .    .    .    
  Critical Kills           3    | .    .    .    .    2    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    
Melee Attacks              8    | .    .    1    4    .    .    2    .    1    
  Impact                   1    | .    .    .    .    .    .    1    .    .    
  Slashing                 7    | .    .    1    4    .    .    1    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7756 | 29   491  208  303  2925 977  2345 .    478  
  Guns                     2032 | 29   306  .    .    614  556  463  .    64   
  Cannons                  2513 | .    52   .    159  412  421  1062 .    407  
  Explosions               3004 | .    61   142  144  1899 .    758  .    .    
  Melee                    128  | .    .    66   .    .    .    62   .    .    
  Ramming                  7    | .    .    .    .    .    .    .    .    7    
  Kinetic                  2641 | 29   43   .    .    365  771  1124 .    309  
  Thermal                  1639 | .    185  .    159  566  .    567  .    162  
  Explosive                2124 | .    .    142  144  1838 .    .    .    .    
  Electromagnetic          1217 | .    263  .    .    156  206  592  .    .    
  Impact                   15   | .    .    .    .    .    .    15   .    .    
  Slashing                 113  | .    .    66   .    .    .    47   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    2    .    2    
  Average Corruption       1    | .    .    .    .    .    1    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    1    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            251  | .    .    .    .    127  11   113  .    .    
  Projectiles              28   | .    .    .    .    .    11   17   .    .    
  Explosions               223  | .    .    .    .    127  .    96   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    1    1    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    1    1    7    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      602  | .    29   37   8    169  .    357  .    2    
  Shots                    16   | .    1    2    1    5    .    7    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    .    11   
Targets Rammed             11   | .    .    .    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        734  | .    84   20   77   366  308  734  .    279  
  Average Temperature      140  | .    18   12   27   135  97   247  .    99   
  Received Heat Transfer   1626 | .    117  .    27   324  78   378  .    702  
  Effects                  35   | .    .    .    .    3    .    32   .    .    
    Shutdowns              5    | .    .    .    .    .    .    5    .    .    
    Energy Bleed           3    | .    .    .    .    .    .    3    .    .    
    Interference           8    | .    .    .    .    3    .    5    .    .    
    Matter Decay           3    | .    .    .    .    .    .    3    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    .    
    Damage (major)         9    | .    .    .    .    .    .    9    .    .    
    Damage (core)          2    | .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    .    .    .    
  Heat Transferred         2478 | .    261  .    333  1099 .    450  .    335  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Peak Influence             794  | 5   192 70  170 794 449 562 159 .   
  Initial                  297  | .   3   .   1   27  297 219 143 .   
  Average                  286  | 1   97  8   73  547 323 414 156 .   
Maximum Alert Level        3    | .   .   .   .   3   2   2   .   .   
  Low Security (%)         45   | 100 100 100 100 12  .   .   100 .   
  Level 1                  22   | .   .   .   .   7   93  35  .   .   
  Level 2                  25   | .   .   .   .   53  6   64  .   .   
  Level 3                  6    | .   .   .   .   26  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   2   9   4   3   .   .   
  Investigation            4    | .   .   .   1   2   1   .   .   .   
  Extermination            3    | .   .   .   .   .   2   1   .   .   
  Reinforcement            10   | .   2   .   1   4   1   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   1   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Distress Signals           3    | .   .   .   1   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   18  3   7   34  11  16  .   5   
  Peak Tracking Total      6    | .   3   3   3   6   4   4   .   5   
  Tactical Retreats        4    | .   1   .   .   1   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Traps Triggered            2    | .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Machines Disabled          25   | .   1   .   2   5   2   14  .   1   
  Max in Single Turn       13   | .   1   .   1   2   1   13  .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Machines Accessed          8    | .   1   .   1   3   1   1   1   .   
  Terminals                2    | .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   1   .   1   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   6   .   10  10  3   1   1   .   
  Successful               20   | .   4   .   8   6   1   .   1   .   
  Failed                   11   | .   2   .   2   4   2   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          24   | .   6   .   10  8   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   2   1   .   .   .   
  Record                   2    | .   .   .   .   1   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       16   | .   4   .   8   4   .   .   .   .   
  Recycle Component        3    | .   1   .   2   .   .   .   .   .   
  Process                  3    | .   1   .   2   .   .   .   .   .   
  Report Inventory         4    | .   1   .   1   2   .   .   .   .   
  Retrieve Matter          3    | .   1   .   2   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   3   1   1   1   .   
  Full Trace Events        4    | .   .   .   1   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             3    | .   1   .   2   .   .   .   .   .   
  Recycled Matter          45   | .   44  .   1   .   .   .   .   .   
  Retrieved Matter         45   | .   44  .   1   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   2   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Upp  
Turns Passed               4465 | 115  425  476  433  971  595  645  146  659  
Spaces Moved               1852 | 67   218  258  212  403  325  251  33   85   
  Core                     35   | 17   4    .    .    1    .    1    9    3    
  Treads                   900  | 50   89   227  152  351  .    3    24   4    
  Legs                     623  | .    .    .    .    51   325  247  .    .    
  Wheels                   216  | .    125  31   60   .    .    .    .    .    
  Hover                    78   | .    .    .    .    .    .    .    .    78   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  150  150  150  210  230  
  Average Speed            182  | 135  130  152  143  179  150  170  404  622  
  Slowest Speed            1050 | 160  450  160  160  1050 150  800  1000 850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       18   | 5    29   43   23   31   11   8    1    16   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    6    1    .    .    .    .    .    
Terrain Destroyed          375  | .    2    22   93   222  5    24   .    7    
  Melee                    1    | .    .    .    1    .    .    .    .    .    
  Projectile               21   | .    1    6    .    .    5    2    .    7    
  AOE                      353  | .    1    16   92   222  .    22   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Upp 
Total                      2479 | 84  284 313 306 554 377 378 48  135 
  Wait                     181  | .   2   34  54  15  3   53  .   20  
  Move                     1844 | 66  217 257 211 402 324 250 32  85  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 8   11  3   9   30  7   12  3   .   
  Fast Attach              13   | 4   1   .   .   7   1   .   .   .   
  Attach                   65   | 2   3   1   3   24  4   17  8   3   
  Detach                   7    | .   1   .   .   1   .   1   4   .   
  Swap                     43   | 1   6   5   7   11  7   5   1   .   
  Drop                     35   | .   8   3   3   13  5   3   .   .   
  Fire                     189  | 3   35  9   15  51  26  35  .   15  
  Melee                    8    | .   .   1   4   .   .   2   .   1   
  Ram                      11   | .   .   .   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  116 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  451 | -10/Materials  | Discovered new exit (range 15)
  541 | -10/Materials  | Entered Mines
  757 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  765 | -10/Mines      | Found Prototype Device
  766 | -10/Mines      | Identified Exp. Sensor Array
  779 | -10/Mines      | Discovered new exit (range 9)
  951 | -10/Mines      | Assembled infested the area
 1017 | -10/Mines      | Entered Materials
 1017 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1394 | -9/Materials   | Discovered new exit (range 15)
 1450 | -9/Materials   | Entered another Materials area
 1450 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1612 | -8/Materials   | Garrison activated, responded to threat
 1696 | -8/Materials   | Destroyed 11 combat bots
 1708 | -8/Materials   | Lost 6 parts (1p1n1u3w)
 2256 | -8/Materials   | Lost 6 parts (1n3u2w)
 2280 | -8/Materials   | Discovered new exit (range 9)
 2421 | -8/Materials   | Entered Factory
 2421 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3007 | -7/Factory     | Discovered new exit (range 6)
 3016 | -7/Factory     | Entered another Factory area
 3016 | -6/Factory     | Evolved 2 slots: Weapon x2
 3210 | -6/Factory     | Lost 8 parts (1p1n2u4w)
 3575 | -6/Factory     | Core integrity fell below 50%
 3623 | -6/Factory     | Discovered new exit (range 10)
 3661 | -6/Factory     | Entered another Factory area
 3661 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3684 | -5/Factory     | Lost 13 parts (2p2n3u6w)
 3782 | -5/Factory     | Discovered new exit (range 5)
 3807 | -5/Factory     | Entered Upper Caves
 3829 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4073 | -5/Upper Caves | Build established: Tank
 4329 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4387 | -5/Upper Caves | Core integrity fell below 50%
 4427 | -5/Upper Caves | Lost 10 parts (1p1n3u5w)
 4427 | -5/Upper Caves | Core integrity fell below 20%
 4466 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Backup Propulsion III destroyed.
Mining Claw destroyed.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
Slammed into Y-72 Warden.
Penetrated by Slug.
Y-72 Warden destroyed.
Acquired 52 matter.
Magnetic Acceleration Cannon destroyed.
Slammed into G-50 Soldier. <x6>
Lrn. Sensor Array destroyed.
Slammed into G-50 Soldier.
Destabilizing: System corrupted (+1).
MHMQMA7S L%J,GZEOOF>T>C>P3D8/FUB0
Matter Compressor destroyed.
Slammed into G-50 Soldier. <x2>
Hcp. Storage Unit destroyed.
Slammed into G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#" ## %@g;;   ;;#             ## |
| ??????????????????#" #     ##                      |
| ??????????????????#"     # ##          ########    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          31
Energy Capacity            400
Matter Stores              379
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             300
Resistance: KI             30
Weapon Shielding           66
Reclamation Efficiency     10
Evasion (%)                50
Recoil Reduction           2
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              FlakTiamatSlayer
  Manual?         0
Play Time         01:03:17
  Cumulative      8.9 hours
  Start           2020.09.20 @ 18:42:04
  End             2020.09.20 @ 19:58:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42885d8e-bd92-420f-ac04-4cf9b21e844c