Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 14:38:39 Player: Petvaria Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (230) 1150 Value Destroyed (9705) 9705 Prototype IDs (138) 2760 Alien Tech Used (6) 1200 Bonus (20958) 20958 TOTAL SCORE: 47273 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 4564 Follower Combat Kills 694 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 123/1600 Matter 292/300 Energy 399/450 System Corruption 24% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Phase Shifter Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Light Particle Reactor Graphene Brace Advanced Point Defense System Containment Facilitator (1) Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Phase Shifter Experimental Phase Shifter Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Graphene Brace Advanced Point Defense System Transdimensional Reconstructor Containment Facilitator [Rating: 236] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . 1 1 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 216 | 6 7 26 28 19 . . 2 . 8 4 5 . 1 . . 10 . 20 . . 4 1 8 . 9 . . 4 2 3 8 5 9 13 14 Power 24 | 1 . 1 2 1 . . . . 2 2 . . . . . 1 . 5 . . . . . . . . . . . . 2 2 4 1 . Engine 4 | 1 . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . Core 9 | . . 1 2 1 . . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 2 4 1 . Propulsion 51 | 2 1 12 13 6 . . . . 3 . . . . . . 3 . 1 . . 1 . 1 . 1 . . 3 . . 2 . 1 1 . Treads 26 | 2 . 10 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . 1 1 4 . . . . 3 . . . . . . 3 . 1 . . 1 . 1 . 1 . . 3 . . 1 . 1 1 . Utility 102 | 1 4 8 6 7 . . 2 . 3 2 5 . . . . 6 . 11 . . 3 1 6 . 5 . . 1 1 3 2 2 4 8 11 Device 48 | . . 2 1 2 . . . . 1 1 1 . . . . 3 . 5 . . 3 1 3 . 2 . . 1 1 1 2 . 2 6 10 Storage 5 | 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 6 | . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Hackware 19 | . . . . 2 . . 2 . 1 1 2 . . . . 3 . 3 . . . . 1 . 2 . . . . . . 2 . . . Protection 24 | . 2 6 5 1 . . . . 1 . 1 . . . . . . 3 . . . . 1 . . . . . . 2 . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 2 5 7 5 . . . . . . . . 1 . . . . 3 . . . . 1 . 3 . . . 1 . 2 1 . 3 3 Energy Gun 11 | 1 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 1 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Special Melee Weapon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Unidentified Prototypes 36 | . . 3 3 3 1 . . . . 2 . . 1 . . 1 . 1 . . 4 . . . . . . 1 . . 5 . 2 7 2 Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 41 | . 1 8 14 . . . . . . . . . . . . 4 . 6 1 . . . . . . . . . . 1 1 3 . . 2 Power 4 | . . 1 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 25 | . . 6 5 . . . . . . . . . . . . 3 . 4 1 . . . . . . . . . . 1 . 3 . . 2 Weapon 8 | . 1 1 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 2 5 . . . . . . . . . . . . 3 . 4 1 . . . . . . . . . . 1 1 3 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 5 13 14 12 10 10 10 10 9 10 9 10 10 9 10 9 10 9 8 8 8 10 9 10 9 10 10 9 10 9 9 9 10 5 4 Power 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 . . Propulsion 3 | . 1 4 5 4 4 4 4 4 3 4 4 5 5 5 5 4 4 3 3 3 3 3 2 2 2 2 2 1 1 . . 1 2 . . Utility 3 | . 1 3 3 3 4 4 4 4 3 4 3 3 3 3 3 4 6 4 3 3 3 5 5 7 5 6 6 5 6 5 4 4 4 3 2 Weapon 1 | . 1 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 2 2 4 . . . . 2 1 . . . . . . . 3 . . . . 2 . 1 . . 1 1 3 1 . 1 4 1 Power 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Propulsion 7 | . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Utility 14 | . . . . . . . . . 1 1 . . . . . . . 3 . . . . 2 . 1 . . . . 2 1 . 1 2 . Weapon 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 95 99 89 82 87 85 85 85 92 92 93 93 93 93 93 92 94 94 88 88 88 88 92 100 98 100 100 100 100 97 95 87 96 78 66 Engine 2 | . 14 7 . . . . . . . . . . . . . 6 11 3 . . . . . . . . . . . . . . . . . Core 5 | . . 3 8 7 7 7 7 7 6 5 6 6 6 6 6 2 . 6 11 11 11 11 9 10 9 10 10 10 10 9 2 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 8 7 10 9 Treads 10 | . 21 31 35 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . 13 28 28 28 28 31 31 31 31 31 31 31 30 33 33 33 33 33 33 33 35 35 35 35 35 35 35 35 33 33 5 . Device 10 | . . 1 3 7 14 14 14 14 12 12 12 12 12 12 12 11 11 13 13 11 11 11 14 15 15 15 15 15 15 13 17 14 18 29 21 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 . . Processor 2 | . . . . 3 7 7 7 7 6 6 6 6 6 6 6 5 5 4 . . . . 2 5 5 5 5 5 5 4 4 4 6 1 . Hackware 6 | . . . . 6 14 14 14 14 12 12 12 12 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 10 15 2 . Protection 9 | . 10 19 14 5 . . . . 11 12 12 12 12 12 12 7 5 6 7 11 11 11 9 10 10 10 10 10 10 11 9 3 . . . Energy Gun 5 | . 20 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 27 Ballistic Gun 5 | . 6 14 17 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 3 7 7 7 7 6 6 6 6 6 6 6 5 5 2 5 5 5 5 5 5 5 5 5 5 5 4 4 2 . . . Peak Build Rating 236 | 6 7 17 34 47 42 42 43 43 63 69 74 73 87 76 73 87 82 100 93 88 101 98 119 116 128 128 128 137 137 150 165 157 172 224 236 Average Rating 77 | 4 6 14 24 33 41 42 42 43 57 65 70 73 73 73 73 80 82 89 89 88 91 95 109 116 122 128 128 133 136 144 148 151 168 211 228 On Entrance 86 | . 6 7 17 25 42 42 42 43 43 61 66 73 73 73 73 73 82 82 90 88 88 96 96 116 116 128 128 128 137 137 142 147 154 172 224 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 32 38 50 42 20 20 20 20 28 28 28 27 27 27 27 31 29 35 32 32 33 33 42 39 42 40 40 42 42 43 53 55 55 55 58 Greatest Support 90 | 40 40 63 84 80 21 21 21 21 28 28 28 28 28 28 28 37 33 44 44 34 36 36 56 56 51 57 42 43 43 64 84 90 85 86 60 Greatest Overweight (x) 16 | . 1 2 16 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 11 | 6 11 15 15 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Most Carried 15 | 3 7 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 1 5 13 14 12 10 10 10 10 9 9 9 10 10 9 10 9 10 9 8 8 8 10 9 10 9 10 10 9 9 9 9 9 9 5 4 Final Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 3 7 15 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 4 Class Distribution -------------------- 50% | Hacker-Sprinter 20% | Mutant 16% | Scavenger-Mutant 10% | Alien-Sigix Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 6084 | 241 267 828 1775 566 20 . 20 . 120 120 60 20 20 . 10 185 . 367 17 . . 157 80 . 232 . . 70 30 40 20 111 144 325 239 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11484 | . 903 1942 2220 811 . . . 1 245 . 116 . 41 . . 290 . 343 246 . . 105 36 . 348 . . 114 . 456 113 . 144 435 2575 Parts 550 | . 47 126 125 49 . . . 2 11 . 5 . 3 . . 8 . 7 10 . . 2 2 . 9 . . 1 . 10 2 . 5 29 97 Haulers Intercepted 30 | . . 3 5 7 . . . . 2 . 1 . . . . 2 . 3 . . . . . . 2 . . . . 3 1 . 1 . . Recyclers Shooed 12 | . 1 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 4 1 . 7 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . Prevented 9 | . . . . . 3 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 134 | . 15 33 39 7 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 5 32 Melee 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Guns 130 | . 15 33 39 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 31 Classes Destroyed 22 | . 5 5 4 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 1 Worker 19 | . 5 3 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Builder 5 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tunneler 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 30 | . . 3 5 7 . . . . 2 . 1 . . . . 2 . 3 . . . . . . 2 . . . . 3 1 . 1 . . Recycler 12 | . 3 5 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 19 | . . 4 3 1 . . . . 3 . . . . . . 3 . . . . . . 1 . 1 . . . . 2 . . 1 . . Swarmer 26 | . 3 10 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 12 15 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Brawler 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 6 | . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 Tracker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Combat Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . . 3 . . 2 . . . . . . . . . . . . . Best Kill Streak 6 | . 5 6 5 3 . . . 1 2 . 1 . 1 . . 1 . 1 . . . . 1 . 2 . . . . 3 1 . 1 3 5 Combat Bots Only 5 | . 3 4 5 2 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 3 5 Max Kills in Single Turn 2 | . 2 2 2 1 . . . 1 1 . 1 . 1 . . 1 . 1 1 . . 1 1 . 1 . . . . 1 1 . 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 3342 | . 65 171 239 40 . 15 . . 18 . 3 . 4 . 6 106 . 70 14 7 . 3 28 . 2 2 2 45 . 8 5 45 10 360 2074 Missed 1910 | . 10 40 48 10 . 14 . . 14 . 1 . 3 . 3 56 . 39 10 4 . 2 18 . . 2 2 17 . 5 5 23 7 221 1356 Hits 1432 | . 55 131 191 30 . 1 . . 4 . 2 . 1 . 3 50 . 31 4 3 . 1 10 . 2 . . 28 . 3 . 22 3 139 718 Melee 44 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 14 Projectile 1388 | . 55 131 175 30 . 1 . . 4 . 2 . 1 . 3 50 . 31 4 3 . 1 10 . 2 . . 28 . 3 . 22 3 125 704 AOE 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 3 Critical Strikes 63 | . . 4 11 1 . . . . . . . . . . . 5 . 1 . . . . . . . . . . . 1 . 1 . 10 29 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Disruptions 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Damage Taken 14972 | . 623 1601 2917 443 . . . . 62 . 37 . 14 . 38 641 . 876 72 68 . 15 128 . 80 . . 222 . 284 78 536 180 918 5139 Core 2906 | . 80 173 233 59 . . . . . . . . . . 13 238 . 137 19 . . 15 19 . 42 . . 14 . 44 . 53 . 307 1460 Absorbed by Shields 4450 | . . . . . . . . . . . . . . . . 72 . . . . . . . . . . . . . . . . . 671 3707 Redirected to Shielding 715 | . 6 46 . . . . . . . . 16 . 12 . . 65 . 191 17 18 . . 17 . . . . 62 . 193 46 26 . . . Ignored by Resistances 9583 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1369 8214 Regen/Repaired (Parts) 983 | . 136 . 220 . . . . . . . 134 . . . . 144 . 21 . . 95 . 198 . 35 . . . . . . . . . . Core Remaining (%) 72 | 100 68 56 57 . . . . 91 . . . . . . 98 . . . . . . 59 . . . . . . 93 . 96 . . 75 7 Volleys Fired 681 | . 76 141 207 37 . . . . . . . . . . . . . . 6 . . . 1 . 1 . . . . . . . . 37 175 Largest 3 | . 2 2 2 2 . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . 2 3 Hottest 300 | . 90 90 79 50 . . . . . . . . . . . . . . 7 . . . 7 . 5 . . . . . . . . 200 300 Shots Fired 1347 | . 148 281 410 74 . . . . . . . . . . . . . . 6 . . . 1 . 1 . . . . . . . . 72 354 Gun 1339 | . 148 281 410 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 354 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 8 | . . . . . . . . . . . . . . . . . . . 6 . . . 1 . 1 . . . . . . . . . . Kinetic 702 | . 51 170 407 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 166 | . 75 88 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 45 | . 22 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 426 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 354 Robot Hit Streak 27 | . 12 15 27 9 . . . . . . . . . . . . . . 8 . . . 9 . . . . . . . . . . 7 10 Robot Miss Streak 12 | . 6 4 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 16 | . 1 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 889 | . 93 185 282 60 . . . 1 13 . 6 . 2 1 . 9 . 17 10 . . 3 4 . 12 . . 7 . 11 3 . 4 37 129 Core Hits 360 | . 39 77 102 25 . . . 1 6 . 1 . 1 . . 3 . 4 2 . . 1 1 . 2 . . 1 . 2 1 . 2 14 75 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 36 | . 7 10 1 3 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . 1 . 1 . . . 2 7 Burn 15 | . 7 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 18 | . . . . 3 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . 1 . 1 . . . 2 7 Melee Attacks 499 | . . . . 36 1 1 1 1 40 . 31 . 6 1 3 52 . 63 19 . . 5 44 . 49 2 1 12 4 50 22 43 9 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 432 | . . . . 35 1 1 1 1 36 . 31 . 6 . 3 49 . 32 19 . . 5 44 . 49 2 1 12 4 50 22 28 . . . Piercing 58 | . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . . . . . 15 9 3 . Sneak Attacks 54 | . . . . 9 . . . . 8 . 2 . . 1 . 7 . 3 4 . . 3 2 . 3 . . . . 8 2 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32223 | . 1247 2726 4602 1925 . . . 46 556 . 408 . 107 . . 449 . 1144 370 . . 267 248 . 924 . . 734 . 1196 353 . 387 2992 11542 Guns 22834 | . 1239 2715 4532 655 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2858 10835 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 351 | . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 Melee 8459 | . . . . 1270 . . . 46 556 . 408 . 107 . . 449 . 1144 370 . . 267 248 . 924 . . 734 . 1196 353 . 387 . . Ramming 579 | . 8 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 426 Kinetic 7301 | . 387 1744 4515 655 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1500 | . 634 779 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 691 | . 218 192 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21422 | . . . . 1270 . . . 46 556 . 408 . 107 . . 449 . 801 370 . . 267 248 . 924 . . 734 . 1196 353 . . 2858 10835 Piercing 730 | . . . . . . . . . . . . . . . . . . 343 . . . . . . . . . . . . . . 387 . . Highest Corruption 24 | . . 3 . 1 1 1 1 . . . . . 1 1 1 2 12 12 11 12 12 . . . . . . 2 2 1 3 1 1 2 24 Average Corruption 5 | . . 3 . 1 1 1 1 . . . . . 1 1 1 1 3 10 11 11 12 . . . . . . 2 2 1 1 1 1 1 12 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 179 | . . 30 . 2 1 1 . . . . . . . . 3 8 1 39 8 2 . . . . . . . . . 3 . . 3 2 76 Message Errors 43 | . . 5 . 2 . 1 . . . . . . . . . 3 . 9 1 . . . . . . . . . . 2 . . 2 1 17 Matter Fused 36 | . . 8 . . . . . . . . . . . . . 1 . 9 3 1 . . . . . . . . . . . . 1 . 13 Heat Flow Errors 19 | . . 4 . . . . . . . . . . . . 2 2 1 2 . 1 . . . . . . . . . 1 . . . . 6 Energy Discharges 19 | . . 3 . . 1 . . . . . . . . . . 1 . 5 2 . . . . . . . . . . . . . . 1 6 Parts Rejected 3 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . 3 . . . . . . . . . . . . . 1 . 8 1 . . . . . . . . . . . . . . . 3 Data Loss (major) 6 | . . 2 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 2 Misfires 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 24 | . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . . . . . . . . 19 Weapon Failures 8 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1598 | . . . . 188 . . . . 8 . 24 . 5 . . 109 . 198 155 . . 118 28 . 143 . . 13 . 466 11 . . . 132 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1598 | . . . . 188 . . . . 8 . 24 . 5 . . 109 . 198 155 . . 118 28 . 143 . . 13 . 466 11 . . . 132 Knockbacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Impact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 7 | . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Kicked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 315 424 331 30 . . . . 149 102 135 229 167 32 181 210 . 215 141 211 . . 115 147 54 110 10 7 . 214 127 269 34 446 274 Average Temperature 49 | . 82 78 74 7 . . . . 38 32 39 113 58 14 78 14 . 58 66 162 . . 20 21 8 24 4 3 . 84 42 73 25 180 18 Received Heat Transfer 2541 | . 309 621 1152 9 . . . . 30 . 18 . . . . 69 . 45 . 9 . . . . . . . 12 . . . 45 9 68 145 Effects 8 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 4 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Heat Transferred 5354 | . 2405 2812 137 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Maximum Alert Level 5 | . . 1 2 1 . . . . 1 . . . . . . 2 . 2 . . . . 1 . . . . . . . . 2 2 5 5 Low Security (%) 58 | 100 100 63 61 70 . . . . . 100 100 . . . . 50 100 46 . . . . 80 100 100 . . . . 100 100 34 . . . Level 1 21 | . . 36 7 29 . . . . 100 . . . . . . 34 . 33 . . . . 19 . . . . . . . . 36 92 15 . Level 2 7 | . . . 31 . . . . . . . . . . . . 15 . 19 . . . . . . . . . . . . . 28 7 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 99 Peak Influence 8215 | . 181 384 658 294 . . . . 345 114 144 . . . . 534 103 584 . . . . 275 96 81 . . . . 46 77 524 507 2144 8215 Initial 1286 | . . . 96 294 . . . . 344 114 37 . . . . 31 103 72 . . . . 2 96 67 . . . . . 22 37 291 285 1286 Average 625 | . 86 153 225 166 . . . . 284 87 46 . . . . 214 103 254 . . . . 85 96 51 . . . . 10 32 262 324 1527 4499 Influence Increases 17705 | . 562 1104 1294 556 15 15 . 196 645 . 258 . 60 . 120 913 . 1206 120 60 . 45 623 . 282 . . 5 . 203 136 831 326 675 7455 Destroy 0b10 Robot/C 3200 | . 300 660 760 140 . . . 100 . . . . 20 . . 60 . 140 . . . . 40 . . . . . . . . 20 . 120 840 Destroy 0b10 Robot/NC 505 | . 45 90 100 70 . . . 10 25 . 5 . . . . 25 . 15 . . . . 5 . 20 . . 5 . 35 5 . 10 5 35 Destroy Leader 886 | . 70 174 186 44 . . . 10 10 . 2 . 10 . . 10 . 26 . . . . 12 . 6 . . . . 10 2 10 4 10 290 Allied During Kill 225 | . . . . . . . . 46 . . . . . . . 20 . 33 . . . . 11 . . . . . . . . 14 . . 101 Successful Hack 353 | . 54 65 23 84 . . . . . . 19 . . . . 32 . 38 . . . . 30 . 4 . . . . . . 4 . . . Select Force Hacks 210 | . 60 60 30 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 360 | . . . 45 30 . . . . . . . . . . . 30 . 15 . . . . 15 . . . . . . . 45 15 15 45 105 Anti-Garrison Action 750 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 750 Destroy Structure 1691 | . 3 10 15 8 . . . . 25 . 22 . . . . 76 . 84 . . . . 90 . 72 . . . . 68 24 138 12 15 1029 Advance Influence 300 | . . . . . . . . . 300 . . . . . . . . . . . . . . . . . . . . . . . . . . Partial Spotted 930 | . . . . 30 . . . . 75 . 15 . . . . 45 . 135 . . . . 90 . 90 . . . . 60 30 75 135 30 120 Lose Combat Pursuer 8295 | . 30 45 135 90 15 15 . 30 210 . 195 . 30 . 120 615 . 720 120 60 . 45 330 . 90 . . . . 30 30 555 150 450 4185 Influence Decreases 11028 | . 562 874 876 1175 44 10 5 124 390 273 211 78 53 30 70 667 193 731 335 90 333 40 353 179 323 41 14 5 . 163 109 380 337 262 1698 Entered New Map 3287 | . . . 134 354 11 . 5 . 28 213 17 38 5 30 . 19 193 31 215 70 333 . 3 179 29 21 4 . . . 18 30 227 222 858 Time Decay 5029 | . 446 538 618 464 25 10 . 64 362 60 194 40 48 . 60 378 . 410 110 20 . 40 290 . 294 20 10 5 . 153 90 150 110 20 . Search Patrol Dispatched 450 | . . . . . . . . . . . . . . . . 150 . 150 . . . . . . . . . . . . . 150 . . . Lost Part 385 | . 10 80 124 . . . . . . . . . . . . 40 . 60 10 . . . . . . . . . . 10 1 30 . . 20 Lost Ally 1158 | . . . . . 8 . . 60 . . . . . . 10 80 . 80 . . . . 60 . . . . . . . . 20 . 20 820 Purge Threat 719 | . 106 256 . 357 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 207 | . 4 2 7 9 . . . . 7 . 5 . . . . 9 . 9 . . . . 5 . 4 . . . . 1 1 3 1 27 113 Investigation 34 | . 4 2 2 3 . . . . 4 . 2 . . . . 4 . 6 . . . . 2 . 2 . . . . . . 1 . 2 . Extermination 22 | . . . . 3 . . . . 3 . 2 . . . . 3 . 2 . . . . 2 . 2 . . . . 1 1 2 1 . . Reinforcement 16 | . . . 1 3 . . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . . 2 5 Assault 104 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 83 Garrison 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 24 Searches Triggered 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 46 | . . 4 5 1 . . . . 2 . 3 . . . . 3 . 2 . . . . 1 . 3 . . . . 2 2 4 . 2 12 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1007 | . 28 53 66 28 1 2 . 3 22 . 20 . 4 . 9 65 4 67 13 4 . 2 24 3 13 1 1 3 . 20 13 36 16 62 424 Peak Tracking Total 75 | . 5 6 6 4 1 2 . 3 6 . 10 . 3 . 5 13 4 21 7 7 . 3 10 3 4 1 1 3 . 15 5 24 7 31 75 Tactical Retreats 151 | . 1 2 7 2 1 1 . 2 5 . 6 . 1 . 2 10 . 17 5 2 . 3 11 . 2 . . . . 2 2 9 4 5 49 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 28 | . 3 . 1 1 . . . . 1 . . . . . . 5 . 4 . . . . 1 . 3 . . . . . 2 1 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 33 | . . . 3 2 . . . . . . . . 1 . . 2 . 1 . . . . 1 . . . 1 1 . . 3 1 1 4 12 Max in Single Turn 3 | . . . 3 1 . . . . . . . . 1 . . 1 . 1 . . . . 1 . . . 1 1 . . 1 . 1 1 2 Garrison Access 23 | . . . 1 1 . . . . 1 . 3 . . . . 2 . 2 . . . . 2 . 2 . . . . 1 . 2 1 . 5 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 122 | . 10 14 10 16 . 1 . . 5 . 9 . 1 3 . 10 . 9 . . 1 . 9 . 7 . 3 4 . 2 . 6 2 . . Terminals 38 | . 7 12 7 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . . . . 3 . 3 . . . . 4 . 4 . . . . 2 . 3 . . . . 1 . 1 . . . Repair Stations 20 | . 1 . 1 . . . . . . . 3 . . . . 3 . 2 . . . . 4 . 2 . . . . . . 3 1 . . Recycling Units 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 22 | . . . 1 1 . . . . 2 . 3 . . . . 3 . 3 . . . . 3 . 2 . . . . 1 . 2 1 . . Total Hacks 334 | . 24 42 31 38 . 1 . . 11 . 25 . 1 17 . 30 . 32 . . 1 . 26 . 19 . 3 14 . 5 . 12 2 . . Successful 227 | . 16 24 18 24 . 1 . . 7 . 16 . 1 17 . 22 . 20 . . 1 . 18 . 14 . 3 14 . 3 . 7 1 . . Failed 107 | . 8 18 13 14 . . . . 4 . 9 . . . . 8 . 12 . . . . 8 . 5 . . . . 2 . 5 1 . . Catastrophic 9 | . 1 4 1 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 511 | . 20 40 18 30 . . . . 59 . 46 . 1 . . 54 . 65 . . 1 . 55 . 29 . . . . 13 20 18 32 10 . Terminals 106 | . 18 40 18 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 87 | . . . . . . . . . 9 . 16 . . . . 15 . 19 . . . . 9 . 10 . . . . 3 . 6 . . . Repair Stations 55 | . 2 . 11 . . . . . . . 4 . . . . 12 . 6 . . . . 10 . 5 . . . . . . 4 1 . . Recycling Units 10 | . 4 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 36 | . . . 1 2 . . . . 2 . 5 . . . . 3 . 7 . . . . 7 . 4 . . . . 2 . 2 1 . . Terminal Hacks 53 | . 2 4 . 10 . 1 . . . . . . 1 17 . . . . . . 1 . . . . . 3 14 . . . . . . . Record 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 5 . . . . . . . Part Schematic 13 | . . . . 1 . . . . . . . . . 10 . . . . . . . . . . . . . 2 . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 1 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 40 | . . . . . . . . . 4 . 6 . . . . 8 . 9 . . . . 4 . 5 . . . . 2 . 2 . . . Network Status 7 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . Load Schematic 23 | . . . . . . . . . 3 . 3 . . . . 5 . 5 . . . . 2 . 3 . . . . 1 . 1 . . . Build 10 | . . . . . . . . . 1 . 2 . . . . 2 . 3 . . . . 1 . 1 . . . . . . . . . . Repair Station Hacks 34 | . 2 . 8 . . . . . . . 2 . . . . 8 . 3 . . . . 8 . 3 . . . . . . . . . . Scan Component 17 | . 1 . 4 . . . . . . . 1 . . . . 4 . 1 . . . . 4 . 2 . . . . . . . . . . Repair 15 | . 1 . 4 . . . . . . . 1 . . . . 3 . 1 . . . . 4 . 1 . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 18 | . . . 1 1 . . . . 1 . 3 . . . . 2 . 2 . . . . 2 . 2 . . . . 1 . 2 1 . . Seal Access 18 | . . . 1 1 . . . . 1 . 3 . . . . 2 . 2 . . . . 2 . 2 . . . . 1 . 2 1 . . Unauthorized Hacks 79 | . 11 20 9 11 . . . . 2 . 5 . . . . 4 . 6 . . . . 4 . 4 . . . . . . 3 . . . Terminals 44 | . 9 18 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 19 | . 3 7 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 20 | . 5 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 27 | . . . . . . . . . 2 . 5 . . . . 4 . 5 . . . . 4 . 4 . . . . . . 3 . . . Prioritize 7 | . . . . . . . . . . . 2 . . . . 1 . 3 . . . . 1 . . . . . . . . . . . . Fabnet 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . 1 . . . Haulers 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . Recompile 12 | . . . . . . . . . 2 . 1 . . . . 3 . 2 . . . . 1 . 2 . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 76 | . 5 9 8 14 . . . . 4 . 3 . . . . 7 . 9 . . . . 5 . 5 . . . . 2 . 4 1 . . Full Trace Events 6 | . . . . 1 . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 40 | . . . . . . . 3 . 8 . 4 . . 2 . 8 . 2 . . . . 9 . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 264 | . . . . 2 . . 15 . 77 . 14 . . 10 . 33 . 34 . . . . 22 . 16 . . 2 . . . 13 . 26 . Parts Built 11 | . . . . . . . . . 1 . 2 . . . . 3 . 3 . . . . 1 . 1 . . . . . . . . . . Authchips 10 | . . . . . . . . . 1 . 2 . . . . 2 . 3 . . . . 1 . 1 . . . . . . . . . . Time 570 | . . . . . . . . . 67 . 114 . . . . 99 . 122 . . . . 84 . 84 . . . . . . . . . . Total Part Build Rating 59 | . . . . . . . . . 4 . 10 . . . . 16 . 17 . . . . 6 . 6 . . . . . . . . . . Parts Repaired 15 | . 1 . 4 . . . . . . . 1 . . . . 3 . 1 . . . . 4 . 1 . . . . . . . . . . Time 572 | . 26 . 116 . . . . . . . 62 . . . . 94 . 19 . . . . 230 . 25 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . 1 . . . . 4 . . . . 1 2 3 . 1 . . . . 1 . . . . . . 1 1 . . 1 . Non-combat 9 | . . . . 1 . . . . 4 . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . 1 2 . . 1 . . . . . . . . . . . 1 1 . . 1 . Robot Hacks Applied 10 | . . . . 1 . . . . 4 . . . . 1 . 3 . . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . find_chute 9 | . . . . 1 . . . . 4 . . . . . . 3 . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 1 1 3 3 3 1 1 1 . Autooverrided 6 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . 1 1 . . 1 . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 120 | . . . . 2 . . 4 . . . . . . . 2 4 . 6 2 . . . 3 . . . . . . 1 1 3 . 1 91 Largest Group 11 | . . . . 1 1 . 4 4 . . . . . . 1 4 . 3 2 2 . . 3 . . . . . . 1 1 3 . 1 11 Highest-Rated Group 345 | . . . . 10 10 . 149 149 . . . . . . 12 112 . 210 62 62 . . 243 . . . . . . 56 82 345 . 69 157 Highest-Rated Ally 115 | . . . . 10 10 . 39 39 . . . . . . 12 28 . 70 31 31 . . 81 . . . . . . 56 82 115 . 69 15 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 228 | . . . . . . . . 15 . . . . . . 5 10 . 31 . . . . 14 . . . . . . 4 4 6 . 3 136 Total Damage 4493 | . . . . . . . . 344 . . . . . . 32 165 . 709 . . . . 272 . . . . . . 80 22 152 . 287 2430 Kills 33 | . . . . . . . . 6 . . . . . . . 3 . 6 . . . . 2 . . . . . . . . 1 . . 15 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 9255 | . . . . 668 128 125 434 190 828 122 583 85 330 26 127 958 17 873 226 41 144 177 747 13 638 50 151 103 138 518 211 319 229 56 . Optics 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167 53 . Sensors 9252 | . . . . 668 128 125 434 190 828 122 583 85 330 26 127 958 17 873 226 41 144 177 747 13 638 50 151 103 138 518 211 319 229 53 . Seismic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . ECM 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Derelict Logs Recovered 16 | . . . . . 1 1 1 1 . . . 2 . . 1 . . . 3 1 . 2 . . . 2 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 100 | . . . . . . . . . 17 . 11 . . . . 14 . 14 . . . . 14 . 7 . . . . 3 6 2 9 3 . Main Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access 6 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . Emergency Access 8 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 7 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 1 . . Prototype Stockpiles 7 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 . . . . Component Schematics 10 | . . . . . . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . . . 1 . 1 . Prototype Schematics 14 | . . . . . . . . . 5 . 2 . . . . 1 . 4 . . . . 1 . . . . . . . . . . 1 . Unaware Schematics 11 | . . . . . . . . . 2 . 1 . . . . 3 . 1 . . . . 3 . . . . . . . . . 1 . . Unaware Analyses 12 | . . . . . . . . . 1 . 2 . . . . 1 . 2 . . . . 3 . . . . . . . 1 . 2 . . Trap Installations 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . 1 . . Depthwide Sectors/0 6 | . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 17529 | 90 1435 2108 2211 1198 128 125 434 190 828 122 583 85 330 26 127 958 17 983 226 41 144 179 747 13 643 50 151 103 138 518 211 319 229 337 1502 Spaces Moved 31633 | 53 685 942 870 1834 408 413 925 343 2469 376 1528 368 438 88 337 2324 82 2409 687 203 495 783 1764 79 1604 231 464 219 383 1171 657 1106 1135 641 3119 Core 9 | 8 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2526 | 45 501 793 869 318 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3504 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385 3119 Wheels 333 | . 184 149 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25261 | . . . . 1516 408 413 925 343 2469 376 1528 368 438 88 337 2324 82 2409 687 203 495 783 1764 79 1604 231 464 219 383 1171 657 1106 1135 256 . Fastest Speed 5 | 50 115 115 152 27 27 27 27 27 23 23 23 23 23 23 23 14 20 6 6 20 20 20 5 5 7 5 17 17 17 5 5 5 5 5 30 Average Speed 34 | 143 162 155 160 50 27 27 27 27 23 23 23 23 23 23 23 21 20 19 19 20 20 20 17 15 16 16 17 17 17 16 15 14 13 23 30 Slowest Speed 850 | 160 240 160 850 165 27 27 27 27 24 23 23 23 23 23 23 23 20 85 20 20 20 20 20 17 17 17 17 95 17 17 23 17 17 30 30 Overloaded Moves 238 | . . . . . . . . . . . . . . . . 29 . 34 12 . . . 21 10 8 8 . . . 12 6 58 11 29 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 192 | . . . . 16 . 1 . . 11 . 19 . . . 2 24 . 29 1 . . . 14 . 17 1 . 1 . 15 8 17 11 5 . Potential Cave-ins 17 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 15 Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 62 | 4 95 90 75 52 62 60 87 48 58 95 52 58 53 75 65 57 65 64 68 46 81 83 46 81 35 41 55 69 55 25 82 38 94 54 84 Regions Visited 35 Branch Regions 19 Pre-discovered Areas 63 | . 3 4 3 2 . . . . 6 . 6 . . 1 . 5 . 13 . 1 . 1 . . 12 1 . 3 . . . . 2 . . Known Exits Taken 25 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . 2 2 3 2 . . . 1 1 . 1 . . . 3 . . 5 . . . 1 2 . 4 . . . . . . Spaces Dug 506 | . . . . 7 1 1 . . 25 . 22 . 3 . 3 38 . 40 15 . . 2 40 . 36 2 . . 4 34 12 40 4 5 172 Terrain Destroyed 784 | . . . 12 7 1 1 . . 25 . 22 . 3 . 3 38 . 40 15 . . 2 40 . 36 2 . . 4 34 12 40 4 6 437 Melee 331 | . . . . 7 1 1 . . 25 . 22 . 3 . 3 38 . 40 15 . . 2 40 . 36 2 . . 4 34 12 40 4 2 . Projectile 441 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 437 AOE 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 36364 | 67 855 1307 1371 1988 423 423 1106 438 2662 411 1693 367 657 93 379 2675 81 2793 745 202 539 797 2123 78 1884 237 533 264 450 1404 718 1180 1185 766 3470 Wait 2916 | . 69 142 213 38 12 11 179 95 128 18 134 . 210 3 42 268 . 258 32 . 31 6 296 . 195 6 69 12 56 187 16 28 27 15 120 Move 31230 | 52 684 941 869 1802 407 410 924 342 2447 375 1489 367 437 87 332 2279 81 2355 684 202 494 782 1736 78 1572 228 463 216 382 1141 642 1072 1112 632 3114 Hop 174 | . . . . 15 . 1 . . 11 . 19 . . . 2 21 . 24 1 . . . 14 . 14 1 . 1 . 14 6 16 11 3 . Pick Up 192 | 9 12 27 20 12 . . . . 9 1 4 . . . . 10 . 20 . . 3 . 10 . 7 . . 3 1 3 3 4 3 15 16 Fast Attach 118 | . . 2 14 10 2 . . . . 8 1 . 2 . . 9 . 10 . . 3 2 6 . 7 . . 4 2 2 12 4 9 9 . Attach 134 | 6 6 12 15 10 . . . . 9 . 4 . . 1 . 8 . 16 2 . 2 . 7 . 4 . . 2 . 2 . 1 . 10 17 Detach 23 | . . . 1 3 . . . . 5 . 2 . . 1 . 2 . 2 1 . 1 . . . 1 . . . . 2 . . 1 1 . Swap 82 | . 4 19 10 5 . . 2 . 7 . 3 . . . . 3 . 5 . . 1 . 1 . 5 . . 1 1 . 3 3 5 4 . Drop 210 | . 2 17 22 20 1 . . . 6 9 2 . 2 . . 6 . 22 . . 4 2 8 . 11 . . 7 4 3 14 7 8 21 12 Fire 681 | . 76 141 207 37 . . . . . . . . . . . . . . 6 . . . 1 . 1 . . . . . . . . 37 175 Melee 499 | . . . . 36 1 1 1 1 40 . 31 . 6 1 3 52 . 63 19 . . 5 44 . 49 2 1 12 4 50 22 43 9 3 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 Crush 8 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . . . . . . . . . . . . . 14 . 18 . . . . . . 18 . . 6 . . . 2 . 13 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / *Ext x2) -4/Waste -4/Factory (discovered 6 exits: *Res x2 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Learned Storage emergency access door positions 995 | -10/Materials | Discovered new exit (range 12) 1036 | -10/Materials | Identified exit to Subcaves 1036 | -10/Materials | Identified exit to Materials 1138 | -10/Materials | Learned location of 2 exits from Subcaves 1203 | -10/Materials | Learned 2 Mines zone layouts 1238 | -10/Materials | Learned location of Recycling (-7) 1281 | -10/Materials | Learned location of 1 exit from Recycling 1459 | -10/Materials | Repaired Lgt. Treads 1526 | -10/Materials | Entered another Materials area 1526 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2110 | -9/Materials | Learned location of 1 exit from Recycling 2179 | -9/Materials | Build established: Scavenger-Mutant 2181 | -9/Materials | Learned Storage emergency access door positions 2242 | -9/Materials | Learned location of Zion (-7) 2275 | -9/Materials | Discovered new exit (range 13) 2293 | -9/Materials | Identified exit to Materials 2293 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Loaded intel: 8 trap records 3504 | -9/Materials | Learned 2 Storage zone layouts 3565 | -9/Materials | Learned location of 1 exit from Storage 3590 | -9/Materials | Learned location of 1 exit from Recycling 3600 | -9/Materials | Loaded intel: 2 repair station locations 3617 | -9/Materials | Learned 2 Storage zone layouts 3634 | -9/Materials | Entered another Materials area 3634 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3677 | -8/Materials | Repaired Lgt. Armor Plating 3717 | -8/Materials | Repaired Lgt. Nuclear Core 3752 | -8/Materials | Repaired Lgt. Armor Plating 3780 | -8/Materials | Repaired Lgt. Treads 4788 | -8/Materials | Learned location of 1 exit from Lower Caves 4850 | -8/Materials | Learned Storage emergency access door positions 4864 | -8/Materials | Garrison activated, responded to threat 4865 | -8/Materials | Build established: Mutant 4901 | -8/Materials | Identified exit to Factory 4941 | -8/Materials | Learned 4 Factory zone layouts 5025 | -8/Materials | Learned Factory security intel 5178 | -8/Materials | Learned 2 Storage zone layouts 5634 | -8/Materials | First assault squad dispatched 5761 | -8/Materials | Lost 5 parts (1n3u1w) 5845 | -8/Materials | Entered Factory 5845 | -7/Factory | Evolved 2 slots: Utility x2 5846 | -7/Factory | Identified exit to Factory 5846 | -7/Factory | Identified exit to Storage 6052 | -7/Factory | Discovered exit to Factory (range 9) 6827 | -7/Factory | Identified exit to Lower Caves 6846 | -7/Factory | Build established: Hacker-Sprinter 7043 | -7/Factory | Entered Lower Caves 7043 | -7/Lower Caves | Accompanied by 1 ally 7044 | -7/Lower Caves | Encountered a Warlord checkpoint 7044 | -7/Lower Caves | Identified exit to Lower Caves 7046 | -7/Lower Caves | Learned location of 2 exits from Factory 7086 | -7/Lower Caves | Found Alien Artifact 7086 | -7/Lower Caves | Identified Core Expander 7086 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 7171 | -7/Lower Caves | Entered another Lower Caves area 7176 | -7/Lower Caves | Learned 8 Factory zone layouts 7185 | -7/Lower Caves | Spotted B-75 Beast 7263 | -7/Lower Caves | Discovered new exit (range 8) 7264 | -7/Lower Caves | Identified exit to Zion 7296 | -7/Lower Caves | Entered Zion 7320 | -7/Zion | Discovered new exit (range 11) 7326 | -7/Zion | System corruption cleaned by Quarantine Array 7377 | -7/Zion | Learned Factory terminal intel 7466 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7485 | -7/Zion | Met Imprinter 7490 | -7/Zion | Imprinted 7492 | -7/Zion | Declared Zion's savior 7551 | -7/Zion | Identified exit to Proximity Caves 7730 | -7/Zion | Entered Proximity Caves 7730 | -6/Proximity Caves | Accompanied by 4 allies 7732 | -6/Proximity Caves | Spotter reported a threat 7733 | -6/Proximity Caves | Spotter reported a threat 7835 | -6/Proximity Caves | Learned 8 Factory zone layouts 7911 | -6/Proximity Caves | Lost 3 allies 7920 | -6/Proximity Caves | Entered Factory 7920 | -6/Factory | Evolved 2 slots: Utility x2 7921 | -6/Factory | Identified exit to Factory 7921 | -6/Factory | Identified exit to Lower Caves 7923 | -6/Factory | Loaded intel: 26 terminal locations 7958 | -6/Factory | Discovered exit to Lower Caves (range 15) 7992 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8003 | -6/Factory | Retrieved Zion intel report: Trap Installations 8019 | -6/Factory | Retrieved Zion intel report: Emergency Access 8030 | -6/Factory | Retrieved Zion intel report: Branch Access 8038 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8071 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8073 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8128 | -6/Factory | Discovered exit to Factory (range 9) 8189 | -6/Factory | Retrieved Zion intel report: Component Schematics 8242 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8339 | -6/Factory | Fabricated Cld. VTOL Module (x1) 8420 | -6/Factory | Discovered exit to Factory (range 13) 8422 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8430 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8437 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8554 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8559 | -6/Factory | Retrieved Zion intel report: Main Access 8566 | -6/Factory | Retrieved Zion intel report: Component Schematics 8613 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8667 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8748 | -6/Factory | Manually triggered Chute Trap 8748 | -6/Factory | Sucked down chute 8748 | -6/Factory | Entered Waste 8748 | -6/Waste | The area was eerily silent 8766 | -6/Waste | Found Prototype Hackware 8766 | -6/Waste | Identified Exp. Hacking Suite 8842 | -6/Waste | Discovered new exit (range 12) 8870 | -6/Waste | Identified exit to Factory 8870 | -6/Waste | Entered Factory 8894 | -6/Factory | Retrieved Zion intel report: Trap Installations 8925 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8952 | -6/Factory | Fabricated Exp. Propulsion Shielding (x1) 9070 | -6/Factory | Repaired Graphene Brace 9093 | -6/Factory | Retrieved Zion intel report: Component Schematics 9219 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9231 | -6/Factory | Spotted B-75 Beast 9250 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9268 | -6/Factory | Retrieved Zion intel report: Emergency Access 9303 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9321 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9360 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 9385 | -6/Factory | Discovered exit to Factory (range 12) 9401 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9410 | -6/Factory | Retrieved Zion intel report: Active Terminals 9427 | -6/Factory | Discovered exit to Lower Caves (range 8) 9433 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9453 | -6/Factory | Entered Lower Caves 9454 | -6/Lower Caves | Encountered a Warlord checkpoint 9464 | -6/Lower Caves | Learned Factory terminal intel 9488 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9508 | -6/Lower Caves | Discovered new exit (range 6) 9509 | -6/Lower Caves | Identified exit to Lower Caves 9538 | -6/Lower Caves | Entered another Lower Caves area 9798 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9801 | -6/Lower Caves | Found Prototype Special Weapon 9801 | -6/Lower Caves | Identified Molecular Deconstructor 9867 | -6/Lower Caves | Discovered new exit (range 7) 9868 | -6/Lower Caves | Identified exit to Data Miner 9868 | -6/Lower Caves | Entered Data Miner 9868 | -6/Data Miner | Discovered new exit (range 6) 9873 | -6/Data Miner | Met Data Miner 9882 | -6/Data Miner | Learned location of Section 7 (-2) 9882 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9886 | -6/Data Miner | Received God Mode back door access code from Data Miner 9891 | -6/Data Miner | Identified exit to Proximity Caves 9894 | -6/Data Miner | Entered Proximity Caves 9912 | -5/Proximity Caves | Learned location of 1 exit from Factory 9941 | -5/Proximity Caves | Spotted B-75 Beast 10021 | -5/Proximity Caves | Entered Factory 10021 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10022 | -5/Factory | Identified exit to Factory 10023 | -5/Factory | Loaded intel: 26 terminal locations 10033 | -5/Factory | Discovered new exit (range 7) 10035 | -5/Factory | Identified exit to Upper Caves 10068 | -5/Factory | Incoming investigation squad redirected 10099 | -5/Factory | Retrieved Zion intel report: Branch Access 10121 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10147 | -5/Factory | Retrieved Zion intel report: Component Schematics 10155 | -5/Factory | Retrieved Zion intel report: Emergency Access 10183 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10192 | -5/Factory | Spotted B-75 Beast 10230 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10339 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 10360 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10382 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10462 | -5/Factory | Lost 3 parts (1p2u) 10462 | -5/Factory | Retrieved Zion intel report: Component Schematics 10466 | -5/Factory | Discovered exit to Factory (range 13) 10472 | -5/Factory | Repaired Broken Lgt. Fission Core? 10472 | -5/Factory | Retrieved Zion intel report: Active Terminals 10507 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10510 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 10541 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10569 | -5/Factory | Fabricated Imp. Reaction Control System? 10590 | -5/Factory | Repaired Exp. Propulsion Shielding 10611 | -5/Factory | Repaired Imp. Datajack 10771 | -5/Factory | Discovered exit to Factory (range 14) 10774 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10775 | -5/Factory | Zion Fire squad teleported in 10911 | -5/Factory | Lost 3 allies 10921 | -5/Factory | Search patrols dispatched 10979 | -5/Factory | Manually triggered Chute Trap 10979 | -5/Factory | Sucked down chute 10979 | -5/Factory | Entered Waste 10986 | -5/Waste | Spotted C-40 Crusher 10988 | -5/Waste | Spotted C-40 Crusher 10990 | -5/Waste | Spotted C-40 Crusher 10993 | -5/Waste | Spotted C-40 Crusher 10993 | -5/Waste | Discovered new exit (range 16) 10994 | -5/Waste | EMP discharged 10994 | -5/Waste | System corruption reached 10% 10996 | -5/Waste | Identified exit to Factory 10996 | -5/Waste | Entered Factory 11059 | -5/Factory | Repaired Imp. Datajack 11150 | -5/Factory | Discovered exit to Upper Caves (range 16) 11161 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11166 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11327 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11335 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11335 | -5/Factory | Discovered exit to Factory (range 6) 11467 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11468 | -5/Factory | Zion Light squad teleported in 11480 | -5/Factory | Lost 4 parts (1p2u1w) 11509 | -5/Factory | Found Prototype Protection 11510 | -5/Factory | Identified Zio. Weapon Casing 11525 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11537 | -5/Factory | Lost 3 allies 11589 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11596 | -5/Factory | Search patrols dispatched 11671 | -5/Factory | Fabricated Exp. Propulsion Shielding? 11675 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11695 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11702 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11704 | -5/Factory | Retrieved Zion intel report: Emergency Access 11708 | -5/Factory | Retrieved Zion intel report: Component Schematics 11758 | -5/Factory | Fabricated Ionic Axe (x1) 11792 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11821 | -5/Factory | Discovered exit to Factory (range 5) 11862 | -5/Factory | Spotted B-75 Beast 11876 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11877 | -5/Factory | Cargo convoy interrupted 11882 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11883 | -5/Factory | Zion Demo squad teleported in 11979 | -5/Factory | Entered Upper Caves 11984 | -5/Upper Caves | Learned Factory security intel 11998 | -5/Upper Caves | Learned Factory trap positions 12176 | -5/Upper Caves | Discovered new exit (range 10) 12181 | -5/Upper Caves | Learned Factory interactive machine intel 12205 | -5/Upper Caves | Entered another Upper Caves area 12205 | -5/Upper Caves | Accompanied by 2 allies 12245 | -5/Upper Caves | Discovered new exit (range 5) 12246 | -5/Upper Caves | Entered Warlord 12253 | -5/Warlord | System corruption cleaned by Quarantine Array 12334 | -5/Warlord | Opened Warlord's prototype stash 12336 | -5/Warlord | Found Prototype Device 12337 | -5/Warlord | Identified Exp. Focal Shield 12339 | -5/Warlord | Found System Mapper 12341 | -5/Warlord | Found Prototype Device 12344 | -5/Warlord | Identified Exp. Phase Shifter 12381 | -5/Warlord | Opened side exit 12388 | -5/Warlord | Discovered new exit (range 14) 12390 | -5/Warlord | Entered Proximity Caves 12468 | -4/Proximity Caves | Learned location of Testing (-3) 12471 | -4/Proximity Caves | Learned 4 Research zone layouts 12552 | -4/Proximity Caves | Discovered exit to Factory (range 6) 12569 | -4/Proximity Caves | Entered Factory 12569 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12570 | -4/Factory | Loaded intel: 91 trap records 12572 | -4/Factory | Loaded intel: 55 interactive machine locations 12683 | -4/Factory | Discovered new exit (range 5) 12690 | -4/Factory | Retrieved Zion intel report: Emergency Access 12717 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12720 | -4/Factory | Retrieved Zion intel report: Component Schematics 12729 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12817 | -4/Factory | Repaired Exp. Propulsion Shielding 12884 | -4/Factory | Repaired Lgt. Fission Core 12902 | -4/Factory | Discovered new exit (range 7) 12903 | -4/Factory | Identified exit to Research 12910 | -4/Factory | Discovered exit to Research (range 8) 12917 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12921 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12922 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12975 | -4/Factory | Repaired Lgt. Neutrino Core 13048 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13052 | -4/Factory | Retrieved Zion intel report: Branch Access 13052 | -4/Factory | Identified exit to Upper Caves 13052 | -4/Factory | Identified exit to Extension 13063 | -4/Factory | Spotted B-86 Titan 13110 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13111 | -4/Factory | Zion Hacker squad teleported in 13190 | -4/Factory | Repaired Mic. Fission Core? 13202 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 13232 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13244 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13289 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13298 | -4/Factory | Retrieved Zion intel report: Trap Installations 13316 | -4/Factory | Sucked down chute 13316 | -4/Factory | Entered Waste 13319 | -4/Waste | Spotted C-40 Crusher 13324 | -4/Waste | Spotted C-40 Crusher 13326 | -4/Waste | Spotted C-40 Crusher 13328 | -4/Waste | Spotted C-40 Crusher 13328 | -4/Waste | Discovered new exit (range 12) 13329 | -4/Waste | Identified exit to Factory 13329 | -4/Waste | Entered Factory 13345 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 13438 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13512 | -4/Factory | Retrieved Zion intel report: Component Schematics 13527 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 13530 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13538 | -4/Factory | Discovered exit to Research (range 4) 13542 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13551 | -4/Factory | Spotted B-86 Titan 13619 | -4/Factory | Retrieved Zion intel report: Branch Access 13738 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 13878 | -4/Factory | Repaired Lgt. Fission Core 13924 | -4/Factory | Discovered exit to Research (range 13) 13972 | -4/Factory | Entered Upper Caves 13975 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14017 | -4/Upper Caves | Identified exit to Upper Caves 14022 | -4/Upper Caves | Entered another Upper Caves area 14089 | -4/Upper Caves | Learned Research stockpile data 14168 | -4/Upper Caves | Discovered new exit (range 13) 14173 | -4/Upper Caves | Identified exit to Zhirov 14173 | -4/Upper Caves | Entered Zhirov 14173 | -4/Zhirov | Discovered new exit (range 3) 14177 | -4/Zhirov | Met Zhirov 14179 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14180 | -4/Zhirov | Learned location of Quarantine (-2) 14185 | -4/Zhirov | Found Alien Artifact 14185 | -4/Zhirov | Identified Integrated Dissipator 14185 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14223 | -4/Zhirov | Found Alien Artifact 14229 | -4/Zhirov | Cloak Generator disabled 14229 | -4/Zhirov | Attacked by Zhirov 14239 | -4/Zhirov | Enhanced Grunts warped into view 14265 | -4/Zhirov | Zhirov detonated his lab 14272 | -4/Zhirov | Identified exit to Proximity Caves 14276 | -4/Zhirov | Entered Proximity Caves 14408 | -3/Proximity Caves | Discovered exit to Research (range 6) 14414 | -3/Proximity Caves | Entered Research 14414 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14655 | -3/Research | Retrieved Zion intel report: Branch Access 14655 | -3/Research | Identified exit to Armory 14655 | -3/Research | Identified exit to Testing 14693 | -3/Research | Crushed by falling debris 14710 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14744 | -3/Research | Spotted B-86 Titan 14753 | -3/Research | Retrieved Zion intel report: Emergency Access 14932 | -3/Research | Entered Testing 14945 | -3/Testing | Retrieved Zion intel report: Main Access 14945 | -3/Testing | Identified exit to Research 14949 | -3/Testing | Retrieved Zion intel report: Emergency Access 14954 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 15009 | -3/Testing | Spotted Striker 15022 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 15035 | -3/Testing | Retrieved Zion intel report: Guard Positions 15045 | -3/Testing | Retrieved Zion intel report: Active Terminals 15054 | -3/Testing | Found Prototype Leg 15054 | -3/Testing | Identified Myomer Exoskeleton 15078 | -3/Testing | Local machine network offline 15143 | -3/Testing | Entered Research 15143 | -2/Research | Evolved 2 slots: Utility x2 15211 | -2/Research | Spotted B-90 Cyclops 15293 | -2/Research | Retrieved Zion intel report: Branch Access 15293 | -2/Research | Identified exit to Quarantine 15304 | -2/Research | Discovered new exit (range 15) 15331 | -2/Research | Lost 3 parts (3u) 15393 | -2/Research | Search patrols dispatched 15427 | -2/Research | Retrieved Zion intel report: Component Schematics 15428 | -2/Research | Zion Light squad teleported in 15430 | -2/Research | Spotted B-90 Cyclops 15462 | -2/Research | Entered Quarantine 15498 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15514 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15551 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 15585 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 15613 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15613 | -2/Quarantine | Discovered new exit (range 22) 15618 | -2/Quarantine | Retrieved Zion intel report: Main Access 15618 | -2/Quarantine | Identified exit to Access 15635 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15648 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 15651 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 15672 | -2/Quarantine | Spotted Alpha 7 15675 | -2/Quarantine | Found Alien Artifact 15675 | -2/Quarantine | Identified Core Reset Matrix 15675 | -2/Quarantine | Identified Transdimensional Reconstructor 15675 | -2/Quarantine | Used Core Reset Matrix 15679 | -2/Quarantine | Detected hypermatrix surge 15679 | -2/Quarantine | Sensed 14 artifacts in vicinity 15681 | -2/Quarantine | Spotted Fortress 15690 | -2/Quarantine | Discovered new exit (range 6) 15690 | -2/Quarantine | Discovered new exit (range 7) 15691 | -2/Quarantine | Identified exit to Section 7 15691 | -2/Quarantine | Entered Section 7 15692 | -2/Section 7 | Detected hypermatrix surge 15692 | -2/Section 7 | Sensed 19 artifacts in vicinity 15707 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 15711 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 15712 | -2/Section 7 | Discovered exit to Access (range 12) 15722 | -2/Section 7 | Spotted Alpha 7 15722 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 15725 | -2/Section 7 | Spotted Alpha 7 15727 | -2/Section 7 | Spotted B-99 Colossus 15744 | -2/Section 7 | Integrated with Sigix Exoskeleton 15785 | -2/Section 7 | Spotted Striker 15785 | -2/Section 7 | Spotted Striker 15817 | -2/Section 7 | Found Sigix Sheargun 15880 | -2/Section 7 | Destroyed Alpha 7 15895 | -2/Section 7 | Destroyed Alpha 7 15901 | -2/Section 7 | Found Prototype Processor 15901 | -2/Section 7 | Identified Exp. Target Analyzer 15907 | -2/Section 7 | Found Prototype Processor 15910 | -2/Section 7 | Found Prototype Processor 15915 | -2/Section 7 | Found Prototype Device 15915 | -2/Section 7 | Identified Exp. ECM Suite 15947 | -2/Section 7 | Scanned by Researcher 15948 | -2/Section 7 | Destroyed Investigator 15966 | -2/Section 7 | Found Prototype Launcher 15968 | -2/Section 7 | Identified Containment Facilitator 16012 | -2/Section 7 | Intercept squad dispatched 16019 | -2/Section 7 | Spotted Tracker 16019 | -2/Section 7 | Spotted Tracker 16019 | -2/Section 7 | Spotted Combat Programmer 16020 | -2/Section 7 | Spotted Combat Programmer 16028 | -2/Section 7 | Entered Access 16028 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16033 | -1/Access | Emitted hypermatrix ping 16038 | -1/Access | Assembled emerged from beneath the floor 16046 | -1/Access | Assembled emerged from beneath the floor 16049 | -1/Access | Build established: Alien-Sigix 16104 | -1/Access | Assembled emerged from beneath the floor 16157 | -1/Access | Crushed by falling debris 16157 | -1/Access | Crushed by falling debris 16161 | -1/Access | Assembled emerged from beneath the floor 16173 | -1/Access | Spotted B-99 Colossus 16237 | -1/Access | Assembled emerged from beneath the floor 16252 | -1/Access | Assembled emerged from beneath the floor 16280 | -1/Access | Intercept squad dispatched 16294 | -1/Access | Lost 5 allies 16302 | -1/Access | Spotted Tracker 16302 | -1/Access | Spotted Tracker 16305 | -1/Access | Destroyed Tracker 16305 | -1/Access | Destroyed Tracker 16310 | -1/Access | Found Prototype Energy Gun 16311 | -1/Access | Identified Immobilizer 16319 | -1/Access | Found Exp. Phase Shifter 16371 | -1/Access | Spotted Combat Programmer 16382 | -1/Access | Destroyed Combat Programmer 16392 | -1/Access | Spotted Combat Programmer 16403 | -1/Access | Destroyed Combat Programmer 16440 | -1/Access | Intercept squad dispatched 16458 | -1/Access | Spotted Tracker 16458 | -1/Access | Spotted Tracker 16459 | -1/Access | Spotted Tracker 16464 | -1/Access | Destroyed Tracker 16464 | -1/Access | Destroyed Tracker 16469 | -1/Access | Destroyed Tracker 16491 | -1/Access | Assembled emerged from beneath the floor 16496 | -1/Access | Spotted Combat Programmer 16496 | -1/Access | Spotted Combat Programmer 16506 | -1/Access | System corruption reached 10% 16516 | -1/Access | Destroyed Combat Programmer 16524 | -1/Access | Destroyed Combat Programmer 16531 | -1/Access | Spotted Combat Programmer 16532 | -1/Access | Lost 5 allies 16537 | -1/Access | Destroyed Combat Programmer 16592 | -1/Access | Assembled emerged from beneath the floor 16704 | -1/Access | Spotted Striker 16704 | -1/Access | Spotted Striker 16704 | -1/Access | Spotted Executioner 16734 | -1/Access | Assembled emerged from beneath the floor 16750 | -1/Access | Intercept squad dispatched 16755 | -1/Access | Spotted Tracker 16756 | -1/Access | Spotted Tracker 16756 | -1/Access | Spotted Tracker 16756 | -1/Access | Spotted Tracker 16758 | -1/Access | Destroyed Tracker 16771 | -1/Access | Spotted Combat Programmer 16782 | -1/Access | Spotted B-99 Colossus 16783 | -1/Access | Spotted B-99 Colossus 16784 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 16790 | -1/Access | Spotted B-99 Colossus 16799 | -1/Access | Spotted Combat Programmer 16800 | -1/Access | Spotted Combat Programmer 16804 | -1/Access | Destroyed Tracker 16816 | -1/Access | Destroyed Combat Programmer 16822 | -1/Access | Destroyed Combat Programmer 16844 | -1/Access | Destroyed Tracker 16848 | -1/Access | Destroyed Combat Programmer 16851 | -1/Access | Destroyed Tracker 16852 | -1/Access | Spotted Combat Programmer 16858 | -1/Access | Destroyed Combat Programmer 16876 | -1/Access | Assembled emerged from beneath the floor 16885 | -1/Access | Energy Cycler disabled 16885 | -1/Access | Spotted Executioner 16888 | -1/Access | Spotted Investigator 16889 | -1/Access | Spotted Striker 16892 | -1/Access | Spotted Striker 16892 | -1/Access | Spotted Executioner 16913 | -1/Access | Spotted Executioner 16913 | -1/Access | Spotted Striker 16913 | -1/Access | Spotted Executioner 16915 | -1/Access | Spotted B-99 Colossus 16918 | -1/Access | Lost 5 allies 16926 | -1/Access | Discovered new exit (range 18) 16929 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 16989 | -1/Access | Assembled emerged from beneath the floor 17027 | -1/Access | Lost 6 allies 17078 | -1/Access | Intercept squad dispatched 17106 | -1/Access | Spotted Executioner 17108 | -1/Access | Spotted Executioner 17108 | -1/Access | Spotted Executioner 17115 | -1/Access | Core integrity fell below 50% 17120 | -1/Access | Spotted Tracker 17120 | -1/Access | Spotted Tracker 17120 | -1/Access | Spotted Tracker 17123 | -1/Access | Spotted Tracker 17124 | -1/Access | Spotted Tracker 17154 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 17180 | -1/Access | Destroyed Tracker 17183 | -1/Access | Spotted Combat Programmer 17185 | -1/Access | Spotted Combat Programmer 17188 | -1/Access | Spotted Combat Programmer 17189 | -1/Access | Spotted Combat Programmer 17189 | -1/Access | Spotted Combat Programmer 17196 | -1/Access | Discovered new exit (range 15) 17197 | -1/Access | Assembled emerged from beneath the floor 17208 | -1/Access | Assembled emerged from beneath the floor 17213 | -1/Access | Destroyed Tracker 17240 | -1/Access | Crushed by falling debris 17241 | -1/Access | Crushed by falling debris 17246 | -1/Access | Lost 8 allies 17291 | -1/Access | Destroyed Tracker 17291 | -1/Access | Destroyed Tracker 17301 | -1/Access | Core integrity fell below 20% 17314 | -1/Access | Destroyed Combat Programmer 17315 | -1/Access | Sigix Exoskeleton integrity reduced to 20% 17373 | -1/Access | Intercept squad dispatched 17397 | -1/Access | Spotted Tracker 17397 | -1/Access | Spotted Tracker 17398 | -1/Access | Spotted Tracker 17400 | -1/Access | Spotted Tracker 17401 | -1/Access | Spotted Tracker 17418 | -1/Access | Spotted Striker 17426 | -1/Access | Warped through subspace 17466 | -1/Access | Spotted Striker 17467 | -1/Access | Spotted Striker 17467 | -1/Access | Spotted Striker 17469 | -1/Access | Spotted Combat Programmer 17480 | -1/Access | Spotted Combat Programmer 17482 | -1/Access | Spotted Combat Programmer 17482 | -1/Access | Spotted Combat Programmer 17530 | *** | Heading to fleet! Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. Slug penetrates B-99 Colossus. Slug penetrates Reinforced Barrier. Penetrated by EMDS Slug. G-73 Enforcer suffers critical hit (Burn). EMDS Slug penetrates Wall. EMDS Slug penetrates B-74 Champion. EMDS Slug penetrates Wall. Slug penetrates Wall. Slug penetrates Terminal. W-44 Eye sends out distress signal. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Quantum Shear penetrates Wall. The Access Shell folds into the floor. D5TRLWJMCLK4K&DNL1M6PALOT6 | 2 Map ----- +----------------------------------------------------+ | ################## ## # # | | ################## !! ## # # | | ################## !! ## #] # | | ################## ## # * # | | ############# ## # # | | ############# ## # # | | ####################### # # | | ############ ] == ## + # | | """""############ = ## g# / | | """""############ ## ##################+# | | """""############ ## ############ | | """""################+##### b########### | | """""############### H hggi ## ] | | """""############### llggg ## " | | ###################### #######b ## """ | | ################################# ## "" | | ###################################### ## " | | ############################### ## | | # ############################# ## | | ############################# # ## | | ####################### ####### ## ! | | ### ### """" ## | | ### ### BB """" ########## | | ##" #"" BB """" ########## | | ### """" ########## | | ### % % """" "X ########## | | " """" "" ########## | | # " % """" ########## | | ### ### """" ss ########## | | ### ### %"""" """ "" ########## | | ### ### """" """T""" ########## | | ### ####################### ####### ########## | | ### ############################### ########## | | ### ####### # ################## ########## | | ### ############################### ########## | | ! # % ################# ########## | | # # ############### ########## | | # %= ################# ########## | | # %= # ########## # # | | # % # ########## # # | | / # ""########## # # | | # # ""# ####### # % # | | ### # # ""##"####### "%!% # | | # # # T# + + # | | # ####""######### ""# # # # | | # # ""# " # # | | # # ""# # # # | | # / # !== # #"######## | | # "" # # !== # # ######## | | # """ "# # !== # # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 120 Energy Generation 74 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 101 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hvy. Wave Gun | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Stealth Drone Bay | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Enh. Biometal Leg | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Hds. Centrium Leg | -2/Section 7 | Z-intel Tactical Quantum Warhead | -2/Section 7 | Z-intel System Purifier | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Imp. Power Shielding | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Imp. Salvage Targeting Computer | -2/Section 7 | Z-intel Adv. Heavy Treads | -2/Section 7 | Z-intel Adv. Trap Scanner | -2/Section 7 | Z-intel Remote Force Field | -2/Section 7 | Z-intel Adv. Point Defense System | -2/Section 7 | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Hvy. Siege Treads | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Exp. Propulsion Shielding | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Imp. Reaction Control System | x2 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Exp. Propulsion Shielding | x1 | -5/Factory | Authchip Ionic Axe | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Repaired ---------- Lgt. Treads | 2% | -10/Materials Lgt. Armor Plating | 13% | -8/Materials Lgt. Nuclear Core | 28% | -8/Materials Lgt. Armor Plating | 46% | -8/Materials Lgt. Treads | 58% | -8/Materials Graphene Brace | 10% | -6/Factory Lgt. Fission Core | 38% | -5/Factory | Broken Exp. Propulsion Shielding | 38% | -5/Factory Imp. Datajack | 30% | -5/Factory Imp. Datajack | 35% | -5/Factory Exp. Propulsion Shielding | 50% | -4/Factory Lgt. Fission Core | 50% | -4/Factory Lgt. Neutrino Core | 50% | -4/Factory Mic. Fission Core | 11% | -4/Factory Lgt. Fission Core | 41% | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Achievements -------------- Exposed Challenges ------------ None Game ------ Seed XenonZioniteWings Manual? 0 Play Time 06:31:49 Cumulative 291.0 hours Start 2025.10.19 @ 21:15:54 End 2025.10.20 @ 14:38:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 12/1/5/2/1/0/0/1/0/1 Lore% 94 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 944a87d2-4408-414a-a34f-ece4dc5b3e49