Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 19:58:03 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (49) 245 Value Destroyed (1667) 1667 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7032 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 37/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Corruption Screen Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System Improved Gravmag System Improved Gravmag System Gyrokinetic Inverter > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Phase Shifter Insulated Plating Advanced Shield Generator > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Katana > --- INVENTORY -------- Light Antimatter Reactor Gyrokinetic Inverter Advanced Terrain Scan Processor Long-range Proton Cannon Heavy Particle Cannon Katana Katana [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Insulated Plating Weapon Katana Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 5 | . . 1 1 . 1 1 . 1 Utility 7 | . . 1 1 1 1 . 2 1 Weapon 1 | . . . . 1 . . . . Parts Attached 79 | 2 7 12 12 8 5 3 5 25 Power 8 | . 1 1 1 1 . 1 . 3 Engine 4 | . 1 1 1 1 . . . . Core 1 | . . . . . . 1 . . Reactor 3 | . . . . . . . . 3 Propulsion 26 | . 2 3 4 4 4 2 1 6 Treads 7 | . 2 1 3 . . . . 1 Leg 3 | . . 2 . . . . . 1 Wheel 1 | . . . 1 . . . . . Hover 13 | . . . . 4 4 2 1 2 Flight 2 | . . . . . . . . 2 Utility 19 | 1 . 3 3 1 1 . 3 7 Device 7 | 1 . . 1 . . . 2 3 Storage 4 | . . 2 2 . . . . . Processor 6 | . . 1 . 1 . . . 4 Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 26 | 1 4 5 4 2 . . 1 9 Energy Gun 6 | . 2 4 . . . . . . Energy Cannon 5 | . . . 1 1 . . . 3 Ballistic Gun 5 | . . . 1 . . . . 4 Ballistic Cannon 2 | . 1 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | 1 1 . . . . . . . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 4 | . . . . 1 . . 1 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 55 | . 5 5 6 . . . . 39 Power 8 | . 1 1 1 . . . . 5 Propulsion 18 | . 2 1 3 . . . . 12 Utility 11 | . . . 1 . . . . 10 Weapon 18 | . 2 3 1 . . . . 12 Highest Loss Streak 24 | . 5 3 3 . . . . 24 Average Slot Usage (%) 88 | . 97 90 84 99 99 100 99 62 Engine 6 | . 13 7 8 7 6 5 5 1 Core 1 | . . . . . . 5 5 1 Treads 6 | . 9 12 17 8 . . . 1 Leg 4 | . 18 18 1 . . . . . Hover 14 | . . . . 19 33 35 31 12 Device 8 | . 14 11 8 7 6 5 14 8 Storage 11 | . 14 11 18 15 13 11 10 4 Processor 10 | . . 10 9 15 13 11 10 16 Protection 1 | . . . . . 5 5 4 1 Energy Gun 1 | . 10 4 . . . . . . Energy Cannon 3 | . . . 1 7 6 5 5 3 Ballistic Gun 3 | . . . 2 7 6 5 5 3 Ballistic Cannon 3 | . 8 10 6 . . . . . Special Weapon 1 | . 7 4 . . . . . . Impact Weapon 1 | . . . 6 . . . . . Slashing Weapon 2 | . . . . 6 6 5 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 11 13 15 26 33 36 41 47 56 Greatest Support 79 | 20 40 40 40 32 49 57 49 79 Greatest Overweight (x) 8 | . . 1 8 3 1 . 1 6 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 14 | 6 6 14 10 10 10 10 10 10 Average Capacity 8 | 6 6 6 9 10 10 10 10 6 Most Carried 10 | 6 6 6 10 10 10 10 10 10 Average Carried 7 | 5 5 4 9 9 9 9 9 4 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 Final Carried 10 | 6 6 6 10 10 10 10 10 1 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Mutant 20% | Scavenger-Scout 13% | Scout 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1483 | 210 39 120 370 50 290 30 . 374 Remotely . | . . . . . . . . . Salvage Created 1693 | 95 174 202 359 50 158 . . 655 Parts 109 | 8 20 15 23 3 11 . . 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 39 | . 7 7 9 1 1 . . 14 Melee 2 | . . . . . . . . 2 Guns 17 | . 4 . 4 1 . . . 8 Cannons 19 | . 3 7 5 . 1 . . 3 Classes Destroyed 10 | 2 3 1 . 1 2 . . 1 Worker 3 | . . . . . 3 . . . Builder 1 | . . . . . 1 . . . Tunneler 2 | 2 . . . . . . . . Recycler 3 | 1 . 1 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 18 | . 3 3 2 . . . . 10 Grunt 8 | . 4 3 1 . . . . . Sentry 8 | . . 1 6 . 1 . . . Hunter 4 | . . . . . . . . 4 Programmer 1 | . . . . 1 . . . . Best Kill Streak 6 | 1 3 3 3 1 3 . . 6 Combat Bots Only 6 | . 3 3 3 1 1 . . 6 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 6832 | . 719 552 706 76 259 130 . 4390 Core 1687 | . 126 132 72 14 31 . . 1312 Absorbed by Shields 247 | . . . . . . . . 247 Core Remaining (%) 87 | 100 49 67 86 98 96 100 100 . Volleys Fired 206 | 7 43 33 54 4 3 . . 62 Largest 2 | 2 2 2 2 2 2 . . 2 Hottest 150 | 90 150 102 102 91 91 . . 140 Shots Fired 285 | 14 60 41 60 8 6 . . 96 Gun 120 | 14 16 8 20 4 3 . . 55 Cannon 146 | . 30 28 40 4 3 . . 41 Launcher . | . . . . . . . . . Special 19 | . 14 5 . . . . . . Kinetic 174 | . 30 28 54 4 3 . . 55 Thermal 95 | 14 30 13 . . . . . 38 Explosive . | . . . . . . . . . Electromagnetic 16 | . . . 6 4 3 . . 3 Robot Hit Streak 15 | 3 5 5 13 7 4 . . 15 Robot Miss Streak 7 | 3 7 4 5 3 1 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 191 | 7 27 22 46 5 9 1 . 74 Core Hits 96 | 4 13 9 26 4 8 . . 32 Critical Hits 6 | . . . . . . . . 6 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . 4 Melee Attacks 138 | . . . 6 14 44 23 24 27 Impact 6 | . . . 6 . . . . . Slashing 132 | . . . . 14 44 23 24 27 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 1 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4528 | 83 483 493 999 125 485 94 . 1766 Guns 1559 | 83 133 46 449 98 61 . . 689 Cannons 2176 | . 350 436 506 15 66 . . 803 Explosions 37 | . . . 25 12 . . . . Melee 745 | . . . 19 . 358 94 . 274 Ramming 11 | . . 11 . . . . . . Kinetic 2517 | . 350 436 883 98 61 . . 689 Thermal 1049 | 83 133 46 25 . . . . 762 Explosive . | . . . . . . . . . Electromagnetic 206 | . . . 72 27 66 . . 41 Impact 19 | . . . 19 . . . . . Slashing 726 | . . . . . 358 94 . 274 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 1 . . 2 Average Corruption 1 | . . . . 1 1 . . 1 Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . 1 . . 1 Data Loss (minor) 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 156 | . 6 . . . . 64 . 86 Projectiles 25 | . 6 . . . . . . 19 Explosions . | . . . . . . . . . Melee 131 | . . . . . . 64 . 67 Knockbacks 14 | . 4 6 4 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 11 | . 3 6 2 . . . . . Secondary 2 | . 1 . 1 . . . . . Self-Inflicted Damage 24 | . . 5 . 19 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . 1 . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 203 | 90 203 127 123 36 86 15 . 27 Average Temperature 46 | 40 58 28 53 19 46 9 . 14 Received Heat Transfer 882 | . 336 132 243 . 90 63 . 18 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1792 | 223 383 99 50 . . . . 1037 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 212 | 15 136 165 204 161 212 72 81 167 Initial 78 | . 9 . 69 57 78 28 35 42 Average 77 | 9 70 64 109 82 126 50 53 48 Maximum Alert Level 1 | . . . 1 . 1 . . . Low Security (%) 97 | 100 100 100 95 100 87 100 100 100 Level 1 2 | . . . 4 . 12 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . 1 1 1 . . 3 Investigation . | . . . . . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 4 | . . . 1 . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 3 | . . . 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 9 9 12 3 7 3 . 31 Peak Tracking Total 9 | . 3 4 5 1 4 3 . 9 Tactical Retreats 14 | . . . 3 . 4 2 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . . . . 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 4 | . . 1 . 3 . . . . Max in Single Turn 3 | . . 1 . 3 . . . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 10 | . . 2 . 1 3 3 1 . Terminals 7 | . . 2 . 1 3 . 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 22 | . . 6 . 2 10 3 1 . Successful 11 | . . 4 . . 4 3 . . Failed 11 | . . 2 . 2 6 . 1 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 14 | . . 6 . 2 5 . 1 . Terminals 19 | . . 6 . 2 10 . 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 3 | . . 2 . . 1 . . . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 5 | . . 2 . . 3 . . . Terminals 5 | . . 2 . . 3 . . . Botnet 5 | . . 2 . . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 . 1 3 . 1 . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3503 | 76 400 367 668 317 456 337 230 652 Spaces Moved 2733 | 34 184 202 299 241 596 499 354 324 Core 52 | . . . 36 . . . . 16 Treads 229 | . 69 17 56 . . . . 87 Legs 414 | 34 115 185 54 . . . . 26 Wheels 229 | . . . 153 76 . . . . Hover 1806 | . . . . 165 596 499 354 192 Flight 3 | . . . . . . . . 3 Fastest Speed 37 | 120 120 120 110 48 44 40 44 37 Average Speed 80 | 120 135 127 165 94 46 40 44 92 Slowest Speed 450 | 120 160 160 450 280 108 44 105 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 3 41 26 27 8 22 13 10 9 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 131 | . 11 4 4 14 38 22 23 15 Terrain Destroyed 145 | . 13 6 13 14 38 22 23 16 Melee 112 | . . . 3 14 38 22 23 12 Projectile 27 | . 13 6 4 . . . . 4 AOE 6 | . . . 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3507 | 57 248 261 404 303 701 600 392 541 Wait 231 | 4 4 2 8 12 46 68 . 87 Move 2725 | 33 183 201 298 240 595 498 353 324 Hop . | . . . . . . . . . Pick Up 89 | 6 8 9 19 14 5 5 7 16 Fast Attach . | . . . . . . . . . Attach 59 | 1 5 8 8 4 2 2 4 25 Detach 1 | . . 1 . . . . . . Swap 20 | 1 2 4 4 4 3 1 1 . Drop 37 | 5 3 2 7 11 3 3 3 . Fire 206 | 7 43 33 54 4 3 . . 62 Melee 138 | . . . 6 14 44 23 24 27 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 77 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Core integrity fell below 50% 363 | -10/Materials | Lost 5 parts (1p2n2w) 470 | -10/Materials | Discovered new exit (range 4) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 482 | -9/Materials | Discovered new exit (range 7) 505 | -9/Materials | Identified exit to Materials 767 | -9/Materials | Lost 3 parts (1n2w) 844 | -9/Materials | Entered another Materials area 844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Build established: Scavenger-Mutant 1226 | -8/Materials | Lost 3 parts (2n1u) 1503 | -8/Materials | Discovered new exit (range 9) 1512 | -8/Materials | Entered Factory 1512 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1810 | -7/Factory | Discovered new exit (range 18) 1828 | -7/Factory | Identified exit to Factory 1829 | -7/Factory | Entered another Factory area 1829 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2180 | -6/Factory | Spotted B-75 Beast 2185 | -6/Factory | Discovered new exit (range 6) 2215 | -6/Factory | Identified exit to Lower Caves 2233 | -6/Factory | Discovered new exit (range 17) 2283 | -6/Factory | Identified exit to Factory 2285 | -6/Factory | Entered another Factory area 2285 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2593 | -5/Factory | Build established: Scavenger-Scout 2618 | -5/Factory | Discovered new exit (range 13) 2622 | -5/Factory | Identified exit to Factory 2622 | -5/Factory | Entered another Factory area 2622 | -4/Factory | Evolved 2 slots: Utility x2 2689 | -4/Factory | Discovered new exit (range 5) 2690 | -4/Factory | Identified exit to Upper Caves 2796 | -4/Factory | Discovered exit to Upper Caves (range 18) 2845 | -4/Factory | Discovered new exit (range 17) 2852 | -4/Factory | Identified exit to Research 2852 | -4/Factory | Entered Research 2852 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3126 | -3/Research | Core integrity fell below 50% 3174 | -3/Research | Lost 24 parts (4p7n6u7w) 3194 | -3/Research | Core integrity fell below 20% 3253 | -3/Research | Lost 5 parts (1p2n2u) 3375 | -3/Research | Build established: Mutant 3468 | -3/Research | Lost 4 parts (1n1u2w) 3480 | -3/Research | Discovered new exit (range 16) 3504 | -3/Research | Identified exit to Research 3504 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03450_ R-10 Processor collects Lgt. Antimatter Reactor. 03452_ Acquired Myomer Leg. 03453_ Slug penetrates R-10 Processor. 03453_ Slug penetrates Wall. 03456_ Destroyed Com. Wheel. 03456_ Slug penetrates R-10 Processor. 03470_ Acquired 18 matter. 03477_ ALERT: Rogue bot located, Programmers report to Research Zone 2D. 03480_ EXIT=FOUND 03481_ Coil Gun destroyed. 03481_ Gyrokinetic Inverter destroyed. 03491_ Overload Amplifier destroyed. 03497_ Penetrated by Slug. 03500_ Katana destroyed. 03500_ Penetrated by Slug. 03501_ Myomer Leg destroyed. 03501_ Hvy. Neutron Cannon destroyed. 03503_ System corrupted: Component data lost. 03503_ Door malfunctions. 03504_ EXIT=IDENTIFIED: RESEARCH Map ----- +----------------------------------------------------+ | ????????????????????????????# ########??????# #??? | | ????????????????????????????# # #??????# #??? | | ????????????????????????????# # #??????# #### | | ????????????????????????????# # #?#+#+## | | ??????????????????######+#### # ### | | ??????????????? # + | | ???????????????= + % ### | | ??????????????? ##+#####+######+## | | ??????????????????#+#??# # % #? # | | ???????????????????????# # //! #? # | | ???????????????????????# + /!! ## !# | | ???????????????????????# p# /!! ## # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????# # ## # | | ???????????????????????# #"################ | | ???????????????????????# #"#######????????# | | ???????????????????????# # #???????? | | ???????????????????????# ; #???????? | | ???????????????????????# pp# #??????? | | ???????????????????????# Y/ #??????? | | ???????????????????????# # #?????? | | ?????????????????????### #########????????##+### | | ?????????????????????# #########???????????? | | ?????????????????????# ????????? | | ?????????????????????# @ ????????? | | ??????????????!!! / R< ????????? | | ???????????# # ????????? | | ???????????# !# ?????????? | | ???????????# = ?# | ####### ?????????? | | ???????????? ??#########??????? ??????????? | | ????????????######+??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 32 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: EM 15 Phase Shifting 10 Evasion (%) 57 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderMyomerBoomstick Manual? 0 Play Time 00:47:15 Cumulative 66.0 hours Start 2020.09.16 @ 19:10:11 End 2020.09.16 @ 19:58:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e97f807f-4b97-4243-be69-d653912bdd82