Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 11:14:20 Player: Littlelink Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1001) 1001 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (719) 719 TOTAL SCORE: 3480 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 136 Met Imprinter 300 Was Imprinted 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (3) ------ Signal Interpreter > --- WEAPON (3) ------- Autogun Datajack > --- INVENTORY (5) ---- Light Ion Engine Phasing AFG CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Weapon Shielding > --- WEAPON ----------- Small Laser Mini Grenade Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Phasing AFG Autogun EMP Blaster Datajack [Rating: 19] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 28 | 5 6 10 1 1 5 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 1 2 . . 1 Treads 6 | 2 1 2 . . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 2 2 1 . . Device 1 | . 1 . . . . Storage . | . . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 14 | 2 3 5 . 1 3 Energy Gun 6 | 2 1 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 4 | . 2 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 8 . . 7 Power 2 | . . 1 . . 1 Propulsion 3 | . . 2 . . 1 Utility 4 | . . 2 . . 2 Weapon 6 | . . 3 . . 3 Highest Loss Streak 8 | . . 8 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 76 98 100 93 Engine 10 | . 14 8 11 11 8 Treads 22 | . 28 17 22 22 21 Device 3 | . 10 5 . . . Processor 18 | . 10 13 22 22 22 Protection 6 | . . 2 9 11 9 Energy Gun 11 | . 15 12 11 11 8 Launcher 10 | . 12 9 11 11 9 Impact Weapon 2 | . . 6 11 1 . Piercing Weapon 4 | . . . . 9 4 Special Melee Weapon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 15 | 7 9 13 7 7 15 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 3 Class Distribution -------------------- 64% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 892 | 241 235 201 51 48 116 Remotely . | . . . . . . Salvage Created 935 | . 402 388 51 . 94 Parts 71 | . 32 38 . . 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 11 18 . . 2 Melee 5 | . . 5 . . . Guns 6 | . 2 3 . . 1 AOE 19 | . 9 9 . . 1 Classes Destroyed 11 | . 7 3 . . 1 Worker 3 | . 2 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 5 | . 3 2 . . . Swarmer 15 | . 5 10 . . . Grunt 12 | . 6 6 . . . Sentry 2 | . . 2 . . . Hunter 2 | . . . . . 2 Best Kill Streak 7 | . 7 6 . . 2 Combat Bots Only 6 | . 5 6 . . 2 Max Kills in Single Turn 3 | . 2 3 . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 179 | . 37 107 . . 35 Missed 48 | . 10 28 . . 10 Damage Taken 1863 | . 330 866 . . 667 Core 516 | . 68 192 . . 256 Absorbed by Shields . | . . . . . . Redirected to Shielding 26 | . . . . . 26 Regen/Repaired (Parts) 39 | . 39 . . . . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 63 | . 27 24 . . 12 Largest 3 | . 2 3 . . 2 Hottest 126 | . 80 126 . . 63 Shots Fired 112 | . 50 48 . . 14 Gun 66 | . 31 28 . . 7 Cannon . | . . . . . . Launcher 46 | . 19 20 . . 7 Special . | . . . . . . Kinetic 7 | . . . . . 7 Thermal 16 | . . 16 . . . Explosive 44 | . 19 20 . . 5 Electromagnetic 45 | . 31 12 . . 2 Robot Hit Streak 6 | . 6 5 . . 5 Robot Miss Streak 3 | . 3 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 56 | . 18 27 1 . 10 Core Hits 63 | . 31 24 . . 8 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . 4 . . . Critical Strikes 5 | . 1 4 . . . Corrupt 1 | . 1 . . . . Smash 4 | . . 4 . . . Melee Attacks 26 | . . 22 1 . 3 Impact 23 | . . 22 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3168 | . 996 1657 101 . 414 Guns 345 | . 185 112 . . 48 Cannons . | . . . . . . Explosions 2164 | . 808 990 . . 366 Melee 656 | . . 555 101 . . Ramming 3 | . 3 . . . . Kinetic 48 | . . . . . 48 Thermal 192 | . 133 59 . . . Explosive 1984 | . 675 990 . . 319 Electromagnetic 285 | . 185 53 . . 47 Impact 656 | . . 555 101 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 439 | . 49 299 91 . . Projectiles . | . . . . . . Explosions 125 | . 49 76 . . . Melee 314 | . . 223 91 . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 185 | . 39 146 . . . Shots 11 | . 4 7 . . . Rammed 1 | . 1 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 168 | . 99 168 . . . Average Temperature 28 | . 17 45 . . . Received Heat Transfer 279 | . 108 147 . . 24 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions 10 | . . 8 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 199 | . 50 149 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 470 | . 246 470 188 . . Initial 183 | . . 13 183 . . Average 158 | . 90 266 186 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 73 | 100 92 26 100 . . Level 1 20 | . 7 55 . . . Level 2 5 | . . 17 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 16 26 . . 7 Peak Tracking Total 9 | . 4 9 . . 4 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 9 | . 3 6 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 9 3 . . . Successful 5 | . 4 1 . . . Failed 7 | . 5 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 851 | . . . . . 851 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5697 | 58 1262 781 400 1956 1240 Spaces Moved 3382 | 34 717 420 244 1221 746 Core 75 | 6 . 69 . . . Treads 3307 | 28 717 351 244 1221 746 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 160 160 160 Average Speed 158 | 140 160 150 160 160 160 Slowest Speed 165 | 160 160 160 160 160 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 51 | 3 88 32 52 83 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug 7 | . . . . . 7 Terrain Destroyed 242 | . 122 93 . . 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 242 | . 122 93 . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3566 | 44 782 487 251 1225 777 Wait 35 | . 20 5 4 . 6 Move 3377 | 33 716 419 243 1220 746 Hop . | . . . . . . Pick Up 24 | 6 8 6 1 2 1 Fast Attach 3 | . . 2 1 . . Attach 21 | 5 4 8 . 1 3 Detach 2 | . 1 1 . . . Swap 4 | . 2 . . . 2 Drop 5 | . 2 . . 2 1 Fire 63 | . 27 24 . . 12 Melee 26 | . . 22 1 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 2 . . . . Escape Stasis . | . . . . . . Rewire 4 | . . . 1 . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 17) 457 | -10/Materials | Discovered new exit (range 12) 618 | -10/Materials | Discovered new exit (range 10) 1080 | -10/Materials | Repaired EM Pulse Gun 1321 | -10/Materials | Entered another Materials area 1321 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1723 | -9/Materials | Lost 8 parts (1p2n2u3w) 2050 | -9/Materials | Discovered new exit (range 8) 2101 | -9/Materials | Identified exit to Mines 2102 | -9/Materials | Entered Mines 2205 | -9/Mines | Build established: Scavenger-Mutant 2224 | -9/Mines | Learned 8 Materials zone layouts 2475 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2498 | -9/Mines | Identified exit to Zion 2502 | -9/Mines | Entered Zion 2724 | -7/Zion | Found CR-A16's Pointy Stick 3163 | -7/Zion | Imprinted 3165 | -7/Zion | Declared Zion's savior 3707 | -7/Zion | Found Prototype Device 4228 | -7/Zion | Discovered new exit (range 18) 4255 | -7/Zion | Identified exit to Proximity Caves 4458 | -7/Zion | Entered Proximity Caves 4458 | -6/Proximity Caves | Accompanied by 4 allies 5459 | -6/Proximity Caves | Spotted B-75 Beast 5462 | -6/Proximity Caves | Core integrity fell below 50% 5473 | -6/Proximity Caves | Allies destroyed B-75 Beast 5568 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 5699 | -6/Proximity Caves | Crushed by falling debris 5699 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- Mni. Grenade Launcher destroyed. Penetrated by Slug. Hvy. Assault Rifle self-destruct mechanism malfunctions. Penetrated by Slug. Lgt. Treads destroyed. Penetrated by Slug. H-66 Slayer destroyed. Acquired 2 matter. Acquired 35 matter. The unstable cave ceiling collapses. Acquired 3 matter. Acquired 16 matter. Acquired Arm. Treads. Acquired 10 matter. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Visual Processing Unit destroyed. System corrupted by crushing effect (+4). Map ----- +----------------------------------------------------+ | ??????????## #% ! #??????????????? | | ###????????## #"!% #??????????????? | | #????????## #" ##??????????????? | | #????????## #" ##?????????????? | | ########## # ##????????????? | | ## ## # #????????????? | | ###### % #????????????? | | #### ##??### ## ##????????????? | | ### #??## ##??# #??##?????????????? | | ??# ###### #??## ##????????????????? | | ?## ##??## #????????????????? | | ## ###??## ##???????????????? | | # ### ###?#### #???????????????? | | ## ## #### ###??## #???????????????? | | ?## ## ####?##?## ##??????????????? | | ##### ##??# ## ###????????????? | | #### ##?# #????????????? | | ## #?# ##????????????? | | ## #?# ###?????????????? | | ## # ## # ##???????????????? | | ## ## ## ### ## ## ##???????????????? | | # ## #?#####?##?# ## #???????????????? | | #??????????# # ##???????????????? | | ##????????## MM ##???????????????? | | ##???????# # #???????????????? | | ## #??????### @ #???????????????? | | ## #?????### # #???????????????? | | # #?????# [ ######???????????????? | | ### #?????# %# #???????????????????? | | ??## ##?????## #???????????????????? | | ??## # #???????## #???????????????????? | | ?## ## #????????## # ## #???????????????? | | ?# #### #?????????# ###? #?????????????? | | ?# ##??# ????????? ???? ##?????????????? | | # #???# ??????? ???? ##??????????????? | | # #???######?????####???? ##???????????????? | | # ##??????????????????????#####????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 80 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Spear | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Unlikely Earthworm Challenges ------------ None Game ------ Seed VisualDispersionCore Manual? 0 Play Time 00:37:33 Cumulative 5.5 hours Start 2024.05.30 @ 09:14:38 End 2024.05.30 @ 11:14:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bd1e1638-510e-46b2-a2b6-723479aa718b