Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.25 @ 13:28:31 Player: Chair Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4532) 4532 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3017) 3017 TOTAL SCORE: 11979 Bonus ------- High Alert Combat Kills 886 Follower Combat Kills 102 Entered Garrisons 200 Delivered SUBCON Basin 2000 Friendly Fire -171 Cogmind --------- Core Integrity 0/850 Matter 25/300 Energy 100/100 System Corruption 6% Temperature Cool (21) Movement Core (500) Ox9 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Armored Scrap Engine Improved Cooling System Large Storage Unit > --- WEAPON (4) ------- Prc. Laser Coil Construct/G > --- INVENTORY (15) --- Experimental Power Amplifier Experimental Power Amplifier Improved Cooling System Medium Matter Pod (0) Transmission Jammer Recalibrator Particle Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission-Nuclear Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg Arachnoskeleton Carbon-Huge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Power Amplifier Large Storage Unit Enhanced Optical Array > --- WEAPON ----------- Hpw. Kinetic Gauss Construct/G Hpw. Directed Projector Construct/G Prc. Laser Coil Construct/G > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Cooling System Medium Matter Pod Transmission Jammer Hardened Heavy Armor Plating Medium Reactive Plating Dynamic Insulation System Recalibrator Particle Cannon Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Wheel Wheel Utility Huge Storage Unit Device Disposable Heat Sink Storage Huge Storage Unit Processor Tech Extrapolator Protection Hardened Heavy Armor Plating Weapon Beam Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Constructs Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Multitool Impact Weapon Flail Build | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Slots Evolved 8 | . . . . 6 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . . 2 1 . Weapon 2 | . . . . 2 . . Parts Attached 118 | 10 13 33 6 22 32 2 Power 12 | 1 1 2 . 4 4 . Engine 5 | 1 1 2 . . 1 . Core 7 | . . . . 4 3 . Reactor . | . . . . . . . Propulsion 26 | 4 4 5 2 3 7 1 Treads 9 | . 4 5 . . . . Leg 15 | 2 . . 2 3 7 1 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 3 2 2 9 11 1 Device 18 | 1 1 2 1 8 4 1 Storage 5 | 1 2 . . 1 1 . Processor 2 | . . . 1 . 1 . Hackware . | . . . . . . . Protection 5 | . . . . . 5 . Artifact . | . . . . . . . Weapon 50 | 3 5 24 2 6 10 . Energy Gun 13 | 1 3 5 . 4 . . Energy Cannon 9 | . . 8 . . 1 . Ballistic Gun 5 | 2 . . . 1 2 . Ballistic Cannon 11 | . 2 7 1 1 . . Launcher 8 | . . . 1 . 7 . Special Weapon 1 | . . 1 . . . . Impact Weapon 3 | . . 3 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . Parts Lost 38 | . . 13 5 4 11 5 Power 7 | . . 1 . 2 3 1 Propulsion 9 | . . 4 . . 3 2 Utility 7 | . . 2 3 . 1 1 Weapon 15 | . . 6 2 2 4 1 Highest Loss Streak 5 | . . 2 5 1 3 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 99 98 72 74 56 Engine 11 | . 14 13 14 2 . . Core 1 | . . . . 6 5 5 Treads 21 | . 27 27 26 . . . Leg 5 | . . . 1 23 24 10 Device 12 | . 14 13 9 11 9 11 Storage 12 | . 14 14 13 6 5 6 Processor 1 | . . . 4 . 3 . Energy Gun 7 | . 24 8 . 5 4 7 Energy Cannon 6 | . . 5 14 6 5 . Ballistic Gun 1 | . 1 . . 5 4 4 Ballistic Cannon 9 | . 1 11 13 2 2 . Impact Weapon 1 | . . 2 . . . . Peak Build Rating 87 | 7 12 30 32 81 87 64 Average Rating 27 | 5 10 13 23 71 73 60 On Entrance 32 | . 7 12 30 32 78 65 Naked Turns . | . . . . . . . Heaviest Build 94 | 14 93 94 92 54 72 48 Greatest Support 103 | 26 40 40 40 103 80 38 Greatest Overweight (x) 15 | 1 2 4 2 . 2 15 Average Overweight (x) 1 | . . 2 1 . . 1 Largest Inventory Capacity 25 | 8 25 25 25 15 15 15 Average Capacity 21 | 7 17 25 23 15 14 15 Most Carried 25 | 7 19 25 25 15 15 12 Average Carried 14 | 4 12 14 18 9 11 10 Final Capacity 25 | 8 25 25 5 15 15 15 Final Carried 25 | 7 17 25 5 14 11 10 Scrap Engine Consumption 103 | . . . 10 64 28 1 Constructs Created 10 | . . . . 7 3 . Constructs Modified 27 | . . . . 18 8 1 Class Distribution -------------------- 79% | Mutant 5% | Construct 5% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Construct | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -7 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Fac Gar Matter Collected 3014 | 292 206 784 232 880 620 . Remotely . | . . . . . . . Salvage Created 6077 | 107 713 904 300 1693 2360 . Parts 321 | 6 51 56 14 84 110 . Haulers Intercepted 8 | . 1 . . 5 2 . Recyclers Shooed 5 | . 2 . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 16 | . . 16 . . . . Prevented 3 | . . 3 . . . . Kills | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Combat Hostiles Destroyed 91 | . 11 22 5 21 32 . Guns 35 | . 9 9 . 9 8 . Cannons 39 | . 2 12 5 12 8 . AOE 15 | . . . . . 15 . Classes Destroyed 18 | 2 6 4 3 2 1 . Worker 17 | . 5 . . 1 11 . Builder 6 | . 2 . . . 4 . Tunneler 4 | 3 . . . . 1 . Hauler 8 | . 1 . . 5 2 . Recycler 16 | 1 2 . 1 6 6 . Operator 1 | . . . . 1 . . Turret 2 | . . 2 . . . . Watcher 4 | . 2 . . . 2 . Swarmer 13 | . 6 4 . 3 . . Grunt 35 | . 5 3 . 14 13 . Protector 3 | . . . 1 . 2 . Sentry 3 | . . 1 1 . 1 . Specialist 4 | . . . . . 4 . Hunter 6 | . . . 2 1 3 . Programmer 12 | . . . . 3 9 . Artisan 2 | . . 2 . . . . Subdweller 14 | . . 14 . . . . Scrapper 2 | . . . 2 . . . Best Kill Streak 18 | 2 4 3 2 5 18 . Combat Bots Only 8 | . 3 2 2 4 8 . Max Kills in Single Turn 8 | 1 2 2 1 1 8 . Gunslinging 1 | . . 1 . . 1 . Exploded 4 | . . . . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Hostile Shots Fired 671 | . 43 183 29 96 249 71 Missed 195 | . 11 55 4 25 74 26 Damage Taken 8257 | . 252 1655 365 1115 3882 988 Core 1266 | . 41 144 12 219 711 139 Absorbed by Shields 447 | . 71 292 34 50 . . Ignored by Resistances 20 | . . . . . 20 . Regen/Repaired (Parts) 1439 | . . . . 962 477 . Core Remaining (%) 63 | 100 . . 21 68 . . Volleys Fired 382 | 13 42 128 22 76 101 . Largest 4 | 2 2 2 2 4 4 . Hottest 622 | 70 90 120 99 203 622 . Shots Fired 805 | 26 78 227 44 228 202 . Gun 405 | 26 67 82 . 125 105 . Cannon 383 | . 11 145 44 103 80 . Launcher 17 | . . . . . 17 . Special . | . . . . . . . Kinetic 325 | 13 13 102 22 111 64 . Thermal 342 | 13 8 77 22 117 105 . Explosive 17 | . . . . . 17 . Electromagnetic 121 | . 57 48 . . 16 . Robot Hit Streak 19 | 9 12 19 10 17 14 . Robot Miss Streak 6 | 1 3 3 3 6 5 . Penetration Max 1 | . . . . . 1 . Secondary Targets 4 | . 2 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 485 | 17 58 139 30 114 127 . Core Hits 281 | 6 31 55 12 55 122 . Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 22 | 5 2 4 2 3 6 . Burn 12 | 5 2 . . 1 4 . Meltdown 1 | . . . . . 1 . Destroy 2 | . . 1 . . 1 . Blast 7 | . . 3 2 2 . . Melee Attacks 28 | . . 28 . . . . Impact 28 | . . 28 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13597 | 177 864 2138 663 2391 7364 . Guns 4896 | 177 723 963 . 960 2073 . Cannons 4917 | . 141 1175 663 1431 1507 . Explosions 3778 | . . . . . 3778 . Melee . | . . . . . . . Ramming 6 | . . . . . 6 . Kinetic 3450 | 50 141 839 357 887 1176 . Thermal 4730 | 127 62 775 306 1504 1956 . Explosive 3778 | . . . . . 3778 . Electromagnetic 1633 | . 661 524 . . 448 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 1 1 3 6 6 Average Corruption 1 | . 1 1 1 2 3 6 Corruption Purged 3 | . . . . 3 . . Corruption Blocked . | . . . . . . . Effects 156 | . 12 65 29 25 24 1 Message Errors 42 | . 4 14 13 4 6 1 Matter Fused 38 | . 1 14 7 8 8 . Heat Flow Errors 19 | . 2 8 3 2 4 . Energy Discharges 18 | . 1 10 1 3 3 . Parts Fused 3 | . 1 1 1 . . . Data Loss (minor) 15 | . 1 8 2 3 1 . Data Loss (major) 11 | . 1 5 2 3 . . Misfires 3 | . . 3 . . . . Alerts 4 | . 1 2 . 1 . . Weapon Failures 3 | . . . . 1 2 . Overload Shots 1 | . . . . . 1 . Overflow Damage 205 | . . . 18 52 135 . Projectiles 106 | . . . 18 52 36 . Explosions 99 | . . . . . 99 . Melee . | . . . . . . . Knockbacks 18 | . 3 10 2 3 . . Impact . | . . . . . . . Kinetic 18 | . 3 10 2 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 700 | . . . . . 700 . Shots 15 | . . . . . 15 . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 538 | 140 335 442 447 532 538 293 Average Temperature 115 | 64 80 110 136 117 132 150 Received Heat Transfer 2952 | . 97 1028 249 301 689 588 Effects 25 | . . 1 1 13 10 . Shutdowns 5 | . . 1 1 2 1 . Energy Bleed 3 | . . . . 1 2 . Interference 3 | . . . . . 3 . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . 2 1 . Damage (major) 6 | . . . . 6 . . Damage (core) 3 | . . . . 1 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 5 | . 2 1 . . 2 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 20 | 4 . 2 . 6 8 . Heat Transferred 7914 | 740 333 1228 584 2035 2994 . Parts Sabotaged 5 | . . . . . 5 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Peak Influence 961 | 20 183 . 361 890 961 682 Initial 682 | . 13 . 276 500 336 682 Average 306 | 7 45 . 86 651 589 679 Maximum Alert Level 3 | . . . 1 3 3 2 Low Security (%) 52 | 100 100 . 83 . 2 . Level 1 12 | . . . 16 . 36 . Level 2 21 | . . . . 74 12 100 Level 3 14 | . . . . 25 48 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 . . 6 8 . Investigation 5 | . 1 . . 3 1 . Extermination 4 | . . . . 2 2 . Reinforcement 4 | . . . . 1 3 . Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Distress Signals 7 | . 2 . 1 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 15 42 6 26 46 12 Peak Tracking Total 12 | . 4 4 3 4 9 12 Tactical Retreats 9 | . . 5 . . 3 1 Traps | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Traps Triggered 6 | . 2 . . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Fac Gar Machines Disabled 17 | . . 3 5 4 5 . Max in Single Turn 1 | . . 1 . 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Machines Accessed 33 | . 4 4 12 10 3 . Terminals 14 | . 3 . 5 5 1 . Fabricators 3 | . . . . 3 . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 6 | . . . 5 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 105 | . 12 8 53 24 8 . Successful 62 | . 5 8 37 9 3 . Failed 43 | . 7 . 16 15 5 . Catastrophic 8 | . . . 2 5 1 . Database Lockouts . | . . . . . . . Manual 27 | . 7 . 12 8 . . Terminals 46 | . 10 . 20 14 2 . Fabricators 6 | . . . . 6 . . Repair Stations 6 | . 2 . . . 4 . Recycling Units 9 | . . . 7 2 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 45 | . 3 8 33 1 . . Record 29 | . . 5 24 . . . Part Schematic 6 | . . . 6 . . . Robot Schematic 1 | . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . 1 . . . . Fabricator Index 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . Release Object 3 | . . 1 2 . . . Fabricator Hacks 4 | . . . . 4 . . Load Schematic 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 2 . 4 3 . . Terminals 4 | . 2 . . 2 . . Botnet 3 | . 2 . . 1 . . Disrupt 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 4 . . . Tunnel 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Jam 1 | . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 22 | . 4 . 7 9 2 . Full Trace Events 9 | . . . 6 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . 10 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 135 | . . . . 135 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . 3 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 10 | . . . 10 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Fac Gar Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 1 . . Highest-Rated Group 172 | . . . 172 27 . . Highest-Rated Ally 34 | . . . 34 27 . . Total Orders . | . . . . . . . Ally Attacks 24 | . . . 24 . . . Total Damage 576 | . . . 576 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Fac Gar Turns Passed 16092 | 131 1534 8088 2948 1728 1438 225 Spaces Moved 5819 | 80 640 2370 948 1148 545 88 Core 7 | 5 . . . . . 2 Treads 3776 | . 620 2370 786 . . . Legs 1965 | 4 20 . 162 1148 545 86 Wheels 71 | 71 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 320 100 90 92 173 Average Speed 235 | 91 206 320 281 104 131 194 Slowest Speed 800 | 120 320 480 320 120 238 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 55 97 97 28 16 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 6 | . . 2 4 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 9 . . 2 . Terrain Destroyed 210 | . . 9 3 5 193 . Melee 9 | . . 9 . . . . Projectile 29 | . . . 3 5 21 . AOE 172 | . . . . . 172 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Fac Gar Total 7454 | 110 781 2603 1191 1533 1092 144 Wait 772 | 1 49 30 47 247 363 35 Move 5814 | 79 639 2369 947 1147 545 88 Hop . | . . . . . . . Pick Up 75 | 6 18 6 13 12 20 . Fast Attach 48 | 8 6 4 5 10 14 1 Attach 38 | . . 14 1 7 15 1 Detach 46 | 1 1 5 4 16 17 2 Swap 33 | 2 7 15 . 6 3 . Drop 62 | . 19 4 12 12 13 2 Fire 382 | 13 42 128 22 76 101 . Melee 28 | . . 28 . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire 140 | . . . 140 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 15) 727 | -10/Materials | Discovered new exit (range 15) 1650 | -10/Materials | Discovered new exit (range 5) 1666 | -10/Materials | Entered Subcaves 1686 | -10/Subcaves | Learned Materials emergency access door positions 1890 | -10/Subcaves | Discovered new exit (range 6) 2044 | -10/Subcaves | Visited Clippyterm 2053 | -10/Subcaves | Learned Research machine intel 2080 | -10/Subcaves | Learned location of Zion (-7) 2080 | -10/Subcaves | Met a Zionite searching for "candidates" 4051 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4491 | -10/Subcaves | Visited 4L-MR0's lab 4523 | -10/Subcaves | Found Arachnoskeleton 5643 | -10/Subcaves | Learned location of Recycling (-9) 5703 | -10/Subcaves | Core integrity fell below 50% 6445 | -10/Subcaves | Discovered new exit (range 10) 6964 | -10/Subcaves | Discovered new exit (range 7) 7421 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 9257 | -10/Subcaves | Found SUBCON Basin 9754 | -10/Subcaves | Entered Recycling 10232 | -9/Recycling | Discovered new exit (range 12) 11187 | -9/Recycling | Scanned before Scraplab entrance 11231 | -9/Recycling | Entered Scraplab 11275 | -9/Recycling | Found SUBCON Basin 11616 | -9/Recycling | Discovered new exit (range 3) 12277 | -9/Recycling | Build established: Commander-Mutant 12454 | -9/Recycling | Angered Scraplab inhabitants 12457 | -9/Recycling | Found Prototype Device 12504 | -9/Recycling | Lost 7 allies 12511 | -9/Recycling | Identified Scrap Engine 12541 | -9/Recycling | Lost 5 parts (3u2w) 12702 | -9/Recycling | Entered Factory 12702 | -7/Factory | Accompanied by 1 ally 12702 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 12706 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 12749 | -7/Factory | Build established: Mutant 13020 | -7/Factory | Discovered new exit (range 9) 13102 | -7/Factory | Search patrols dispatched 13124 | -7/Factory | Build established: Scavenger-Gunner 13401 | -7/Factory | Discovered new exit (range 10) 13567 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x2) 14014 | -7/Factory | Discovered new exit (range 16) 14430 | -7/Factory | Entered another Factory area 14430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14805 | -6/Factory | Build established: Construct 15051 | -6/Factory | Found Prototype Launcher 15055 | -6/Factory | Found Prototype Launcher 15055 | -6/Factory | Identified Scatter Rocket Array (x2) 15058 | -6/Factory | Found Scatter Rocket Array 15061 | -6/Factory | Found Faulty Scatter Rocket Array 15113 | -6/Factory | Repaired Lrg. Storage Unit 15135 | -6/Factory | Cargo convoy interrupted 15169 | -6/Factory | Core integrity fell below 50% 15177 | -6/Factory | Destroyed 8 combat bots 15180 | -6/Factory | Lost 3 parts (1p2w) 15209 | -6/Factory | Found PL-3XN's Ring of Power 15480 | -6/Factory | First assault squad dispatched 15684 | -6/Factory | Core integrity fell below 20% 15706 | -6/Factory | Lost 3 parts (1p1u1w) 15868 | -6/Factory | Identified exit to Garrison 15868 | -6/Factory | Entered Garrison 15928 | -6/Garrison | Triggered checkpoint 16053 | -6/Garrison | Spotted B-75 Beast 16072 | -6/Garrison | Triggered checkpoint 16081 | -6/Garrison | Build established: Mutant 16088 | -6/Garrison | Triggered checkpoint 16091 | -6/Garrison | Triggered checkpoint 16093 | -6/Garrison | Triggered checkpoint 16093 | -6/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 15943_ Field strength at 40. 15944_ Field strength at 25. 15945_ Field strength at 10. 15946_ Stasis field depleted. 16058_ Carbon-Huge Exoskeleton destroyed. 16058_ Arm. Scrap Engine damaged due to network destabilization (-8). 16063_ Critical hit (Meltdown: +330). 16063_ Knocked back. 16072_ Beams of light sweep through the air. An alarm sounds. 16078_ Flexi-carbon Leg destroyed. 16080_ Lgt. Fission Core destroyed. 16088_ Beams of light sweep through the air. An alarm sounds. 16090_ Hpw. Directed Projector Construct/G destroyed. 16090_ Arm. Scrap Engine damaged due to network destabilization (-6). 16090_ Knocked back. 16091_ Beams of light sweep through the air. An alarm sounds. 16091_ Slug penetrates Wall. 16091_ Lyr. Medium Armor Plating destroyed. 16093_ Garrison Door breached. 16093_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# ????????? ???????????????????? | | ????????????????# ??####??# #??????????????????? | | ????????????????# ?# ??# #??????????????????? | | ???????????????## ## "## #??????????????????? | | ????????????#### #??????????????????? | | ???????????? ? #??????????????????? | | ?????????????? ? #??????????????????? | | ???????????????# ?# ## #??????????????????? | | ?????????????### ## ## ###????????????????? | | ?????????????# s#????????????????? | | ?????????????#x @% s #????????????????? | | ?????????????# % s#????????????????? | | ?????????????# g s #????????????????? | | ?????????????### ## ## ###????????????????? | | ?????????????### ##g BB## ###########????????? | | ????????? ^ gBB #????????? | | ????????? g % #????????? | | ??????????###### ^ % ######## #????????? | | ???????????????## g## ######??????# #????????? | | ????????????????# ?# #???????????# #????????? | | ????????????????# ??######???????????# #????????? | | ????????????????#????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #???????## | | ?????????????????????????????????????# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 28 Energy Capacity 337 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 30 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Recycling | Hacked Particle Cannon | -9/Recycling | Hacked Arm. Treads | -9/Recycling | Hacked Imp. Cooling System | -9/Recycling | Hacked Imp. Terrain Scanner | -9/Recycling | Hacked Huge Storage Unit | -9/Recycling | Hacked Mak. Leg | -9/Recycling | Extrapolated Mak. Light Armor Plating | -9/Recycling | Extrapolated Battle Rifle | -9/Recycling | Extrapolated Barrage Gun | -9/Recycling | Extrapolated Robot Schematics ------------------ T-07 Excavator | -9/Recycling | Hacked Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaDrainedShockpuncher Manual? 0 Play Time 01:59:00 Cumulative 142.3 hours Start 2025.03.25 @ 11:10:51 End 2025.03.25 @ 13:28:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6df2f49e-e467-43f5-a695-524a9f156aba