Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 06:01:04 Player: ChCbias Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3874) 3874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (575) 575 TOTAL SCORE: 6959 Bonus ------- High Alert Combat Kills 375 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Katana > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Improved Cooling System Improved Cooling System Improved Sensor Array Hacking Suite System Shield High-powered Tractor Beam Gatling Laser Gatling Laser Gatling Laser Gatling Laser Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Light Treads Improved Cooling System Improved Cooling System Sensor Array Signal Interpreter Hardened Medium Armor Plating Hacking Suite Authchip [R/Combat] High-powered Tractor Beam Gatling Laser Gatling Laser Gatling Laser Gatling Laser Rocket Launcher Datajack Plasma Cutter [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 60 | 6 7 20 20 7 Power 9 | 1 2 3 2 1 Engine 5 | 1 2 1 1 . Core 4 | . . 2 1 1 Reactor . | . . . . . Propulsion 21 | 2 2 5 9 3 Treads 21 | 2 2 5 9 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 8 3 2 Device 3 | . 1 1 . 1 Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware 1 | . . 1 . . Protection 8 | . . 5 2 1 Artifact . | . . . . . Weapon 14 | 2 1 4 6 1 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 . 2 3 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . 1 1 . Parts Lost 26 | . 4 2 7 13 Power 4 | . 2 . 1 1 Propulsion 11 | . 2 . 4 5 Utility 7 | . . 2 1 4 Weapon 4 | . . . 1 3 Highest Loss Streak 9 | . 2 1 3 9 To Critical Strikes . | . . . . . Average Backups 17 | 3 11 19 19 17 Power 1 | . . 2 1 2 Propulsion 4 | 2 5 5 2 . Utility 6 | . 3 6 7 7 Weapon 4 | . 1 2 5 6 Tool/Special . | . . . . . Unused Backups 36 | . 2 10 10 14 Power 5 | . . 3 . 2 Propulsion 6 | . 2 4 . . Utility 13 | . . 2 5 6 Weapon 11 | . . 1 4 6 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 94 | . 97 89 98 91 Engine 7 | . 12 5 7 6 Core 2 | . . 5 1 1 Treads 28 | . 27 21 34 31 Device 7 | . 11 8 6 1 Storage 10 | . 14 11 9 9 Processor 2 | . . 1 2 9 Hackware 6 | . . 6 9 7 Protection 6 | . 1 7 9 7 Energy Gun 4 | . 14 3 . . Energy Cannon 2 | . . 6 1 . Ballistic Gun 13 | . 11 10 16 14 Peak Build Rating 35 | 6 8 23 35 34 Average Rating 21 | 4 7 16 33 30 On Entrance 14 | . 6 8 23 34 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 65 | 13 50 63 64 65 Greatest Support 85 | 40 40 43 85 80 Greatest Overweight (x) 13 | . 1 1 1 13 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 Most Carried 20 | 6 15 20 20 20 Average Carried 17 | 3 11 19 19 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 15 20 17 16 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 3133 | 260 415 473 1386 599 Remotely . | . . . . . Salvage Created 4836 | . 663 1096 2228 849 Parts 298 | . 50 75 119 54 Haulers Intercepted 11 | . 2 5 4 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 96 | . 14 24 36 22 Melee 4 | . . . . 4 Guns 55 | . 6 6 29 14 Cannons 14 | . . 11 3 . AOE 23 | . 8 7 4 4 Classes Destroyed 12 | . 7 2 3 . Worker 8 | . 4 3 1 . Builder 4 | . 2 . 2 . Hauler 11 | . 2 5 4 . Recycler 3 | . 1 . 2 . Watcher 4 | . 1 1 2 . Swarmer 18 | . 3 9 . 6 Grunt 55 | . 11 8 23 13 Brawler 2 | . . 1 1 . Duelist 2 | . . . 2 . Sentry 16 | . . 6 7 3 Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 7 | . 6 7 4 4 Combat Bots Only 6 | . 3 6 4 4 Max Kills in Single Turn 3 | . 3 3 2 3 Gunslinging . | . . . . . Exploded 3 | . 3 3 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 535 | . 80 131 147 177 Missed 150 | . 29 41 34 46 Hits 385 | . 51 90 113 131 Melee 5 | . . . 5 . Projectile 380 | . 51 90 108 131 Critical Strikes 16 | . 2 7 3 4 Damage Taken 6062 | . 674 1156 2166 2066 Core 832 | . 82 191 114 445 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . 9 . . Regen/Repaired (Parts) 293 | . . 293 . . Core Remaining (%) 73 | 100 67 52 . . Volleys Fired 333 | . 60 75 140 58 Largest 2 | . 2 2 2 2 Hottest 101 | . 70 101 91 61 Shots Fired 649 | . 107 150 279 113 Gun 552 | . 91 99 254 108 Cannon 65 | . . 46 19 . Launcher 32 | . 16 5 6 5 Special . | . . . . . Kinetic 468 | . 32 74 254 108 Thermal 149 | . 59 71 19 . Explosive 32 | . 16 5 6 5 Electromagnetic . | . . . . . Robot Hit Streak 21 | . 17 10 21 18 Robot Miss Streak 5 | . 3 5 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . . . 2 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 415 | . 60 81 187 87 Core Hits 208 | . 40 45 85 38 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 6 | . 1 . 1 4 Destroy 5 | . 1 . 1 3 Sever 1 | . . . . 1 Melee Attacks 40 | . . . 2 38 Impact . | . . . . . Slashing 40 | . . . 2 38 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9143 | . 1393 1617 3929 2204 Guns 5481 | . 725 672 2960 1124 Cannons 806 | . . 601 205 . Explosions 2037 | . 668 338 668 363 Melee 787 | . . . 70 717 Ramming 32 | . . 6 26 . Kinetic 4835 | . 266 485 2960 1124 Thermal 1452 | . 459 788 205 . Explosive 2037 | . 668 338 668 363 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 787 | . . . 70 717 Piercing . | . . . . . Highest Corruption 4 | . 4 1 . . Average Corruption 1 | . 3 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 13 10 . . Message Errors 5 | . 4 1 . . Matter Fused 7 | . 3 4 . . Heat Flow Errors 4 | . 2 2 . . Energy Discharges 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Misfires 3 | . 2 1 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 132 | . 3 14 41 74 Projectiles 14 | . . 14 . . Explosions 19 | . 3 . . 16 Melee 99 | . . . 41 58 Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 82 | . 15 57 10 . Shots 4 | . 1 2 1 . Rammed 6 | . . 5 1 . Targets Rammed 6 | . . 5 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 270 | . 253 270 216 218 Average Temperature 50 | . 41 66 43 51 Received Heat Transfer 2715 | . 375 432 765 1143 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2831 | . 1000 1461 370 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 59 | 100 100 51 63 . Level 1 25 | . . 48 25 8 Level 2 11 | . . . 11 61 Level 3 3 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 832 | . 164 301 539 832 Initial 339 | . . 9 96 339 Average 202 | . 56 158 197 605 Influence Increases 2958 | . 474 754 1117 613 Destroy 0b10 Robot/C 1920 | . 280 480 720 440 Destroy 0b10 Robot/NC 150 | . 50 45 55 . Destroy Leader 380 | . 56 132 182 10 Trap Triggered on 0b10 30 | . . . . 30 Successful Hack 83 | . 17 39 15 12 Disable Machine 150 | . 15 15 90 30 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 150 | . 56 28 40 26 Lose Combat Pursuer 45 | . . 15 15 15 Influence Decreases 2136 | . 450 550 822 314 Entered New Map 331 | . . 15 132 184 Time Decay 1545 | . 420 515 610 . Lost Part 250 | . 30 20 70 130 Lost Ally 10 | . . . 10 . Squads Dispatched 10 | . 3 1 6 . Investigation 5 | . 1 1 3 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 12 | . 2 5 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 137 | . 24 44 47 22 Peak Tracking Total 7 | . 5 6 5 7 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 4 . 1 1 Indirectly . | . . . . . Trap Hack Attempts 23 | . . . . 23 Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed 5 | . . . . 5 Reused 3 | . . . . 3 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . . 3 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 12 | . 3 1 6 2 Max in Single Turn 2 | . 2 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 22 | . 4 11 6 1 Terminals 16 | . 3 8 4 1 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 76 | . 17 37 19 3 Successful 42 | . 7 24 10 1 Failed 33 | . 10 12 9 2 Catastrophic 2 | . . 1 1 . Database Lockouts 1 | . . 1 . . Manual 30 | . 5 15 10 . Terminals 57 | . 13 27 14 3 Fabricators . | . . . . . Repair Stations 11 | . 4 7 . . Recycling Units . | . . . . . Scanalyzers 6 | . . 3 3 . Garrison Access 2 | . . . 2 . Terminal Hacks 21 | . 5 11 4 1 Part Schematic 1 | . . 1 . . Robot Analysis 3 | . 1 1 1 . Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . . 1 1 . Emergency Access Points 2 | . . 1 . 1 Terminal Index 1 | . . 1 . . Scanalyzer Index 2 | . 1 1 . . Locate Traps 2 | . . 2 . . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 2 | . . 1 1 . Registered Prototypes 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 1 6 . . Scan Component 3 | . . 3 . . Repair 3 | . . 3 . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 3 3 . Insert Component 3 | . . 2 1 . Analyze 2 | . . 1 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 1 4 2 . Terminals 7 | . 1 4 2 . Assimilate 2 | . . 1 1 . Botnet 5 | . 1 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 4 10 6 1 Full Trace Events 5 | . . 2 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 3 | . . 3 . . Time 90 | . . 90 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 4040 | . 1108 1571 1361 . Terrain 1560 | . . 199 1361 . Structural 2480 | . 1108 1372 . . T.N.C. 302 | . . 302 . . Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6259 | 80 1323 2090 1992 774 Spaces Moved 2436 | 46 493 699 924 274 Core 9 | 7 . . . 2 Treads 2427 | 39 493 699 924 272 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 158 162 Average Speed 198 | 143 225 240 163 169 Slowest Speed 700 | 160 240 240 246 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 3 70 66 65 51 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 1 1 Terrain Destroyed 134 | . 59 29 40 6 Melee 2 | . . . 1 1 Projectile . | . . . . . AOE 132 | . 59 29 39 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3289 | 57 598 957 1219 458 Wait 251 | . 12 110 89 40 Move 2432 | 45 492 698 923 274 Hop . | . . . . . Pick Up 60 | 6 14 20 17 3 Fast Attach 18 | 6 2 6 3 1 Attach 20 | . 3 4 8 5 Detach 1 | . . . . 1 Swap 58 | . 11 18 17 12 Drop 47 | . 4 21 19 3 Fire 333 | . 60 75 140 58 Melee 40 | . . . 2 38 Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 5 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 23 | . . . . 23 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 781 | -10/Materials | Derelicts attacked the area 1088 | -10/Materials | Discovered new exit (range 8) 1404 | -10/Materials | Entered another Materials area 1404 | -9/Materials | Evolved 2 slots: Utility x2 1830 | -9/Materials | Repaired Assault Rifle 2074 | -9/Materials | Discovered new exit (range 8) 2219 | -9/Materials | Discovered new exit (range 10) 2224 | -9/Materials | Identified exit to Mines 2224 | -9/Materials | Identified exit to Storage 2644 | -9/Materials | Discovered new exit (range 16) 2652 | -9/Materials | Central database locked down 2886 | -9/Materials | Repaired Imp. Treads 2920 | -9/Materials | Repaired Particle Cannon 3036 | -9/Materials | Discovered new exit (range 3) 3494 | -9/Materials | Entered another Materials area 3494 | -8/Materials | Accompanied by 1 ally 3494 | -8/Materials | Evolved 2 slots: Propulsion x2 4617 | -8/Materials | Discovered new exit (range 5) 5190 | -8/Materials | Garrison activated, responded to threat 5222 | -8/Materials | Lost 3 parts (1p1n1u) 5309 | -8/Materials | Discovered new exit (range 14) 5348 | -8/Materials | Lost 3 parts (2n1w) 5456 | -8/Materials | Identified exit to Garrison 5486 | -8/Materials | Entered Garrison 5551 | -8/Garrison | Triggered checkpoint 5573 | -8/Garrison | Triggered checkpoint 5656 | -8/Garrison | Triggered checkpoint 5694 | -8/Garrison | Build established: Scavenger-Mutant 5779 | -8/Garrison | Discovered new exit (range 15) 5988 | -8/Garrison | Triggered checkpoint 6176 | -8/Garrison | Core integrity fell below 50% 6203 | -8/Garrison | Lost 9 parts (1p5n1u2w) 6229 | -8/Garrison | Core integrity fell below 20% 6260 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06177_ A bubble of rippling energy engulfs the area. 06177_ Field strength at 84. 06178_ Field strength at 68. 06179_ Field strength at 52. 06180_ Field strength at 36. 06196_ Destroyed Aluminum Leg. 06196_ G-47 Trooper destroyed. 06201_ G-47 Trooper Particle Gun severed. 06211_ Destroyed Lgt. Angular Momentum Engine. 06214_ Weapon Cycler destroyed. 06224_ G-50 Soldier destroyed. 06225_ Acquired 57 matter. 06229_ Destroyed Lgt. Angular Momentum Engine. 06234_ Destroyed Hvy. Laser. 06239_ G-47 Trooper destroyed. 06240_ Acquired 46 matter. 06245_ Critical hit (Burn: +37). 06246_ G-47 Trooper destroyed. 06250_ Hrd. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ???????????????????????"""???????????????????????? | | ???????????????????????" "???????????????????????? | | ??????????????????????#" "???????????????????????? | | ??????????????????????#" "???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????#!#???????????????????????? | | ???????????????????????#!#####???????????????????? | | ???????????????????????#[@== +???????????????????? | | ???????????????????????#g#####???????????????????? | | ???????????????????????#[#????????#??????????????? | | ?????????????????????###"####### ######?????????? | | ?????????????????????# ????????? | | ?????????????????????# ????????? | | ?????????????????????# =[ ????????? | | ??????+??????????????#%= #######++######?????????? | | ?????????????????????#^*^#???????????????????????? | | ?????????????????????#^ ^#???????????????????????? | | ?????????????????????#*%=#???????????????????????? | | ???????????? ???????# +???????????????????????? | | ???????????? #??????# #???????????????????????? | | ???????????# #??????# #???????????????????????? | | ??????????## ##""""## #???????????????????????? | | ??????????# ^^ #???????????????????????? | | ??????????+ ^^ +???????????????????????? | | ??????????# +???????????????????????? | | ??????????# ## ## #???????????????????????? | | ????????### ## ## ###?????????????????????? | | ????????# #?????????????????????? | | ????????#[ ![#?????????????????????? | | ????????# = *####?????????###??????? | | ????????? % = [!==#?????????#"#??????? | | ?????????## # ## #### #?????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Treads | -9/Materials | Hacked Plasma Cutter | -9/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 16% | -9/Materials Imp. Treads | 12% | -9/Materials Particle Cannon | 33% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodLayeredStabilizer Manual? 0 Play Time 00:54:15 Cumulative 53.9 hours Start 2026.07.14 @ 04:59:36 End 2026.07.14 @ 06:01:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 33 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e56c9444-9e14-4e2e-8e2d-f148e619b813