Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.14 @ 19:37:08 Player: laserbat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 4262 Bonus ------- Pacifist 862 Cogmind --------- Core Integrity 820/850 Matter 240/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Makeshift Power Source Signal Generator Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Makeshift Terrain Scan Processor Makeshift Salvage Targeting Computer > --- WEAPON ----------- Makeshift Spear > --- INVENTORY -------- Makeshift Armor Plating Signal Generator [Rating: 24] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Makeshift Flight Unit Flight Unit Makeshift Flight Unit Utility Makeshift Terrain Scan Processor Processor Makeshift Terrain Scan Processor Weapon Makeshift Spear Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 2 . . . 2 Utility 4 | . . . . . . . 4 Weapon . | . . . . . . . . Parts Attached 6 | . . . . . 6 . . Power 1 | . . . . . 1 . . Engine 1 | . . . . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 1 | . . . . . 1 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 2 | . . . . . . 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . . 2 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 31 | . . . . . 39 60 20 Engine 4 | . . . . . 5 10 . Flight 9 | . . . . . 17 17 . Processor 11 | . . . . . 11 22 13 Piercing Weapon 5 | . . . . . 5 11 6 Naked Turns 102 | . 19 70 4 3 6 . . Heaviest Build 6 | . . . . . 6 6 2 Greatest Support 16 | 3 3 3 3 3 16 16 3 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 4 | 4 . 1 1 1 2 2 2 Average Carried 1 | 2 . . 1 1 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 2 | . . 1 1 1 2 2 2 Class Distribution -------------------- 61% | Mutant 38% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 200 | 200 . . . . . . . Remotely . | . . . . . . . . Salvage Created . | . . . . . . . . Parts . | . . . . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed . | . . . . . . . . Classes Destroyed . | . . . . . . . . Best Kill Streak . | . . . . . . . . Combat Bots Only . | . . . . . . . . Max Kills in Single Turn . | . . . . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 304 | . . 19 . . . 255 30 Core 244 | . . 19 . . . 195 30 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 92 . . . 51 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots . | . . . . . . . . Core Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3 | . . 3 . . . . . Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 3 | . . 3 . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . Shots . | . . . . . . . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature . | . . . . . . . . Average Temperature . | . . . . . . . . Received Heat Transfer 45 | . . . . . . 45 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 39 | . . 15 5 1 . . 39 Initial 9 | . . . 5 1 . . 9 Average 9 | . . 2 5 1 . . 20 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 1 | . . . . . . 1 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 19 | . . 3 . . . 14 2 Peak Tracking Total 13 | . . 3 . . . 13 2 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks . | . . . . . . . . Successful . | . . . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . . . . 11 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 367 | 3 19 70 4 3 89 110 69 Spaces Moved 679 | 1 38 135 8 2 149 210 136 Core 369 | 1 38 135 8 2 11 38 136 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 310 | . . . . . 138 172 . Fastest Speed 50 | 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 52 52 50 Slowest Speed 100 | 50 50 50 50 50 55 100 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 2 16 52 3 4 12 54 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 690 | 5 37 136 7 3 155 211 136 Wait 2 | . . . . 2 . . . Move 672 | . 37 134 7 1 148 209 136 Hop . | . . . . . . . . Pick Up 2 | . . 1 . . 1 . . Fast Attach 6 | . . . . . 6 . . Attach . | . . . . . . . . Detach 1 | . . . . . . 1 . Swap . | . . . . . . . . Drop 6 | 5 . . . . . 1 . Fire . | . . . . . . . . Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Discovered new exit (range 8) 23 | -10/Materials | Entered Mines 24 | -10/Mines | Met a Derelict testing a Signal Generator 25 | -10/Mines | Found Signal Generator 28 | -10/Mines | Learned location of Zion (-7) 84 | -10/Mines | Discovered new exit (range 14) 93 | -10/Mines | Entered Materials 93 | -9/Materials | Evolved 2 slots: Propulsion x2 93 | -9/Materials | Discovered new exit (range 7) 97 | -9/Materials | Entered Mines 98 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 100 | -9/Mines | Entered Zion 181 | -7/Zion | Discovered new exit (range 16) 189 | -7/Zion | Entered Proximity Caves 270 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 295 | -6/Proximity Caves | Discovered new exit (range 10) 299 | -6/Proximity Caves | Entered Factory 299 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 368 | -6/Factory | Self-destructed Last Messages --------------- 00274_ Y-64 Sentinel: "REQUESTING BACKUP." 00278_ Slug penetrates Wall. 00279_ Penetrated by Slug. 00279_ Mak. Flight Unit destroyed. 00279_ Penetrated by Slug. 00280_ Dropped Mak. Armor Plating. 00283_ C-30 ARC bursts open, deploying its payload. 00283_ G-50 Soldier unfolds itself. 00283_ I-36 Angel unfolds itself. 00283_ G-50 Soldier suffers critical hit (Burn). 00286_ Penetrated by Slug. 00289_ Slug penetrates Wall. 00295_ EXIT=FOUND PARAMETERS=PROPULSION+2,UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE 00300_ T-07 Excavator is excavating. 00321_ ALERT: All DSF locations entering lockdown mode. 00332_ System corrupted: Matter fused (-10). 00367_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# +????? | | ????????????????????????# ####????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????# ??????# #???????? | | ????????????????# ""????# ###?????? | | ????????????????# ??# #?????? | | ????????????????# ] # #?????? | | ??????????????#?# + +?????? | | ????????????### ######### #?????? | | ???????????## #?????? | | ?????????? #?????? | | ?????????? #?????? | | ??????????? """ #?????? | | ?????????????""" ##+#??? | | ???????????? " ## #??? | | ?????????????"F" ??# @ #??? | | ??????????????""???# #??? | | ???????????????????# ####??? | | ???????????????????## #?????? | | ????????????????????# #?????? | | ????????????????????# ?????? | | ????????????????????# ????? | | ????????????????????# ????? | | ????????????????????# ???? | | ????????????????????# #??? | | ???????????????????? #??? | | ????????????????????###### #??? | | ??????????????????????????#+##+#??? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Evasion (%) 59 Salvage Targeting 4 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAntimissileRailgun Manual? 0 Play Time 00:04:24 Cumulative 258.8 hours Start 2022.05.14 @ 19:33:14 End 2022.05.14 @ 19:37:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 419 Rogue 416 Adventurer 0 Explorer 3 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ff0cd52-e71b-4223-a24c-b4b4bd25053d