Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 19:58:06 Player: MC HELL Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3030) 3030 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (373) 373 TOTAL SCORE: 8053 Bonus ------- High Alert Combat Kills 373 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Coolant Injector Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit Matter Compressor Medium Reactive Plating > --- WEAPON ----------- Proton Cannon Gauss Rifle Assault Cannon Heavy Flak Cannon Improved Proton Missile Launcher Power Sword > --- INVENTORY -------- Light Nuclear Core Armored Treads Improved Heat Sink Improved Cooling System Coolant Injector Compact Battery Long-range Sensor Array Heavy Assault Rifle Remote Datajack Mining Claw [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Improved Weapon Shielding Weapon Enhanced Autogun Energy Gun Backup Laser III Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . . 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 1 . . 1 . Weapon 4 | . . . 1 . 1 2 . . Parts Attached 121 | 7 10 6 10 42 12 22 9 3 Power 15 | 2 . . 2 7 2 2 . . Engine 8 | 2 . . 2 2 1 1 . . Core 7 | . . . . 5 1 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 4 2 2 6 2 2 . 1 Treads 10 | 2 2 . 2 3 . 1 . . Leg 6 | . . . . 3 2 1 . . Wheel 4 | . 2 2 . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 31 | 1 2 1 1 10 2 7 6 1 Device 15 | . 1 1 . 5 2 3 2 1 Storage 7 | 1 1 . . 1 . 1 3 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . . 4 . 3 1 . Artifact . | . . . . . . . . . Weapon 54 | 2 4 3 5 19 6 11 3 1 Energy Gun 9 | . 1 . . 7 . 1 . . Energy Cannon 8 | . 1 1 1 2 1 1 1 . Ballistic Gun 13 | 2 . . . 5 3 3 . . Ballistic Cannon 7 | . . . . 3 1 2 1 . Launcher 7 | . . 1 3 2 . 1 . . Special Weapon 3 | . 2 . . . . 1 . . Impact Weapon 2 | . . . . . 1 1 . . Slashing Weapon 5 | . . 1 1 . . 1 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . . Parts Lost 58 | . . 1 1 17 1 23 . 15 Power 8 | . . . 1 1 1 3 . 2 Propulsion 8 | . . . . 2 . 4 . 2 Utility 17 | . . . . 5 . 6 . 6 Weapon 25 | . . 1 . 9 . 10 . 5 Highest Loss Streak 13 | . . 1 1 6 1 13 . 10 Average Slot Usage (%) 87 | . 92 99 99 88 99 90 59 56 Engine 8 | . 14 14 10 5 7 9 9 4 Core 3 | . . . . 8 6 2 . . Treads 9 | . 11 25 17 15 . . 5 . Leg 6 | . . . . 1 23 17 . . Wheel 2 | . 15 2 5 . . . . . Device 11 | . 9 14 11 14 15 8 9 4 Storage 10 | . 14 14 11 9 7 6 17 15 Processor 1 | . . . 11 1 . . . . Protection 4 | . . . . 7 7 6 1 4 Energy Gun 3 | . 14 . . 5 . . 4 4 Energy Cannon 4 | . 3 3 10 5 1 5 . 4 Ballistic Gun 6 | . 5 . . 6 20 9 . . Ballistic Cannon 3 | . . . . 2 7 11 2 4 Launcher 3 | . . . 15 4 . 3 . . Special Weapon 1 | . 4 9 . . . . . . Slashing Weapon 3 | . . 13 7 . . 4 5 4 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 114 | 11 27 27 32 62 73 114 73 73 Greatest Support 54 | 40 46 46 46 46 54 54 20 20 Greatest Overweight (x) 20 | 2 8 . . 20 1 15 19 16 Average Overweight (x) 1 | . . . . 1 1 1 6 7 Largest Inventory Capacity 18 | 6 10 10 10 18 12 12 12 12 Average Capacity 11 | 5 8 10 10 11 12 12 12 11 Most Carried 12 | 6 10 10 10 12 12 12 7 6 Average Carried 8 | 5 7 9 7 9 11 10 5 4 Final Capacity 12 | 6 10 10 10 12 12 12 12 4 Final Carried 12 | 6 9 8 10 12 12 7 6 3 Class Distribution -------------------- 40% | Mutant 25% | Tank 9% | Executioner 9% | Gunner 9% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Executioner | -6/Factory Mutant | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Matter Collected 2612 | 223 143 44 201 775 460 547 . 219 Remotely . | . . . . . . . . . Salvage Created 3237 | 25 298 36 286 1296 549 580 . 167 Parts 184 | 1 14 7 10 88 31 28 . 5 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 61 | . 4 3 5 28 9 9 . 3 Guns 17 | . 3 . . 5 5 3 . 1 Cannons 21 | . . . 2 8 4 5 . 2 AOE 23 | . 1 3 3 15 . 1 . . Classes Destroyed 13 | 1 4 1 2 3 1 1 . . Worker 8 | . . . . 2 3 3 . . Builder 6 | . . . . 4 . 2 . . Tunneler 2 | 1 . 1 . . . . . . Hauler 2 | . . . 1 1 . . . . Recycler 7 | . 1 . . 4 1 1 . . Operator 2 | . 2 . . . . . . . Watcher 6 | . 2 . 1 1 1 1 . . Swarmer 12 | . . 3 . 5 3 . . 1 Grunt 29 | . 4 . 3 14 2 6 . . Brawler 2 | . . . . . . 1 . 1 Sentry 10 | . . . 2 6 1 . . 1 Hunter 5 | . . . . 3 1 1 . . Programmer 3 | . . . . . 2 1 . . Best Kill Streak 14 | 1 4 3 2 14 8 4 . 2 Combat Bots Only 11 | . 2 3 2 11 4 3 . 2 Max Kills in Single Turn 4 | 1 2 2 2 3 2 4 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 1 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Damage Taken 7188 | . 243 119 67 1301 525 2689 . 2244 Core 1924 | . 75 33 . 115 61 632 . 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 56 100 79 91 25 . . Volleys Fired 189 | 3 35 9 15 51 26 35 . 15 Largest 6 | 2 2 1 3 3 4 6 . 3 Hottest 243 | 40 140 100 123 173 166 243 . 191 Shots Fired 499 | 6 67 9 27 126 102 132 . 30 Gun 228 | 6 45 . . 66 66 37 . 8 Cannon 211 | . 17 . 15 35 36 86 . 22 Launcher 48 | . . 2 12 25 . 9 . . Special 12 | . 5 7 . . . . . . Kinetic 258 | 6 10 . . 37 92 98 . 15 Thermal 112 | . 22 7 15 53 . . . 15 Explosive 39 | . . 2 12 25 . . . . Electromagnetic 90 | . 35 . . 11 10 34 . . Robot Hit Streak 11 | 3 5 1 4 11 8 7 . 8 Robot Miss Streak 9 | 2 5 1 6 4 9 8 . 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 262 | 4 32 2 9 76 38 83 . 18 Core Hits 178 | 2 15 4 10 77 20 41 . 9 Critical Hits 5 | . . . . 3 2 . . . Critical Kills 3 | . . . . 2 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Melee Attacks 8 | . . 1 4 . . 2 . 1 Impact 1 | . . . . . . 1 . . Slashing 7 | . . 1 4 . . 1 . 1 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7756 | 29 491 208 303 2925 977 2345 . 478 Guns 2032 | 29 306 . . 614 556 463 . 64 Cannons 2513 | . 52 . 159 412 421 1062 . 407 Explosions 3004 | . 61 142 144 1899 . 758 . . Melee 128 | . . 66 . . . 62 . . Ramming 7 | . . . . . . . . 7 Kinetic 2641 | 29 43 . . 365 771 1124 . 309 Thermal 1639 | . 185 . 159 566 . 567 . 162 Explosive 2124 | . . 142 144 1838 . . . . Electromagnetic 1217 | . 263 . . 156 206 592 . . Impact 15 | . . . . . . 15 . . Slashing 113 | . . 66 . . . 47 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 . 2 Average Corruption 1 | . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . 1 . 1 Message Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 251 | . . . . 127 11 113 . . Projectiles 28 | . . . . . 11 17 . . Explosions 223 | . . . . 127 . 96 . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . 1 1 7 . . Impact . | . . . . . . . . . Kinetic 9 | . . . . 1 1 7 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 602 | . 29 37 8 169 . 357 . 2 Shots 16 | . 1 2 1 5 . 7 . . Rammed 11 | . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 734 | . 84 20 77 366 308 734 . 279 Average Temperature 140 | . 18 12 27 135 97 247 . 99 Received Heat Transfer 1626 | . 117 . 27 324 78 378 . 702 Effects 35 | . . . . 3 . 32 . . Shutdowns 5 | . . . . . . 5 . . Energy Bleed 3 | . . . . . . 3 . . Interference 8 | . . . . 3 . 5 . . Matter Decay 3 | . . . . . . 3 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 9 | . . . . . . 9 . . Damage (core) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 . . . 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred 2478 | . 261 . 333 1099 . 450 . 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Peak Influence 794 | 5 192 70 170 794 449 562 159 . Initial 297 | . 3 . 1 27 297 219 143 . Average 286 | 1 97 8 73 547 323 414 156 . Maximum Alert Level 3 | . . . . 3 2 2 . . Low Security (%) 45 | 100 100 100 100 12 . . 100 . Level 1 22 | . . . . 7 93 35 . . Level 2 25 | . . . . 53 6 64 . . Level 3 6 | . . . . 26 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 . 2 9 4 3 . . Investigation 4 | . . . 1 2 1 . . . Extermination 3 | . . . . . 2 1 . . Reinforcement 10 | . 2 . 1 4 1 2 . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . 1 1 2 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Distress Signals 3 | . . . 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 18 3 7 34 11 16 . 5 Peak Tracking Total 6 | . 3 3 3 6 4 4 . 5 Tactical Retreats 4 | . 1 . . 1 . 2 . . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . 1 . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Disabled 25 | . 1 . 2 5 2 14 . 1 Max in Single Turn 13 | . 1 . 1 2 1 13 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Machines Accessed 8 | . 1 . 1 3 1 1 1 . Terminals 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 4 | . 1 . 1 2 . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 6 . 10 10 3 1 1 . Successful 20 | . 4 . 8 6 1 . 1 . Failed 11 | . 2 . 2 4 2 1 . . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . . . . 2 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 24 | . 6 . 10 8 . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 2 1 . . . Record 2 | . . . . 1 1 . . . Recall Investigation 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 16 | . 4 . 8 4 . . . . Recycle Component 3 | . 1 . 2 . . . . . Process 3 | . 1 . 2 . . . . . Report Inventory 4 | . 1 . 1 2 . . . . Retrieve Matter 3 | . 1 . 2 . . . . . Retrieve Components 3 | . . . 1 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 3 1 1 1 . Full Trace Events 4 | . . . 1 2 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 3 | . 1 . 2 . . . . . Recycled Matter 45 | . 44 . 1 . . . . . Retrieved Matter 45 | . 44 . 1 . . . . . Retrieved Components 4 | . . . 2 2 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Turns Passed 4465 | 115 425 476 433 971 595 645 146 659 Spaces Moved 1852 | 67 218 258 212 403 325 251 33 85 Core 35 | 17 4 . . 1 . 1 9 3 Treads 900 | 50 89 227 152 351 . 3 24 4 Legs 623 | . . . . 51 325 247 . . Wheels 216 | . 125 31 60 . . . . . Hover 78 | . . . . . . . . 78 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 150 150 150 210 230 Average Speed 182 | 135 130 152 143 179 150 170 404 622 Slowest Speed 1050 | 160 450 160 160 1050 150 800 1000 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 5 29 43 23 31 11 8 1 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 7 | . . 6 1 . . . . . Terrain Destroyed 375 | . 2 22 93 222 5 24 . 7 Melee 1 | . . . 1 . . . . . Projectile 21 | . 1 6 . . 5 2 . 7 AOE 353 | . 1 16 92 222 . 22 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Upp Total 2479 | 84 284 313 306 554 377 378 48 135 Wait 181 | . 2 34 54 15 3 53 . 20 Move 1844 | 66 217 257 211 402 324 250 32 85 Hop . | . . . . . . . . . Pick Up 83 | 8 11 3 9 30 7 12 3 . Fast Attach 13 | 4 1 . . 7 1 . . . Attach 65 | 2 3 1 3 24 4 17 8 3 Detach 7 | . 1 . . 1 . 1 4 . Swap 43 | 1 6 5 7 11 7 5 1 . Drop 35 | . 8 3 3 13 5 3 . . Fire 189 | 3 35 9 15 51 26 35 . 15 Melee 8 | . . 1 4 . . 2 . 1 Ram 11 | . . . . . . . . 11 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 541 | -10/Materials | Entered Mines 757 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 765 | -10/Mines | Found Prototype Device 766 | -10/Mines | Identified Exp. Sensor Array 779 | -10/Mines | Discovered new exit (range 9) 951 | -10/Mines | Assembled infested the area 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1394 | -9/Materials | Discovered new exit (range 15) 1450 | -9/Materials | Entered another Materials area 1450 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1612 | -8/Materials | Garrison activated, responded to threat 1696 | -8/Materials | Destroyed 11 combat bots 1708 | -8/Materials | Lost 6 parts (1p1n1u3w) 2256 | -8/Materials | Lost 6 parts (1n3u2w) 2280 | -8/Materials | Discovered new exit (range 9) 2421 | -8/Materials | Entered Factory 2421 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3007 | -7/Factory | Discovered new exit (range 6) 3016 | -7/Factory | Entered another Factory area 3016 | -6/Factory | Evolved 2 slots: Weapon x2 3210 | -6/Factory | Lost 8 parts (1p1n2u4w) 3575 | -6/Factory | Core integrity fell below 50% 3623 | -6/Factory | Discovered new exit (range 10) 3661 | -6/Factory | Entered another Factory area 3661 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3684 | -5/Factory | Lost 13 parts (2p2n3u6w) 3782 | -5/Factory | Discovered new exit (range 5) 3807 | -5/Factory | Entered Upper Caves 3829 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4073 | -5/Upper Caves | Build established: Tank 4329 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4387 | -5/Upper Caves | Core integrity fell below 50% 4427 | -5/Upper Caves | Lost 10 parts (1p1n3u5w) 4427 | -5/Upper Caves | Core integrity fell below 20% 4466 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Backup Propulsion III destroyed. Mining Claw destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slammed into Y-72 Warden. Penetrated by Slug. Y-72 Warden destroyed. Acquired 52 matter. Magnetic Acceleration Cannon destroyed. Slammed into G-50 Soldier. Lrn. Sensor Array destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). MHMQMA7S L%J,GZEOOF>T>C>P3D8/FUB0 Matter Compressor destroyed. Slammed into G-50 Soldier. Hcp. Storage Unit destroyed. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????#?????#" | | ?????????????????????????????????????????? ####" | | ???????????????????????????????????????? # | | ?????????????????????????????????????????# # # | | ?????????????????????????????????????????# | | ?????????????????????????????????????##?# # # | | ???????????????????????????????????? #?# #" | | ??????????????????#???????????????? ??# ?## | | ?????????????????# ????????????#?# ???# ##??? ? | | ?????????????????? ??????##### ????# ????? ?? | | ??????????????????? ?????? #??????????? ?? | | ????????????????????? ????? # ??????????? ??? | | ?????????????????????? ##### #??????????? ???? | | ???????????????????????? ## ;#?????????###????? | | ??????????????????######## ## ##????####?# ####?? | | ??????????????????#"""" "; ;#???## ### ##? | | ??????????????????#"b %; ##### ## #? | | ??????????????????#" ## %@g;; ;;# ## | | ??????????????????#" # ## | | ??????????????????#" # ## ######## | | ???????????????# ; # # ##?????## | | ???????????????# ### ### # ########????### | | ???????????????# ?? ? # ##???????????# | | ????????????????? ;##?#### #????????????# | | ???????????????? ###??????###????????????# | | ??????????????# ???????????????????????## | | ??????????????# ???????????????????????## | | ?????????????# ??????????????????????### | | ????????????# ??????????????????????# | | ????????????# ??????????????????????# | | ????????????## ???????????????????????## ####### | | ?????????????#?????????????????????????####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 31 Energy Capacity 400 Matter Stores 379 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 30 Weapon Shielding 66 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear More Dakka Please Challenges ------------ None Game ------ Seed FlakTiamatSlayer Manual? 0 Play Time 01:03:17 Cumulative 8.9 hours Start 2020.09.20 @ 18:42:04 End 2020.09.20 @ 19:58:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 42885d8e-bd92-420f-ac04-4cf9b21e844c